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<p>[QUOTE="Xicer, post: 20754689, member: 142821"]</p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: #0000FF"><u>Taijutsu</u></span></span></span></p><p></p><p><span style="font-family: 'Century Gothic'"><span style="color: #0000FF"><em>(Taijutsu: Puraudomearī) Body Art: Proud Mary</em></span></span></p><p>[SPOILER](Taijutsu: Puraudomearī) Body Art: Proud Mary</p><p>Type: Offensive/ Supplementary</p><p>Rank: B-Rank</p><p>Range: Short (- Long (Mobility)</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning</p><p>Restrictions</p><p>☆ Can only be used twice per battle</p><p>☆ Can not use Taijutsu above B rank in the same turn</p><p>☆ Can not be used in consecutive turns[/SPOILER]</p><p></p><p><span style="font-family: 'Century Gothic'"><span style="color: #0000FF"><em>(Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel</em></span></span></p><p>[SPOILER](Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30</p><p>Damage Points: 60 </p><p>Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back.</p><p></p><p>~Notes~ </p><p>- Usable 3x per battle</p><p>- Must be taught by -Vegeta</p><p></p><p>Taught <a href="https://narutobase.net/forums/showthread.php?t=710687">here</a>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="Xicer, post: 20754689, member: 142821"] [FONT=Century Gothic][SIZE=5][COLOR="#0000FF"][U]Taijutsu[/U][/COLOR][/SIZE][/FONT] [FONT=Century Gothic][COLOR="#0000FF"][I](Taijutsu: Puraudomearī) Body Art: Proud Mary[/I][/COLOR][/FONT] [SPOILER](Taijutsu: Puraudomearī) Body Art: Proud Mary Type: Offensive/ Supplementary Rank: B-Rank Range: Short (- Long (Mobility) Chakra: 20 Damage: 40 Description: A technique that utilizes physical enhancement through Chakra, for a simple yet effective purpose , Proud Mary requires the user to possess a basic understanding of Taijutsu, and be flexible enough to achieve it's unique, and honestly odd stance. The user starts by gathering Chakra throughout their legs, using it to enhance their natural capabilities, and preparing to stabilize this Jutsu's next step. The user leaps forward with their dominant foot and proceeds to perform a downward arcing kick, spinning their entire upper body, whilst keeping their leg as straight as possible. From this point the user then proceeds to continue the same spinning motion and transition into another downwards arcing kick with the opposite leg, requiring the user to perform a full-split and maintain it for as long as they wish to continue using this technique. The user then proceeds to continuously perform the same series of spinning kicks, keeping their legs rigid and straight, using the constant spinning to both appear and effectively function like a wheel, quickly traversing the terrain, whilst performing a powerful and relentless series of kicks, almost akin to a buzz-saw. This technique can be used to easily close a gap between the user and their target, or to evade certain techniques, and when combined with the "Tree Climbing Exercise" allows the user to effectively traverse almost any kind of terrain at high speeds, even topographical features that are highly elevated, or are inconsistent in nature. Additionally, through the constant spinning/ rotating motion this technique employs, the user can easily reach great speeds, equivalent to their individual top speed, determined by factors such as their Rank, overall Speed Level, etc. This is what makes the technique easily fatal, the overall high speed the user charges at their opponent with, combined with the seemingly endless series of kicks can easily cause severe damage, whether through trauma from physical impact, or even lacerations, simply due to how fast the user is spinning Restrictions ☆ Can only be used twice per battle ☆ Can not use Taijutsu above B rank in the same turn ☆ Can not be used in consecutive turns[/SPOILER] [FONT=Century Gothic][COLOR="#0000FF"][I](Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel[/I][/COLOR][/FONT] [SPOILER](Taijutsu: Koshi Guruma) - Body Technique: Hip Wheel Type: Offensive/Defensive/Supplementary Rank: A Range: Short Chakra Cost: 30 Damage Points: 60 Description: This technique is used as a defensive counter attack usually against a rushing opponent or one who is attempting to attack directly. By sidestepping the opponents offensive limb the user will actively move closer to the opponent while turning, grabbing his upper body while twisting his hips and pressing in to his opponents side, the users body behaves as a lever for the opponent causing him to be thrown in to the ground with considerable force, because this attack uses the opponents own momentum against him the opponent will suffer detrimental effects should this attack be successful. Due to having the wind knocked out of him and probably broken ribs, losing 15% of his total speed and tracking ability for two turns after this jutsu due to a lack of oxygen in the body and brain. Which is caused by the winding effect of being slammed on ones back. ~Notes~ - Usable 3x per battle - Must be taught by -Vegeta Taught [URL="https://narutobase.net/forums/showthread.php?t=710687"]here[/URL][/SPOILER] [/QUOTE]
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