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<p>[QUOTE="Zatanna, post: 21486244, member: 115479"]</p><p>[URL unfurl="true"]https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22042350[/URL]</p><p><strong>Mythical contract animal</strong></p><p><strong>Summoning Animal:</strong></p><p>Treant</p><p><a href="https://en.wikipedia.org/wiki/Talking_tree">https://en.wikipedia.org/wiki/Talking_tree</a></p><p><strong>Scroll Owner:</strong></p><p>Strix</p><p><strong>Other Users who have signed contract:</strong></p><p>N/A</p><p><strong>Summoning Boss if existing:</strong></p><p>N/A</p><p><strong>Other Summoning Animals tied to contract:</strong></p><p>N/A</p><p><strong>Description and Background:</strong></p><p></p><p>"You remember the Old Forest? On the borders of Buckland? Folks used to say that there was something in the water that made the trees grow tall, and come alive. Trees that could whisper, talk to each other. Even move. "</p><p>Treants, Ents, Treekin, Nymphs, Bowtruckles, many names but one creature that has been spoken about generation to generation, trees that have come alive, that move and have spirit. These creatures, mostly dormant until forced awake have been in many tales of forests that are alive.</p><p></p><p><u>Standard Ability 1:</u> The Treeants are one with nature, and those that have an affinity for Earth and Water release are capable of using it to a greater extent, receiving a passive rank up upon techniques, up to A rank, or S-ranks receiving a +20 boost to damage or defensive properties.</p><p></p><p><u>Standard Ability 2:</u> Treant's also possess a very acute Sensory ability, much like regular trees, and are capable of sensing atmospheric disturbances, granting them an acute sensory awareness within the same Landmark, and when in combat a x2 tracking speed boost.</p><p></p><p><u>Standard Ability 3:</u> Treekin also have very unique biologies. Depending on the type of Treant, they can either utilize a healing sap or a poisonous pollen, which are declared individually on each Summon, which will have usages in, and overall be defined within CSCJ.</p><p></p><p><u>Unique ability:</u> Finally, due to their bodies being made from it, Treekin are able to use Wood Release techniques (up to Yamato/ Custom Senju level Wood), by shaping and manipulating their own body to grow and change into the specific technique that is created.</p><p>[/QUOTE]</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/custom-summoning-submission.777488/post-22100752[/URL]</p><p>(Kuchiyose: Durthu) | Summoning Technique: Durthu</p><p>Type: Summon</p><p>Rank: S</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: Durthu is from one of the original Seeds of the Treants, that grew from the first Glade where they were born. Standing at medium 12m tall, Durthu is a battle ready Treant who has chased off many intruders into the Glades. Durthu looks like several parts of trees that are combines and held together by thick vines, much like muscles that form his body. He is capable of compressing himself to a smaller state, which effectively creates a suit of wooden armour for his summoner. While in his armour form, he can still perform his own treekin techniques, however he cannot move on his own, being restricted to being stuck on the user. A side ability of the Armour, is that Durthu can manipulate his body to form extra arms, legs, appendages that are required for the user. These can be used to perform freeform actions, and non elemental taijutsu moves. Durthu is a master of using the Sap, and has a passive +10 chakra to all sap related Treekin techniques. As one of the oldest and strongest trees, Durthu also has a passive +20 to all wood related techniques, or the equivalent +10 chakra for all non damaging techniques.</p><p></p><p>Notes:</p><p>-Durthu lasts 4 turns</p><p>-Forming into the armour state is a passive move taking no moveslot</p><p></p><p>[URL unfurl="true"]https://animebase.me/threads/custom-summoning-submission.777488/post-22058998[/URL]</p><p>(Mori no chi) | Blood of the Forest</p><p>Type: Offense, Supplementary, Defensive</p><p>Rank: D - S</p><p>Range: Short - Long</p><p>Chakra: 10 - 40 (-5 to Sustain)</p><p>Damage: 20 - 80</p><p>Description:</p><p>One feature that Treants carry is their internal network within their bodies, which contain sap. This sap is a special chakra conduit, meaning that much like special chakra metal, or chakra paper, it can conduct chakra and chakra natures. By secreting, forcefully channelling the sap out of their body or using chakra to create the sap itself, Treants and signers of the Treant contract are able to use this sap, either as an offensive or defensive tool, or using it to supplement themselves. Much like other natural elements, Sap has no elemental strengths or weaknesses. Once the sap leaves the user, it hardens after 1 turn, into a solid shape of whatever it was formed into. Breaking the Sap requires damage equal to whatever its value originally was. Treant sap has 2 uses detailed below.</p><p></p><p>- (Fuyu no shūkak) Winter Harvest</p><p>A generic and basic application of sap, the use of winter harvest allows the user to create blasts, streams or form sap into structures from themselves. Depending on how much chakra is used, the sap can be a small amount to a large torrent, or even condensed to a focused ball, still able to deal as much damage as a large stream. This basic application has no strengths or elemental weaknesses however, by infusing a chakra nature with it, the user can give it strengths and weaknesses of whatever element was infused with it.</p><p></p><p>- (Haru no ōkui) Spring Gluttony</p><p>Instead of creating a sap for Winter's Harvest, which is for more generally combat oriented purposes, a Treant, or Summoner with the Naturalist Specialty can perform Spring Gluttony, a supplementary application where they can infuse the sap over their body, or the body of a given target, which heals them for 30 damage per turn. This technique is a passive use, using natural healing properties that come with the sap.</p><p></p><p>Notes:</p><p>- A rank needs 2 handseals while S rank needs 3, unless the user is a treeant.</p><p>- S rank can only be used 4 times per battle</p><p>- Spring Gluttony can only be used 3 times per battle total</p><p>- Spring Gluttony lasts for 3 turns with a 4 turn cooldown inbetween</p><p>[/QUOTE]</p>
[QUOTE="Zatanna, post: 21486244, member: 115479"] [URL unfurl="true"]https://animebase.me/threads/custom-jutsu-submission-iv.764493/post-22042350[/URL] [B]Mythical contract animal Summoning Animal:[/B] Treant [URL]https://en.wikipedia.org/wiki/Talking_tree[/URL] [B]Scroll Owner:[/B] Strix [B]Other Users who have signed contract:[/B] N/A [B]Summoning Boss if existing:[/B] N/A [B]Other Summoning Animals tied to contract:[/B] N/A [B]Description and Background:[/B] "You remember the Old Forest? On the borders of Buckland? Folks used to say that there was something in the water that made the trees grow tall, and come alive. Trees that could whisper, talk to each other. Even move. " Treants, Ents, Treekin, Nymphs, Bowtruckles, many names but one creature that has been spoken about generation to generation, trees that have come alive, that move and have spirit. These creatures, mostly dormant until forced awake have been in many tales of forests that are alive. [U]Standard Ability 1:[/U] The Treeants are one with nature, and those that have an affinity for Earth and Water release are capable of using it to a greater extent, receiving a passive rank up upon techniques, up to A rank, or S-ranks receiving a +20 boost to damage or defensive properties. [U]Standard Ability 2:[/U] Treant's also possess a very acute Sensory ability, much like regular trees, and are capable of sensing atmospheric disturbances, granting them an acute sensory awareness within the same Landmark, and when in combat a x2 tracking speed boost. [U]Standard Ability 3:[/U] Treekin also have very unique biologies. Depending on the type of Treant, they can either utilize a healing sap or a poisonous pollen, which are declared individually on each Summon, which will have usages in, and overall be defined within CSCJ. [U]Unique ability:[/U] Finally, due to their bodies being made from it, Treekin are able to use Wood Release techniques (up to Yamato/ Custom Senju level Wood), by shaping and manipulating their own body to grow and change into the specific technique that is created. [/QUOTE] [URL unfurl="true"]https://animebase.me/threads/custom-summoning-submission.777488/post-22100752[/URL] (Kuchiyose: Durthu) | Summoning Technique: Durthu Type: Summon Rank: S Range: Short Chakra: 40 Damage: N/A Description: Durthu is from one of the original Seeds of the Treants, that grew from the first Glade where they were born. Standing at medium 12m tall, Durthu is a battle ready Treant who has chased off many intruders into the Glades. Durthu looks like several parts of trees that are combines and held together by thick vines, much like muscles that form his body. He is capable of compressing himself to a smaller state, which effectively creates a suit of wooden armour for his summoner. While in his armour form, he can still perform his own treekin techniques, however he cannot move on his own, being restricted to being stuck on the user. A side ability of the Armour, is that Durthu can manipulate his body to form extra arms, legs, appendages that are required for the user. These can be used to perform freeform actions, and non elemental taijutsu moves. Durthu is a master of using the Sap, and has a passive +10 chakra to all sap related Treekin techniques. As one of the oldest and strongest trees, Durthu also has a passive +20 to all wood related techniques, or the equivalent +10 chakra for all non damaging techniques. Notes: -Durthu lasts 4 turns -Forming into the armour state is a passive move taking no moveslot [URL unfurl="true"]https://animebase.me/threads/custom-summoning-submission.777488/post-22058998[/URL] (Mori no chi) | Blood of the Forest Type: Offense, Supplementary, Defensive Rank: D - S Range: Short - Long Chakra: 10 - 40 (-5 to Sustain) Damage: 20 - 80 Description: One feature that Treants carry is their internal network within their bodies, which contain sap. This sap is a special chakra conduit, meaning that much like special chakra metal, or chakra paper, it can conduct chakra and chakra natures. By secreting, forcefully channelling the sap out of their body or using chakra to create the sap itself, Treants and signers of the Treant contract are able to use this sap, either as an offensive or defensive tool, or using it to supplement themselves. Much like other natural elements, Sap has no elemental strengths or weaknesses. Once the sap leaves the user, it hardens after 1 turn, into a solid shape of whatever it was formed into. Breaking the Sap requires damage equal to whatever its value originally was. Treant sap has 2 uses detailed below. - (Fuyu no shūkak) Winter Harvest A generic and basic application of sap, the use of winter harvest allows the user to create blasts, streams or form sap into structures from themselves. Depending on how much chakra is used, the sap can be a small amount to a large torrent, or even condensed to a focused ball, still able to deal as much damage as a large stream. This basic application has no strengths or elemental weaknesses however, by infusing a chakra nature with it, the user can give it strengths and weaknesses of whatever element was infused with it. - (Haru no ōkui) Spring Gluttony Instead of creating a sap for Winter's Harvest, which is for more generally combat oriented purposes, a Treant, or Summoner with the Naturalist Specialty can perform Spring Gluttony, a supplementary application where they can infuse the sap over their body, or the body of a given target, which heals them for 30 damage per turn. This technique is a passive use, using natural healing properties that come with the sap. Notes: - A rank needs 2 handseals while S rank needs 3, unless the user is a treeant. - S rank can only be used 4 times per battle - Spring Gluttony can only be used 3 times per battle total - Spring Gluttony lasts for 3 turns with a 4 turn cooldown inbetween [/QUOTE]
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