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Vault Of Primordial Life
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<p>[QUOTE="Arthorius, post: 22039173, member: 272644"]</p><p style="text-align: center"><strong><img src="https://i.imgur.com/06ReVqP.png" data-url="https://i.imgur.com/06ReVqP.png" class="bbImage " style="width: 258px" alt="" title="" /></strong></p> <p style="text-align: center"><strong>Seimei No Umi</strong></p><p></p><p>Created by me: [Spoiler]</p><p></p><p><strong> (Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 50</p><p><strong>Damage points</strong>: 100</p><p><strong>Description:</strong> Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them.</p><p><strong>Note:</strong> The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique.</p><p><strong>Note:</strong> The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars.</p><p><strong>Note:</strong> The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost.</p><p><strong>Note:</strong> Can only be used twice, once every two turns.</p><p></p><p><strong>(Seimei No Umi: Han'ei) — Sea Of Life: Prosperity</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 60</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> While standing in the sea of life, the user can activate this technique. Making use of the genetic material carried in the sea of life, the user will begin to heal for 40 damage per turn for as long as they remain inside the sea of life source. However each turn the sea of life source is drained back in to the users body to repair them, for each range of sea of life this lasts an additional turn, with short range being a single turn duration and long range being a three turn duration. This ability won't allow the user to go above their maximum health points however. While standing in the sea of life with this ability activated the users skin will turn grey and cracked and they will be able to shave away thirty damage from any incoming physical damage. This ability causes all the sea of life the user is standing in to take on this property for beings of the sea, meaning any creations of the sea are also healed such as the users creations or slaves.</p><p><strong>Note:</strong> The technique will last until contact with the sea of life is broken.</p><p><strong>Note:</strong> Can only be used twice.</p><p></p><p><strong>(Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 50</p><p><strong>Damage points</strong>: 100</p><p><strong>Description:</strong> Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied.</p><p><strong>Note: </strong>May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns.</p><p><strong> Note: </strong>May not use forbidden rank jutsu in the same turn.</p><p></p><p><strong>(Seimei No Umi: Karamiau) — Sea Of Life: Intertwine</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank</strong>: A</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 40</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them with the amino-geis and increasing their damage. Functioning primarily on liquids and solids, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.</p><p><strong>Note: </strong>May only be used thrice per battle</p><p><strong>Note: </strong>Techniques affected by this will not simply disperse but will instead create a short ranged pool of the sea of life wherever they strike</p><p><strong>Note: </strong>This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.</p><p><strong>Note: </strong>Occurs in the same timeframe as the technique it's combo'd with</p><p><strong>Note: </strong>While the technique works on liquids and solids it can't work on energy elements and it can't work on liquids in a semi gaseous state, such as mist or frost.<strong> </strong></p><p><strong></strong></p><p><strong>(Seimei No Umi: Karamiua) — Sea Of Life: Entwine</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank</strong>: A</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 40</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them the and increasing their damage. Functioning primarily on gases, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. This technique unlike intertwine works by adding sea of life that is in the state of vile haze to the technique, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu.</p><p><strong>Note: </strong>May only be used thrice per battle</p><p><strong>Note: </strong>This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.</p><p><strong>Note: </strong>Occurs in the same timeframe as the technique it's combo'd with</p><p><strong>Note: </strong>While the technique works on gases and energy such as fire and lightning, it can not work on liquids or solids.</p><p></p><p><strong>(Seimei No Umi: Erementaruekō) — Sea Of Life: Elemental Echo</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 50</p><p><strong>Damage points</strong>: 100</p><p><strong>Description:</strong> The user will focus their natural abilities with the sea of life in an effort to mimic other techniques they have used, unlike the technique they are copying this ability will be formed solely of the sea of life, it will be formed very rapidly after the technique they mimic following the same path as the original, making this somewhat similar to the shuriken shadow technique. This technique will grant a lethal follow up to the original technique concealing a powerful sea of life combo behind the base technnique. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules.</p><p><strong>Note: </strong>May only be used thrice per battle</p><p><strong>Note: </strong>This technique will occur in the same timeframe as the mimicked ability, however it will not mix with it and is not a boost.</p><p><strong>Note: </strong>This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this.</p><p><strong>Note: </strong>This technique is only effective when mimicking techniques that originate from the users body.</p><p></p><p><strong>(Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis</strong></p><p><strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 60</p><p><strong>Damage points</strong>: 120</p><p><strong>Description:</strong> The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis.</p><p><strong>Note: </strong>May only be used twice per battle</p><p><strong>Note: </strong>This ability prevents the usage of forbidden rank techniques in the same turn.</p><p><strong>Note: </strong>After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.</p><p></p><p></p><p><strong>(Seimei No Umi: Bakuhatsu-Tekina Sangeki) — Sea Of Life: Explosive Scourge</strong></p><p><strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 60</p><p><strong>Damage points</strong>: 120</p><p><strong>Description:</strong> By focusing and exerting control over the sea of life contained with any of the organisms created or controlled by the user, they will rapidly convert the sea of life contained within these beings in to the gaseous state of vile haze, this rapid shift has a grenade like effect causing an explosion of vile haze reaching short range in a 360 degree radius around the detonated being. This ability can work on multiple creations with a single usage allowing the user to effectively flood the field with vile haze, causing serious harm to anyone or anything that isn't a child of Tiamat. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. Due to the violent nature of this technique, the creations or beings detonated will be destroyed, in the case of a RPers bio controlled by the Amino-Geis, they will become disabled following standard recovery rules for biographies, they will however not die.</p><p><strong>Note: </strong>May only be used twice per battle</p><p><strong>Note: </strong>This ability prevents the usage of forbidden rank techniques in the same turn.</p><p><strong>Note: </strong>After this ability is used, the user may not access the vile haze gaseous sea of life for three turns.</p><p></p><p></p><p><strong>(Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague</strong></p><p><strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 50</p><p><strong>Damage points</strong>: 100</p><p><strong>Description:</strong> Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt.</p><p><strong>Note: </strong>May only be used thrice per battle.</p><p><strong>Note: </strong>This ability prevents the usage of forbidden rank techniques in the same turn.</p><p><strong>Note: </strong>Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion.</p><p></p><p><strong>(Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short - Mid</p><p><strong>Chakra cost</strong>: 50</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points.</p><p><strong>Note: </strong>May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu.</p><p><strong>Note: </strong>Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user.</p><p><strong>Note: </strong>Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely.</p><p></p><p><strong>(Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank</strong>: Forbidden</p><p><strong>Range</strong>: Short - Long</p><p><strong>Chakra cost</strong>: 60</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing.</p><p><strong>Note: </strong>May only be used once per battle.</p><p><strong>Note: </strong>Once triggered this technique will last for three turns.</p><p><strong>Note: </strong>Once this ability ends the user will be <strong>unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving.</strong></p><p><strong>Note: </strong>While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five.</p><p></p><p><strong>(Seimei No Umi: Hahaohya no Himei) — Sea Of Life: Screech of the Mother</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short-Long</p><p><strong>Chakra cost</strong>: 60</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> Using the sea of life contained in their body, the user of this technique will manipulate their body at a genetic level, focused around the throat and vocal chords, this allows them to emit a piercing shriek that echoes the avatar of Tiamats own voice. The main purpose is to act as a rallying cry almost, for all those currently affected by the Amino-Geis and any children of Tiamat within it's range. This cry carries both chakra and traces of the sea of life and moves very quickly, <strong>similar to a wind release jutsu.</strong></p><p>When the aforementioned hear this sound it drives them onward, provoking a visceral physical response alongside the mental one, their body is flooded with the sea of life altering their genetic makeup and spiking their chakra, for four turns after this has been used the aforementioned recipients will have their damage boosted by twenty points, their skin will turn a darker tone and will crack revealing glowing red lines beneath it.</p><p>However there are drawbacks to using this, especially when it expires, those who were boosted will experience negative effects losing ten health when the ability expires, they will also be slowed losing two base speed levels for two turns.</p><p><strong>Note: </strong>May only be used twice per battle.</p><p><strong>Note: </strong>The user can benefit from the boost if they choose, however they can also apply it to others exclusively.</p><p><strong>Note: The wave must strike the recipients with the exception of the user, the wave itself can be blocked by an equal ranked technique before it reaches the recipients.</strong></p><p><strong></strong></p><p><strong>(Seimei No Umi: Kirameku Mono no Mizu) — Sea Of Life: Water of the Glistening One</strong></p><p><strong>Type:</strong> Defensive/Supplementary</p><p><strong>Rank</strong>: S</p><p><strong>Range</strong>: Short</p><p><strong>Chakra cost</strong>: Variable (Equal to twice damage healed)</p><p><strong>Damage points</strong>: N/A</p><p><strong>Description:</strong> This technique is a active ability that can be used only while standing in the sea of life. Working in a similar fashion to the unique medical technique used by Kabuto this ability uses material from the sea of life to perform nigh instantaneous healing provided the user continues to maintain a handseal and rapidly circulate chakra around his body. When damage is inflicted upon the user, the sea of life at their feet will be immediately sucked in to their body regenerating it as though they took no damage at all, this technique has a considerably high potency being able to heal up to one hundred damage with a single usage.</p><p>However there are drawbacks to using this, while in use no other chakra based jutsu can be molded by the user, as the user must be constantly circulating chakra around his body while in use instead of focusing it. Additionally the user must be standing in the sea of life and using this will draw the sea of life back in to their body to use it for the healing consuming a short range source. Finally the chakra cost for such manipulation of the sea of life is exponentially high and scales to the damage healed.</p><p><strong>Note: </strong>May only be used twice per battle.</p><p><strong>Note: After using this technique the user can't heal themselves via any means for two turns as their body is in a state of flux, they also lose the children of tiamat critical damage resistance for those two turns.</strong> </p><p>[/Spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Arthorius, post: 22039173, member: 272644"] [CENTER][B][IMG width="258px"]https://i.imgur.com/06ReVqP.png[/IMG] Seimei No Umi[/B][/CENTER] Created by me: [Spoiler] [B] (Seimei No Umi: Hokubu Keiji) — Sea Of Life: Hokubu Revelations Type:[/B] Offensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 50 [B]Damage points[/B]: 100 [B]Description:[/B] Releasing the sea of life from the soles of their feet, the user will pump huge amounts of the mud like substance in to the earth, the heat and power of the sea of life will hollow out the earth, however the earth won’t be visibly cracked on the surface level initially. After a set amount of time however the ground under the user and all around the area up to long range will become the sea of life, at which point the user can cause it to crack and erupt forth with a handseal, depending on the time that the user spends before triggering the eruption will determine how much of the area is converted. Impact damage will be caused to anyone touched by the sea of life who isn’t immune to it. Two turns after the user has triggered the cracking earth, they will be able to summon forth familiars from the swamp, these familiars will be formed from the sea of life made from bugs that rest in the earth they can appear as demonic beetles or worms, they carry the amino-geis but cause no damage, relying on latching on to other living beings to convert them. [B]Note:[/B] The technique will start at short range and each turn will add a range, at four turns the user can convert an entire landmark in to the sea of life, but doing this will count as two usages of the technique. [B]Note:[/B] The technique carries the Amino-Geis and can convert life that comes in to contact with it, which allows the user to create the familiars. [B]Note:[/B] The familiars cause no damage, up to 4 can be made and can be commanded with freeform description at no move cost. [B]Note:[/B] Can only be used twice, once every two turns. [B](Seimei No Umi: Han'ei) — Sea Of Life: Prosperity Type:[/B] Supplementary [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 60 [B]Damage points[/B]: N/A [B]Description:[/B] While standing in the sea of life, the user can activate this technique. Making use of the genetic material carried in the sea of life, the user will begin to heal for 40 damage per turn for as long as they remain inside the sea of life source. However each turn the sea of life source is drained back in to the users body to repair them, for each range of sea of life this lasts an additional turn, with short range being a single turn duration and long range being a three turn duration. This ability won't allow the user to go above their maximum health points however. While standing in the sea of life with this ability activated the users skin will turn grey and cracked and they will be able to shave away thirty damage from any incoming physical damage. This ability causes all the sea of life the user is standing in to take on this property for beings of the sea, meaning any creations of the sea are also healed such as the users creations or slaves. [B]Note:[/B] The technique will last until contact with the sea of life is broken. [B]Note:[/B] Can only be used twice. [B](Seimei No Umi: Neltharionu No Ken) — Sea Of Life: Neltharion's Fist Type:[/B] Offensive [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 50 [B]Damage points[/B]: 100 [B]Description:[/B] Utilizing the sea of life, the user will form a gigantic ball of the corrupted material from their body, launching it skywards, the ball will then crash down upon a targeted location with incredible force, spreading the sea of life long range in every direction from the focal point and harming anyone hit by it, with the exception of Children of Tiamat, creations of children, or those afflicted by the Amino-Geis, which the attack carries. Optionally the user can fire the ball so high in the air that it descends over multiple turns, up to three full turns, including the one in which it was fired. Each additional turn the technique spends falling increases it's kinetic energy upon landing, increasing the damage by 10 each turn, counting as one of the possible damage boosts that can be applied. [B]Note: [/B]May only be used twice per battle also incurs a three turn cooldown upon use, meaning it can't be used for three turns. [B] Note: [/B]May not use forbidden rank jutsu in the same turn. [B](Seimei No Umi: Karamiau) — Sea Of Life: Intertwine Type:[/B] Offensive/Supplementary [B]Rank[/B]: A [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 40 [B]Damage points[/B]: N/A [B]Description:[/B] The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them with the amino-geis and increasing their damage. Functioning primarily on liquids and solids, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules. [B]Note: [/B]May only be used thrice per battle [B]Note: [/B]Techniques affected by this will not simply disperse but will instead create a short ranged pool of the sea of life wherever they strike [B]Note: [/B]This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this. [B]Note: [/B]Occurs in the same timeframe as the technique it's combo'd with [B]Note: [/B]While the technique works on liquids and solids it can't work on energy elements and it can't work on liquids in a semi gaseous state, such as mist or frost.[B] (Seimei No Umi: Karamiua) — Sea Of Life: Entwine Type:[/B] Offensive/Supplementary [B]Rank[/B]: A [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 40 [B]Damage points[/B]: N/A [B]Description:[/B] The user will focus their natural abilities with the sea of life in to techniques of other natures, enhancing them the and increasing their damage. Functioning primarily on gases, specifically ones that are expelled from the users body in some format since they need to have the sea of life added to them. This technique will grant the empowered technique an increase of thirty damage points and will cause it to take on the strengths of the sea of life, making it behave on neutral terms with everything. This technique unlike intertwine works by adding sea of life that is in the state of vile haze to the technique, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu. [B]Note: [/B]May only be used thrice per battle [B]Note: [/B]This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this. [B]Note: [/B]Occurs in the same timeframe as the technique it's combo'd with [B]Note: [/B]While the technique works on gases and energy such as fire and lightning, it can not work on liquids or solids. [B](Seimei No Umi: Erementaruekō) — Sea Of Life: Elemental Echo Type:[/B] Offensive/Defensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 50 [B]Damage points[/B]: 100 [B]Description:[/B] The user will focus their natural abilities with the sea of life in an effort to mimic other techniques they have used, unlike the technique they are copying this ability will be formed solely of the sea of life, it will be formed very rapidly after the technique they mimic following the same path as the original, making this somewhat similar to the shuriken shadow technique. This technique will grant a lethal follow up to the original technique concealing a powerful sea of life combo behind the base technnique. Additionally by carrying the amino-geis victims of this empowered technique can find themselves enslaved to the will of the user following the same rubric as the normal amino-geis rules. [B]Note: [/B]May only be used thrice per battle [B]Note: [/B]This technique will occur in the same timeframe as the mimicked ability, however it will not mix with it and is not a boost. [B]Note: [/B]This ability can only be used every other turn and forbidden rank techniques may not be used in the same turn as this. [B]Note: [/B]This technique is only effective when mimicking techniques that originate from the users body. [B](Seimei No Umi: Hiretsuna Kigen) — Sea Of Life: Vile Genesis Type:[/B] Offensive/Defensive [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 60 [B]Damage points[/B]: 120 [B]Description:[/B] The user will focus their natural abilities with the sea of life before converting it in to the gaseous state of vile haze and releasing it from their body in razor sharp arcs of vile haze in a perfect sphere. This sphere of razor sharp haze will decimate the range it covers melting and slicing anything it makes contact with. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. [B]Note: [/B]May only be used twice per battle [B]Note: [/B]This ability prevents the usage of forbidden rank techniques in the same turn. [B]Note: [/B]After this ability is used, the user may not access the vile haze gaseous sea of life for three turns. [B](Seimei No Umi: Bakuhatsu-Tekina Sangeki) — Sea Of Life: Explosive Scourge Type:[/B] Offensive/Defensive [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 60 [B]Damage points[/B]: 120 [B]Description:[/B] By focusing and exerting control over the sea of life contained with any of the organisms created or controlled by the user, they will rapidly convert the sea of life contained within these beings in to the gaseous state of vile haze, this rapid shift has a grenade like effect causing an explosion of vile haze reaching short range in a 360 degree radius around the detonated being. This ability can work on multiple creations with a single usage allowing the user to effectively flood the field with vile haze, causing serious harm to anyone or anything that isn't a child of Tiamat. As mentioned this technique takes the form of vile haze, as such it doesn't carry the Amino-Geis, however it has incredible heat which inflicts lingering damage that can't be healed through regular means such as medjutsu or sage mode healing, requiring advanced healing abilities such as Yang release. A unique aspect of this technique is that any life form struck by this that somehow survives the incredibly potent heat and slicing damage will find themself inflicted with continual burning damage as the haze like gas sticks to their body like napalm, causing twenty damage per turn until it's removed. Due to the violent nature of this technique, the creations or beings detonated will be destroyed, in the case of a RPers bio controlled by the Amino-Geis, they will become disabled following standard recovery rules for biographies, they will however not die. [B]Note: [/B]May only be used twice per battle [B]Note: [/B]This ability prevents the usage of forbidden rank techniques in the same turn. [B]Note: [/B]After this ability is used, the user may not access the vile haze gaseous sea of life for three turns. [B](Seimei No Umi: Hiretsuna Ekibyo) — Sea Of Life: Vile Plague Type:[/B] Offensive/Defensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 50 [B]Damage points[/B]: 100 [B]Description:[/B] Manipulating the sea of life present in organisms created or controlled by the Amino-Geis will allow the user to cause the sea of life to spill out from them forcibly, this sea of life usage will only cover short range around the area it's expelled from, however it can affect multiple organisms in a single usage, allowing it to create a domino effect smothering large areas in the sea and causing powerful concussive damage to those unlucky enough to be struck. This technique while extremely lethal generally, will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled by the Amino-Geis. Visually this technique has a warning of sorts as the organisms afflicted will experience bloating momentarily and a silvery glow engulfing them before they erupt. [B]Note: [/B]May only be used thrice per battle. [B]Note: [/B]This ability prevents the usage of forbidden rank techniques in the same turn. [B]Note: [/B]Organisms that are used as a medium for this will take twenty damage due to the forcible expulsion. [B](Seimei No Umi: Imawashiki Teashi) — Sea Of Life: Abomination Limb Type:[/B] Supplementary [B]Rank[/B]: S [B]Range[/B]: Short - Mid [B]Chakra cost[/B]: 50 [B]Damage points[/B]: N/A [B]Description:[/B] An ability that can be activated at will, similar in function to the autonomous arms granted by the long reach of life technique, this jutsu will summon a single large arm from the users body. This arm is capable of reaching up to mid range and grabbing enemies pulling them in to close range. Being grabbed by this autonomous arm will inflict the victim with the Amino-Geis and the hand itself has crushing force similar in effect to multiple infinite embraces. The arm persists for three turns and can grab up to three enemies at once in it's giant grip. This technique while lacking in intelligence past basic autonomy will not harm the children of Tiamat or their creations, nor will it hurt anyone currently controlled completely by the Amino-Geis. The hand itself has a health pool similar to a creation, though it has reduced HP only numbering at seventy points. [B]Note: [/B]May only be used thrice per battle and during this techniques duration the user may not use any forbidden ranked jutsu. [B]Note: [/B]Once triggered this technique will last for three turns, it will reach out and grab once each turn in a 360 sweeping motion, acting by itself not requiring a moveslot or any input from the user. [B]Note: [/B]Being grabbed by the hand will affect the opponents with the Amino-Geis following it's standard rulings, additionally once grasped the opponents will be unable to form handseals or move freely. [B](Seimei No Umi: Sagi-shi no Katachi) — Sea Of Life: Form of the Betrayer Type:[/B] Supplementary [B]Rank[/B]: Forbidden [B]Range[/B]: Short - Long [B]Chakra cost[/B]: 60 [B]Damage points[/B]: N/A [B]Description:[/B] Utilizing the sea of life, this ability is highly advanced and is used to alter the genetic structure of the user in a very specific way, with their body becoming quite tall roughly twelve feet tall, their skin turning a deep purple with green glowing markings that appear like tattoos across their flesh. Additionally the user will grow a large pair of wings reminiscent of bat wings, though the visuals of the form are not as important as the internal changes. Much like the canon primordial reshaping the user will gain tougher skin, shaving forty damage from any physical attack that strikes him, along with gaining the 3x multiplier to his speed. The sea of life coursing through the users veins will manifest in a unique ability that allows them to fire a powerful wave of compressed vile haze from their eyes once per turn, the beam can be of variable size and scale and will cause the same damage as the vile haze technique. However should the user sacrifice more move slots they can add an additional twenty damage to this technique for each slot sacrificed, damage caused by the beams can not be healed through regular means such as medjutsu or items requiring yang release level healing. [B]Note: [/B]May only be used once per battle. [B]Note: [/B]Once triggered this technique will last for three turns. [B]Note: [/B]Once this ability ends the user will be [B]unable to access the sea of life for three turns, they will also take ten damage per turn for those three turns which can't be mitigated by shaving. Note: [/B]While this ability is activated the sea of life in the users veins will require focus to use safely, preventing the user from utilizing fuuinjutsu or any advanced elements or custom elements that combine two or more of the basic five. [B](Seimei No Umi: Hahaohya no Himei) — Sea Of Life: Screech of the Mother Type:[/B] Supplementary [B]Rank[/B]: S [B]Range[/B]: Short-Long [B]Chakra cost[/B]: 60 [B]Damage points[/B]: N/A [B]Description:[/B] Using the sea of life contained in their body, the user of this technique will manipulate their body at a genetic level, focused around the throat and vocal chords, this allows them to emit a piercing shriek that echoes the avatar of Tiamats own voice. The main purpose is to act as a rallying cry almost, for all those currently affected by the Amino-Geis and any children of Tiamat within it's range. This cry carries both chakra and traces of the sea of life and moves very quickly, [B]similar to a wind release jutsu.[/B] When the aforementioned hear this sound it drives them onward, provoking a visceral physical response alongside the mental one, their body is flooded with the sea of life altering their genetic makeup and spiking their chakra, for four turns after this has been used the aforementioned recipients will have their damage boosted by twenty points, their skin will turn a darker tone and will crack revealing glowing red lines beneath it. However there are drawbacks to using this, especially when it expires, those who were boosted will experience negative effects losing ten health when the ability expires, they will also be slowed losing two base speed levels for two turns. [B]Note: [/B]May only be used twice per battle. [B]Note: [/B]The user can benefit from the boost if they choose, however they can also apply it to others exclusively. [B]Note: The wave must strike the recipients with the exception of the user, the wave itself can be blocked by an equal ranked technique before it reaches the recipients. (Seimei No Umi: Kirameku Mono no Mizu) — Sea Of Life: Water of the Glistening One Type:[/B] Defensive/Supplementary [B]Rank[/B]: S [B]Range[/B]: Short [B]Chakra cost[/B]: Variable (Equal to twice damage healed) [B]Damage points[/B]: N/A [B]Description:[/B] This technique is a active ability that can be used only while standing in the sea of life. Working in a similar fashion to the unique medical technique used by Kabuto this ability uses material from the sea of life to perform nigh instantaneous healing provided the user continues to maintain a handseal and rapidly circulate chakra around his body. When damage is inflicted upon the user, the sea of life at their feet will be immediately sucked in to their body regenerating it as though they took no damage at all, this technique has a considerably high potency being able to heal up to one hundred damage with a single usage. However there are drawbacks to using this, while in use no other chakra based jutsu can be molded by the user, as the user must be constantly circulating chakra around his body while in use instead of focusing it. Additionally the user must be standing in the sea of life and using this will draw the sea of life back in to their body to use it for the healing consuming a short range source. Finally the chakra cost for such manipulation of the sea of life is exponentially high and scales to the damage healed. [B]Note: [/B]May only be used twice per battle. [B]Note: After using this technique the user can't heal themselves via any means for two turns as their body is in a state of flux, they also lose the children of tiamat critical damage resistance for those two turns.[/B] [/Spoiler] [/QUOTE]
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