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<p>[QUOTE="Punk Hazard, post: 21870894, member: 70993"]</p><p style="text-align: center"><strong><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)">Yin Release</span></span></strong></p> <p style="text-align: center"></p> <p style="text-align: center"><strong><span style="font-size: 26px"><span style="color: rgb(85, 57, 130)"><img src="https://steamusercontent-a.akamaihd.net/ugc/916925691258207152/B474D53E7EA66DFF4BD5EF7C62624AB8D2255276/" data-url="https://steamusercontent-a.akamaihd.net/ugc/916925691258207152/B474D53E7EA66DFF4BD5EF7C62624AB8D2255276/" class="bbImage " style="" alt="" title="" /></span></span></strong></p><p><strong>(Inton: Sutā Purachina) Yin Release: Star Platinum</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> <strong>60</strong></p><p><strong>Damage:</strong> <strong>120 (80 beyond short range)</strong></p><p><strong>Description:</strong> Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user.</p><p></p><p>Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.</p><p>Note: No other "Stand" type customs may be activated while Star Platinum is present</p><p>Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p></p><p><strong>(Inton: Za Warudo) Yin Release: The World</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> Forbidden</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 80</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu.</p><p></p><p>Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.</p><p>Note: No other "Stand" type customs may be activated while The World is present</p><p>Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p>Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception</p><p>Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities</p><p>Note: Frozen Time can only be used once per usage of The World</p><p></p><p><strong>(Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mind</p><p><strong>Chakra:</strong> 60</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>Gold Experience is a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Due to its small stature, Gold Experience is not particularly strong, only able to deal damage equivalent to a freeform blow from its user. However, it makes up for its lack of power in speed, able to move at twice the speed of a Kage-ranked shinobi. Gold Experience possesses a unique ability known as "Life Shot;" upon physically striking another living being, Gold Experience will passively overload them with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely.</p><p></p><p>Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period.</p><p>Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p>Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above S-rank</p><p>Note: Time Shot can only be used once per usage of Gold Experience</p><p></p><p><strong>(Inton: Hebunzu Doā) Yin Release: Heaven's Door</strong></p><p><strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>Heaven's Door is a Stand with the abilities of Change into Heaven imbued into it. Rather than manipulating one of their own techniques, the user can release Heaven's Door outwards into another object in the environment around them, allowing them to change its properties. Much like Change into Heaven, the user can alter the target's properties into something "impossible," such as making fire act as a solid or turning earth acidic. When Heaven's Door possesses an object the change its properties, the user gains control over the object due to their own control over Heaven's Door, and the entirety of the object is possessed(for example, if used on the ground, the properties would be applied to the entirety of the ground up to mid range, making the technique potentially detrimental to the user if used without caution).</p><p></p><p>Alternatively, Heaven's Door can be imbued into the user's own Ninjutsu, converting non-elemental techniques into the Nature they choose and grafting the Nature's properties into the technique. Yin Masters are capable of using this on advanced fields, such as Fuuinjutsu(cannot be used on Hindering Sound Waves), granting them various Natures.</p><p></p><p><strong>Note:</strong> Heaven's Door's possession only lasts for two turns on objects and can only be invoked three times per battle(does not infringe on usage of Change to Heaven). Once Heaven's Door's possession ends, the changes to the objects properties will be reverted back to normal, and the user's control over the object will be rendered null as the object becomes inert(techniques possessed by Heaven's Door will dissipate while other objects would simply fall to the ground).</p><p><strong>Note: </strong>No other Stand can be used at the same time as this one.</p><p><strong>Note:</strong> Can only be used to convert one's own techniques four times per battle</p><p><strong>Note: </strong>Two-turn cooldown between usages for either variation</p><p></p><p><strong>(Inton: Howaitosuneiku) Yin Release: Whitesnake</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>Whitesnake is a humanoid Stand of similar size and build to the user, appearing to be all white and wearing garments of black. Whitesnake is composed of pure Yin energy, lacking physical form, similar to that of the Yin-natured TSB. As such, Whitesnake is incapable of physically interacting with anything around it, able to pass through it. This incorporeal interaction is the key to Whitesnake's power; upon passing through another living being, Whitesnake is capable of acting as a spiritual parasite, similar to that of the Hungry Ghost. Upon passing through the target, Whitesnake will be emerge from their body holding a disc; this disc, silver in color, is a manifestation of a memory of the target, removed from their mind by virtue of Whitesnake's spiritual properties. This memory can be any number of things, from the target's memory of their own name to their memory on how to perform a certain field of Ninjutsu. This can allow Whitesnake to effectively remove a target's ability to utilize a particular field; their actual ability to perform the field is, of course, not literally gone, just their memory of the field, rendering them incapable of utilizing it until the memory is returned to them via insertion of the disc. Should the disc be destroyed, the memory will be gone forever. Due to the potency of Whitesnake's composition, the target's memory will not truly return unless the disc is returned to their mind; for instance, even if an ally reminds the target that they were capable of using a particular field that was removed into the memory disc, they will remain incapable of using the field. However, should Whitesnake be defeated as well as the user be defeated, the memory disc will dissipate and said memory will return to the target.</p><p></p><p><strong>Note:</strong> Whitesnake can be manifested twice per battle, lasting three turns and is capable of stealing one memory disc per usage.</p><p><strong>Note: </strong>While Whitesnake is capable of removing a field from the target's memory, it cannot remove general fields(meaning, it cannot remove the target's ability to use Taijutsu, Ninjutsu, Genjutsu, or use chakra in general, but can remove advanced fields such as Medninjutsu, Fuuinutsu, or particular elemental releases or Advanced Ninjutsu)</p><p><strong>Note:</strong> Due to being spiritual in nature, spiritual-based attacks, such as Yin Release, Yin-Yang Release, along with Sage Arts, are capable of destroying or blocking Whitesnake. In the case of such a clash, Whitesnake carries an integrity of 80 damage. A memory disc, while being held by Whitesnake, carries the same properties as it, but is capable of being destroyed by any technique A-rank and above once let go of by Whitesnake</p><p><strong>Note:</strong> No other Stands may be on the field at the same time. Upon Whitesnake's expiration but not the user's defeat, either through destruction or the expiration of its duration limit, an extracted memory disc will be left behind, a permanent object.</p><p><strong>Note:</strong> Required a four turn cooldown before Whitesnake can be manifested again</p><p><strong>Note:</strong> Removal of a disc costs a move slot. Should a memory pertaining to a field the user is utilizing be removed, any techniques in use pertaining to that field will cease(for example, removing Senjutsu from a target in Sage Mode would end the mode).</p><p></p><p><strong>(Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 50</p><p><strong>Damage:</strong> 90</p><p><strong>Description: </strong>Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people).</p><p></p><p>Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage.</p><p>Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn.</p><p>Note: No other Stand may be on the field at the same time as this one.</p><p></p><p><strong>(Inton: Ōbā Hebun ) Yin Release: Over Heaven</strong></p><p><strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 40 (-15 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>Over Heaven is an ability achieved upon becoming a Yin Release master, characterized as an awakening of one own's spiriual and mental prowess due to their heightened control over their spiritual energy. Those who possess Over Heaven are said to be candidates chosen by heaven, having the characteristics of a natural born king. The user's heightened spirit allows for their spiritual senses to be fine-tuned, particularly towards the natural ability to sense spirits granted to Yin Masters. This does not increase the user's tracking or perception in any way, but rather allows for their natural sense of spirits to manifest within the five senses. Rather than just a general "sense" of the presence of spirits, the user will also be capable of seeing and hearing these spirits as well. Spiritual entities will glow, as though enveloped in a blue, non-blinding aura, and will give off a distinct, non-defeaning sound similar to that of wailing voices, allowing the user to keep track of their position. Upon activation, this lasts until the user either willingly deactivates it or can no longer pay the chakra required to sustain it.</p><p></p><p><strong>(Inton: Sutōn Furī ) Yin Release: Stone Free</strong></p><p><strong>Type:</strong> Supplementary/Defensive/Offensive</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 50 (+30 to original cost of Jutsu being repaired)</p><p><strong>Damage:</strong> 90</p><p><strong>Description:</strong> Stone Free is a powerful humanoid Stand, wearing what what appear to be a pair of sunglasses varying in darkness, obscuring vertically ridged eyes. Four blade-like protrusions run over its head from the top of the jaw to the back of its neck, bordering the sides of both eyes. Cones truncated at a length of one-third the width of its head protrude from the region of the ears. Stone Free's physical form is actually composed of multiple strings intertwined into its shape and figure; these strings can be unraveled from Stone Free as a means of attack or defense, re-twining the strings into threads to form various shapes. For example, the user can create a net out of the powerful strings to repel an attack or bind them together into shapes such as hammers or spikes to attack. Alternatively, the user can have Stone Free attack through punches and kicks. The user is also capable of unraveling Stone Free completely, spreading the strings that consist its form throughout the terrain in order to "sense" whatever may be in the terrain by hearing sounds that are conducted through the thin strings, allowing the user to even pinpoint the location of what may trigger the vibrations. Due to being composed of Yin Release energy, the user can also inflict a unique effect on other objects; should an object be damaged, the user can use the strings composing Stone Free to repair the object by stitching it back together, using Yin Release's ability to alter the forms of things to repair the physical damage done to restore an object or even other jutsu back to its full form if it has not been completely destroyed. Should the user's techniques be weakened, the user can use this to restore the technique back to its full power, though this can only be done once on a technique</p><p></p><p>Note: Stone Free lasts for three turns per usage and can be used twice per battle</p><p>Note: Releasing and shaping a string into a weapon takes up one of the user's move slots</p><p>Note: Repairing a technique occupies a user's move slot, but can be done within the same timeframe as another technique. This ability can only be used once every two turns.</p><p>Note: Stone Free can only be used for sound recon through unraveling part of itself. Unraveling itself up to short-range consumes one of Stone Free's limbs. Unraveling through mid-range consumes half of Stone Free's body, and unraveling up to long-range unravels Stone Free's entire body, rendering it incapable of being used for any other usages.</p><p></p><p><strong>(Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead</strong></p><p><strong>Type:</strong> Supplementary/Defensive</p><p><strong>Rank: </strong>S</p><p><strong>Range:</strong> Short-Mid</p><p><strong>Chakra:</strong> 70(-15 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description: </strong>The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase.</p><p></p><p>Note: Can only be utilized twice per battle, lasting for four turns each usage</p><p>Note: No other Stands may be active while Grateful Dead is active.</p><p>Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques.</p><p>Note: The Genjutsu of the smog is equivalent to an ordinary S-rank.</p><p>[/QUOTE]</p>
[QUOTE="Punk Hazard, post: 21870894, member: 70993"] [CENTER][B][SIZE=26px][COLOR=rgb(85, 57, 130)]Yin Release[/COLOR][/SIZE][/B] [B][SIZE=26px][COLOR=rgb(85, 57, 130)][IMG]https://steamusercontent-a.akamaihd.net/ugc/916925691258207152/B474D53E7EA66DFF4BD5EF7C62624AB8D2255276/[/IMG][/COLOR][/SIZE][/B][/CENTER] [B](Inton: Sutā Purachina) Yin Release: Star Platinum Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] [B]60 Damage:[/B] [B]120 (80 beyond short range) Description:[/B] Star Platinum is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. The user will create 6 hand signs to to summon Star Platinum. Extremely muscular in build and slightly taller than the user, Star Platinum contains a purple color scheme and is a physically formidable Stand. Star Platinum possesses immense power and speed, containing precise movements and capable of moving through the air at speeds equivalent to a Sage's tracking speed when in short-range of the user. Beyond this range, Star Platinum's power decreases to dealing damage equivalent to S-rank through its blows and moves at the speed of a regular Lightning jutsu. Like all Stands, Star Platinum is not truly alive, and is instead merely a projection of the user's consciousness and will. As such, Star Platinum contains only pseudo-sentience, acting according to the user's best interest and will. As an extension of the user's own consciousness and mental energy, anything Star Platinum perceives becomes known to the user instantly(as with all Stands). Star Platinum, like most Stands, also contains a unique ability; in line with its extreme precision, Star Platinum also possess the ability to become ethereal in form. Like the Hands of the Sloth technique, Star Platinum can become intangible to other physical objects. In this state, Star Platinum retains its visibility but becomes translucent. While Star Platinum is capable of becoming intangible passively, reverting back to its corporeal form occupies a move slot from the user. Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period. Note: No other "Stand" type customs may be activated while Star Platinum is present Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. [B](Inton: Za Warudo) Yin Release: The World Type:[/B] Offensive/Supplementary [B]Rank:[/B] Forbidden [B]Range:[/B] Short [B]Chakra:[/B] 80 [B]Damage:[/B] 80 [B]Description:[/B] The World is a humanoid "Stand", a projection of the user's mental energy into a physical form through the usage of Yin Release. Extremely muscular in build and slightly taller than the user, The World is grey in color and adorned with yellow clothing-like armored plates. Like most Stands, The World also possesses a unique ability, an S-rank Genjutsu known as "Frozen Time." When executed, The World will release from itself a wave of Yin-infused chakra, appearing as though the color of the world around it is being reverted to an inverted color scheme. This wave spreads rapidly, extending up to short-range, and is capable of placing any targets that are caught by this immaterial wave within the Frozen Time Genjutsu. This Genjutsu affects the target's perception of time, severing their senses from the world around them for one turn, effectively shutting them off. Targets caught experience a "total" shut down, with the moment immediately before the Genjutsu sets seamlessly blending into the moment the Genjutsu ends, as though no change had occurred from their point of view. Mental defenses or barriers that are Yin/MS level, or seals capable of absorbing chakra(by absorbing the wave before it lands) can serve to block the Genjutsu. Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period. Note: No other "Stand" type customs may be activated while The World is present Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. Note: Frozen Time occupies one of the user's three slots per turn, but can be utilized within the same timeframe as The World's conception Note: While the opponent is within the Frozen Time Genjutsu, the user cannot activate any ninjutsu but can still utilize The World's physical abilities Note: Frozen Time can only be used once per usage of The World [B](Inton: Gōrudo Ekusuperiensu ) Yin Release: Gold Experience Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mind [B]Chakra:[/B] 60 [B]Damage:[/B] N/A [B]Description: [/B]Gold Experience is a relatively small, humanoid Stand, exhibiting a slender appearance not much taller or bigger than the average man. Due to its small stature, Gold Experience is not particularly strong, only able to deal damage equivalent to a freeform blow from its user. However, it makes up for its lack of power in speed, able to move at twice the speed of a Kage-ranked shinobi. Gold Experience possesses a unique ability known as "Life Shot;" upon physically striking another living being, Gold Experience will passively overload them with Yin-based energy, increasing the power of their mind exponentially for one turn. Due to their increased mental fortitude, the target will effectively become immune to any mind-based jutsu, such as Genjutsu, for the duration of Life Shot's effect(with the exception of Yin and MS level jutsu). Due to the target's increased mental abilities, their perception of the world around them will likewise increase tremendously, causing them to process information far faster than normal human capabilities. The world around them will slow to a crawl as a result, as their ability to perceive information will become so intense, they become able to perceive everything in slow motion. This intense increase, however, comes at a steep trade-off. While under the effects of Life Shot, the body will not follow the surge of speed of the mind and will be unable to move despite the target still perceiving themselves as moving, creating an out-of-body experience as the target's consciousness separates itself from their body and its capabilities completely. Note: Can only remain on the field for two turns before dissipating, and can only be used twice per battle, requiring a 5 turn cooldown period. Note: While in use, the user cannot use any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. Note: While the opponent is affected by Time Shot, the user cannot activate any ninjutsu above S-rank Note: Time Shot can only be used once per usage of Gold Experience [B](Inton: Hebunzu Doā) Yin Release: Heaven's Door Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 50 [B]Damage:[/B] N/A [B]Description: [/B]Heaven's Door is a Stand with the abilities of Change into Heaven imbued into it. Rather than manipulating one of their own techniques, the user can release Heaven's Door outwards into another object in the environment around them, allowing them to change its properties. Much like Change into Heaven, the user can alter the target's properties into something "impossible," such as making fire act as a solid or turning earth acidic. When Heaven's Door possesses an object the change its properties, the user gains control over the object due to their own control over Heaven's Door, and the entirety of the object is possessed(for example, if used on the ground, the properties would be applied to the entirety of the ground up to mid range, making the technique potentially detrimental to the user if used without caution). Alternatively, Heaven's Door can be imbued into the user's own Ninjutsu, converting non-elemental techniques into the Nature they choose and grafting the Nature's properties into the technique. Yin Masters are capable of using this on advanced fields, such as Fuuinjutsu(cannot be used on Hindering Sound Waves), granting them various Natures. [B]Note:[/B] Heaven's Door's possession only lasts for two turns on objects and can only be invoked three times per battle(does not infringe on usage of Change to Heaven). Once Heaven's Door's possession ends, the changes to the objects properties will be reverted back to normal, and the user's control over the object will be rendered null as the object becomes inert(techniques possessed by Heaven's Door will dissipate while other objects would simply fall to the ground). [B]Note: [/B]No other Stand can be used at the same time as this one. [B]Note:[/B] Can only be used to convert one's own techniques four times per battle [B]Note: [/B]Two-turn cooldown between usages for either variation [B](Inton: Howaitosuneiku) Yin Release: Whitesnake Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 50 [B]Damage:[/B] N/A [B]Description: [/B]Whitesnake is a humanoid Stand of similar size and build to the user, appearing to be all white and wearing garments of black. Whitesnake is composed of pure Yin energy, lacking physical form, similar to that of the Yin-natured TSB. As such, Whitesnake is incapable of physically interacting with anything around it, able to pass through it. This incorporeal interaction is the key to Whitesnake's power; upon passing through another living being, Whitesnake is capable of acting as a spiritual parasite, similar to that of the Hungry Ghost. Upon passing through the target, Whitesnake will be emerge from their body holding a disc; this disc, silver in color, is a manifestation of a memory of the target, removed from their mind by virtue of Whitesnake's spiritual properties. This memory can be any number of things, from the target's memory of their own name to their memory on how to perform a certain field of Ninjutsu. This can allow Whitesnake to effectively remove a target's ability to utilize a particular field; their actual ability to perform the field is, of course, not literally gone, just their memory of the field, rendering them incapable of utilizing it until the memory is returned to them via insertion of the disc. Should the disc be destroyed, the memory will be gone forever. Due to the potency of Whitesnake's composition, the target's memory will not truly return unless the disc is returned to their mind; for instance, even if an ally reminds the target that they were capable of using a particular field that was removed into the memory disc, they will remain incapable of using the field. However, should Whitesnake be defeated as well as the user be defeated, the memory disc will dissipate and said memory will return to the target. [B]Note:[/B] Whitesnake can be manifested twice per battle, lasting three turns and is capable of stealing one memory disc per usage. [B]Note: [/B]While Whitesnake is capable of removing a field from the target's memory, it cannot remove general fields(meaning, it cannot remove the target's ability to use Taijutsu, Ninjutsu, Genjutsu, or use chakra in general, but can remove advanced fields such as Medninjutsu, Fuuinutsu, or particular elemental releases or Advanced Ninjutsu) [B]Note:[/B] Due to being spiritual in nature, spiritual-based attacks, such as Yin Release, Yin-Yang Release, along with Sage Arts, are capable of destroying or blocking Whitesnake. In the case of such a clash, Whitesnake carries an integrity of 80 damage. A memory disc, while being held by Whitesnake, carries the same properties as it, but is capable of being destroyed by any technique A-rank and above once let go of by Whitesnake [B]Note:[/B] No other Stands may be on the field at the same time. Upon Whitesnake's expiration but not the user's defeat, either through destruction or the expiration of its duration limit, an extracted memory disc will be left behind, a permanent object. [B]Note:[/B] Required a four turn cooldown before Whitesnake can be manifested again [B]Note:[/B] Removal of a disc costs a move slot. Should a memory pertaining to a field the user is utilizing be removed, any techniques in use pertaining to that field will cease(for example, removing Senjutsu from a target in Sage Mode would end the mode). [B](Inton: Soffuto Ando Wetto) Yin Release: Soft and Wet Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 50 [B]Damage:[/B] 90 [B]Description: [/B]Soft & Wet is a humanoid Stand of a streamlined, robotic form, light in color and of similar height and build to the user. Soft and Wet is a physically formidable Stand, capable of dealing tremendous damage through its physical blows. Like most Stands, Soft and Wet carries a special ability; upon making contact with other inanimate objects or living beings, Soft and Wet is capable of "stealing" one of its properties for itself. This effect is accomplished through using Yin Release's ability to alter the properties of other objects, allowing Soft and Wet to transform that object into a near-identical form, simply lacking the chosen property. This can also be done while clashing with other techniques, so long as Soft and Wet survives the encounter. Upon doing so, Soft and Wet will memorize the "stolen" property, allowing it to transfer that property to something else upon touching it through the same transformation process. Soft and Wet is not capable of stealing properties such as "life" or "chakra," simply being able to remove physical properties and transfer it to another object (examples of these include but are not limited to enhanced strength, speed, durabilities, or similar physical properties in targeted people). Note: Soft and Wet can only be used three times per battle, lasting for three turns per usage. Note: Soft and Wet carries a three-turn cooldown between usages, and can only steal a property from something once per turn. Note: No other Stand may be on the field at the same time as this one. [B](Inton: Ōbā Hebun ) Yin Release: Over Heaven Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 40 (-15 per turn) [B]Damage:[/B] N/A [B]Description: [/B]Over Heaven is an ability achieved upon becoming a Yin Release master, characterized as an awakening of one own's spiriual and mental prowess due to their heightened control over their spiritual energy. Those who possess Over Heaven are said to be candidates chosen by heaven, having the characteristics of a natural born king. The user's heightened spirit allows for their spiritual senses to be fine-tuned, particularly towards the natural ability to sense spirits granted to Yin Masters. This does not increase the user's tracking or perception in any way, but rather allows for their natural sense of spirits to manifest within the five senses. Rather than just a general "sense" of the presence of spirits, the user will also be capable of seeing and hearing these spirits as well. Spiritual entities will glow, as though enveloped in a blue, non-blinding aura, and will give off a distinct, non-defeaning sound similar to that of wailing voices, allowing the user to keep track of their position. Upon activation, this lasts until the user either willingly deactivates it or can no longer pay the chakra required to sustain it. [B](Inton: Sutōn Furī ) Yin Release: Stone Free Type:[/B] Supplementary/Defensive/Offensive [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 50 (+30 to original cost of Jutsu being repaired) [B]Damage:[/B] 90 [B]Description:[/B] Stone Free is a powerful humanoid Stand, wearing what what appear to be a pair of sunglasses varying in darkness, obscuring vertically ridged eyes. Four blade-like protrusions run over its head from the top of the jaw to the back of its neck, bordering the sides of both eyes. Cones truncated at a length of one-third the width of its head protrude from the region of the ears. Stone Free's physical form is actually composed of multiple strings intertwined into its shape and figure; these strings can be unraveled from Stone Free as a means of attack or defense, re-twining the strings into threads to form various shapes. For example, the user can create a net out of the powerful strings to repel an attack or bind them together into shapes such as hammers or spikes to attack. Alternatively, the user can have Stone Free attack through punches and kicks. The user is also capable of unraveling Stone Free completely, spreading the strings that consist its form throughout the terrain in order to "sense" whatever may be in the terrain by hearing sounds that are conducted through the thin strings, allowing the user to even pinpoint the location of what may trigger the vibrations. Due to being composed of Yin Release energy, the user can also inflict a unique effect on other objects; should an object be damaged, the user can use the strings composing Stone Free to repair the object by stitching it back together, using Yin Release's ability to alter the forms of things to repair the physical damage done to restore an object or even other jutsu back to its full form if it has not been completely destroyed. Should the user's techniques be weakened, the user can use this to restore the technique back to its full power, though this can only be done once on a technique Note: Stone Free lasts for three turns per usage and can be used twice per battle Note: Releasing and shaping a string into a weapon takes up one of the user's move slots Note: Repairing a technique occupies a user's move slot, but can be done within the same timeframe as another technique. This ability can only be used once every two turns. Note: Stone Free can only be used for sound recon through unraveling part of itself. Unraveling itself up to short-range consumes one of Stone Free's limbs. Unraveling through mid-range consumes half of Stone Free's body, and unraveling up to long-range unravels Stone Free's entire body, rendering it incapable of being used for any other usages. [B](Inton: Za Gureitofuru Deddo ) Yin Release: The Grateful Dead Type:[/B] Supplementary/Defensive [B]Rank: [/B]S [B]Range:[/B] Short-Mid [B]Chakra:[/B] 70(-15 per turn) [B]Damage:[/B] N/A [B]Description: [/B]The user will create 5 hand signs in order to summon Grateful Dead. The Grateful Dead is a humanoid Stand covered with eyes. It has no mouth. It lacks legs but has large arms, and it walks on its hands, where each have four huge metal-like and segmented fingers evenly spaced around its circumference. Hanging from its waist, where its legs should be, are four segmented tentacles. The Grateful Dead possess no attack power on its own; instead, its ability is centered on its ability to continuously release and produce Yin-infused chakra in what appears to be the form of a purple smog. This smog does not hinder the sight of anyone on the terrain, but spreads up to mid-range from The Grateful Dead in all directions upon its creation. This smog induces a Yin-level Genjutsu on anyone caught inside of the smog aside from the user himself. The genjutsu pierces through any subversive method to Genjutsu and causes the afflicted to perceive the environment around them as though it is rapidly aging. trees and other plant-life would appear to wither, rocks would begin to crumble and erode, water becomes muggy and eventually evaporates, steel becomes brittle and falls apart, etc. This aging effect is also perceived by the target themselves, causing them to feel as though they are rapidly growing older and frailer. Due to the usage of Yin Release, this Genjutsu is extremely potent on the mind, weakening the target's mental and spiritual energy. Due to believing themselves to be growing older and weaker, the target will become less effective at combat. During the second turn of the Genjutsu, the opponent will become unable to use/sustain more than two jutsu per turn. The third turn of the Genjutsu lowers their speed by two levels, and the fourth turn of the Genjutsu renders them unable to use Taijutsu. Victims of this genjutsu may release the genjutsu through normal means, freeing themselves from the effects of the genjutsu. However, unless they escape the confines of/destroy the smog, they will be placed back in the genjutsu at the end of their phase. Note: Can only be utilized twice per battle, lasting for four turns each usage Note: No other Stands may be active while Grateful Dead is active. Note: While in use, the user cannot activate any non-elemental ninjutsu, Yang Release, or Yin-Yang Release techniques. Note: The Genjutsu of the smog is equivalent to an ordinary S-rank. [/QUOTE]
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