Tell me everything you know of water, specifically answer this questions.
-Advantages
-Disadvantages
-Use in battle
-The physical and spiritual side of fire
-Users
nice, now just perform the jutsus.
(Katon: Ryu Kaen Bakufuu ) - Fire Release: Dragon Flame Blitz
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user inhales and then exhales, shooting small balls of fire at the opponent.
Begin by gathering a large sum of chakra through your entire body and circulate it towards every part of your chakra stream. You will then channel the chakra towards your lungs, condensing all the gathered chakra into one area. You will then begin to heat up the chakra to a extreme extent, manipulating the nature into fire chakra. You will then inhale deeply preparing yourself and finally with a deep exhale, shoot out a volley of small fireball towards that dummy over their.
Keep the replies like that and we will be running through this nicely.
(Katon: Kaen Shuriken Ranbu ) - Fire Release: Blazing Shuriken Dance
Rank: D
Type: Offensive
Range: Short-Mid
Chakra cost: 10
Damage points: 20
Description: The user will throw several shuriken infused with fire at the enemy and then, through a mental command, ignites them to cause extra damage.
Okay the first step to do, is take out several shurikens from your pocket around 4-6 in total of shurikens. You will gather chakra and channel it towards the shurikens. Then heating up the chakra and manipulating the nature to katon, you have store/infused fire chakra into the shurikens. You will proceed to throw the shurikens towards this dummy next to me, while airborne release the fire chakra from the shurikens though a mental command thus igniting them. They will peirce and burn the dummy as well as a future opponent.
Very good.
( Katon: Komakai Kaki ) - Fire Release: Small Fire
Rank: D
Type: Offense
Range: Short-Mid
Chakra Cost: 10
Damage Points: 20
Description: The user spews a small fireball.
Similar to the one we already learned but this time just one fireball. Gather a large amount of chakra through your entire body and circulate it towards every part of your chakra stream. You will then channel the chakra towards your lungs, condensing all the gathered chakra into one area. You will then begin to heat up the chakra to a extreme extent, manipulating the nature into fire chakra. Take aim towards the dummy over their, and release the fire chakra through your mouth, shape manipulate it while breathing it out to form a ball of fire.
( Katon: Kasumi Enbu no Jutsu ) - Fire Release: Mist Blaze Dance Technique
Rank: D
Type: Offense/Supplementary
Range: Short-Mid
Chakra Cost: 10
Damage Points: N/A
Description: After performing the necessary hand seals Snake ? Ram ? Monkey ? Tiger, the user is able to create and blow a flammable gas from their lungs. Once it comes in contact with fire or sparks, the gas ignites into a large fireball.
Okay now gather your chakra towards your lungs, make sure you have gathered a large sum of it and condense it all in the lung area. Manipulate the chakra to fire by think heat, I like to think about the sun when manipulating the nature into fire chakra. With your chakra turned to fire, I want you to get ready, inhale deeply and perform the required hand seals. After you perform the hand seals exhale releasing the katon chakra, while releasing the fire chakra I want you to remain concentrated and begin to thin out the fire to the point where gas is released. Now take out a match and light it open, throw it towards the gas which will cause the gas to ignite to create a large fireball which will burn the dummy.
Bravo
( Katon no Jutsu ) - Fire Release Technique
Rank: D
Type: Offensive
Range: Short - Mid
Chakra cost: 10
Damage points: 20
Description: The user will release a small but powerful flame of fire at their opponent from either their limbs (through movement) or exhaling it. It can produce fire balls or fire streams or simply aid in taijutsu.
The core technique of fire release. Concentrate deeply and gather chakra towards your lungs. When gathering enough condense it like always keeping it under control. Nature manipulate it into fire chakra and take a deep breathe, release the fire chakra by exhaling towards the dummy to take aim. You will continue to release the fire chakra to make it into a stream of fire until it reaches the dummy and burn him.
[B]Perform the technique:[/B]
[B]Creative uses/strengths:[/B]
[B]Drawbacks/counters:[/B]
We are done with D-Ranks. From now on you will be using this template.
( Katon: Shokasou ) - Fire Release: Small Fire StreamPHP:[B]Perform the technique:[/B] [B]Creative uses/strengths:[/B] [B]Drawbacks/counters:[/B]
Rank: C
Type: Offensive
Range: Short-Mid
Chakra Cost: 15
Damage points: 30
Description: The user will create a small short flame at the opponent. This flame is capable of making the target collapse due to the heat of the technique. This technique requires no handseals.
A core basic fire jutsu, no hand seals and done very quick the user will gather katon chakra and send towards the opponent a small short flame towards them. I know it says that it can make a person collapse due to the sheer heat but don't exploit that its not that hot being a low ranked jutsu. You will have to continue to release the fire because it is a streaming technique and will need to remain focused while sending the technique. I recommend using it for close range battle to send a quick stream of flames to push an opponent distracting them and then try to attack with kunai attacks or close range jutsus. For countering it is quite simple actually, that includes getting out of range or disrupt the opponent sending the stream.
( Katon: Gokakyu no Jutsu ) - Fire Release: Great Fireball Technique
Rank: C
Type: Offense
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the necessary hand seals Snake → Ram → Monkey → Boar → Horse → Tiger, a ninja inhales air, and utilizing a large amount of fire chakra, spews a large fireball from their mouth after blowing through a ring made by the thumb and index finger of the user, incinerating everything in range. The fireball ignites externally. The fire ball can present itself in 2 forms: it can either be created by a stream of fire and sustained as a gigantic ball of flames in front of the user spanning up to short range or be released as a slightly smaller ball of fire which will travel towards the enemy up to mid range.
The famous jutsu of the Uchia, you will gather the katon chakra and send out from your mouth a ball of fire now its name is large but lets dive into it. Though its sheer size is very impressive and can benefit you can also harm your vision. Another thing is it requires 6 hand seals the destructive power of the jutsu is impressive though and can even kill an opponent, depending on which version you use. Now their are two releases. You can either send it as a stream of fire which spans a wide range but most consitently send it towards the opponent, or a fireball which is projectile but can only aim straightforward. Also lastly the size of the fireball can be small or large, a small one is less deadly, its faster though and can travel farther, while the large version is much powerful but is slow and only travels short range. The stream fire travels up to mid range.
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.I gather my chakra and nature manipulate it into lightning chakra.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.With my raw chakra gathered I begin to take focus upon the chakra. I begin to think of the warmth of the very sun and the blazing heat it gives off, I condense the chakra and finally mold the chakras nature into fire.
After gathering my chakra, I begin to take full control over it. I sharpen the chakra having the precious sharpness that surpasses that of a sword. Successfully I mold the chakra into wind chakra.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.I manipulate the shape of my chakra to form a bullet.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.After gathering my lightning chakra, I lengthen its size and sharpen the edge of the chakra to create a spear of lightning.
As I gather my chakra and release it forward, I begin to shape it and make it round as well as smooth leaving no bumps to create a spherical ball of chakra.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.The jutsu goes in long range, because of this the opponent will not be able to evade that easily by just pushing back and it can correspond with other jutsus.
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.While he is performing the long list of hand seals I will send an attack before he completed them.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.Due to the fact it is straight forward and easy to notice (See the disadvantage) I can simply figure out where it is heading and I can create a dense defense like a wall or try to overpower it.
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.I will send a wind attack to overpower it.
Not bad, I forgot to show you something though forgive me for that. Please read this after you are done, we will continue.
ow to use the template and fill it out effectively. This will also help your career in RP but it is quite a read though I do expect you to read it and carefully at that. I will notice if you have or not, and failure to write out the template correctly will result in a re-do of the jutsu(s).
Performance
When it comes to the performing point of the template, its all about imagination but this one is considered the most obvious of the whole template. When the student performs something you need to paint a picture in the teachers head to give them a clear image of everything that is going on and how you are reacting or feeling about the jutsu. Each jutsu will give different feelings and reaction. It is your job simply to show me how and what you are feeling and what is going on when performing the jutsus.
The things I expect in the performance are two things that are most important when performing the jutsus. The first is called Nature Manipulation. Nature manipulation is when the user will manipulate or control their raw chakra to change in basic nature which is one of the five basic elements. Now most people like to simply say something like this:
Yes this is okay but where is the creativity or the respect of actually wanting to perform and feel the jutsu? Now to explain every basic element properly on how to manipulate chakra into nature with more imagination and creativity such examples like this would work.
Now this is pretty much the basis when it comes to nature manipulation on how I see fit and what is best to impress your teacher. Now if you are wondering about how should I explain all the natures, well think about their property. Lightning has high frequent vibration and electrical sharpness, fire is superheated and blazing warm, water is free-flowing and very flexible, earth is rough and versatile, wind is sharp and thin with great accuracy. To be able to explain them you simply have to free your mind and become as creative as you can.
Now I can understand some times you don't want to go that deep into the jutsu because some are more simple then others and I can understand that, all I ask is to try and not be lazy with it.
The second thing that is most important when performing a jutsu correctly is called Shape manipulation. Now this is when you take the chakra or the chakra nature and shape it into any form or shape it requires to be properly formed. Shapes include spheres, animals (All types), blades, ect. This is all about attention to detail, and how precious you want to be when trying to perform the jutsu. Now here is a regular example that is done usually.
Though again, that is not exactly wrong but where is the fun and creativity in that? This is all about paying attention to detail and how much you want to focus up on it. Here are some other examples that are more suffice.
This is pretty much all it takes nothing more or less. You do not need to go extreme but detail is always best not only for me as a teacher but when you get in the habit of making proper and creative replies it will follow you in battle and help you greatly their when the time comes.
Creative uses/strengths
Now we are getting to the important part of all this. Now with this template I expect two things each with a total amount of detail. What I mean is firstly I expect you to tell me the strengths of a certain jutsu, I don't care how it works. I want to know what makes it useful. Things like that can include the jutsu is able to move in all ranges giving it a large amount of mobility. Another is you can send multiple attacks with one jutsu to attack more then one opponent or trying to barrage the opponent with attacks to make evasion difficult. Yes this are quite the small strengths but stuff like this count in the eyes of a teacher and needs to be taken in account. Though those are just some small examples what you really need to do is look into the jutsu itself. Try adding all or as much strengths with what you see in the jutsu. Also I understand some jutsus are more simple then others and might not have as much advantages but that is okay, its all about trying and thinking about it. But I do expect 1-3 strengths mentioned.
Lastly to perfect the strength portion, this is simple but something so many students fail to do. When you give a strength explain why that is considered a strength. Yes explain why. This is the most important part because it shows us how you plan on using it in battle and the teacher will be able to pick out what you have done wrong specifically. So simply saying it goes long range does not make it a hardcore advantage because if you think about it, that can also be considered a disadvantage. So by saying that it is very wrong and can confuse the teacher, all we really do is assume and guess what you are trying to say. So trying to perfect it, you would need to say something like this.This is the correct and proper way in doing the strength portion of the template.
Now the second portion of the template is creative usages. What is this is simply a combo or something you would do with the jutsu. This helps the teachers notice your style and what you are likely to accomplish in fighting so if you are doing anything wrong we can inject it and fix it so you do not make a mistake in battle. This is all about just being creative, every jutsu has a unique usage and can be used creatively or at the very least used in correspondence with other jutsus to create a combo to attack the opponent or turn the table on them.
Simple combos are of all kind, and most teachers will explain the jutsus usually giving a combo or a usage you can use, but it is the very basic of it. It is simply meant to show you how it is meant to be used or just to give you an idea. All because the teacher says it does not mean we want you to repeat what we said. You need to come up with another detail or combo. Simple combos could be like sending a fire jutsu towards the opponent and then use a jutsu to shake the ground to put the opponent off balance so it will be hard to react with the attack, and a more powerful combo could be when sending a fire jutsu direct it towards the ground and then send a single blade of wind behind the fire, which you can then activate the blade to turn into a hurricane to create a powerful fire vortex. Though with newer RPers they tend to sometimes use basic combos because they have seen less of the jutsu list or understand it less then others, but when you move on and learn more jutsu creating combos become much more easier and you begin to take action effectively.
Drawbacks/counters
Now this is the complete opposite of the strengths and creative usages. This is as equal as the strengths and creative usages for it allows the teacher to see exactly how is your understanding of the jutsu. Usually when people look at jutsus they tend to leave this with very little detail and failure to explain it properly. This is because many people believe disadvantages are to obvious to try and explain on why its a disadvantage which is the wrong mentality when doing this point. There are things with drawbacks and counter that need to be taken in account. What I usually expect from the student here is at least 1-3 drawbacks and at least one counter for the jutsu you would do.
Drawbacks when looking into it is not explained from the student, it is usually because of the double standards people give to jutsus. As I explained in the above long range attacks would be great attacks but their are disadvantages to them, one being is if the opponent is long range it will take much more time for the attack to reach the opponent so they will be able to counter the attack with ease. The thing is when it comes to advantages their will always be a disadvantage to that very thing. If something is great to use in short range battle it is useless in long range, if the jutsu is a projectile technique it can be used with combos but the jutsu will usually be straightforward and easy to anticipate. This is something always to consider when writing disadvantages that they're will always be one as long as you have listed advantages or mention them. So if you have two advantages mentioned then their is a huge likely hood that their will be two disadvantages with that, so their should not be much of a ratio difference between the two.
Listing proper drawbacks all depends on the way you fight and how you see the jutsu being used, usually it is looked at if the jutsu is sent or used against you, what would be the initial weaknesses you would sense. Firstly too look into listing them you have to take account everything in your senses and the jutsu concept. When it comes to the senses examples include if you send a large fire attack towards the opponent you will likely not be able to see through the fire so you won't be able to see how they are moving or what they are doing. If the opponent tries to use a jutsu with earth release that uses the ground as a medium you will be able to use your sense of feel, to feel the density of the ground begin to shift or change. Stuff like this are obvious disadvantages. Now when it comes with the jutsu concept those are usually the usual people tend to look into, so lets say the chidori only works in close range battle so it can't be used for anything but close range battle limiting the jutsu. Also jutsus that have long list of hand seals are disadvantages because it might take some time to perform the jutsu leaving you open. Streaming techniques are usually not good to use with combos but you have complete control where you aim them. (Notice their how their is a disadvantage but also a advantage because of that ability)
Lastly when it comes to countering the jutsu. Now how teachers picture your combos is usually as if the jutsu has already been sent so saying things like:
Yes they work but it will not always be the case like that so you need to be able to counter it as if it was already sent, though its not bad to mention that aspect saying because of the hand seals you can counter before he completes them but it is not what we look at, you are not simulating a battle situation, and that is what teachers what you to try to do and how they want to teach as if you were in battle. Remember when we were talking about how disadvantages work? Those are usually what a person will look at when trying to counter the jutsu, so lets say the opponent sends a lightning blade towards you as a projectile attack, this is what is acceptable.
So using those disadvantages you listen can be used to make the proper counter towards the jutsu so remember that.
Lastly it is the type of counters we want to see. When it comes to countering a jutsu we don't want you just to stop the jutsu, we want you to turn the table and go on the offense so to impress try to add ways to not only defend but attack as well. Also try not to spam the same counter over and over, what I mean by that is if the opponent sends a lightning attack don't just say:
That is far to generic, yes some techs are more straightforward then others but those should be the ones you can formulate better counters with, its okay to experiment and say something new or outside the box, that is what teachers want to see and what they expect. So instead of using a wind jutsu, why not use a water pillar to launch you in the air and then send a attack to go on the quick offense? Simple yes, but at least it is not generic and overdone.
So that is the basis of everything, all in all try to have fun and be creative with it, this is meant for enjoyment as well as a learning experience.
That was great, continue like that
( Katon: Kimuchi Amura ) - Fire Release: Wall of Flames
Rank: C
Type: Supplementary/Defence
Range: Short
Chakra cost: 15
Damage Points: 30
Description: The user first throws out a lighter that has an open flame.The user the turns the flame into a wall of fire used for protection or to burn small objects thrown towards him. This jutsu can be used with Hurricane Fist to create a combo jutsu.
A simple fire defensive jutsu where the opponent will throw out a open flamed lighter, their will be katon chakra in the lighter by you channeling through it, then while airborne on your command the lighter erupts to a short wall which is of normal size. Mainly used for defenses great to burn projectile attacks, only thing is you can not see through the wall of flames while they intercept a attack. When it intercepts a attack depending on its strength it will either disperse or withstand one more attack depends on the attacks sent. This jutsu can be used with Hurrican fist (Wind juts) which can create a combo jutsu. other then that their is not much more you can do with this in offense. Its great to use against mainly wind jutsus as well.
( Katon: Hibashiri ) - Fire Release: Running Fire
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: After performing the Tiger hand seal by utilizing their fire chakra, the user will create a stream of fire that can be manipulated into several forms (rings of fire that runs on the ground or a circle of fire flying through the air) before striking the target. It can also be used in combination with Wind Release: Divine Wind to create a tornado of flames, or with Wind Release: Godly Wind from the Mountains to release a massive inferno. The stream of fire can be created by stomping the ground (running across the ground in this case) or by spewing the flames (which will form an airborne ring of flames that will travel towards the enemy).
A brilliant jutsu. With one hand seal the user will send a stream of chakra either through their mouths or by stomping on the ground. They can be shaped in two ways either a circle shaped running through the air, or stream through the ground and when it gets in range trap the opponent in a inferno if flames which will restrict their movement which then you can send an attack. This jutsu has a great mobility to it because you can manipulate it freely. You can trap an opponent on ground making it hard to move around great to stop quick opponents. Its also a stream based technique.