Alright, first off we're doing definitions. Please explain what the following terms are in relation to how you personally perceive it (what you think it is), and how it is on NarutoBase.
Freeform Taijutsu
Cannon Taijutsu
Kaito's Taijutsu (you won't be learning this, I just want you to know what it is and what you think of it)
Timeframe
I also want you to explain the differences between "Freeform Taijutsu" and "Cannon Taijutsu", as well as how they are similar. Once I believe you have a good understanding of all of this, we can move onto training in techniques (which will be much easier if you can understand all of this).
Freeform Taijutsu is essentially as you described; where one very accurately describes their motions. In essence, Freeform Taijutsu is the tree from which all other techniques branch and blossom. When describing a strike in Freeform, or Cannon Taijutsu, "i punch you" is rarely adequate; "Planting my left foot on the ground before you, with my body turned so my left hip is forwards, I turn my body and begin to extend my right arm, making contact with the solar plexus and twisting my wrist as I make contact, snapping my arm to full extension as I twist for extra power". That's generally Freeform Taijutsu.
Yes, Cannon Taijutsu essentially matches what you said, but not all Cannon Taijutsu cannot be attained through Freeform; there are techniques which are simply "a strong punch". Nothing terribly special there. In this Strong Fist lesson, I'll be sure to go through the unique techniques in more depth than the ones that can be obtained through Freeform.
Kaito's Tai is essentially that; Taijutsu created by Kaito (or Zen, or Nirvana) that exists only on the base. It utilizes chakra in its strikes to make them more powerful, and as I do not know Kaito's Tai, I can't say more than that.
Timeframe is a tad more complicated. You see, it is the order in which events happen. Using simple examples, your opponent says "I punch you in the face, then step back and raise my other leg to kick you in the chin, before lowering that leg and extending it sideways to kick you in the chest". You cannot act before the punch is thrown; that is breaking timeframe. However, after the punch is thrown you can block it, and as he's stepping back you can perform a counter. Timeframe is how the series of events unfolds, and it is very important when talking about Taijutsu.
Now, if there are no questions, we shall begin with 1000 Years of Death. Now, my clone here will perform Dynamic Entry, attempting to kick you in the face with a flying kick. Using Freeform Taijutsu, allow the kick to go over your head (you may have to use a basic block), and as he lands behind you will be your opportunity to strike. 1000 Years of Death is performed by forming the Tiger handseal, and forcibly ramming it up your opponent's backside. Now, because Taijutsu is all about creativity and timeframe, I'll simply leave you with "allow my clone to go over you" and "use 1000 Years of Death".
Running towards the student, Clone 1 leapt into the air, drawing his left leg back and extending his right one fully, allowing his momentum to pull the blade of his foot towards the student's face.
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
Now I want to touch on combinations; using techniques together in order to increase their effectiveness. So, with my clone as a sparring partner, you are going to take the initiative. Begin by running at my clone and leaping high into the air, extending one leg out while holding the other one in; the Dynamic Entry he used earlier. Make sure to leap at the right distance and speed to be able to kick him in the face. As my clone is recovering from the hit, and you've landed behind him, spin around quickly with one leg extended to perform a low sweeping kick, to send my clone off his center of balance even more. After my clone has fallen to the ground from the leg sweep, I want you to perform a solid punch straight to the chest. One thing to remember about punches is to hold your fist at your side, with your elbow bent, in a "ready" position, and to extend it straight out; you lose power if you swing it in an arc, and it's not as fast/effective.(Sennen Goroshi) - 1000 Years Of Death
Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and explosives separately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and force able punches it into the enemy's behind.
One thing I must mention about your usage is that you must block every technique, and in freeform taijutsu the same follows. Even though simply ducking could work, my clone could simply perform a mid-air back-flip and end up upside-down, his arms ready to grab you and attack while you're ducked down, in a vulnerable position. A better counter to an opponent flying towards you is to separate your feet and bend your knees to get low (make sure that you don't go down to one knee, as you lose mobility), and use your forearm to redirect his leg either to the side or further above you (only go further above if he's considerably high up). By redirecting his momentum, you can force your opponent away from you and open up a spot to attack. I know I said "let him go over you", but you should still use your arm to block, watch your opponent at all times (with your arm up and you watching, you'd be able to respond to counters much quicker and easier), and be ready to move. This is the way I want to train Taijutsu; give strategy and tactics for how to fight in close-combat, rather than "technique grind". However, the performance of the actual just was on par with my expectations. Remember that kunai adds versatility to the justu.
Now I want to touch on combinations; using techniques together in order to increase their effectiveness. So, with my clone as a sparring partner, you are going to take the initiative. Begin by running at my clone and leaping high into the air, extending one leg out while holding the other one in; the Dynamic Entry he used earlier. Make sure to leap at the right distance and speed to be able to kick him in the face. As my clone is recovering from the hit, and you've landed behind him, spin around quickly with one leg extended to perform a low sweeping kick, to send my clone off his center of balance even more. After my clone has fallen to the ground from the leg sweep, I want you to perform a solid punch straight to the chest. One thing to remember about punches is to hold your fist at your side, with your elbow bent, in a "ready" position, and to extend it straight out; you lose power if you swing it in an arc, and it's not as fast/effective.
Now, I'm leaving the description as vague as I can so that you can add your own style and description, but that's essentially what I want you to do. After you've done that, depending on how things go, I may have my clone respond to the attacks so you can see what could happen in a fight, and I may possibly turn this into a spar where you techniques along the way; we shall see.
(Gangeki) - Rock Attack
Rank: D
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 10
Description: The user will strike their opponent with a strong punch to the chest
(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
The next technique is quite simple in concept. First, you run at your opponent, and then jump into the air. Then, you'll need to spin one way or the other, and throw a roundhouse kick to the side of your opponent's head, preferably aiming for their temple or the back of the jaw just under the ear (if you push on it with your fingers, you'll understand why aiming to hit it with a kick would be effective). Then, after throwing the high kick, which your opponent is likely to block, you'll need to twist your body the other way and throw a low kick to your opponents ribs on the side (the lower on the opponent's side, above the waist, you aim, the more likely you are to break something). And that's the technique; high kick to draw attention away from the low kick, which is where your power lies.(Konoha Reppū) - Leaf Gale
Rank: D
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:10
Description: This technique is a good example of how even simple taijutsu can become a pre-eminently destructive, lethal technique. The attack is a simple rear spinning low kick, but a strong enough user can send a large adult flying as if they weighed nothing. The goal is to throw the enemy off balance, and deal damage to the lower half of their body.
*Doesn't care about lateness*
*As the foot connects with his head, my clone stumbles backwards, bending backwards as the student flew past him with his momentum (one thing to note, you wouldn't have to run around my clone; your force would pull you past him as you kick his head; think of a boulder thrown at the top of an evergreen tree. It simply takes out some branches at the top, makes the tree lean back a bit, and the the tree rights itself while the rock continues beyond it; you are the rock, which continues behind my clone, instead of having to run there yourself). Stumbling backwards to maintain his balance, as my clone tried to get his bearing straight, his legs were taken out from under him, and he fell on his back, facing the student who put him down. Trying to push himself up as quickly as he could, the clone was subjected to a punch to the chest, causing him to disperse.*
Okay, so just a few pointers on your move, which was good in and of itself (especially for training), the first thing I want to mention, aside from what I already have, is that when you knock my clone to the ground, you can get on your knees on top of his shoulders and punch straight down, to make sure his counters are severely limited. Though it's not really important, I may as well mention placement. If you want to hurt someone, the solar plexus (where the ribs meet, just below the pectorals where the rib bones start to separate) is the spot to aim for (so is the groin on guys). If you want to push off an opponent, kick their pectorals/chest. Stomach is a spot to aim for if you want to distract someone, but hurt them at the same time, as you can do considerably more damage in one strike if you hit elsewhere. On the face, uppercut to the jaw, straight strike to the nose or either temple are good places; just for reference. While it may be tempting to smash someone directly on the head, I suggest shoulder as it could cause dislocation and hinder them in a hand-to-hand fight; in this RP, people will likely get back up and fight after a head strike. But it was good; I liked it.
The next technique is quite simple in concept. First, you run at your opponent, and then jump into the air. Then, you'll need to spin one way or the other, and throw a roundhouse kick to the side of your opponent's head, preferably aiming for their temple or the back of the jaw just under the ear (if you push on it with your fingers, you'll understand why aiming to hit it with a kick would be effective). Then, after throwing the high kick, which your opponent is likely to block, you'll need to twist your body the other way and throw a low kick to your opponents ribs on the side (the lower on the opponent's side, above the waist, you aim, the more likely you are to break something). And that's the technique; high kick to draw attention away from the low kick, which is where your power lies.
Now, with the high kick, there are three things which are likely to happen. The first is your opponent blocks it with his forearm, and if this happens, you can simply push off his arm with your kick's power to help your second kick get extra power. The second is your opponent could catch your foot, in which case you use your now-stationary foot as a pivot point (which will take some core effort) to turn your body, and simply means you're throwing a normal kick, but your body is parallel to the ground instead of perpendicular. The third is that he doesn't block, and you hit his head. If that happens, you don't even need the low kick, but it's good to get that in there. Simply use his head like you would his forearm in situation 1 to push off of.
@_@ That's a lot for this post.... Tackle it at your own speed, and take your time; I'd like for you to fully understand everything, rather than rush through stuff with questions. Which reminds me, if you have questions, ask them at any time (even through VMs). Okay, I'll stop writing now before I fit another paragraph here.
So, this next technique is a powerful upward kick. First, I want you lean back, and make your back almost parallel to the ground. Keep both feet planted as you do this. With your body bent as close to a ninety-degree angle as you can get it, it will naturally want to lay flat again, which will cause a bit of pain probably in your back and hamstring tendon. Now, because your body naturally wants to revert to it's normal state, your body becomes like a spring that has been bent; when you let go of one end, it snaps back to place with great force. So, you can slightly lift one of your feet off the ground after leaning back like that, and your body will naturally swing the kick upwards. The further back you can lean (the closer to parallel to the ground your back gets), the more power is behind the kick. So you can practice that a few times, until you get your muscles ready to handle the stress, and then call my clone to run towards you. Keeping in mind that description and timeframe are key (timeframe not so much for this example), kick my clone using this technique as he runs at you, after practicing to stretch your muscles.(Konoha Senpū) - Leaf Hurricane
Rank: D
Type: Attack
Chakra Cost: N/A
Damage Points: 10
Description: A taijutsu where one launches a succession of high kicks and low kicks. Firstly, the opponent's evasion margin is restrained upon seeing the high kick, thus augmenting the chances for the low kick to hit the mark connecting to the rib cage area. So originally the high kick is little more than a feint.
Well, because a great deal of Taijutsu techniques could potentially be done in freeform, I'd like you to understand in freeform how they are performed so that you can understand how they work as a technique. Because they can be used in freeform, you can spar with a clone and make things go smoothly; taijutsu is also simply a variant on Martial Arts, something we have in the real world, which makes it easier to visualize than forming a sphere of partial-physical/partial-spiritual energy in your hand. <.< Which is why it's so easy to understand, use, and teach; only when wording and timeframe get messed up does Taijutsu begin to get confusing, and so that's what I really want to teach you with this training. Wording (ensuring that you describe everything accurately, that your moves make sense and are coherent (you know what side of your body is where at all times), and that it's easy enough to understand), and timeframe (ensuring that your moves don't happen before physically
possible, and thus implying meta-gaming, which makes this no fun).
So, that was a good usage of that technique; I think we can move onto the C-ranks.
So, this next technique is a powerful upward kick. First, I want you lean back, and make your back almost parallel to the ground. Keep both feet planted as you do this. With your body bent as close to a ninety-degree angle as you can get it, it will naturally want to lay flat again, which will cause a bit of pain probably in your back and hamstring tendon. Now, because your body naturally wants to revert to it's normal state, your body becomes like a spring that has been bent; when you let go of one end, it snaps back to place with great force. So, you can slightly lift one of your feet off the ground after leaning back like that, and your body will naturally swing the kick upwards. The further back you can lean (the closer to parallel to the ground your back gets), the more power is behind the kick. So you can practice that a few times, until you get your muscles ready to handle the stress, and then call my clone to run towards you. Keeping in mind that description and timeframe are key (timeframe not so much for this example), kick my clone using this technique as he runs at you, after practicing to stretch your muscles.
Next we are doing a palm-based combination strike. When performing a palm strike, you will want to curl your fingers so that the tips of your fingers rest just above the meaty part of your hand; the underside of your knuckles. And keep your thumb curled away, in line with the side of your hand, as well, so that none of your fingers get in the way and injured during the strike. Then, you will want to extend your arm straight out, quickly, just like a punch, but leading with the heel of your hand (the bottom of your palm, just above your wrist) instead of leading with your knuckles like a punch. Again, twisting your body so, say, your right side is forward when throwing a right strike, also helps with power and reach.(Konoha Shōfū) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
This last technique is quite useful if your opponent is going for a high strike (specifically to the face). Lean back, allowing the strike to go over you, and then allow your leg to come up and kick them away. Just an example of a good way to use it; thinking of these things will help you when you actually have to use your Taijutsu training.
Next we are doing a palm-based combination strike. When performing a palm strike, you will want to curl your fingers so that the tips of your fingers rest just above the meaty part of your hand; the underside of your knuckles. And keep your thumb curled away, in line with the side of your hand, as well, so that none of your fingers get in the way and injured during the strike. Then, you will want to extend your arm straight out, quickly, just like a punch, but leading with the heel of your hand (the bottom of your palm, just above your wrist) instead of leading with your knuckles like a punch. Again, twisting your body so, say, your right side is forward when throwing a right strike, also helps with power and reach.
So, for the actual techniques (beyond the technicalities of a palm strike) go like this: First, a straightforward palm strike to the solar plexus of your opponent. This will knock the wind out of them, force them back even if just a little, and possibly make them double over. The second is an upwards attack, so you'll begin by squatting low and being really close to your target. Then, you simply stand up quickly, bringing your upward-facing palm up close to the side of your body as you stand, catching your opponent in the chin, or gut if they're doubled over, and sending them into the air. The third strike is a downward strike, and this is most useful when your opponent is either doubled over or otherwise lower than you are. Basically, you simply drop to one knee with your palm up by your shoulder to begin with, but thrusting it downwards onto your target as you fall down in a controlled manner, sending him straight into the ground.
Now, my clone will run towards you, where you will use his momentum to make your forward strike hurt more. After that, when he's doubled over, hit him into the air with the second palm strike, and as he lands, falling to his knees because of the sudden landing, smash him into the ground.
(Asshō) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.
(Shōgekishō) - Upwards Attacking Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.
These next two techniques are very simple, and don't require much explanation. The first is simply a shoulder strike; basically, you run forwards as fast as you can, leaning forwards with your right hand on your left shoulder (if you intend to hit with your right shoulder. If you intend to hit your target with your left shoulder, it's left hand on right shoulder). Then, you tuck your head towards your left shoulder (again, to your right if you're hitting with your left) and stick out the shoulder you are hitting with in order to slam your entire body weight with your running momentum into your target with your shoulder.(Hōshō) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.
That would be the basics of it; simply put, these techniques are performed like punches, but with your palm (specifically the part just above your wrist if you were to trace the bottom of your hand leading to your thumb... <.<).
These next two techniques are very simple, and don't require much explanation. The first is simply a shoulder strike; basically, you run forwards as fast as you can, leaning forwards with your right hand on your left shoulder (if you intend to hit with your right shoulder. If you intend to hit your target with your left shoulder, it's left hand on right shoulder). Then, you tuck your head towards your left shoulder (again, to your right if you're hitting with your left) and stick out the shoulder you are hitting with in order to slam your entire body weight with your running momentum into your target with your shoulder.
The second technique is a rising knee strike. Essentially, you pick up one of your feet and raise your knee upwards, pulling your heel towards your thigh in order to keep your foot and shin out of the strike. This technique works best if your opponent is doubled over, or if you grab their shoulders or head in order to pull them down as you bring your knee up, enhancing both the power and accuracy of the attack. But yeah, it's just raising your knee quickly and hitting your target with it.
So now that we've gone through that, you can create any combination you want with these techniques, as well as any free-form taijutsu you wish. I'd like to see how you think and fight, so please; attack my clone in any way you wish, using nothing but your body (no weapons or chakra), making sure to use both of these techniques at least once.
(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.
Okay, so here are the next three techniques. They can be used together in a combination, so why don't you try that.(Shōshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.
"even Sensei gets confused on how long i stay there thinking" Don't tell me how I'm acting. <.<
That's good... I like your usage.
Okay, so here are the next three techniques. They can be used together in a combination, so why don't you try that.
First is a technique where, as you and your opponent are in free-fall, you grab their ankles and hold them upside-down, spinning until you smash their head into the ground with gravitational force.
The second is a technique where you flip towards your opponent and deliver seven strikes to their body, split up between punches and kicks. Of course, your final strike you will want to be stronger - a finisher.
The final technique is one you use when your opponent is airborne and you are on the ground. You leap into the air, controlling how much force you use as you launch yourself into the air, in order to position yourself behind your opponent mid-air. Once you're behind your opponent, it opens up a whole new world of possibilities to attack from with your opponent's mobility, and gravity on your side.
(Dainamikku Akushon) - Dynamic Action
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: The user flips towards the opponent and attacks with a series of punches and kicks equalling 7 attacks.
(Kage Buyō) - Shadow of the Dancing Leaf
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 5
Description: A technique where one follows the opponent, closely matching his or her body's movement, just like a leaf that dances in the air is followed by its shadow. The technique is usually preceded by a swift upper kick that will launch the target into the air. It is mainly used to position an opponent into a vulnerable aerial position. This move by itself is harmless, but it is usable as a stepping stone for a great many powerful techniques like Front Lotus and the Lion Combo. That said, it also has a rather high degree of difficulty.
So the next technique is quite simple to describe, but don't forget to try and find ways to open your opponent up to make the attack easier to land. It begins by running at your opponent and hitting them with your shoulder before twisting your body around and punching them with your other hand (so if you hit them with your right shoulder, you punch with your left hand). The shoulder strike is both for disorientation and to wind your body up to get full power into your punch - just something to keep in mind.(Konoha Daisenpū) - Leaf Great Whirlwind
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points:15
Description: This technique is a series of kicking attacks, starting from a low kick and linking into a middle kick and high kick then finishing off with a heel drop. As the rotation speed picks up the user gains buoyancy, which they use to shift into gradually higher attacks.
What's wrong with your name, and why do you feel the need to change it consistently?
Interesting... I like your use of combination, even if you did use SotDL twice, making 4 moves in total.
So the next technique is quite simple to describe, but don't forget to try and find ways to open your opponent up to make the attack easier to land. It begins by running at your opponent and hitting them with your shoulder before twisting your body around and punching them with your other hand (so if you hit them with your right shoulder, you punch with your left hand). The shoulder strike is both for disorientation and to wind your body up to get full power into your punch - just something to keep in mind.
Now, the next technique requires clones of some kind, so make some (any kind of clone will work; water clones would even be fine. If you don't have any clone techniques, you can borrow some clones from me). Start by making four clones. You begin by having your clones kick the enemy around a bit before sending him into the air. After that, the original will jump off of one of the clone's back next to the opponent, where you'll somersault to kick the target back into the ground. it's a good technique, assuming you can get your opponent airborne.(Rakanken) - Nirvana Fist
Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description: A powerful shoulder smash followed by a strong punch.