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<p>[QUOTE="Arthorius, post: 22077529, member: 272644"]</p><p style="text-align: center"><a href="https://animebase.me/threads/custom-element-bureau.764498/page-4#post-22010783"><img src="https://i.imgur.com/tcCxiIh.png" data-url="https://i.imgur.com/tcCxiIh.png" class="bbImage " style="" alt="" title="" /></a></p><p>Learned Here: <a href="https://animebase.me/threads/freeze-the-world.777000/post-22039169">https://animebase.me/threads/freeze-the-world.777000/post-22039169</a></p><p>[Spoiler]</p><p><a href="https://animebase.me/threads/%F0%9D%94%85%F0%9D%94%A9%F0%9D%94%9E%F0%9D%94%A0%F0%9D%94%A8-%F0%9D%94%97%F0%9D%94%AF%F0%9D%94%A6%F0%9D%94%9F%F0%9D%94%B2%F0%9D%94%AB%F0%9D%94%9E%F0%9D%94%A9.775983/">1.</a> <strong>(Kuriputon: Feruinta | Liquid Krypton Release: Felwinter)</strong></p><p><strong>Type: </strong>Offensive/Defensive/Supplementary</p><p><strong>Rank: </strong>D-S</p><p><strong>Range: </strong>Short-Long</p><p><strong>Chakra: </strong>10-40(-10 per turn when sustained)</p><p><strong>Damage: </strong>20-80</p><p><strong>Description: </strong>Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; <em>Hare - Ox</em>. S-rank variation requires three handseals; <em>Hare - Ox - Rabbit - </em>and can be used up to 3 times per battle.</p><p></p><p><strong>Note: </strong>B-ranks require a single handseal, A ranks two handseals and S rank three handseals.</p><p><strong>Note: </strong>A rank version can be used 4 times per battle, S rank 3.</p><p><strong>Note: </strong>No Krypton Above A-rank after using S-rank version in the same turn and next.</p><p></p><p><a href="https://animebase.me/threads/%F0%9D%94%85%F0%9D%94%A9%F0%9D%94%9E%F0%9D%94%A0%F0%9D%94%A8-%F0%9D%94%97%F0%9D%94%AF%F0%9D%94%A6%F0%9D%94%9F%F0%9D%94%B2%F0%9D%94%AB%F0%9D%94%9E%F0%9D%94%A9.775983/">2.</a> <strong>(Kuriputon: Arisu | Liquid Krypton Release: Alice)</strong></p><p><strong>Type: </strong>Offensive/Defensive/Supplementary</p><p><strong>Rank: </strong>S-rank</p><p><strong>Range: </strong>N/A</p><p><strong>Chakra: </strong>40(-20/turn)</p><p><strong>Damage: </strong>80(on touch)</p><p><strong>Description: </strong>Alice is an advanced application of the kuriputon release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will form three handseals and transform themselves into a pool of liquid kuriputon while still maintaining their original size they become extremely light, extremely cold, but also very resistant and malleable. This is an extremely good technique when the user needs to move fast and having to tank jutsus that krypton is strong to. The user will become a hyper cold liquid but still pertains facial features, legs, arms etc. This form does make the user extremely light too as krypton is a very light element which gives the user an upper hand in flexibility which results them in an easier time evading techniques. The liquid can also cool down techniques that passes through the user to to ultra cold temperatures(within reason and S/W of Kuriputon). The downside of the technique is that the user cannot perform any elemental techniques except from kurpiton/water/lightning and wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra.</p><p></p><p><strong>Note: </strong>Usable twice per battle, lasting up to three turns per use.</p><p><strong>Note: </strong>No A rank and above Krypton and no S rank and above water/lightning and wind techniques after usage.</p><p><strong>Note: </strong>Utilizing the flexible form to evade techniques costs a move per turn and can only be done within reason/respect to the size of the technique evaded</p><p></p><p><strong>(Kuriputon: Basution | Liquid Krypton Release: Bastion)</strong></p><p>Type: Supplementary</p><p>Rank: A-S</p><p>Range: N/A</p><p>Chakra: N/A</p><p>Damage: N/A</p><p>Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion.</p><p></p><p><u>A-Rank</u></p><p>The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm.</p><p><u>S-rank</u></p><p>The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version.</p><p>Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns.</p><p>Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns.</p><p>[/Spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Arthorius, post: 22077529, member: 272644"] [CENTER][URL='https://animebase.me/threads/custom-element-bureau.764498/page-4#post-22010783'][IMG]https://i.imgur.com/tcCxiIh.png[/IMG][/URL][/CENTER] Learned Here: [URL]https://animebase.me/threads/freeze-the-world.777000/post-22039169[/URL] [Spoiler] [URL='https://animebase.me/threads/%F0%9D%94%85%F0%9D%94%A9%F0%9D%94%9E%F0%9D%94%A0%F0%9D%94%A8-%F0%9D%94%97%F0%9D%94%AF%F0%9D%94%A6%F0%9D%94%9F%F0%9D%94%B2%F0%9D%94%AB%F0%9D%94%9E%F0%9D%94%A9.775983/']1.[/URL] [B](Kuriputon: Feruinta | Liquid Krypton Release: Felwinter) Type: [/B]Offensive/Defensive/Supplementary [B]Rank: [/B]D-S [B]Range: [/B]Short-Long [B]Chakra: [/B]10-40(-10 per turn when sustained) [B]Damage: [/B]20-80 [B]Description: [/B]Felwinter is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the Krypton release. It can be created from existing sources(air) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid Krypton. The force of the torrent of the ultra cold liquid will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid Krypton may be enough for some occasions too. Through this technique, the user will be able to create small or large torrents of the liquid Krypton, create a huge "sea" of the ultra cold liquid or manipulate pre-existing liquid Krypton to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; [I]Hare - Ox[/I]. S-rank variation requires three handseals; [I]Hare - Ox - Rabbit - [/I]and can be used up to 3 times per battle. [B]Note: [/B]B-ranks require a single handseal, A ranks two handseals and S rank three handseals. [B]Note: [/B]A rank version can be used 4 times per battle, S rank 3. [B]Note: [/B]No Krypton Above A-rank after using S-rank version in the same turn and next. [URL='https://animebase.me/threads/%F0%9D%94%85%F0%9D%94%A9%F0%9D%94%9E%F0%9D%94%A0%F0%9D%94%A8-%F0%9D%94%97%F0%9D%94%AF%F0%9D%94%A6%F0%9D%94%9F%F0%9D%94%B2%F0%9D%94%AB%F0%9D%94%9E%F0%9D%94%A9.775983/']2.[/URL] [B](Kuriputon: Arisu | Liquid Krypton Release: Alice) Type: [/B]Offensive/Defensive/Supplementary [B]Rank: [/B]S-rank [B]Range: [/B]N/A [B]Chakra: [/B]40(-20/turn) [B]Damage: [/B]80(on touch) [B]Description: [/B]Alice is an advanced application of the kuriputon release and lets the user take the form of the initial release to benefit from its S/W upon facing a jutsu or otherwise. The user will form three handseals and transform themselves into a pool of liquid kuriputon while still maintaining their original size they become extremely light, extremely cold, but also very resistant and malleable. This is an extremely good technique when the user needs to move fast and having to tank jutsus that krypton is strong to. The user will become a hyper cold liquid but still pertains facial features, legs, arms etc. This form does make the user extremely light too as krypton is a very light element which gives the user an upper hand in flexibility which results them in an easier time evading techniques. The liquid can also cool down techniques that passes through the user to to ultra cold temperatures(within reason and S/W of Kuriputon). The downside of the technique is that the user cannot perform any elemental techniques except from kurpiton/water/lightning and wind techniques. The user can reform at any time and if they continue to be in this form they need to spend additional chakra. [B]Note: [/B]Usable twice per battle, lasting up to three turns per use. [B]Note: [/B]No A rank and above Krypton and no S rank and above water/lightning and wind techniques after usage. [B]Note: [/B]Utilizing the flexible form to evade techniques costs a move per turn and can only be done within reason/respect to the size of the technique evaded [B](Kuriputon: Basution | Liquid Krypton Release: Bastion)[/B] Type: Supplementary Rank: A-S Range: N/A Chakra: N/A Damage: N/A Description: Bastion is a technique that focuses on the noble prospects of the element Krypton as a chemical neutralizer and a thermainsulator. The Bastion technique works like an infusion which can grant afflicted and appropriate elements and techniques similar properties as long as they can coincide with being sub-zero and stable as a result. The performance of the technique occurs in the same timeframe as the technique that is being infused as it applies the effects rapidly. The thermainsulation properties granted is translated into a massive resistance to heat and radiance as well as cold as the element/technique that is infused has been granted the effect of thermainsulation. This translates, in clashes, into a debuff or shielding or residual properties of elements clashing with techniques that are empowered through bastion. Elements that are hot and clash with techniques infused with Bastion becomes cold rather instantaneously and loses one rank in efficacy which in shorter terms is a debuff. Fire and lightning would be two elements exposed to this as an example, other elements do not experience this debuff so low-energy or elements that can exist without having to put constant energy or fuel into it are not suspectible to this debuff(water/wind/earth) etc. Naturally, elements of solid nature would benefit the most out of Bastion as the colder any matter gets, it will ultimately solidify. Techniques that derive from elements that make up the Liquid Krypton element(Wind/Water) are suspectible to this infusion and can be used with it. Moving on, the technique has two ranks of infusion, categorized into the amount of chakra the user spends on the infusion. [U]A-Rank[/U] The A-rank version will apply a hefty amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique will become extremely dense and blank on the surface as the Bastion technique spreads through the entirety of the technique. A damage buff will be given of +20 to a technique boosted with the A-rank version. This rank will transform solids infused into crystalline formations that deflect sunlight like a mirror. Liquids will become slowly flowing with sparkling touches and gasses will become an icy slush-storm. [U]S-rank[/U] The S-rank version will apply a significant amount of chakra into the infused technique and the thermalinsulation properties will take effect immediately. A technique becomes much more dense with a crystalline and icy structure on the surface. A damage buff of +30 will be given and elements infused with this rank are also given the same properties as that of the A-rank version. Note: A-rank version can be used x4 per battle and requires a 2 turn cool-down. User may not use any Liquid Krypton techniques above A rank after use for two turns. Note: S-rank version can be used x2 per battle and requires a 3 turn cool-down. User may not use any Liquid Krypton techniques above B rank after use for two turns. [/Spoiler] [/QUOTE]
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