(CJ thread) The Aussies go at it.

McKnockout

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(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Can only be used once.
*Note: No S rank or above wind techniques the same and next turn.
*Note: No technique above S-Rank for 2 turns
*Can only be taught by McKnockout

So yeah, just tell me the advantages & disadvantages of each jutus + a possible scenario/combination you would use these jutsus?

Let me know if you have any questions though, Ill try my best to answer them.
 

Nathan

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(Kyousei Doton No Jutsu) – Greater Earth Style Technique
Rank: A
Type: Supplementary/Attack/Defense
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Descripton: Creates strong pillars, tools and shields made out of earth.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles
Rank: A
Type: Attack/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: The user releases his Fuuton chakra into the air surrounding his opponent which allows him to manipulate the air around his opponent. By using shape manipulation, the user will create a barrage of wind needles in front of or beside the opponent which pierce into him at great speeds (due to the natural sharpness of Fuuton). The many needles are created close to the opponent and are virtually invisible to the naked eye or the inexperienced but do not deal a significant amount of damage - that is this jutsu sacrifices damage for a much more concentrated attack akin to when you compare a senbon to a kunai. The needles are then tainted with the opponent's blood thus giving the jutsu it's crimson colour, however fortunately for the opponent, when the needles are created he feels a slight change in wind current
*Note: Can only be used 3 times per battle.
*Note: No A rank wind techniques the same turn.
*Note: Doujutsu users can clearly see the technique
*Can only be taught by McKnockout

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Can only be used once.
*Note: No S rank or above wind techniques the same and next turn.
*Note: No technique above S-Rank for 2 turns
*Can only be taught by McKnockout

So yeah, just tell me the advantages & disadvantages of each jutus + a possible scenario/combination you would use these jutsus?

Let me know if you have any questions though, Ill try my best to answer them.
(Kyousei Doton No Jutsu) – Greater Earth Style Technique

Questions: N/A

Pro: Bigger and better version of the D-rank one, able to create huge pillars and whatnot, I assume able to take out a medium sized summoning?

Con: Nothing that I can see.

Scenario: Make a pillar under my foot to give me some are, sending me towards my target, then use a dark release technique that fires blast from the air.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles

Questions: How big are the wind needles?

Pro: Created around the target, is long ranged. Which is handy.

Con: I guess don't do a lot of damage.

Scenario: Hmm, Use a technique that traps them, then use this technique when they are focusing on the trap technique.

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle

Questions:

Pro: Uses natural wind, pressures the target down to the ground, causing major damage.

Con: No S-rank wind techniques in the same turn as this, or no S-rank techniques for the following two turns afterwards.

Scenario: Use this technique then as that is happening, use a earth technique like stone spikes, the stone spikes would be create right under them, so they get impaled by the spikes, and the air pressure focus them onto the spikes.
 

McKnockout

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(Kyousei Doton No Jutsu) – Greater Earth Style Technique

Questions: N/A

Pro: Bigger and better version of the D-rank one, able to create huge pillars and whatnot, I assume able to take out a medium sized summoning?

Con: Nothing that I can see.

Scenario: Make a pillar under my foot to give me some are, sending me towards my target, then use a dark release technique that fires blast from the air.

(Fuuton: Shinku Hari) - Wind style: Crimson Needles

Questions: How big are the wind needles?

Pro: Created around the target, is long ranged. Which is handy.

Con: I guess don't do a lot of damage.

Scenario: Hmm, Use a technique that traps them, then use this technique when they are focusing on the trap technique.

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle

Questions:

Pro: Uses natural wind, pressures the target down to the ground, causing major damage.

Con: No S-rank wind techniques in the same turn as this, or no S-rank techniques for the following two turns afterwards.

Scenario: Use this technique then as that is happening, use a earth technique like stone spikes, the stone spikes would be create right under them, so they get impaled by the spikes, and the air pressure focus them onto the spikes.
Seems good I guess lol.

Fini.

Edit: The wind needles range from a tiny needle to a regular senbon (as long as a kunai), so yeah.
 
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