Nathan finally found a sound sensei!!!

Nathan

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Well gas types really does a number on sound release. I mean it already has a natural weakness to wind which is air and not that dense but gas' ~__~

this is what i was going for. The sound does have weakness and such, though it can and is able to travel through these mediums.

Imagine, a wall in between person A and person B and you clap your hands. Will you be able to hear it? What about a Horn? probably but imagine the same scenerio without a wall inbetween? would you hear it faster? more clear?

Wind is a weakness, but how? <--- homework
Well depending on the thickness on the wall, you'd be able to hear the clap. Without the wall though, you would hear it pretty much straight away, but again depending on how far person A was to person B...

Sound is weak against wind because it disrupts the air and the frequency of the sound waves?
 

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Well depending on the thickness on the wall, you'd be able to hear the clap. Without the wall though, you would hear it pretty much straight away, but again depending on how far person A was to person B...

Sound is weak against wind because it disrupts the air and the frequency of the sound waves?
Indeed padawan!!!

Okay so to BEST describe everything that you wish to know. I will quote my Sensei Wesobi who explains the basics the best. [I know it's the easy way but really he does explain it well].

This is from Wesobi and this ties in all the frequency and waves that relates to sound and more.

First of all, a frequency is measured in Hertz. A frequency in theory is how many waves pass a certain point in a certain amount of time. So, basically, the lower the interval, the higher the frequency.

Now, the cool thing is, adjusting the frequency. A higher frequency is a higher pitched tone, while a lower frequency is a lower pitched tone. If you listen to music and hear the bass, the frequency is lower. You can also feel it in your body a lot more than high frequency tones, because generally those are harder to perceive in the first place. The neat thing is, that this allows us to alter the effects of sound techniques by altering the frequency. That being said, you probably see how versatile sound actually can be, and how it can create different effects. Even if you can't hear something, the sound waves are still there and can still have effects on your body

humans can only hear certain frequencies, or a range in between 2 frequencies. Generally, this is about 20 - 20 000 Hertz. Now, as you grow older, your body gets older as well, and you start to have trouble hearing high frequency tones. This is why younger people generally hear a lot better than old people. I was wondering if you speak in a lower voice, if people with hearing problems would understand you better, but I'm unsure (though it makes sense).
This does not mean that higher/lower frequencies do not effect the body! Remember that!

About the ultrasonic: Ultrasonic are simply sounds above 20 kiloHertz (20 000 Hertz) and thus above what humans can actually perceive. Other animals, like dolphins and dogs can perceive these (think, the dog whistle). These range from 20 KiloHertz into several MegaHertz. This is also what they use for sonograms (you understand what this is?) and such. Infrasound is the opposite (below 20 hertz)


Oh, one more thing I'd like to add, and this is particularly useful against Mugi's Radio Frequency/Wave CE. Low frequency sound waves generally move easier through rocks/earth than higher frequency ones. Think about your cellphone, when you move through a tunnel, the reception sucks.


Now, realize that sound can move through any medium. Don't let anyone tell you otherwise! Though we needs some sort of limitations, and it's reasonable to say wind is a good counter to sound if it can be seen (doujutsu) or heard, but at that point it might be too late (depending on how a technique is used and how the effects are). Earth, however, depending on the situation (and the level of understanding of the usage by the opponent) can be a devastating counter as well.
Now, look below:

-Speed of sound:
solid > liquid > gas.

Sound moves fastes of all through solids. Generally, this is because the particles and atoms in earth are more tightly packed than they are in liquids or gas. So, the closer the atoms/molecules, the faster sound moves.

- Elastic properties
There is a catch in between different solids. Sound moves faster through rigid solids (i.e. steel, iron) than other things like jelly. This is because solids that are rigid generally mean that the atoms and molecules have a much stronger force of attraction towards each other than in other solids. This is because of the fact that, once moved, they move back to their original position/form more quickly (and thus resulting in a much higher vibration speed). jelly in this case has much weaker attraction between the molecules, that's why it's so "elastic" (not to be confused with elastic properties), and much more flexible.

- Density
Next to this, there is the density. Now, more dense substances = more mass. More mass=bigger molecules. Because sound is based on kinetic energy that travels from one point to another, moving through denser objects means it has to use more energy, seeing as it has to move (vibrate) larger molecules. This however is used for substances with the same elastic properties.

To explain this take two examples with nearly the same elastic properties. Gold and aluminum (Gold = 10.8 psi; aluminum = 10 psi). While they nearly have the same elastic properties, gold is much denser, so it will travel faster through aluminum than gold.

Another funny thing is, this effect does not quite work the same in gaseous media.

Let's say it's hot hot hot in one side of the room, and cold cold cold in the other side. The logic explanation is that sound would move faster in the cold air (since it's denser), but that isn't the case!

Heat, like sound is a source of kinetic energy. More heat = More kinetic energy = more energy for the sound. This leads up to the fact that they can vibrate faster in hot air.
There are other things that deals with Sound Genjutsu and such, though I will cover that on my own at a later time.

Got questions? Asking is the thing to do these days.
 

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Alrighty! now sound is just basically wind and lightning... <insert standard perform type description here>

now try making sound chakra.
Castiel begins by gathering up a decent amount of wind chakra in his throat, more precisely his vocal chords and from there Castiel does the same with his lighting chakra he sends it to his vocal chords, where the wind and lighting chakra mix together making a new element; sound. From there he releases a high pitched scream.
"How was that, sir? "
 

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Castiel begins by gathering up a decent amount of wind chakra in his throat, more precisely his vocal chords and from there Castiel does the same with his lighting chakra he sends it to his vocal chords, where the wind and lighting chakra mix together making a new element; sound. From there he releases a high pitched scream.
"How was that, sir? "
As I am teaching you I have profound ways of reacting to this in extremly close range lel

Melanie, avoids the attack and trust a punch forwards like the hurricane fist jutsu though releasing sound jutsu towards you face!

Defend [look at the notes on previous posts]
 

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As I am teaching you I have profound ways of reacting to this in extremly close range lel

Melanie, avoids the attack and trust a punch forwards like the hurricane fist jutsu though releasing sound jutsu towards you face!

Defend [look at the notes on previous posts]
As the sound technique is coming back towards Castiel, he gathers up a decent amount of wind chakra in his mouth, from there he releases a sphere of air that hits the sound and overpowers the wind, but just by enough they end up cancelling one another out.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
 

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As the sound technique is coming back towards Castiel, he gathers up a decent amount of wind chakra in his mouth, from there he releases a sphere of air that hits the sound and overpowers the wind, but just by enough they end up cancelling one another out.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
Didn't know you could see sound chakra without 3T or above, sometime of dojutsu......

You get hit with a blast of sound chakra in the face, knocking you backwards and tumbling...

Get up defend!

Repeats technique.
 

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Didn't know you could see sound chakra without 3T or above, sometime of dojutsu......

You get hit with a blast of sound chakra in the face, knocking you backwards and tumbling...

Get up defend!

Repeats technique.
Castiel gathers and releases a small amount of fuuton chakra at the ground to release dust and small parts of sand from the ground, that spreads around him, Castiel then looks around and notices some sort of air coming towards him, but since we are in the middle of sound training, Castiel can only guess it is one thing so Castiel gathers some more fuuton chakra in his mouth and releases a sphere of wind towards the sound, cancelling one another out.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
 

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Castiel gathers and releases a small amount of fuuton chakra at the ground to release dust and small parts of sand from the ground, that spreads around him, Castiel then looks around and notices some sort of air coming towards him, but since we are in the middle of sound training, Castiel can only guess it is one thing so Castiel gathers some more fuuton chakra in his mouth and releases a sphere of wind towards the sound, cancelling one another out.

(Fūton: Fūsajin no Jutsu) - Wind Release: Dust Wind Technique
Type: Defence
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: N/A
Description: The user creates a gust of wind that layers an area in loose sand and dust. Doing so also acts as a sandblaster on the surrounding area. This layer of sand that accumulates on the trees during this technique makes it difficult for others to get a good footing. The initial gust can also temporarily blind opponents by lodging sand in their eyes.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.
Didn't defend correctly.... you get hit in the face once more, this time knocking you backwards further and now bleeding from the nose and mouth. Get up. Defend! <repeats same jutsu>
 

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Didn't defend correctly.... you get hit in the face once more, this time knocking you backwards further and now bleeding from the nose and mouth. Get up. Defend! <repeats same jutsu>
Castiel notices his sensei punch, he finds it sightly odd that his sensei would punch and do something like that, it may have been a chakra infused punch, but if that was the case, Castiel would have seen something, which in this case isn't true, there is only one thing that isn't visible, and that is sound, so using what Castiel has learnt up to this moment about sound release; he gathers his earth chakra and sends his chakra into the ground around himself, thus creating a dome of earth that protects him from every angel, leaving him unharmed this time around, Castiel then wipes his nose.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.
 

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Good Good!

Finally..


I place my hand over the earthen dome and release strong enough lightning chakra through it to break the dome apart

"throws you a scroll"

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns


Read it and lets talk about this jutsu.
 

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Good Good!

Finally..


I place my hand over the earthen dome and release strong enough lightning chakra through it to break the dome apart

"throws you a scroll"

(Ototon: Naiteki Ne no Jutsu) - Sound Release: Inner Sonar Skill
Rank: D
Type: Supplementary
Range: Short-Long
Chakra Cost: 10 (-1 per turn)
Damage Points: N/A
Description: The user will enhance their hearing by infusing his ears with sound chakra. Then, by utilizing chakra and enfacing his lungs, the user will be able to control the frequency and intensity of the sound emitted from his simple breathing. This low frequency, inaudible sound is passively emitted and has no effect other than emerging from him and bouncing off of objects. Using the enhanced hearing, the user is able to know where everything is around them, effectively creating a sonar effect through the rebound and reflection of sound waves. The hearing and the sonar effect is precise enough so that one can effectively use it to substitute one's vision in battle if needed. Despite being very effective, specially if the user has any of his other senses hindered, it also leaves the opponent vulnerable to sound genjutsu or sound attacks which will be much more drastic in its effects.
Note: Lasts 6 turns




Read it and lets talk about this jutsu.
So this technique enhances your hearing by sending sound chakra to your ears, you also send sound chakra to your lungs so you can control the frequency by simply breathing, so every time you breath it tells you where people are of sorts, like sonar. With the hearing about, you can hear everything around you from the smallest bug. But there is also a downside to using this technique, getting hit my sound techniques do more damage, since your hearing is enhanced.
 

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So this technique enhances your hearing by sending sound chakra to your ears, you also send sound chakra to your lungs so you can control the frequency by simply breathing, so every time you breath it tells you where people are of sorts, like sonar. With the hearing about, you can hear everything around you from the smallest bug. But there is also a downside to using this technique, getting hit my sound techniques do more damage, since your hearing is enhanced.
Yes.... it's like a dolphin. The sound travels and hits whatever object and bounces back to you, identifying the object that it's there.

What if you are fighting in a plan field with no objects?
 

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Yes.... it's like a dolphin. The sound travels and hits whatever object and bounces back to you, identifying the object that it's there.

What if you are fighting in a plan field with no objects?
Maybe I just wan to enhance my hearing; I can just use that part of the technique, to hear everything, and how my target is moving and whatnot.
 

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Sorry I didn't ask you the right question.... i dont know what i was thinking.

If you are in a forrest, fighting someone who is stationary, how would you think you'd be able to distinguish tree from foe?
 

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Sorry I didn't ask you the right question.... i dont know what i was thinking.

If you are in a forrest, fighting someone who is stationary, how would you think you'd be able to distinguish tree from foe?
Person makes sounds, only a human can make, i.e breathing, I'd be able to hear them breathe?
 

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Alright then NEXT


(Ototon: Chūnyū no Jutsu) - Sound Release: Infusion Technique
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage points: N/A
Description: A simple technique where the user touches an object and infuses it with sound chakra, enabling it to vibrate and produce a low frequency, high amplitude sound. The vibrations cause objects to bounce off of the targeted object which is highly useful when fighting with weapons or to make thrown basic weapons resist opposing thrown weapons.. It also resonates to the user if he were to be blind (because of a genjutsu for example), letting the the user know the objects position and what it deflects. It can also be applied to solid objects or structures the user may wish to destroy or, by applying it to the ground or similar, detect what is around him by making it resonate with the same low frequency. The object gets no added power, only the ability to deflect incoming objects that want to counter it.


LEts talk about this jutsu
 
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