[CJ] [Customs] Nafan teaches Vision.

Nathan

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-Yeah.-

(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.


(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.

You want to learn these yeah?

I'll explain to you how to use them, when you post.
 
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Vision

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Im not the bad guy >____>

Btw im on my phone which ill post later tonight
 

Nathan

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Yeah, whatever.

(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

Okay, this is a good jutsu.
But anyway; how to perform it. This jutsu is best to be used at long range.
I want you to inhale a huge amount of air while gather your fire chakra in your mouth, as you do that I want you to breath out a thin stream of fire with a tiny fireball on the end, as the fire ball nears your target, flames from the stream will jump out and grab all the nearby oxygen molecules in the air that will add to the fuel. If this jutsu hits an object it will swirl around it, engulfing it in flames; but if it hits a person it will swirl/engulf the person as well as feeding off their oxygen, and they lose breath fast cause of the vacuum effect.
 

Vision

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Yeah, whatever.

(Katon: Eien No Zōka-en No Hinotama) Fire Release: Fireball of Eternally Increase Flames
Type: Offensive
Rank: A-rank
Range: Long
Chakra: 30
Damage: 60
Description:
The user inhales a massive amount of air, then turns it into fire before quickly exhaling it in a thin stream with a tiny fireball at the end. As the fireball nears its target, flames jump violently from the stream, grabbing nearby oxygen molecules in the air to use as fuel before joining it again soon after, like a solar prominence. The flames jump out and gather more quickly and get much hotter as it travels, making this jutsu a long range one, as it grows in size and power with distance. If the fireball hits an object, its jumping flames will swirl around the object, engulfing it in flames. If the target is a person, the flames will engulf the person and feed off the oxygen surrounding them while the oxygen in their lungs will exit them due to the vacuum effect and lack of oxygen outside the body.
Notes:
- Can only be used twice per-battle.
- Can only be taught by Nathan.

Okay, this is a good jutsu.
But anyway; how to perform it. This jutsu is best to be used at long range.
I want you to inhale a huge amount of air while gather your fire chakra in your mouth, as you do that I want you to breath out a thin stream of fire with a tiny fireball on the end, as the fire ball nears your target, flames from the stream will jump out and grab all the nearby oxygen molecules in the air that will add to the fuel. If this jutsu hits an object it will swirl around it, engulfing it in flames; but if it hits a person it will swirl/engulf the person as well as feeding off their oxygen, and they lose breath fast cause of the vacuum effect.

I gather my fire chakra, then blow it out through the mouth, using shape manipulation i create a stream of thin flames to be traveled to my target. Furthermore I also create a fireball at the end that is attached to the flames. While during the travel it sucks up the oxygen and then the fire gets bigger and more intense as it travels. Once it hits my target it swirls the target as well as grows in size due to it sucking up the oxygen that is around it. Burning everything that is near it.
 

Nathan

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I gather my fire chakra, then blow it out through the mouth, using shape manipulation i create a stream of thin flames to be traveled to my target. Furthermore I also create a fireball at the end that is attached to the flames. While during the travel it sucks up the oxygen and then the fire gets bigger and more intense as it travels. Once it hits my target it swirls the target as well as grows in size due to it sucking up the oxygen that is around it. Burning everything that is near it.

Can you tell me what is good about this technique?
 

Vision

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Can you tell me what is good about this technique?

Grabs oxygen from the air and that means the opponent wouldn't be able to breathe either. Which also means.......... no air the opponent can't use his fire jutsu as it would be put out... <-- this part i'm not sure.
 

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Grabs oxygen from the air and that means the opponent wouldn't be able to breathe either. Which also means.......... no air the opponent can't use his fire jutsu as it would be put out... <-- this part i'm not sure.

Correct.

(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.


With this; I want you to perform some seals, then you will make the fire that your previously made around my clone to turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream. Doing this will create a jet like stream effect, while you're feeding the fire flames will jump out from the bottom of the flame tornado and creating a small extra layer around the fire tornado. Note it will be come self-sustaining but takes one turn.

Once the target is trapped inside this, it would be pretty impossible to escape as it grows hotter and faster, and you lose oxygen fast as hell.

Also, it takes one turn to become self-sustaining which is good.
 

Vision

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Correct.

(Katon: Eien No Moeru Inferuno Faiā Wa Supauto) Fire Release: Eternal Flaming Inferno Fire Spout
Type: Supplementary
Rank: S-rank
Range: Long
Chakra: 40
Damage: 80
Description:
After the user users Fire Release: Fireball of Eternally Increase Flames. The user performs the required hand seals. The user will make immense fire-stream turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream, while creating a jet-stream effect, further feeding the technique. The jumping flames leap out from bottom of the flaming prominence' and get sucked into the top of the fire funnel, creating a cloak of moving fire surrounding the vortex itself. After casting this jutsu, it will become self-sustaining, while growing hotter and faster.
Notes:
- Must have used Fire Release: Fireball of Eternally Increase Flames before using this.
- Can only be used once per match.
- Takes one turn to become self-sustaining.
- Self-sustaining only lasts one turn after this technique is used.
- Can only be taught by Nathan.


With this; I want you to perform some seals, then you will make the fire that your previously made around my clone to turn upright and rotate clockwise, while making the flaming prominence rotate counter-clockwise, appearing as if the fire arms are continuously wrapping the fire-stream. Doing this will create a jet like stream effect, while you're feeding the fire flames will jump out from the bottom of the flame tornado and creating a small extra layer around the fire tornado. Note it will be come self-sustaining but takes one turn.

Once the target is trapped inside this, it would be pretty impossible to escape as it grows hotter and faster, and you lose oxygen fast as hell.

Also, it takes one turn to become self-sustaining which is good.

First, I make sure the clone is trapped inside of the previous jutsu and then performs the needed handseals. Then the fire flames stand up right and rotates clock wise while the prominence rotates counter clockwise, creating a jet stream of flames and looking like the arms of it are continuously moving. It gets hotter and grows bigger, sucking even more oxygen within the area, the clone shouldn't able to breath and the flames get bigger.
 

Nathan

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First, I make sure the clone is trapped inside of the previous jutsu and then performs the needed handseals. Then the fire flames stand up right and rotates clock wise while the prominence rotates counter clockwise, creating a jet stream of flames and looking like the arms of it are continuously moving. It gets hotter and grows bigger, sucking even more oxygen within the area, the clone shouldn't able to breath and the flames get bigger.

Have fun. First person to learn these.

You own me, now.
 

Vision

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Thanks Nathan.......
 

Vision

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repost the jutsu here.
 

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Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.
Note: Able to use three times per battle.
Note: Last three turns unless broken.
Note: Can afect anyone in range
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision
 

Vision

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describe what this "actually" do and what it's illusions and a bit of draw backs are
 

Nathan

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Simply this genjutsu effects the target's inner ear by cutting off blood circulation. Will cancel out all noise the target hears. Also renders there balance, so they have trouble performing hand seals, as well as C-rank and above Taijutsu they will have trouble performing.

Outside the gen, the target is fine.

Some of the drawbacks that I can see are: If the target breaks out of it, they are perfectly fine physically so they don't have to mess about with anything, or have time to figure out if anything is wrong with them physically.

-

Late reply I know, I get lazy with CJs at times.
 

Nathan

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Bump. :| You don't reply to vms. >_>
 

Vision

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Good for me Nathan.... anything else?
 

Vision

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what was the other?
 

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Genjutsu: Henshin | Illusionary Arts: Shapeshift
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10 [-5 per turn]
Damage: N/A
Description: An Omnidirectional genjutsu that gets triggered through constant chakra output with a waving of the hand, from the user's body. Once an opponent or opponents get close enough to the user. The opponent will be put under a simple genjutsu where they will see who ever the user wishes. All the traits and characteristics will be present and the voice will be emulated to perfection.
Note: Constant chakra usage to perform the genjutsu, can not use any other jutsu when this genjutsu is active.

This badboy.
 
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