Reunited at last, Lili and Mockinjay get custom.

Lili-Chwan

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Been a long time since I gave you the basic training and your first elements. How have you been holding up?
 

The Mockingjay

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Okay, people seem to know who I am now which is nice... Although being Oraans ps means that they all expect me to be amazing instantly which can be a bit daunting.

Would ask how you're doing... But I already know xD congrats on the tourney win by the way! X
 

Lili-Chwan

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That's great to see. You've been a constant presence in the NW, I've even seen many people go to Iwa just because they had some sort of quell with you, and I'm always proud to see something like that xD I really do hope you become a great rper, and take up my mantle. Vouching for kunoichis is hard when you're like the only one around (Not really, lol, just the most mediated of us xD)

Any who, how's your mastery of water. Was I the one who trained you? What have you done after it, what have you come up with, etc etc
 

The Mockingjay

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That's great to see. You've been a constant presence in the NW, I've even seen many people go to Iwa just because they had some sort of quell with you, and I'm always proud to see something like that xD I really do hope you become a great rper, and take up my mantle. Vouching for kunoichis is hard when you're like the only one around (Not really, lol, just the most mediated of us xD)

Any who, how's your mastery of water. Was I the one who trained you? What have you done after it, what have you come up with, etc etc
Thank you! Means a lot coming from you! Oraan will tell you that more than anyone I want to reach Lili levels xD he probably gets offended but oh well, us gals gotta stick together. We should spar or team sometime though when you're less busy and feel like I'm worthy.

Yes, you did my water it was my first ever training and I hold a very special place in my heart for the element as well as you for taking me on :) my main reasons for liking water so much are its versatility, defence, supplementary or attack are all possible and water can be manipulated with total freedom in most aspects, from being heavy and dense one can make water into something which is barely present in the world and just exists as a molecule in the air with no real physical form.

As well as its versatility as a solo element, I find water to hold this same versatility when partnered with the other elements.
Water and fire come together nicely in order to produce steam which provides adequate cover should you need a distraction or escape root, the two can also be used in cohesion to boil the water adding to the water power.

Water and lightnings joint uses are obvious but just as useful as the lightning is conducted through the water and thus the water becomes electrified.

Using water with the environment is also possible also as it is capable of refracting light and disturbing your opponents vision.

Water Beast being my favourite tech... Not sure you were really asking for any of that but there you go xD
 

Lili-Chwan

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Anywho, now, I believe I told you I'd teach you all my water jutsus. Search for my jutsu thread and copy all of them here, please. (Don't copy combo with water yet)
 

The Mockingjay

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Here we are ^^

( Suiton: Puchibuta Ginkou ) Water Style: Piggy Bank
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user expells a great ammount of Water chakra throughout her body, quickly growing a thick water sphere outwards until it reaches the limits of short range. This thick sphere is not connected with the user, it's merely around her.
With one handseals (One hand) the sphere condenses on itself, concentrating all on the user's hand, still not touching it, which can then be released as an horizontal crescent.
*The user can't use water jutsus higher than S rank in the next turn, and will have to wait at least two turns to be used again*

(Suiton: Bouhatei no Hanamizu) Water Release: Mole Snot
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user does a string of 4 handseals, creating a huge reservoir of a sticky substance (Similair to Water Style: Syrup Capture Field) underground. With one handseal, the user can erupt localized geiser-like streams around the opponent, which will then rain the substance upon the target. In case that doesn't work, the user can, by stomping on the ground, seep out the remaining underground syrup, sticking the opponent's foot to the ground.
In case the opponent decides to go underground to avoid the geysers he will come into contact with the substance underground and be stuck there, making him an easy target. The substance will short-circuit electricity, so if he tries using Nagashi to free himself he is dead.
*Can only be used thrice per match*

( Suiton: Hazumo Ibo no Kerokero) Water Release: Bouncy Frog Warts
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: After 3 handseals, the user spits out up to 5 spheres of water (The water has sticky properties, similair to Water Style: Syrup Capture Field), in a quick succession and at great speeds. Utilizing her Water Chakra, the user drastically increased the cohesion of the water molecules and decreased the adhesion of the water molecules, thus creating thick beads of water that will bounce off any object. The user can redirect the beads of water by stomping on the ground, thus erupting (up to 10) small pillars of earth (Counts towards the jutsu count) , until either she decides to pop them (using one handseal) or the beads collide with a sharp object, thus breaching the spheres and blasting the sticky substance inside onto the target. the user can infuse Fire or Lightning into the balls (For Boiling Beads or Electrified Bead, isntead of Sticky Beads), without changing the Adhesion and Cohesion levels. Wind jutsus might burst the ball aswell.
With one handseal, the user can make each bead burst into 10-20 smaller yet faster beads, with the same characteristics, despite the size.
*Can only be used 3 times per battle. Can only be used once every 2 turns*

(Suiton: Hebi no Naitei) Water Style: Serpent's Harem
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user stomps on the ground, releasing a wave of oil, knee-high, that can either be spread in a radial manner to Mid range, or straight forward to Long range, leaving behind a shallow layer of oil. As soon as the wave is released, with 3 handseals, the user can turn the oil layer into tons of snakes-like structures that will bite and restrain the target.
*can only be used once every two turns, and a maximum of thrice*
 

Lili-Chwan

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Describe me each technique, it's uses, advantages, etc
 

The Mockingjay

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Okay ^^

Piggy Bank: The way I see it is as an improved version of Water Encampment Wall, arguably the best defensive water technique there is. The aforementioned technique has one weakness, if it's electrocuted then the user takes the hit also. This technique eliminates that weakness as a defensive technique making in a complete version of the cannon tech. As well as that this technique doubles up as an offensive technique, the condensed ball of water around the hand is clever as it allows you to set up a power-up such as infusing lightning or filling the orb with earth before you actually let the technique go, meaning that the opponent will definitely have to defend against a combination attack and will not be able to interrupt before a follow up is used.

Mole Snot (Nice name by the way ;)): With the mole snot technique one is able to store a large amount of a syrup-like liquid underground, this liquid can then be made to erupt from the ground in geysers of the stuff subsequently covering the opponent in the sticky substance making them unable to move. Again you have made a technique here with few weaknesses, it reaches long range, the substance is formed underground and is therefore hard to detect, the liquid comes from the ground gradually meaning that if one use does not work then their is still more substance to come.
-I'm assuming you can make this erupt in numerous locations? not just one Geyser?-

Bouncy Frog Warts: I can imagine myself becoming extremely frustrated with this technique if I was on the wrong end of it. The user releases 5 beads of sticky water which act much like bouncy balls meaning that on contact with a firm surface the balls merely bounce of and change their trajectory. Only stopping when they contact a sharp object or if the user decides to pop them themselves. I see this working best with a technique such as earth corridor, send the balls of water out, split them into more smaller ones instantly. Then as they travel you create the dome over the top of your opponent (making sure that it starts to form from the furthest point away from you) this way the balls would hit the far wall first then when they bounced back the nearest wall would be formed. The dome being a dome would send the balls bouncing round in a frenzy... I propose using his with boiled balls for maximum damage.

Serpents Harem: By first releasing a wave of oil a knee height the user leaves behind a shallow layer of oil, the oil then forms into multitudes of snake like creatures. These creatures bite and restrain the target. This techniques effectiveness comes from its ability to both damage and constrict the opponent, most techniques only done one of these things. I'm guessing also becaus this is oil that it's highly flammable?
 

Lili-Chwan

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Okay ^^

Piggy Bank: The way I see it is as an improved version of Water Encampment Wall, arguably the best defensive water technique there is. The aforementioned technique has one weakness, if it's electrocuted then the user takes the hit also. This technique eliminates that weakness as a defensive technique making in a complete version of the cannon tech. As well as that this technique doubles up as an offensive technique, the condensed ball of water around the hand is clever as it allows you to set up a power-up such as infusing lightning or filling the orb with earth before you actually let the technique go, meaning that the opponent will definitely have to defend against a combination attack and will not be able to interrupt before a follow up is used.

Mole Snot (Nice name by the way ;)): With the mole snot technique one is able to store a large amount of a syrup-like liquid underground, this liquid can then be made to erupt from the ground in geysers of the stuff subsequently covering the opponent in the sticky substance making them unable to move. Again you have made a technique here with few weaknesses, it reaches long range, the substance is formed underground and is therefore hard to detect, the liquid comes from the ground gradually meaning that if one use does not work then their is still more substance to come.
-I'm assuming you can make this erupt in numerous locations? not just one Geyser?-

Bouncy Frog Warts: I can imagine myself becoming extremely frustrated with this technique if I was on the wrong end of it. The user releases 5 beads of sticky water which act much like bouncy balls meaning that on contact with a firm surface the balls merely bounce of and change their trajectory. Only stopping when they contact a sharp object or if the user decides to pop them themselves. I see this working best with a technique such as earth corridor, send the balls of water out, split them into more smaller ones instantly. Then as they travel you create the dome over the top of your opponent (making sure that it starts to form from the furthest point away from you) this way the balls would hit the far wall first then when they bounced back the nearest wall would be formed. The dome being a dome would send the balls bouncing round in a frenzy... I propose using his with boiled balls for maximum damage.

Serpents Harem: By first releasing a wave of oil a knee height the user leaves behind a shallow layer of oil, the oil then forms into multitudes of snake like creatures. These creatures bite and restrain the target. This techniques effectiveness comes from its ability to both damage and constrict the opponent, most techniques only done one of these things. I'm guessing also becaus this is oil that it's highly flammable?

1. Very well! you analyzed it perfectly. Piggy back is a perfect defense against any jutsu A rank and bellow, but especially lightning
and fire, as they will be transfered to the water and electrify it or heat it up, which means, when you get it into the orb and release it, it will be a great combo.

2. Indeed you're right. You can have multiple geysers, in multiple places and over the course of multiple turns (Without spending more chakra or jutsus), and, ultimately, stomp the ground and have all the syrup seep through above ground, covering a great area of the battlefield with the substance.

3. Nice :) While they pack a soft punch by themselves, serving more of a nuisance than actual damage output, when you add lightning or fire, every time they will burn and/or numb the opponent at every touch, which will actually damage them. Each touch is short-lived, but after a dozen or so, you could even amount to second or third degree burnings, this if you decide to keep them bouncing, because after you pop them, it's unquestionable damage output.

4. You guess right :)

Everything is extremely correct. You're a great thinker xD So, you've learned every element right? I think you're more than worthy of knowing my Combo jutsus. If you could copy here all the ones that involve water :)
 

The Mockingjay

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Did I ever tell you that you're awesome? xD

(Suiton/Fuuton: Koketsu no Waniguchi ) Water/Wind Style: The Jaws of the Alligator
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After a row of 6 handseals, the user is able to summon a huge amount of water near herself, and shoot in towards her target with great pressure. As soon as it is released, the blast of water takes the shape of a huge alligator, jaws open wide, to swallow and crush the target, leaving behind a lake's worth of water, progressively draining, lasting 5 to 8 turns (Depending in the temperature/humidity of the environment). With 3 additional handseals, the user will infuse the charging alligator with wind chakra, which will drop to bellow freezing temperatures. Because the wind will keep the water within the alligator moving, it won't turn to ice, instead it will increase it's piercing and slashing power. Once in lake form, temperatures only slightly above freezing, the user will be able to keep up to 6 smaller normal sized alligators colder than the lake, which can attack any underwater opponent freely, for 2 turns.
*the smaller alligators do not reform if destroyed, and have the speed and strength of average alligators, it is not enhanced*
*Can only be used once per battle*
*Given the chakra strain, the user won't be able to use Water and Wind above S rank for 3 turns*

( Katon/Suiton: Ojika Enten no Keiteki ) Fire/Water Style: The Antlers of the Blazing Stag
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After 4 handseals, the user spits out a large structure of fire in the shape of a flaming stag, which can be sent towards the opponent at great speed. The stag will have the consciousness of a normal clone, but will not have any ability to make jutsus, just to move like an above average stag in terms of power, strength, speed and size. With 1 handseal though, the user can apply water into the fire, which will create a coat of vapor across it, honing it to make it thicker and more tangible. The usage of water and chakra enhances and heavily induces a phenomenon called the Leidenfrost effect, where the water vapor coating the fire will force every and all liquid, water especially, to hover over it, allowing the stag to dive into water and water jutsus, piercing through them without them actually touching the fire, while just overall increasing the tangibility of the fire.
*The stag remains in play for 2 turns before the fire consumes itself*
*This jutsu can only be used once every 3 turns*
*The user is unable to preform Fire or Water jutsus higher than S rank in the next turn*
*Can only be used thrice per battle*
*The user can apply the water effect to a different fire jutsu by the cost of 30 chakra, increasing the damage of the fire jutsu +10 and making it impervious to water jutsus of the same rank. It counts as a jutsu towards the jutsu count and can only be used 4 times per battle*
*A strong enough water can push through the vapor coat, streams or masses of water of the same rank as fire being coated by the vapor, or a pressurized stream of water of a rank bellow will block the protection*

Here we are.
 

Lili-Chwan

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Okay, what can you tell me about them?
 

The Mockingjay

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Alligator: Well the obvious part of this technique being the release of the alligator of water (much like the S-rank shark jutsu), as the alligator travels forwards it leaves behind a 'lakes worth' of water thus creating a water source for one to use in your follow up attacks. Then with the help of three handsigns the user can infuse the alligator with wind chakra lowering it's temperature drastically giving it a razor like quality allowing it to cut the opponent on contact. As well as this the water would numb the opponents body when the two things connect leaving their movement speed and reflexes decreased to much worse levels, this gives way to allow the user to follow up with other attacks easily. The lake (left behind by the original alligator) is home to six smaller alligators which can attack anyone who is in or on the lake.

With this technique does the alligator decrease in size the further it has to travel? I'm assuming that the water left behind by the gator to form the lake is originally part of the body of the alligator, therefore should the water keep falling off until the alligator is in long range the gator would be smaller than if it hit in short range right? Or are the lake water and the gator water separate things?

Stag: Much like using the regular summoning technique this creates a stag which can assist you in battle, the main difference coming in the fact that the stag is made purely of flames. With an extra handseal this stag can be mixed with water chakra, creating a coat or armor of vapor around the stag, the vapor sticks around the outside of the flaming stag and diverts any liquids away from the fires, even to the point that the stag can dive underwater without risk of being extinguished. The liquid vapor layer also gives the fire a more physical form meaning that it is much more tangible than normal flames.

Wasn't as good... sorry :( kinda felt like I was just stating the obvious that time.
 

Lili-Chwan

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1. See it as a huge and very condensed blast of water in the shape of an alligator. When it collides, it spreads out as a lake-worth of water. So it's not like it's leaving water out, it's more like it crashes down after it collides with something


2. That is all correct, but you can apply the water effect to any fire jutsu you want. Tell me about that particularity
 

The Mockingjay

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By using this technique in conjunction with other fire jutsu one can create the vapor shield around any fire source he/she chooses, in essence eliminating elemental weaknesses all together and allowin you to use a fire technique with no real risk of it being easily countered by water. This also means that you are able to use fire jutsu underwater, now I do not mean that you can use the fire whilst underwater yourself, but by releasing the fire above ground and then covering it with this techniques liquid abilities you are able to coat the flames in the vapor meaning that if you shoot it at a water source it will travel underwater. As this also adds weight to the technique and adds a more physical form it makes the fire more able to withstand wind aswell as the wind would not enrage the flames leaving the flames to keep their original form but add to it's travel speed.
 

Lili-Chwan

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Very good! So you basically can use a Fire jutsu (x chakra, counts a jutsu) + this (30 chakra, counts as a jutsu) and it makes a very strong fire jutsu (+10 damage points) with the characteristics of the stag. It might be too much chakra and restrictions to be actually useful, and I haven't really tried it myself, but at least it's good to have the possibility to do it xD
 

The Mockingjay

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Very good! So you basically can use a Fire jutsu (x chakra, counts a jutsu) + this (30 chakra, counts as a jutsu) and it makes a very strong fire jutsu (+10 damage points) with the characteristics of the stag. It might be too much chakra and restrictions to be actually useful, and I haven't really tried it myself, but at least it's good to have the possibility to do it xD

Haha you haven't?! Well, I'm sure I will at some point so when I do I'll report back to you to let you know if it works or not xD x
 

Lili-Chwan

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Sure thing ;)

Anywho, we're done with Water. Anything else you'd like to learn?
 

The Mockingjay

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I had a list before, the ones I listed were as follows... If that's too much or what not I don't mind though, you have after all done a lot for me already xD

(Katon: Kitsune no Uen ) Fire Release: Devious Fox
(Katon: Raion no Honba) Fire Style: Lion's Lair
(Fuuton: Uka Ushi no Nyuujou Kissu ) Wind Release: The Milky Kiss of the Flying Cow
(Doton: Kame no Nigasu) Earth Release: The Escape of the Turtle
 

Lili-Chwan

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nah, it's okay. Whenever you get a custom I really want, I'll just steal it from you xD
besides, it really is an honor to teach you, you're really bright.

Same drill post the techniques here and analyze them
 
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