Thanks man
I'll be using my Kaguya ofc. Nightmare in sig.
=-=-=-=-=-=-=-=
I perform two quick handseals and then place my left palm onto the ground, without never losign sight of you. Then, causing the earth below you to shake suddenly and start to twirl inwards on itself, with you as it's center. Soon to drag your body into the depths of the ground.
Rank: B-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the required hand seals Boar → Ox → placing hand on the ground, the user causes the ground surrounding the enemy to spiral inwards on itself, burying them alive or crushing them in a mayhem of jagged rocks. This technique is capable of causing quite a bit of damage to a large area. This technique is much more damaging if used in rocky mountainous areas, or inside a cave.
I then begin moving torwards you as I wave yet few more handseals, this time inhaling briefly before shooting out of my mouth a group of spaced out wind bullets that sway into the air and ripple into your body as it would be dragged into the earth. The expelled blasts are capable of piercing into your flesh much like real bullets; I finish then by reaching into my pouch and infusing a kunai with wind before throwing it at you, way behind the bullets. Afterwards, I stop after nearing you if only a couple of meters, leaving still a vicinity of mid range.
(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
Priest removes his gloves and looks at the drama with amazement and soon the ground beneath him begin to shake then as soon as it begin to collapse, he angles his body to his right while releasing a jet stream of water from his left hand against the floor so that it propels him upwards/diagonally right and out of the earthy chaos.
(Suiton: Suihachi) – Water Release: Hand of waves
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: the user will produce a fairly powerful jet of water from the user's hand.
As you spew the wind bullets, Priest counters by stomping his foot on the ground causing a large rock into appear mid-way btween you and him so they intercept the wind bullets mid-way, however the completely shatters in the resulting clash
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the
ground. This is a even greater scaled Earth
Release: Rising Spikes and is large enough
to impale a summoning technique.
Priest could notice vivdly a kunai flying at him and using his heightened reflex and agility, he slaps the kunai away with precision using his right paw. The kunai vanishes from view.
Paw Arts: Repel (Nykyujutsu: Oshi)
Rank: B
Type: Attack/Supplementary/Defense
Range: Short-Long
Chakra: 20
Damage: 40
Description: This technique is a very simple technique that nearly all bartholomew clan
members can use. The user puts his paw on a
boulder(or if applicable one of the opponents
jutsu) and using the power of his paws he
repels the boulder. When this happens the
boulder goes off into the air behind the user instantly disappearing from view. The user
can choose the location of where he wants
the boulder to land(without stating it) and in
4 turns the boulder lands there. This
technique can be used for attacking by
simply having the rock come down and hit the opponent on the back of his head in 2 turns
time. For defense the user can have the
boulder appear in front of him to stop an
opponents jutsu(Only B rank and under).
~This is only an example of the techniques
usage, the ability of the paws is to repel anything. Obviously the user can't repel a
lightning, fire or wind jutsu without taking
damage, however if he wants, he can
however he takes 20 damage to his paws and
he can't use his paw abilities for 2 turns.
~This technique can't be used to teleport other people to desired locations.
~The boulder can be in the air for as long as
the user pleases. Meaning it could be more
than 24 turns if he wishes.
Yea, I guess we are just starting, shall we pump up the volume?
Observing as seemingly most of my attacks were failing, I notice my wind kunai reaches into the depths of your range and is about to strike you. At this point I wave 1 handseal, at the point were my kunai is few inches away from your palm. And make the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease.
As you wish!
It would rip into your palm as it was only an inch or two away from the kunai, quickly consuming your arm and half of your upper body.
(Fuuton: Kanui Batsu) - Wind Style: Wind Blitz
Type: Offensive/Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: A simple yet advanced technique. After infusing and coating a kunai with wind. The user will then throw it at the intended target, and when deemed necesary, the user may wave 1 handseal, making the wind coating the kunai expand and spin around the kunai taking the shape of a spinning spear; with the kunai as it's epicenter while spinning aswell. Said spear is 6 feet long and 3 feet wide, capable of slicing and shreadring human flesh with ease. This technique follows a sraight path only, thus, only moves foward and in a single direction.
May only be used on 1 kunai at a time.
May only be used x4 per battle.
May only be taught by Loki
A particularly interesting turn of event. The kunai suddenly expands into a spinning wind mass. Priest uses his paw to collect and absorb the force immediately as the tip of the spear touches his paw making the wind spear halt into nothingness, then instantly he releases a blast of air pressure equivalent to the absorbed force making it race through the ground and towards you. The air vacumm will hit you breaking every bone in your body.
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: Varies
Description: The user takes advantage of
their paws and, upon physical contact, any impact is absorbed instantaneously. This is
seen by the clan members as an invert push.
The impact is stored on the paw until the
user is able to catch his opponent off guard,
striking them with the full power of the
absorbed technique.
*The user can simultaneously preform a
Paw Paw technique to add damage*
*Can only absorb techniques one rank above
maximum, higher than that, the paw will take
half of the damage, and will be useless for 2
turns*
*Can only be used once every 2 turns*
*The absorbed attack will loose the impact,
which is to say all the momentum. Energy
attacks (such as Fire or Lightning) will
behave the same way, but will only be
harmless to the user if it's a technique of the same rank, following the above mentioned
drawback for S rank, while Forbidden
techniques aren't affected at all*
*Can use it only 3 times per battle for S
ranks or 4 for A*
I actually thought I was gonna die! Why am I still alive?
Observing how impressively you rid yourself from my attack. I start to ponder about that palm of yours, noting it's abilities. Something I had never seen before, a very peculiar ability it is. Yet I still payed attention to the battle, seeing the raging wind approach, I stomp the floor with my right foot, raising a pillar in a diagonal angle torwards my left.
(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Mid-Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
The pillar would soon be shattered by the wind, however as soon as I leave it, before even touching ground. I wave two handseals and form a swamp of mud right below you. 10 feet in width and 3 meters deep. The mud would fetch your legs and drag you down soon to consume your entire body.
Most impressive ability you've got there.
(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Landing after doing so, I lift my right hand forward poiting torwards you, and release the bone tips of my fingers torwards you as rapid bullest. Spinning through the air they plunge into your body. And using my fast regenerative abilities, I continue firing the bullets after bullets in groups of four at an incredibly fast rate; Not having the need to stop due to an endless bone supply.
(Teshi Sendan) - Ten Finger Drilling Bullets
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage Points: 30
Description: Using the Shikotsumyaku ("Dead Bone Pulse") the user is able to fire their distal phalange(finger-tip) bones as bullets. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless.
As you block the air pressure, Priest swiftly weaves 3 handsigns and as you are about to bring your hands together in the handseal for the swamp jutsu, something pierces through both your upper arms and yank it apart and at the same time the same thing burrows through both your femur and pull your legs backward so that even in real life your body is falling forward like a falling crucifix, bound and immobilized with severe pain in all of your limbs. You decide to look at what's happening to you and you will see strings attached to the large needles that is piercing you then the gore...
(Genjutsu: Sen Soutei) Illusionary Technique: Wire Binding
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: N/A
Description: The user will perform 3 handseals and the opponent will then feel as if several
needles with metal wires attached have pierced
through their limbs and the wires have wrapped around the limbs and pulled back as to leave the opponent with their torso thrust forward and their limbs behind them. Their body mimics the illusion in real life as the opponent's limbs pull back and they find it very hard to move. A strong enough ninja can fight back against the illusion and free themselves much like Demonic Illusion: Shackling Stakes. The stress on the body and the realistic illusion causes the opponent minor harm.
-Twice per battle.
-Lasts two turns.
-Only taught by Professor Sarutobi.
As soon as you are falling, I make one more handseal and create a small spining disc of harmattan behind your neck severing it from the remainder of your body. The disc is apparently behind you and can't be seen coupled with the illusion, it happens concurently and fast though.
Karakazeton no Jutsu - Harmattan Release Technique
Type: Attack/Def/Sup
Rank: C
Range: Short/Mid/Long
Chakra: 15
Damage: 30
Description: The user makes small harmattan crafts for defenses, offensive and supplementary purposes. This ranges from harmmatan spheres, spears, bullets, blades, shields, updrafts, tornadoes, twisters, discs combining this with shape manipulation, the user can craft out several hammatan constructs up to his own creative imagination which can be spewed from the mouth, shot from the hand or created from surrounding air. However the user needs to make a handseal before fashioning harmattan out of the surrounding air.
While airbone, keeping an eye on you as I wave the needed handseals. I suddenly feel countless painful picks on my body, followed by arm forearms being turned onto my back; clearly this is something you must've done, I did not see you throw any needles or any restrictive objects around me, and while the possibility of an illusion was in my mind. I decided to both test the theory and also protect myself should needles were really being thrown at me. I release a burst of earth chakra from all over my body, as I do so a multitude of rock grows from my skin, covering only my upper body (torso front and back, head and beck too; only my face to be shown) , as these are the ares being striked. Forming a large, dense armour of rock.
(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
It is quite rude to interrupt someone's assault, wouldn't you know, you priest!
Doing so would quickly loosen my arms and the pain would vanish almost instantly. The rock armor would unknown to me, protect my neck as I feel a shallow impact strike the armor before it crumbled away. At this point as the rock crumbles, I cast a genjutsu on your person while I land. In which from snakes appear beneath you and coil to constrict your arms and body as a whole, then crushing your body. In reality, you're just immobilized.
Rank: B
Type: Offensive, Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage points: 40
Description: The user puts the opponent into a genjutsu which has snakes appear beneath the opponent to constrict them and with the users command, they crush the opponent. In reality, the opponent is immobilized and takes damage due to the stress on his mind.
Let me tell you, I never was fond of genjutsu, as I find it a weakness to my persona, perhaps because of my heritage. And yet..I constantly find myself using it for my own merit. How quite interesting aren't we?
Afterwards I wave three handseals, gathering a multitude of chakra beneath the ground you're standing on. Quickly hurling a wave of lightning bolts to fire out of the ground rather tight to each other, covering the area up to 5 meters around you. The bolts race from the ground at excessive speed, creating the projection of raining bolts, however upside down.
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40
Damage: 80
Description: The user will initiate the technique by doing a set of 3 hand seals, ending with the boar handseal. Slaming their hands on the ground, channeling mass amounts of lightning chakra within the area below the target. The user will then shape and manipulate the lightning underground, causing countless of 10 inch in length lightning bolts to spring up from under the target(s) and the area up to 5 meters around them; resulting in a devastating assault. Ripping through the skin causing lethal damage after several thunderbolts hit the target. The thunderbolts once shot up from the ground spring upwards in such a fast pace they look like shooting stars from a distance. Because of the pace in which they hurl from within the ground and the area they cover, it's dangerous for the user to be six meters or less near the opponent, risking to be caught in the array. Thus, being a technique designed for distances that surpass short range.
Note: Can only be used x2 per battle.
Note: The user cannot use other S rank (or high) lightning in the same and next turn.
Note: Must wait a cooldown of 3 turns before using again.
He's stuborn!
As you coat yourself in earth and defend from the harmattan, Priest smirks and he sees you are able to move your body as you stand from where you fall.
Thinking: seems he used that jutsu to dispel the genjutsu...
He decides to wait and see what you'll do next and he was right. You begin your assault already by sending snakes at him, however something is not right as snakes would have to be summoned and no cloud of smoke is seen. He knows its a genjutsu and also he had used it before so he knows what it entails. Almost immediatly the genjutsu is cast on him, he releases an omnidirectional burst of unfocused lightning to free himself from the genjutsu, and though even if his theory is not correct and they were to be actual snakes, the lightning would kill them so it still goes.
(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short (Mid if channeled through a
medium)
Chakra Cost: 30
Damage Points: N/A (+10 if used to boost weapon damage)
Description: This jutsu allows the user to
generate non-focused electricity from their
body. It can be used as an omnidirectional
attack or be channeled through weapons, the
ground or other conductive mediums. Because the electricity isn't focused, it
doesn't kill on contact, instead it has great
numbing and paralyzing effects. To channel
Nagashi through a medium, the user needs
to focus the technique into one of his hands
which will then be put in contact with the medium and can only choose to either do a
widespread attack throughout his whole
body or to channel it into something; he
cannot achieve both usages at the same time.
Despite not having much destructive or
damaging properties, Nagashi can be used to destroy low rank earthen and wooden
structures and even negate chakra on the
ground to stop high ranked earth and wood
techniques. It has also been noted that
Lightning Specialists that have mastered
Lightning to the highest degree can resist total paralyzation, although they still feel the
pain and numbing effects.
Note: Paralyzation lasts 1 turn if sucessful
but is ineffective against bios who have a
primary Lightning Specialty
By this time Priest would see you make the handseals and slam your hands on the ground and as the ground begin to tremer a little, he places his right paw on his back and vanishes from your view.
Paw Arts: Train Wreck (Nykyujutsu: Tore-n Keigei)
Rank: S
Type: supplementary
Range: short-mig-long
Chakra: 40 (short rang movement=+10 mid
range=+20 long range=+40)
Damage: n/a
Description: This is a very complex jutsu the
bartholomew clan members use, The jutsu
itself has two variates. The first is simpler
but harder to use, so hard in fact that only
bartholomew clan legends can perform it.
The user will place his paw on his own body, using the power of the paws he will literally
repel his own body to a desired location.
Because of the immense speed of the
repelling, it appears that the user is literally
teleporting to a desired location. However
this is not the case, the user is actually repelling himself, thus moving(not actually walking like the second variate of the jutsu) at extremely fast speeds to the desired location. Almost as fast(but not quite as fast) as madara's teleportation. The second variate of the jutsu is more complex but easier to use, The user will use the powers of the paws and repel the friction in the air. They then simply run without friction.
Despite their weight most Bartholomew clan
members are surprisingly fast, so if they
were to run without friction, in fact if anyone were to run without friction their speeds
would be insanely fast.
~both variates of the technique can only be
used 2 times per battle (meaning overall 4
times). 2 for the near-teleportation and 2 for
running without friction)
~The first variate of the technique can only
be used by bartholomew legends
~only one paw arts jutsu in the same turn
~after usage the user must wait 3 turns
before he can use it again
~running without friction can only be used in mid range as it requires immense
concentration
~no S ranks in the following turn
Before you know what is happening Priest is skin close to you with his right knee just below your chin sending you flying. Its a near teleportation that before you know you are not actually in a genjutsu, or perhaps before you even think "did he just vanished", his knee has connected with you though the damage is not much but able to cause detachment of few of your dentals and slight concussion though not enough to cause you to pass out. As you fly, Priest grabs your left leg(ankle) with his right hand and pulls you back to the ground while meeting you with a powerful left palm strike to your abdomen causing you to spit out saliva+blood+the detached teeth.
(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.
before you even think "did he just vanished", his knee has connected with you
seriously? I observe as you place your palm on your back and suddenly fade. I had already seen this before, done to my wind technique and kunai alike. So I wasn't surprised, I practically knew you had faded yourself too, probably to re-appear near me. So as you appear infront of me hovering in the air, proving my theory correct (you must be in the air if you want your knee to touch my chin; otherwise you must be very very tall) and launch a knee into my chin. Being a taijutsu specialist and senior, I react calmly by releasing an array of sharp bones from chest.
Uh, so close.
Stabbing directly into the shin of the leg which is aiming to knee me. At the same time tilting my head backwards to avoid the smallest of damage. These bones grow at a rapid state, not making noise, and in a vertical line, thus in an angle where your eyes cannot observe what is happening infront of your knee leg, untill it is stabbed numerous times, in which the pain would altert you of the danger. Despite the description, it takes no longer than a second to release the sharp bones and tilt my head backwards.
(Karamatsu no Mai) - Dance of the Larch
Rank: B
Type: Defence/Attack
Chakra Cost: 25
Damage Points: 40
Description: Karamatsu no Mai is the third of the five Kaguya dance forms. The User creates a mass of razor-sharp bone spikes all over their body. The user can grow these bones at an extremely rapid rate so they can stab an opponent even as the bones are growing. Since the Bones are harder than steel, they can be used defensively to block or trap an opponent's strikes.
This technique is a great surprise attack and it makes the user basically untouchable at close range. When an opponent is close to the user, they spin very fast, rapidly slashing the foe in multiple areas of their body.
After a few pierce your leg, I follow by causing a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. They start growing from my location and spread outwards in an omni directional wave. Several meters tall, the bones catch your body and stab you apart.
Here is your amusement.
(Sawarabi no Mai) - Dance of the Young Ferns
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 45
Damage Points: 80
Description: Sawarabi no Mai is the fifth and last of the five Kaguya dance forms. The User causes a giant forest of tall sharp bone spikes to burst up from the ground covering the entire field. While active, the user can merge themselves into the bone trees at will to attack their target from whichever spike they want.
His right leg got caught within a mesh of bones and before they could pierce deep, Priest liquifies and splashes on you though the water would not linger, it slip across your body and immediately reforms arms length behind you(this happens in a matter of seconds and you already angled your head away which prevents you from seeing the whole ordeal due to you wanting to evade the knee attack) and kicks you with his left foot on your back(just above the lumba vertebra) sending you flying forward 2-3meters.
(Suiton: Mizu Kawarimi) - Water Style: Water Replacement
Rank: C
Type: Supplementary
Range: Short
Chakra cost: 15
Damage Points: N/A
Description: The user can freely transform his body into liquid. This form allows him to
avoid taking direct damage from many
physical attacks but can not attack while in
this form.
(Konoha Gōriki Senpū ) - Leaf Strong Whirlwind
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: A taijutsu using a combination of speed and power. The essence of this
technique is concentrated in a spinning back
kick, with such speed that makes it hard to
follow the user's movement, smashing his
enemy with overwhelming strength. This is a
more Powerful leaf great whirlwind.
As you fly forward, a large spike of earth eject from the ground angled in such a way that the tip end is facing you as you plumet directly into its fang.
(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude
from the ground to skew the target. The
rock pillars will even pass through obstacles
to reach their target if these are less dense.
The pillars/spikes can be done in any earthen
surface, including other earth techniques of the user.
I would be more than capable of watching you turn into water and splatter me before reforming behind me. I only tilted my head backwards a few inches, try doing that yourself. You will notice you still have a clear view of everything. As you suddenly turn into a simple water body and go past me, I quickly turn around following the liquid as you begin to take shape again. Creating water to gush from beneath you and rise up around you, thus you would end trapped in a water orb when you reform.
(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source
Allowing the water orb to rise and encase your liquified but now human form. I do a single hand-seal [Boar] and then stomp the ground with my left foot. Creating an underground tunnel below you, at the same time raising a thick hollow cylinder of earth around the orb. Then I wave 2 handseals and release rapid long and slicing wind blades from the bottom of the pit I created around you to shoot up slicing through the water and your body.
These massive waves of slicing wind envelop you from below, slashing your body and violently hurling you out of the cylinder drenched in your own blood. The stomps on the ground can be done in quick succession, thus the wind follows the pit of earth, in matter of seconds.
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.
- No Earth or Wind A ranked technique can be used in the next turn.
- May only be used x2 per battle, but not in consecutive turns.
- Counts as 2 techniques.
- Can only be taught by Loki
As water begins to pool around Priest, He knows its your doing then he stomps his left foot on the ground while releasing from his foot a rather silent but fast wind that forms from his legs(ankles) and travels in a thin omnidirectional wave throughout the entire battle field. The wind destroys the formation of the water sphere from its root and since you are close(short range) it slices through your ankles amputating your feet in a blink of an eye.
(Futon: Mei Mei Mikku no Jutsu) - Wind Style: Divine Stomp Jutsu
Rank: S
Type: Offense/defense
Range: long
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into one of his/her leg and stomps on the ground thus releasing a
powerful,large wave of slicing wind raging
through the ground with great speed, towards the Target. Doing major damage to his/her leg.
-Useable 3 times per battle
-No A-rank wind next turn
As you somehow touch the ground and release a slicing wind which quickly rips the water apart, I tap the ground with my own foot. Causing three pillars of fire several meters tall spaced out evenly to rise from the ground. One of them rises directly infront of me, where the winds were more or less a hands length away from my feet - stopping the wind before it strikes. I would obviously walk backwards a few steps to avoid getting too much heat exposure.
The flaming pillars basically rise in a single pattern one after the other, thus all three would stop the wind technique within them and also hit you from below. Growing nearly instantly from the ground.
( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Afterwards, I perform a handseal and release a large volume of water from my mouth spilling it toward the ground, causing rising waves to rush any remains of you away from me, the crashing waves would cause harm to your body, more than it had already received by the flaming pillars.
(Suiton: Bakusui Shōha) - Water Release: Exploding Water Colliding Wave
Rank: B
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user performs the snake hand seal and creates a large volume of water from their mouth spilling it toward the ground and lifting them up into the air. The user can also ride the wave, allowing him to travel at high speeds and attacking the enemy. The user can create a small ocean worth of water even in barren conditions and can use the water for additional techniques.