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基本情報 Basic Information
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Name Sanji
Nickname Love Cook ♦ Black Leg Sanji
Gender
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Male Age 19
Clan Nekura
Appearance
Sanji is a tall, slim man with long legs, He has blond hair, brushed to one side of his face, which conceals his left eye. Sanji has distinctive eyebrows. They curl up into a spiral, but at different ends. This means Sanji has an asymmetrical face. This is something he is sensitive about, and if someone jibes him for it he will become a little depressed. Sanji's face is egg shaped, and he has a small goatee. Sanji is always well dressed, typically wearing a black, double-breasted suit and a tie and shirt of varying colors. He wears re-enforced dress shoes, which are incredibly durable. Sanji has been known to change his outfit according to the weather, but even then his fashion choice is still sensible.
Personality
To most people,Sanji can pretty much be described in one word. This word may differ from person to person, but it is almost always one word. For his admirers, it would be something along the lines of 'Cool' and 'Badass'. To ladies, however, there is always one definitive word that stands out. Pervert. And it's true. Sanji always falls hopelessly in love with any reasonably attractive woman he sees, and is always quick to instigate flirting and amorous behavior. This seems to annoy others, especially since Sanji's behavior results in his own nose-bleeds. He is a chain-smoker, never being seen without a cigarette. This is a habit Sanji never seems willing to kick, because it makes him look manly. The chef feels that he is a man among men, and could be considered a little vain if it results in him looking manlier than someone else. Sanji is a very down to earth person, who is not above admitting that he is not perfect. He would rather work together as a team (the collective strength would be 'higher') and succeed than brashly attack on his own and fail. He is also highly perceptive, often having to tell people what they need to hear instead of what they want. It is this part of his nature that may intimidate others, but unlike a certain moss-head Sanji doesn't hide his feelings behind a facade, openly bursting into tears and cursing people.
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村の情報 Village Info
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♦ Village of Birth ♦ | ♦ Village of Alliance ♦ | ♦ Group Affiliation ♦ |
Kiriagakure | Kumogakure | Straw Hat Pirates |
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ランク Rank & Chakra Info
Ninja Rank
Kage
Specialty
Water | Moth Summoning | Kei-Sekken | Wind | Genjutsu
Kage
Specialty
Water | Moth Summoning | Kei-Sekken | Wind | Genjutsu
♦ Elements ♦ | ♦ Techniques ♦ | ♦ Specials ♦ |
水 Suiton → Mastered | 蛾 Moths → Mastered | 強 White Lions→ Mastered |
雷 Raiton → Mastered | 幻 Genjutsu → Mastered | 撃 Sniper Arts → Mastered |
火 Katon → Mastered | 剣 Kenjutsu → Mastered | 取 Sythe Art → Mastered |
風 Futon → Mastered | 忍 Ninjutsu → Mastered | サ Satan's Flame → Mastered |
土 Doton → Mastered | 体 Taijutsu → Mastered | け Kei-Sekken → Mastered |
基礎的な情報 Background Info
Sanji's Story
"Burn in Hell"
"Burn in Hell"
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History
Sanji was born in the village of Kirigakure in a rich and a wealthy family he had a big brother named -Yard-who was strong and a powerful ninja and was a natural talent and was the topper of the school from the very beginning of his ninja training and he always wanted to be like his brother although yard was a reserved type of a guy and he never helped Sanji with any of his training and neither did he taught him any jutsu and this all just added to the agony of Sanji and made him even more determined to surpass his brother their relationship became more complicated as the time passed , Sanji's mother Bisma and his father The pervy sage were always supporting Yard as he was talented and thought that Sanji left that extra edge as time passed and he grew to the age of four he joined ninja academy too and by this time he had already had enough grudge against his elder brother and wanted to surpass him no matter what it takes and therefore he started to work hard in the ninja academy from the very first day and impressed every one with his skills and level of commitment he showed towards becoming a good ninja while he was in the academy he had good friend and a good competitor named Enzup , he was as talented as Sanji and of the same age as well and they both were very fond of each other as the time passed they started to compete with each other as to see who is better as time passed they became skilled enough and completed their basic ninja training in an matter of 4 years and they both left the academy at the age of 7.
They both were put on the same team by kage Mugiwara and they both were very excited as well when they knew they were on the same team as time passed they got small E and D rank mission which they completed with ease and their sensei named Leaf she was so impressed with both them that she started to teach them elemental techniques at a very young age and taught Sanji the art of using Lightning attacks Sanji being a talented one quickly learned it and as was Enzup on his way of learning his element due to both of them being so talented they learned it with ease and seeing their skills Leaf refereed them to kage mugi who made them official chunin of the village and they started to receive high level missions as time passed they became stronger and got a B rank mission for the first time they both were very excited about it and on the day of the mission something bad happened as Sanji reached at Enzup's house to meet him for the mission and knocked at the door no one replied and as he entered the room by breaking the door he found a note stating that enzup has gone rogue in search of power , Sanji was heartbroken and disappointed but he didn’t abandoned the mission and quickly returned to the village after completing it but he still was heartbroken many friend’s like ~Korra~ ,Uchiha paulsama ,Dr.Dave etc who were by his side and johnito one of his best buddy even trained him in the art of Scythe to distract Sanji from the loss of his best friends Sanji took the opportunity and quickly learned the scythe style and became a fierce user of it......
They both were put on the same team by kage Mugiwara and they both were very excited as well when they knew they were on the same team as time passed they got small E and D rank mission which they completed with ease and their sensei named Leaf she was so impressed with both them that she started to teach them elemental techniques at a very young age and taught Sanji the art of using Lightning attacks Sanji being a talented one quickly learned it and as was Enzup on his way of learning his element due to both of them being so talented they learned it with ease and seeing their skills Leaf refereed them to kage mugi who made them official chunin of the village and they started to receive high level missions as time passed they became stronger and got a B rank mission for the first time they both were very excited about it and on the day of the mission something bad happened as Sanji reached at Enzup's house to meet him for the mission and knocked at the door no one replied and as he entered the room by breaking the door he found a note stating that enzup has gone rogue in search of power , Sanji was heartbroken and disappointed but he didn’t abandoned the mission and quickly returned to the village after completing it but he still was heartbroken many friend’s like ~Korra~ ,Uchiha paulsama ,Dr.Dave etc who were by his side and johnito one of his best buddy even trained him in the art of Scythe to distract Sanji from the loss of his best friends Sanji took the opportunity and quickly learned the scythe style and became a fierce user of it......
To Be Continued...
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その他 Other
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Water Affinity
Being born in kirigakure and due to his fierce training with Gobi and Drizzy he became a fierce user of water element thus giving all his technique that extra edge over the others. Only a single hand seal is enough, over years he learned a very scared technique which allowed him to bend his opponent water techniques as well but it was only restricted to small scale techniques.
(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
(Suiton: Inryoukuken) - Water Release: Gravitational Pull
Type: Offensive
Rank: B
Range: Mid
Chakra Cost: 25
Damage: N/A
Description: After performing the following Tiger - Dragon hand seal the user creates a powerful Water Release technique that has the ability to draw water towards the user or push it away from him. With this, the user has the ability to churn large whirlpools in the ocean and can even deflect other Water-based ninjutsu. The user can only control up to B-rank Suiton techniques.
Moth Summoning
During her stay in kumogakure he met a guy called Icemyster and during one his missions he impressed Icemyster a lot and as a reward he taught him how to summon different Moths, They vary in size and have different elemental affinity and some can even produce acid, His personal favorite is Doku.
Sniper Arts
He also has been trained in the art of sniper arts which use's bow and arrow as a medium of defense and attack and therefor always carry's a bow and arrows with him.
Kei-Sekken
Sanji is a master of the taijutsu style known as Kei-Sekken "Strong World Taijutsu" and as such has gained a very high endurance and strength, He would be able to match someone a rank higher than him in both strength and endurance (Does not apply with being a sage). Also, He could now ignore his/her surroundings except the opponent if he wants to.
|Kei Sekken| Hardening Touch
"Kei Sekken" Strong World Reversal Blow
|Kei-Sekken| Strong World Long Shot
Kei Sekken: Strong World Break Away
Rank:B
Type:Supplementary
Range:N/A
Chakra:20
Damage:N/A (+5 to taijutsu due to hardened attack)
Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb.
Notes:
-User must know and have mastered all chakra natures up to B-rank.
-Doesn't work against defences of A-rank and above
-Can't be used on defences made of a KG
-Usable 5 times and last as long as the taijutsu technique used
Type:Supplementary
Range:N/A
Chakra:20
Damage:N/A (+5 to taijutsu due to hardened attack)
Description: A technique used in conjunction with taijutsu. The user coats his/her attacking limb in a flexible chakra capable of channeling any of the 5 natures while hardening that particular limb, making it feel like rock. When in contact with an opponent who for instance changed their body into water or hardened it through earth release, once this flexible chakra comes into contact with the opponent's body, it takes on the enemy's properties allowing the user to effectively hit the opponent regardless of their new defense while also doing extra damage due to the hardened limb.
Notes:
-User must know and have mastered all chakra natures up to B-rank.
-Doesn't work against defences of A-rank and above
-Can't be used on defences made of a KG
-Usable 5 times and last as long as the taijutsu technique used
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"Kei Sekken" Strong World Reversal Blow
Rank:B
Type:Attack|Supplementary
Range:Short
Chakra:25
Damage:40
Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest.
Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off.
Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc.
Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work)
Note:Must be S-Class or higher to use.
Type:Attack|Supplementary
Range:Short
Chakra:25
Damage:40
Description: One of the basic counters those who train in Kei Sekken learn after raising their endurance in battle. After being hit by the opponent in any location above the waist line that doesn't inflict great pain (such as being hit in the neck, jaw, or other very vital areas), the user counters by grabbing the opponent's arm/leg tight between their tricep and side so that they are locked in place for a moment (more effective with leg as they also lose balance). The user keeps hold of the arm/leg and channels chakra into their other elbow to increase impact and damage; Then performing a very powerful elbow drop into their stomach that is so pwerful, it knocks them out of the user's grip and sends them plummiting into the floor. This causes tremendous damage to the opponent's torso possibly fracturing the rib cage if aimed for the chest.
Note:Can only be used after being hit by a technique up to D-rank or free form taijutsu. The user still takes damage from that technique but due to endurance, they can still pull this technique off.
Note: Exceptions are being punched or hit in vital areas such as the neck, jaw, etc.
Note: Does not work on opponents with higher durability/stamina/strength etc. if stated in bio (meaning they are stronger or more durable then the user is so this wouldn't work)
Note:Must be S-Class or higher to use.
|Kei-Sekken| Strong World Long Shot
Rank:B
Type:Attack|Defend
Range:Short-Mid
Chakra:20
Damage:40 (20 mid-range)
Description: The only ranged technique within the Kei-Sekken style. The user channels a nice amount of chakra into the arm that will be delivering the punch. The user will aim for the target and punch the air at a fast rate. As they punch, they release the chakra like a sling shot in the form of a condensed burst that shoots through the air like a cannon before laying an impact on the enemy capable of knocking them back with a serious injury on the impacted spot. The impact is capable of breaking small boulders,walls or other small obstacles. (Terrain created from a C-rank doton can be broken with this move [within reason])
Notes:
-Usable 5x
Type:Attack|Defend
Range:Short-Mid
Chakra:20
Damage:40 (20 mid-range)
Description: The only ranged technique within the Kei-Sekken style. The user channels a nice amount of chakra into the arm that will be delivering the punch. The user will aim for the target and punch the air at a fast rate. As they punch, they release the chakra like a sling shot in the form of a condensed burst that shoots through the air like a cannon before laying an impact on the enemy capable of knocking them back with a serious injury on the impacted spot. The impact is capable of breaking small boulders,walls or other small obstacles. (Terrain created from a C-rank doton can be broken with this move [within reason])
Notes:
-Usable 5x
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Kei Sekken: Strong World Break Away
Rank:A
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 4x
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters by blocking the attacking limb with an opened palmed thrust through exerting chakra to slow down and degrade the force of the attack while hopping above and performing a hand stand on the opponent's head; grabbing the opponent's head with all their might to keep them in place while not being shooken off, also giving a little agony to the opponent. The user spins in place above the opponent, building up force while charging their attacking leg with chakra. The user then hops off the oponent's head while turning and flipping 180 degrees(to bring the user infront of the opponent and bring his/her leg closer to the opponent), performing a straight forward kick to the opponent's head while releasing that chakra creating a force capable of sending the opponent flying a range back, also dealing sever damage capable of breaking someone's neck.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 4x
Nekura
Presently Sanji is a Paladin in terms of Rank with in the clan and is learning how to manipulate the keigoku properly, He was also given a special cape which he weaved into a pair of suit and paint and always wear it while going to battle. [ the cape was able to stop basic weapon strikes and there for the Suit and the paint can do the same, the cape was approved in the submission, details can be found in the spoiler below]
The abilities of the Nekura center on the summoning and control of this foul chakra of the Juubi's, that the clan calls "Keigoku".
The chakra is warped from the moon by a clansman opening the dimensional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.
The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.
Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.
Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.
An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.
The chakra is warped from the moon by a clansman opening the dimensional portal, through which the chakra enters the battlefield. This is much like a Summoning jutsu, which brings objects from a different place through dimensions. The portals can be opened anywhere on the battlefield. However, note that they cannot be used for transporting the user, opponent etc. over dimensions. Only Keigoku can transport itself through the portals. The portals are silent and do not actually count as a jutsu, however the release of a Keigoku technique from them is a jutsu; furthermore, it's not as if the portals possess any use outside of transporting Keigoku anyway.
The power of the Keigoku, however, is not to directly affect physical objects. The Keigoku is so corrupted, that it causes searing pain to an opponent's mind if they have been touched with the energy. Much like how prolonged exposure to a fire can cause extreme burns, prolonged exposure to high-rank Keigoku techniques can cause a complete shattering of the mind and possibly a vegetative state. This also lets the Keigoku pass through physical substances without minds, such as earth, water or trees to reach a target behind it, since it loses none of its powers on the non-sentient object. Should the Keigoku touch a Summoning, it will turn them against its master.
Skilled users of Keigoku have been rumored to shift its focus from merely shattering minds to bending them or manipulating them with even direct eye contact initiating a transfer of Keigoku between people. However, this can only be done by extremely high-level Nekura and requires special training from the Clan Head.
Similarly, skilled Nekura above a certain rank possess one of the most useful powers. The Drain. Once one of their Keigoku attacks have connected with the opponent, istead of letting their Keigoku dissipate, the Nekura bring the Keigoku back to them and pour the stolen strength from the opponent's mind into theirs. This firms up their mind, and even if they have injuries makes their mind pretend it isn't there and force the body to function as it normall would. Since this isn't really a cure, after the battle the Nekura will feel their injuries again plus an extra 25 damage points due to the strain of forcing their body. As many damage points as the opponent is hit with, that many damage points the user may force their mind to believe it isn't affecting their body.
Another side-effect of wielding the Keigoku is that any Bijuu, whether incompletely or fully transformed, believe the Nekura to be one of "them" since the Nekura wield the same chakra that the Bijuu were made of - just not in the same amounts. The Bijuu therefore refuse to attack the Nekura. Each Nekura is given a cloak strong enough to keep out normal weapons strikes.
An unwanted ability is that of the Nekura's bodies, after or during a battle, being so filled with Keigoku that they reject any foreign chakra from entering their body, and stop it instantly. This means that medical ninjutsu have to force harder to overcome the natural resistance, making Nekura extremely hard to heal, roughly three times that of a normal patient.
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Theme Song and Background Music
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注釈 Battles & Extras
♦ Wins ♦ | ♦ Losses ♦ | ♦ Draw ♦ |
? | ? | ? |
Credits to Gecko for the bio
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The present owner of Sanji bio has quit RP so I guess it should not be a problem.
Will be dropping Blackbeard in Sig if approved.....
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