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[QUOTE="Zatanna, post: 22163700, member: 115479"] [TABLE] [TR] [TH]Character Sheet[/TH] [/TR] [TR] [TD][INDENT][B]Basic Information[/B][/INDENT] [B]Name:[/B] Boromir Tyrell [B]Age:[/B] 25 [B]Nobility:[/B] Nobleborn [B]Title:[/B] N/A [INDENT][B]Appearance Information[/B][/INDENT] [B]Appearance:[/B] A young faced noble of House Tyrell, Boromir is an athletic build with a taller frame which has been honed from years of outdoor activities shared by his studies. His physique was shaped by his favourite past time, horseback riding as well as developing strong arms thanks to his proficiency with bows becoming an accurate archer. Being a noble born to the Tyrell House, Boromir has a classically handsome face, with a strong jaw, straight nose and high cheekbones. His complexion is fair and healthy, again thanks to his time spent out in the sun riding rather than a life of hard labour. His eyes are a deep blue-grey, with a slight fuzz to his face when left alone a few days without shaving. Boromir's hair is thick, dark brown and kept at a medium length usually just above his shoulders, but long enough to frame his face, and shake and sway when riding. When away from hospitality, he grows a dark brown even beard that is usually maintained with a small pocket knife, giving him a slightly older look when grown in. When not dressed in his armour, he wears the standard Tyrell fine tailored clothes, which are a mix of greens, golds and a variety of creams usually embroidered with the House sigil, the rose. Boromir tries to carry himself with dignity and composure at all times, standing upright, a relaxed calm face, trying to show comfort in any situation. [B]Personality:[/B] Usually a composed and honourable young nobleman, Boromir Tyrell took pride in his House from a young age, hearing stories of heroes and warriors that proud recognition and fame to themselves and their house. While some look to earn glory on the battlefield and become the worlds best warrior, some like to try to control all wealth, Boromir looks for a more simpler approach which is to say, to ensure his House and region are happy. When making decisions, Boromir looks for the best course of action for his House, whether diplomatically or through sacrifice. He is devoted to his ideas of Knighthood, praising courage, loyalty, discipline and devotion to ones House. Looking forward to growing his own House, Boromir is hoping to find a suitable woman to build more on his linage and continue the Tyrell House. Boromir is an accomplished horseman and takes particular pride in mounted combat, jousting, and the traditions of Reach chivalry. Competition brings out his determination, though he prefers to defeat a rival through skill rather than humiliation. Above all, Boromir values family, loyalty, and reputation, understanding that a nobleman's honour is both a personal virtue and a political asset. [INDENT][B]Historical Information[/B][/INDENT] [B]Region:[/B] The Reach [B]House:[/B] House Tyrell [B]History:[/B] Boromir Tyrell was born twenty-five years ago at Highgarden, the second son of a lesser branch of House Tyrell. His family was noble and enjoyed the comforts that came with the Tyrell name, but they were not close to the main family or involved in its politics. From a young age, Boromir was taught to respect his family name and make something of himself. Boromir grew up around the gardens and halls of Highgarden. He received the education expected of a noble, learning history, manners, heraldry, and the traditions of the Reach. However, he was always more interested in horses and weapons than books. He became a skilled rider at a young age and quickly took to fighting from horseback. At twelve, Boromir dreamed to became a page to a knight sworn to House Tyrell. As he grew up, Boromir looked into what he needed to do to achieve his goal of becoming a famous knight for House Tyrell. Now twenty-five, Boromir has a respectable name, a good horse, and several years of experience behind him. He has no great political influence or important alliances, and he has yet to make a name for himself beyond those who know him personally. For now, Boromir is simply a young noble of a lesser Tyrell branch, with much of his future still ahead of him. [INDENT][B]Skills and Information[/B][/INDENT] [B]Influence:[/B] 150 [B]Faith:[/B] The Faith of the Seven - The Father [B]Fighting Style:[/B] Dornish Sand Fighting - curved swords, short swords, spears, and bows. [B]List of Character Feats:[/B] Favor Network, Through years of relationships and obligations, you have accumulated favors from people across society. Effect: Once per Phase, call upon a minor NPC contact for assistance appropriate to their position. Restriction: The favor cannot directly grant military victory, major political changes, or bypass Intrigue Schemes and must be from your home Region. Master of Hospitality, Your halls are known for generosity and celebration, turning gatherings into powerful political opportunities. Effect: When hosting a Feast or Banquet, generate additional Gold per participant at no cost to them. A successful event grants +150 Regional Influence as well as 20 Gold per participant. Restriction: Requires Great Hall Structure and hosts up to 8 Characters. Can be done once per arc. Tournament Patron, Champions seek your favor, and your support creates prestige, admiration, and political opportunity. Effect: When hosting a Joust or Tournament, a successful event grants participants 50 Regional Influence for each victory as well as granting the user and the winning champion 200 Gold Each. Restrictions: Requires Structure and hosts up to 4 competitors each. Can be done once per Arc. Guild-Forged, Your character has built a strong relationship with craftsmen, artisans, or trade guilds, granting access beyond ordinary means. Effect: Your character may request discounted repairs, custom equipment, or specialized crafting services from allied craftsmen. Restriction: Does not stack with House or Stewardship-based crafting bonuses. [B] [INDENT][B]• Attributes and Feats Section •[/B][/INDENT] [B]Base. Attribute Points:[/B] 10 [B]Primary:[/B] [INDENT][B]Strength ( STR ):[/B] 1 [B]Agility ( AGL ):[/B] 1 [B]Dexterity ( DEX ) :[/B] 1 [B]Durability ( DUR ):[/B] 1 [B]Intrigue ( INT ):[/B] 1[/INDENT] [B]Secondary:[/B] [INDENT][B]Crafting ( CRFT ):[/B] 1 [B]Navigation ( NAV ):[/B] 1 [B]Piety ( PTY ):[/B] 1 [B]Stewardship ( STWD ):[/B] 2[/INDENT][/B][/TD] [/TR] [/TABLE] [CENTER][B][IMG]https://i.imgur.com/6rYtq6Q.png[/IMG][/B][/CENTER] [/QUOTE]
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