Tai with Solf. :)

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The_Empire

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(Konoha Kaigansho) - Leaf Rock Destroying Rise
Rank: B
Type: Attack
Range: short - mid
Chakra cost: N/A
Damage points: 20
Description: A taijutsu technique where the user smashes their elbow into their opponent using the other arm as support. It deals a powerful blow to the target and as the name suggests, is even strong enough to destroy rock formations.

How to perform it


Strong points

  • Good against earth style(C rank and below)

Weak points

  • It can be side step

How to counter

  • Side step

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Shīnju

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Did that already Solf-Kun o_o
 

The_Empire

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(Konoha Daisenko) - Leaf Great Flash
Rank: B
Type: Offensive, Supplementary
Range: Short
Charka cost: N/A
Damage points: 30
Description: Similar to Tsunade’s Sky leg but the user user charges at their opponent and unleashes a powerful lateral kick aiming at the head that will send their opponent flying away.

How to perform it
  • This attack is the oppisite of Tsunade Sky Leg jutsu. The user charges at their opponent and jumps in the air and does a side kick to their opponent's head, hitting them so hard making them fly.

Strong points

  • None

Weak points

  • It is a straight forward attack

How to counter

  • Duck
  • Catch the user foot

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Shīnju

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Did that to asked to redo it n you said no
 

The_Empire

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I got my own self confused on where we are since I jumped to B rank xd

(Kosa Ho) – Intersection method
Rank: B
Type: Defence
Range: Short
Chakra cost: 20
Damage points: 40
Description: With this jutsu, the user is able to intercept and counter an oncoming taijutsu technique by raising the knee, and driving the elbow downwards at the same time. This catches the attacking limb between his two limbs, and drives the elbow down with great force, effectively shattering the bone.

How to perform it
  • The user raises their knee and brings down their elbow downward intersecting the opponent's taijutsu attack

Strong points

  • Go against incoming taijutsu attacks or even kenjutsu if you time it right

Weak points

  • None

How to counter

  • None

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Shīnju

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i sEE THE OPPONENET TRYING TO PUNCH ME AND i tIME MY KNEE AND ELBOW TO MOVE AT THE SAME TIME KNEE UP ELBOW CATCHING THE PUNCH IN THE LOWER MIDDLE OF THE FOREARM CRACKING THE BONE IN HALF O_O


My keyboard actin up
 

The_Empire

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Tell me how this can be a successful technique. Meaning not letting your opponent withdraw their attack towards you.
 

Shīnju

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Tell me how this can be a successful technique. Meaning not letting your opponent withdraw their attack towards you.

Breaking the rest of there arm , ? uhm pull them in doing more damage once breaking there forarm
 

The_Empire

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(Konoha Shofu) – Leaf Rising Wind
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 20
Description: This technique uses the entire body as a spring, by amassing power through taking a posture where the back of the body falls down. With this powerful taijutsu, the user kicks just above the head. Because the power of the kick from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.

How to perform it
  • Using gravity to your advantage, by leaning your body back, with that and bringing one of your legs up giving your leg enough force to launch your opponent in the air.

Strong points

  • Able to stop your opponent in mid air


Weak points

  • Easily side step with enough time

How to counter

  • Side Step

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Shīnju

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I place my feet in a firm position.......

I then lean my body backwards and let my right foot go out and up kicking the opponent in the head, Chin or anywhere else in that area.








:)
 

The_Empire

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(Assho) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

How to perform it
  • Strike your opponent downware with a thrust of an open palm

Strong points

  • It can be used to set up another attack

Weak points

  • It is a foward attack making it easily dodged

How to counter

  • Side Step

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(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

How to perform it
  • Same as Upward and Downward Palm force just does it forward

Strong points

  • Set up for another attack

Weak points

  • Leaves you wide open

How to counter

  • Duck
  • Side Step

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(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

How to perform it
  • Run at your opponent jump towards them with a shoulder thrust which is like a truck from a Football player

Strong points

  • To be honest I don't even think there is any strong point for this one

Weak points

  • You are subspended in the air
  • You are wide open

How to counter

  • Side step
  • Forward Palm Thrust

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(Shoshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

How to perform it
  • Rise your knee up at a diagonal angle into the opponent.

Strong points

  • Can be used to counter against straight forward attacks

Weak points

  • Leaves your face open

How to counter

  • Staight punch to your face
  • Side step

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Now this of techniques is a fighting style of Jirobo. He uses his physical strength to attack the opponent. Now if you have his body, or his strength or great then you are good. If you don't then you must use chakra to give the technique the same affect. Now pick two of them and give me away you could use them in an all out battle.
 

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(Assho) - Pressure Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes their opponent with a downwards thrust striking them to the floor.

How to perform it
  • Strike your opponent downware with a thrust of an open palm

Strong points

  • It can be used to set up another attack

Weak points

  • It is a foward attack making it easily dodged

How to counter

  • Side Step

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(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

How to perform it
  • Same as Upward and Downward Palm force just does it forward

Strong points

  • Set up for another attack

Weak points

  • Leaves you wide open

How to counter

  • Duck
  • Side Step

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(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.

How to perform it
  • Run at your opponent jump towards them with a shoulder thrust which is like a truck from a Football player

Strong points

  • To be honest I don't even think there is any strong point for this one

Weak points

  • You are subspended in the air
  • You are wide open

How to counter

  • Side step
  • Forward Palm Thrust

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(Shoshitsu) - Rising Knee
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will strike their opponent with an upwards thrust with their knee.

How to perform it
  • Rise your knee up at a diagonal angle into the opponent.

Strong points

  • Can be used to counter against straight forward attacks

Weak points

  • Leaves your face open

How to counter

  • Staight punch to your face
  • Side step

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Now this of techniques is a fighting style of Jirobo. He uses his physical strength to attack the opponent. Now if you have his body, or his strength or great then you are good. If you don't then you must use chakra to give the technique the same affect. Now pick two of them and give me away you could use them in an all out battle.

I Would use thrusting knee to strike them into the air then use pressure palm to smack them to the ground
 

The_Empire

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How about this.

Your opponent has released a fireball(the size is the same as the one Sasuke released at Kakashi in their bell training) at you. After your opponent has released the fireball, he makes a swamp underneath you.

Now using this situation, use two of these two jutsus and a ninjutsu.
 

Shīnju

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How about this.

Your opponent has released a fireball(the size is the same as the one Sasuke released at Kakashi in their bell training) at you. After your opponent has released the fireball, he makes a swamp underneath you.

Now using this situation, use two of these two jutsus and a ninjutsu.
It would be like this

As nidaime sees the fireball coming he charges toward it at full speed, While chargin at the enemy he gathers chakra into his feet for a quick burst of speed , when the fire ball is 2 ft away from nidaime he releases the gathered chakra from his feet giving him a boost of speed Nidaime directs the speed to the right evading the fire ball now in close range (Note the enemy just now sees the mizukage past the fire ball) With swiftness and power Nidaime facepalms the enemy before he makes the swamp

(Hosho) - Crumbling Palm
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user strikes the opponent with a forwarding palm thrust.

Soon after face palming the enemy nidaime quickly dashes around the enemy so that he is in the enemies back

nidaime then uses his shoulder to attack the enemies back causing back problems

(Tokken) - Thrusting Shoulder
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 15
Description: The user will jump into the opponent thrusting their shoulder to strike them.
After doing that sending the enemy flying away from nidaime

nidaime then blows a infused windball in his hands and launches it at the enemy

(Fūton: Rasen Kazedan) - Wind Release: Spiralling Wind Ball
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: This technique allows the user to breathe wind-infused chakra into the palm of their hand, shaping it into a small, whirlwind-like ball. Then the user will shoot it at their opponent. This technique seems to be very fast and powerful, as it is capable of smashing through thick rock. They can be launched in rapid succession.
 

The_Empire

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See that was a rule brake.

I would have used a jutsu to get out the way of the fire and swamp combo. Then go for the taijutsu. So try it again for me please :shy:
 

Shīnju

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See that was a rule brake.

I would have used a jutsu to get out the way of the fire and swamp combo. Then go for the taijutsu. So try it again for me please :shy:

Impossible to counter earth and fire with one ninjutsu
 

Shīnju

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Wind Mastered
Earth D
Fire Mastered
Lightning B
Water Mastered
 

The_Empire

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Well you have enough to get out of this fire and swamp combo. You could use

-Hurricane Fist
-Earth Style Technique
-The jutsu Kisame used to make a large wave of water

These are the basics
 

Shīnju

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Well you have enough to get out of this fire and swamp combo. You could use

-Hurricane Fist
-Earth Style Technique
-The jutsu Kisame used to make a large wave of water

These are the basics

Mostly all The WATER TECHS ARE KISAMES ANYWAY O_O ,
 
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