House vs Rikerslade

Punk Hazard

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Rei's R&R
Mid Range
Everything you know
Stealing and Killing still allowed
No subs or kai
Trafalgar Law in sig. I'll take the first move.
Terrain: Area where Naruto and Bee fought Edo Itachi and Nagato

*Law walks along the river bank. Itching to fight, he's pleased that House accepted his challenge. His sword in hand and braced on his shoulder, he sees House standing mid range from him, Law stops and announces his arrival and thanks House for showing up. He then lets go of his sword, but keeping it braced on his shoulder for use if needed. He channels chakra to the palm of of hand and turns it into Fuuton. He tosses it outwards, creating a large mass of wind akin to a hurricane. The wind, as it reaches close proximity to House, the wind pulls him in, causing him to be dragged into the middle of the miniature hurricane, slicing him about his body and disorienting him*

(Fūton: Joushou Ryuu) – Wind Release: Rising Dragon
Rank: A
Type: Attack
Range: Mid
Chakra cost: 30
Damage points: 60
Description: The user makes a giant hurricane using the blade of wind that then draws in the enemies into the hurricane, violently slashing them.
 

House

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*As I see the hurricane is trying to suck me in, I blow out a huge fireball out of my mouth and blow the hurricane up and create a giant dust cloud inbetween us.*

( Katon: Hi no Iki ) - Fire Release: Fire Breath
Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.

House: You called me out for this? o.o
 
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Punk Hazard

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*As House launches out the fireball, Law prepares his chakra. As the fireball collides with the wind and creates the smoke, Law forms two seals and spews out a barrage made of wind. He moves his head from the left to the right and back, sending forth two waves that are spread apart at a large range. The bullets go through the smoke, causing it to move apart and surprising House. Due to the smoke and the speed, it will be hard to effectively counter the attack.*

(Fūton: Shinkūgyoku) – Wind Release: Vacuum Sphere
Rank: A
Type: Offensive
Range: Short- Mid
Chakra cost: 30
Damage points: 60
Description: After performing the necessary hand seals Rat → Rabbit → Dog, the user takes a deep breath and exhales several small blasts of wind chakra.in such a manner that they are dispersed over an expansive range, enough to make it difficult to avoid them entirely without taking any damage. Due to the properties of this technique, the expelled blasts are capable of piercing into and potentially through an opponent's flesh when they collide, in a similar manner to how bullets function.
 
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House

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*As I see several wind blasts being emited from different angles, I exhale multiple fireballs towards the fuuton blasts in order to collide with them and to explode on impact.*

( Katon: Gōryūka no Jutsu ) - Fire Release: Great Dragon Fire Technique
Rank: B
Type: Offense/Supplementary
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

House: If you won't put up a fight I'm leaving... *turns my back to you and starts walking off*
 

Punk Hazard

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*As the dragon collides with the bullets and explode, Law activates his chakra sensory to get a handle on House, as a new smoke cloud would have emerge. Law launches out a large fireball. The fireball clears away a large section of the smoke and approaches House right before he decides to turn around. As it reaches close proximity of House, it explodes into a maelstrom of flames that engulf and fry him*

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Katon: Gōka no Jutsu) - Fire Release: Hellfire Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

I could say to same to you, House-ya.
 

House

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*As I hear a giant fireball flying towards me from behind, I grab my CW from my back and channel chakra within it to boost it up to an S-rank wind blade and while turning around, I start spinning my blade in a fast motion to the right and thus protecting myself as the fire collides with my blade and as the fire being channeled to the right of me and left of me.*

Sumitsukigasa - Dante's Horn of Sorrow
Type: Weapon
Rank: S
Range: Short
Chakra: 40 (-10 each turn)
Damage Points: 80
Description: It has yet been said within many dusty old books that a great man named Dante Alighieri has gone to save his loved one from the great evil toad of Myobokuzan, Gamafer. Dante had gone down into the pit of death, into Gamafer's lair. After 7 days of a bloody fight, Dante failed to save his flower, and he showed no mercy to Gamafer. After the bloodbath, Dante carved a blade from Gamafer's mighty horn and he took these pieces to be forged by Hephaestus, the nearby blacksmith. He had forged the mighty double-bladed sword, and named Sumitsukigasa. The double-bladed sword is made of mostly unbreakable bone, harder then steel. Because of the blade part is made of bone, and most of it's parts, the weapon weighs almost half of it's size, and can be handled in order to reach high speeds. The -10 chakra in each turn is because Sumitsukigasa sucks the user's chakra in order to maintain it's ability, which is being always in the state of having itself imbued with wind chakra, quite similar to (Fūton: Kaze Kyōka no Tsūru) - Wind Release: Wind Enhanced Tools, and it won't stop until the double-bladed sword is out of short range from the user. If the user wishes, he may channel more of his chakra into the sword, which is an additional -10 chakra in each usage, in order to extend the pre-existing wind chakra inbued within the sword, onto 5-6ft. As the wind chakra has been extended on the sword in order to reach 5-6ft, the blade becomes an S-ranked wind blade, but for only that turn. Since the sword has an affinity for Wind, and as the sword's inbued abilities will travel onto the user's hand giving him a uniqueness of enabling him to seal a mere handseal for any wind jutsus. When the user performs any wind jutsus, the inbued chakra will add it's own inbued wind chakra from the sword (10 chakra which been sucked off from the user, every turn) into the technique completely, (transfering that sucked -10 chakra into the technique) having the sword lose its inbued wind chakra for that turn.
Note:
-Because of the sword's abilities, only a Sannin may hold the sword.
-Because of it's wind affinities, only who mastered wind may use it.
-If user wishes, the wind chakra imbued within the sword can be extended so that it will reach onto 5-6ft.
-Only may Dr. House use this, and who he allows.
-If someone tries to hold it, the sword will start sucking most of his chakra out of him, leaving him with a feeling of drained.
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Dante: I don't see the purpose of using my abilities. Make me, young one! I came here to see how much you have grown, not to destroy you!
 

Punk Hazard

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*As House slices the fire in half, Law forms a single seal and releases a large blast of fire at House. The fire spreads out a large range, making it almost impossible for House to jump out of the way. As the fire approaches, Law creates four spikes that emerge from behind House, stabbing him in the back*

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then kneads chakra inside his body which is then converted into fire and expelled from the mouth as a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

( Doton: Dosekidake no Jutsu ) - Earth Release: Earth and Stone Bamboo Shoot Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user of this technique condenses the soil and rock in the area to sprout out in the form of four large spikes which attack the target from four separate directions to make it harder to evade. However, it can be easilty avoided by escaping upwards.

"Well, I got you to use your CW."
 

House

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House: Hmm let's see what Zen got us here!

*As the fire coming towards me, I slam my Cw into the ground then slam my hands against the ground, channeling massive amounts of doton chakra within the ground all around us. I raise a 100 meter earth wall infront of me while on the other side I begin lowering the ground underneath you at fast speeds, 100 meter deep. I make sure that the left over life on the sides won't harm me by having a small portion of the Wall in the middle carved out. As the fire blast turned almost half of the 100 meter earth wall into lava on your side, the lava starts pouring into the hole I lowered you in from ontop. The lava will drop on you and you'll burn to death.*

(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Rank: S
Type: Defensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user can lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.

*As the fire collided with the Earth wall and the ground underneath you stopped moving, I trap you within a water bubble in the hole. The water bubbles happens first then the hot boiling lava happens right after.*

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

*Then I slam my hands on the ground and summon Gamabunta next to me.*

(Kuchiyose no Jutsu: Gamabunta) Summoning Technique: Gamabunta
Type: Defensive, Supplementary
Rank: S-Rank
Range: Short (summoned beneath the user)
Chakra: 40
Damage: N/A
Description:
Gamabunta, literally meaning "Toad Boss", is the boss of the toads of mount Myobokuzan. An enormous summon (about 100 meters high), he carries a large Tanto (simple, square katana) on his back that he wields with great proficiency. He is very found of his smoking pipe and tends to be somewhat harsher than most toads, specially when he's summoned to "troublesome" situations. His sons are Gamakichi and Gamatatsu. Besides his enormous size and his immense strength and proficiency with a tanto, he is also a master of Water release, capable of using water techniques up to S-Rank. His large size and strength renders him immune to all B-Rank and below ninjutsu. A trait he shares with most Toads is the ability to use Oil Techniques, like spitting large amounts of flammable oil to combo with his summoners techniques.
Note: Requires signing the Toad Contract
Note: can only be summoned once

House: Let's see what you're capable of, kid. You don't want me to get really serious...

Gama: Shot your yap, House! You're always cocky, he's just a little kid for crying out loud.
 

Punk Hazard

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*As the ground around Law drops, Law would be pinned against the ground. The second Law's body hits the ground, he uses his Earth chakra that he was going to use to create the spikes to blend into the ground. Due to the speed of this technique, Law would be fusing into the ground after the surface moving is out of sight, and the wall in of itself makes sure House doesn't know Law is in the ground now. This would make House continue his move as he planned due to having no indication that Law is in the ground. As the fire collides with the wall and House is creating the water, Law moves to him, using his chakra sensory to pick up on his location. As Law gets under him, Law grabs his ankle and pulls him underground. Due to speed of what happens, which would be about two seconds, and the fact that House had no indication this was happening, it'd be impossible for him to counter properly. As House's head is the only thing that is above ground, Law takes out a kunai with an explosive tag and throws it into the ground next to him and Law jumps back into Mid range, the tag exploding and damaging House's head.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

House

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*As I see a shadow emerging between my legs, I stop making the bubble and by reflex, I'll expand my whole body at fast speeds, making you unable to immobilize me but just pulling my legs down to my knees and you'll lose your grip but since I'm expanding, the ground will just break around me.*

(Bubun Baika No Jutsu) - Partial Multi-size Technique
Rank: C
Type: Supplementary
Range: Short-Mid
Chakra Cost:15
Damage Points: N/A (+ 7 damage to taijutsu attacks)
Description: A practical application of the Multi-Size Technique which lets one expand their own body. The point of swelling a single part of the body is to use the weight to increase the power of one's physical attacks. Any bodily part may be augmented this way, but for ease of use the arms and legs tend to be chosen quite frequently. The speed of the expansion is exceedingly sudden, which makes it extremely difficult to avoid. Like the majority of the Akimichi clan's techniques, this one requires a considerable amount of chakra. This jutsu lasts for 2 turns.
NOTE:Must be a member of the Akimichi Clan

*As I expanded, I slam my giant hands on the ground and fry the whole area around me, reaching long range. Frying you underground.*

(Raiton: Ikazuchi no Utage) - Lightning Release: Lightning Burial ~ Banquet of Lightning
Rank: B
Type: Offense
Range: Mid/Long
Chakra Cost: 20
Damage Points: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.

*After electrifying the whole ground, I channel doton chakra all around the field, detecting any movements and sorts of it*

(Doton: Tsuchi Bouhatei Metsuki) - Earth Style: Earth Mole Eyes
Rank:A

Type:Supplementary
Range:Short-Long
Chakra:40
Damage:N/A
Description: User sends out a large amount of chakra into the ground, through their feet causing chakra vibrations, using earth chakra and chakra control, the user of this jutsu can sense the vibrations of anything touching the ground/or anything in the ground. The jutsu works by sensing the changes in the chakra vibrations emitted by the user, produced by foe,object etc.
 

Punk Hazard

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*Right before House expands his body, Law senses the build up of chakra. This tells him that House is aware of him and is about to counter in some way. Thinking quickly, Law stops pulling House and quickly emerges from the ground and is behind him. At this point, House has expanded and is about to release his lightning chakra. Sensing the lightning nature of the chakra, Law releases lightning chakra of his own. The lightning is released just as House's lightning approaches him. The two clash and House's lightning cancels out and Law's lightning, weaker, electrocutes him and hinders his movement. Due to some of House's legs being submerged(not up to his knees), House will have a hard time countering and the lightning just makes it even harder for him to move. Law then jumps slightly off of the ground and launches out a stream of wind that hits House in the head, slightly disorienting him and launching Law back into Long range*

(Raiton: Chidori Nagashi) - Lightning Release: One Thousand Birds Current
Rank: A
Type: Offense/Defence
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: This jutsu allows the user to generate non-focused electrically charged chakra from their body. Because the electricity isn't focused, it doesn't kill on contact, instead it only paralyzes. The lightning can be channelled through metal objects, as well as spread out into the air or ground.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
 

House

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You forgot to post the underground fish technique since you had to use it to emerge from the ground. and why would you emerge right next to me? o.o I can clearly see you and take advantage of that.
-----

*Since your hand never disappeared from the ground and you're emerging, I was hoping for you to disappear into the grounds but you're emerging so I won't use my lightning. As you're emerging from the grounds I keep an eye on your hand and as you're growing out, I use my right leg to knock you out as soon as your head is out from the ground.*

( Bubun Ashi Baika no Jutsu ) - Partial Leg Multi-Size Technique
Rank: C
Type: Attack
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user using the Partial-multize technique will increase the size of their leg and then kick the opponent sending them flying.
Note: Can only be used by members of the Akimichi Clan.

House: Erm... I don't know what to say o.o
 
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Punk Hazard

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Because you would have used your Raiton and it would have struck me while I was underground if I tried to move. Give me some credit, House xD

*Due to his sensory, he can feel the chakra in House's foot fluxing in the same way it did when he expanded his body. Due to the knowing the Akimichi is specialized in attacking with their expanded bodies, Law speculates that House will hit him with his foot. As he emerges, he hardens his head. The kick connects and knocks him out of the ground and into mid range, but due to the armor, he takes no damage. House's foot however, would be injured due to hardness of Law's jead. As Law is launched out, he lands on his feet.*

Doton: Domu) – Earth Release: Earth Spear Technique
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A (+10 to physical attacks)
Description: After performing the Snake hand seal the user will channel their chakra throughout their entire body, which then hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user’s skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. But this technique when activated leaves the user vulnerable to lightning based techniques.
 

House

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I'm kicking downwards since you're in the ground. How am I kicking upwards to knock you out in the air? I kicked you as soon as your head emerged. I just had to look when your head emerges from the ground and kick. The fish technique takes a second or two but my kick into your face takes less then that. o.o I didn't expand again, my expansion lasts for two turns. I just used the technique for technical purposes. However, the earth spear technique might had just saved you and all I did is stomp you into the ground deeper. You weren't successful in emerging from the ground since you turned your body steel like quality in order to save yourself.

------------------------

House: Are you kidding me ._.

*As soon as you deflected my kick with your iron armor, I became even bigger at a very fast rate and I keep on stomping on your body and I bend down and start punching it at a very fast rate, breaking your body into millions of pieces.*

(Chou Baika No Jutsu) - Super Multi-size Tehnique
Rank: A
Type: Supplementary
Range: Short-MId
Chakra Cost: 30
Damage Points: N/A (+ 16 damage to taijutsu moves)
Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief. The attack method depends on the situation and the user’s inventiveness, but massive punches, kicks and body slamming is common. However, the abnormally extreme physical change also places a large burden on the user’s body. The clothes of the user also expand along with the body. When Chōji first used this technique.This juts lasts for 3 turns.
NOTEnly Akimichi Clan members can use this jutsu.

This is how big I am -->
 

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*As Law is pushed down from the kick, he feels House's chakra act in the same way, except throughout his entire body. Law then uses the momentum of being pushed down to his advantage. He uses his chakra to travel deeper than House's fists can reach. As House is punching the ground, Law comes out in long range in the forest and looks at him.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

"Look at this behemoth. I can feel the ground shaking from over here. I got to take advantage of him not noticing me over here."

*Law then gathers up his chakra and creates a large swamp directly under House. Due to punching the ground, his fists are caught and due to his large size, he is trapped in the Swamp easily.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
 
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House

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*As Law is pushed down from the kick, he feels House's chakra act in the same way, except throughout his entire body. Law then uses the momentum of being pushed down to his advantage. He uses his chakra to travel deeper than House's fists can reach. As House is punching the ground, Law comes out in long range in the forest and looks at him.*

(Doton: Dochū Eigyo no Jutsu) - Earth Release: Underground Projection Fish Technique
Rank: C
Type: Defence/Supplementary
Range: Short/Long
Chakra Cost: 15
Damage Points: N/A
Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.

"Look at this behemoth. I can feel the ground shaking from over here. I got to take advantage of him not noticing me over here."

*Law then gathers up his chakra and creates a large swamp directly under House. Due to punching the ground, his fists are caught and due to his large size, he is trapped in the Swamp easily.*

(Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

You can't just merge with the ground while I'm punching and stomping the life out of you. o_O You're dead.
 
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