Katon With Noni-Senpai :)

Osmon

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Running fire only moves up to mid range so its limited.

( Katon: Ryuka no Jutsu ) - Fire Release: Dragon Fire Technique
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user will perform four handseals Snake β†’ Dragon β†’ Rabbit β†’ Tiger , and breathe fire along a cord or any other type of long object, which rushes forward in straight line catching the enemy on fire. A line of enemies can be used as the conductor as well. The flames are meant to target, and assault the enemy's upper body just like a projectile weapon.

Okay this is a rather simple technique nothing to much about it, you will get a cord and send it towards the opponent, then using 4 hand seals you breathe through the cord and send a stream of fire through towards it burning the opponents upper body when caught. Being a stream technique you will have to release it constantly a great thing for the technique is you can use many opponents as a conductor to attack multiple targets. Though its a very straightforward technique. It in all honesty is useless since their are other jutsus quicker to perform without a cord. You can easily but the cord when it wraps around or gets to you.


( Katon: Karyudan ) - Fire Release: Fire Dragon Bullet
Rank: C
Type: Offense
Range: Short/Mid
Chakra Cost: 15
Damage Points: 30
Description: The user exhales a flame breath from their mouth after making the tiger hand seal. This technique can be used in conjunction with Earth Release: Earth Dragon Bullet to ignite the projectiles fired by the latter technique, making it more devastating.

The user will gather katon chakra and release a bullet of fire after doing one hand seal. This is again quite simple nothing much to it really, it is mainly use to supplement earth dragon bullet which will ignite it into a hot rock material. It can still be used by itself to send a basic fire bullet projectile which can distract the opponent or supplement basic combo attacks. Ways to counter can be with a simple wall or any water jutsu is easy enough.



Perform the technique: Omoi is hearing senpai's instructions while trying to take a nap, when Noni senpai notices that Omoi lacks of interest he hits him in head and says that he need to be more focused in the training, After hearing all senpai's instructions he takes a cord and add his chakra to it and the throws it at the dummy and binds it creating Omoi a opening to use the new jutsu, after performing the hand seals of Snake β†’ Dragon β†’ Rabbit β†’ Tiger, Omoi concentrates all his reamining chakra into his stream that enfuses with the cord and burns the dummy. "Yoooshhh Bring It On"
Creative uses/strengths: It's not a helpful jutsu but it has a great advantage, you can use your opponents as conductors of fire to attack multiple targets at a time.
Drawbacks/counters:. As i said this jutsu is not helpful and has great disadvandages too, for example the when the user sends the cord towards the opponent he can easily cut it with a kunai making the jutsu useless and unuseful for battles.



Perform the technique: Determined as ever Omoi makes the hand seal of Tiger and starts concentrating his raw fire chakra into all his body and when he reached his limits he exhales a flame breath from his that looks like a bullet of fire that reachs the dummy burning him, this maked Omoi more calm because he was really nervous and he thinked that he couldn't do the jutsu succesful. "This Was Really Hard !!!"
Creative uses/strengths: It can be a good combo with earth fragon bullen no jutsu since it can ignite the jutsu and make the rocks hot this combination can be really useful in a lot of battles, also this jutsu can be used as a projectile to distract or can supplement basic combo jutsus
Drawbacks/counters:. This jutsu has disadvantages too, it has a lot of ways to counter this jutsu, the opponent can counter this jutsu by creating a wall it can easily deflect the jutsu by chakra jutsu that can extinguish this jutsu.





 

Noni

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( Katon: Hosenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat β†’ Tiger β†’ Dog β†’ Ox β†’ Rabbit β†’ Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Okay with 6 hand seals you will gather your chakra and send large amount of fire chakra towards the opponent which you will then split apart to send a volley of small fireballs towards the opponent, they are sent in a very unpredictable manner making evasion difficult which you can use against the opponent as it is sent which is great to aid in combos.. The flames can also be controlled by the user making evasion even tougher but you will need to control them while doing so, it can leave you open. You can send shurikens towards the fireballs. Even with the shurikens they are sent unpredictably and can be controlled. This is much more faster if you have speciality with fire to perform quicker.


( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Okay for this technique without hand seals and with speed you will release a stream of fire towards the opponent, the fire acts in a way where it tries to wrap around the opponent burning them. Now its very quick to execute. I would also say its very flexible and covers some size. One draw back is its straightforward which makes it simple to send an attack to overpower it.
 

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( Katon: Hosenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique
Rank: C
Type: Offense
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user first performs six hand seals Rat β†’ Tiger β†’ Dog β†’ Ox β†’ Rabbit β†’ Tiger and they create a volley of small fireballs, which are sent flying in an unpredictable manner assaulting the enemy. In addition, the flames are controlled one by one with chakra, so avoiding them all is extremely difficult. Shuriken can also be concealed within the flames, creating an unexpected secondary surprise attack. Like the flames, the shuriken can be controlled with chakra. For the most part, however, this technique is used as a distraction.

Okay with 6 hand seals you will gather your chakra and send large amount of fire chakra towards the opponent which you will then split apart to send a volley of small fireballs towards the opponent, they are sent in a very unpredictable manner making evasion difficult which you can use against the opponent as it is sent which is great to aid in combos.. The flames can also be controlled by the user making evasion even tougher but you will need to control them while doing so, it can leave you open. You can send shurikens towards the fireballs. Even with the shurikens they are sent unpredictably and can be controlled. This is much more faster if you have speciality with fire to perform quicker.


( Katon: Honoo no Saigai Hi Kagayaku no Jutsu ) - Fire Release: Flame of Disaster Fire Shine Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra Cost: 15
Damage points: 30
Description: The user releases a flame of fire chakra that converges on the opponent wrapping around them and burning them.

Okay for this technique without hand seals and with speed you will release a stream of fire towards the opponent, the fire acts in a way where it tries to wrap around the opponent burning them. Now its very quick to execute. I would also say its very flexible and covers some size. One draw back is its straightforward which makes it simple to send an attack to overpower it.




Perform the technique: After hearing his Senapi's explonation Omoi performs the hand seals Rat β†’ Tiger β†’ Dog β†’ Ox β†’ Rabbit β†’ Tiger and concentrates his fire chakra to his whole body and then inhales before exhaling and sending a volley of 4 small fireballs, with his chakra Omoi controls them and sends them at the dummy destroying and burning it. "This Wasn't Easy :erm:"
Creative uses/strengths: The fireballs are controled by the user's chakra so is really hard to avoid all of them also it can be enfused with shurikens creating a surprise attack at the opponent, this jutsu is good for distraction and is very useful.
Drawbacks/counters: It reaches only Short-Range so it's range is limited and it can't hit the enemies who are in mid-long range also it costs low damage and can't really hurt the enemy this jutsu is used for distraction.



Perform the technique: Now Omoi is ready to try and learn another amazing katon jutsu, after hearing Noni-Senpai's intructions he is amazed and is very exited to learn this jutsu, Omoi begins to concentrate a large amount of chakra condensing it at his lungs and manipulating the nature to fire chakra through his unlimited will, Omoi inhales and thinks in his mind that "he'll learn the jutsu no matter what" and exhales the fire chakra and creates a fire stream who goes in a amzing speed towards the dummy and wraps it and burns it leaving it a small ash in the ground. "I Did It Senpai, I'm Amazing Ain't I ;) !!!"
Creative uses/strengths: It's very fast and it doesn't requires hand seals it can wrap an enemy and burn him making this jutsu a very useful jutsu.
Drawbacks/counters: It can reach only short-mid range it's range is limited and it's a only straighforward stream and this jutsu can overpowered by a stronger suiton jutsu making this jutsu have disadvantages too :).









Sorry for the late reply but the school has started and i needed to study for the incoming exams :( :eww: =D
 

Noni

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Continue with that greatness.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Okay the opponent while mid-air and gather their katon chakra while up mid-air and then they will release a select number of fireballs which will rain down on the opponent straight forward. Each fireball are quite weak of rank but they can burn on contact causing pain. Now you can aim anywhere while mid-air. I would also say its great to use because while mid-air you are handicapped unable to move physically so with this you have a attack to harm an opponent. Thing is you must be mid-air to perform the technique.


( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

The user will send towards the opponent a small bright ball of fire towards the opponent through their mouths. This is a very basic technique and fast to perform having no hand seals and being a projectile attack which makes it a combo jutsu to send multiple attacks over and over. The ball goes straightforward towards the opponent and burn right on impact. Also its one of the few fire attacks that can travel long range. Though it says its bright Its not so bright to hurt an opponents vision so don't try to exploit that.
 

Osmon

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Continue with that greatness.

( Katon: Rakka Sanran Kasai ) - Fire Release: Falling Fire Scatter
Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user whilst in mid air will release from their mouth a series of small fire shots that rain down upon the target.

Okay the opponent while mid-air and gather their katon chakra while up mid-air and then they will release a select number of fireballs which will rain down on the opponent straight forward. Each fireball are quite weak of rank but they can burn on contact causing pain. Now you can aim anywhere while mid-air. I would also say its great to use because while mid-air you are handicapped unable to move physically so with this you have a attack to harm an opponent. Thing is you must be mid-air to perform the technique.


( Katon: Kitsunebi ) - Fire Release: Fire Whisp
Rank: C
Type: Offensive
Range: Short - Long
Chakra cost: 15
Damage points: 30
Description: The user creates a small ball of bright fire from their mouth that shoots at the opponent burning on impact.

The user will send towards the opponent a small bright ball of fire towards the opponent through their mouths. This is a very basic technique and fast to perform having no hand seals and being a projectile attack which makes it a combo jutsu to send multiple attacks over and over. The ball goes straightforward towards the opponent and burn right on impact. Also its one of the few fire attacks that can travel long range. Though it says its bright Its not so bright to hurt an opponents vision so don't try to exploit that.



Perform the technique: After hearing all what his Senapi told him, Omoi now jumps in air and while airborne he gathers a large sum of chakra in his body and condenses it at his chest then while concentrating in the chakra condensing proces Omoi manipulates the nature into a heated up fire chakra and while mid-air he exhales and releases 4 fireballs that flow like a rain towards the dummy and the moment the dummy is in contact with them they burn down and get destroyed, after he performs the jutsu Omoi falls on the ground but for a surprisely Omoi doesn't feel any pain because he was very happy that he learned this jutsu :). "That Didn't Hurt At All :)"
Creative uses/strengths: Each of the fireballs are weak of rank but the moment the opponent touches them or gets in contact with them they get burned and causes pain in the opponent.
Drawbacks/counters: It has a limited range and you most perform the jutsu only in mid-air so the user is unable to move physically, making the jutsu have great disadvantages.



Perform the technique: Now Omoi prepares for another amazing jutsu and after hearing all the explanations of the Noni-Senpai Omoi gets ready to try and learn another amazing fire release jutsu, Omoi concentrates his raw chakra at his chest and condenses it and while thinking aboutf things that fire can help him, Omoi manipulates the nature to fire chakra and then exhales, releasing a small shiny fireball that goes towards the opponent burning him in a big impact. "And *Boooom* . . . I'm Ready Where You Are :cool: "
Creative uses/strengths: This jutsu is very fast and it doesn't requires any hand seal, it's a projectile attack and can be a good combo jutsu that can send multiple attacks also it has a long range that can be very useful.
Drawbacks/counters: The jutsu has disadvantages too one of them is that the ball goes only straightforward, even though it's a shiny ball it can't harm the vision of the opponent or of the user so along with advantages this jutsu has disadvantages too. :)








Tried Ma Best Senpai ;)
 

Osmon

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  • 1. (Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance ~ Even though this jutsu doesn't deal big damage still is one of my favorites since you can combine the flame with the shurikens and that's cool and i like this jutsu.

    2. ( Katon: Gokakyu no Jutsu ) - Fire Release: Great Fireball Technique ~ This jutsu is awesome and it can be used in 2 forms, 1: A stream that reachs mid-range, 2: a fireball that can reach only short range but it's deadly, i like this jutsu and it can help me in a lot of fights.

    3. ( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames ~ This jutsu is good too, the user can combine it with Wind Release: Hurricane Fist and create a badass combination, it can be useful againt wind projectiles and can help me alot.

    4. ( Katon: Hibashiri ) - Fire Release: Running Fire ~ This jutsu is awesome it can reach mid-range and it can be used in 2 ways, 1: A circle shaped running through the air and 2: A stream that traps the opponent making him unable to escape.

    5. ( Katon: Hosenka no Jutsu ) - Fire Release: Phoenix Sage Fire Technique ~ This is the last but not least, the fireballs are used as a distraction jutsu and also cana hit multiple targets making the jutsu one of the bests, also it can be enfused with shurikens to lauch a secondary surprise attack at the opponent.








This is my list :bye:
 

Noni

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( Katon: Karyu Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram β†’ Horse β†’ Snake β†’ Dragon β†’ Rat β†’ Ox β†’ Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

Okay with 7 hand seals its quite a long technique, the user will channel katon chakra towards their throat then the user will send towards the opponent a stream of fire, the stream moves very fast through the ground burning it as it moves, its a fast moving technique as well as it is able to move up to long range making it much more mobile. It has a large amount of condense heat so on contact it can severly burn an opponent to ash and can melt the ground. It can easily disrupt jutsu that use the ground as a medium as well. Its a stream technique so you must continue to send the stream until it hits the opponent. Simple ways to counter is send some water on the ground.


( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

The user will gather katon chakra and release multiple fire shots from their hands. It has no hand seals so its fast to perform and can travel up to mid range. Its not the best jutsu to use in close range because its different compared to other fire jutsus. It explodes on impact and burns where it is hit. If their is a chance it is sent and you are close to the fire you can catch in the blast. You are able to send multiple meaning you can attack more then one threat. It is mainly projectile so you can send multiple attacks for great use of distraction. Simple ways to stop the shots is create a wall to withstand the explosions, or simply try to push backward to get out of range.


( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

This jutsu is must like the C-Rank jutsu you most likely learn, just a very large version with more fire, and attack potential. The user will spew it from their mouth as well. A huge problem with the technique is it can only travel up to short range which can hinder the user so its not mobile. It has no hand seals so its a plus since its quicker to perform unlike its weaker version. It can be used to intercept attacks and overpower basic techniques. Due to its large size it can block the users vision as you send the fireball same goes with the fact, the opponent won't be able to see you.
 

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( Katon: Karyu Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram β†’ Horse β†’ Snake β†’ Dragon β†’ Rat β†’ Ox β†’ Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

Okay with 7 hand seals its quite a long technique, the user will channel katon chakra towards their throat then the user will send towards the opponent a stream of fire, the stream moves very fast through the ground burning it as it moves, its a fast moving technique as well as it is able to move up to long range making it much more mobile. It has a large amount of condense heat so on contact it can severly burn an opponent to ash and can melt the ground. It can easily disrupt jutsu that use the ground as a medium as well. Its a stream technique so you must continue to send the stream until it hits the opponent. Simple ways to counter is send some water on the ground.


( Bakuhatsu Enhogan ) – Exploding Flame Shots
Rank: B
Type: Attack
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

The user will gather katon chakra and release multiple fire shots from their hands. It has no hand seals so its fast to perform and can travel up to mid range. Its not the best jutsu to use in close range because its different compared to other fire jutsus. It explodes on impact and burns where it is hit. If their is a chance it is sent and you are close to the fire you can catch in the blast. You are able to send multiple meaning you can attack more then one threat. It is mainly projectile so you can send multiple attacks for great use of distraction. Simple ways to stop the shots is create a wall to withstand the explosions, or simply try to push backward to get out of range.


( Katon: Hiendan ) – Fire Release: Soaring Flame Bullet
Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

This jutsu is must like the C-Rank jutsu you most likely learn, just a very large version with more fire, and attack potential. The user will spew it from their mouth as well. A huge problem with the technique is it can only travel up to short range which can hinder the user so its not mobile. It has no hand seals so its a plus since its quicker to perform unlike its weaker version. It can be used to intercept attacks and overpower basic techniques. Due to its large size it can block the users vision as you send the fireball same goes with the fact, the opponent won't be able to see you.



Perform the technique: After performing the hand seals of Ram β†’ Horse β†’ Snake β†’ Dragon β†’ Rat β†’ Ox β†’ Tiger Omoi concentrates a big amount of chakra at his throat then with the help of his undying will he thinks about the warm sun and concentrates on manipulation of nature to fire chakra, he succesfuly makes it and exhales the chakra releasing a fire stream at the ground wich moves with an amazing speed towards the dummy burning and destroying it.

Creative uses/strengths: It can reach long-range and that can help alot in battles, this jutsu has a large amount of condense heat so on contact with the opponent it can severly burn him to ash and can melt the ground. Also this jutsu can easily disrupt other jutsus that use the ground as a medium.

Drawbacks/counters: It requires a long sequence of hand seals and when the user is making the hand seals the opponent can attack him since he is struck with the hand seals, also this jutsu can be countered by water jutsus that go through the ground.




Perform the technique: After hearing what Sensei had to say to him, Omoi gets ready and gathers a large amount of chakra at his lungs and with the help of his will he manipulates it at fire chakra, even though Omoi succesfuly manipulates the nature to fire chakra he knows that the bigger part hasn't started yet, now Omoi exhales and releases multiple fire shots towards the dummy, destroying it and making Omoi learn another awesome jutsu that can help him in the distant future.

Creative uses/strengths: It's very fast since no hand seal is required also when this jutsu hits the opponent it burns him/her and creates impact.

Drawbacks/counters: It's a mid-range jutsu so its range is limited and it can't even touch long-range opponents.





Perform the technique: Now Omoi prepares for another jutsu and starts gathering a large sum chakra at his lungs and while preparing the jutsu he has a flashback of Senpai telling him that this is a stronger version of Great Fireball Jutsu, now he thinks that he'll become strong soon because he's learning a stronger version of the jutsu used by the great uchiha clan now he is more ecxited than he was before and he succesfuly changes the nature of the chakra to fire chakra and he exhales releasing a big sized fireball wich goes towards the dummy burning and completly destroying it leaving it only a little ash at the ground wich can be merely seen.

Creative uses/strengths: It's fast since it doesn't requires hand seals it can also used as a interception jutsu or a jutsu to overpower other basic jutsus

Drawbacks/counters: It has short-range so it can't hit or touch the opponents who are in mid-range or long-range and also due to its large size it can block the vision of the user but the opponent can't see you also.











I'm At My Limit Senpai :( :p
 
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Noni

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( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse β†’ Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Okay now this jutsu is similar like the ones previous you learned. You well gather katon chakra and With two hand seals the user will send a large fire ball from their mouth, roughly the same size as the fireball the Uchia's are most famous for. The fireball will move towards the opponent at a normal pace, the ball is dense and when on contact will act to carry the opponent almost attaching itself to them which will restrict their movements and continue to burn them as they are being carried, the fireball will then continue to move some distance before it explodes mid air. Something handy about the jutsu is it can move up to any range making it quite mobile.


( Katon: Goenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Okay jumping in the air, the user will gather katon chakra and then from their mouth the user will send three giant bullets of fire that rain down upon the opponent. Their size is the same as the Uchia fireball they are known to use and while they descend they move at a quick pace. When they come on contact with the ground they erupt like geysers super heating and burning the area around it as well as the opponent. They can be aimed anywhere and are projectile based attacks as well as they are able to go long range so this is quite the mobile technique, also though it sends you must jump in the air pretty much whenever you are mid-air you can use it so its great to use in those tough situation, with no drawbacks.


( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

A favorite and a great one to use. A user will send very thick and hot ash from their mouths to the opponent, the ash alone can cause serious burns and if the opponent is caught in the ash cloud it can hinder the opponents vision distracting them so the ash can be used alone also to ignite the ash alone you can send another fire attack to cause an even larger explosion depending on what rank of attack you send, or by using a simple match it can cause the same explosion. The main method used is while the user is still sending the ash it right when it gets in the same area of the opponent you will click your teeth igniting the ash causing a sever explosion in the area. It needs 4 hand seals and the ash moves rather slow as it moves through the air. Explain this one with detail. The best way to counter is to push yourself back or to douse the ash away with water.
 

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( Katon: Goenkyu ) - Fire Release: Great Blaze Ball
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user after performing two hand seals Horse β†’ Tiger exhales a big-sized sphere of fire that carries the enemy away and causes a massive explosion on impact. The fire ball has a given solidity property to it, being able to punch through solid obstacles without exploding.

Okay now this jutsu is similar like the ones previous you learned. You well gather katon chakra and With two hand seals the user will send a large fire ball from their mouth, roughly the same size as the fireball the Uchia's are most famous for. The fireball will move towards the opponent at a normal pace, the ball is dense and when on contact will act to carry the opponent almost attaching itself to them which will restrict their movements and continue to burn them as they are being carried, the fireball will then continue to move some distance before it explodes mid air. Something handy about the jutsu is it can move up to any range making it quite mobile.


( Katon: Goenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

Okay jumping in the air, the user will gather katon chakra and then from their mouth the user will send three giant bullets of fire that rain down upon the opponent. Their size is the same as the Uchia fireball they are known to use and while they descend they move at a quick pace. When they come on contact with the ground they erupt like geysers super heating and burning the area around it as well as the opponent. They can be aimed anywhere and are projectile based attacks as well as they are able to go long range so this is quite the mobile technique, also though it sends you must jump in the air pretty much whenever you are mid-air you can use it so its great to use in those tough situation, with no drawbacks.


( Katon: Haisekisho ) - Fire Release: Ash Pile Burning
Rank: B
Type: Offense
Range: Short/Mid
Chakra Cost: 20
Damage Points: 40
Description: The user spews superheated ash from their mouth after performing four handseals. The ash is hot enough to cause third-degree burns on the victim. Because it's composed entirely of ash, it stays in the air around the victim like a cloud. If the user clicks his teeth, the stagnant ash will ignite, creating a violent explosion.

A favorite and a great one to use. A user will send very thick and hot ash from their mouths to the opponent, the ash alone can cause serious burns and if the opponent is caught in the ash cloud it can hinder the opponents vision distracting them so the ash can be used alone also to ignite the ash alone you can send another fire attack to cause an even larger explosion depending on what rank of attack you send, or by using a simple match it can cause the same explosion. The main method used is while the user is still sending the ash it right when it gets in the same area of the opponent you will click your teeth igniting the ash causing a sever explosion in the area. It needs 4 hand seals and the ash moves rather slow as it moves through the air. Explain this one with detail. The best way to counter is to push yourself back or to douse the ash away with water.



Perform the technique: Now Omoi gets ready and molds his chakra at his lungs and with his will power he succesfuly changes the nature to fire chakra and makes the hand seals of Horse β†’ Tiger and then exhales releasing a big-sized and dense fireball which goes towards the dummy and and starts burning it until the fireball explodes in mid-air destroying the dummy.

Creative uses/strengths: This jutsu can reach up to long-range and this range makes the jutsu more moblie, It also has low chakra cost and requires only a small sequence of hand seals.

Drawbacks/counters: It can be countered by a strong water jutsu, also it doesn't costs big damage even though explodes with impact.




Perform the technique: After hearing Senpai's instrucions Omoi jumps in air and molds his chakra and through his will which flows in all his body he succesfuly changes the nature of the chakra to katon chakra and while airborne Omoi exhales and releases 3 big fire bullets that come down like meteors with a super-heat that burns the area along woth the clone.

Creative uses/strengths: This jutsu can reach up to long-range and this is a big favor and also it has low chakra cost and causes damage, it's a fast jutsu since no hand seal is required.

Drawbacks/counters: As you said this jutsu has no drawbacks and it's a very useful jutsu.





Perform the technique: After Omoi hears from his Senpai that the jutsu that he'll learn now is amazing and a very useful jutsu and after hearing his Senpai's explanations Omoi immediately starts molding his chakra at his lungs and is very calm and with the help of his will he succesfuly changes the nature to fire chakra and exhales, makes the hand seals of Snake β†’ Rat β†’ Snake β†’ Tiger and unlike sending a fireball or a stream he releases a very thick ash that goes at the clone burning him but he knowed that the jutsu isn't complete yet and grins his teeth and ignites the fire which causes a severe explosion in the area burning a destroying the clone.

Creative uses/strengths: It has low chakra cost and is a helpful jutsu and it causes a severe exlode in the area and in the opponents.

Drawbacks/counters: It can reach only up to mid-range so its range is limited, it's a slow jutsu and requires 4 hand seals and also it can be countered by being pushed back or extinguish the ash with water.


 

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Re-do this three. Mainly because of the lack of detail and effort. Also I never said for the second jutsu it has no drawbacks. When you release the fire balls it has no drawback when launched like hand seals and is very simple. Other then that it has a lot of counters and drawbacks which you failed to mention for each of the three techs. Get to it.
 

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Re-do this three. Mainly because of the lack of detail and effort. Also I never said for the second jutsu it has no drawbacks. When you release the fire balls it has no drawback when launched like hand seals and is very simple. Other then that it has a lot of counters and drawbacks which you failed to mention for each of the three techs. Get to it.

Sorry Senpai :x3:
___________________________________________________________________________________________________


Perform the technique: After hearing his Senpai's instructions Omoi gathers a large amount of chakra at his whole body and quickly waves a small sequence of hand seals of Horse β†’ Tiger, then he exhales releasing a big-sized fireball at his opponents which is destroyed and burned, making Omoi get a willpower boost and he says that nothing will stop him from learning katon jutsus thus making Noni-senpai to laugh for Omoi's gesture.

Creative uses/strengths: It can reach long-range and that's really useful and it has low chakra cost too, so for a jutsu like this who has only 20 chakra cost it's super awesome and can help me a lot.

Drawbacks/counters: This jutsu has disadvantages too because it can block the user's sight and can be exinguished by higher suiton jutsus.






Perform the technique: After hearing all Senpai's explanations Omoi gathers his chakra and jumps in the air and while mid-air Omoi thinks about the promise he made and he sayed in his mind that he can't lose her and succesfuly manipulates the nature to chakra and spits up 3 big fireballs that come down like a meteor at the opponent burning him and when they reach the ground they erupt like geysers of flame.

Creative uses/strengths: It can be used in Long-range and you don't need hand seals to perform it, also while the jutsu is descending it moves with a fast pace making this jutsu a very useful one.

Drawbacks/counters: This jutsu has disadvantages too, while the user in in mid-air the opponent can launch a fast attack to interupt the user from launching the jutsu, also higher rank water shields or walls can extinguish the jutsu.






Perform the technique: Now Omoi gets ready to perform a really useful jutsu that will probably help him in the future, now he concentrates his chakra deeply at his lungs and while doing so he thinks about the last time he tried to perform the jutsu when his Senpai told him that he need to re-do the jutsus he started to think that he won't make the promise but now he knows that he can do it and succesfuly changes the nature to fire chakra and exhales a thick and hot ash from his mouth straigh at the opponent and burns him but he knows that the jutsu isn't complete yet "This Isn't Over Yet . . . I'll Obligerate You" he gives a cold stare at the opponent and clicks his teeths igniting the ash and causing a big explosion at the area burning and destroying the opponent.

Creative uses/strengths: The jutsu can burn the opponent itself but when combined whith another jutsu or by just clicking his teeth the user can cause a big exlosion at the area and give opponent big damage.

Drawbacks/counters: Along with advantages this jutsu has disadvantages too, to perform this jutsu the user needs to perform a sequence of 4 hand seals and if the opponent is skilled he can take that opportunity and attack the user the ash moves slow too and only reaches mid-range and the opponent can counter this jutsu by pushing themselves back or extinguish the ash with water.




Tried My Best :) . . . I'm Tired As Hell Senpai :eww: :'(
 

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That is much better.

( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Okay with no hand seals being a quick jutsu to perform the user will gather katon chakra and send several large dragon shaped fireballs towards the opponent from their mouth, they are of intense heat and burn on contact. It travels in all ranges and you can send more then one ball allowing to attack more then one opponent in any range of the terrain. The fireballs move at simple pace as well and can be used to aid in combos, one being you can melt some chunks of rocks to create a devastating attack. It is a very simple technique so in all honesty its simple to evade or block as well. Another plus is the fireballs are small but as they travel you can still look around the area so you can notice the opponents movements even after you send it. This technique is most famous for setting up Kirin.


( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them from their mouth which will set all of them on fire. This jutsu is all about timing. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly. Now its great to use short-mid range but that is all they can move up to. Simple ways to counter is by pushing back or counter the shurikens.
 

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That is much better.

( Katon: Goryuka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

Okay with no hand seals being a quick jutsu to perform the user will gather katon chakra and send several large dragon shaped fireballs towards the opponent from their mouth, they are of intense heat and burn on contact. It travels in all ranges and you can send more then one ball allowing to attack more then one opponent in any range of the terrain. The fireballs move at simple pace as well and can be used to aid in combos, one being you can melt some chunks of rocks to create a devastating attack. It is a very simple technique so in all honesty its simple to evade or block as well. Another plus is the fireballs are small but as they travel you can still look around the area so you can notice the opponents movements even after you send it. This technique is most famous for setting up Kirin.


( Katon: Hosenka Tsumabeni ) - Fire Release: Phoenix Sage Flower Nail Crimson
Rank: B
Type: Offensive
Range: short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user unleashes a volley of shuriken with one hand, while at the same time exhaling fire-infused chakra onto them in order to increase the weapons' destructive potential by making them capable of inflicting severe burns upon direct contact with either the intended victim or any other object caught within their trajectories. Due to the chakra-based nature of the flames that surround them, the shuriken will continue to burn after impact, regardless of the flammability of the object that they ultimately collide with.

Okay the user will have a set of shurikens in one of their hands up to 4-6 I would say. The user will then launch the projectiles towards the opponent while at the same time while they have been launch the user will release a stream of fire towards them from their mouth which will set all of them on fire. This jutsu is all about timing. The shurikens move at normal pace but have great attack potency and will not only pierce but burn the opponent in that area hit. Its also a annoyance for the opponent for if they are pierced the shuriken will continue to burn which will hurt the opponent terribly. Now its great to use short-mid range but that is all they can move up to. Simple ways to counter is by pushing back or counter the shurikens.



Perform the technique: After hearing his Senpai's instructions Omoi gives a smile to his Senpai and gathers his chakra and through his will power he succesfuly manages to manipulate the nature to fire chakra and then he exhales releasing a big sized dragon shaped like a fireball at the opponent and the moment the fireball dragon touches the oppnents he gets burning by the intense heat of the fireball.

Creative uses/strengths: This is a long-range jutsu and can be used in any range also the jutsu is a preparation for Kirin and you can send more than one fireball at the opponent.

Drawbacks/counters: It's a simple jutsu and can be easily evaded or can be blocked by a wall of water that can extinguish the fireball.






Perform the technique: Omoi gets ready and take 5 shurikens from his weapon pocket and then throws them at the opponent and while the shurikens are moving he concentrates and gathers a large amount of chakra at his lungs and then succesfuly changes the nature of the chakra to fire chakra then he exhales releasing a fire stream towards the shurikens and sets them on fire, then the fire shurikens go through the opponent pierce him and burn him making the jutsu succesful.

Creative uses/strengths: It has low chakra cost and that is a advantage it will also burn the opponent in the area that the shurikens hitted. It also annoys the opponent because when they're pierced the shurikens will continue to burn and that will hurt the opponent badly.

Drawbacks/counters: Its range is limited and can move only up to short-range and can be easily countered by pushing back or countering the shurikens.


 

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the second jutsu also moves up to mid range, not just short.

( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-like flames. This ghosts are able to move around in any range over the terrain any where. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them especially in our RP most stuff like that never come into action. The ghost travel towards the opponent on command of the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts when they get into close range. Note the ghosts move at normal pace and art great for protection as well.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile jutsu so its nice to use for combo attacks as it moves. The fireball moves at a moderate pace like most. Right when it hits the opponents feet or around them from below the pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet reducing their ability to move and also is left vulnerable in the air where you can strike with a quick technique. The fireball can only move up to short-mid range so simple evasion can help, a wall of water can work to intercept the jutsu.
 

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the second jutsu also moves up to mid range, not just short.

( Katon: Onidoro ) - Fire Release: Demon Lantern
Rank: B
Type: Offensive
Range: Short - Long
Chakra Cost: 20
Damage points: 40
Description: After performing the Tiger hand seal the user will manipulate their chakra releasing it into the atmosphere around him to create several ghost-like flames resembling heads with horns and yellow eyes that then attack the target/s in a swarm.

The user will do one hand seal and release fire around themselves and manipulate the shape of the fire into several ghost-like flames. This ghosts are able to move around in any range over the terrain any where. They have horns on their heads and yellow eyes. Its intent is to scare an opponent but I doubt it would actually cause much harm to an opponent by scaring them especially in our RP most stuff like that never come into action. The ghost travel towards the opponent on command of the opponent on the ground they attemp to swarm the target leaving no room for evasion. On contact the opponent will be burned by the ghosts when they get into close range. Note the ghosts move at normal pace and art great for protection as well.


( Katon: Honoo no Hashira Jutsu ) - Fire Release: Flame Pillar Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user will manipulate their chakra into their chest and then they will release from their mouth a quick burst of flame towards their opponents feet which then errupts into a large pillar of flame reaching 3 meters tall and inflicting damage to the target.

Okay a quick and simple technique. The user will gather their katon chakra into their lungs and spew a burst of flames towards the opponents feet, note this is a projectile jutsu so its nice to use for combo attacks as it moves. The fireball moves at a moderate pace like most. Right when it hits the opponents feet or around them from below the pillar will rise quickly hurling the opponent in the air. Inflicts serious damage in their feet reducing their ability to move and also is left vulnerable in the air where you can strike with a quick technique. The fireball can only move up to short-mid range so simple evasion can help, a wall of water can work to intercept the jutsu.



Perform the technique: Now Omoi makes the handseal of Tiger and concentrates his chakra deeply and then with the help of his will power he believes that he'll succesfuly perform the jutsu and while thinking those things Omoi succesfuly manipulates the nature to fire chakra and then manipulates it to ghost-like flame wich moves towards the opponent scares him and when he gets in contact with it, the opponent gets burned and Omoi succesfuly performs the jutsu.

Creative uses/strengths: It moves up to long-range and that is a big advantage also it has low chakra cost for a jutsu like that and this jutsu can scare the opponent but also they can be used for defense.

Drawbacks/counters: This jutsu can be extinguished by a water stream when the flames are moving also when the user tries to burn the opponent, he can be protected by a wall of water that can render the jutsu useless.






Perform the technique: After hearing his Senpai's instructions Omoi gets ready and gathers a large amount of chakra and focuses it at his chst and then while thinking that he must perform the jutsu he got a boost of will power that helps Omoi to succesfuly manipulate the nature to fire chakra and then he spews a quick bursts of fire at his opponent's feet and when it reaches the opponent's foot the pillar rises in the air hurling the opponent in the air, burning him and destroying him.

Creative uses/strengths: It's a helpful jutsu that can be used as a nice combo, it has low chakra cost and also inflicts serious damage in the opponent's feet and reducting their ability to move.

Drawbacks/counters: This jutsu has disadvantages too, it can move only up to mid-range and the opponent can easily evade it, also this jutsu can be intercepted by a wall of water rendering the jutsu useless.


 

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( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey β†’ Bird β†’ Dog β†’ Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade but is quite straightforward in where it moves. Its also a projectile technique after you send it to them so it can be used with combos, a great combo can be sending a hurricane of wind to create a vortex of fire. If caught the opponent will be burned as well as anything around the area.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger β†’ Horse β†’ Rat β†’ Dog β†’ Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which rushes towards the opponent and shapes itself as a circle to trap the opponent and user around a inferno of flames restricting not only the opponent but yourself as well, though the flames are not that large and can easily bypass by using a jutsu to go over. Nothing happens until the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent by trying to attach and engulf itself over the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move which is handy but as you control the spider it can easily leave you open. The spider can only move around the flaming circle formation, and the formation can only be made up to mid range at most and covers a 5 meter radius.
 

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( Katon: Kaen Senpu ) - Fire Release: Flame Whirlwind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing the required four handseals Monkey β†’ Bird β†’ Dog β†’ Ram, fire erupts around the user's body and then launches towards the target in a spiraling-manner or expands engulfing the surrounding area in a tornado of flames. Anything nearby is incinerated as the flames erupt upwards.

The user will perform 4 hand seals and release fire from all over around the users body, it is then sent towards the opponent in a spiraling-manner, while spiraling it expands in size during travel. It engulfs anything caught in the vortex and is burned terribly. Takes time to perform but is quick and difficult to evade but is quite straightforward in where it moves. Its also a projectile technique after you send it to them so it can be used with combos, a great combo can be sending a hurricane of wind to create a vortex of fire. If caught the opponent will be burned as well as anything around the area.


( Katon: Benijigumo ) - Fire Release: Crimson Earth Spider
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: After performing five handseals Tiger β†’ Horse β†’ Rat β†’ Dog β†’ Tiger , the user spews out fire that both surrounds the enemy and then transforms into a spider that attacks the enemy. This technique effectively traps and attacks an opponent at the same time, and can be used to force them into another attack.

You will have to perform 5 hand seals, then spew flames towards the ground which rushes towards the opponent and shapes itself as a circle to trap the opponent and user around a inferno of flames restricting not only the opponent but yourself as well, though the flames are not that large and can easily bypass by using a jutsu to go over. Nothing happens until the main attack is when some of the fire is manipulated into a fire spider which goes to attack the opponent by trying to attach and engulf itself over the opponent. The user will have to control the spider and remain focused, though this technique allows to both trap and attack the opponent all in one move which is handy but as you control the spider it can easily leave you open. The spider can only move around the flaming circle formation, and the formation can only be made up to mid range at most and covers a 5 meter radius.



Perform the technique: After hearing instructions from his Senpai, Omoi gets ready and perform the required hand seals of Monkey β†’ Bird β†’ Dog β†’ Ram, and gathers his chakra and focuses it at his chest and then exhales releasing a stream of flame from his mouth which goes towards the opponent in a spiraling-manner that expands and engulf the opponent in the vortex of flames, burning and killing him.

Creative uses/strengths: It requires a low chakra cost and it's difficult to evade, also the user can create a combo with a wind hurricane and create a fire/wind vortex that burns the opponent and the area.

Drawbacks/counters: It requires a long sequence of hand seals, moves only up to mid-range so its range is limited and it can be countered by a higher rank wall of water.







Perform the technique: After performing five handseals Tiger β†’ Horse β†’ Rat β†’ Dog β†’ Tiger, Omoi gets ready and gathers his chakra in his whole body and then spews releasing a stream of fire towards the ground, that goes forward the opponent and takes the shape of a circle to trap the opponent and himself into a inferno of fire and then Omoi manipulates some fire to create a spider of fire that engufls the opponent burning him.

Creative uses/strengths: The spider can be used to trap and attack the opponent giving this jutsu a advantage, also the spider engulf the opponent with fire burning him.

Drawbacks/counters: It requires a long sequence of hand seals and can move only up to mid-range and the inferno can hurt the user too, the user needs to be focused in the spider but thus leaving the user open for the opponent and the spider can move only in the flaming circle formation.


 

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( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

One of the very simple techniques. The user will simply send a stream of fire from their mouths to the target which burns on impact. No hand seals required so it can be used in close range battle as well to distract the opponent or push them back, it is quite simple and gets the work done. Its a stream technique obviously so you will have to constantly send the stream to get to the opponent but you can aim it. Due to its simplicity simple counters like a wall or simply trying to evade going backwards is fine. I recommend to overpower it with a fast water technique.


( Katon: Honoo no Heki ) Fire Release: Flame Wall
Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

Okay the user will gather katon chakra towards their favorite arm and then swing their arm releasing a wall of flames to intercept any basic attacks. It can burn out projectile weapons and withstand normal attacks. This can also be used for close range battle if an opponent comes in close you can quickly create the wall to force them back or you can even combo it with basic taijutsu attacks as well to decieve the opponent or with kenjuts whichever works best for the user. Another very simple jutsu but very effective to since it is easily fast to perform.
 
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