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<p>[QUOTE="ZK, post: 10807646, member: 49356"]</p><p><strong><span style="font-size: 26px"><p style="text-align: center">Volcanic Water</p><p></span></strong></p><p><strong><span style="font-size: 18px">B-ranked</span></strong></p><p><strong>(Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion</strong></p><p>[SPOILER](Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible.</p><p>~Can only be used four times per battle, must wait one turn before reuse. [/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">A-ranked</span></strong></p><p><strong>(Kazan Suiton: Issui) Volcanic Water Release: Geyser</strong></p><p>[SPOILER](Kazan Suiton: Issui) Volcanic Water Release: Geyser</p><p>Rank: A</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes. [/SPOILER]</p><p></p><p><strong>(Kazan Suiton: Shin) Volcanic Water Release: Truth</strong></p><p>[SPOILER](Kazan Suiton: Shin) Volcanic Water Release: Truth</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water. [/SPOILER]</p><p></p><p><strong>(Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion</strong></p><p>[SPOILER](Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion</p><p>Rank: A</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra cost: 30</p><p>Damage points: 60</p><p>Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques.</p><p>~Can only be used three times per battle, and must wait one turn before reuse. [/SPOILER]</p><p></p><p><span style="font-size: 18px"><strong>S-ranked</strong></span></p><p><strong>(Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave</strong></p><p>[SPOILER](Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave</p><p>Rank: S</p><p>Type: Offense</p><p>Range: All Ranges</p><p>Chakra cost: 60</p><p>Damage points: 110 (-10 to the user)</p><p>Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible.</p><p>~Can only be used once per battle, and cannot use volcanic water the next two turns. [/SPOILER]</p><p></p><p><strong>(Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs</strong></p><p>[SPOILER](Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs</p><p>Rank: S</p><p>Type: Offense</p><p>Range: Short-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet.</p><p>~Can only be used four times per battle. [/SPOILER]</p><p></p><p><strong><span style="font-size: 18px">Forbidden-ranked</span></strong></p><p><strong>(Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames</strong></p><p>[SPOILER](Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames</p><p>Rank: Forbidden</p><p>Type: Offense/Defense/Supplementary</p><p>Range: All Ranges</p><p>Chakra cost: 60</p><p>Damage points: 110 (-10 to the user)</p><p>Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then begin to converge toward the opponent from all sides, the water moves with great speed and will vaporize an opponent almost immediately upon contact. The extreme heat of the water will turn the ground into an almost liquid state on contact, making underground escape-attempts futile. The large amount of heat in the water will result in small burns on the user from being near it.</p><p>~Can only be used once per battle, and no volcanic water the next two turns. [/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="ZK, post: 10807646, member: 49356"] [B][SIZE=7][CENTER]Volcanic Water[/CENTER][/SIZE][/B] [B][SIZE=5]B-ranked[/SIZE][/B] [B](Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion[/B] [SPOILER](Kazan Suiton: Mizu no Henkan) Volcanic Water Release: Water Conversion Rank: B Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: N/A Description: The user can instantly change an existing water source (water that has already been on the terrain or water jutsu used by the user; can't convert an opponent's water jutsu) into volcanic water by adding large amounts of fire chakra with massive chakra compression. The newly formed volcanic water can be used only as a source for volcanic water jutsu, normal water techniques aren't compatible. ~Can only be used four times per battle, must wait one turn before reuse. [/SPOILER] [B][SIZE=5]A-ranked[/SIZE][/B] [B](Kazan Suiton: Issui) Volcanic Water Release: Geyser[/B] [SPOILER](Kazan Suiton: Issui) Volcanic Water Release: Geyser Rank: A Type: Offense Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user summons volcanic water underground, then causes it to explode abruptly releasing all the volcanic water above-ground in the form of a massive pressurized geyser. The user can then direct the volcanic water released from the geyser if he wishes. [/SPOILER] [B](Kazan Suiton: Shin) Volcanic Water Release: Truth[/B] [SPOILER](Kazan Suiton: Shin) Volcanic Water Release: Truth Rank: A Type: Supplementary Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user is able to manipulate existing volcanic water at a greater level to form waves and streams of volcanic water. [/SPOILER] [B](Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion[/B] [SPOILER](Kazan Suiton: Tamashii Senjigusuri) Volcanic Water Release: Soulful Infusion Rank: A Type: Offense Range: Short-Long Chakra cost: 30 Damage points: 60 Description: The user will draw water from the air and turn it into volcanic water, and also draw existing volcanic water, and then infuse it into any normal wind element technique or any technique from a custom element that is composed of mainly wind that was previously used, making the technique a combination with volcanic water. This jutsu essentially provides a source of volcanic water that the user inserts into any normal wind element technique or any technique from a custom element that is composed of mainly wind, which begins absorbing the water into itself and allows it to become strong against fire techniques. ~Can only be used three times per battle, and must wait one turn before reuse. [/SPOILER] [SIZE=5][B]S-ranked[/B][/SIZE] [B](Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave[/B] [SPOILER](Kazan Suiton: Mugen Same Nami) Volcanic Water Release: Infinite Shark Wave Rank: S Type: Offense Range: All Ranges Chakra cost: 60 Damage points: 110 (-10 to the user) Description: The user will use a large existing source of volcanic water, and make the volcanic water rise up as a gigantic wave that surrounds the opponent. The wave will transform into an uncountable number of sharks. The wave of sharks will crash down upon the opponent from every angle, crushing and vaporizing them and anything else that comes in contact. If this jutsu is used while the opponent is on land, the heat produced by the wave will turn the ground into boiling mud making underground escape impossible. ~Can only be used once per battle, and cannot use volcanic water the next two turns. [/SPOILER] [B](Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs[/B] [SPOILER](Kazan Suiton: Sukuranburu Kyuutai) Volcanic Water Release: Scrambling Orbs Rank: S Type: Offense Range: Short-Long Chakra cost: 40 Damage points: 80 Description: The user can launch several condensed orbs of volcanic water from their mouth that can be directed in the air to surround the opponent and come together from all sides to prevent escape. The individual orbs are as big as one regular Shark Bullet. ~Can only be used four times per battle. [/SPOILER] [B][SIZE=5]Forbidden-ranked[/SIZE][/B] [B](Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames[/B] [SPOILER](Kazan Suiton: Tsukaihatasu no Honoo) Volcanic Water Release: Devouring of Flames Rank: Forbidden Type: Offense/Defense/Supplementary Range: All Ranges Chakra cost: 60 Damage points: 110 (-10 to the user) Description: The user will focus their volcanic water chakra into all existing sources of volcanic water in the area. Then user will direct the volcanic water toward one technique that produces of heat energy (fire or lightning), and then makes the volcanic water absorb the heat into itself greatly strengthening it. The water will then begin to converge toward the opponent from all sides, the water moves with great speed and will vaporize an opponent almost immediately upon contact. The extreme heat of the water will turn the ground into an almost liquid state on contact, making underground escape-attempts futile. The large amount of heat in the water will result in small burns on the user from being near it. ~Can only be used once per battle, and no volcanic water the next two turns. [/SPOILER] [/QUOTE]
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