- Joined
- Oct 16, 2011
- Messages
- 12,701
- Reaction score
- 492
As I'm running towards you, watching you fall and with my precise timing, attempting to deliver a spinning back-kick towards your face, whilst I am spinning you've used your straightened out whip as a anchoring pole, and spin around it. Since the momentum of my foot has already begun, it's too late to stop so simply without breaking the governed laws of physics. Meaning your feet would strike onto my standing leg, the right one, and due to your overpowered legs render my ankle useless. With your back-spinning, and the force of strike onto my positioned foot, it'd cause my leg to move forward but my body to pretty much fall on its own place. Then, as you're finishing your movement of spinning I quickly gather natural energy to form a cloud of green energy beneath me, that stables my body and allows me to stay on it even with an broken ankle.Upon tripping, I grab firmly onto my straighten out whip, and plunges it into the ground, making it a functional anchor, whilst activating
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: This technique was developed under the idea that a kenjutsu or taijutsu match is determined by how well you can read attacks. This can be done via sensing one's ''presence''. In this case, this ''presence'' refers to the preparatory movements, shifts in the centre of gravity, glances and sounds that go into making an attack. These factors are what cause one's ''presence'' to be given off. By using this technique, once can sense the opponent's ''presence'' in order to read the opponent's attacks, avoid and block them. On the contrary, if you know how erase traces of your own ''presence'', it will be much harder for someone to read your movements and so, your attacks will be much more unpredictable.
With the usage of this technique, the user greatly increases his offence and defence as he can react to even the fastest attacks, such as Iaido(though for iaido up to the users rank) and can make his own attacks much harder to read.
*Usable two times per battle and lasts four turns
*It doesn't make user's attacks stronger. It only makes them faster and unpredictable.
Using my momentum I spin around the whip as it was a pole stuck in the ground - Sweeping my legs across the floor. When you would've hit me in the face you realize your leg which you held you balance on, is being swept away by mine(Your kick would have passed over me, as I'm basically sweeping the ground - Where if I would've continued to just trip forward you would've hit me.). Ereasing my own 'tracks' of my movements, only helps me further to land this unpredicted blow as you're facing the other way. My legs which are severely powered up, hits onto the side of you foot, and breaks your ankle - rendering it useless.
As I'm turning back(Spinning via the whip), I activatewhilst entering a handstand. I bent my legs down, and pulls out the whip from the ground. Though with doing so, I simultaneously use,Rank: A
Type: Supplementary
Range: Self
Chakra cost: 30 ( - 10 per turn )
Damage points: N/A
Description: User focuses chakra on brain, feet and hands allowing the user to be able of fighting with swords and weapons by wielding them with legs. This gives user the ability to fight with weapons ( Swords, Naginatas, Spears and poles ) by wielding them with legs ( Between toes, holding between soles of your feet ). This way of battling with weapons is slightly slower than with hands but it gives the trumpcard of surprising opponent to user.
Note:
- Can be used once
- It stays with the user for whole fight since this jutsu is just enchanting abilities of feet ( excluding speed )
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user will thouderously slams his hands into the ground, creatin a small earth quake and 20 meter long sharp ridged earth spikes that will protrude out ground, stabin and shredding anything.
the user create a huge forest (not trees) of these long spikes coverin the whole battle field.. the widht of the spike is the same lenght as an average human's shoulders. the spikes can also cause damage to summons like gama.
*can only be used once*
causing the earth to shake violently followed by a massive amount of spikes protuding up through the ground, filling up the entire battlefield and utterly piercing through your body. Of course, I am left unharmed. Using my whip's ability I negate this jutsu's elemental weakness, being lightning.
Three times per battle the sword can negate the elemental weakness of one doton jutsu, making it so it doesn't have any basic elemental weakness. It has to be said when using this ability on the moment you use the doton jutsu.
Type: Supplementary
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
Rank: N/A (D-A)
Range: Long-Short
Chakra Cost: 30
Damage: Depends
Description: The universal technique known to all Kiyoshi Clan members that have received training. This technique can activate immediately when the battle begins or whenever the user wishes. The user accesses their chakra, making energy and pure chakra, so that they can manipulate it for many uses, even outside of battle (making a cloud of energy to ride on; making a key out of energy to pick a lock). The amount of energy and the power of the energy depends on the user’s rank in the Kiyoshi Clan (Novices will have extremely weak energy while Sages will have extremely powerful energy). The color of the energy can change with the user’s mood, but only when they have learned to become in tune with the energy. Color is insignificant for this technique; it just gives everyone’s own technique its uniqueness.
~Must be at least a Kiyoshi Novice to use.
Having fallen on the cloud and as you've performed your hand stand, the cloud quickly begins to fly high up in the air. Meaning I'd get a little head start before the entire ground turns into your foretress, witnessing the mass spikes protruding out of the ground in amazingly large numbers, the size and virtue bringing a sudden shock into my entire body. Being on the cloud for a few seconds before the spikes had erupted, it allows me to move quickly and in between them as they grow over the entire battlefield, ending up right above all of them high into the air, on my cloud, watching over as the entire battlefield have been taken over.
Having flied over, and as the spikes have finished and reached their maximum point. I begin to fly down in between gaps, but just before I perform a single hand sign and cause the entire ground surrounding you, only up to short range, form into a 20 meter deep swamp. The swamp's main ability is what is going to be used here, since you are in a hand stand with your whip held by your feet, the swamps thick tar-like mud would stick onto your hands and drag them quickly within the swamp, whilst the rest of your body quickly follows. I remain hovering mid-range in air, with a broken ankle, taking a breath at what's happening to the majestic battlefield and the quick turn of events.
Rank: A
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Type: Supplementary
Range: Short/Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
