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<p>[QUOTE="Ushiro, post: 10806244, member: 37168"]</p><p>Hydras</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=686755">Contract</a></p><p>[spoiler]</p><p>#1 (Hidora Kuchiyose no Jutsu: Vulcanus) – Hydra Summoning Technique: Vulcanus</p><p>Rank: S</p><p>Type: Summon</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After drawing blood and forming the Snake, Ram, and Monkey handseals, the user summons Vulcanus, also known as the King of Fire Hydras. He is completely red in color with a dark yellow underside, several scars near his eyes showing his years of fighting. He is roughly 70 meters tall with exactly 8 hydra heads , all which carry the regeneration ability of the contract. He is a harsh and cold hearted Hydra, even to his summoners and doesn’t treat them with respect unless they earned it. Vulcanus, as his name might suggest, is a Hydra of the fire element and is able to use S rank and below Fire release that do not require handseals except those released from the mouth. When utilizing techniques released from the mouth Vulcanus can split the attack between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Vulcanus is most known for his ability to create and wield giant weapons/shields made of solidified fire. This is done by at least 4 heads collaborating to condense, shape, and solidify raw flames; each creation equal to A rank. The number of weapons/shields he can create at once corresponds to the number of heads he has. (4:1, 8:2, 12: 3, etc) His great size makes Vulcanus immune to techniques B rank and below.</p><p>-Can only be summoned once per battle</p><p>-Lasts for 4 turns</p><p>-All techniques used count toward the summoner’s 3 moves per turn.</p><p>-Must have signed the Hydra contract to use</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=288&p=20042582&viewfull=1#post20042582">Approval</a></p><p></p><p>#2 (Hidora Kuchiyose no Jutsu: Jupiter) – Hydra Summoning Technique: Jupiter</p><p>Rank: S</p><p>Type: Summon</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After drawing blood and forming the Bird, Hare, and Ram handseals, the user summons Jupiter, the King of Lightning Hydras and supreme leader of all Hydras. He is 100 meters tall in height, rivaling Gamabunta in size. His scales are of a dark purple hue and he naturally carries the most heads of the contract; 10 in all. Jupiter is harsh, stubborn, and quite egotistical for a leader, but is still a highly respected figure of authority among Hydras. Related by blood to the other Kings, he is the eldest brother and by far the most powerful of them all. He is affiliated with the element of Lightning Release, and is able to use it up to S-rank without the need of hand seals (claws and tail can substitute the use of hands for jutsu like Raikiri), and is immune to the element up to A-rank due to his sheer size. Whenever Jupiter is summoned he passively leaks ration chakra into the air which creates dark thunderclouds composed entirely of ration chakra that are solely for his use and are merely supplementary (can't be used for Kirin). He is able to use the lightning from these as a source of his lightning and be able to attack with any suitable lightning technique from it. By passively spending one of the user's 3 moves per turn, Jupiter can utilize his mastery of lightning jutsu to increase the rank of his next lightning jutsu by 1. S ranks will not go up in rank but gain +20 damage. However, this can only be done once every other turn and twice per battle.</p><p>-Can only be summoned once per battle</p><p>-Lasts for four turns</p><p>-Lightning jutsu count as a move of the user</p><p>-Must have signed the Hydra contract to use</p><p>[spoiler]<img src="http://orig09.deviantart.net/5f61/f/2014/034/4/1/hydra__dipsy_demo__by_sandara-d74271p.jpg" data-url="http://orig09.deviantart.net/5f61/f/2014/034/4/1/hydra__dipsy_demo__by_sandara-d74271p.jpg" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=328&p=20611008&viewfull=1#post20611008">Approved here</a></p><p></p><p>#3 (Hidora Kuchiyose no Jutsu: Neptune) – Hydra Summoning Technique: Neptune</p><p>Rank: S</p><p>Type: Summon</p><p>Range: Short</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: After drawing blood and forming the Snake, Ram, and Horse handseals, the user summons Neptune, also known as the King of Water Hydras. He is completely blue in color with a black wave-like pattern across his underside. He is roughly 80 meters tall with exactly 8 hydra heads, all of which carry the regeneration ability of the contract. Neptune is known for having a violent temper, even more so than his brothers Jupiter and Pluto. As the ruler of the seas and a master of the water element Neptune can use S rank and below Water release without the use of handseals. His water jutsu exhibit increased range, short-range techniques increasing to mid, and mid to long. When utilizing a technique released from the mouth the attack may be split between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Neptune’s signature technique creates a giant trident of S-rank power from a water source. If he pierces a target, Neptune can inject them with a massive amount of water, dealing damage that in most cases causes the target to violently explode. Both creation and injection cost a move each but can be done in the same timeframe. His resilient scales and great size leave him unfazed by physical/elemental techniques of B rank and below.</p><p>-Can only be summoned once per battle</p><p>-Lasts for 4 turns</p><p>-Trident can be created twice per battle and is destroyed when injection is used. One-turn cooldown.</p><p>-All techniques used count toward the summoner’s 3 moves per turn.</p><p>-Must have signed the Hydra contract to use</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21384529&viewfull=1#post21384529">Approved here</a></p><p></p><p>#22 (Hidora Geijutsu: Andāwārudo Gundan) - Hydra Arts: Underworld Legion</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user slams their hands on the ground to cause twelve Hydra heads to erupt from the ground within short range and extend toward a target to attack them. Weaker attacks that aren’t fire or lightning based cannot weaken this jutsu as destroying the heads any other way will cause them to multiply and regain their lost strength. They can also make a decent barricade due to their tough scales.</p><p>-Usable three times per battle </p><p>-Each head is 1 meter wide</p><p>-Must have signed the Hydra contract to use</p><p></p><p><a href="https://narutobase.net/forums/showthread.php?t=711213&p=21785922&viewfull=1#post21785922">Link</a></p><p>[/spoiler]</p><p><a href="http://145.239.2.142/index.php?posts/10806163/">TOP</a></p><p>[/QUOTE]</p>
[QUOTE="Ushiro, post: 10806244, member: 37168"] Hydras [URL="http://narutobase.net/forums/showthread.php?t=686755"]Contract[/URL] [spoiler] #1 (Hidora Kuchiyose no Jutsu: Vulcanus) – Hydra Summoning Technique: Vulcanus Rank: S Type: Summon Range: Short Chakra: 40 Damage: N/A Description: After drawing blood and forming the Snake, Ram, and Monkey handseals, the user summons Vulcanus, also known as the King of Fire Hydras. He is completely red in color with a dark yellow underside, several scars near his eyes showing his years of fighting. He is roughly 70 meters tall with exactly 8 hydra heads , all which carry the regeneration ability of the contract. He is a harsh and cold hearted Hydra, even to his summoners and doesn’t treat them with respect unless they earned it. Vulcanus, as his name might suggest, is a Hydra of the fire element and is able to use S rank and below Fire release that do not require handseals except those released from the mouth. When utilizing techniques released from the mouth Vulcanus can split the attack between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Vulcanus is most known for his ability to create and wield giant weapons/shields made of solidified fire. This is done by at least 4 heads collaborating to condense, shape, and solidify raw flames; each creation equal to A rank. The number of weapons/shields he can create at once corresponds to the number of heads he has. (4:1, 8:2, 12: 3, etc) His great size makes Vulcanus immune to techniques B rank and below. -Can only be summoned once per battle -Lasts for 4 turns -All techniques used count toward the summoner’s 3 moves per turn. -Must have signed the Hydra contract to use [URL="http://narutobase.net/forums/showthread.php?t=157594&page=288&p=20042582&viewfull=1#post20042582"]Approval[/URL] #2 (Hidora Kuchiyose no Jutsu: Jupiter) – Hydra Summoning Technique: Jupiter Rank: S Type: Summon Range: Short Chakra: 40 Damage: N/A Description: After drawing blood and forming the Bird, Hare, and Ram handseals, the user summons Jupiter, the King of Lightning Hydras and supreme leader of all Hydras. He is 100 meters tall in height, rivaling Gamabunta in size. His scales are of a dark purple hue and he naturally carries the most heads of the contract; 10 in all. Jupiter is harsh, stubborn, and quite egotistical for a leader, but is still a highly respected figure of authority among Hydras. Related by blood to the other Kings, he is the eldest brother and by far the most powerful of them all. He is affiliated with the element of Lightning Release, and is able to use it up to S-rank without the need of hand seals (claws and tail can substitute the use of hands for jutsu like Raikiri), and is immune to the element up to A-rank due to his sheer size. Whenever Jupiter is summoned he passively leaks ration chakra into the air which creates dark thunderclouds composed entirely of ration chakra that are solely for his use and are merely supplementary (can't be used for Kirin). He is able to use the lightning from these as a source of his lightning and be able to attack with any suitable lightning technique from it. By passively spending one of the user's 3 moves per turn, Jupiter can utilize his mastery of lightning jutsu to increase the rank of his next lightning jutsu by 1. S ranks will not go up in rank but gain +20 damage. However, this can only be done once every other turn and twice per battle. -Can only be summoned once per battle -Lasts for four turns -Lightning jutsu count as a move of the user -Must have signed the Hydra contract to use [spoiler][IMG]http://orig09.deviantart.net/5f61/f/2014/034/4/1/hydra__dipsy_demo__by_sandara-d74271p.jpg[/IMG][/spoiler] [URL="http://narutobase.net/forums/showthread.php?t=157594&page=328&p=20611008&viewfull=1#post20611008"]Approved here[/URL] #3 (Hidora Kuchiyose no Jutsu: Neptune) – Hydra Summoning Technique: Neptune Rank: S Type: Summon Range: Short Chakra: 40 Damage: N/A Description: After drawing blood and forming the Snake, Ram, and Horse handseals, the user summons Neptune, also known as the King of Water Hydras. He is completely blue in color with a black wave-like pattern across his underside. He is roughly 80 meters tall with exactly 8 hydra heads, all of which carry the regeneration ability of the contract. Neptune is known for having a violent temper, even more so than his brothers Jupiter and Pluto. As the ruler of the seas and a master of the water element Neptune can use S rank and below Water release without the use of handseals. His water jutsu exhibit increased range, short-range techniques increasing to mid, and mid to long. When utilizing a technique released from the mouth the attack may be split between any of his heads to a maximum of 5, each one producing a weaker version which combined are the same strength as the original. Neptune’s signature technique creates a giant trident of S-rank power from a water source. If he pierces a target, Neptune can inject them with a massive amount of water, dealing damage that in most cases causes the target to violently explode. Both creation and injection cost a move each but can be done in the same timeframe. His resilient scales and great size leave him unfazed by physical/elemental techniques of B rank and below. -Can only be summoned once per battle -Lasts for 4 turns -Trident can be created twice per battle and is destroyed when injection is used. One-turn cooldown. -All techniques used count toward the summoner’s 3 moves per turn. -Must have signed the Hydra contract to use [URL="https://narutobase.net/forums/showthread.php?t=711213&page=64&p=21384529&viewfull=1#post21384529"]Approved here[/URL] #22 (Hidora Geijutsu: Andāwārudo Gundan) - Hydra Arts: Underworld Legion Type: Offensive/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: The user slams their hands on the ground to cause twelve Hydra heads to erupt from the ground within short range and extend toward a target to attack them. Weaker attacks that aren’t fire or lightning based cannot weaken this jutsu as destroying the heads any other way will cause them to multiply and regain their lost strength. They can also make a decent barricade due to their tough scales. -Usable three times per battle -Each head is 1 meter wide -Must have signed the Hydra contract to use [URL="https://narutobase.net/forums/showthread.php?t=711213&p=21785922&viewfull=1#post21785922"]Link[/URL] [/spoiler] [URL="http://145.239.2.142/index.php?posts/10806163/"]TOP[/URL] [/QUOTE]
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