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Xylon's Arsenal
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<p>[QUOTE="Xylon, post: 8350844, member: 14204"]</p><p style="text-align: center"><img src="http://i44.photobucket.com/albums/f13/MethodBusiness/Fire_zpsvjiguhjr.png" data-url="http://i44.photobucket.com/albums/f13/MethodBusiness/Fire_zpsvjiguhjr.png" class="bbImage " style="" alt="" title="" /></p><p></p><p style="margin-left: 20px">[HR][/HR] <strong>Created </strong></p><p></p><p style="margin-left: 20px">[HR][/HR]</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>Fire Style; Infernal prison (katon; inferunul keimusho)</strong><br /> [SPOILER]Rank; S<br /> Type; Attack<br /> Range; Short-mid(on the ground where the glyph was formed)<br /> Chakra;40<br /> Damage; 80 (10 to the user)<br /> Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/spoiler][JUTSU=PHP][PHP][B]Fire Style; Infernal prison (katon; inferunul keimusho)[/B]<br /> [SPOILER]Rank; S<br /> Type; Attack<br /> Range; Short-mid(on the ground where the glyph was formed)<br /> Chakra;40<br /> Damage; 80(10 to the user)<br /> Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/spoiler][/PHP][/JUTSU][JUTSU=Student(s):]<br /> -<br /> -<br /> -<br /> -<br /> -<br /> -<br /> [/JUTSU]</li> </ul> <p style="margin-left: 20px">[HR][/HR] <strong>Learned</strong> </p><p></p><p style="margin-left: 20px">[HR][/HR]</p><p></p><p></p><ul> <li data-xf-list-type="ul"><strong>(Katon)Fire style Solar Flare</strong><br /> [SPOILER]Type: attack<br /> Rank: Forbidden<br /> Chakra: 50<br /> Damage: 80<br /> Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.<br /> Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.<br /> Note: Does damage to every one on the field incuding the user.<br /> Note: Cant use S-rank fire Jutsu's after this jutsu is preformed<br /> ( taught by uzumaki jake )[/SPOILER][JUTSU=PHP][PHP][B](Katon)Fire style Solar Flare[/B]<br /> [SPOILER]Type: attack<br /> Rank: Forbidden<br /> Chakra: 50<br /> Damage: 80<br /> Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork.<br /> Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field.<br /> Note: Does damage to every one on the field incuding the user.<br /> Note: Cant use S-rank fire Jutsu's after this jutsu is preformed<br /> ( taught by uzumaki jake )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Katon: Doragon kokyuu) Dragons Breath</strong><br /> [SPOILER]Rank: S<br /> Range: Short-Long<br /> Chakra: 40<br /> Damage: 80<br /> Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it<br /> Note - Only useable twice per match<br /> ( taught by uzumaki jake )[/SPOILER][JUTSU=PHP][PHP][B]Katon: Doragon kokyuu) Dragons Breath[/B]<br /> [SPOILER]Rank: S<br /> Range: Short-Long<br /> Chakra: 40<br /> Damage: 80<br /> Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it<br /> Note - Only useable twice per match<br /> ( taught by uzumaki jake )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Katon: houka taka) Fire style: Fire Falcon</strong><br /> [SPOILER]Rank: A<br /> Type: Offensive / Defensive<br /> Chakra: 30 ( 10 for every turn to keep it active )<br /> Damage: 60<br /> Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).<br /> ( only alimujtaba786 can teach this jutsu ) [/SPOILER][JUTSU=PHP][PHP][B]Katon: houka taka) Fire style: Fire Falcon[/B]<br /> [SPOILER]Rank: A<br /> Type: Offensive / Defensive<br /> Chakra: 30 ( 10 for every turn to keep it active )<br /> Damage: 60<br /> Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ).<br /> ( only alimujtaba786 can teach this jutsu ) [/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Katon: o-ba-hi-to) Fire style: Overheat</strong><br /> [SPOILER]Rank: S<br /> Type: Offensive<br /> Range: short - long<br /> Chakra: 40<br /> Damage: 100 ( -20 each time it is used)<br /> Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.<br /> NOTES:<br /> 1) Can only be used 3 times in a battle<br /> 2) Each time its is used the damage done to opponent is reduced by 20<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]Katon: o-ba-hi-to) Fire style: Overheat[/B]<br /> [SPOILER]Rank: S<br /> Type: Offensive<br /> Range: short - long<br /> Chakra: 40<br /> Damage: 100 ( -20 each time it is used)<br /> Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire.<br /> NOTES:<br /> 1) Can only be used 3 times in a battle<br /> 2) Each time its is used the damage done to opponent is reduced by 20<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Hell Fire Mode</strong><br /> [SPOILER]Rank: Forbidden<br /> Type: Supplementary<br /> Chakra: 80<br /> Damage: N/a ( 50 to user )<br /> Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.<br /> <br /> Note:<br /> 1. Must hav Sword of Hell fire In battle<br /> 2. Lasts 3 turns<br /> 3. User cant battle after the mode wears off.<br /> ( Can only be taught by alimujtaba786 )[/SPOILER][JUTSU=PHP][PHP][B]Hell Fire Mode[/B]<br /> [SPOILER]Rank: Forbidden<br /> Type: Supplementary<br /> Chakra: 80<br /> Damage: N/a ( 50 to user )<br /> Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns.<br /> <br /> Note:<br /> 1. Must hav Sword of Hell fire In battle<br /> 2. Lasts 3 turns<br /> 3. User cant battle after the mode wears off.<br /> ( Can only be taught by alimujtaba786 )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>NAME : katon : amatsu soroi katon : heavenly suit of Fire</strong><br /> [SPOILER]Type: supplementary<br /> rank: Forbidden<br /> chakra cost: 60<br /> damage: n/a<br /> description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.<br /> NOTE: the suit only lasts for 3 turns<br /> NOTE: can be used 2 times in a battle<br /> NOTE: after using suit for 2 times user dies<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]NAME : katon : amatsu soroi katon : heavenly suit of Fire[/B]<br /> [SPOILER]Type: supplementary<br /> rank: Forbidden<br /> chakra cost: 60<br /> damage: n/a<br /> description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30.<br /> NOTE: the suit only lasts for 3 turns<br /> NOTE: can be used 2 times in a battle<br /> NOTE: after using suit for 2 times user dies<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Katon: uchiki nekki ) Fire style: Reserve heat</strong><br /> [SPOILER]Rank: S<br /> Type: Supplementary<br /> Chakra: 40<br /> Damage: N/A<br /> Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]Katon: uchiki nekki ) Fire style: Reserve heat[/B]<br /> [SPOILER]Rank: S<br /> Type: Supplementary<br /> Chakra: 40<br /> Damage: N/A<br /> Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns .<br /> ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>Katon: kurai o-ba-hi-to) Fire style: Dark Overheat </strong><br /> [SPOILER]Rank: forbidden<br /> Type: Offensive<br /> Range: short - long<br /> Chakra: 70<br /> Damage: 170 ( 40 damage to user )<br /> Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.<br /> NOTES:<br /> 1) Can only be used 1 times in a battle<br /> 2) As its uses to much fire chakra it hurts user's hand by 40<br /> 3) No Fire jutsu's next turn<br /> 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!<br /> ( only alimujtaba786 can teach this jutsu)[/SPOILER][JUTSU=PHP][PHP][B]Katon: kurai o-ba-hi-to) Fire style: Dark Overheat [/B]<br /> [SPOILER]Rank: forbidden<br /> Type: Offensive<br /> Range: short - long<br /> Chakra: 70<br /> Damage: 170 ( 40 damage to user )<br /> Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava.<br /> NOTES:<br /> 1) Can only be used 1 times in a battle<br /> 2) As its uses to much fire chakra it hurts user's hand by 40<br /> 3) No Fire jutsu's next turn<br /> 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !!<br /> ( only alimujtaba786 can teach this jutsu)[/SPOILER][/PHP][/JUTSU][HR][/HR]</li> <li data-xf-list-type="ul"><strong>(Katon: Kuroi Kashou)Fire Style: Black Burn</strong><br /> [SPOILER]Rank: S<br /> Type: Attack/Defence<br /> Range: Short - Long<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the<br /> target, the user turns into the users normal self and release black flames that attack the opponent.<br /> Note: The user can keep it as armor, that will hurt anybody who touches it.<br /> Note: Can only be used twice per battle<br /> Note: Only People Taught by SinRival Can use it[/SPOILER][JUTSU=PHP][PHP][B](Katon: Kuroi Kashou)Fire Style: Black Burn[/B]<br /> [SPOILER]Rank: S<br /> Type: Attack/Defence<br /> Range: Short - Long<br /> Chakra Cost: 40<br /> Damage Points: 80<br /> Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the<br /> target, the user turns into the users normal self and release black flames that attack the opponent.<br /> Note: The user can keep it as armor, that will hurt anybody who touches it.<br /> Note: Can only be used twice per battle<br /> Note: Only People Taught by SinRival Can use it[/SPOILER][/PHP][/JUTSU]<br /> <br /> <strong>(Nanatsu Shukenja Kaen) Seven Sovereign Flames</strong><br /> [SPOILER]<strong>Type:</strong> Supplementary<br /> <strong>Rank:</strong> N/A<br /> <strong>Range:</strong> N/A<br /> <strong>Chakra:</strong> N/A<br /> <strong>Damage:</strong> N/A<br /> <strong>Description:</strong> Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways.<br /> <br /> The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface.<br /> <br /> The Sovereign Flames themselves are as follows;<br /> <br /> <p style="margin-left: 20px"><strong>Asmodeus' Ire</strong> - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank.<br /> <br /> <strong>Alisa's Bliss</strong> - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb.<br /> <br /> <strong>Diarmuid's Covetousness</strong> - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour.<br /> <br /> <strong>Imogen's Sorrow</strong> - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage.<br /> <br /> <strong>Schifone's Acrimony</strong> - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it.<br /> <br /> <strong>Phobos' Recreancy</strong> - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished.<br /> <br /> <strong>Rhiannon's Clarity</strong> - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.</p> <br /> <strong>Note:</strong> This Jutsu must be stated in the user's biography, and posted at the beginning of every battle.<br /> <strong>Note:</strong> Chosen flame must be stated in the user's bio.<br /> <strong>Note:</strong> Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER]<br /> <br /> <a href="https://narutobase.net/forums/showthread.php?t=750452&page=2">https://narutobase.net/forums/showthread.php?t=750452&page=2</a></li> </ul><p>Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)</p><p>Damage Points: N/A</p><p>Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.</p><p></p><p>Note:</p><p>- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.</p><p>- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.</p><p>- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.</p><p>- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.</p><p>- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.</p><p>- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.</p><p>- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)</p><p>- Can only be taught by Scaze</p><p>[/spoiler]</p><p></p><p>[php]</p><p>Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander</p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.)</p><p>Damage Points: N/A</p><p>Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks.</p><p></p><p>Note:</p><p>- Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created.</p><p>- While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn.</p><p>- When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames.</p><p>- This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however.</p><p>- The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour.</p><p>- As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too.</p><p>- When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being)</p><p>- Can only be taught by Scaze</p><p>[/spoiler]</p><p>[/php]</p><p>learned here: <a href="https://animebase.me/threads/the-connect.767074/">https://animebase.me/threads/the-connect.767074/</a></p><p>Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</p><p>[SPOILER]Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.</p><p></p><p>⇒ Coatings and constructs last for 3 turns</p><p>⇒ Usable 5x per battle[/SPOILER]</p><p>[php]</p><p>Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me</p><p>[SPOILER]Type: Offensive / Defensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release.</p><p></p><p>⇒ Coatings and constructs last for 3 turns</p><p>⇒ Usable 5x per battle[/SPOILER][/php]</p><p></p><p>learned here: <a href="https://animebase.me/threads/w-ibby.766961/">https://animebase.me/threads/w-ibby.766961/</a></p><p></p><p>Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation</p><p>[Spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.</p><p></p><p>⇒ Usable 3x per battle</p><p>⇒ No S rank and above Fire in the same turn[/SPOILER]</p><p></p><p>[php]</p><p>Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation</p><p>[Spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short - Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.</p><p></p><p>⇒ Usable 3x per battle</p><p>⇒ No S rank and above Fire in the same turn[/SPOILER][/php]</p><p></p><p>learned here: <a href="https://animebase.me/threads/w-ibby.766961/">https://animebase.me/threads/w-ibby.766961/</a></p><p></p><p></p><p>(Katon: Barioria no Unmei) | Fire Release: Doom of Valyria</p><p>Type: Offensive/Supplementary/Defensive</p><p>Rank: S</p><p>Range: Short - Long</p><p>Chakra Cost: 40</p><p>Damage Points: 80</p><p>Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky</p><p></p><p>Note:</p><p>This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure.</p><p></p><p>learned here: <a href="https://animebase.me/threads/inch-ibby.750468/">https://animebase.me/threads/inch-ibby.750468/</a></p><p>[/QUOTE]</p>
[QUOTE="Xylon, post: 8350844, member: 14204"] [CENTER][IMG]http://i44.photobucket.com/albums/f13/MethodBusiness/Fire_zpsvjiguhjr.png[/IMG][/CENTER] [INDENT][FONT=Arial Narrow][HR][/HR] [B]Created [/B][/FONT][/INDENT] [INDENT][FONT=Arial Narrow][HR][/HR][/FONT][/INDENT] [FONT=Arial Narrow] [/FONT] [LIST] [*][B]Fire Style; Infernal prison (katon; inferunul keimusho)[/B] [SPOILER]Rank; S Type; Attack Range; Short-mid(on the ground where the glyph was formed) Chakra;40 Damage; 80 (10 to the user) Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/spoiler][JUTSU=PHP][PHP][B]Fire Style; Infernal prison (katon; inferunul keimusho)[/B] [SPOILER]Rank; S Type; Attack Range; Short-mid(on the ground where the glyph was formed) Chakra;40 Damage; 80(10 to the user) Description; The user summons flame in a circular glyph under the opponents feet. As long as the target is on the ground the attack is really difficult to avoid, The glyph can be moved and the flame comes from 4 corners of the glyph.. The flames are very voilent and harmful at contact. [/spoiler][/PHP][/JUTSU][JUTSU=Student(s):] - - - - - - [/JUTSU] [/LIST] [INDENT][FONT=Arial Narrow][HR][/HR] [B]Learned[/B] [/FONT][/INDENT] [INDENT][FONT=Arial Narrow][HR][/HR][/FONT][/INDENT] [FONT=Arial Narrow] [/FONT] [LIST] [*][B](Katon)Fire style Solar Flare[/B] [SPOILER]Type: attack Rank: Forbidden Chakra: 50 Damage: 80 Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork. Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field. Note: Does damage to every one on the field incuding the user. Note: Cant use S-rank fire Jutsu's after this jutsu is preformed ( taught by uzumaki jake )[/SPOILER][JUTSU=PHP][PHP][B](Katon)Fire style Solar Flare[/B] [SPOILER]Type: attack Rank: Forbidden Chakra: 50 Damage: 80 Dicription: By focusing your fire chakra and making the sun's temperature making it unstable you can create a solar flare that can wipe a place the size of newyork. Note: takes 1 turns to gather enough chakra to preform and even then, it takes time for the fire to get to the battle field. Note: Does damage to every one on the field incuding the user. Note: Cant use S-rank fire Jutsu's after this jutsu is preformed ( taught by uzumaki jake )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Katon: Doragon kokyuu) Dragons Breath[/B] [SPOILER]Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it Note - Only useable twice per match ( taught by uzumaki jake )[/SPOILER][JUTSU=PHP][PHP][B]Katon: Doragon kokyuu) Dragons Breath[/B] [SPOILER]Rank: S Range: Short-Long Chakra: 40 Damage: 80 Description: Using 2 clones; the user creates a massive wind burst, the other 2 clones will hit that wind burst with a fire jutsu to make a massive fire wave. So massive it will be hard to avoid. it even melts the rock underneath it Note - Only useable twice per match ( taught by uzumaki jake )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Katon: houka taka) Fire style: Fire Falcon[/B] [SPOILER]Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [/SPOILER][JUTSU=PHP][PHP][B]Katon: houka taka) Fire style: Fire Falcon[/B] [SPOILER]Rank: A Type: Offensive / Defensive Chakra: 30 ( 10 for every turn to keep it active ) Damage: 60 Description: user spits out fire which then transforms into a falcon. it attacks the opponent at great speed. It can be used for defence , it can block ( only fire attacks which are lower than A-rank ). ( only alimujtaba786 can teach this jutsu ) [/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Katon: o-ba-hi-to) Fire style: Overheat[/B] [SPOILER]Rank: S Type: Offensive Range: short - long Chakra: 40 Damage: 100 ( -20 each time it is used) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. NOTES: 1) Can only be used 3 times in a battle 2) Each time its is used the damage done to opponent is reduced by 20 ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]Katon: o-ba-hi-to) Fire style: Overheat[/B] [SPOILER]Rank: S Type: Offensive Range: short - long Chakra: 40 Damage: 100 ( -20 each time it is used) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. NOTES: 1) Can only be used 3 times in a battle 2) Each time its is used the damage done to opponent is reduced by 20 ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Hell Fire Mode[/B] [SPOILER]Rank: Forbidden Type: Supplementary Chakra: 80 Damage: N/a ( 50 to user ) Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns. Note: 1. Must hav Sword of Hell fire In battle 2. Lasts 3 turns 3. User cant battle after the mode wears off. ( Can only be taught by alimujtaba786 )[/SPOILER][JUTSU=PHP][PHP][B]Hell Fire Mode[/B] [SPOILER]Rank: Forbidden Type: Supplementary Chakra: 80 Damage: N/a ( 50 to user ) Description: User absorbs Hell Fire chakra from sword thus entering into Hell Fire Mode. User can manipulate any fire jutsu ( his opponents also{up to a rank} ). This mode Allows Me to sense fire AT ANY DISTANCE ( i hav heat sensing ability approved in my bio THIS ENHANCES IT TO EXTREME ). All fire based Jutsu's are done with minimum time. All this comes to great cost as user's body is burned badly as the mode wears off in 3 turns. Note: 1. Must hav Sword of Hell fire In battle 2. Lasts 3 turns 3. User cant battle after the mode wears off. ( Can only be taught by alimujtaba786 )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]NAME : katon : amatsu soroi katon : heavenly suit of Fire[/B] [SPOILER]Type: supplementary rank: Forbidden chakra cost: 60 damage: n/a description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30. NOTE: the suit only lasts for 3 turns NOTE: can be used 2 times in a battle NOTE: after using suit for 2 times user dies ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]NAME : katon : amatsu soroi katon : heavenly suit of Fire[/B] [SPOILER]Type: supplementary rank: Forbidden chakra cost: 60 damage: n/a description: user summons a heavenly suit of fire on his body by summoning jutsu ( not animal summoning ) then he charges the suit with fire chakra for 2 turns . after charging all of users fire jutsu's damage increases by 30. NOTE: the suit only lasts for 3 turns NOTE: can be used 2 times in a battle NOTE: after using suit for 2 times user dies ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Katon: uchiki nekki ) Fire style: Reserve heat[/B] [SPOILER]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu )[/SPOILER][JUTSU=PHP][PHP][B]Katon: uchiki nekki ) Fire style: Reserve heat[/B] [SPOILER]Rank: S Type: Supplementary Chakra: 40 Damage: N/A Description: User uses to 2 turns to completely charge this jutsu with fire chakra and then when its used all the fire jutsu’s damage points increases by +20 ( but chakra cost remains same ). This jutsu lasts only for 3 turns . ( only alimujtaba786 can teach this jutsu )[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B]Katon: kurai o-ba-hi-to) Fire style: Dark Overheat [/B] [SPOILER]Rank: forbidden Type: Offensive Range: short - long Chakra: 70 Damage: 170 ( 40 damage to user ) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. NOTES: 1) Can only be used 1 times in a battle 2) As its uses to much fire chakra it hurts user's hand by 40 3) No Fire jutsu's next turn 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! ( only alimujtaba786 can teach this jutsu)[/SPOILER][JUTSU=PHP][PHP][B]Katon: kurai o-ba-hi-to) Fire style: Dark Overheat [/B] [SPOILER]Rank: forbidden Type: Offensive Range: short - long Chakra: 70 Damage: 170 ( 40 damage to user ) Description: User raises his/her hand and uses all his concentration to attack the opponent with a huge burst of fire. but due to using too much fire chakra user is damaged by 40 . this is extremely forbidden jutsu as it can annihilate the whole place and turn most of the ground into lava. NOTES: 1) Can only be used 1 times in a battle 2) As its uses to much fire chakra it hurts user's hand by 40 3) No Fire jutsu's next turn 4) I AM NOT TEACHING THIS JUTSU TO ANYONE !! ( only alimujtaba786 can teach this jutsu)[/SPOILER][/PHP][/JUTSU][HR][/HR] [*][B](Katon: Kuroi Kashou)Fire Style: Black Burn[/B] [SPOILER]Rank: S Type: Attack/Defence Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent. Note: The user can keep it as armor, that will hurt anybody who touches it. Note: Can only be used twice per battle Note: Only People Taught by SinRival Can use it[/SPOILER][JUTSU=PHP][PHP][B](Katon: Kuroi Kashou)Fire Style: Black Burn[/B] [SPOILER]Rank: S Type: Attack/Defence Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: The user releases crows of flame that appear out of the user, and start to form blasts of fire, the user also turns into black flames that dissapear and then appear where the user set any crows, and can decide which crow to appear to, when the user reaches the target, the user turns into the users normal self and release black flames that attack the opponent. Note: The user can keep it as armor, that will hurt anybody who touches it. Note: Can only be used twice per battle Note: Only People Taught by SinRival Can use it[/SPOILER][/PHP][/JUTSU] [B](Nanatsu Shukenja Kaen) Seven Sovereign Flames[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] N/A [B]Range:[/B] N/A [B]Chakra:[/B] N/A [B]Damage:[/B] N/A [B]Description:[/B] Created by a group of Fire Style Masters who used their emotions to influence their Chakra, the Seven Sovereign Flames are not considered traditional Jutsu in the sense that the user simply gathers Chakra, adds various changes to Shape and Nature, then performs it against their opponent in Battle. Rather, they are the purest form of "Supplementary Enhancement" for all techniques that the user knows that fall under the Basic 5 Element of Fire. The user takes their skill in the manipulation of the Fire Element and combines it with their powerful, sometimes overwhelming, emotions, with the result being seven new types of Fire, each with their own special properties, all derived directly from the emotions infused into them. The Seven Masters all created their Sovereign Flames after succumbing to the repercussions of their own emotions. One was consumed with hatred and rage, and hurt the one he loved, while another gave up something precious to them, and was consumed with overwhelming grief and sadness. After their own traumatizing experiences, and eventual personal revelations, they all came to understand and accept the flaws in their own emotional states, and used their understanding of these emotions to further their skills in Fire Release, revealing their true colours as it were. The concept of emotions influencing Chakra has been referenced in the series on a few occasions. One of the best examples of this is Karin Uzumaki, a powerful Sensor-Type Ninja with a unique and extremely detailed form of Sensory perception. Using her Sensory abilities Karin once described both Naruto and Sasuke's Chakra at around the same time in the series claiming Naruto's was "bright and warm", while Sasuke's was "dark and cold", which coincided with both of their emotions during the Five Kage Summit Arc. Karin's description of the nature of both Naruto and Sasuke's Chakra supports the concept that one's Chakra is tightly interwoven with the current state of the users emotions, with this Jutsu using different emotions to directly affect and alter the user's Fire Release Chakra in unique and interesting ways. The Seven Sovereign Flames are directly applied to one's biography, under the Specialties section as an extension of the Fire Element, thus requiring any user of this Jutsu to specialize in the Fire Element. Within this extension of their Fire Element specialty, the user must specify one of the Seven Sovereign Flames, which becomes their "personal" Sovereign Flame, which they naturally embody, allowing the user to imbue their entire Fire Release arsenal into that Sovereign Flame, each with their own unique properties (All of which are explained below). Only one user of this Jutsu can specialize in any given Sovereign Flame at a time, meaning two users cannot embody the same Flame at the same time. The Sovereign Flame that the user specializes in will always be available to the them at the start of a battle (in addition to base/ regular Fire Style), at no additional Chakra cost. Additionally, while the Sovereign Flames have their own unique properties, they are all still considered, for all intents and purposes, Fire Style Ninjutsu, and always follow the Elemental interactions and guidelines for regular Fire Style, regardless of any unique or alternative properties they possess. Finally, the effects of the Sovereign Flames scale with the Rank, size, overall power, etc of the Jutsu they are infused into, just like any regular form of Elemental Ninjutsu, with higher ranking Jutsu logically dealing more severe effects upon contact with a target, object or surface. The Sovereign Flames themselves are as follows; [INDENT][B]Asmodeus' Ire[/B] - Created as the result of his rage hurting one he loved, Asmodeus created this Sovereign Flame. The user must also know and understand their own anger to access this brutally crimson red fire, which is deeply rooted in all things connected with rage. Asmodeus' Ire grants one's Fire Style with the ability to barbarically consume oxygen, creating a Fire that is extremely volatile, and explodes on contact with any form of solid matter. This phenomena is also referred to as a "thermobaric explosion", and has the added benefit of severely reducing oxygen levels in the immediate area of effect of any Fire Jutsu imbued with this Sovereign Flame, lessening the power of any and all Fire Style within the area after this Sovereign Flame has been used by 1 Rank. [B]Alisa's Bliss[/B] - The end result from the overbearing joy that she brought into the world, Alisa created this Sovereign Flame. The user must also know and understand their own joy to access this vibrant Sovereign Flame, which is linked directly to the user's happiness. As she was never one to enjoy fights, Alisa's Bliss has no blatantly offensive properties, creating a yellow flame that grants one's Fire Style with the ability to blind all within Short Range of a Jutsu imbued with this Sovereign Flame, similar in nature to a flashbomb. [B]Diarmuid's Covetousness[/B] - Born from attempting to fill an empty, endless void in his life by accumulating material goods, Diarmuid forged this gangrenous green Sovereign Flame,which is deeply rooted in all things connected with jealousy. Diarmuid's Covetousness grants one's Fire Style with the ability to steal, or copy, the attributes and abilities of other Fire Release Jutsu it is able to make direct contact with, and successfully overpower. This applies to both friendly and enemy Jutsu, and allow attributes that stem from both the manipulation of the Chakra's Nature and Shape. However, any attempt to "steal" or "copy" the abilities of another Sovereign Flame will result in failure, as the conflicting nature of the emotions that constitute the Sovereign Flames will render each other inert. While it has no stolen attributes or abilities, it produces basic flames just like a regular Fire Jutsu, simply with a different colour. [B]Imogen's Sorrow[/B] - Imogen's perpetual sadness came from an ultimatum that shattered her life, with the resulting sadness causing her to forge her own Sovereign Flame by accident. The user must also know and understand their own sadness to access this silent, ghostly blue fire, which is deeply affected by the sorrows of ones life. Imogen's Sorrow infuses one's Fire Style with the property to exude an external endothermic reaction in place of the regular exothermic reaction, drawing in heat from the Jutsu's surroundings and forcing the outer reaches of the Jutsu to be "perceived" as cold. But despite this perception, at the core of any Jutsu imbued with Imogen's Sorrow still burns a powerful flame like regular Fire Ninjutsu, causing the usual burns on contact with a target or surface. The difference is the first moments where the Jutsu approaches an opponent, making them believe it's something entirely different from Fire Ninjutsu, thus giving the user a slight advantage. [B]Schifone's Acrimony[/B] - Unfortunately for it's creator, this Sovereign Flame was created from their abhorrent disgust for the world. The user must also know and understand their own disgust to access this pungent purple fire, which is connected with one's own sense of revulsion. Schifone's Acrimony grants one's Fire Style with the ability to produce an overwhelming scent, as it consumes more of the trace elements found in the air. With these higher concentrations of those trace elements, the flame bombards the opponents sense of smell, overloading it, while also effectively acting as an active marking agent that allows Olfactory Sensors, like Ninja Hounds and the Inuzuka, to track the target to the ends of the Earth, regardless of attempts to remove it. [B]Phobos' Recreancy[/B] - Born from a perpetual, crippling fear of the world, and the darkness within it, Phobos created this Sovereign Flame. The user must also know and understand their own fears to access this deceptively dim black fire, which is deeply rooted in cowardice. Phobos' Recreancy imbues one's Fire Style with the unique property to emit zero light, thus creating a black fire that perfectly blends into darkness, and is well suited for assassinations or deception, as it is identical to the famed Black Flames of Amaterasu, though obviously lacking it's unique ability to never be extinguished. [B]Rhiannon's Clarity[/B] - Rhiannon was a very unique young woman, as she never really had any predisposition for any emotion whatsoever. Eventually she came to understand that this was not the product of apathy, or a disinterest in showing any emotion, but simply the result of achieving a true state of peace, and by coming to acknowledge this, she created this Sovereign Flame. The user must also know have a sense of neutrality to access this surprisingly unique pure, clear fire, which is the result of enlightenment. Rhiannon's Clarity imbues one's Fire Style with the unique property to completely allow light to almost pass completely through it, thus creating the illusion that the user's fire is invisible. Despite this "invisibility", it still distorts any light that passes through it, created a "wavy" effect that can still be seen by the naked eye.[/INDENT] [B]Note:[/B] This Jutsu must be stated in the user's biography, and posted at the beginning of every battle. [B]Note:[/B] Chosen flame must be stated in the user's bio. [B]Note:[/B] Can only be taught by Iᴍᴘᴇяғᴇᴄᴛ.[/SPOILER] [URL]https://narutobase.net/forums/showthread.php?t=750452&page=2[/URL] [/LIST] Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander [spoiler]Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.) Damage Points: N/A Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks. Note: - Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created. - While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn. - When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames. - This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however. - The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour. - As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too. - When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being) - Can only be taught by Scaze [/spoiler] [php] Katon/Fuuinjutsu: Kuro Sanshō̄o no Seimei-Sen | Fire Release/Sealing Technique: Lifeblood of the Black Salamander [spoiler]Type: Supplementary Rank: A Range: N/A Chakra Cost: 30 (Fire jutsu with this effect applied cost 10 more chakra to create.) Damage Points: N/A Description: This technique was developed in response to the chakra draining and chakra absorbitve abilities displayed by certain water and earth techniques. Made in an attempt to achieve a similar effect for fire, the resulting technique was deemed too destructive and was classed as a jutsu too dangerous to be used. Like the chakra draining properties of earth and water, the developed technique was highly effective at targeting chakra in its incorporeal states - however instead of draining or absorbing chakra this technique invoked the most fundamental property of Katon - Burning, and applied it to incorporeal interactions. Under the influence of this technique the flames of produced fire jutsu will be sculpted and recoloured so that the Kanji for 'Burn' will appear embossed and patterned across the surface of the flame. As a result the affected fire techniques will burn away foreign chakra within their proximity. There will be little noticeable change for physical clashes such as fire against earth or water, although a sensor will be capable of discerning that the chakra of the technique clashing against the flame is disappearing even before the techniques physical body fades. Against techniques that fire would not have much interaction with however, such as lightning or sound, or techniques that it would not affect at all - such as incorporeal chakra barriers, the true strength of this technique is displayed. As the flames come into 'contact' (Not physical as it generally cannot directly interact with these techniques, but instead overlapping on the same area or being in the same vicinity/pane) the opposing chakra will be burned away, as under the influence of this technique the users fire natured chakra will adopt a singularly destructive property when it encounters opposing chakra and, true to its nature, will not absorb but will rather burn - flooding out to attack the chakra and erasing the opposition completely. When such a flame encounters the body of a living being such as a Summon or Human, it will burn away at their chakra supply for as long as they remain near the flame (short range), destroying more of their chakra each turn, starting at the amount of chakra used to create the fire technique for the first turn, and increasing by double each turn (i.e, 40 the first, 80 the second, 160 the third and so on) until they have absolutely nothing left - and as such fire techniques under the influence of the Black Salamander serve as the bane to beings that cannot be burned or posses powerful regenerative abilities. Against techniques however, elemental weaknesses and strengths will apply, and the strength of the fire technique will reduce accordingly as it expends the very chakra that comprises it to burn away at enemy techniques. Upon the first use of this technique on a fire jutsu, a crest of ash will appear on the users chest, appearing as a salamander that, like an ouroboros is seen to be devouring its own tail. The Salamander Crest will act as a medium for sustaining this technique, should the crest be destroyed then this technique will also end, likewise, for as long as the crest persists, so too will this jutsu. Should the chakra of a fire technique under the influence of the Black Salamander be absorbed, then then absorbed fire chakra will act as a virus - rapidly burning away at the chakra of its new host until nothing is left. The only counter then, is to produce a full bodied chakra surge equal to or greater than the amount of chakra absorbed. (Starts at double the chakra cost of the technique this time, i.e a technique costing 30 chakra would burn away 60 the first turn, and so on, this time as it is directly within an opponents chakra system and as such can wreak havoc more easily). The chakra burn is easily detectable however as an opponent will feel as if their chakra is 'boiling' (a little like the discomfort that Naruto felt upon his first uses of the Kyuubi chakra), although an infected can still produce techniques as usual, albeit they cannot utilise forbidden ranks. Note: - Made of ash the crest is virtually immune to any technique that will smash or break it apart as it can simply reform and regenerate, and is counted as a fire/fuuinjutsu combination, A ranked in power, that can only be destroyed by water - which is the natural enemy of fire, or techniques that can completely burn or blast it from existence such as fire or lightning. After four turns the crest will fade, signifying the end of this technique. If Symphony of the Dragon is either active or used afterwards, the Crest of the Black Salamander will combine with the Crest of the Unburnt Dragon, the Salamander wrapping around the Dragon's head and, the two crests will combine, becoming destroyable only by techniques equal to or greater than their now combined strength. When they combine, the crest of the Black Salamander, being weaker, will adopt the turn limit of the Dragon's Crest, if it has two turns left then this crest will also crumble in two turns and so on. While it makes the crest harder to destroy, it also has the drawback of potentially ending the duration of this technique prematurely depending on how, and when the crests are created. - While this technique is active the user is capable of, once per turn, producing raw blasts of S ranked fire chakra from any point of their body which - incapable of interacting with physical substances, will instead interact with and destroy those made of chakra, for instance if used against earth the blast will phase into the earth, erasing it of all the chakra that fuels it and, by destroying its source of strength will also undermine the earth's corporeality, leaving it to crumble to dust. (Although it does not interact so much on a physical level, it can still be countered by a technique of equal power as the flame will attack the chakra within the technique, and respecting elemental weaknesses and strengths, will falter when overwhelmed or equalized.) The chakra is visible as it takes a translucent gold or black hue, and be can form various shapes and sizes at the users whim, and the user can maintain control over it should they so wish, however they will be limited to non elemental and fire elemental jutsu during this time. This count as one of the user's three moves per turn. - When this technique ends it cannot be reactivated again for the next two turns, and no fire techniques above S rank can be utilized during this period. It can also only be activated 2x, and the user is immune to have their own chakra devoured by their flames. - This technique is also capable of working against chakra, or uses of physical/spiritual energy that have a slightly different make-up than usual, such as Senjutsu chakra and Kiyoshi energy. However it cannot target physical or natural energies in their raw, un-combined state; it can do so for spiritual energy however. - The user can choose to not apply this effect to a created fire technique, and affected fire techniques will appear an imperial black, red and gold in colour. - As this technique has no effect on its own, its activation is instant and can be performed in the same timeframe as the following technique. The crest will appear upon the creation of the first Black Salamander Fire technique, and this works on ash too. - When used by an Inuzuka this technique will not adversely affect their Ninken as, accustomed to their presence, this jutsu, while largely indiscriminate, will have the users Ninken labelled as something related to and bound to the user, as a result just as the user is immune to the effects of this technique, so too will Ninken be. (Same for cursed seals as they are a part of the users being) - Can only be taught by Scaze [/spoiler] [/php] learned here: [URL]https://animebase.me/threads/the-connect.767074/[/URL] Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. ⇒ Coatings and constructs last for 3 turns ⇒ Usable 5x per battle[/SPOILER] [php] Katon: Brahmastra Kundala / Fire Release: O' Brahma, Curse Me [SPOILER]Type: Offensive / Defensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: This technique has two methods of being performed. The first involves the user simply coating a held weapon, such as a shuriken, kunai or sword, in ash. The second usage instead requires handseals, and is used in situations where the user doesn’t have a weapon on them to use, or cannot apply the jutsu to their present weaponry for any reason. By performing 3 handseals, the user will create a construct of ash, being a maximum of 3 meters in length and width. When the weapon is thrown or collides with another object, or any other event occurs which will produce friction, will cause the Fire Release chakra within the weapon to activate, setting it alight with the flames of Fire Release. When the coated weapon is thrown, the weapon will erupt in a short-range blast of highly intense flames upon collision with any object, target, or surface. This ignition allows it to play on par with other Ninjutsu, particularly large-scale techniques. Blasts are always angled away from the user so as to prevent them from being injured. When interacting with other techniques, the clash follows the S&W of Fire Release. ⇒ Coatings and constructs last for 3 turns ⇒ Usable 5x per battle[/SPOILER][/php] learned here: [URL]https://animebase.me/threads/w-ibby.766961/[/URL] Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation [Spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns. ⇒ Usable 3x per battle ⇒ No S rank and above Fire in the same turn[/SPOILER] [php] Farao no Hōrei #5. Sōzō no Sugata – Pharaoh's Decree #5. Semblance of Creation [Spoiler]Type: Offensive Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns. ⇒ Usable 3x per battle ⇒ No S rank and above Fire in the same turn[/SPOILER][/php] learned here: [URL]https://animebase.me/threads/w-ibby.766961/[/URL] (Katon: Barioria no Unmei) | Fire Release: Doom of Valyria Type: Offensive/Supplementary/Defensive Rank: S Range: Short - Long Chakra Cost: 40 Damage Points: 80 Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky Note: This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure. learned here: [URL]https://animebase.me/threads/inch-ibby.750468/[/URL] [/QUOTE]
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