[Open] The Long Road To Mastery 8/29

Ańbu Juniør

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Kōtetsu Inuzuka
(Kemono Kiba) – Beast Fang
Type: Artifact
Rank: S
Range: Short – Long
Chakra: N/A
Damage: 100
Description: The Beast Fang, 獣牙, is a manifested fang of the Basmu lodged in Kotetsu’s body. It was discovered by Iskandrous when he examined Kotetsu’s body at his medical clinic in Tsumigakure following their battle in the Kaizoku Sea. The fang is no larger than an average forearm, just under one foot in length. Interestingly, the fang grew inside Kotetsu’s body rather than breaking off the Basmu at all; in this sense, it is more like a bone growth rather than an actual fang taken from the beast. Its features appear ivory and smooth, with a pointed tip though no edges. Because the fang grew inside Kotetsu it has infected him with Scarlet Rot, though this was later contained and controlled by Iskandrous. Passively, the Fang appears to enhance Kotetsu’s base nature, enhancing his Inuzuka clan techniques depending on the state he is merged with his companions. While unmerged, considered the ‘base’ state, from his entities his Inuzuka techniques gain an additional 15 damage. He also gains 15 physical damage mitigation and suffers from a 1-point Vitality penalty due to the infestation of Scarlet Rot.

Sōjōkōka (lit. 相乗効果, “Synergy”): The Beast Fang provides Synergy depending on the state that Kotetsu is in with his companions. By default, Kotetsu gains the above base state enhancements and penalties. While merged with powerful breeds of Ninken, specifically those gained through Mastery, Kotetsu’s damage enhancement grows to a total of 30 additional damage to his Inuzuka, Taijutsu, and Kenjutsu. Likewise, while in this state, he loses the damage mitigation gained from his base state and instead gains a passive 20 health points healed per turn. He also loses no points in Vitality. While merged with more average Ninken, such as the High Breed, Kotetsu gains no enhanced damage from his state, 20 stackable physical damage mitigation, and his rotations gain an additional 2 base speed points. Note that while merged with two different types of Ninken will not cause both of these states to activate; rather, the state that has more of a specific type of Ninken will be favored.

Kusatta Kaiten (lit. 腐った回転, “Rotten Rotation”): Rotten Rotation is a Scarlet Rot/Inuzuka combination technique that is activated at the cost of a single move. When activated the user will perform a typical rotation that has a long-range reach, dispersing Rot within mid-range of their position that will immediately infest anyone caught by it with the basic form of Scarlet Rot. The Rot itself moves at the speed of an S-Rank Wind Release technique enhanced by 5 base speed levels. The rotation itself inflicts 100 damage strong to all natures and abilities, with the exception of Anutu and its components. Can be used four times per battle.

Shinja no Okurimono (lit. 信者の贈り物, “Adherent’s Gift”): The fang’s infestation has caused Kotetsu’s body to respond to the Scarlet Rot. While he does not gain an affinity for it or the capability to become immune to it, he does become able to tap into its capabilities periodically. Passively, Kotetsu’s Inuzuka techniques, specifically those that are strictly Taijutsu in nature and inflict their damage on contact, become able to infest their target with the basic form of the Scarlet Rot. Kotetsu becomes able to make use of any canon Scarlet Rot technique, with the exception of Advanced (Basmu) or Scarlet Aeonia, through the Beast Fang. He can make use of a single Scarlet Rot technique every three turns.
(Sagīnjōzu) – The Sanguine Maw
Type: Relic Weapon
Rank: Forbidden
Range: N/A
Chakra: N/A
Damage: 80
Description: The Sanguine Maw is a two-handed and double-edged axe crafted from Tiamat’s ivory bones. At the base of the grip is a single crystalline orb flickering with black and white energies representative of a fully powered weapon core. The axe is bound to the Boar seal and can be summoned to the user or sealed passively at their discretion. When wielded with two hands the user can, at the cost of a move, swing the axe to inflict 80 damage.

Intrinsic Traits:

Sanguine Affinity (I-III): Fortifies the user’s vitality, enhancing their health by an additional 20/40/60 points. (II)
Roiling Blood (I-III): The intensity of battle augments the user’s power. Increases all damage by 10/15/20% of Health Points missing from biography’s maximum Health, up to a maximum of 40. (II)
Fortified Anatomy (I-III): Enhanced physical durability confers the user a passive damage reduction to physical-based techniques. Reduces physical damage taken by 10/20/30 points. (II)

Exsanguination (I-II): Exsanguination is a devastating ability that combines the power of Roiling Blood with the user’s own overwhelming life force, augmented by the Sanguine Maw. The ability manifests on the Maw as blood, a physical representation of the user’s own lost health. When unleashed it forms a crescent blood wave, launched at the speed of twice an S-Rank Water Release technique and neutral to all techniques it clashes with. It has a long-range reach. The damage it inflicts is correlated to 125%/150% of Health Points currently missing. Tier II Exsanguination passively affords the user a 50% reduction to all effects of Health Fatigue. This passive is not active when Exsanguination is on cooldown. Can be used twice per battle, once every ten turns. (I)

Blood Brawler
A warrior born in blood and battle. Alters the appearance of Sanguine Maw into that of a one-handed axe, allowing its swings to be performed with a single hand.

Sanguinary (B-Rank, active): A skill that enhances the benefit conferred by Fortified Anatomy, exchanging its passive benefit for a significantly increased physical damage reduction. The drawback is that it increases the damage intake of Spiritual-based techniques by 50%. This ability lasts for three turns and reduces physical damage by 30/50/80. Can be used twice per battle, once every three turns. While on cooldown the effects of Fortified Anatomy remain inert.
Bloodied Veteran (A-Rank, passive): Passively strengthens Roiling Blood, increasing its damage enhancement to 30/40/50% of the user’s missing Health Points in exchange for it only being applied to Taijutsu and Bukijutsu. Cannot be applied to elemental Taijutsu.
Reborn in Blood (S-Rank, passive): When the user’s Health Points fall to zero they will passively gain a single point of health back, allowing them to continue fighting. Can be activated once per arc.
Tunnel Vision (S-Rank, active): For a moment the user is able to ignore the effects of Health Fatigue and pain entirely, becoming an unrelenting scourge. This technique lasts for two turns or until an enemy is not within short-range of the user. Can be activated twice per battle.
Blood Render (F-Rank, active): Converts Exsanguination into a devastating close-quarters ability. The technique remains the same with the exception of the blood forming on the axe and remaining on it, unleashed in short-range in a massive explosion of blood. Increases damage done to 175%/250% of the user’s missing Health Points.
(Tsukamu No Goddoītā) – Grasps of the God Eater
Type: Weapon
Rank: S
Range: Short
Chakra: N/A
Damage: 80
Description: Grasps of the God Eater is a weapon created by Kōtetsu and the master blacksmith of the Inuzuka clan. Forged from the bones of the Guardian of the Forest who was driven mad by the Red Fever, the gauntlets sport several sharp edges, covering the user's hands up to their elbow. The weapon is interlaced with black metal to give it an extravagant design with contrasting black and white colors and is adorned with numerous small runes engraved across it through the use of Fuuinjutsu. This weapon has unique abilities related to the fields used to forge it.

Sunchaser: The user’s hand-related Taijutsu techniques passively gain a damage increase of +20 due to the infusion of Yang Energy granting the weapon increased durability and strength. The weapon can also be used to perform physical attacks, which deal 80 base damage at the cost of a move per turn. When used to attack this weapon does not benefit from the passive damage boost.

Solstice: Classified as an ego weapon due to its limited sentience gained due to the infusion of Yang energy during the forging process, the gauntlets passively drain -50 Yang chakra from the user that seeps into targets struck by them. This causes an imbalance in their chakra network that forces the target to spend 2x the amount of chakra required for their techniques for the next three turns. This does not increase the quantity of chakra in a technique, but simply a strain on the target's reserve. Appropriate surges or chakra infusions can remove the debilitating effects of this ability.

Unravel: An incredibly useful ability activated at the cost of 70 chakra and a move per turn, the numerous runes on the gauntlets begin to illuminate with a faint crimson glow, allowing the weapon to destroy techniques just before physical contact is made by absorbing the properties of the technique and unraveling the chakra or energy that composes it. This empowers the gauntlets with the properties of the absorbed technique and allows them to take on the damage value of the absorbed technique without harming the user. The properties of techniques refer to their auxiliary effects that cause harm, such as causing the gauntlets to become heated. This lasts for two turns, after which the runes lose their luster and become dormant. This ability can be used twice per battle and requires a three-turn cooldown after the effects expire. Additionally, no Fuuinjutsu above A-rank can be used during the same duration.​

Notes:
- The weapon requires mastery of Yang Release and advanced Fuuinjutsu.
- While Unravel is active, the gauntlets lose their passive +20 damage.
Fenriru No Gimuzuke | Fenrir's Lesser Oblige (Always Active, Reference)
Rank: S
Type: Supplementary/Offensive/Defensive
Range: Short
Chakra: 40 ( -15 per turn )
Damage: N/A
Description: This technique was designed to rectify the weaknesses of managing multiple bodies within Battle. Many Inuzuka found that their Ninkens became easy targets for area of effect Ninjutsu techniques, and often experienced problems with defending from widespread attacks without compromising their Ninkens health or position. As such this technique was developed as a fix for these flaws. This technique allows an Inuzuka to enter into a lasting fusion with their Ninken(s). While fused the Ninken will inhabit the user's body and the user will gain the ability to use techniques that require 'Four-Legged Beast' transformation as a prerequisite and will also gain the senses of their Ninken. The Ninken(s) will be aware of the world through the user's senses however their mind and chakra systems will remain separate. The Inuzuka however will still be capable of tapping into their Ninken's chakra supply and will be capable of using it to bolster their own supply for future techniques. Lastly, fused Ninken can demerge from their host body at any point in time, and can also choose to re-emerge without cost. Merging and de-merging however is not instant, instead, it simply functions as a Ninken or Inuzuka walking outside of the host's body - and as such is far inferior to the merging abilities of Souma No Kou. One added benefit is that a host can have appendages such as tails or wolf ears that can prove useful in combat but are largely cosmetic, the main host can also be switched at will - housing the user and other Ninken(s) within a Ninken's body instead.

Note:
- Must be posted at either the start of the battle or in the user's biography, and is active at all times.
- In the case of deactivation (On the user's account or as a result of an enemy technique) this technique can be reactivated again at the cost of a move. Each reactivation will require more chakra than the last, doubling each time.
- This technique serves as the ultimate baseline form for Inuzuka clan members. After using another transformation the user is capable of reverting back to this form without completely canceling the previous transformation, instead, they retain the physiological benefits of the other transformation (Such as increased sensing and other abilities) and are also capable of re-entering the previously activated transformation without cost as it is still considered active. (Does not distort or ignore turn restrictions)
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
(Yōton/Fuuinjutsu: Kokū no Zantō - Sorarisu) Yang Release/Sealing Art: Remnants of the Void - Solaris
Type: Supplementary
Rank: S
Range: Short
Chakra: 80 (-10 per turn)
Damage: N/A
Description: Solaris is a unique Advanced Fuuinjutsu seal placed on the body that incorporates Yang chakra. This seal works by passively siphoning Yang chakra from the user’s body and storing it, with the seal being capable of storing up to 80 chakra in total. Making use of the body’s condition as a trigger this seal will activate whenever the user falls unconscious as a result of an enemy technique. Upon activation it floods the user’s body with the previously stored chakra, purging any invading chakra and healing the body by the amount of chakra stored within the seal and essentially “breathing life” back into the user, allowing them to regain consciousness as the invading chakra is flushed from their system. In addition to resuscitation, the user’s constitution will be temporarily boosted for the following two turns due to the abundant Yang chakra, making them immune to Spiritual techniques with less chakra than that stored in the seal. While this energy heals physical wounds, it does nothing to mitigate the damage done to the spirit, meaning that if the user’s health is depleted through damage done spiritually, this technique will not resuscitate them. Due to the overwhelming amount of Yang energy present within the body, the user will be unable to make use of Yin release, other Spiritual techniques, or elemental techniques for the following two turns. Their speed is also reduced by -3 levels, and they are unable to use techniques above A-rank for the same duration.

Notes:
- This technique must be placed on the user’s biography.
- This technique can only be used once per battle, with the seal’s activation counting as a move.
- Upon resuscitation, this technique will heal the user up to the amount of chakra stored in the seal, though it cannot recover HP lost from spiritual damage
 
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Ańbu Juniør

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Terrain is a rocky clearing on
Kōtetsu's climb to the summit of Bergentrückung to meet with members of the Earth Clan was suddenly interrupted by Mirabelle, an old acquaintance who always appeared to test her strength against him. He had no time, but he wasn't one to shy away from a challenge. With all his ninken sealed within him and Muninn lodged securely within his clothes, the Inuzuka appeared alone.

“Let's make this quick,” he grumbled as he drew upon the Atavistic Flame and surged it throughout his body, enveloping himself in a yellowish-orange aura that fortified his spirit against incoming damage. More importantly, this would allow him to escape the paralyzing effects of illusions the woman before him was so fond of using.

(Kaen Kakkusei Iden: Makikomareta) – Atavistic Flame: Enkindled
Type: Defensive
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Enkindled is another basic representation of mankind’s collective will to survive. Making use of the Atavistic Flame’s connection to the spirit, the user is capable of drawing upon it to release a sure of Atavistic Flame throughout the body that envelopes them in a yellowish-orange aura that fortifies their spirit against incoming damage. This grants the user a damage reduction to spiritual-based techniques. At the Initiate level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 20 at the cost of 30 spiritual Health Points, with the user regenerating 15 spiritual Health Points in the following two turns. At the Master level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 30 at the cost of 40 spiritual Health Points, with the user regenerating 20 spiritual Health Points in the following two turns. At the Grandmaster level, this technique allows the user to reduce the damage done to their spirit from foreign sources by 40 at the cost of 50 spiritual Health Points, with the user regenerating 25 spiritual Health Points in the following two turns. As an auxiliary effect granted by their will to survive, those enkindled will be capable of escaping the paralyzing effects of spiritual techniques such as Genjutsu for the next three turns. This does not break the user from the illusion but allows them to move while affected by it.

Notes:
- This technique overall lasts for three turns.
- Initiates are capable of moving under the paralyzing effects of A ranked techniques, and Masters are capable of moving under the paralyzing effects of S ranked techniques, and Grandmasters are capable of moving under the paralyzing effects of Franked techniques.
- The Initiate level can be used thrice per battle, while the Master level can be used twice, and the Grandmaster level once. Regardless of the level used, this technique requires a two-turn cooldown between uses.
After his preparations were made the Inuzuka performed three handseals and channeled his chakra deep into the earth, turning it into permafrost that grew upwards before eventually erupting from the ground in the shape of trees and vines. As these structures rose up they wrapped around Mirabelle to trap her, aiming to instantly freeze her in place.

(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
- Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn
Health
Kōtetsu: 240 - 40
Muninn: 150

Chakra
Kōtetsu: 3,000 - 80 (Lesser Obliege and body seals)
Muninn: 2,000 -​
Movement Speed
Kōtetsu: 16 - 3 (ALW) = 13
Muninn: 4

Tracking
Kōtetsu: 70
Muninn: 16

Solaris: 10/80
Void Infusions: 0/4

Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters

Enkindled: 1/3
Blind Forest: 1/4
 

Alyx

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( Harmonic Tool ) - Chōwadōgu (Black Lighting, Katana).
Type: Prize
Rank: A
Range: Short
Chakra: N/A ( varies )
Damage: N/A ( varies )
Description: The Harmonic Ninja Tool is a unique weapon that forms a unique bond and connection with its owner, allowing it to draw out the user’s true potential. Each wielder has a different specific weapon form, ranging from a shield to a katana to even a gunbai or boxing gauntlets, allowing each Harmonic Ninja Tool to harmonize with each user. In addition to its form which bonds with the user and stays the same long after, this weapon unlocks the user’s hidden potential and allows the user to gain access to an Advanced Ninjutsu or Advanced Element, randomly generated via official roll in the NRP Discord channel by a Moderator. This gained ability cannot be changed after gaining it, remaining with them with the unique ability of being released from the weapon with Sourceless Materializing Specialist applied towards the ability passively. Should it be an AN that debuffs the opponent's AP, it’s debuffing nature will not be utilized unless the user has the AN as his official AN.
Note: This can only be on one bio at any given time, taking the slot of a CW.

(Ani) Brother
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, including access to the Legendary Command Arts.

(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber (Reference for Ani)
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.

Quick? That’s no fun, where’s the little foreplay…?” the Jinchuriki complained with the most iconic fake voice one can imagine, though she was known for her theatrics- she would have allowed some chakra to slip into the ninja tool she had over her eye. This increased her tracking by an additional amount though not as high as others. It allowed her to lock onto Kotetsu’s and his Creations chakra signatures and registered them properly within the item. “It’s not perfect but its a start” she murmured but quickly noticed the Jinchuriki making a string of handseals.

Sukautā - Scouter
Type: Tools
Rank: A-rank
Range: Short-Long
Chakra: 30 activation 10 per turn thereafter
Damage: N/A
Description: A Scouter is a scanning piece of Ninja technology, contained in a unit that fits over the users left ear, with a semi-transparent coloured monocle that serves as a display, covering the preferred eye. The colours can vary depending on the users preference but it has no bearing on the usage of the Scouter. The primary function of the scouter is to Scan the Chakra level of an opponent, groups of opponents or even the levels of chakra a jutsu posses; such as in the case of a yang infusion or simply the amount of chakra used to create the jutsu; displaying this as a numerical value as well as an arrow to indicate the direction(s) of the chakra source(s), if they happened to be outside the display-screens field of view. The Scouter is able to pick up Chakra Signals at a vast range, up to a single landmark away; though if multiple Chakra Sources are in the same landmark, it is only able to show the number of individual signals, instead of each Chakra Level. The Scouter will not detect Chakra if the target is using a chakra suppressing ability.
Upon initial activation, it will only show the current level of targets within Long-range of the user, requiring an additional activation cost to scan into the next landmark. Once a targets Chakra has been scanned, it will constantly update the chakra level in real-time, as well as being able to auto-detect any new targets that become detectable within mid-range. So long as the user is able to sustain the chakra cost, they will be able to detect/track up to five targets at any time though only two can be at long-range with the closest two being shown. Any targets within an adjacent landmark, will appear as one reading with the combined chakra level displayed on the screen. The scouter is able to track any source of chakra, from projectiles, to clones, to summons and animal companions; anything with a readable chakra source present. This ability to detect targets does grant a small boost to the users tracking speed, granting an equivalent to a 2T Sharingan.
Scouter's are able to provide a direct line of communication with other Scouter's and communication devices, via implementation of a modified script from a communication scroll, however only when the Scouter is active. This communication extends up to three landmarks in any direction and can easily be heard by the wielder due to the device being ear-mounted.
Notes:
-Scouter can remain active so long as the user has the chakra reserves to do so.
-Scouter Tracking speeds do not stack with Doujutsu
-Can only be made/taught by Shinta and a max of 3 can be used per event.
-Full body lightning jutsu of B rank and higher will short-out the Scouter, making it unusable for five turns. S rank lightning will destroy the Scouter.

As the final handseal is made, the terrain would quickly begin to terraform against its own will, as frosted flora began to puncture through the surface. “Well this is new” she said in an amused tone, but as quickly as the forest was about to be finished - the Jinchuriki blew it all away. As she released with a flick of her thumb, a pea sized roll of sealing script that touched the nearest part of the forest as it quickly spread. The forest was pulled away from its roots, all forcefully condensed into a sword composed of Arctic Earth, now resting in Mirabelle’s right hand as she unsheathed Kurokiba. “Ever heard the phrase, never give your opponent ammunition?” she pondered- as she would then swing Kurokiba, causing a powerful bolt of lighting to be summoned, taking the form of a giant dragon composed of black lightning to descend and completely destroy the Inuzuka in its impact. It's large fiver meter body would have appeared just outside of short range of the opponent. She would have also passively gained a single Void Infusion via her use of Tusk.

( Fuuinjutsu: Furui no Manmosu ) Sealing Technique: The Tusk of the Lost Mammoth
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +20 per turn )
Damage Points: N/A
Description: Mammoth is an ancient sealing technique that combines Elemental Ninjutsu with Fuuinjutsu. The user creates a ball of chakra the size of a pea, with the kanji for "Sheer Pressure" inscribed in it's surface. The user is then able of shooting the pea-sized inscription towards any active enemy elemental ninjutsu, which will cause an inscription to encase it wholy and immediately compress it back into a pea-sized black ball of dense elemental chakra. The compressed ball will now show a sealing insignia of with the kanju for "Tusk" which will absorb the user's chakra and allow for the manipulation of the Shape of the walls of the Tusk that compressed the element, which can passively turn into any generic weapon and be safely controlled either remotely or physically by the user, which can then be used to perform Bukijutsu and any fitting Weapon CFS, passively acquiring an elemental edge of the sealed element of +20 damage and rank boost to their technique, as the Tusk assumes the shape of the necessary weapon required to perform it. The user is capable of performing one freestyle action with the weapon itself, be it a slash, or a parry, with the power and rank of the original technique, per turn, counting towards the jutsu slot per turn. This attack will always follow the main release of the elemental nature, and entails generic and simple contact-based attacks like slices, parries, cuts, strikes, etc. Otherwise, the user can also passively expend the elemental chakra inside the Tusk and create simple constructs that detach from the Tusk ball, like blasts, jets, crescents etc, which will expend the chakra that was previously sealed. So if an S ranked technique was used, the user can detach up to 1 S rank construct, 2 A ranks, 4 B ranks, 8 C ranks or 16 D ranks. This can only be used up to Mid-range. Only one contact-based attack or dettach-based attack can be used per turn. Using dettach-based attacks lower the potential rank of any other attack used with with the Tusk.

Note: This technique can only be used 2 times per battle, while only lasting a maximum of 3 turns, whereupon the Tusk will collapse upon itself harmlessly. It requires the user to wait 2 turns before reusing the technique.
Note: Since the user is sealing the enemy technique with Fuuinjutsu, and then manipulating the inscription walls that compressed the enemy element, this is not considered full manipulation of the element, but merely hijacking it. The user is incapable of sealing a liquid water jutsu and turn it into oil-based water jutsu, even if Water Ninjutsu can be used like that. Thus, even when sealing elements that the user does not own, like CE or AE, the user is never manipulating the original element or technique, merely the fuuinjutsu itself.
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 35% chance to gain a single Void Infusion, occurring at most once every two turns.
(Kuroi Kaminari: Kaminari no Menajerī ) Black Lightning: Menagerie of Thunder
Type: Defensive, Offensive, Supplementary
Rank: D - S Rank (A)
Range: Short - Long
Chakra cost: 10 - 40 (- 10 to Sustain)
Damage Points: 20 - 80 (A)
Description: Menagerie of Thunder is rather a simplistic technique, designed to for the user in order to create chakra born familiars made of black lightning. These familiars can range from rather bland and basic designs such as animals to more unique designed ones such as mythical creatures such as dragons and the likes. The possibilities are endless, only limited by one’s own imagination. These familiars behave based on their designs respectively – as such humanoids are capable of walking and running, winged beasts can fly etc though of course a familiar of mixed anatomy can achieve multiple features as wells. They are sentient beings, though are incapable of human speech pattern, only able to act on their own outside of their creators control but can easily react to situations, exhibiting a rather limited but heighted thought process. They are capable of utilizing Black Lightning and Lightning Release up to their initial rank though in the case of multiple familiars being made at once, the each is only capable of using the rank they have after splitting (i.e S rank split into four makes 4 B ranks, meaning each familiar can only use up to B rank). They are also capable of dealing damage to an opponent based on their rank thought this comes at the cost of a move. This attack is a shocking physically striking blow depending on the anatomy of the familiar such as humanoid kicking or punching etc. They are capable of being summoned in various sizes, from D to C reaching up to five meters, B to A up to 10 meters while S rank reaches up to fifteen meters. Capella’s C to B Rank versions can be used an unlimited times per battle, while A rank can only be used thrice and S rank twice. B Rank requires one hand seal, A rank requires two while S rank requires 3. S Rank usage prevents the user from being able to use above A rank Black Lightning Techniques in the same and following next turn after its initial use, while a cool down of two turns. These familiars can be formed anywhere within mid range of the terrain but must be formed at least five meters away from the target, they however can operate long distances away while a familiar regardless of rank can only persist for three turns in total. The user is capable of interacting with these familiars without taking any damage.

Tracking: 54| Base Speed: 10 | Chakra: 2550 > 2,450 | Health: 240 / Void Infusions: 1/3
 

Ańbu Juniør

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The woman's explicit and goading nature was nothing new to him, but what she hadn't realized when absorbing the entirety of the Arctic Earth was that they would all be left without a foothold due to the very ground up to fifteen meters beneath them being transformed into permafrost.

“You're a fool!” Kōtetsu chastised her as they fell into the deep pit beneath them. He had any number of ways to levitate or even fly but found it bothersome to execute since he wasn't in any real danger, and instead focused on the dragon composed of black lightning heading his way. As it approached the Inuzuka simply hit it with his open left hand, slapping it upward with such force that it dispersed due to being overpowered. The upward motion of his strike also served as a gesture that allowed him to take control of the Arctic Earth Mirabelle had formed into a sword, causing it to shoot from her right hand and pierce through her thigh.

(Hirateuchi) Slap
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 (20 + 30 (SW) + 20 (CW) + 15 (AP) + 8 (Bloodied Veteran) = 93)
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with an open hand, slapping him. It can also be used for defensive purposes to slap incoming limbs or weapons.
(Hokkyoku Āsurirīsu: Omo no Freljord)- Arctic Earth: Lord of The Freljord
Type: Supplementary/Offensive/Defensive
Rank: N/A (Dependent) (A)
Range: Short-Mid
Chakra cost: 20
Damage: N/A (Dependent) (60)
Description: Omo no Frejlord is a technique dedicated to using the remains of Arctic Earth techniques once they've been destroyed or reduced. With hand gestures the user will take control of any pieces/shards of Arctic Earth around him up to mid ranged and can send them flying at a target in an effort to dish out some last second damage before the structure is truly wasted. Something very important to note is that Omo no Frejlord's true rank and damage is equal to one less rank of the technique that it was taken from. For example, if an A ranked structure was reduced to pieces this technique will take control of those pieces and be treated as a B ranked technique, doing B ranked damage (40) to a target. in the same light, if the structure was B ranked this technique will become a C ranked and carry C ranked damage (30) to a target. However this move cannot be performed in rapid succession (i.e more than once in the same turn), cannot be performed on pieces that have already been used prior, or if the structure in question had been destroyed entirely prior. Omo no Frejlord can also be used defensively to form crude walls and shields with the same rank-dependent system previously mentioned. However, only one type of the technique can be used each turn, meaning one cannot use the shards offensively and defensively at the same time or even in the same turn.
Note(s):
- Can only be performed twice (2x) on S ranked Arctic Earth structures with a two turn cool down in between.
The Inuzuka followed up his attack by kicking toward Mirabelle, releasing a sharp diagonal blade of wind that moved to slice into her chest.

Storm Leg (Rankyaku)
Rank; B
Type; Attack
Range; Short-long
Chakra cost; 20
Damage points; 40 (40 + 30 (SW) + 20 (CW) + 15 (AP) + 8 (Bloodied Veteran) = 93)
Description; A taijutsu technique where the user kicks towards the opponent, which makes a a sharp air blade moving towards the opponent that can cut through objects and can severely damage a human flesh.
Health
Kōtetsu: 200 + 20
Muninn: 150

Chakra
Kōtetsu: 2,880 - 80
Muninn: 2,000​
Movement Speed
Kōtetsu: 39
Muninn: 4

Tracking
Kōtetsu: 70
Muninn: 16

Solaris: 20/80
Void Infusions: 0/4

Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters

Enkindled: 2/3
 
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Alyx

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Am I really though?” Mirabelle said in a somewhat snide remark- though he did have a point…she didn’t account for his technique having such a deep rooted connection to the terrain enough to send them free falling into a pit. While Kotetsu casually bitched Mirabelle’s thunderous dragon, she realized the arctic earth sword in her possession was suddenly forced out of her grasp. It turned, to which she smirked and quickly swung her sword once more. As a result, her body quickly morphed into an entity of Black Lighting- quickly rushed her to the edge of the pit at twice her base speed, and landing there and avoiding the impact as she made onto flat upper land, watching into the pit. She would utilize the Tusk however at the same time to regain control over the sword but instead left it hover in the air.

(Kuroi Kaminari: Kage Aruji ) Black Lightning Release: Shadowlord
Rank: B Rank
Type: Defensive, Supplementary
Range: Short - Long
Chakra: 20 ( - 5 Per Turn)
Damage: N/A
Description: Shadowlord is a defensive technique which utilizes the highspeed nature of Black Lightning Release. After making a single hand seal, the user’s body immediately becomes flooded with the chakra nature, causing a shift to their anatomy. By turning into Black Lightning, the user and everything on their person blasts off into a direction of their choice in the form of a black lightning bolt. This gifts the caster a quick form of evasion or tactical positioning as they use their new form to blitz across the terrain in order to avoid opposing techniques. The user will move at twice their base speed while in this form, allowing for them to quickly get out of unfavorable situations. This cannot be used to dodge techniques of grand scale, capping at ten meters in scale and will consume the users freeform dodge for the turn. Shadowlord can also be used as a means of travel in the NW, by allowing the user to take the form and travel across the terrain or the skies (respects the basic traveling rules) as to avoid people detecting them as they can even go through the surface of the terrain or the clouds to avoid being detected (Though chakra sensory ninjas/Dojutsu users can still detect them in this transformed state). This can be used four times per battle, each use lasting the turn it was utilized though the user can willingly transform back to normal afterwards. NW travel can be used twice per arc, allowing them to travel up to three landmarks before the technique ends but drains chakra in order to sustain the form.

Tch, not quite sure how you achieved that…but alas…” she thought for a moment but as looked down, Kotetsu would have released a chakra shockwave from a kick heading right towards her. A smile grew on her face as she made four handseals - timed perfectly for a brief interaction - while passively controlling the sword to descend at Kotetsu. Upon the final hand seal being made, a crimson barrier would form around Mirabellle, quickly interacting with the chakra blade and with her manipulation of it, redirected the sharp blade towards him at full power.

The Arctic Earth Sword would cause a downward slash to occur, as she was capable of controlling it remotely, attempting to cleave him from the top portion of his body with a downward descent while the chakra blade did so to his torso area in a horizontal fashion. “Tell me again, whose the fool really right now?

(Fuuinjutsu: Nejire Shōheki) Sealing Art: Distortion Barrier
Type: Defensive/Supplementary
Rank: A
Range: Short - Mid
Chakra: 60
Damage: N/A (95)
Description: An Advanced Fuuinjutsu technique created by Kōtetsu Inuzuka, Distortion Barrier allows the user to erect a crimson circular barrier at a location of their choosing within range to protect themselves or an ally after performing four handseals. Primarily used as a defensive measure, this barrier possesses a unique interaction that allows chakraless attacks to pass through itself and is only capable of interacting with those containing chakra or other forms of energy. When hit by a technique of lower chakra or energy, the barrier allows the user to change its direction either away from the protected target or back toward the opponent at full strength. When used against large-scale techniques, the barrier is capable of distorting the direction of a portion of the incoming techniques, leaving the user or anyone behind the barrier unharmed.

Notes:
- This technique can be used four times per battle and requires a two-turn cooldown between uses.
- No Fuuinjutsu above A-rank in the following two turns after this technique is used.
- This technique requires mastery of Advanced Fuuinjutsu
(Kenjutsu: Ichimonji) - Sword Technique: Straight-line
Type: Offensive
Rank: B-S
Range: Short
Chakra Cost: N/A
Damage: 40-80 (80 + 20 via Tusk = 100)
Description: A simple blow delivered with one's sword in a straight line, usually an overhead strike. Capable of shattering stone and severing trees with one strike, mastery of this simple technique is necessary on the path of becoming a master swordsman, and variations of it exist in almost any school of swordsmanship.
Note: S Rank version is usable three times; A rank version is usable 6 times.

Tracking: 54| Base Speed: 10 (20 during Shadowlord) | Chakra: 2,450 > 2,360 | Health: 240 / Void Infusions: 1/3
 
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Ańbu Juniør

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Messed up my speed in the previous turn as I originally intended to activate Thrust of Life, but I'm only activating it this turn
Mirabelle transposed herself outside of the pit and launched a close-range attack at the Inuzuka by manipulating the sword of Arctic Earth to strike from above while also reflecting the shockwave he'd launched earlier. “You, naturally,” he answered with a smirk. Kōtetsu once again drew upon his spirit to manifest the Atavistic Flame to enhance his speed. He appeared to step on the air as he fell, and to Mirabelle's surprise, a burst of flame would be released that propelled him through the air out of the path of the sword strike. He then took another step, launching himself upwards and out of the path of the reflected projectile. Each step resulted in an explosion that saw him move out of the pit, and over Mirabelle before he finally landed four meters behind her.

(Kaen Kakkusei Iden: Jinsei no Suiryoku) – Atavistic Flame: Thrust of Life
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Thrust of Life is an Atavistic technique used to enhance the user’s speed, considered the opposite of Ancient Insight. The technique is activated the cost of a move, visually appearing as flames bursting from the user’s body to increase their movement speed by x3. A Grandmaster's speed is increased by 4x. The technique lasts for a maximum of four turns and consumes 5 spiritual Health Points per turn it is active. The user regenerates 5 every other turn while active. It can be stacked with Ancient Insight and is usable three times per battle.
(Kaen Kakkusei Iden: Moeru Kaidan no Michi) – Atavistic Flame: Path of Burning Steps (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Path of Burning Steps is an Atavistic technique used to enhance the user's mobility while under the effects of Thrust of Life. The technique is activated passively alongside Thrust of Life, and lasts for its duration. The user of Path of Burning Steps will use the physically explosive force of Atavistic Flame to create momentary footholds and propulsion as needed, giving them a limitless range of movement. This technique adds 5 spiritual Health to the cost of Thrust of Life's upkeep cost. The user regains 5 additional health every other turn while Thrust of Life is active, as part of the same health regeneration.
Note: Usable three times per battle, per each use of Thrust of Life.
As he landed he channeled chakra into his feet, and the moment they touched the ground he released the stored chakra into the earth with exact timing. “Let's see how you handle this!” He roared as a crater formed on impact that expanded up to ten meters around him.

( Chakura Chikara ) - Chakra Enhanced Strength
Rank: C - S (S)
Type: Supplementary
Range: Short
Chakra: 60 - 100 ( +30 to non-chakra CQC ) (100)
Damage: 60 - 100 ( +30 to non-chakra CQC ) (100 + 30 + 15 + 4 = 149)
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. Because of the amounts of chakra stored and released, this technique can deal massive amounts of damage at one time, causing widespread impact damage. This allows the user to deal blows to the earth that causes craters with the impact, starting at 5 meters at C rank and increasing by 2 meters per rank up to 10 meters at S rank. This technique, however, cannot be combined with other chakra based Taijutsu techniques or Ninjutsu techniques due to the chakra control needed to execute this. When used alongside non-chakra enhanced Taijutsu, this adds 30 damage to them and the user spends an additional 30 chakra, although only 10 of this can be applied towards the technique.
Note: Can only be used by Sakura, Sarada or Tsunade bios.
Note: S ranked attacks can only be done five times per battle. When used alongside non-chakra enhanced Taijutsu, this counts as an A rank ability and counts as a passive jutsu, used once per turn in this manner.
Health
Kōtetsu: 220 + 20 - 10
Muninn: 150

Chakra
Kōtetsu: 2,800 - 140
Muninn: 2,000​
Movement Speed
Kōtetsu: 39
Muninn: 4

Tracking
Kōtetsu: 70
Muninn: 16

Solaris: 30/80
Void Infusions: 1/4 (Specialized Infusion Success)

Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters

Enkindled: 3/3
Thrust of Life: 1/4
 

Alyx

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A smile would have formed on Mirabelle’s face, watching as Kotetsu landed behind her. As he denounced his next technique to come, she would have braced herself for what’s to come - as a might smash of the earth caused terrain to quake in all its might. As the shockwave quickly converged on Mira - she would have been a goner in most cases, but due to her constant adapting and improving - she knew what to do. The impact was made, but in return - the shockwave was met with an opposing force - almost as if a portion of hell had been unleashed onto the battlezone.

In reality, she triggered one of her strongest defenses - shifting her anatomy into that of Blue Fire mixed with Yin energy. Coupled with an additional hand seal, she applied the Hungry Ghost tether to herself, now being a chakra entity per say in the moment. The clash would immediately weaken the opposing technique - but also prevent it from overpowering Mirabelle’s form. Perhaps to Kotetsu’s perception - she was a goner - but there she stood, as her body flickered like a flame.


(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn) + 10 = 70
Damage: 120 + 30 via Fortified Flames + 15 via Mind = 165
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release Specialists and Yin-Yang users can use advanced elements and CE.
Note: Hungry Ghost can only be used on S-rank techniques and below.

You’re stronger than ever…I hate to admit” she said, which at the time she passively controlled the sword to return to her side with the tusk from within the pit. She knew about his skill with Taijutsu but considering this technique's power…she realized she allowed herself to be placed in a bad position.

She quickly then aimed her hand out, causing golden blue chakra chains to erupt from being - aimed at attempting to pierce into the man’s body, as the dagger headed chains was coated in a barrier provided by her sealing prowess. It branded the elemental nature of Blue Fire to them, as she released them to fly towards him. Behind this attack, she willingly dropped off the edge back into the pit - wondering if he will give chase. Little cat and dog won’t hurt I supposeshe mused to herself. She left the Tusk in the air behind, prepared to use it just in case.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden (S)
Range: Short-Long
Chakra: 15-70 (40 + 10 = 50)
Damage: 30-120 (80 + 30 via Fortified Flames + 15 via Mind = 125)
Description: Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank
( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (Passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.

On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.

Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

Tracking: 54| Base Speed: 10 | Chakra: 2,360 > 2,180 | Health: 240 / Void Infusions: 1/3
 

Ańbu Juniør

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Wasn't sure if HG would affect my rotation as it has no chakra, but calculated it anyway
Mirabelle's form shifted into that of Blue Fire laced with Yin Energy that Kōtetsu assumed to be a tether of some kind. He'd grown familiar with the effects of Yin tethers, and so it came as no surprise to him when he sensed the spiritual parasite eat away at his chakra and latch onto him. However, it wasn't something worth his concern as the strength it sapped from him was minuscule at best. He watched her flickering form aim her hand in his direction before unleashing a torrent of golden blue chains that erupted from her being toward him.

The ebony ring beneath his gauntlet shone dimly as the void energy imbued within it passively activated to replenish his sapped strength. The Inuzuka gathered sound chakra in his right arm that he manipulated into low-frequency, high-amplitude waves that he released while punching at the incoming chains. The sound chakra caused his arm to vibrate at an uncontrollable rate, making it appear as if more than one punch was being thrown as his hand physically alternated between a multitude of positions, allowing him to spread his attack to counter and overpower the chains in their entirety.

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(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
(Ototon Taijutsu: Renzoku Futsuu no Panchi) Sound Release Body Technique: Consecutive Normal Punches
Type: Offensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: 80 (80 + 30 (SW) + 20 (CW) + 20 (SotV) + 15 (AP) + 4 (Bloodied Veteran) - 20 (HG) = 149)
Description: A relatively simple, yet deceptive, technique that is as deadly as it is simplistic, the Consecutive Normal Punches technique has the user utilize low frequency, high amplitude sound waves to perform a unique kind of physical attack. The user starts by simply gathering a large quantity of Sound Release Chakra within one of their fists, manipulating it to achieve the aforementioned low frequency, high amplitude waves within the chosen limb. As this happens, physical vibrations can be seen, even with the naked eye, emanating from the user's chosen hand/ arm, signalling the technique's preparations are met. Finally, upon throwing a punch, even a basic, straightforward jab, the user releases the gathered Chakra, causing their own fist to vibrate at an unbelievable, near uncontrollable, rate. Visually it appears as though the user is punching with numerous fists, or is employing some manner of after-image to confuse the enemy, however, what is truly happening is that the user's fist, due to vibrating so violently, physically alternates between so many positions concurrently that it appears that there's more than one punch being thrown. This is similar to the phenomenon when plucking a guitar string, appearing as though there's more than one string is physically occupying the same spaces. The movement caused by the vibrations from the string being plucked are simply too fast for the naked eye to perceive them all, leaving movements of the string out, and giving the appearance that more than one string is present. In the case of this Jutsu, although it's the same principle, due to it being executed via Chakra, the danger is very much real. The total number of fists can range from dozens to hundreds of individual attacks, and this, combined with the large overall quantity of Sound Chakra being utilized to have the user's fist act and be perceived in such a way, is where the lethality of this technique comes from. Because despite this Jutsu creating an attack that looks like a simple punch with after-images, each and every punch is, technically, real. The user isn't attacking with illusions, they are attacking with sheer speed, creating multiple attacks from a single release of Sound Release Chakra to cause intense vibrations. This allows the user to target a large angle of front of themselves, or spread the focus of an attack over a wider surface area of their target, with the vibrations inflicting the same type of damage most other Sound-based Taijutsu techniques impose on the affected party. The vibrations can damage both soft tissues and harder materials, such as bones, while the physical punch(es) the user performs can spread this damage across the majority of the body, with varying effects and damage, depending on the area the user strikes.

Note: Can be used a max of twice per battle/ event.
Note: User must wait 2 turns between usages.
Note: User cannot perform S-Rank or above Sound Release techniques for 2 turns after this technique's usage.
Note: Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.
“I'll show you just how strong I've become!” Kōtetsu yelled after dealing with the chains just in time to perceive Mirabelle throwing herself back into the chasm. He leaped after her while he once again focused the Atavistic Flame by drawing upon his spirit to manifest it over his body in the form of a dimly glowing yellowish-orange aura that appeared as cracks on his skin, and at the same time, he deployed an ultra-violent rotation in the form of a flame enhanced drill that was similarly empowered by his nindo. The Inuzuka aimed to strike her torso and drive her deep into the earth after reaching the bottom of the pit.

(Kaen Kakkusei Iden: Nokoribi no Hosuto) – Atavistic Flame: Host of Embers
Type: Offensive/Supplementary
Rank: B
Range: Short
Chakra: N/A
Damage: N/A (+20 damage to chakra-less Taijutsu)
Description: Host of Embers is an Atavistic Flame technique that augments the user’s chakraless CQC attacks such as Kenjutsu, Bukijutsu, or Taijutsu. The user will focus the Atavistic Flame by drawing upon their spirit and manifesting it over their body or weapon in the form of a dimly glowing yellowish-orange aura that appears as cracks in the skin or on the weapon, making them searing hot to the touch. This aura moves with the user and allows their physical attacks to deal an additional 20 damage. Once activated at the cost of fifteen spiritual Health Points this technique lasts four turns, with the user recovering five spiritual Health Points every other turn while active. This technique can be used regardless of proficiency level, but cannot be used in conjunction with Glowing Fists.

Notes:
- This technique requires a four-turn cool down after it ends, and can only be used three times per battle.
- Upon expiring the user is unable to use Atavistic Flame techniques above B rank for two turns.
(Jūjin Taijutsu Ougi: Tōboe Kemono Kiba) Beast Human Martial Art: Howling Beast Fang
Type: Offensive/Supplementary
Rank: B - S (A)
Range: Short - Long
Chakra: N/A
Damage: 40 - 80 (60 + 30 (SW) + 30 (Mastery) + 20 (SotV) + 20 (HoE) + 15 (AP) + 10 (Nindo) + 10 (RB) - 20 = 175)
Description: Capable of being used as a standalone or collaboration technique that can be done either alone, between ninken, or ninken and their Inuzuka partner, Howling Beast Fang is a Gatsuuga based technique that sees the user(s) spin at ferocious speeds in the form of a drill. This ultra-violent rotation gathers a shell of air around the user(s) that allow them to tear through not only their opponents but solid structures and techniques of equal strength.

Notes:
- The A-ranked version of this technique can only be used four times per battle, while S-ranked can only be used twice per Ninken and Inuzuka and requires a single turn cooldown between uses.
- This technique can only be used by members of the Inuzuka Clan and their ninken.
Health
Kōtetsu: 230 + 10 - 25
Muninn: 150

Chakra
Kōtetsu: 2,660 - 100
Muninn: 2,000​
Movement Speed
Kōtetsu: 39
Muninn: 4

Tracking
Kōtetsu: 70
Muninn: 16

Solaris: 40/80
Void Infusions: 1/4 (Season’s Greetings Success)

Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters

Thrust of Life: 2/4
Host of Embers: 1/4
 

Alyx

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With the chakra sensory device on her eye constantly feeding Kotetsu’s location - Mirabelle was capable of detecting him quickly approaching her as he immediately dove off the cliff side to give chase. She smiled, realizing that this is nearing the climax of the battle - but she didn’t buckle down to the pressure - as she wished to show some of her new recent development as well. “He’s too fast, so I’ll have to do something to help a bit…” she thought and with that she quickly sapped chakra from Matatabi and initialized her Incomplete Transformation. “COME AND GET ME!” she roared, the sheer rush and excitement of the battle fever. While the impact was capable of overpowering her spiritual state, it forced her back into a tangible form though the damage she took was slightly mitigated as Mirabelle is sent hurtling towards the bottom of the pit from the impact (175 vs 165, 10 difference weakens it to 145 vs 45 dmg shaving = 100 DMG taken). While normally she would be quite injured, her empowered state allowed her to temporarily ignore the drawbacks. As she originally transform, the apparition of Nibi formed around her, a byproduct of her chakra flexing.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
(Kamunagara) – Manifestation of Law (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Kamunagara is not itself an ability that is consciously activated or utilised like one would a jutsu. Rather, it is a product of one’s intent, or emotions, influencing their chakra in such a way that it visibly manifests as a pattern or object that hovers behind or around the user. One such example of this is extreme bloodlust or rage, which has been seen before by Naruto and Zabuza, under the influence of the Kyūbi and sheer force of will respectively. The object, pattern or symbol produced is unique to every ninja, and thus it can be considered as a physical manifestation of their will and being. The color produced is dependent on the type of emotion, e.g. anger will produce red, sadness will produce blue, happiness will produce yellow, etc. While the behaviour of chakra in this technique is able to give off specific auras and incite particular sensations in other people, it cannot paralyse or frighten others on the level of something such as Killing Intent. It also cannot physically interact with or cause any kind of injury to an opponent. This ability, functionally, is passive in nature, as it doesn’t require activation or any form of active input from the user, and is entirely cosmetic.


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She got up quickly and without resistance aimed a giant fireball at Kotetsu point blank, infused with an additional amount of chakra applied. This caused the flames to become mixed with the vaporized essence of Perfume, carrying an amazing scent. The flaming projectile would quickly make impact, but - the empower scent placed Kotetsu in an illusion, as his eyes became heavy, movements sluggish and among other things, angelic women appearing within his dreamscape. They massaged and caressed him in their gentle touch, influencing him to take a nap as he become victim to a powerful illusion.

Mirabelle watched carefully, plotting her next intention as she smiled behind the vile of red chakra oozing around her body, as she simply pushed away and jumped away to five meters. "Not bad, King of Beasts...I applaud your strength, no wonder people have come to fear your name" she gave Kotetsu his props.

"It's unlike you to give credit, Mirabelle..."
"Shut up, I'm gassing him up just for fun"
"Hmm...surely you're joking?"
"Why?"
"Nevermind, just try not to die..."

(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 + 10 = 80
Damage: 100 + 30 via Incomplete Transformation + 15 via Mind = 145
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can be used once per technique, capping at +10 chakra. This technique cannot be used in consecutive turns.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
(Meromeroton: Tanpopo Oooku ღ Nemuri Teiketsu ) Perfume Release: Teresa's Kindness ღ Slumberous Gates (Reference)
Rank: A
Type: Defense/Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: After 3 handseals, the user is able to materialize a very clear and translucent liquid perfume, which quickly takes the shape of magnificent walls around a target, beautifully carved with countless of seed filled dandelions. From the gates, the seeds seemingly detach from the stem, softly spreading out through the area short range around the gate, allowing the perfume in the air. The perfume's scent carries a powerful sleeping genjutsu. As the opponent feels his eyes getting heavier and his movements getting sluggish, they will see young women with angelical appearance caressing and massaging them. The opponent quickly falls asleep for 2 turns. The gates can be created all around a target, including a translucent glass-house ceiling of perfume, but only to a maximum of short range from the target, and a minimum of 1 meter. The target, though, can be up to long range from the user.
After materialized, the gates can't move. They last up to 3 turns, after which they fall on the ground as scent-less puddles of perfume.

*Physical Effects: Powerful Soporific and Tranquilizer*
*Illusionary Effects: Angelical Maidens*
*Requires a cooldown of 3 turns after usage, starting after the technique ends*
*The user is capable of compressing the perfume in a vial, through an additional handseal, where it will be kept indefinitely, without exposure to the air. If exposed, the perfume will have the same spread and properties as described*


Tracking: 66 | Base Speed: 30 | Chakra: 2,180 > 2640 | Health: 240 > 140 / Void Infusions: 1/3
 
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Ańbu Juniør

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Kōtetsu's chakra sensing allowed him to observe the fire chakra building within Mirabelle as he stood over her and wasn't surprised when she began releasing a large fireballs from her mouth that gave off a putrid scent. A scent that suddenly made his eyes heavy and movements sluggish while angelic women appeared to caress and massage him. Due to their close proximity giving him little time to react, the Inuzuka executed a simple backflip that removed him from the path of the fireball as it was launched skyward. At the same time that he flipped, he focused chakra into the tip of his cupped fingers that manifested in the form of yellow flames with different kanji, and as he passed over her legs he struck at her thigh, tearing through her flesh as he pressed his fingers into her skin. This attack not only immobilized her leg, but left a circular kanji on it that sealed away a portion of her abilities.

Taijutsu: Rendo | Body Technique: Rend
Type: Offensive/Supplementary
Rank: A
Range: Short
Chakra: N/A
Damage: 60 (60 + 30 (SW) + 20 (CW) + 20 (HoE) + 20 (SotV) + 15 (AP) + 6 (Roiling Blood) - 20 (HG) = 151)
Description: This technique can be used either as a standalone taijutsu strike, or as part of a counter by employing a variety of bodily movement. Regardless of which is chosen, the strike will be delivered with the hands, which will be cupped similar to a clawed formation, meant to mimic the claws of feral beasts. The strike is ideally delivered to areas with soft tissue targets, such as the eyes or throat the armpits etc. Tearing with their fingernails and fingertips the user will literally rip the flesh of the victim with this powerful manouver, should it strike a soft target area it can deliver considerable damage, with strikes to the eyes causing blindness, strikes to the throat causing the target to be unable to speak or use jutsu from the mouth. Strikes to either armpit or thigh will disable the arm or leg preventing movement, while these injuries can be severe they are very rarely fatal unless by some fluke.
Notes:
-The user can avoid small scale attacks before countering with this in the second version, using a variety of movement similar to drunken fist.
-Can only be used 3 times per battle.
(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery
As he landed a few meters away, he ignored the angelic women that suddenly appeared out of nowhere and the feeling that overcame him as soon as the scent was inhaled, for he knew he had been placed in an illusion due to those obvious factors. He once again channeled chakra into his fist, but this time, instead of striking the earth he uses his enhanced speed to move towards Mirabelle. Flames flickered and burst from his body as he quickly closed the already short distance and delivered a single devastating punch to her sternum as he released the store chakra with pinpoint timing. This sent her hurtling backward as the fireball fell back down upon them, and the Inuzuka moved beneath it so the damage would free him from the illusion and prevent it's effects.

( Chakura Chikara ) - Chakra Enhanced Strength
Rank: C - S (S)
Type: Supplementary
Range: Short
Chakra: 60 - 100 ( +30 to non-chakra CQC ) (100)
Damage: 60 - 100 ( +30 to non-chakra CQC ) (100 + 30 (SW) + 20 (CW) + 15 (AP) + 6 (Roiling Blood) - 20 = 151)
Description: A technique that uses the refined chakra control and concentration required in medical ninjutsu to enhance one's strength to monstrous levels. This is done by storing chakra into one's hands or feet, and releasing it onto the target with pinpoint timing. Because of the amounts of chakra stored and released, this technique can deal massive amounts of damage at one time, causing widespread impact damage. This allows the user to deal blows to the earth that causes craters with the impact, starting at 5 meters at C rank and increasing by 2 meters per rank up to 10 meters at S rank. This technique, however, cannot be combined with other chakra based Taijutsu techniques or Ninjutsu techniques due to the chakra control needed to execute this. When used alongside non-chakra enhanced Taijutsu, this adds 30 damage to them and the user spends an additional 30 chakra, although only 10 of this can be applied towards the technique.
Note: Can only be used by Sakura, Sarada or Tsunade bios.
Note: S ranked attacks can only be done five times per battle. When used alongside non-chakra enhanced Taijutsu, this counts as an A rank ability and counts as a passive jutsu, used once per turn in this manner.
Health
Kōtetsu: 230 - 10 + 5
Muninn: 150

Chakra
Kōtetsu: 2,560 - 210
Muninn: 2,000​
Movement Speed
Kōtetsu: 39
Muninn: 4

Tracking
Kōtetsu: 70
Muninn: 16

Solaris: 50/80
Void Infusions: 2/4

Physical Durability: 35
Spiritual Durability: 5
Free Dodge range: 10 meters

Thrust of Life: 3/4
Host of Embers: 2/4
 
Last edited:

Alyx

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Despite the seemingly advantage she gathered, the Inuzuka managed to avoid the fireballs, despite being placed into the illusion- he still somehow managed to avoid it. He would have attempted to assault Mirabelle’s leg as he struck but as the taijutsu strike was making contact - a seal upon Mirabelle’s body instantly triggered and washed over body. This caused a barrier to occur - halving the damage of the taijutsu strike, while her enhanced form would have provided her further damage mitigation vs the remaining strike (151 * 2 = 75. 5 vs 45 = 30.5) “Coward…!” she uttered, as he avoided but the moment he tried to perform into his technique, Mirabelle was quick to respond in kind.

(Fuuin: Hakari no Doragon) - Sealing Technique: Scales of the Dragon
Type: Supplementary/Defensive
Rank: S
Range: Short
Chakra cost: N/A (-40 on activation)
Damage points: N/A
Description: The user has a seal on their body with the Kanji for "Impervious" that automatically activates upon the user being struck with a Taijutsu attack. A barrier instantly forms over the user (before the user can be harmed) and mitigates the damage dealt by the strike and any subsequent strikes encompassed in the technique or freeform combo. Whether a Taijutsu technique deals one single hit or a multitude of them, each activation of this seal will defend one single Taijutsu attack/combo, be it freeform or a technique. The effect of the barrier is to reduce rather than eliminate the damage the user takes from being struck physically by the opponent so it will only halve the damage of any Taijutsu technique no matter how powerful (e.g. S-Ranks will fall to 40 damage, D-Ranks will fall to 10 damage). Due to this seal only reducing damage rather protecting the user completely, it acts as a failsafe more than anything else in case the user is caught unawares by someone much faster than them. The user’s body will sustain the remaining damage after the barrier halves it’s power.

Note: Can only be used twice per battle
Note: User still takes half the damage
Note: Only applies to Taijutsu techniques
Note: No S-Rank or above Fuuin in that turn or next

Now quickly; Mirabelle would have dashed away from his intended strike - before he had to opportunity to strike all the while releasing a casual sway of her hand, releasing several explosive fireballs composed of blue fire - attempting to keep the Inuzuka busy as a result. While her leg was in pain, she ignored it and kept moving on all fours like a wild beast, intend on causing harm to her prey.

(Chiratsuki Kaihi/Undō) Flicker Evasion/Movement
Type: Defensive
Rank: B-Rank
Range: Short-Long
Chakra: N/A
Damage: N/A
Description:
Using the power of their bijuu to boost their physical abilities, the Jinchuriki is able to dash and move at incredible speeds. While doing so, the user will move and run on all fours (if applicable) and display a movement much more in tune to the animal traits his bijuu possesses. The speed at which one can move is relative to the transformation used. The basic Red Chakra Cloak doubles the users speed while the Incomplete Transformation triples his speed. The movement one can produce can be both intricate or simple, depending on the users intention.
Note: this version can only be used by Bijuus with Chakra Cloak or Incomplete Transformation active. Naruto can use this technique in both his 9 Tails Chakra mode as well as his Bijuu Mode.
(Bakuhatsu Enhogan) – Exploding Flame Shots
Type: Offensive
Rank: B
Range: Mid
Chakra: 20
Damage: 40 + 30 + 15 = 85
Description: The user shoots multiple fire shots from their hands that are able to cause fiery explosions on impact with any object. The shots can't set the opponent on fire, though they can cause damage by exploding on him.

Health: 140 > 109.5
 

Sinthorus

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Ight, I was asked to check this by AJ. So just gonna list a couple of things of note first.
Mirai's second move, you use black lightning swinging a sword made from your fuuin tech. A rank variants of your Black lightning technique require two handseals. I can't see any spec on your bio or tool that allows you to perform them without handseals unless I'm missing something? It's negligible in the scheme of things though. At first I thought your harmonic tool gives you apex handseal but it only gives:

"This gained ability cannot be changed after gaining it, remaining with them with the unique ability of being released from the weapon with Sourceless Materializing Specialist applied towards the ability passively "

And you weren't releasing it from the harmonic tool either. If I'm missing something, dm me and I'll fix this.




Next up the hungry ghost part. Hungry ghost requires it to consume chakra from a technique to then make the tether. In this case, Aj channelled chakra into his fist to strike the earth. He doesn't unleash chakra around him in a leaf dragon god based sense. The punch: " This allows the user to deal blows to the earth that causes craters with the impact", it's the ground shattering dealing the damage from the force of impact, not a chakra based shockwave. I don't think hungry ghost would be able to tether.

The fight aside from the above bits was smooth. Though, throughout the fight it felt as though AJ had more control, so he wins.

Good fight folks.
 
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