Endo: Begins practicing his great fireball jutsu, he creates two clones to practices against and gain more experience in evasive maneuvers vicariously through them.
Endo: quickly Body Flicker's to a branch in a nearby tree, where he uses his Fire release Phoenix Sage Fire technique sending a volley of fireballs at his clone who dodges most of them, except the one hiding the original Endo's three bladed kunai which catches the clone unawares and he poofs. "well it seems my clones are beginning to get allot smarter"
I think konoha is under attack right now not sure though
(Umari bites his thumb and then pulls out one of his small scrolls. as the scroll opens Umari smears his bloody thumb across it. and summons The Staff of the Elder. He then performs his jutsu)
Umari: Staff of the Elder!
Staff of the Elder:
Type: Space Time
Rank: Forbidden
Rang: Close-Long
Detail: Made from the wood of the trees from Gurētoerudātsurī, the Staff of the Elder is a legendary weapon. It enhances the user's jutsu making them stronger and effects persist longer. Hidden at the base of the staff is the hidden Talon of the Elder. The dagger portion contains a complex Uzumaki seal that was given to Umari by Yukimora, before he died. Umari placed the seal on the dagger's hilt which gives the dagger the ability to cut an opening through space allowing Umari to warp to The Sun Realm. Note: the dagger can be be used in conjunction with the seal created by the Iyashino Gādiansākuru (Guardian Circle of Healing) jutsu to teleport to others immediately or teleport them to Umari.
(Umari, rushes flies with great speed in front of the TBB. A secret compartment open from the lower half of the staff and Umari pulls it out and slashes vertically in front of the TBB. The TBB is teleported to the Sun Realm where it explodes!)
(Umari bites his thumb and then pulls out one of his small scrolls. as the scroll opens Umari smears his bloody thumb across it. and summons The Staff of the Elder. He then performs his jutsu)
Umari: Staff of the Elder!
Staff of the Elder:
Type: Space Time
Rank: Forbidden
Rang: Close-Long
Detail: Made from the wood of the trees from Gurētoerudātsurī, the Staff of the Elder is a legendary weapon. It enhances the user's jutsu making them stronger and effects persist longer. Hidden at the base of the staff is the hidden Talon of the Elder. The dagger portion contains a complex Uzumaki seal that was given to Umari by Yukimora, before he died. Umari placed the seal on the dagger's hilt which gives the dagger the ability to cut an opening through space allowing Umari to warp to The Sun Realm. Note: the dagger can be be used in conjunction with the seal created by the Iyashino Gādiansākuru (Guardian Circle of Healing) jutsu to teleport to others immediately or teleport them to Umari.
(Umari, rushes flies with great speed in front of the TBB. A secret compartment open from the lower half of the staff and Umari pulls it out and slashes vertically in front of the TBB. The TBB is teleported to the Sun Realm where it explodes!)
Mikami:*struggles to get free*Damn*Activates Amaterasu on L once he loosens his grip Mikami jumps away about 10 meters away from Tobirama and L then Deactivates the flames*This will not do,I need to retreat.
(Umari shakes his wings and the area begins to fill with a golden dust. Umari then flies to the ground where Azul steps in front of Umari. Umari engages Azul in Owl Kun Do.The 2nd sun orb flies directly toward Azul.)
(Azul, activating the Sharingan, attempts to avoid Umari's mid level kick but is blown away when the attack extends and makes contact with his head which send him crashing into the western wall 10 meters away. Umari fires the Second Orb At Hakudoshi.)
FUKUROU SAKKAKU JAMA ( Owl Illusion Jammer)
Rank: S
Type: Supplementary/Genjutsu
Details: In Sage Mode, the ninja shacks his/her body to emit the buildup of gold leaf dust stored in his/her small underlay feathers during training at Gurētoerudātsurī. The dust is activated when the Sage’s chakra flow is disrupted by being placed in under genjutsu. The dust is inhaled while you are under genjutsu which carries nature chakra into your chakra flow returning it to normal and dispelling the genjutsu. When those who have not revieved owl sage training inhale it, the nature chakra is released into their brain causing terrible nightmarish hallucinations.(note this jutsu must be deployed before a genjutsu is cast otherwise it won’t work) the gold dust remains on the battlefield for 5 posts unless the opponent blows it away or burns it with a A Rank wind or fire jutsu.
Note:At Sage Mode Level 2 the gold leaf dust is permiated with nature chakra making it more durable extending its duration to 10 posts. S-rank or higher wind or fire jutsu is needed to burn or blow away the dust.
UINDOKORA (WIND CALLER)
Rank: A
Type: Supplementary
Chakra: 40
Range: Short-Mid
Damage: 60
Details: Using nature chakra a great gust of wind is called forth to lift you up in the air. You then use your wings to achieve flight. (this technique lasts for 5 posts and is used in tandem with other senjutsu)
FUKUROU-SAIKURON KIKKU (Owl Cyclone Kick)
Rank: A
Type: Attack
Range:Short-Mid
Chakra: 40
Damage: 60
Details: After performing UINDOKORA, the sage gathers wind around his feet while in mid flight and drop kicks the opponent with such force that an explosion of wind is discharged knocking the opponent and those within a 2 meter radius over and causing moderate damage.
Taiyobushin no Jutsu-Sun Clone
Rank: S
Type: Supplementary/Defensive
Range: close
Chakra: 80
Damage: 100
Detail: The pinnicle of Shadow clone jutsu, the sun clone is comprised entirely of Nature chakra in the form of sunlight. The sun clone posseses no offensive jutsu, but specializes in Support and healing jutsu. Their only offensive capability comes from when they are destroyed in which case they explode in a flash of sunlight causing great damage to anything within a 15 meter radius. All Sun clones can perform Umari's Iyashino Gādiansākuru (Guardian Circle of Healing) jutsu)
Owl Sage Mode Lv2 : Taiyō no Kami- Deity of the Sun
Rank: Forbidden
Type: Supplementary
Chakra: 20 Per Post(Lasts for 10 posts)
Detail: By expelling a large amount of Senjutsu, Umari’s physique and gear is changed to reflect the amount of power at his command. A 2nd set of wings protrude from his back bringing the total wings to 4. In this form, Umari constantly emits an aura of warm light that causes Yang Release. All taijutsu used against Umari causes 20 points of burn damage to the opponent upon contact. In this state Umari wounds heal rapidly and he receives 50 points of health per post.
Kamigami no Ikari (Wrath of the Gods)
Rank: S
Type: Offensive
Range: Short-Long
Chakra: 80
Damage: 100(up to 600 points od damage if all 6 orbs hit the same target)
Detail: Utilizing Taiyo no Kami’s large nature chakra reserves, Umari places his hands in front of him and focuses his chakra into a small bright white ball of chakra. The orb can t then be split up to a maximum splits 6 seperate sun orbs. The orbs' power gives off a Yang release which causes the ground beneath him to sprout trees, grass, and plants instantaneously. Once the sphere is condensed, Umari lifts 1 above his head where it grows in size. It appears to Umari’s opponents as if he is holding a small sun. When Umari Launches it anything within its radius is repelled and forced to the ground. Upon impact with a target, the sphere is detonated causing a massive and devastating explosion within a 500 meter radius. A huge crater is left where it explodes. The orbs las for 3 posts.
Note: The technique is usable only once per fight. Space Time jutsu is rendered useless and is negated by the spheres gravitational pressure though space time barriers designed to teleport large attacks can still teleport it away. Umari will be limited to A-Ranks in the next turn during Kamigami no Ikari’s use and for 3 posts after.
(Umari shakes his wings and the area begins to fill with a golden dust. Umari then flies to the ground where Azul steps in front of Umari. Umari engages Azul in Owl Kun Do.The 2nd sun orb flies directly toward Azul.)
(Azul, activating the Sharingan, attempts to avoid Umari's mid level kick but is blown away when the attack extends and makes contact with his head which send him crashing into the western wall 10 meters away. Umari fires the Second Orb At Hakudoshi.)
FUKUROU SAKKAKU JAMA ( Owl Illusion Jammer)
Rank: S
Type: Supplementary/Genjutsu
Details: In Sage Mode, the ninja shacks his/her body to emit the buildup of gold leaf dust stored in his/her small underlay feathers during training at Gurētoerudātsurī. The dust is activated when the Sage’s chakra flow is disrupted by being placed in under genjutsu. The dust is inhaled while you are under genjutsu which carries nature chakra into your chakra flow returning it to normal and dispelling the genjutsu. When those who have not revieved owl sage training inhale it, the nature chakra is released into their brain causing terrible nightmarish hallucinations.(note this jutsu must be deployed before a genjutsu is cast otherwise it won’t work) the gold dust remains on the battlefield for 5 posts unless the opponent blows it away or burns it with a A Rank wind or fire jutsu.
Note:At Sage Mode Level 2 the gold leaf dust is permiated with nature chakra making it more durable extending its duration to 10 posts. S-rank or higher wind or fire jutsu is needed to burn or blow away the dust.
UINDOKORA (WIND CALLER)
Rank: A
Type: Supplementary
Chakra: 40
Range: Short-Mid
Damage: 60
Details: Using nature chakra a great gust of wind is called forth to lift you up in the air. You then use your wings to achieve flight. (this technique lasts for 5 posts and is used in tandem with other senjutsu)
FUKUROU-SAIKURON KIKKU (Owl Cyclone Kick)
Rank: A
Type: Attack
Range:Short-Mid
Chakra: 40
Damage: 60
Details: After performing UINDOKORA, the sage gathers wind around his feet while in mid flight and drop kicks the opponent with such force that an explosion of wind is discharged knocking the opponent and those within a 2 meter radius over and causing moderate damage.
Taiyobushin no Jutsu-Sun Clone
Rank: S
Type: Supplementary/Defensive
Range: close
Chakra: 80
Damage: 100
Detail: The pinnicle of Shadow clone jutsu, the sun clone is comprised entirely of Nature chakra in the form of sunlight. The sun clone posseses no offensive jutsu, but specializes in Support and healing jutsu. Their only offensive capability comes from when they are destroyed in which case they explode in a flash of sunlight causing great damage to anything within a 15 meter radius. All Sun clones can perform Umari's Iyashino Gādiansākuru (Guardian Circle of Healing) jutsu)
Hakudoshi: This should prove quite fun HAHAHAHAHHAHAHA *as he's laughing the susanoo grows and prefects itself using a shield susanoo defelcts the orb then then Susanoo slashes at Umari*
Hakudoshi: This should prove quite fun HAHAHAHAHHAHAHA *as he's laughing the susanoo grows and prefects itself using a shield susanoo defelcts the orb then then Susanoo slashes at Umari*
(Umari uses his quick flight speed to narrowly evade the swing of the Susanoo as the 2nd Sun Orb explodes against the Susanoo shield Destroying it completely. Umari flies directly into the sunburst and lands right on Susanoo's sword arm. He places his hand on his arm and performs the Boar-Dragon handseal.)
Umari: TAIYO BURENDO( Sun Brand)
Rank: S
Type: Supplementary/offensive
Range:Close
Damage: 20 per post(Up to 5 posts)
Detail: Umari places a seal resembling a sun on the target. this seal contains a large portion of Nature chakra that can be used in a number of ways. used offensively, the seal will release the nature chakra into the targets body contamiating it over time by injecting sun chakra into their bloodstream bringing it to a boil. Supplementary wise, the nature chakra inside the seal can be used as a marker in conjunctiong with other jutsu to offer immediate support or escape.
(Umari, jumps off of the shield and performs the Snake Handseal)
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal the user makes trees grow rapidly under the target, stabbing them and throwing them quite distantly.
(Umari Causes a giant tree to instantly sprout up underneath Hakudoshi knocking him out of susanoo)
(Umari uses his quick flight speed to narrowly evade the swing of the Susanoo as the 2nd Sun Orb explodes against the Susanoo shield. Umari flies directly into the sunburst and lands right on Susanoo's Shield. He places his hand on the shield and performs the Boar-Dragon handseal.)
Umari: TAIYO BURENDO( Sun Brand)
Rank: S
Type: Supplementary/offensive
Range:Close
Damage: 20 per post(Up to 5 posts)
Detail: Umari places a seal resembling a sun on the target. this seal contains a large portion of Nature chakra that can be used in a number of ways. used offensively, the seal will release the nature chakra into the targets body contamiating it over time by injecting sun chakra into their bloodstream bringing it to a boil. Supplementary wise, the nature chakra inside the seal can be used as a marker in conjunctiong with other jutsu to offer immediate support or escape.
(Umari, jumps off of the shield and performs the Snake Handseal)
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: After performing the Snake hand seal the user makes trees grow rapidly under the target, stabbing them and throwing them quite distantly.
(Umari Causes a giant tree to instantly sprout up underneath Hakudoshi knocking him out of susanoo)