Selendrile teaches xHoudinii the basic 5 :D

Houdinii

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Nice job. Last B-rank..

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Release crescent shaped blades of water, which will coordinate themselves based on your hand movements. You can also spin upon release, so they go in all directions around you.

-Creates clone-
Yay ^_^

To begin I concentrate my suiton chakra and I then begin to emit it into the air around me. There I begin to gather my chakra, channeling a consistent amount out until I have built up more than required for the technique. I then focus my gathered chakra while simultaneously using both nature and shape transformation so as to form the chakra into large, crescent-shaped blades of water. I then direct these blades towards your clone, using my hand movements to control them, I make them travel in a seemingly random pattern, making them hard to predict. They then reach your clone all at the same time, slicing him in half and causing him to disperse.

Adv-Quite a versatile technique
The blades can be shot in all directions which can be very useful in multiple situations
You can control the blades movements with your hands, making them a bigger problem for your opponent

Disadv-When you are controlling the blades with your hands, you cannot perform hand seals. Limiting you in use of combo techniques
 

Selendrile

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Yay ^_^

To begin I concentrate my suiton chakra and I then begin to emit it into the air around me. There I begin to gather my chakra, channeling a consistent amount out until I have built up more than required for the technique. I then focus my gathered chakra while simultaneously using both nature and shape transformation so as to form the chakra into large, crescent-shaped blades of water. I then direct these blades towards your clone, using my hand movements to control them, I make them travel in a seemingly random pattern, making them hard to predict. They then reach your clone all at the same time, slicing him in half and causing him to disperse.

Adv-Quite a versatile technique
The blades can be shot in all directions which can be very useful in multiple situations
You can control the blades movements with your hands, making them a bigger problem for your opponent

Disadv-When you are controlling the blades with your hands, you cannot perform hand seals. Limiting you in use of combo techniques
Good job. Now, perform a move like usual. Mid range. :D
 

Houdinii

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Good job. Now, perform a move like usual. Mid range. :D
Lets Gooo~

To start off I perform a single hand seal and place my hand upon the ground causing what appears to only be a sharp pillar to erupt out of the ground from behind your clone, angled to pierce through his chest. Then once it has finished forming it emits an electric charge into the immediate vicinity, additionally shocking and paralyzing your clone. As soon as Ryu has used his earth jutsu he wastes no time and continues by forming a gushing flow of water to form under your clone while he is paralyzed which then rises up into a dense sphere and traps your clone. The earth would continue to shock him as he is trapped in the water, now causing more intense damage.

Ryu then finishes off by performing the Tiger hand seal and creates a fast jet of razor sharp water that races quickly across the ground towards your immobilized clone, where it then slices straight through him and the sphere of water.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
 

Selendrile

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Lets Gooo~

To start off I perform a single hand seal and place my hand upon the ground causing what appears to only be a sharp pillar to erupt out of the ground from behind your clone, angled to pierce through his chest. Then once it has finished forming it emits an electric charge into the immediate vicinity, additionally shocking and paralyzing your clone. As soon as Ryu has used his earth jutsu he wastes no time and continues by forming a gushing flow of water to form under your clone while he is paralyzed which then rises up into a dense sphere and traps your clone. The earth would continue to shock him as he is trapped in the water, now causing more intense damage.

Ryu then finishes off by performing the Tiger hand seal and creates a fast jet of razor sharp water that races quickly across the ground towards your immobilized clone, where it then slices straight through him and the sphere of water.

(Doton: Denki Iwabashira) - Earth Release: Electric Rock Pillar
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid (Short for electric bolts)
Chakra cost: 20
Damage points: 40
Description: The user will make a set of four hand seals and then will place their hand on the ground to create a pillar of earth rise up from the ground. This pillar is also given a electrical charge that causes electric bolts to emit from the pillar up to short range shocking any targets in the vicinity.

(Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source

(Suiton: Mizu Kamikiri) - Water Release: Rising Water Slicer
Rank: B
Type: Attack
Range: Short-Mid
Chakra cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates a fast jet of water running through the ground that is powerful enough to slice through solid rock.
Good move. Ready for A-ranks?
 

Selendrile

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Thank you and yep ^_^
(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Perform the required hand seals, and then raise up a massive amount of water in a tall wave. Then blast the wave forwards and down, created a massive rumbling wall of water that will carve out a large section of the ground.

-Creates clone-

-Walks you over to a lake-

_____


(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Focus your chakra, and then perform the required hand seals, Tiger → Snake → Rat → Snake → Tiger. After performing the hand seals, release a strong barricade of water in front of you from your mouth. The water should cover the area in front of you, and to the sides as well. Use the water to defend from my attack.

-Releases a fireball at you-
 

Houdinii

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(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.

Perform the required hand seals, and then raise up a massive amount of water in a tall wave. Then blast the wave forwards and down, created a massive rumbling wall of water that will carve out a large section of the ground.

-Creates clone-

-Walks you over to a lake-

_____


(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.

Focus your chakra, and then perform the required hand seals, Tiger → Snake → Rat → Snake → Tiger. After performing the hand seals, release a strong barricade of water in front of you from your mouth. The water should cover the area in front of you, and to the sides as well. Use the water to defend from my attack.

-Releases a fireball at you-
For the first technique I start by concentrating my suiton chakra and I then channel it into the water Im standing on. There I begin to gather my chakra by pushing a constant stream into the water below me. I continue this until I have built up enough for the technique. I then focus my chakra upwards while performing the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird hand seals. Once I have performed all of the hand seals I use nature manipulation to change my gathered chakra into water. I then control my chakra and use it to raise up a huge wall of water in front of me that I then send crashing towards your clone, the water is so powerful that it carves out a path in the earth and once it reaches your clone it smashes down upon him, dispersing him.

Adv-The wave is very large and hard to dodge
This technique would leave you and your opponent standing on a large body of water, I think >_>
Reaches up to long range

Disadv-A long string of hand seals
Requires a water source

For the second technique I once again begin by concentrating my suiton chakra and I then push my chakra up to my mouth. There I begin to build up my chakra, pumping up large amounts of chakra from my stomach until I feel that I have a sufficient amount for this technique. I then focus my chakra while performing the hand seals, upon the completion of the seals I release the chakra from my mouth and as it leaves I simultaneously use both nature and shape transformation. By doing so I form the chakra into a dense wall of water around myself, I move my head side to side so as to protect my flanks as well as in front. I complete this just in time to defend from your fireball and it clashes against my water and leaves me completely unharmed.

Adv-Useful as it can protect your sides as well as your front
Can be formed from water from your mouth or from a source, making it more versatile

Disadv-Requires a moderate amount of hand seals
 

Selendrile

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For the first technique I start by concentrating my suiton chakra and I then channel it into the water Im standing on. There I begin to gather my chakra by pushing a constant stream into the water below me. I continue this until I have built up enough for the technique. I then focus my chakra upwards while performing the Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird hand seals. Once I have performed all of the hand seals I use nature manipulation to change my gathered chakra into water. I then control my chakra and use it to raise up a huge wall of water in front of me that I then send crashing towards your clone, the water is so powerful that it carves out a path in the earth and once it reaches your clone it smashes down upon him, dispersing him.

Adv-The wave is very large and hard to dodge
This technique would leave you and your opponent standing on a large body of water, I think >_>
Reaches up to long range

Disadv-A long string of hand seals
Requires a water source

For the second technique I once again begin by concentrating my suiton chakra and I then push my chakra up to my mouth. There I begin to build up my chakra, pumping up large amounts of chakra from my stomach until I feel that I have a sufficient amount for this technique. I then focus my chakra while performing the hand seals, upon the completion of the seals I release the chakra from my mouth and as it leaves I simultaneously use both nature and shape transformation. By doing so I form the chakra into a dense wall of water around myself, I move my head side to side so as to protect my flanks as well as in front. I complete this just in time to defend from your fireball and it clashes against my water and leaves me completely unharmed.

Adv-Useful as it can protect your sides as well as your front
Can be formed from water from your mouth or from a source, making it more versatile

Disadv-Requires a moderate amount of hand seals
If the water was dispersed then yes, it would leave a thin layer on the battlefield. xD

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Focus your chakra into the water, and create four sharks. Then rise these sharks from underwater, hitting my clone from underneath. This should knock my clone into the air, and break several of his bones. Then, use a technique to finish him off. Mind you, we are on water and short range.

-Creates clone-

_____

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Rather straight forward. Release your chakra into a large water source, and raise a massive wall of water upwards. Then propel it forwards at high speeds to smash it into my summon.

-summons a large hyena-
 

Houdinii

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If the water was dispersed then yes, it would leave a thin layer on the battlefield. xD

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.

Focus your chakra into the water, and create four sharks. Then rise these sharks from underwater, hitting my clone from underneath. This should knock my clone into the air, and break several of his bones. Then, use a technique to finish him off. Mind you, we are on water and short range.

-Creates clone-

_____

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source

Rather straight forward. Release your chakra into a large water source, and raise a massive wall of water upwards. Then propel it forwards at high speeds to smash it into my summon.

-summons a large hyena-
To begin I concentrate my suiton chakra and I then channel it into the water below me through my feet. There I start to gather my chakra, keeping a continual stream heading to a point until I feel I have built up enough chakra for the technique. I then focus my chakra and use shape manipulation on my chakra to form the water into four powerful sharks that are deep under water. I then control these sharks and make them rise quickly from under the water, quickly gaining speed where they then smash into your clone from under the water. This throws your clone high into the air leaving him vulnerable while also doing enough damage to break several bones. As your clone is in the air I take the opportunity and raise a crescent shaped blade of water out of the lake and slice your clone in half, causing him to disperse.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Adv-This technique both damages and leaves your opponent vulnerable if it hits, making it very useful
no hand seals
Since there are multiple sharks, it makes this harder to completely avoid

Disadv-The opponent has to be standing on water
requires a water source

For the second technqiue I again begin by concentrating my suiton chakra and I then release it into a nearby water source. There I begin to gather my chakra, building the amount up quite quickly until I have amassed a very large amount of chakra. I then focus my chakra upwards and simultaneously use both nature and shape manipulation to cause gathered chakra to raise a massive wall of water out of the lake. I then direct this huge body of water towards your summon where it quickly picks up to a high speed and then smashes into him, causing enough damage to make him disperse.

Adv-Is powerful enough to push back a tailed beast
Is so huge that it can be used for both attack and defense simultaneously
doesnt require hand seals

Disadv-long range only
 

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To begin I concentrate my suiton chakra and I then channel it into the water below me through my feet. There I start to gather my chakra, keeping a continual stream heading to a point until I feel I have built up enough chakra for the technique. I then focus my chakra and use shape manipulation on my chakra to form the water into four powerful sharks that are deep under water. I then control these sharks and make them rise quickly from under the water, quickly gaining speed where they then smash into your clone from under the water. This throws your clone high into the air leaving him vulnerable while also doing enough damage to break several bones. As your clone is in the air I take the opportunity and raise a crescent shaped blade of water out of the lake and slice your clone in half, causing him to disperse.

( Suiton: Nagareru no Yari ) - Water Release: Flowing Spear
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user creates crescent shaped blades of water, which follow the arcs of their hand movements attacking opponents infront of them or they can twirl around while generating the crescent blades to attack all around them.

Adv-This technique both damages and leaves your opponent vulnerable if it hits, making it very useful
no hand seals
Since there are multiple sharks, it makes this harder to completely avoid

Disadv-The opponent has to be standing on water
requires a water source

For the second technqiue I again begin by concentrating my suiton chakra and I then release it into a nearby water source. There I begin to gather my chakra, building the amount up quite quickly until I have amassed a very large amount of chakra. I then focus my chakra upwards and simultaneously use both nature and shape manipulation to cause gathered chakra to raise a massive wall of water out of the lake. I then direct this huge body of water towards your summon where it quickly picks up to a high speed and then smashes into him, causing enough damage to make him disperse.

Adv-Is powerful enough to push back a tailed beast
Is so huge that it can be used for both attack and defense simultaneously
doesnt require hand seals

Disadv-long range only
I'd say you could use it in mid-range as well.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Focus your chakra under my clone, "exploding" the water underneath him in order to propel him into the air. Then jumps towards and above him, focusing water chakra around your arm to create a powerful whirlpool. Then slam the whirlpool into his body with enough force to create a powerful "explosion".

-Creates clone-

____

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Focus your chakra, and then perform the Ram → Horse → Bird hand seals. Then release the chakra into the water around you, gathering it upwards. The water should then take the shape of a tornado, with you standing at the center. Use this technique to knock my clone backwards, as he runs at you.

-Creates clone-
 

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I'd say you could use it in mid-range as well.

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.

Focus your chakra under my clone, "exploding" the water underneath him in order to propel him into the air. Then jumps towards and above him, focusing water chakra around your arm to create a powerful whirlpool. Then slam the whirlpool into his body with enough force to create a powerful "explosion".

-Creates clone-

____

(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source

Focus your chakra, and then perform the Ram → Horse → Bird hand seals. Then release the chakra into the water around you, gathering it upwards. The water should then take the shape of a tornado, with you standing at the center. Use this technique to knock my clone backwards, as he runs at you.

-Creates clone-
That gets me all the time >_< why can you use some techniques in ranges that aren't stated? Is it cause they just haven't been updated or?

I begin my next technique by concentrating my suiton chakra and I then channel it into the water underneath your clone and into my right arm. From there I begin to quickly gather my chakra, pumping a continuous stream to those points until I have more than enough for the technique. I then focus my chakra under your clone straight upwards, while simultaneously using nature manipulation. By doing so I create a form of water explosion that surprises your clone and pushes him into the air. I also use nature manipulation in my right arm, causing the gathered chakra to form into a powerful whirlpool around my arm. I then quickly jump towards your clone and slam my right arm down onto him, this causes the whirlpool to violently explode onto him, causing enough damage for him to disperse.

Adv-A good quick combo technique
The water explosion would be quite sudden and hard to avoid

Disadv-short range only
You have to get quite close to your opponent to complete the technique. Which may not be a good thing

For the next technique I once again begin by concentrating my suiton chakra and I then push it into the water below me through my feet. I then begin to amass my chakra, gathering a large amount fairly quickly in the water below me. Once I have gained a sufficient amount for the technique I focus my chakra straight up while performing the Ram → Horse → Bird hand seals. By doing this and using both nature and shape transformation I cause the water below me to first form a ring around me which I then manipulate into a powerful vortex. Once your clone runs at me he gets thrown away from the power of my technique.

Adv-Can be used for both attack and defense at the same time, making it very useful
also very useful against taijutsu specialists

Disadv-can leave you open to a lightning technique with water so close to you
 

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That gets me all the time >_< why can you use some techniques in ranges that aren't stated? Is it cause they just haven't been updated or?

I begin my next technique by concentrating my suiton chakra and I then channel it into the water underneath your clone and into my right arm. From there I begin to quickly gather my chakra, pumping a continuous stream to those points until I have more than enough for the technique. I then focus my chakra under your clone straight upwards, while simultaneously using nature manipulation. By doing so I create a form of water explosion that surprises your clone and pushes him into the air. I also use nature manipulation in my right arm, causing the gathered chakra to form into a powerful whirlpool around my arm. I then quickly jump towards your clone and slam my right arm down onto him, this causes the whirlpool to violently explode onto him, causing enough damage for him to disperse.

Adv-A good quick combo technique
The water explosion would be quite sudden and hard to avoid

Disadv-short range only
You have to get quite close to your opponent to complete the technique. Which may not be a good thing

For the next technique I once again begin by concentrating my suiton chakra and I then push it into the water below me through my feet. I then begin to amass my chakra, gathering a large amount fairly quickly in the water below me. Once I have gained a sufficient amount for the technique I focus my chakra straight up while performing the Ram → Horse → Bird hand seals. By doing this and using both nature and shape transformation I cause the water below me to first form a ring around me which I then manipulate into a powerful vortex. Once your clone runs at me he gets thrown away from the power of my technique.

Adv-Can be used for both attack and defense at the same time, making it very useful
also very useful against taijutsu specialists

Disadv-can leave you open to a lightning technique with water so close to you
Yea, that's most it. >_< Confusing, I know.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Focus your chakra, and then perform the Ram hand seal. After, expel a large amount of water from your mouth, where it will rush at my clone in the form of a large wave. Then as it hits him, use shape manipulation on the water to form it into a large orb.

-Creates clone-

____

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns

So focus your chakra, and then perform the following hand seals. Then manipulate some existing water, shaping it into a massive wolf.

-Creates clone-
 

Houdinii

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Yea, that's most it. >_< Confusing, I know.

(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.

Focus your chakra, and then perform the Ram hand seal. After, expel a large amount of water from your mouth, where it will rush at my clone in the form of a large wave. Then as it hits him, use shape manipulation on the water to form it into a large orb.

-Creates clone-

____

(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns*

So focus your chakra, and then perform the following hand seals. Then manipulate some existing water, shaping it into a massive wolf.

-Creates clone-
To begin I concentrate my suiton chakra and I then channel te chakra up to my mouth. There I start to amass my chakra, quickly building up a large amount of chakra which should be more than enough for this technique. I then focus my chakra out of my mouth and perform the Ram hand seal. By doing this and using nature manipulation on my chakra I quickly spit out a huge amount of water, this heads towards your clone as a huge wave which then quickly engulfs him.I then use shape manipulation to make the water form into a huge water orb that covers most of our training field.

Adv-the huge waves make it hard to dodge
Only 1 hand seal

Disadv-You have to be careful not to catch yourself in this technique, because of its size

I begin my next technique by concentrating my suiton chakra and I then start to channel it into a nearby lake. There I start to gather my chakra, pumping a steady stream to that point until I have gathered a sufficient amount for this technique. I then focus my chakra upwards while performing the*Dog → Horse → Monkey → Ram hand seals. Once I have finished this I use both nature and shape manipulation on my chakra to form a giant wolf-like beast out of the water. I then make the wolf launch a powerful stream of water from its mouth at your clone. Which upon impact causes enough damage for him to disperse.

Adv-Good to apply more pressure to your opponent
The beast is useful for both offence and defense

Disadv-requires 4 hand seals
Requires a water source
 

Selendrile

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To begin I concentrate my suiton chakra and I then channel te chakra up to my mouth. There I start to amass my chakra, quickly building up a large amount of chakra which should be more than enough for this technique. I then focus my chakra out of my mouth and perform the Ram hand seal. By doing this and using nature manipulation on my chakra I quickly spit out a huge amount of water, this heads towards your clone as a huge wave which then quickly engulfs him.I then use shape manipulation to make the water form into a huge water orb that covers most of our training field.

Adv-the huge waves make it hard to dodge
Only 1 hand seal

Disadv-You have to be careful not to catch yourself in this technique, because of its size

I begin my next technique by concentrating my suiton chakra and I then start to channel it into a nearby lake. There I start to gather my chakra, pumping a steady stream to that point until I have gathered a sufficient amount for this technique. I then focus my chakra upwards while performing the*Dog → Horse → Monkey → Ram hand seals. Once I have finished this I use both nature and shape manipulation on my chakra to form a giant wolf-like beast out of the water. I then make the wolf launch a powerful stream of water from its mouth at your clone. Which upon impact causes enough damage for him to disperse.

Adv-Good to apply more pressure to your opponent
The beast is useful for both offence and defense

Disadv-requires 4 hand seals
Requires a water source
Good. ^^

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Focus your chakra underneath my clone, using nature transformation to change it into water. Then raise the water quickly, throwing my clone in the air. Then release bullets from the water, to strike my clone and continue upwards above him. After the bullets are above him, form them into a dragon which smashes him back down into the ground.

-Creates clone-

____

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Focus your chakra into nearby water, and use it to make a powerful vortex. Then blow the vortex upwards, sending my clone into the air. You'll need a good bit of water under your opponent to use this.

-Creates clone-
 

Houdinii

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Good. ^^

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

Focus your chakra underneath my clone, using nature transformation to change it into water. Then raise the water quickly, throwing my clone in the air. Then release bullets from the water, to strike my clone and continue upwards above him. After the bullets are above him, form them into a dragon which smashes him back down into the ground.

-Creates clone-

____

( Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.

Focus your chakra into nearby water, and use it to make a powerful vortex. Then blow the vortex upwards, sending my clone into the air. You'll need a good bit of water under your opponent to use this.

-Creates clone-
Question about the firt technique: so it doesn't need a water source?

I begin by concentrating my suiton chakra and I then emit the chakra into the air and then move it under your clone. There I begin to quickly amass chakra at that point, pumping a steady stream until I have built up a sufficient amount for this technique. I then focus my chakra straight upwards, simultaneously using nature manipulation to change the chakra into water. This causes your clone to be thrown into the air, i then continue by forming the water ino bullets and shooting them up at your clone at a quick pace. Once I have shot all of the water at your clone I use shape manipulation and form the water into a powerful dragon that sits above your clone. I then bring the dragon down, smashing it into your clone and then into the floor doing a great amount of damage to your clone.

Adv-A very useful technique
Good cause it throws your opponent into the air and surprises him
It also keeps constant pressure on your opponent, making this hard to get out of once hit
Can also be used in any range and requires no hand seals

Disadv-when the water forms under the opponent they have a split second to react

For the second technique I once again begin by concentrating my suiton chakra and I then channel it through the water to a spot under your clone. I then begin to gather my chakra at that point, keeping a constant chakra flow going under your clone until I feel that I have more*than enough for the technique. I then focus my chakra upwards while simultaneously using nature manipulation to change it into water. I then swing my hand upwards which causes the water upwards to suddenly thrust upwards as a powerful vortex. This throws your clone high into the air.*

Adv-No hand seals
Good for surprising your opponent and setting up combos

Disadv-Requires a large water source
 

Selendrile

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Question about the firt technique: so it doesn't need a water source?

I begin by concentrating my suiton chakra and I then emit the chakra into the air and then move it under your clone. There I begin to quickly amass chakra at that point, pumping a steady stream until I have built up a sufficient amount for this technique. I then focus my chakra straight upwards, simultaneously using nature manipulation to change the chakra into water. This causes your clone to be thrown into the air, i then continue by forming the water ino bullets and shooting them up at your clone at a quick pace. Once I have shot all of the water at your clone I use shape manipulation and form the water into a powerful dragon that sits above your clone. I then bring the dragon down, smashing it into your clone and then into the floor doing a great amount of damage to your clone.

Adv-A very useful technique
Good cause it throws your opponent into the air and surprises him
It also keeps constant pressure on your opponent, making this hard to get out of once hit
Can also be used in any range and requires no hand seals

Disadv-when the water forms under the opponent they have a split second to react

For the second technique I once again begin by concentrating my suiton chakra and I then channel it through the water to a spot under your clone. I then begin to gather my chakra at that point, keeping a constant chakra flow going under your clone until I feel that I have more*than enough for the technique. I then focus my chakra upwards while simultaneously using nature manipulation to change it into water. I then swing my hand upwards which causes the water upwards to suddenly thrust upwards as a powerful vortex. This throws your clone high into the air.*

Adv-No hand seals
Good for surprising your opponent and setting up combos

Disadv-Requires a large water source
No water source required. Now, A-ranks have finished. So perform a move like usual. We stand mid-range from each other.
 

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No water source required. Now, A-ranks have finished. So perform a move like usual. We stand mid-range from each other.
To begin his move Ryu creates a torrent of gushing water under your clone and it then throws him up into the air and spits a barrage of water bullets at him, the water then forms into a dragon and slams your clone straight down into the ground. As soon as Ryu has activated the water jutsu he move into his next jutsu quickly, knowing expert timing will be needed. So when the water forms into a dragon above your clone Ryu concentrates his doton chakra in the earth below your clone and forms it into razor sharp spikes. By doing so as your my dragon smashes into your clone driving him towards the ground your clone gets skewered on the spikes as well as receiving the massive concussive damage from the impact.

Ryu then finishes off your clone by gathering a large amount of water from a nearby source and slams it into your clone, crushing him and dealing a huge amount of damage.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Selendrile

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To begin his move Ryu creates a torrent of gushing water under your clone and it then throws him up into the air and spits a barrage of water bullets at him, the water then forms into a dragon and slams your clone straight down into the ground. As soon as Ryu has activated the water jutsu he move into his next jutsu quickly, knowing expert timing will be needed. So when the water forms into a dragon above your clone Ryu concentrates his doton chakra in the earth below your clone and forms it into razor sharp spikes. By doing so as your my dragon smashes into your clone driving him towards the ground your clone gets skewered on the spikes as well as receiving the massive concussive damage from the impact.

Ryu then finishes off your clone by gathering a large amount of water from a nearby source and slams it into your clone, crushing him and dealing a huge amount of damage.

(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
Good. u_u S-ranks, ready?
 

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Yep as always ^^
Wooooot.

(Suiton: Mugensame)-Water Style: Infinite Shark Frenzy
Rank: S
Type: Offense
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: A highly advanced form of Five Shark Frenzy where the user creates one shark that attacks the opponent, dragging them into the water. Then, the user unleashes a storm of sharks to attack the opponent from all angles and directions, ending up in a water explosion.
Note: Requires a water source.

Focus your chakra, and then create a single shark of water using your chakra. Direct the shark at my clone, where he will bite and then drag him into the nearby lake. Then as he enters the lake, create a mass of sharks that will rip and tear at my clone until he disperses.

-Creates clone-

____

(Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
Rank: S
Type: Offensive, deffensive
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
Note: To reform the sharks require a water source.

Stand on the lake over here, and then slash the water with your hand or a sword. When you slash, create a pillar of water underneath my clone that launches him into the air. As he is in the air, create five sharks from the lake water that will attack and one should implode on him. The rest of the shark should drag him underwater, where they also implode on him.

-Creates clone-
 
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