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A stronger version of the Water Release: Water Shark Bullet Technique, where the user creates a gigantic shark out of water and, by thrusting both hands forward, sends it to attack the opponent. This technique differs from the original in that it is able to absorb the chakra from an opponent's technique and in turn, use that chakra to grow larger and more powerful. Therefore, the stronger the opponent's technique is, the stronger this technique will get.
The gauntlet is to determine what jutsus it can absorb and/or defeat.
Round 1: Rasenshuriken
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Round 2: Kirin
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Round 3:
Yasaka Magatama
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Round 4:
Toad Flame Oil Bullet
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Round 5:
Sage Art: Goemon
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Round 6:
Hachibi's Bijuudama
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Round 7:
Yata Mirror
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Round 8:
Bijuudama Barrage
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Round 9:
Perfect Susanoo
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Round 10:
Susanoo Kyuubi's Bijuudama/PS sword Slash
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Round 11:
Susanoo Kyuubi's armor.
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Bonus Round 12:
Juubidama
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