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ok but if u would have read I clearly stated that in my argument. I wasn't saying for storm 3 but for revolution. A point you made about the levels being to small for co-op and possible instant transformation, I know that a targeting system would have to be thrown in the system but hey its been done before DBZ tenkaichi (or however you spell it) which was created by cyberconnect, and another thing is that the level can be expanded to be able to fit 2 summonings or 2 tailed beast (DBZ reference) ape mode vegeta ape mode gohan)
Your thread is clearly stating the faults in Storm 3, which is what I addressed. Since Storm Revolution isn't even out yet, why would you be complaining about Hashirama/Tobirama and a character creation? Exactly.
I know that a targeting system would be possible, but it wouldn't be too great. The character movement in Storm is centered around that target. When you move to the left, you move to the left around the target. It's as if the target is the center of a circle, and your movement range is the circumference. This would be hard to play with two targets and having to switch between the two. Just look at the battle when Naruto fought three Jinchuuriki at one time.
CC2 did not make the DBZ Tenkaichi series. They haven't made any Dragon Ball game.
About the levels being expanded, the reason this is an issue is because the game itself wouldn't be able to handle it online. In Storm 3, the game has frame rate issues just from Madara's melee. If there are too many characters on the field, then it lags. This is noticeable if both people use Kimimaro support types at the same time. Plus, there are barriers in the maps to keep people from getting too far. Like, if someone is standing still, you can't walk very far away from them or you hit a barrier. Not the out of the map barriers. They'd have to expand that as well, which, like I said, would be too much strain on the game for online with multiple people. The game barely handles an 8 person tournament.