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If there are any Naruto Ultimate Ninja Storm Fans out there I am sure you would appreciate a thread like this. Basically here are some changes I want made to the game to allow for more dynamic gameplay by adding more mechanics and adding more options. let me know what you think as I plan to turn this into a petition which will be sent to CC2 after it get some signatures, but first I need to iron out some of the details.
With the new gen games coming out you will have alot more disc space to work with, as you will be using a Blue-ray instead of a regular dvd. If you didnt know DVDs hold a max space of up to 4.7 GB, twice as much if it is a dual layer disc. BlueRays on the other hand can hold up to 50GB, twice as much if it is dual layer. So theoritically speaking CC2 can add 10x as much content in NUNS4 for the next gen console than they could in the previous gen consoles, which is huge. Ofcourse they probably couldnt make that much content in just a years time, but given the man power they have they could do alot, and since the bare basics of the game is already handled for them, story mode, layout, settings, mechanics, all they really need to do is work on tweaking things and added more function and features, below are a few that I would suggest CC2 Add.
Added Jutsu
Added Jutsu's, this is an under statement. At the current rate what I am thinking is 10- 12 jutsu's for every element type. On top of this players should be able to use 2 jutsu's within a game as oppose to the 1 we can currently use. This could be accomplished by holding down the melee button, this ofcourse removes the charged jutsu but that was too niche anyways. This ties into the next subject.
Customizable Jutsu's
This will work the following way. For instance the 2nd Hokage is a water release user, and thus he would have the ability to chose between any of the water style techniques in a pre-game selection menu to use within the game. The same thing would work for all other ninja with KKG ninja like Hashirama having less jutsu the select from, perhap 5 - 6. This ties in with the next subject.
Jutsu Type's
Just like support types there will be 3 different type of jutsu. Range jutsu which are self explanatory, close range, and then defensive. We caught a glimpse of this in NUNSG with Yamato's Wooden shell jutsu or with Yagura's tilt jutsu. These new types of jutsu will allows users the chance to strategize there techniques to better counter there opponent. If your going against someone with alot of offensive capabilities then maybe your going to want to get 2 defensive jutsu's etc.. Ofcourse defensive jutsus will work differently, having a quicker animation, requiring users to time them properly in order to makeuse of them.
Leveling
This is going to work in 2 ways. Each ninja will have a skill that can be leveled, you gain levels for a ninja by winning games with them online and some by completing story mode. Skills are as mentioned. Each skill will have 3 tiers before maxing them out. When a ninja levels up he recieves 1 skill point to level up 1 tier on the skill of his chosing.
Hand Sign Speed - This corelates to how fast the ninja you are using can cast jutsu. tier 3, the lowest tier, means that using a jutsu requires a 3 second delay while you cast signs, tier 2 requires a 2 second delay, and tier 1 requires a 1 second delay. Ofcourse the timing changes for close/long or defensive jutsu. Defensive jutsu increase in duration per tier allowing users to not need to time it as well, close range techniques go from 2 seconds, to 1 second, .5 seconds. This will add an entirely new dynamic to the game.
Speed - Ninja simply moves slightly faster, at max tier it is equal to half the bonus speed granted by a speed boost pill. This also increase recovery speed and increasing duration of air reccveries making it easier, this also increases dash speed, but not jump speed.
Jutsu Level - This is major, each of the jutsu will have 3 tiers. The first tier will signifies the jutsu will be normal. The 2nd tier makes the jutsu faster in movement, and the 3rd widens its area slightly. Lets take a water dragon or fireball for instance. At tier 2 it will move faster requiring ninja respond faster in order to dodge it and at lvl 3 it will be slightly larger
Health - Self explanatory, makes your ninja have a larger health
Chakra - Self explanatory, gives you a larger chakra supply, each tier signifies enough chakra to do 1 additional chakra dash.
Substitution - I say we bring back needing to time substitutions as that was a required skill that set lesser players apart from better players. By upgrading this the duration given to use a substitution is increased by .2 seconds each tier.
Accesibility - People will be able to remove all skills and repick them at the cost of whatever the ingame currency is. That will allow players to constantly redo recreate there ninja in order to get the best results. And adds a dynamic to the game that will make each match different, you can be using the exact same players on the exact same level, but the cetain skills you chose to max out will make each match different.
Skill points - I was thinking there should be 9 maybe 10 maximum skill points. You dont want people to be able to max everything and actually want them to pick and chose which skill is important to them. And that is going to make the game more dynamic.
Attack Speed - Currently the attack speed is conskrewed, kisame vs rock lee is an unbearable matc just because rock lee is soo fast and kisame is soo slow. Ive never seen him played online, EVER, every one should have the same base attack speed with this increasing it slightly per tier. At max speed a ninjas attack speed should be about as fast as rock lee or neji if not slightly slower.
*These are the game style changes I highly recommend so far, ofcourse you can toy around with the numbers as you please in order to balance the game to you liking. But the thing I think this really does is add a dynamic to the game that better players can capitalize on, and set themselves apart from lesser players. In NunsG mostly all the mechanics were stripped from the game, especially with the added substitution bar, and the game was just too easy. The skill cap was pretty much non existent*
Hand Sign Speed - This corelates to how fast the ninja you are using can cast jutsu. tier 3, the lowest tier, means that using a jutsu requires a 3 second delay while you cast signs, tier 2 requires a 2 second delay, and tier 1 requires a 1 second delay. Ofcourse the timing changes for close/long or defensive jutsu. Defensive jutsu increase in duration per tier allowing users to not need to time it as well, close range techniques go from 2 seconds, to 1 second, .5 seconds. This will add an entirely new dynamic to the game.
Speed - Ninja simply moves slightly faster, at max tier it is equal to half the bonus speed granted by a speed boost pill. This also increase recovery speed and increasing duration of air reccveries making it easier, this also increases dash speed, but not jump speed.
Jutsu Level - This is major, each of the jutsu will have 3 tiers. The first tier will signifies the jutsu will be normal. The 2nd tier makes the jutsu faster in movement, and the 3rd widens its area slightly. Lets take a water dragon or fireball for instance. At tier 2 it will move faster requiring ninja respond faster in order to dodge it and at lvl 3 it will be slightly larger
Health - Self explanatory, makes your ninja have a larger health
Chakra - Self explanatory, gives you a larger chakra supply, each tier signifies enough chakra to do 1 additional chakra dash.
Substitution - I say we bring back needing to time substitutions as that was a required skill that set lesser players apart from better players. By upgrading this the duration given to use a substitution is increased by .2 seconds each tier.
Accesibility - People will be able to remove all skills and repick them at the cost of whatever the ingame currency is. That will allow players to constantly redo recreate there ninja in order to get the best results. And adds a dynamic to the game that will make each match different, you can be using the exact same players on the exact same level, but the cetain skills you chose to max out will make each match different.
Skill points - I was thinking there should be 9 maybe 10 maximum skill points. You dont want people to be able to max everything and actually want them to pick and chose which skill is important to them. And that is going to make the game more dynamic.
Attack Speed - Currently the attack speed is conskrewed, kisame vs rock lee is an unbearable matc just because rock lee is soo fast and kisame is soo slow. Ive never seen him played online, EVER, every one should have the same base attack speed with this increasing it slightly per tier. At max speed a ninjas attack speed should be about as fast as rock lee or neji if not slightly slower.
*These are the game style changes I highly recommend so far, ofcourse you can toy around with the numbers as you please in order to balance the game to you liking. But the thing I think this really does is add a dynamic to the game that better players can capitalize on, and set themselves apart from lesser players. In NunsG mostly all the mechanics were stripped from the game, especially with the added substitution bar, and the game was just too easy. The skill cap was pretty much non existent*
Enviromental Damage
Fans have been asking for this for a long time and I think NUNS4 is your chance to give it to them.
Increased Character Roster
Self-explanatory, here are a few ninja that should be added to the playable roster, AO, Choujiro, 7 Ninja Swords, Edo Kages, Sound 5, Anko, Izuna, Sage Kabuto, etc.
Support specials
Up on the joystick would be the instant awakening, down on it would be some other feature. Perhaps a taunt that if performed after subbing a attack or within range of your opponent would decrease there speed and damage for a short period of time? Or what I was thinking was that it could be a support ultimate. Perhaps I am doing too much and asking too much when I say this in light of what I have already asked for, and I am ok with no getting this. But perhaps when clicking down your support performs a special move, this would either have them come down and perform there awakening jutsu, or perhaps a lvl3 jutsu that would be hard to dodge, or even for certain supports a specialty jutsu, karin for instance would come down and heal you, tsuchikage would make you move faster for 10 seconds with his super lightweight boulder technique, Itachi would give you 2 free substitutes making you disapear into a clone whenever your hit, etc...
Dynamic substitutions
This is something people have wanted for a while. Substituting is far too bland, stuffed this, scroll that. What we need is clone substitutions. When your attacked you disapear away from the attack like normal while a clone of you is left turning into either water, earth, or smoke if a shadow clone. This should also be done in semi slow motion for effect, along with specialty clones, like an ink clone for killer B, or a steam clone for Han, or a wood clone for yamato, Madara and Hashirama.
Forget about story mode
I renegged on my comment about story mode and will be removing it, I spoke out of turn when I said that.
But at the same time I DO feel that this time around CC2 should focus more on the online/battle mode and less on the story mode, they need to make improvements to the core gameplay rather than dress it up by showing alot of cutscenes and button trigger events.
But at the same time I DO feel that this time around CC2 should focus more on the online/battle mode and less on the story mode, they need to make improvements to the core gameplay rather than dress it up by showing alot of cutscenes and button trigger events.
Let me know what you guys think of it!!
AND FEEL FREE TO SUGGEST IDEAS OF YOUR OWN
AND FEEL FREE TO SUGGEST IDEAS OF YOUR OWN
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