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Gobi Gobletsson

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As the abyssal shield opens up a gap in the downpour of boulders, Kakuzu notices his foe burrowing into the ground once more. Anticipating an attack from behind or below, he focuses his doton chakra into his mouth to create a retractable tongue of mud before using it to pull himself in towards the ground (and out of harm's way).

You're beginning to bore me Amaimon...

(Doton: Hedoro no Kouzetsu) – Earth Release : Slime Ensnaring Tongue
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: The user expels a retractable cord of mud in the shape of an elongated tongue from their mouth. Its adhesive and retractive ability allow it to stick to objects and pull them towards the user or it can be used to pull the user towards another person. However its main purpose is to attach to any part of the terrain which is in range and pull the user to the desired location extremely quickly. It can also be used in quick succession to travel from one place to another.
Note: Lasts for Three Turns
Kakuzu lands, Amaimon gets notified. Surprised with the distance, Amaimon merely decides to pop out nonetheless. As if reaching the bar of the a pub, Amaimon leans his torso along the surface of the ground while the rest still below - His index-finger playing around with some dirt as he looks nonchalant at Kakuzu.

"Well, Kakuzu. You got me somewhat surprised, I was certain that your main heart would've been the earth one. Seem you got me well. Now, I can't do all the play of games here, you know? You need to be two, to Salsa."

Amaimon dragged himself up, and cleaned off his sleeves. "So, are you willingly to entertain me some more before I finish you off, entirely?" Amaimon slid a palm under his shirt, placing two seals however unknown to Kakuzu.

Type: Supplementary
Rank: A-ranked
Range: Short(Applying the tag)
Chakra: 30 (Unless pre-prepared)
Damage: N/A
Description: Tedzumari is a special made tag which can either be prepared in battle-sitaution by charging the tag with chakra, or have been pre-prepared before battle. The tag is used to be applied ontop of another Fuin/Juinjutsu. Having placed the tag onto a sealing technique, which does not have to be done physically by the user himself, it can be transfered via a medium, such as being attatched to a kunai. It will upon the seal that Tedzumari was applied to automatically activate as the sealing tries to, and forcefully create a barrier around it, creating sort of a capsule which will contain the energy, expelled from the seal, and disallowing anything from entering the seal as wel - Despite its nature. This could be used for disabling other sealing techniques such as the Five elemental sealing method. More tags can however be placed onto the same seal, and will work in conjuction to supress the power of said seal. If pre-prepared the user is not restricted from using the technique, despite being unable to use A-ranked techniques.
~ If the tags are used in conjuction they only count as one move, however seperated they each take up a move.
~ The user must post if pre-prepared in the start of the battle, unless it's stated in his biography
~ Max three usages per battle. User can carry a maximum of 3 tags.
~ Each Addition tag allows the user to seal a technique of a higher rank. I.e. 1 tag can seal an A rank technique, 2 could seal an S rank.
~ Cannot seal forbidden rank fuinjutsu.

 

Negative Knight

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Ignoring his opponent's trash talk, Kakuzu focuses his suiton chakra to inflate the ground beneath his foe's location with a large abundance of a dark flammable liquid with an oil-like composition. Chaining another two handseals in quick succession, he forces the earth to spiral inwards in similar manner to an antilion. As the sink hole is allowed to gain momentum it produces higher levels of friction. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris.

...

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves
 

Gobi Gobletsson

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Ignoring his opponent's trash talk, Kakuzu focuses his suiton chakra to inflate the ground beneath his foe's location with a large abundance of a dark flammable liquid with an oil-like composition. Chaining another two handseals in quick succession, he forces the earth to spiral inwards in similar manner to an antilion. As the sink hole is allowed to gain momentum it produces higher levels of friction. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris.

...

(Doton/Suiton: Yurasu Bakuhatsu) – Earth/Water Release: Seismic Explosion
Rank: S
Type: Offensive
Range: Mid - Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus their suiton chakra into the ground beneath the opponent doing 2 hand seals to saturate it with a large quantity of black flammable thick water, similar to that of the one produced in Water Style: Black Clouds, creating an underground reservoir of an intensely volatile fluid. In quick succession, they will string together two handseals whilst releasing their doton chakra into the floor below to cause the ground around their location to cause it to spiral inwards in a clockwise-like motion, generating a large amount of heat and frictional force in the process as the sink hole gathers momentum the longer it is allowed to proceed. This underground friction generates countless minute sparks which set the dark water source alight, resulting in an intense outward and upward slow explosion-like burst of molten rock, aflame dark water and sharp shards of debris. Whilst seemingly powerful, a vigilant opponent may detect the presence of the dark reservoir by noticing the small vibrations in the ground upon its formation which causes the ground to slightly "inflate" in response to the added volume. Furthermore, a moderate interval of time will need to transpire before the antilion-like formation gathers enough momentum to produce the necessary amount of frictional force required to ignite the water source. Conventional methods of offsetting the technique such as Chidori Nagashi and other electrical currents to negate the doton chakra in the ground will prove to be futile, as the electricity will simply serve the purpose of igniting the oil itself, resulting in an explosion regardless.

Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: Requires a cool down period of three turns before next use
Note: No other S-Rank or above Suiton user's same turn
Note: No S-Rank and above Doton in the user's next turn
Note: Counts as two moves
What mockery. What a sullen fellah. How dare he interrupt me, speaking...? As the two hand signs was performed at first, Amaimon muttered out some unnoticeable words "Tomon..", and as the second string started an green aurora shot out in an omni-directional shockwave, pushing wind around him, blowing dust away. Temples and veins was clearly visible in his forehead, as his pupils vanished and his eyes became completely white. The tags located, activated themselves upon this activation, restraining his Curse Seal from running while, encapsuling the energy within a barrier.

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Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.



Before the hand signs were finished Amaimon darted off in extreme speeds vanishing from sight, only to reappear at Kakuzu's left.
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened



A spinning back kick was performed(Left leg), his leg catching on fire in his doing - The immense strength striking Kakuzu in the back lifting his feet off the ground to and get send flying. However, before he was able the spin, halting once he had made a complete turn, throwing the leg back down his spine crashing him into the ground allowing the fire to spread outwards around them like an explosion. All this devastating the body of his foe.

Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 40 (+30)
Description: A taijutsu using a combination of speed and power. The essence of this technique is concentrated in a spinning back kick, with such speed that makes it hard to follow the user's movement, smashing his enemy with overwhelming strength. This is a more Powerful leaf great whirlwind.



Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60 (+30)
Description: The user unlocks five of the Eight Gates and begins a kick so fast his leg catches on fire. The user then spins around into the air creating a spiral of flame before bringing his leg down through the centre and into the ground where the fire bursts outwards blasting any enemy within close proximity.

 

Negative Knight

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Kakuzu watches in horror as Amaimon's facial features contort, his skin reddens and a powerful green aura manifests around him. He had witnessed this power before and heard of its might but had never gone toe to toe with a practitioner of the Eight Inner Gates. First time for everything...he thought to himself. Focusing his chakra throughout his body, he molds and utilizes it to increase his toughness and durability. His technique hardens his skin, bones and flesh to the extent it can be most likened to Corundum as well as causes him to double in size. However, this boost in physical capability decreases his movement speed but such was a necessary cost if he were to come out of this battle in one piece.

You're not the only capable of such a transformation...

Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

As he's struck in his back and sent flying forwards, Kakuzu spins to face his foe and releases thousands of threaded tendrils from his body and proceeds to form them into a grotesque octopus-like form, which gives him the appearance of possessing eight huge pitch black tentacles which encircle his head. The bulky, compact constructions of thread simulatenously extend towards the opponent and attempt to pummel him into the ground before crushing his body under their combined weight.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

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Gobi Gobletsson

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Kakuzu watches in horror as Amaimon's facial features contort, his skin reddens and a powerful green aura manifests around him. He had witnessed this power before and heard of its might but had never gone toe to toe with a practitioner of the Eight Inner Gates. First time for everything...he thought to himself. Focusing his chakra throughout his body, he molds and utilizes it to increase his toughness and durability. His technique hardens his skin, bones and flesh to the extent it can be most likened to Corundum as well as causes him to double in size. However, this boost in physical capability decreases his movement speed but such was a necessary cost if he were to come out of this battle in one piece.

You're not the only capable of such a transformation...

Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky mass and he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

As he's struck in his back and sent flying forwards, Kakuzu spins to face his foe and releases thousands of threaded tendrils from his body and proceeds to form them into a grotesque octopus-like form, which gives him the appearance of possessing eight huge pitch black tentacles which encircle his head. The bulky, compact constructions of thread simulatenously extend towards the opponent and attempt to pummel him into the ground before crushing his body under their combined weight.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40
Damage Points: 30-80
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu

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Close landing the second hit, Amaimon stops abruptly, his legs loosing friction. A slight bend, and a small jump backwards was executed as the foe started to grow immense in size, and threads of black emerged from his body only to converge widly upon Amaimon.

Landing about three meters away, he held out his arms as if to hug the threads, however as they closed in, an immense and powerful volume of hair emerged from his body, working as a trampoline, taking the hit from the overwhelming threads, and re-bouncing them skywards. (Amaimon is pressed to the ground somewhat, and released as they bounce up.)

Rank: S
Type: Supplementary, Defensive
Range: Short
Chakra: 30
Damage: N/A
Description: The user grows hair out and covers his entire body leaving only his head and two legs visible. In this ''form'' the user may ressemble an overgrown Chia Pet. With this hair, the user is able to withstand against most outside attacks with this impenetrable shield. However only counts towards blunt attacks, most of the time.
~Can be used 3x
~The user must wait one turn inbetween each usage of this technique.



Once released, the hair deattaches itself. Knowning this is a perfect opening, Amaimon dashes beneath the threads by immense speed as his opponent is blinded by his own threads, as he also was before they even made impact upon him.

Halting below the opening for the threads from his neck, Amaimon plants both his claw-formed palms into the rib-cage ripping and shredding like a wildman, cutting deep into the flesh of his foe while 'stunning' him and making his way to the heart.

Rank: S
Type: Attack
Range: Mid
Chakra cost: 40
Damage points: 80 (+30) (+10)
Description: The user takes a low stance and makes their hands like claws. Then they carefully control their chakra in their hands and fingers to increase the power of the strike so that the claws can rip even cloths and flesh, then they strike towards the enemy multiple times ripping and causing blunt force. They hit the enemy a total of 8 times around the centre of their bodies leaving the clothes and skin ripped.



Simualtaneously as deattaching the hair however, Amaimon activates his sixth sense.

Rank: S
Type: Supplementary
Range: Short
Chakra cost: (-10 per turn to keep active)
Damage points: N/A
Description: Elder teachings six senses is a skill known only to those whom achieve mastery in meditation and fighting arts. The user unlocks the six senses which is also known as a clear state of mind where the user eliminates the factors clouding the mind such as fear and regret and allows the user to be able to increase their reaction to incoming taijutsu attacks and not fear death making the user possible to react fast to the attacks.
Note: Can only be used 2 times
Note: lasts 4 turns.
(final jutsu to be restricted)

 

Negative Knight

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Gritting his teeth as a sharp pain resonates from his abdomen, Kakuzu instinctively positions his left arm to shield that location against further assault, instead allowing his arm to be torn through. Meanwhile, he floods the threads within that same limb with chakra, causing them to extend countless stalactites woven entirely from the black tendrils which comprise his body. In this scenario, the sheer speed of your successive attacks counts against you and the exposed threads (due to you tearing my skin off) manage to puncture both of your hands.

(Kuro Ito Gizagiza Domu) – Dark Threads Jagged Spears
Rank: B
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu channels chakra through the dark threads within a specific limb in his body to cause countless spikes (which are each a meter in length) to extend from the chosen limb e.g. hand, foot, leg or arm. The spikes resemble basic spears in both shape and width and will skewer through the bodies of shinobi who come into contact with them. After use, the spikes re-enter the user's body and the holes created in the user's limb by the technique are sewn up. This jutsu’s main purpose is to be used in conjunction with Taijutsu attacks, allowing them to be much more severe on contact.

Note: Can only be used Thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

Acting preemptively in case you attempt to withdraw, Kakuzu manipulates his deflected threaded tentacles to grab a hold of and curve around your body before sending a pulse of chakra through them. The sudden surge of chakra sent throughout the threads results in a violent outburst of countless bullet-like pieces of shrapnel exploding from within the makeshift tentacles.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight
 
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Gobi Gobletsson

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Gritting his teeth as a sharp pain resonates from his abdomen, Kakuzu instinctively positions his left arm to shield that location against further assault, instead allowing his arm to be torn through. Meanwhile, he floods the threads within that same limb with chakra, causing them to extend countless stalactites woven entirely from the black tendrils which comprise his body. In this scenario, the sheer speed of your successive attacks counts against you and the exposed threads (due to you tearing my skin off) manage to puncture both of your hands.

(Kuro Ito Gizagiza Domu) – Dark Threads Jagged Spears
Rank: B
Type: Offensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu channels chakra through the dark threads within a specific limb in his body to cause countless spikes (which are each a meter in length) to extend from the chosen limb e.g. hand, foot, leg or arm. The spikes resemble basic spears in both shape and width and will skewer through the bodies of shinobi who come into contact with them. After use, the spikes re-enter the user's body and the holes created in the user's limb by the technique are sewn up. This jutsu’s main purpose is to be used in conjunction with Taijutsu attacks, allowing them to be much more severe on contact.

Note: Can only be used Thrice per battle
Note: Can only be used by Kakuzu
Note: Can only be Taught by Negative Knight

Acting preemptively in case you attempt to withdraw, Kakuzu manipulates his deflected threaded tentacles to grab a hold of and curve around your body before sending a pulse of chakra through them. The sudden surge of chakra sent throughout the threads results in a violent outburst of countless bullet-like pieces of shrapnel exploding from within the makeshift tentacles.

(Kuro Ito Gizagiza Kyuuzou) – Dark Threads Shrapnel Explosion
Rank: A
Type: Offensive
Range: Short-Long (Explosion is Short)
Chakra Cost: 30
Damage Points: 60
Description: Kakuzu will focus his chakra into any dark threads outside his body to unleash a violent outburst of hardened spiky dark threads from every point on those threads, as projectiles in all directions, in a similar manner to how bullets function. The spikes explode out of the threads with a devastating amount of force, skewering through the bodies of any shinobi struck by them. The spikes themselves are thirty centimeters in length and ten centimeters in width, closely resembling the dimensions of a basic dagger. On being released, the spikes will impale everything within a five meters radius (short range) from where they were released. This technique's primary use is further amplifying the damage caused by threaded structures protruding from his body e.g. spikes, swords and etc, but can also be used to make idle threaded structures on the field (which he isn't connected to) even more deadly to be close to. However, if he wishes to use this technique on threads he isn't connected to, Kakuzu must perform a single handseal.

Note: Can only be Used four times per battle
Note: Can only be Used by Kakuzu
Note: Can only be Taught by Negative Knight
The resistence that was felt, was nothing for Amaimon. His hand, stone-hard as ever, unable to be penetrated by jagged threads. It's not something that was needed to be activated to protect his hands, it was just how it was. After having been taught by an old friend of his, his hands had stayed like this. His claws continued unhindered.

Tekken | Iron Fist
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: +10 to Taijutsu that involves using ones hands
Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.



Just before dealing a killing blow, Amaimon shifted around the body of his foe, landing at his back, as he in his pherical vision observed the threads encircling him while simualtaneously unlocking his sixth gate.

Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
A skill usable by all EIG users and masters, once one has opened at least one of the EIG, he will move at high speeds to dodge, attack or defend from techniques. The ability pertains to movement in the battle field, meaning running, walking, jumping, dashing, etc and its speed depends on the Gate currently opened.
Note: This version can only be used by EIG masters with at least one gate opened



Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description:
The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
(Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so 100% of their strength can be used whereas normally, a person can only use 20% of their muscles' strength to keep them from disintegrating. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. User suffers -5 damage.
(Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. User suffers -10 damage.
(Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 3x faster. User suffers -15 damage.
(Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 4x faster. User suffers -15 damage.
(Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 5x faster. User suffers -15 damage.
(Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 6x faster. User suffers -25 damage.
(Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. User suffers -40 damage.
(Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, enabling the user to achieve what is described as The Eight Gates Released Formation" (Hachimon Tonkō no Jin). Releasing this gate uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. However, once the user opens this gate, he needs to defeat the user as when the gate timing runs out, the user dies. This gate adds +120 damage to Taijutsu and the user becomes 14x faster.
Note: The EIG users can only open the gates once per fight, meaning that if he allows the EIG opening to time out, he cannot open the EIGs again during the match. EIG Masters can open EIGs twice per battle if the first use is only up to 6th gate.
Note: Up to 3rd Gate, the damage is neglitable for both EIG Users and EIG Masters, feeling only pain and lack of stamina. However, for openings above that, EIG Masters don't suffer damage from opening up to 6th Gate but EIG users will feel severe pain and damage after the EIG opening times out, being left unable to move correctly for 2 turns and unable to mold chakra above B-rank in the next turn. EIG Masters will feel the same effects for opening 7th Gate.
Note: Opening the 8th Gate kills the user at the end of the 2 turns it reamins opened.




"Keimon...." He muttered as he dash was made around his foe. Landing beside him he recalled back on his training with Scary Yamato. A sacred technique bestowed upon him in the branch of Kaito tai, only to those that knew Zenryoku personally.

With a malicious voice, Amaimon muttered behind the back of his combatant. The humongous monster standing before him, slow and though not entirely slow minded. "Ancient teachings... Draco... Constellation!!!!"

An outburst of red aurorua blended with his already green, surrounding his arms. Both hands thrust forward as fists strikes upon his opponent spinal cord the red aurora bend accordingly. The foe gets entirely pressed down beneath him, crushed against the ground itself - The aura proceeds forming into the head of two dragons crushing down dealing a devastating lethal blow to breaking the back, obliberating it more or less, leaving nothing but an empty shell of his former opponent super-sized body(Been too much at McD, have we, NK?)

Rank: Forbidden
Type: Attack
Range: Long
Chakra cost: 50
Damage points: 90 (- 30 damage to user) (+40) (+10) (+10)
Description: This is a technique in which the user concentrates a massive amount of energy throughout their entire body and then they release it creating a red aura that surrounds the users arms. The user will then burst at the enemy appearing like a red flash and then strike the target with a dual fist strike that uses the pressure of the aura to act as a weight that crashes down on the enemy and with the motion of the physical attack to crush the enemy into the ground. As the target smashes onto the ground the red aura of chakra erupts into a large dragons head that roars with fury and deals a devastating attack.
Note: must activate sixth sense before use.
Note: Using this technique relinquishes the effects of sixth sense and leaves the user tired restricting their next turn to two techniques.

 

Negative Knight

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As Amaimon suddenly vanishes from his sight, he pushes his feet together before feeding a large mass of dark threads via the soles in his feet into the ground below. The threads uplift him into the air and take the form of a tightly woven extendable platform, firmly rooted in the earth below. Arcing his head around in a full 360 degree rotation much like an owl, he uses his vantage point atop the rising platform to locate his adversary. Spotting him behind his location, he extends his platform further by feeding more threads from his body while encircling his foe's location, rapidly wrapping him successive layers of black tendrils. This process is not unlike a snake slowly constricting its prey, drawing out its victim's last agonizing moments as much as it can, watching its life and colour alike fade from it face and the twitching of its muscles finally coming to a halt.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 (40)
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu
 

Gobi Gobletsson

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As Amaimon suddenly vanishes from his sight, he pushes his feet together before feeding a large mass of dark threads via the soles in his feet into the ground below. The threads uplift him into the air and take the form of a tightly woven extendable platform, firmly rooted in the earth below. Arcing his head around in a full 360 degree rotation much like an owl, he uses his vantage point atop the rising platform to locate his adversary. Spotting him behind his location, he extends his platform further by feeding more threads from his body while encircling his foe's location, rapidly wrapping him successive layers of black tendrils. This process is not unlike a snake slowly constricting its prey, drawing out its victim's last agonizing moments as much as it can, watching its life and colour alike fade from it face and the twitching of its muscles finally coming to a halt.

(Jiongu: Kuro Ito) - Earth Grudge Fear: Dark Threads
Rank: C-S Rank (B-Rank)
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 15-40 (20)
Damage Points: 30-80 (40)
Description: The basic technique of Kakuzu's unique Kinjutsu Earth Grudge Fear it allows the user to manipulate the threads that compose his body freely with each use. The user can not only alter his own body form and structure but also use the threads to attack or defend from incoming techniques. As Kakuzu's skin is still stitched to keep his humanoid form when not used, he can take advantage of this technique to propel his hands or limbs at great distances and grab a target. Its also this technique that allows Kakuzu to detach his masks from his own body to form the "animals" which he uses in combat.
Note: Can only be used by Kakuzu
Shifting around his Foe, Amaimon easily observes Kakuzu's attempt to escape, as his feet joins eachother, expelling an immense amount of threads. Despite anything, the red aurora shoots out surrounding his fists, creating a distinctive brown colour, due the mix of red and green. Dark brown that is.

Strifing two meters back as his foe shoots up, landing, Amaimon makes an empowered final dash at his opponent, as he would be turning his head, and the threads would start to encircle him. Going airborne, directly onto the back of his opponent before he even would be able to register it, the two fists planted themselves firmly onto the spinalcord of his humongous threaded monster of a foe, which ressembled more and more something close to a octopus.

Hitting diagnoally from below, it would push Kakuzu over in mid-air, allowing Amaimon to get ontop, as the aura of brown surroudning his fists explodes into enraged dragons, that converge upon the threaded foe, completely obliberating his back, as they slowly get pushed down the threaded platform and back onto and into the surface of the earth. (Obviously rips and tears teh threads apart easily.)

____
If any questions, Skype-dono-io.
 
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