Mac 'n' Me

Tsuna...

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Right...

during this fight it might change to Hashirama but nothing should really change :/

Rei's R&R
Official Battle for the lulz XD... adds tension U_U
All Out
No subs or Kai
anything else you want to add
and Terrain...

You must be registered for see images


Walking along the top of Hashirama's head Yamato stretches and yawns lifting his head up into the air as he does so peering into an endless blue, like the sea. Riddled with majestic white ships that will forever sail that sea. Lowering his head again he sees a blurry figure. He quickly uses his sleeve to wipe the sleep out of his eyes, now having a good look at the spectacularly dressed man he realises who he is...

MAAAAAAAAC! Hey how's it going?
 
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McRazor

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Right...

during this fight it might change to Hashirama but nothing should really change :/

Rei's R&R
Official Battle for the lulz XD... adds tension U_U
All Out
No subs or Kai
anything else you want to add
and Terrain...

You must be registered for see images


Walking along the top of Hashirama's head Yamato stretches and yawns lifting his head up into the air as he does so peering into an endless blue, like the sea. Riddled with majestic white ships that will forever sail that sea. Lowering his head again he sees a blurry figure. He quickly uses his sleeve to wipe the sleep out of his eyes, now having a good look at the spectacularly dressed man he realises who he is...

MAAAAAAAAC! Hey how's it going?

While was sitting on Hashirama's head, daydreaming about finishing the earth training with one of his students, in the middle of his explaining, he was awoken by a stranger.

Huh, what? Where? Who are you? What the hell? I just dreamt about you! O_O What sorcery is this? Get away from me!

While saying that Barney quickly stood up and jumped across the waterfall, onto Madara's head, while turning around towards the other person.

You'll pay for waking me up!

While saying that he assumes the battle stance with his left leg a bit in front of the right and with his right hand on the hilt of his sword, ready to tilt it at the smallest move of his opponent.
 

Tsuna...

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While was sitting on Hashirama's head, daydreaming about finishing the earth training with one of his students, in the middle of his explaining, he was awoken by a stranger.

Huh, what? Where? Who are you? What the hell? I just dreamt about you! O_O What sorcery is this? Get away from me!

While saying that Barney quickly stood up and jumped across the waterfall, onto Madara's head, while turning around towards the other person.

You'll pay for waking me up!

While saying that he assumes the battle stance with his left leg a bit in front of the right and with his right hand on the hilt of his sword, ready to tilt it at the smallest move of his opponent.

You were dreaming about me! I'm so flattered!
You must be registered for see images


Yamato stops the fooling around as soon as he sees Mac taking on a battle stance and so he assumes his own battle stance. Placing his right foot forward just a bit more than the left one. Raising both my hands keeping my fingers close together and spread apart. Seeing that he hasn't yet drawn his sword even after taking hold of the hilt, Yamato teases him.

You look like a woman with her hand firmly gripped on her tazer...

Yamato grins across at Mac then he teasingly winks at him.
 

McRazor

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You were dreaming about me! I'm so flattered!
You must be registered for see images


Yamato stops the fooling around as soon as he sees Mac taking on a battle stance and so he assumes his own battle stance. Placing his right foot forward just a bit more than the left one. Raising both my hands keeping my fingers close together and spread apart. Seeing that he hasn't yet drawn his sword even after taking hold of the hilt, Yamato teases him.

You look like a woman with her hand firmly gripped on her tazer...

Yamato grins across at Mac then he teasingly winks at him.

Yeah, this tazer does wonders, you better not provoke it.

While saying this Barney calmly examines the surroundings with the corner of his eyes and starts thinking of a plan, how to quickly squash the bug and move back to his afternoon nap. With the hand on his hilt he awaits for the slightest move of the opponent, ready to tilt it as soon as the situation requests in order to react properly and without wasting any time. Of course, knowing that the opponent may not be as strong but is definitely a thread and he needs to stay focused and calm.

Go on, if you want to die right here and right now.





You go first I guess. o-o
 

Tsuna...

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Yeah, this tazer does wonders, you better not provoke it.

While saying this Barney calmly examines the surroundings with the corner of his eyes and starts thinking of a plan, how to quickly squash the bug and move back to his afternoon nap. With the hand on his hilt he awaits for the slightest move of the opponent, ready to tilt it as soon as the situation requests in order to react properly and without wasting any time. Of course, knowing that the opponent may not be as strong but is definitely a thread and he needs to stay focused and calm.

Go on, if you want to die right here and right now.





You go first I guess. o-o

Yeah I was planning to, just wanted a bit of slagging before the start ^^


I'll do my best Mac...

Yamato gave him a look of sheer determination and then he began his opening move. Subtly looking to his left and right he then takes earth from the immediate vicinity and forms a dome around him, just big enough for him to fit in.When in it he gets down on one knee and in order to not lose sight of Mac he left a small slit in the structure for him to see out of.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

He then quickly claps his hands together and all around you wooden pillars erupt from the ground. These pillars wrap around your legs preventing you from moving and they wrap around both your arms completely restraining your movement now. There'd be six in total, one for each limb, one for your waist and one for your neck.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

As soon as the pillars have stopped moving Yamato takes in a cool breath while performing one handseal. You feel your feet getting wet as a cube of water rises up from the ground underneath you, completely enveloping you and sending you to a watery death.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.
 

McRazor

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Yeah I was planning to, just wanted a bit of slagging before the start ^^


I'll do my best Mac...

Yamato gave him a look of sheer determination and then he began his opening move. Subtly looking to his left and right he then takes earth from the immediate vicinity and forms a dome around him, just big enough for him to fit in.When in it he gets down on one knee and in order to not lose sight of Mac he left a small slit in the structure for him to see out of.

(Doton: Iwa no Hogo) - Earth Release: Earth Shelter Technique
Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.

He then quickly claps his hands together and all around you wooden pillars erupt from the ground. These pillars wrap around your legs preventing you from moving and they wrap around both your arms completely restraining your movement now. There'd be six in total, one for each limb, one for your waist and one for your neck.

(Mokuton No Jutsu) - Wood Style Technique
Rank: D
Type: Supplementary/Attack/Defense
Range: Short-Mid
Chakra: 10
Damage: 20
Description: Creates small wood pillars or trees to trap, defend, or fight with. These can be created from the users own body or from the ground.

As soon as the pillars have stopped moving Yamato takes in a cool breath while performing one handseal. You feel your feet getting wet as a cube of water rises up from the ground underneath you, completely enveloping you and sending you to a watery death.

(Suiton: Seibun Hōfutsu) - Water Style: Water Heavens Convergence
Rank: C
Type: Defensive, Supplementary
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: After performing the required hand signs Tiger β†’ Dog β†’ Monkey β†’ Snake β†’ Boar β†’ Tiger the user makes water rise from the ground and they can use this water in various ways. They can create a body of water for a water summoning to be encased in and allow them to move around where normally no water exists, or create a body of water to block incoming attacks or surround his target and then drown them.

Let me just point out that we're each on top of our respective statue's heads, with a waterfall in between us and a lot of water. Judging by the picture we're at long range, but if you agree we can pretend it's mid range. I got my hand already on the GoW, as stated, I got increased hearing as a passive ability from my sound training, I can make water without water source, from bare air, I don't need handseals, my water techniques are +15 and a lot of other stuff. If you want to make sure about everything, check my latest biography. :)


As soon as the dome starts forming around the opponent, Barney instinctively tilts the hilt of his sword, because he doesn't know the intentions of the opponent and assumes every move opponents do, as an offensive attempt to harm him. With the tilt, a massive and very dense mist starts quickly spreading throughout the battlefield, engulfing it in the matter of seconds, completely rendering vision useless (this is a passive ability from my sword and it doesn't count as a move, confirmed by Caliburn). Immediately as he does so, he leaps down the waterfall and performs the blood sacrifice and thanks to his tattoo he doesn't need to slam his hand on the ground, meaning that he can perform it in mid air. While about 1/4 on his way down the waterfall, Barney summons Aoi underneath him, a majestic crane that radiates with grace and honour. The crane gently lets Barney land on its back as it takes him upwards, towards his previous location. Aoi, being such a majestic creature has a very powerful set of abilities which differentiate it from other birds, one of them being the sensing ability of every water molecule on the whole battlefield. Though the special mind link, it immediately informs Barney about the actions of the opponent, in order to properly react to any incoming danger. The sensing ability of the crane, together with Barney's hearing, are an impervious advantage over the practically blind opponent. As Barney lands on Aoi, he grabbs the hilt of his sword once again, and tilts it gently, causing a giant dragon to appear form the river, in front of the opponent, striking him without any warning. By the time the dragon strikes the opponent, Barney should already be at the previous height he had, while standing on Madara's head, this time about 5 meters to his right (your left). From there he listens carefully, expecting a painful shriek from the opponent, while Aoi informs him about the happenings on the battlefield.

ო Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count

ζ°΄ (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 

Tsuna...

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Let me just point out that we're each on top of our respective statue's heads, with a waterfall in between us and a lot of water. Judging by the picture we're at long range, but if you agree we can pretend it's mid range. I got my hand already on the GoW, as stated, I got increased hearing as a passive ability from my sound training, I can make water without water source, from bare air, I don't need handseals, my water techniques are +15 and a lot of other stuff. If you want to make sure about everything, check my latest biography. :)


As soon as the dome starts forming around the opponent, Barney instinctively tilts the hilt of his sword, because he doesn't know the intentions of the opponent and assumes every move opponents do, as an offensive attempt to harm him. With the tilt, a massive and very dense mist starts quickly spreading throughout the battlefield, engulfing it in the matter of seconds, completely rendering vision useless (this is a passive ability from my sword and it doesn't count as a move, confirmed by Caliburn). Immediately as he does so, he leaps down the waterfall and performs the blood sacrifice and thanks to his tattoo he doesn't need to slam his hand on the ground, meaning that he can perform it in mid air. While about 1/4 on his way down the waterfall, Barney summons Aoi underneath him, a majestic crane that radiates with grace and honour. The crane gently lets Barney land on its back as it takes him upwards, towards his previous location. Aoi, being such a majestic creature has a very powerful set of abilities which differentiate it from other birds, one of them being the sensing ability of every water molecule on the whole battlefield. Though the special mind link, it immediately informs Barney about the actions of the opponent, in order to properly react to any incoming danger. The sensing ability of the crane, together with Barney's hearing, are an impervious advantage over the practically blind opponent. As Barney lands on Aoi, he grabbs the hilt of his sword once again, and tilts it gently, causing a giant dragon to appear form the river, in front of the opponent, striking him without any warning. By the time the dragon strikes the opponent, Barney should already be at the previous height he had, while standing on Madara's head, this time about 5 meters to his right (your left). From there he listens carefully, expecting a painful shriek from the opponent, while Aoi informs him about the happenings on the battlefield.

ო Kure-n Kuchiyose no Jutsu: Sono Aoi Keimei | Crane Summoning Technique: The Blue Dawn
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40
Damage: N/A
Description:
The Blue Dawn is a big blue crane, with red eyes and a orange long beak, with a wing spam of 15 meters. Calm, composed and with a naturally leadership demeanor, when she is on the ground, standing on her two legs, she is about 3 meters tall. Being the Matriarch of the Cranes, she stands as their leader. Capable of communicating with his summoner either through speech or through a special mind link. Her powers are unrivaled as are her flying grace and speed while also being a master manipulator of Water. Unable to use Water jutsu themselves, she can, however, use 3 water based abilities which more than make up for that small short coming.

Abilities:
-She is capable of exhaling a strong, wide, S-Rank, short to long range, dense stream of Water, which can be used as a water source for the users techniques
-She can materialize water from the atmosphere around her to create a spherical, transparent S-Rank Water Shield around her, protecting her and her summoner
-She can sense any water molecule in the field, up to Long Range
-Can be summoned anywhere between short to mid range of the summoner

Restrictions:
-Can only be summoned once
-Can stay on the field for a max of 4 turns
-Using the Water Stream and the Water Shield count towards the users move count

ζ°΄ (Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

That sword... it holds a secret that I'm going to need to find out...

Just before the mist is released Yamato sees Mac make a slight movement near his head where the sword would be and straight after that a large mist is released which covers the battlefield. Hmmm maybe... Yamato stops his strategy and tries to adapt a new one to fit the difficult situation he's been put in. First of all in order to find out where Mack has gone Yamato weaves one handseal causing rain infused with his chakra to fall from the sky all around the battlefield. Now that he has done this he has a clear view of where Mac is. He is proceeding upwards on something, most likely a summons of some sort. Suddenly through his rain he senses a large amount of chakra heading to smash into his right side. In order to get the hell out of his dome he sinks down into the statue. Leaving before the dragon can hit the dome on top of Hashirama's head. He travels through the rock and reaches the point just below Hashirama's shoulder. Sensing that you are now static in mid air Yamato quickly emerges from the rock while performing the horse handseal. Upon doing this he exhales a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. He aims this expansive fire technique at Mac and his summons.

Roast crane, anyone?

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β†’ Rat β†’ Ox β†’ Monkey β†’ Rat β†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
 
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McRazor

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That sword... it holds a secret that I'm going to need to find out...

Just before the mist is released Yamato sees Mac make a slight movement near his head where the sword would be and straight after that a large mist is released which covers the battlefield. Hmmm maybe... Yamato stops his strategy and tries to adapt a new one to fit the difficult situation he's been put in. First of all in order to find out where Mack has gone Yamato weaves one handseal causing rain infused with his chakra to fall from the sky all around the battlefield. Now that he has done this he has a clear view of where Mac is. He is proceeding upwards on something, most likely a summons of some sort. Suddenly through his rain he senses a large amount of chakra heading to smash into his right side. In order to get the hell out of his dome he sinks down into the statue. Leaving before the dragon can hit the dome on top of Hashirama's head. He travels through the rock and reaches the point just below Hashirama's shoulder. Sensing that you are now static in mid air Yamato quickly emerges from the rock while performing the horse handseal. Upon doing this he exhales a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid. He aims this expansive fire technique at Mac and his summons.

Roast crane, anyone?

(Suiton: Ukojizai no Jutsu) - Water Style: Rain Tiger at Will Technique
Rank: C
Type: Supplementary
Range: Short-Long
Chakra cost: 15
Damage Points: N/A
Description: A perception ninjutsu, allowing one to freely manipulate rain infused with the user's own chakra after waving the Bird β†’ Rat β†’ Ox β†’ Monkey β†’ Rat β†’ Snake hand seals. The rain falls from rain clouds, formed with the users own chakra. During this technique, the falling raindrops are closely linked to the users senses. When the rain is obstructed by a chakra belonging to someone the existence of the target can be detected. The rain will keep on falling until the user uses the seal to cancel it.

(Doton: Iwagakure no Jutsu) - Earth Release: Hiding in Rock Technique
Rank: B
Type: Defence/Supplementary
Range: Long
Chakra Cost: 30
Damage Points: N/A
Description: This is a technique that allows its user to blend into rocks and then move in and out of other rocks undetected.
Note: Can only blend through on B rank and below Earth Techniques

(Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.

As Barney feels the rain, he forces himself not to burst into laughter while he deduces that it must be the infamous chakra sensory rain which the opponent uses in order to find out Barney's whereabouts. Suddenly, after creating the giant water dragon, Aoi notices the molecules in the opponents body starting to move downwards, into, what appears to be the statue.

Hiding like a...

Thanks to Aoi's impervious sensing ability she can, unfortunately for the opponent, sense the water molecules even in the ground, thus informing Barney about the opponent's actions. While knowing where he's about to emerge Barney focuses on his hearing in order to properly hear any incoming techniques because it's only obvious that the opponent is going to strike immediately after re-emerging. Without a moments notice, after the fire is released, Barney deduces that it's a fire attack, a giant one.

This guy... attacking a water master with fire. He doesn't really seem to be bright. Or maybe he just didn't find out yet. I better show him.

Barney is able to deduce that it's a fire technique without much problems thanks to his hearing, because every substance, in this case fire, has it's own unique sound. While calmly standing on Aoi, she exhales a very dense stream of water (it's her ability as stated in the summon technique) towards the incoming fire attack, extinguishing it as it was a small campfire. With the added bonus for water attacks the, now, very strong S rank water stream should rush towards the opponent completely unharmed because of water's advantage towards fire. With such a massive technique scudding towards the opponent, having a momentum of this scale, it would be a definite death for the opponent as it collides with the statue, particularly Hashirama's shoulder where the opponent was standing, squashing him like a bug. Simultaneously, to make sure that no ends are being left loose, Barney gathers lightning chakra in his hands and releases it into the water stream as soon as Aoi exhales it, making the powerful water technique even deadlier, by electrocuting it.


ι›· (Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.
 

Tsuna...

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As Barney feels the rain, he forces himself not to burst into laughter while he deduces that it must be the infamous chakra sensory rain which the opponent uses in order to find out Barney's whereabouts. Suddenly, after creating the giant water dragon, Aoi notices the molecules in the opponents body starting to move downwards, into, what appears to be the statue.

Hiding like a...

Thanks to Aoi's impervious sensing ability she can, unfortunately for the opponent, sense the water molecules even in the ground, thus informing Barney about the opponent's actions. While knowing where he's about to emerge Barney focuses on his hearing in order to properly hear any incoming techniques because it's only obvious that the opponent is going to strike immediately after re-emerging. Without a moments notice, after the fire is released, Barney deduces that it's a fire attack, a giant one.

This guy... attacking a water master with fire. He doesn't really seem to be bright. Or maybe he just didn't find out yet. I better show him.

Barney is able to deduce that it's a fire technique without much problems thanks to his hearing, because every substance, in this case fire, has it's own unique sound. While calmly standing on Aoi, she exhales a very dense stream of water (it's her ability as stated in the summon technique) towards the incoming fire attack, extinguishing it as it was a small campfire. With the added bonus for water attacks the, now, very strong S rank water stream should rush towards the opponent completely unharmed because of water's advantage towards fire. With such a massive technique scudding towards the opponent, having a momentum of this scale, it would be a definite death for the opponent as it collides with the statue, particularly Hashirama's shoulder where the opponent was standing, squashing him like a bug. Simultaneously, to make sure that no ends are being left loose, Barney gathers lightning chakra in his hands and releases it into the water stream as soon as Aoi exhales it, making the powerful water technique even deadlier, by electrocuting it.


ι›· (Raiton: Kangekiha) – Lightning Release: Wave of Inspiration
Rank: B
Type: Offensive
Range: Short-Mid
Chakra cost: 25
Damage point: 30 (normally) 50 (when used in conjunction with water technique)
Description: After using a Water Style technique, the user releases a wave of electricity that can electrocute any water within range, electrocuting and knocking back an opponent in contact with the water. When used without a water technique, its power is moderate. The technique can be used extremely quickly, so that it finishes almost in conjunction with the previous jutsu.

Less Dumb, Dumb, Dumb... More think, think, think...

Yamato regrets his use of fire and wished he'd thought of a better way, but he has to save the regret for later. He can still get out of this one. Seeing that the water covers an expansive range from right to left Yamato considers his options. It's useless to go right because there's a big head in the way and going off the left is plausible but he'd be wide open floating in the air. But getting off of this shoulder is the main priority so he'll just have to create something to land on. Yamato exhales a stream of wind quickly pushing him backwards off of Hashirama's shoulder. As he does this a massive arm belonging to a shy stone golem erupts from the place where Hashirama's shoulder blade would be and as it bursts from the rock it arches upwards with the hand outstretched ready to catch Yamato. Yamato lands on the hand while channeling chakra into his feet to strengthen his grip and prevent his backwards momentum from pushing him off of the hand. The arm stops raising Yamato when he is just below Mac's level. Now let's try this again... Yamato aims at Mac and his birdy and then releases a huge wind blast. As it travels towards Mac the bottom would collide with the shoulder and do some damage there but it would continue still as strong as it was upon release. Reaching Mac & Birdy using tremendous and uncontrollable speeds it completely engulfs them and proceeds to rip them both to shreds.

Oi! Omae! I saw you! You were about to laugh at my rain! It's a handy technique for a guy like me in a fight like this!

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(FΕ«ton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

(FΕ«ton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.
 

McRazor

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Less Dumb, Dumb, Dumb... More think, think, think...

Yamato regrets his use of fire and wished he'd thought of a better way, but he has to save the regret for later. He can still get out of this one. Seeing that the water covers an expansive range from right to left Yamato considers his options. It's useless to go right because there's a big head in the way and going off the left is plausible but he'd be wide open floating in the air. But getting off of this shoulder is the main priority so he'll just have to create something to land on. Yamato exhales a stream of wind quickly pushing him backwards off of Hashirama's shoulder. As he does this a massive arm belonging to a shy stone golem erupts from the place where Hashirama's shoulder blade would be and as it bursts from the rock it arches upwards with the hand outstretched ready to catch Yamato. Yamato lands on the hand while channeling chakra into his feet to strengthen his grip and prevent his backwards momentum from pushing him off of the hand. The arm stops raising Yamato when he is just below Mac's level. Now let's try this again... Yamato aims at Mac and his birdy and then releases a huge wind blast. As it travels towards Mac the bottom would collide with the shoulder and do some damage there but it would continue still as strong as it was upon release. Reaching Mac & Birdy using tremendous and uncontrollable speeds it completely engulfs them and proceeds to rip them both to shreds.

Oi! Omae! I saw you! You were about to laugh at my rain! It's a handy technique for a guy like me in a fight like this!

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(FΕ«ton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique.

(FΕ«ton: Atsugai) - Wind Style: Pressure Damage
Rank: A
Type:Attack
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: A Huge blast of wind that levels anything in its path; Can cause major damage and requires a sufficient chakra level to perform. This large wind blast moves in tremendous speed and cannot be controlled. If the user gets caught in it, it will harm him also.

After Aoi notifies Barney that the opponent is moving from it's original position, Barney nods in acceptance. This was Aoi's last turn and he had to make sure to reach some solid ground, before his majestic crane disperses back to it's world. Knowing that the opponent is moving in a desperate attempt to avoid his powerful combo he did the same, knowing that he has more than enough time. Aoi took him back to Madara's head, just a few meters to the left, where he previously started the battle. Given by it's small distance it was done very quickly, and Aoi dispersed back before Barney said even "Thank you!" Without wasting time, he had to concentrate on the battle once again. Being that the thick and dense mist still covered the whole battlefield and none of the ninja did anything to get rid of it, he had to rely on his hearing. With his hearing he heard a humongous and violent technique coming towards him. By it's sound he was pretty sure that it's got to be wind. Immediately following up, he swung the blade, but this time in a different manner. Instead of using it for water techniques as he usually does, he made a huge wall of ice in front of him, at a 70Β° angle, causing the wind to continue upwards as it collides with the wall, much like a ramp. With the wind rampaging through the mist, a great portion of the battlefield was now clear and Barney saw his opponent, standing on a giant earthen arm. Almost instantly he channeled water chakra into his sword, in order to create a massive water arm above the opponent, that holds a replica of his Ame no mi kumari, ready to smash into the opponent. Before he drew his sword towards the ground in order to squash the annoying pest, he called up the passive ability of his sword, in order to make the water technique weakness-less. With that he violently slashed the sword downwards as the giant water replica did the same, smashing into the earthen arm and obliterating the opponent.

⁂ (Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use

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‑ (Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

β˜› Can only be used thrice per battle
β˜› Does not get the default damage boost from the Goddess of Water
 

Tsuna...

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After Aoi notifies Barney that the opponent is moving from it's original position, Barney nods in acceptance. This was Aoi's last turn and he had to make sure to reach some solid ground, before his majestic crane disperses back to it's world. Knowing that the opponent is moving in a desperate attempt to avoid his powerful combo he did the same, knowing that he has more than enough time. Aoi took him back to Madara's head, just a few meters to the left, where he previously started the battle. Given by it's small distance it was done very quickly, and Aoi dispersed back before Barney said even "Thank you!" Without wasting time, he had to concentrate on the battle once again. Being that the thick and dense mist still covered the whole battlefield and none of the ninja did anything to get rid of it, he had to rely on his hearing. With his hearing he heard a humongous and violent technique coming towards him. By it's sound he was pretty sure that it's got to be wind. Immediately following up, he swung the blade, but this time in a different manner. Instead of using it for water techniques as he usually does, he made a huge wall of ice in front of him, at a 70Β° angle, causing the wind to continue upwards as it collides with the wall, much like a ramp. With the wind rampaging through the mist, a great portion of the battlefield was now clear and Barney saw his opponent, standing on a giant earthen arm. Almost instantly he channeled water chakra into his sword, in order to create a massive water arm above the opponent, that holds a replica of his Ame no mi kumari, ready to smash into the opponent. Before he drew his sword towards the ground in order to squash the annoying pest, he called up the passive ability of his sword, in order to make the water technique weakness-less. With that he violently slashed the sword downwards as the giant water replica did the same, smashing into the earthen arm and obliterating the opponent.

⁂ (Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: n/a
Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
- No Ice techs in the same turn.
- Can be used 2 times per battle.
- Must have a Yuki Bio.
- Must have permission from -Tauburn- to use

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‑ (Suiton: Kobushi Mizutenshu) - Water Style: Fist of the Watergod -
Rank: S
Type: Offensive
Range: Medium/Long
Chakra Cost: 40
Damage Points: 80
Description: The user starts to focus suiton-based chakra into Ame-No-Mi-Kumari. As a result the sword starts to release water, which goes into the air and forms an enormous fist (and a part of the lower arm) in the air that wields a water-replica of Ame-No-Mi-Kumari. By moving your own arm, the replica will do exactly the same. For example when slamming your fist into the ground, the earth fist will do exactly the same on the opponent. The force that is released is so big that it even cracks the earth open on the place where the fist landed. The water arm can be materialized in more useful or constructive ways, grabbing a target or even lifting the user.

β˜› Can only be used thrice per battle
β˜› Does not get the default damage boost from the Goddess of Water

Aaaah the gift of sight... I missed you...

The wind jutsu clears a certain amount of the mist away as it travels through the air towards Mac but before it hits him Yamato sees that it takes a wrong turn upwards. Perhaps an angle of around 60-70 degrees. Now that the battlefield has been cleared of mist, Yamato has a clear view of where Mac is standing. On top of Madara's head again. He sees him making brief movements and all of a sudden Yamato, due to his rain, senses a great amount of Mac's chakra instantly forming above him. Knowing he has absolutely no time to even glance at whatever it is he just decides to get away from whatever it is as fast as possible. Yamato creates a lightning shadow clone right next to him and as he does this he feels the mass of chakra getting closer to him. So without wasting a second, the lightning shadow clone immediately grabs the real Yamato's arm and throws him across the gap between the arm and Hashirama's shoulder. As he has been thrown by the shadow clone he hears a massive crash behind him and the breaking of rock. The technique must have been very formidable to have been able to smash through Glen's arm (I name all my golem's Glen except for the smaller golem, he's Glen Jr.). When Yamato lands on top of Hashirama's shoulder again he quickly glances back to see that Glen's arm has been cut from his body. Yamato feels a sudden surge of anger, seeing what Mac has done to his friend. Even though it's the first time Glen and I met... I felt I had already made a bond with him... He's a part of me and you hurt him, Mac... God dammit... He stands up and reaches into his ninja pouch, retrieving a kunai with an explosive tag on the end. As soon as he touched the kunai he drastically decreased the weight of it making it super light. Yamato throws this kunai across the large gap between him and Mac. The kunai flies much much faster than a regular kunai with a regular throw. It reaches Mac's position within a few seconds. But right before it hits Mac Yamato makes the kunai explode but not pushing him back at all. In conjunction with the explosion near enough at the exact same time, Yamato makes a small spike made of earth raise from the ground behind Mac and it pierces through his lower back. Yamato hopes that Mac will not hear the earth rise from behind him because of the sudden explosion right in front of him he hopes that the explosion will impare his hearing enough so that he will not be able to hear the earth crack behind him.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target
 

McRazor

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Aaaah the gift of sight... I missed you...

The wind jutsu clears a certain amount of the mist away as it travels through the air towards Mac but before it hits him Yamato sees that it takes a wrong turn upwards. Perhaps an angle of around 60-70 degrees. Now that the battlefield has been cleared of mist, Yamato has a clear view of where Mac is standing. On top of Madara's head again. He sees him making brief movements and all of a sudden Yamato, due to his rain, senses a great amount of Mac's chakra instantly forming above him. Knowing he has absolutely no time to even glance at whatever it is he just decides to get away from whatever it is as fast as possible. Yamato creates a lightning shadow clone right next to him and as he does this he feels the mass of chakra getting closer to him. So without wasting a second, the lightning shadow clone immediately grabs the real Yamato's arm and throws him across the gap between the arm and Hashirama's shoulder. As he has been thrown by the shadow clone he hears a massive crash behind him and the breaking of rock. The technique must have been very formidable to have been able to smash through Glen's arm (I name all my golem's Glen except for the smaller golem, he's Glen Jr.). When Yamato lands on top of Hashirama's shoulder again he quickly glances back to see that Glen's arm has been cut from his body. Yamato feels a sudden surge of anger, seeing what Mac has done to his friend. Even though it's the first time Glen and I met... I felt I had already made a bond with him... He's a part of me and you hurt him, Mac... God dammit... He stands up and reaches into his ninja pouch, retrieving a kunai with an explosive tag on the end. As soon as he touched the kunai he drastically decreased the weight of it making it super light. Yamato throws this kunai across the large gap between him and Mac. The kunai flies much much faster than a regular kunai with a regular throw. It reaches Mac's position within a few seconds. But right before it hits Mac Yamato makes the kunai explode but not pushing him back at all. In conjunction with the explosion near enough at the exact same time, Yamato makes a small spike made of earth raise from the ground behind Mac and it pierces through his lower back. Yamato hopes that Mac will not hear the earth rise from behind him because of the sudden explosion right in front of him he hopes that the explosion will impare his hearing enough so that he will not be able to hear the earth crack behind him.

(Raiton: Raiton Kage Bunshin) - Lightning Release: Lightning Shadow Clone
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: User creates a Shadow Clone of himself infused with his lighting chakra. When the clone gets hit he will return to its previous state of pure lighting chakra. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as he has all the normal moves the user has.
Note: Can only use lightning based techniques up to B rank.

(Doton: Chōkeijūgan no Jutsu) - Earth Release: Earth Release: Super Light-Weight Rock Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage poitns: N/A
Description: A more advanced version of the Earth Release: Light-Weight Rock Technique, in which the user drastically decreases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight.
Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.

(Doton: Ganchūsō) - Earth Release: Stone Spikes
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique lets the user create a few rock pillars that will protrude from the ground to skew the target. The rock pillars will even pass through obstacles to reach their target

With the newly cleared battlefield Barney sees his opponent making a clone and using it to launch himself from the giant earthen hand, in order to evade the giant and scary water technique. As the opponent gets thrown, Barney realizes that it's his moment now that the opponent is in mid air, with no solid ground beneath him, and very few escape possibilities. By carefully tracking his flying pattern he realizes where his opponent is going to land and carefully times his next technique to give the opponent no way to defend. The very moment he's about to land, Barney swings his sword in the regular fashion, materializing a giant water snake in front of the opponent in an instant, with its jaws widely spread, ready to swallow the opponent and flush him down the shoulder, to the bottom of the waterfall. Once again, he calls up the ability to make the technique weakness-less, which in conjunction with the added bonus (+15) becomes a real killer technique, indicating the opponent's inevitable death.

ζ°΄ (Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey β†’ Rat β†’ Tiger β†’ Dragon β†’ Horse β†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.
 

Tsuna...

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With the newly cleared battlefield Barney sees his opponent making a clone and using it to launch himself from the giant earthen hand, in order to evade the giant and scary water technique. As the opponent gets thrown, Barney realizes that it's his moment now that the opponent is in mid air, with no solid ground beneath him, and very few escape possibilities. By carefully tracking his flying pattern he realizes where his opponent is going to land and carefully times his next technique to give the opponent no way to defend. The very moment he's about to land, Barney swings his sword in the regular fashion, materializing a giant water snake in front of the opponent in an instant, with its jaws widely spread, ready to swallow the opponent and flush him down the shoulder, to the bottom of the waterfall. Once again, he calls up the ability to make the technique weakness-less, which in conjunction with the added bonus (+15) becomes a real killer technique, indicating the opponent's inevitable death.

ζ°΄ (Suiton: Ja No Kuchi) - Water Release: Water Snakes Mouth
Rank: B
Type: Offensive
Range: Short-Long
Chakra cost: 20
Damage Points: N/A
Description: After performing the required hand seals Monkey β†’ Rat β†’ Tiger β†’ Dragon β†’ Horse β†’ Dragon it then allows the user to generate a spinning column of water which will take the form of a snake with a gaping jaw. This snake can twist and follow its targets and swallow them. After it has swallowed them, it turns into a river that carries the enemy away.

I now get swallowed up by the snake and I am sent down the shoulder flying towards the bottom of the waterfall but as I am about ten metres above Hashirama's waste I release my earth chakra and send it into the statue. Now a massive pillar of rock bursts out of the side and I safely land on it. While this happens another massive pillar diagonally erupts from under you, the diameter encompassing the whole top of Madara's head but not reaching back to the messy part of his hair. This should knock you off your balance and potentially send you off of the top of Madara's head, flying for the bottom of the waterfall just as I was.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.
 

McRazor

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I now get swallowed up by the snake and I am sent down the shoulder flying towards the bottom of the waterfall but as I am about ten metres above Hashirama's waste I release my earth chakra and send it into the statue. Now a massive pillar of rock bursts out of the side and I safely land on it. While this happens another massive pillar diagonally erupts from under you, the diameter encompassing the whole top of Madara's head but not reaching back to the messy part of his hair. This should knock you off your balance and potentially send you off of the top of Madara's head, flying for the bottom of the waterfall just as I was.

(Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars
Rank: A
Type: Offensive
Range: Long
Chakra cost: 30
Damage points: 60
Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.

Seeing you as you're falling down the waterfall, I know two things: first, you have to do something to catch yourself in mid air, otherwise you'd be dead meat if you hit the water and second, I can't execute my next attack before yours, so I have to be focused if you by any chance do something foul, or in the worst case scenario, if you try to take me with you. The moment I see you stopping in mid air, landing on an earthen pillar, I hear the earth tumbling underneath me. Thanks to my hearing I know that it's an earth technique and thanks to the noise it produces I know that it's massive in size, aimed more for distraction, rather than dealing damage. Because of it's diagonal erupting pattern, it knocks me backwards, of the statue's head, straight into the waterfall. Being that I found myself in the same position once again, falling down the waterfall, I decide that the best thing to do is go with the trusted option. Since I knew that I'd be falling down as soon as the pillar starts erupting, I started performing the blood sacrifice immediately, summoning my crane in the very first few meters of my fall. This time a different crane appears, a big, read headed crane, known as Sarus. It's considered to be one of the fastest cranes and a very powerful crane too, being for its unique abilities. As soon as Sarus appears it performs a very powerful screech that places you into an illusion where you see a massive amount of cranes appear all around you, poking you with their beaks, aiming for your eyes.

ო Kure-n Kuchiyose no Jutsu: Sarus, Inakamono | Crane Summoning Technique: Sarus, the Redneck
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Sarus is considered one of the fastest flying birds. It's not massive in size which grants its flying speed. With a wingspan of 6m, it can easily carry the user on its back. It is conspicuous and iconic and it's easily distinguished amongst the other cranes because of its red colored head that spreads to its neck, therefore the name, Redneck. The red head and neck aren't actually feathered, but rather bare flesh. Sarus is known for its loud trumpeting calls. These calls are, as in other cranes, produced by the elongated trachea that form coils within the sternal region. His calls are quite loud and can be quite unsettling to hear. His actions can be easily merged with the users own as Sarus, same as the other cranes, has the ability to easily communicate with its owner through a special mindlink or through speech. The main ability of Sarus, however, is its mastery over the wind element. Though it's considered a master it doesn't have the ability to perform all of the wind jutsus that the user knows, but rather a special ability, known only to Sarus. It can create a very thick atmosphere around a specific point, just inches thick but enough to disperse any lighting jutsu that tries to pass through it. It can form the thickening of the air in various of shapes, be it a sphere around the user or a shield-like formation in front of him (or to his sides, etc.). The thickening effects the short area around the thickening point. The process works by simply compressing the desired field of air and infusing it with its own chakra, in a way that cancels out lightning. This ability counts as 1 jutsu that the user is allowed to perform per turn.
Note: Wind ability counts as an S rank wind technique from one of the users 3 techniques per turn
Note: Must have signed the Crane Summoning contract
Note: Can only be summoned once and stays on the field only 4 turns

ო Kure-n Geijutsu: Toranpetto ni yoru aizu | Crane Arts: Trumpet Call
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/a
Description: A crane performs its loud trumpet call which triggers a very powerful illusion where the opponent sees the crane perform the trumpet call as a call for aid in the battle. Suddenly a huge number of cranes, from the same species, attack the opponent from all sides, which start poking his body with their beaks, ultimately poking his eyes out. If the opponent doesn't free himself before his eyes get poked out, which happens after 3-4 seconds, the genjutsu will actually trick his mind into going blind, which will stay for one turn, until his brain realizes that his eyes are sending information and until the brain starts to process it again.
Note: Must have signed the Crane Summoning Contract
Note: Can only be performed by a Crane, after being summoned to the battle
Note: Usable only once per battle
 

Tsuna...

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Seeing you as you're falling down the waterfall, I know two things: first, you have to do something to catch yourself in mid air, otherwise you'd be dead meat if you hit the water and second, I can't execute my next attack before yours, so I have to be focused if you by any chance do something foul, or in the worst case scenario, if you try to take me with you. The moment I see you stopping in mid air, landing on an earthen pillar, I hear the earth tumbling underneath me. Thanks to my hearing I know that it's an earth technique and thanks to the noise it produces I know that it's massive in size, aimed more for distraction, rather than dealing damage. Because of it's diagonal erupting pattern, it knocks me backwards, of the statue's head, straight into the waterfall. Being that I found myself in the same position once again, falling down the waterfall, I decide that the best thing to do is go with the trusted option. Since I knew that I'd be falling down as soon as the pillar starts erupting, I started performing the blood sacrifice immediately, summoning my crane in the very first few meters of my fall. This time a different crane appears, a big, read headed crane, known as Sarus. It's considered to be one of the fastest cranes and a very powerful crane too, being for its unique abilities. As soon as Sarus appears it performs a very powerful screech that places you into an illusion where you see a massive amount of cranes appear all around you, poking you with their beaks, aiming for your eyes.

ო Kure-n Kuchiyose no Jutsu: Sarus, Inakamono | Crane Summoning Technique: Sarus, the Redneck
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description: Sarus is considered one of the fastest flying birds. It's not massive in size which grants its flying speed. With a wingspan of 6m, it can easily carry the user on its back. It is conspicuous and iconic and it's easily distinguished amongst the other cranes because of its red colored head that spreads to its neck, therefore the name, Redneck. The red head and neck aren't actually feathered, but rather bare flesh. Sarus is known for its loud trumpeting calls. These calls are, as in other cranes, produced by the elongated trachea that form coils within the sternal region. His calls are quite loud and can be quite unsettling to hear. His actions can be easily merged with the users own as Sarus, same as the other cranes, has the ability to easily communicate with its owner through a special mindlink or through speech. The main ability of Sarus, however, is its mastery over the wind element. Though it's considered a master it doesn't have the ability to perform all of the wind jutsus that the user knows, but rather a special ability, known only to Sarus. It can create a very thick atmosphere around a specific point, just inches thick but enough to disperse any lighting jutsu that tries to pass through it. It can form the thickening of the air in various of shapes, be it a sphere around the user or a shield-like formation in front of him (or to his sides, etc.). The thickening effects the short area around the thickening point. The process works by simply compressing the desired field of air and infusing it with its own chakra, in a way that cancels out lightning. This ability counts as 1 jutsu that the user is allowed to perform per turn.
Note: Wind ability counts as an S rank wind technique from one of the users 3 techniques per turn
Note: Must have signed the Crane Summoning contract
Note: Can only be summoned once and stays on the field only 4 turns

ო Kure-n Geijutsu: Toranpetto ni yoru aizu | Crane Arts: Trumpet Call
Type: Offensive/Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: N/a
Description: A crane performs its loud trumpet call which triggers a very powerful illusion where the opponent sees the crane perform the trumpet call as a call for aid in the battle. Suddenly a huge number of cranes, from the same species, attack the opponent from all sides, which start poking his body with their beaks, ultimately poking his eyes out. If the opponent doesn't free himself before his eyes get poked out, which happens after 3-4 seconds, the genjutsu will actually trick his mind into going blind, which will stay for one turn, until his brain realizes that his eyes are sending information and until the brain starts to process it again.
Note: Must have signed the Crane Summoning Contract
Note: Can only be performed by a Crane, after being summoned to the battle
Note: Usable only once per battle

Seeing that Barney summoned another one of his cranes he immediately became wary and on his toes because he knew how much the last one kept him on his toes. Suddenly he hears the crane expel a loud screech from its beak he breaks down the possible reasons for this. It cold be for offensive purposes possibly to deafen but that's not right because he is feeling no effects of hearing lose. It is a bird so it may be a mating call. Upon realising this he senses masses of chakra coming toward him from his left and right, he also hears a bird's screeching so it must be some sort call. How could they have just appeared out of nowhere like that? It isn't really possible and how can ninja especially such a skilled one as the likes of Barney make the impossible possible. Through the use of genjutsu. Immediately upon realising this he releases his earth chakra into the pillar below him making a small earthen spike rise from it and pierce the bottom of Yamato's foot, just as he feels some pecks at the side of his face. Now released from the genjutsu he rubs his face near his temples and sees that there are no wounds. After doing that, which lasted about a second, he performs one handseal and seeing that Barney and his mate is very close to the water fall he uses his water chakra to create a large water dragon that bursts out of the water fall travelling a few short metres to reach its target. Barney and co.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.
 

McRazor

Kage in the Making πŸ‘‘
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Seeing that Barney summoned another one of his cranes he immediately became wary and on his toes because he knew how much the last one kept him on his toes. Suddenly he hears the crane expel a loud screech from its beak he breaks down the possible reasons for this. It cold be for offensive purposes possibly to deafen but that's not right because he is feeling no effects of hearing lose. It is a bird so it may be a mating call. Upon realising this he senses masses of chakra coming toward him from his left and right, he also hears a bird's screeching so it must be some sort call. How could they have just appeared out of nowhere like that? It isn't really possible and how can ninja especially such a skilled one as the likes of Barney make the impossible possible. Through the use of genjutsu. Immediately upon realising this he releases his earth chakra into the pillar below him making a small earthen spike rise from it and pierce the bottom of Yamato's foot, just as he feels some pecks at the side of his face. Now released from the genjutsu he rubs his face near his temples and sees that there are no wounds. After doing that, which lasted about a second, he performs one handseal and seeing that Barney and his mate is very close to the water fall he uses his water chakra to create a large water dragon that bursts out of the water fall travelling a few short metres to reach its target. Barney and co.

(Doton No Jutsu) - Earth Release Technique
Rank: D
Type: Attack/Defence
Range: Short-Mid
Chakra cost: 10
Damage Points: 20
Descripton: Creates small pillars of earth, small tools, and small shields of earth

(Suiton: Suiryuudan no Jutsu) - Water Style: Water Dragon Bullet Technique
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing a long series of hand seals Ox β†’ Monkey β†’ Hare β†’ Rat β†’ Boar β†’ Bird β†’ Ox β†’ Horse β†’ Bird β†’ Rat β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Ox β†’ Ram β†’ Snake β†’ Boar β†’ Ram β†’ Rat β†’ Yang Water β†’ Monkey β†’ Bird β†’ Dragon β†’ Bird β†’ Ox β†’ Horse β†’ Ram β†’ Tiger β†’ Snake β†’ Rat β†’ Monkey β†’ Hare β†’ Boar β†’ Dragon β†’ Ram β†’ Rat β†’ Ox β†’ Monkey β†’ Bird β†’ Yang Water β†’ Rat β†’ Boar β†’ Bird the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.
Note: Requires a water source to use.

Did he free himself? Hm...

As you perform the handseal Barney hears a burst of water to his left and grabs his sword, performing a short slash through the air, hitting the water attack and causing it to vanish in an instant, getting absorbed into the sword itself. Unbeknownst to the opponent thought, Barney's next water attack will get half of the damage from the opponent's jutsu. With another simple slash of the sword, a giant waterfall bursts from the already falling waterfall, but onto the opponent. Just the size and amount of water are a threat to everyone, not to mention the force it gains form free fall. Everything standing underneath it would be literally obliterated and wiped off existence. Fun fact to mention, the waterfall also has an enormous amount of boosts, making the technique impossibly strong. With the bare boost from the sword (+15) and the previous technique (40/2= +20) it would have a damage power of 95! However, to make sure that this is the last technique Barney performs, he calls up, for the second time (2/3), the ability of the sword to make the technique weakness-less, leaving no possibilities for the opponent.

This kid never learns.


‑ (Suiton: Mizuhiru) - Water Style: Water Leech -
Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses suiton-based chakra into Ame-No-Mi-Kumari and, when facing an enemy suiton Jutsu, swings the sword and hits the jutsu. The result is that the jutsu instantly disappears and looses all its power. 50% of the damage it would originally have done is sucked up into Ame-No-Mi-Kumari and is automatically added to the damage of the next suiton jutsu the user will use (regardless of what type it is).

β˜› Can only be used against B-rank and below suiton jutsu's
β˜› Does not get the default damage boost from the Goddess of Water
β˜› Can only be used four times per battle

(Suiton: Daibakufu no Jutsu) - Water Style: Giant Water Vortex Technique
Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Ram β†’ Boar β†’ Ox β†’ Horse β†’ Monkey β†’ Tiger β†’ Dog β†’ Tiger β†’ Snake β†’ Tiger β†’ Ox β†’ Monkey β†’ Rabbit β†’ Bird, extends water over a large scale, surges and rises up to several dozen meters high. Then it streams down to the ground in one big cascade, much like a gigantic waterfall. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra.
Note: Technique Requires a water source.
 
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