(tatoos begin to grow around Umari and wings grow instantly. The Sun Clone in the middle of the owls disperses....A 2nd clone disperses and Umari grows a 2nd pair of wings. Bringing his total wings to 4.)
Taiyō no Kami- Deity of the Sun
Rank: Forbidden
Type: Supplementary
Chakra: 20 Per Post(Lasts for 10 posts)
Detail: By expelling a large amount of Senjutsu, Umari’s physique and gear is changed to reflect the amount of power at his command. A 2nd set of wings protrude from his back bringing the total wings to 4. In this form, Umari constantly emits an aura of warm light that causes Yang Release. All taijutsu used against Umari causes 20 points of burn damage to the opponent upon contact. In this state Umari wounds heal rapidly and he receives 50 points of health per post.
Iyashino Gādiansākuru (Guardian Circle of Healing)
Rank: Forbidden
Type:Supplementary
Range: Short
Chakra:150
Detail: While Taiyo no Kami is active, Umari channels nature chakra into his hands. The chakra creates a sun seal on the back of his hands. Anyone who is touched by Umari receive a small bright glowing tattoo that contains a portion of his chakra that continuously replenishes 200 points of health. The Seal last for 5 posts before it is automatically dispersed.
Note: those who possess the seal tattoo are immune to all genjutsu for as long as the seal is active but are only able to use up to A rank jutsu.
Taiyō no senchineru (Sentinel of the Sun)
Rank: Forbidden
Type: Supplementary
Range:Short-Long
Chakra: 200
Detail: While Taiyo no Kami is active, Umari slams his Taiyo Staff into the ground creating a barrier seal that can be used to protect himself personally or it can be extended up to a 200 meters radius. The seal surrounds Umari and those within it with a large barrier of impenetrable light that protects negates all Ninjutsu for 3 posts.
Note: While Taiyō no senchineru is active Umari cannot move nor perform any additional jutsu until its effects end. If any allies possess an active Iyahino Gadiansakuru Seal, they are able to move in and out of the senchineru barrier(sentinel barrier) at will but are only able to use up to A rank jutsu until the seal on them ends.
Kamigami no Ikari (Wrath of the Gods)
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra: 150
Damage: 180
Detail: Utilizing Taiyo no Kami’s large nature chakra reserves, Umari places his hands in front of him and focuses his chakra into a small bright white ball of chakra. The orb can t then be split up to a maximum splits 6 seperate sun orbs. The orbs' power gives off a Yang release which causes the ground beneath him to sprout trees, grass, and plants instantaneously. Once the sphere is condensed, Umari lifts 1 above his head where it grows in size. It appears to Umari’s opponents as if he is holding a small sun. When Umari Launches it anything within its radius is repelled and forced to the ground. Upon impact with a target, the sphere is detonated causing a massive and devastating explosion within a 500 meter radius. A huge crater is left where it explodes. The orbs las for 3 posts. Note: The technique is usable only once per fight. Space Time jutsu is rendered useless and is negated by the spheres gravitational pressure though space time barriers designed to teleport large attacks can still teleport it away. Umari will be limited to A-Ranks in the next turn during Kamigami no Ikari’s use and for 3 posts after.
Umari: Kamigami no Ikari (Wrath of the Gods)
(A bright orb of light appears in Umari's hand. It then splits into 3)
Umari: Okay then. Let's get this party started right!
(Umari sends one orb into the crowd of S-Class Akatsuki. it explodes eviserating 10 of them in a bright flash of sunlight)
My updated bio
Name: L
Nickname: Detective of the Bloody Mist
Gender: Male
Looks: My sig
History: My sig
Rank: Sannin-Kage level
Faction: Kirigakure (Leader of Hunter-non and Hōzuki clan)
Specialty: Jinchuriki of the Sanbi, Hōzuki clan abilities
Elemental affinity: Water, and earth
Weapon: Decapitation blade