[Mission] Fodderizing Gecko (Again and Again)

Cursed Prince

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  • Everything's allowed boy
  • Terrain: Plain grass with some water on the side
  • Stein
  • You go first
  • Oh, and you suck .-.
You are way below my level though :/
*Lowers level*
It counts now U_U
-insert more trash talk-

Now lets get this show on the road :hyper:
 

Gèckö

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left in sig:|



I passively activate my sharingan. Shortly after I materialize an egg shaped ball of lightning and throw it at you. As the grenade travels at you I release a powerful stream, of water at you. (The grenade would hit you before the bullet)

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Raiton: Dageki Tekidan)- Lightning Style: Shock Grenades
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:The user smashes his/her hands together creating lightning chakra. The user then concentrates it in the middle of his/her hand, the size vary depending how much chakra you put in it. The user then can throw it, the grenade when fully charged creates a 10 meter lightning explosion.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

Cursed Prince

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I passively activate my sharingan. Shortly after I materialize an egg shaped ball of lightning and throw it at you. As the grenade travels at you I release a powerful stream, of water at you. (The grenade would hit you before the bullet)

(Doujutsu: Sharingan) Eye Technique: Copy Wheel Eye
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.

(Raiton: Dageki Tekidan)- Lightning Style: Shock Grenades
Type:Attack
Rank:A
RangeShort-Long
Chakra Cost:30
Damage Points:60
Description:The user smashes his/her hands together creating lightning chakra. The user then concentrates it in the middle of his/her hand, the size vary depending how much chakra you put in it. The user then can throw it, the grenade when fully charged creates a 10 meter lightning explosion.

(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
As Stein see's all the shit happening. He performs 2 handseals and releases a crushing wind sphere, taking care of the lightning and weakening the water to A rank. He then slams hand on ground, making multiple walls, protecting him from fodder water. Then stomps ground, makes fire pop out underneath you
(Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
Rank: S
Type: Attack
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth

Doton: Tajū Doryūheki ) - Doton: Multiple Mudwall Technique
Rank: A
Type: Supplementary, Defence
Range: Short
Chakra cost: 30
Damage points: N/A
Description: Like the parent technique, it creates a reinforced wall of earth to be used as a defensive mechanism. However, the technique works in a different manner. Using a pre-existing source of earth, it allows the user to create multiple walls of earth, further fortifying their defense instead of forming a single wall, by slamming his hands on the ground.

( Katon: Gōka Honoo no Hashira Jutsu ) - Fire Release: Great Fire Flame Pillars Technique
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.
Laziness ftw Zzz
 

Gèckö

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Enough Spam!



As my water begins to collide with what seems to be walls of chakra i break off the flow of chakra from my mouth. As I do this I notice chakra traveling beneath me. I quickly slap my palm to the ground petrifying the ground before the chakra emerges. My hand still on the ground i distill my chakra throughout the ground causing 3 massive pillars of earth to emerge from the ground impaling you from behind. As the jagged rocks impale you, I stomp my foot causing a small section of earth to emerge beneath my left foot in which i plan on the section of earth and push off of shooting my body at you like a rocket.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
 

Cursed Prince

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Enough Spam!



As my water begins to collide with what seems to be walls of chakra i break off the flow of chakra from my mouth. As I do this I notice chakra traveling beneath me. I quickly slap my palm to the ground petrifying the ground before the chakra emerges. My hand still on the ground i distill my chakra throughout the ground causing 3 massive pillars of earth to emerge from the ground impaling you from behind. As the jagged rocks impale you, I stomp my foot causing a small section of earth to emerge beneath my left foot in which i plan on the section of earth and push off of shooting my body at you like a rocket.

(Doton: Kajūgan no Jutsu): Earth Style: Added Weight Rock Technique
Rank: A
Type: Offensive/Defensive
Range: short
Chakra cost: 30
Damage points: 60
Description: By performing the snake hand seal the user will use this technique to petrify whatever or whoever is touching them, causing the object in question to start to crumble. Due to essentially being turned to stone, the affected target considerably increases in weight. The afflicted person or object of this techniques effects increases their power by +10 to techniques but reduces their speed.
Note: The target stays petrified for 1 turn.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth
Steins see's that somehow, the man stopped from killing him. This was far from expected. In Stein's eyes, he just became a valuable subject. Hed make sure to keep to preserve his body if possible. This was however not the time to think about this. A rubling sound was heard underneath him. Wasting no time, he thrusts his hand backwards, releasing a large amount of wind chakra behind him, propelling him forward at a relatively fast speed. While propelling forward he forms a single handseal, and expels 3 large dragon-head fireballs, heading at you at tremendous speeds, especially considering that you would be propelling towards me
(Fūton: Senpūken) - Wind Style: Hurricane Fist
Rank: B
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user delievers a punch that releases a giant, adaptable whirlwind.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles
 

Gèckö

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As we both fly towards each other i notice and recognize the hand seal your perform. (3t) Quickly i materialize a small orb of water within my right hand. By focusing more chakra to the orb i cause 3 streams of water to sprout from the or colliding with the three balls of fire coming at me. As the water and fire collides a thick steam is formed between us. Using the cloud of steam to my advantage, i fling my left arm downward causing my body to flip leaving my legs outward. I then collapse my left knee and extend my right leg while balancing my upper body. A moment passes and i should connect to your face with a dynamic entry.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
 

Cursed Prince

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As we both fly towards each other i notice and recognize the hand seal your perform. (3t) Quickly i materialize a small orb of water within my right hand. By focusing more chakra to the orb i cause 3 streams of water to sprout from the or colliding with the three balls of fire coming at me. As the water and fire collides a thick steam is formed between us. Using the cloud of steam to my advantage, i fling my left arm downward causing my body to flip leaving my legs outward. I then collapse my left knee and extend my right leg while balancing my upper body. A moment passes and i should connect to your face with a dynamic entry.

( Suiton: Shizuka Yari ) - Water Release: Droplet Spear
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: Using their skills with water release, the user creates an orb of water in their hand which they can then release in the form of multiple spearing streams, that they can use to attack their enemy from multiple directions or in spirals.

(Dainamikku Entori) - Dynamic Entry
Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponents face.
This ends here Lol


As the thick amount of steam is created from the clash of Steins's fire and your water attack, Stein takes this as his own oppurtunity to attack. He quickly unsheaths his katana and qields it with both hands having a firm grip on the handle. Hearing you coming with enhanced reflexes and skills, he delivers a swift and fast diagonal (/) strike in your direction, since you were flying towards him attempting a kick, the unprotected side of your body would be left wide open for a slash that cuts you directly in half.
muwahahaha

Kenjutsu: Kendō | Sword Arts: Way of the Sword
Type: Offensive/Supplementary/Defensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: Kendo is one of the most basic styles of kenjutsu. Even those not trained in kendo unknowingly use it. It is basically fighting with a sword while having both hands gripped on the handle. As said, very basic. This is only special, when in use by a kenjutsu master and specialist. Those with specialties in kenjutsu would normally only grip their sword with one hand when using their sword, as one hand is more than enough to overwhelm a normal opponent. However, when using Kendo, they will not only grip their sword with both hands, but will also flow an excessive amount of chakra into the blade of the sword. The chakra flowed through the sword is thin concentrated, translating into destructive and cutting power. With one slice, they can easily slice an opponents body straight through the middle with ease. It posseses enough power to shatter Earth Jutsu of the same rank, and will easy slice through a defence.
~Only usable by bio's that have a specialty in kenjutsu.
~Can only be used 4 times per conflict
 
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