The Ubiquitous Duel of Wills, La Belle e la Bete

Lili-Chwan

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What do you say, nice tittle eh?
Okay, you know how I roll, all out. This is a spar though, so I can use mah Isabella Uchiha bio xD
You can choose the terrain ;)
 

ZandaT

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The Reaper bar and we will have this battle in a deserted town where there are old buildings starting from mid.range and continuing on. So may I have this dance? O_O
 

Lili-Chwan

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The Reaper bar and we will have this battle in a deserted town where there are old buildings starting from mid.range and continuing on. So may I have this dance? O_O

As much as I'd love to fight you in such an awesome location, I'm fightning Scorpseh ;) Sorry
 

Scorps

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The Reaper bar and we will have this battle in a deserted town where there are old buildings starting from mid.range and continuing on. So may I have this dance? O_O

Sorry but this is a closed match.

______

Hum, Uchiha? Then Hashirama Senju on sig, water goddess on his back. He is dressed with a usual tight fitting anbu outfit but without the vest. The outfit, black, is riddled with seal markings with countless weapons and other scrolls. On his back, a hidden pocket has 3 scrolls and 5 kunais and 2 flash bombs. Covering him all up is a hooded cloak, opened in the front. You cannot see his face, only some minor hidden features through the shadows. Btw, I'll RP as Scorps. Its that much more awesome!

Location, is a middle of an abandoned temple. A simple squared section with half broken collumns and some broken statues but with a large arena, long range to all sides, in the middle. No water source. Raining only a bit but mid day with good lighting conditions. We face each other in mid range. A small dramatic breeze moves my cloak and your hair.

_____

[video=youtube;B35SMfHN5f8]http://www.youtube.com/watch?v=B35SMfHN5f8[/video]

Entering the field I do not look into your eyes but being a Taijutsu master, I can still react only by focusing on your body level beneath your cheeks. This doesn't mean I don't see the bigger picture (meaning all that is in front of me), it simply means that I don't lock into a direct eye contact with you, preventing your use of eye contact Genjutsu.

It appears the day has come... Lili-chwan!
 
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Lili-Chwan

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Scorpseh... I love the puppet look on you... Very... avant-garde... And oh, the hair... As womanly as ever.

Isabella sits atop a large and corrupted statue of Izanami. My red hair falls in drapes over my shoulder and back, and my crimson kimono descends around the shoulder's of the statue, like a hairs of blood surrounding the fungal-broken sculpture. In a swift motion, I un-robe the kimono, revealing a tight-fitting black-silk pants and shirt, with a leather vest and belt. The utility pouches sit at either hip, and my Fugu sits horizontal at my back. I take 2 senbons and curl up my hair in a bun, leaving only a few locks of fiery bloody hair framing my cream-white face, pinning the bun with the needles in a cross, as I walk towards the center of the temple to meet you.

I stop at Mid-range.

Should we shake on it? For good luck

I say, as I extend my hand, with long nails like claws, painted blood.
 

Scorps

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Scorpseh... I love the puppet look on you... Very... avant-garde... And oh, the hair... As womanly as ever.

Isabella sits atop a large and corrupted statue of Izanami. My red hair falls in drapes over my shoulder and back, and my crimson kimono descends around the shoulder's of the statue, like a hairs of blood surrounding the fungal-broken sculpture. In a swift motion, I un-robe the kimono, revealing a tight-fitting black-silk pants and shirt, with a leather vest and belt. The utility pouches sit at either hip, and my Fugu sits horizontal at my back. I take 2 senbons and curl up my hair in a bun, leaving only a few locks of fiery bloody hair framing my cream-white face, pinning the bun with the needles in a cross, as I walk towards the center of the temple to meet you.

I stop at Mid-range.

Should we shake on it? For good luck

I say, as I extend my hand, with long nails like claws, painted blood.

Your shoulders...you're manlier than last time. Been hitting the steroids again? Your chest is flatter as well...

Noticing the extended hand...

Want me to kill you with a simple handshake? How do you prefer? Crushed by Chakra enhanced strenght? decayed by touch of nephilin? sealed by a compression seal? Or...I know... shocked by deceiving porcupine? I'm not the seven scaled boy... I won't make the mistake of trusting you one bit...You taught me that much...

I bite my thumb and unleash a blazing set of hand seals clapping my hands in the end. To my left, Shiroi is summned, to my right, Kuroi. Both don't say a word as they are summoned at the same time and blaze forth at amazing speeds towards you, one faster than you, the other one stronger.

Panda Kuchiyose no Jutsu: Shiroi | Panda Summoning Technique: White
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Kuroi is in play)
Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range S-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed slightly above that of a Sage Rank Strong Fist Master.She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu. Like all Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Kuroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn.

Panda Kuchiyose no Jutsu: Kuroi | Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated S-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with a raw strength which makes him capable of incredible feets of strenght and competing with much larger summons, producing even small craters with his kicks and leveling rocks with his punches. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus. Like all Pandas, he can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn

Quickly after, without a pause, a second string of handseals is done, slamming the ground in my left in the end. A panda of rock rises, filled with kanji inscriptions.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication

Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

This is not your run of the mill basic fight, Lili-sensei. This is the end result of all those whip lashes you gave me on our training... I was but a child of this RP and you tortured me with water...you left me virtually dead to the world... I shall take my revenge on your masculine hairy body!

 
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Lili-Chwan

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Your shoulders...you're manlier than last time. Been hitting the steroids again? Your chest is flatter as well...

Noticing the extended hand...

Want me to kill you with a simple handshake? How do you prefer? Crushed by Chakra enhanced strenght? decayed by touch of nephilin? sealed by a compression seal? Or...I know... shocked by deceiving porcupine? I'm not the seven scaled boy... I won't make the mistake of trusting you one bit...You taught me that much...

I bite my thumb and unleash a blazing set of hand seals clapping my hands in the end. To my left, Shiroi is summned, to my right, Kuroi. Both don't say a word as they are summoned at the same time and blaze forth at amazing speeds towards you, one faster than you, the other one stronger.

Panda Kuchiyose no Jutsu: Shiroi | Panda Summoning Technique: White
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Kuroi is in play)
Description: White is a giant panda slightly smaller than the average giant panda (standing she's about 1.8meters tall) but her color is mainly white with the exception of two black circles around her eyes, her black tail and paws and the Kanji for Balance on her forehead. She can produce a shockwave of earth chakra that produces a short to long range S-Rank “Tsunami” of earth 120º in front of her once per turn (counts as one of the users 3 moves) and she can feel anyone standing on the ground or beneath it around her up to long range which can only be used 3 times and counts towards the users three per turn useage. She is a strong taijutsu warrior that can fight while standing upright on her hind legs, with a speed slightly above that of a Sage Rank Strong Fist Master.She has a very outspoken and loud personality that highly contrasts her pure angelic looks. If her brother Kuroi is in play, they both receive a +10 damage bonus to all their jutsu. Like all Pandas, she can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Kuroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn.

Panda Kuchiyose no Jutsu: Kuroi | Panda Summoning Technique: Black
Rank: S-Rank
Type: Attack/Defense
Range: Short
Chakra: 40
Damage: 80 (+10 if Shiroi is in play)
Description:
Kuroi is a Giant Panda that's slightly larger than the normal Giant Panda (about 3 meters high when standing up), but differs in his color: he's mainly black with the exception of two white circles around his eyes, his white tail and paws as well as the Kanji for Equilibrium visible on his forehead fur also in white. He can exhale a hot, dense, concentrated S-Rank short to long range fire stream from his mouth once per turn (counts as one of the users 3 moves) and is immune to fire up to B-Rank. He's a strong taijutsu warrior that can fight and move upright in his hind legs like a human, with a raw strength which makes him capable of incredible feets of strenght and competing with much larger summons, producing even small craters with his kicks and leveling rocks with his punches. He has quite a shy demeanor for such a big, menacing body. If his sister Shiroi is in play, they both receive a +10 damage bonus. Like all Pandas, he can use Lazy Fist and Strong Fist as high as the user can (exception of EIG).

Note: must have signed Panda Contract (requires contract tattoo) and have permission from Scorps
Note2: can't be summoned with another panda except if its Shiroi
Note3: can only be summoned once per battle
Note4: can only stay in play 4 turns
Note5: to have both Kuroi and Shiroi in play, once must summon them both in the same turn. In this case, the user is limited to S-Rank and below for the following turn

Quickly after, without a pause, a second string of handseals is done, slamming the ground in my left in the end. A panda of rock rises, filled with kanji inscriptions.

Fuuinjutsu: Nehan Jomei | Sealing Arts: Nirvana's Excommunication

Type: Supplementary/Offensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
An ancient sealing technique that is designed to weaken one's enemy. The user does 2 hand seals (Ram+Dog) and slams the ground with his palm. Upon contact a sealing formula spreads, covering a circle about 2 meters wide with the kanjis for "From your power I grow; With your power, I win" and a human sized Panda made of the ground (rock, earth, mud, water, snow, basically the material from which the ground were its used is made of) rises, covered in the sealing formulas. The seal has the unique ability to absorb small amounts of any chakra present on the field and siphoning it into itself (exception made for the users chakra). The seal absorbs any chakra that is released into the field, regardless of any other properties but only in small amounts. Because of this, the effect of the seal is, while its active, to decrease the power of enemy techniques by absorbing chakra from them into itself. However, the seal isn't infinite. When it reaches its limit, the stored chakra in the Panda makes it collapse upon itself into nothing.

Abilities:
-Reduces the enemy ninjutsu by 1 rank while active

Restrictions:
-Can only be used twice
-User can't use any other Fuuinjutsu technique for 2 turns
-If the user attempts to mold a Forbidden Rank technique, the seal is dispersed due to the disturbance of the high amount of chakra being focused by the user
-Stays active for 4 turns
-Can only be taught by Scorps

This is not your run of the mill basic fight, Lili-sensei. This is the end result of all those whip lashes you gave me on our training... I was but a child of this RP and you tortured me with water...you left me virtually dead to the world... I shall take my revenge on your masculine hairy body!


I retract my hand.

And most of all, it's the slime isn't it... I can tell by the smell.

As soon as you slap your hands on the ground, to summon both pandas, I make 2 handseals, casting:

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
*Genjutsu Masters Hideout Social Group*

Catching the three of you in a single genjutsu, where immediately everything starts spinning. As the ground flees from under your panda's feet, their run comes to an halt, dooming them to an ugly fall, heavy with their heads slamming on the ground. Your last technique is interrupted as you fall drunken as well, your fall not as violent as your teddies, but a fall nonetheless, giving me time to link 4 handseals, almost as if I never stopped making handseals from the first technique, in a rush of speed.

(Meromeroton: Shinpyou Chihou) Perfume Release: Ivy's Dementia
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: With 4 handseals, the user creates up to 3 long arrows made of a purple-ish perfume, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
*Lasts 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
*Can only be used 3 times*
*Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*

From my hand, a single large arrow shoots towards you. It is aimed at you, but ss the arrow passes through your babies, they fall under it's spell. exploding into a burst of perfume near you. The alcohol in the perfume would burn your eyes and tongue, and severely hurt you, yet, I make another 2 handseals, using:

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

Igniting the arrow. Hot, the perfume spreads the scent even further, and, like a blast of napalm, when it disperses, it coats you in an ever-lasting sea of fire, hotter than flames.
 

Scorps

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I retract my hand.

And most of all, it's the slime isn't it... I can tell by the smell.

As soon as you slap your hands on the ground, to summon both pandas, I make 2 handseals, casting:

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
*Genjutsu Masters Hideout Social Group*

Catching the three of you in a single genjutsu, where immediately everything starts spinning. As the ground flees from under your panda's feet, their run comes to an halt, dooming them to an ugly fall, heavy with their heads slamming on the ground. Your last technique is interrupted as you fall drunken as well, your fall not as violent as your teddies, but a fall nonetheless, giving me time to link 4 handseals, almost as if I never stopped making handseals from the first technique, in a rush of speed.

(Meromeroton: Shinpyou Chihou) Perfume Release: Ivy's Dementia
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: With 4 handseals, the user creates up to 3 long arrows made of a purple-ish perfume, which she can then shoot up to long range. Once they hit something solid, instead of piercing through, they will spread their scent up to 20 meters, whereas in arrow form the scent only reaches 5. Although imperceptible for humans, the scent will cause the animals to feel hostility towards their owners/summoners/allies, putting them in a state of confusion and anger, and making them attack, while at the same time creating a sense of familiarity and friendship towards the user. An underlying genjutsu will enhance the physiological reaction by showing the user in a form of a parent or a an object of affection, needing to be protected and the opponent as a form of adversity, food, etc.
*Lasts 3 turns, causing the affected animals to fall deeper in dementia until they force themselves to vanish*
*Can only be used 3 times*
*Does not affect allied summons, as the genjutsu will counter the effects of the perfume, but will make the summons slightly less wary, fast or powerful*

From my hand, a single large arrow shoots towards you. It is aimed at you, but ss the arrow passes through your babies, they fall under it's spell. exploding into a burst of perfume near you. The alcohol in the perfume would burn your eyes and tongue, and severely hurt you, yet, I make another 2 handseals, using:

Katon: Tanshin No Atsui Hai | Fire Release: The Lonesome Ember
Type: Offensive/Supplementary/Defensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: N/A (20 if clothes ignite, +20 when used with a Fuuton Jutsu)
Description:
User does 2 hand seals (Ram+Tiger) and focuses his fire chakra into a specific spot on the enemies clothes igniting them in a small cinder that creates smoke. This produces a small cinder spot that erupts in small flames. Its main purpose is to distract and confuse the enemy. However, if the enemy fails to put out the ignited spot it will eventually start to consume the clothes and create small open flames that will slightly burn him. This technique can also be used on paper or other easily flammable materials or to ignite a Fuuton jutsu.

Note: The ignited spot can easily be put out by taping it with an open palm or with a little water.
Note2: Enemy has to put out the ignited spot in the turn its used or in the next turn it will ignite the rest of his clothes.
Note3: Can't ignite flesh or wet materials.
Note4: The speed of ignition is slow except on paper or other more flammable materials.
Note5: Usable 5 times.
Note6: The ignition spot has to be within the users visual field.
Note7: Can only be taught by Scorps.

Igniting the arrow. Hot, the perfume spreads the scent even further, and, like a blast of napalm, when it disperses, it coats you in an ever-lasting sea of fire, hotter than flames.

As the Genjutsu "hits" us all, we 3 have the same reasoning. Not only is it clear its a mid manipulation technique of some sort, most likely Genjutsu, as I am the creator of the technique itself which is enough to clearly enable me the knowledge that its my own Genjutsu. The brothers train with me daily and we know eachothers abilities by heart. The same way i figured its a genjutsu, my own for that matter, so did they. "The audacity of that woman never ceases to amaze me..." In unison, we all use the teachings of the elder panda sages and we reach within our minds and our essence to find our inner primal anger. As we do this, we roar. Not a normal roar but a powerful chakra infused roar, enough to shatter your control over our senses and to overcome your own reasoning with doubt, fear and overall mental pressure. The effect is similar to that of killing intent but in a more primal manner. Its not as paralizing but its much more of a "shock"-like effect, ripping through your mind and making you uneasy and hesitant. The combine roars pack a much drastic effect and make it that much more dramatic. Your efforts were nothing. Your technique was nothing. You use it and the enemy broke it with a simple roar. A simple scream. Their sheer will power. You can't help but feel overwhelmed by the fear and pressur of what happened and the combine effect of the technique. As a result, from here on out, your tecniques pack less chakra and as such less damage. You hesitate in every move you make. You fear your enemy. Your mind, your proud self centered egotistical diva mind is overcome with doubt and fear. All from a simple roar.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal Roar X3
Type: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.

Because of the effects of the technique, I gain more power. My adrenaline rushes through my body and my chakra flows stronger than ever. The effect is more drastic because of the circunstances as well as the triple simultaneous use. Its a battle cry; a call to arms and an empowerment that is born from whithin my body. I gain +30 to taijutsu and +30 to my ninjutsu while the technique is under effect.

Jiji, lets see if you manage to get to the end of this with your hips still intact...

The faster female panda reaches you in a burst of speed. She is slightly faster than you but she is also fully aware of your eyes and its effects. Not only does she take the appropriate counter measures as she also knows and takes into account that you will not falter due to her speed. In striking distance, which is reached in a mere moment, she pivots under her right leg, doing a low roundabout kick from left to right with her left leg, aiming at your own legs. Her purpose is simple: either make you jump to avoid her taijutsu move or swipe you off your feet if she is fast enough. Her brother, stronger but somewhat slower, comes right behind and jumps, aiming to deliver a power drop kick on you with his right leg. Should it hit, its safe to say you won't be as saltry as you are right now. A bit of facial rearragement will happen.

Raundoabauto Kikku!!!!!!

.... *very low and in a timid voice* droppu kikku...

_____

Because of the mental effect of the technique I do believe that you are unable to do the perfume technique right after, giving time for the fast taijutsu panda masters to reach you before you can regain your composure and continue your move. Off course, from this point on, while the technique is under effect you have a -30 counter to your taijutsu and ninjutsu techniques, -40 to your water due to my sword. I have +45 due to the sword to water and +30 to ninjutsu and taijutsu, +20 to earth.
 

Lili-Chwan

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As the Genjutsu "hits" us all, we 3 have the same reasoning. Not only is it clear its a mid manipulation technique of some sort, most likely Genjutsu, as I am the creator of the technique itself which is enough to clearly enable me the knowledge that its my own Genjutsu. The brothers train with me daily and we know eachothers abilities by heart. The same way i figured its a genjutsu, my own for that matter, so did they. "The audacity of that woman never ceases to amaze me..." In unison, we all use the teachings of the elder panda sages and we reach within our minds and our essence to find our inner primal anger. As we do this, we roar. Not a normal roar but a powerful chakra infused roar, enough to shatter your control over our senses and to overcome your own reasoning with doubt, fear and overall mental pressure. The effect is similar to that of killing intent but in a more primal manner. Its not as paralizing but its much more of a "shock"-like effect, ripping through your mind and making you uneasy and hesitant. The combine roars pack a much drastic effect and make it that much more dramatic. Your efforts were nothing. Your technique was nothing. You use it and the enemy broke it with a simple roar. A simple scream. Their sheer will power. You can't help but feel overwhelmed by the fear and pressur of what happened and the combine effect of the technique. As a result, from here on out, your tecniques pack less chakra and as such less damage. You hesitate in every move you make. You fear your enemy. Your mind, your proud self centered egotistical diva mind is overcome with doubt and fear. All from a simple roar.

Panda Geijutsu: Dasai Houkou | Panda Arts: Primal Roar X3
Type: Offensive/Supplementary
Rank: S-Rank (Forbidden when used by Myoshu)
Range: Short-Long
Chakra: 40 (50 when used by Myoshu)
Damage: N/A (90 when used by Myoshu)
Description:
A manifestation of the primal ancestry of Pandas, this last resort technique has been passed down for generations of Pandas, being a manifestation of the ultimate bound to their origins. The Panda focuses a large amount of his chakra in his throat and executes a very loud, strong Roar. Using his most primal instincts, the roar is (much like the killing intent technique) charged with aggression and rage. The bloodlust contained in the roar is so intense that any enemy in the field will shiver in pure fear, regardless of any other aspect in play. The technique, while simple in its essence, its very complex. The technique is boosted to its ultimate effect when used by the boss summon, Myoshu who's roar can level anything in its path.

Abilities:
-Enemies will experience fear and pressure, putting less effort and chakra into their offensive and defensive techniques, which results in a -10 damage penalty to their techniques
-Any summon on the field immediately disperses in fear, running to his/her "homeland"
-The summoner's gain a momentary (5 turns) bonus in strength (+10 to Taijutsu) and damage in Ninjutsu (+10 to elemental techniques), as the primal roar increases their adrenaline flow and clears their mind, dispelling harmful emotional or illusional (up to S-Rank) effects, regardless of their origins
-When executed by Myoshu (the boss summon), the Primal Roar is labeled as a Forbidden Rank and produces a shockwave that levels everything in its path, much like a wind technique, due to the the size and enormous chakra Myoshu has.

Restrictions:
-While usable by every Panda Summon, each summon can only use it once per battle
-The user can use it twice per battle
-Can only be used by Pandas or by signers of the Panda Contract.

Because of the effects of the technique, I gain more power. My adrenaline rushes through my body and my chakra flows stronger than ever. The effect is more drastic because of the circunstances as well as the triple simultaneous use. Its a battle cry; a call to arms and an empowerment that is born from whithin my body. I gain +30 to taijutsu and +30 to my ninjutsu while the technique is under effect.

Jiji, lets see if you manage to get to the end of this with your hips still intact...

The faster female panda reaches you in a burst of speed. She is slightly faster than you but she is also fully aware of your eyes and its effects. Not only does she take the appropriate counter measures as she also knows and takes into account that you will not falter due to her speed. In striking distance, which is reached in a mere moment, she pivots under her right leg, doing a low roundabout kick from left to right with her left leg, aiming at your own legs. Her purpose is simple: either make you jump to avoid her taijutsu move or swipe you off your feet if she is fast enough. Her brother, stronger but somewhat slower, comes right behind and jumps, aiming to deliver a power drop kick on you with his right leg. Should it hit, its safe to say you won't be as saltry as you are right now. A bit of facial rearragement will happen.

Raundoabauto Kikku!!!!!!

.... *very low and in a timid voice* droppu kikku...

_____

Because of the mental effect of the technique I do believe that you are unable to do the perfume technique right after, giving time for the fast taijutsu panda masters to reach you before you can regain your composure and continue your move. Off course, from this point on, while the technique is under effect you have a -30 counter to your taijutsu and ninjutsu techniques, -40 to your water due to my sword. I have +45 due to the sword to water and +30 to ninjutsu and taijutsu, +20 to earth.

Stacks and stats with you. Re-read your post and make sure your mind is at ease with this display.
Other than that though, I do like the theatrics of your move, and the techniques. Excellent. But the stats, due, watch out.
_______________________________________

My hair flutters in the wind as the roar takes the life and fight out of me. My gal is replaced by freezing cold, burning cold. The fear, I feel it's pure. It's not cruel as the one I inflict. Like an addict, my eyes fixate on the three of you, wide mouthed and terrifying. Cold as a ghost yet with a maniacal laugh, she sees your blood pumping in your bulged out veins. You're the only one who ever dares to frighten me, and the fear, it's as exhilarating as it is terrifying. As you stop, your maniacal look betrays your condition. You're overdosing in adrenalin.

The beasts attempt to run at me, but I do not hesitate. I don't, because it will make you even more infuriated. I make two handseals. And the ground spins again, frustratingly the same. I dare use the exact same technique, your technique. Reasoning would say, I'm trying to get you mad. But you are already mad. Adrenergic storm is what you're suffering. Hypertaxia, Mania. You're easily enraged, and could become suicidal, though I do not think you broken to that point. Not yet. Instead, I enhance your condition. As your central system is in overload, your breathing high and irregular, your blood stream dangerously elevated. When will your heart give in? How many pushes will it take.

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
*Genjutsu Masters Hideout Social Group*

Your summons should feel much the same way as you do. They're drunken. They're overdosed. The pressure in their hearts pumps too much. It's difficult to breath. They do not have the same will power as you. They would squirm like worms. Twice they tried, twice they fell. They would be beyond help, if they don't vanish, they wouldn't get up either. Yet you, you would only worsen. Very quickly. On top of the 2 handseals, I add a third one:

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

And as the world around you spins, your whole body is surrounded and constricted by Box Jellyfish tentacles, pinning you down and locking you up. But the pain, that's the one that gets you. The sting of the nematocysts pierces through like acid through your veins, like liquid fire ablaze on your very core. The pain would be the final drop. As your heart would no doubt give in.

As writ in pain, I calm myself:

( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*

Removing all effects of your techniques.
 

Scorps

Legendary Shinobi 🐸
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Stacks and stats with you. Re-read your post and make sure your mind is at ease with this display.
Other than that though, I do like the theatrics of your move, and the techniques. Excellent. But the stats, due, watch out.
_______________________________________

My hair flutters in the wind as the roar takes the life and fight out of me. My gal is replaced by freezing cold, burning cold. The fear, I feel it's pure. It's not cruel as the one I inflict. Like an addict, my eyes fixate on the three of you, wide mouthed and terrifying. Cold as a ghost yet with a maniacal laugh, she sees your blood pumping in your bulged out veins. You're the only one who ever dares to frighten me, and the fear, it's as exhilarating as it is terrifying. As you stop, your maniacal look betrays your condition. You're overdosing in adrenalin.

The beasts attempt to run at me, but I do not hesitate. I don't, because it will make you even more infuriated. I make two handseals. And the ground spins again, frustratingly the same. I dare use the exact same technique, your technique. Reasoning would say, I'm trying to get you mad. But you are already mad. Adrenergic storm is what you're suffering. Hypertaxia, Mania. You're easily enraged, and could become suicidal, though I do not think you broken to that point. Not yet. Instead, I enhance your condition. As your central system is in overload, your breathing high and irregular, your blood stream dangerously elevated. When will your heart give in? How many pushes will it take.

(Dou Genkaku: Akuma Gojou no Nori) Mayhem Illusion: Demonic Carousel
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
The user does 2 handseals and puts any enemy in sight into an illusion where they suddenly feel as if they suddenly begin to spin, as if on a carousel. As they appear to rotate at enourmous speeds, the world before their eyes becomes blured and their senses dulled, as they feel gravity, sound, air displacement, etc all on par with the illusion they are perceiving. As the speed increases, not only does the enemy lose balance but he will also feel motion sickness and will eventually pass out due to the excessive G-Forces. Off course, all of this is an illusion and what happens is that the users mind is tricked into fainting through the perceived illusion.
*Genjutsu Masters Hideout Social Group*

Your summons should feel much the same way as you do. They're drunken. They're overdosed. The pressure in their hearts pumps too much. It's difficult to breath. They do not have the same will power as you. They would squirm like worms. Twice they tried, twice they fell. They would be beyond help, if they don't vanish, they wouldn't get up either. Yet you, you would only worsen. Very quickly. On top of the 2 handseals, I add a third one:

( Genjutsu: Hyakujuu ) Illusion Technique: Animalia
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/a
Description: By preforming 1 handseal, the user is able to cast an illusion where the opponent will feel a great amount of animals of any chosen size, within some limit , around himself. The illusion will manifest itself as body parts, whole animals, living or dead, attacking the user or standing still. While it can create any animal, it is more frequently used to summon animal specimens of one's summoning contract. Blood can be added to further reinstate the realism of the illusion.

And as the world around you spins, your whole body is surrounded and constricted by Box Jellyfish tentacles, pinning you down and locking you up. But the pain, that's the one that gets you. The sting of the nematocysts pierces through like acid through your veins, like liquid fire ablaze on your very core. The pain would be the final drop. As your heart would no doubt give in.

As writ in pain, I calm myself:

( Genjutsu: Seidou Shiraha no Hato ) Illusion Technique: The Sanctuary of the Feathery Dove
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: After 3 handseals, the user is able to cast a genjutsu either on her/himself or on an opponent. The genjutsu pertains as the removal of harm and pain, giving a false sense of security, where there is none, by reattaching severed limbs or healing up wounds and burns or merely anesthetizing the opponent from pain. The illusion comes with a feeling as if the user has been coated by a soft bubble, like a feathery cushion, while seeing missing limbs being reattached, or wounds healing up or poisons being removed from the organism. The illusion makes it so that anything posterior to the initial cast of the genjutsu simple disappears or is bounced off from the skin, instead of healing, further adding to the false notion of security.
While it could be use to sustain wounds that do not put someone in immediate danger, being solely nuisances, the genjutsu could also cover up potentially fatal and paralyzing injuries, making it's target careless and self-harmful. The genjutsu latches strongly to the opponent's mind, allowing the user to combine it with a second genjutsu, making the second genjutsu strong against physical pain releases, however major pain stimuli ( very deep cuts, strong burns, etc. ) will still break it.
*Lasts 3 turns max*
*Can only be used 2 times*
*If used with a painful second genjutsu, there will be no pain involved.*
*Can be used against opponent's genjutsu as a means to counter it's effect, up to the rank of the technique*
*Genjutsu specialists or doujutsu users can cast against 1 rank higher*

Removing all effects of your techniques.

This is based on something that happens to me since I've been a child. You can look it u if you want to :)

___

As the illusion once again grabs hold of me, I forcefully and in a brute manner open my jaw as wide as I can. The muscles in my neck and face forcefully pull the jaw open to its extreme, unhinging it on the left side, making for a gruesome pain and a much gruesome visual effect as it appears that my jaw has just become ready to be detached such is the weird and aggressive angle. The pain is such that I'm released from the Genjutsu but due do the boosting of my pandas technique, I quickly recover from the effects of it. Off course I know its a Genjutsu since I have already experienced it a brief moment before. As the Genjutsu is released I slam my left hand on my jaw, popping it back in place, quickly making a single handseal. As the handseal is made, water forms around you. It starts to form in specific places at the same time: beneath your armpits, around your hands, in front of your chest, behind your back and around your head/neck. This prevents you from doing handseals while the water is materializing (the water is dense enough to behave as a solid medium) and until it fully forms a giant cube around your body. Due to my swords abilities, its much more water than normal and it forms much quicker. Keeping the handseal made but slithly moving my fingers, I manipulate the water into compression byt controling the molecules that compose it and forcing them to crush you in between. The first technique needs one handseal due to my specialty, the 2nd needs handgestures, meanign that both are blazing fast to perform. Where the first technique is only bigger and faster, the second one does much more damage. The amount of water enables me to produce the full 60 damage, adding 15 from the sword and 30 from the panda techniques. With 105 damage, the second technique is enough to obliterate your body. I make sure that happens by using my swords ability to cancel the elemental weakness of the second water technique, making it neutral to all elements.

Tell me, sensei...does water and blood mix?

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively) (+15+30)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

Off course this prevents your second genjutsu from happening and immobilizes you in the process.

I twitch my head to the side, a demented look on my face as I stare at your bloody remains

Oh look...Water and blood mixes...
____



Sorry for the delay O__O
 

Lili-Chwan

Kage in the Making 👑
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Joined
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This is based on something that happens to me since I've been a child. You can look it u if you want to :)

___

As the illusion once again grabs hold of me, I forcefully and in a brute manner open my jaw as wide as I can. The muscles in my neck and face forcefully pull the jaw open to its extreme, unhinging it on the left side, making for a gruesome pain and a much gruesome visual effect as it appears that my jaw has just become ready to be detached such is the weird and aggressive angle. The pain is such that I'm released from the Genjutsu but due do the boosting of my pandas technique, I quickly recover from the effects of it. Off course I know its a Genjutsu since I have already experienced it a brief moment before. As the Genjutsu is released I slam my left hand on my jaw, popping it back in place, quickly making a single handseal. As the handseal is made, water forms around you. It starts to form in specific places at the same time: beneath your armpits, around your hands, in front of your chest, behind your back and around your head/neck. This prevents you from doing handseals while the water is materializing (the water is dense enough to behave as a solid medium) and until it fully forms a giant cube around your body. Due to my swords abilities, its much more water than normal and it forms much quicker. Keeping the handseal made but slithly moving my fingers, I manipulate the water into compression byt controling the molecules that compose it and forcing them to crush you in between. The first technique needs one handseal due to my specialty, the 2nd needs handgestures, meanign that both are blazing fast to perform. Where the first technique is only bigger and faster, the second one does much more damage. The amount of water enables me to produce the full 60 damage, adding 15 from the sword and 30 from the panda techniques. With 105 damage, the second technique is enough to obliterate your body. I make sure that happens by using my swords ability to cancel the elemental weakness of the second water technique, making it neutral to all elements.

Tell me, sensei...does water and blood mix?

Suiton: Sono Tenrai Kara no Mizu | Water Release: The Bliss of Water
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description:
With 2 simple hand seals (Snake + Ram), the user will materialize water within range of the technique, using the moisture all around the field and his chakra as a fuel. The water can be shaped into any given solid construct the user desires (like cubes, spheres, walls, etc) or kept as a raw body of water. The amount of water the user can produce is, at its best, about 10 000 liters of water (give or take a cube of about 100m3). However, the speed as which the water forms is always the same, taking a couple of seconds to materialize its maximum volume. The user has some control over the water while its materializing and once it materializes, but he can never generate enough momentum or compress it enough to actually do any harm to any enemy, even when he gives it a specific shape.

Note: Can only be taught by Scorps
Note2: Doesn't require a water source and can be used as one
Note3: Usable only thrice
Note4: In the same turn the user can't use techniques above S-Rank

Suiton: Megami Kontorōru | Water Release: The Goddess Control
Type: Supplementary/Offensive
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/A (up to 60 if used offensively) (+15+30)
Description:
A powerful ability, the Goddess Control can be used in two ways. One can use the ability passively to seize control over nearby moisture or water molecules (even from mist, clouds, rain, etc) and exert his will over them through hand gestures. While the damage produced by the technique is directly related to the amount of water manipulated and the momentum one can induce, one can even alter weather patterns (mists, rain, clouds, etc) or defend from enemy techniques, making the possible uses of the technique much more defense oriented than offensive. The second use of the technique is to use it to enable a water source of other techniques that would otherwise require it. The user will take control of the moisture in the atmosphere or anywhere nearby and condense it as he shapes it for the following technique that would require it. While the user will perform two techniques, the first one will act as a simple ability and the second one as the technique, meaning that while he'll spend 2 moves, he will be able to do it in almost the same time he'd take to do the second technique.
Note: usable 5 times per battle
Note: if the atmosphere is depleted of moisture the technique will serve no effect as moisture has to be present on the field to be usable
Note: can only be taught by Scorps

Off course this prevents your second genjutsu from happening and immobilizes you in the process.

I twitch my head to the side, a demented look on my face as I stare at your bloody remains

Oh look...Water and blood mixes...
____



Sorry for the delay O__O

Been nifty on the time-frame, according to your description, after I cast the first genjutsu, you see the effects of the Carousel + dislodge your jaw + snap it back in place + make 1 handseal before I can make one handseal to cast the Animalia genjutsu. But I'll just go along for a while. Question, btw, is Bliss of Water done with 1 one-handed handseal or 1 two-handed handseal? I forgot xD

------------------------

As water starts materializing all around me, with a burst of Mushroom Chakra, multiple blue spores explode from me and siphon chakra and water alike, absorbing your technique whole, as one large Hashirama grows from my back.

(Masshuru-Muton Hijutsu: Ametsuchi no Akuyou Ж Dorei Zonbi ) Hidden Mushroom Style: Grand Bois' Perversion Ж Geechee Nzumbe
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 (-5 per turn)
Damage Points: N/A
Description:Upon researching the metabolic and decaying abilities of chakra enhanced fungus, Lili and Scorps found that the parasitic chakra affinity of fungus and its natural ability to digest and assimilate chakra and organic matter could be pushed further. They discovered they could produce a rare strand of fungus that would cling to an organic sentient being and replicate its chakra signature and natures, allowing to gain some of its properties. Discovering such a fungus opened countless possibilities in research and studies of chakra nature and DNA replication or copy. However, they both decided that a more "hands on" approach would serve them better and as such they combined the fungus with their own Children of Beelzebub technique to create something they could effectively use in battle. As such, the technique they produced works by releasing from any existing fungus technique or mushroom on the field, a large cloud of tiny blue spores that will immediately "home" in to any foreign chakra on the field. When at least one tiny spore touches the target it immediately "infects" it while one spore will attach itself to the user. The "infectious" spore siphons and metabolizes that targeted chakra, analyzing it and processing it, transmitting the information to any other spore in the field which will siphon that chakra and burst, creating a mushroom clone with the chakra natures of the copied target. In return, the spore attached to the user will act as a chakra transmitter, fueling the fungus copy. This fungus copy will act as a filter and, using the users chakra, will be able to mimic the chakra natures the copied individual is able to use. The fungus will copy anything from the basic 5 to special elements and the overall physical characteristics of the original organism. The result will be a clone that can use any technique the enemy knows from any element the enemy is able to wield. It will not be able to wield advanced ninjutsu such as Kinjutsu, Fuuin, Genjutsu, etc but he'll effectively be able to mimic the use of any other elemental technique the target knew. The clone can also be produced from offensive techniques, as long as they are C-Rank or above to enable the technique to absorb and metabolize enough chakra to produce the copy. The amount of chakra needed is minuscule and even a mere sample of organic fluids from the intended copy may serve as a template for the technique. Although many researches were done, they soon found that they could only produce one copy and, unfortunately, the copy couldn't actually have organic KG such as Sharingan, Shikotsumyaku, etc. The clone however, has the same physical properties of Children of Belzebub clones and can stay on the field as long as the user fuels it with chakra.
*Can only be used once per battle*
*Can only create 1 copy of the same chakra being, up to a maximum of 3*
*Despite the added element, the clones are equally weak to Mushroom Chakra's elemental weaknesses as any other technique*
*Technique needs to be constantly fueled by the user so if he actually runs out of chakra, the technique will end*

As the technique gets rid of the technique, your second water looses it's medium and is neutralized, yet I, without hesitation, as soon as I burst out the blue spores, I make one handseal, and a point near your face implodes with multiple ash falcons swarming away. As they flap their wings and peck at your face, they burn excruciatingly. Some flap through and rise in the air, around 7, while the remaining 3 continue to swarm you, clawing and pecking and flapping.

(Katon/Fuuton: Ikusen no Houou) Fire/Wind Release: The Squad of the Scorching Falcons
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This technique consists in two different steps, which can be preformed simultaneously, using an ally, or in a quick succession. The first part consist in performing one handseal charging chakra in a point on the battle field which will turn into seriously hot ashes, which will then burst into an hellish flock of about 10-15 bird-like ash structures. The birds will fly out in different directions, some will fly high into the sky, while others (Only a few 2-3) will attack the opponent(s) directly. The second part of the jutsu consists in preforming an additional handseal. This will quickly gather air around each individual bird, concentrating the gathered wind into the ash-hawks, which will make them burst ablaze. At that point, the birds will be sharper and faster, as well as hotter. While keeping the handseal, the user is able to make them all flock down on the target. Much like real birds of prey, the free-falling bird-structures will acquire great speeds, and will violently explode upon impact (At the scale of a Paper Bomb induced Explosion). The few birds that directly attacked the opponent will simple burst outwards, burning anything close to them. Entailed with this technique is the ability to induce heat on a certain substance, instead of creating ash, and quickly provide wind/oxygen all the same. This will induce a powerful combustion reaction on the substance, vanishing it whole and turning it into it's combustion gaseous byproducts (example, hydrogen into water)
*The user loses the ability to call forth Fire or Wind Chakra to preform techniques higher than S rank in the turn after usage*


Case you possess a technique that allows you to instantly vanish a technique of mine by simply snapping your fingers and you use it on my mushroom technique, the Hashirama Nzumbe would decay, but the water technique would be countered all the same, but then the fire would be a ***** ;)

A few seconds after their creation, I make one handseal and the birds light ablaze, the ones near you exploding in a fiery orb, the ones in the air above you falling with the power of several paper bombs.
 
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