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<p>[QUOTE="Punk Hazard, post: 18474809, member: 70993"]</p><p style="text-align: center"><span style="color: #800080">~Other~</span></p><p></p><p>[JUTSU=Learned](Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion </p><p>Type: Supplementary/Offense </p><p>Rank: A </p><p>Range: Short - Long </p><p>Chakra Cost: 30 </p><p>Damage Points: N/A (depends) </p><p>Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique.</p><p></p><p>Note: Can only be used three times </p><p>Note: Requires one turn cool down before re-use </p><p>Note: Follows same logical rules for regular clones</p><p>Note: Clone can only possess one of the basic five affinities </p><p>Note: Only one clone can be created per usage</p><p></p><p>(Guile's Sakuryaku) - Guile's Gambit</p><p></p><p>Type: Offensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: 30</p><p>Damage: 60</p><p>Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent.</p><p></p><p>~Notes~</p><p>-Must be taught by -Vegeta</p><p>-Can only be used 3x per battle</p><p></p><p>Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin</p><p>Type: Supplementary</p><p>Rank: A-rank</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage: (60 to mental stress if unbroken)</p><p>Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu.</p><p></p><p>✦ Can only be used two times per conflict</p><p>✦ Can only use B-rank or lower genjutsu next turn</p><p>✦ Can only be taught by Penguin.</p><p></p><p>(Doton Taijutsu - Supēdo no 3) - Earth Style Body Arts - 3 of Spades</p><p>Type: Offensive/Defensive/Supplementary</p><p>Rank: A</p><p>Range: Short</p><p>Chakra Cost: 30(-10 per turn used)</p><p>Damage Points: 60</p><p>Description: By molding doton chakra to their feet, the user releases it below each foot manipulating the ground just below each one, about 4 inches deep in the exact shape of their shoes/boots/whatever they are wearing or their bare feet. As they do so, they use the chakra to stick each foot to this section of ground while also dislodging the piece of earth, manipulating it hardening it's consistency to stone like. When the user lifts their feet, they will have the earth stuck to the bottom and can strike with kicks or walk/run/stand with the earth remaining connected to their feet.</p><p></p><p>~Notes~</p><p>- Can be used 3x per battle</p><p>- No A rank or above Taijutsu the same turn</p><p>- Must be taught by -Vegeta</p><p></p><p>Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin</p><p>Type: Supplementary</p><p>Rank: S</p><p>Range: Short-Medium</p><p>Chakra: 40</p><p>Damage: N/A</p><p>Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing.</p><p></p><p>Note: Lasts for five turns </p><p>Note: Can only be taught by Penguin</p><p>Note: Can only be used twice per conflict</p><p>Note: No Genjutsu in the turn before</p><p>Note: No Genjutsu in the same turn above A-rank</p><p></p><p><strong>(Genjutsu : Riariti Yokushi) - Illusionary Arts: Reality Check</strong></p><p>[SPOILER]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user will trap the opponent within an illusion where the opponent believe he is no longer a ninja and now works a job paying 7$ an hour while supporting his daughter who's mother is no longer with him and paying college loans.. As the illusion goes on the opponent's physical body will remain motionless until the illusion broken ( or ends) The illusion ends when opponent dies (in the illusion) </p><p>Note: Only usable once per battle</p><p>Note: Only teachable by Karma[/spoiler][/JUTSU]</p><p></p><p>[JUTSU=Created]</p><p>10. (Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment</p><p>Type:Supplementary</p><p>Rank:A</p><p>Range:Short-Mid</p><p>Chakra: 30</p><p>Damage:N/A</p><p>Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique.</p><p></p><p>~Can only be taught by Riker Slade~</p><p>~Can only be used twice per battle~</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18947208&viewfull=1#post18947208">Approved here</a></p><p></p><p>11. (Doragon no Gurappuru) - Dragon's Grapple</p><p>Type: Offensive/Defensive</p><p>Rank: A</p><p>Range: Short</p><p>Chakra: N/A</p><p>Damage: 60</p><p>Description: Meant to be a counterattack, this move requires that the user carry a nunchuck, chain, wire, rope or any item that can be wrapped around an opponent's limb. As the opponent delivers a punch or kick, the user will wrap the item around the limb as it travels towards them, intercepting it. The user will then yank back on the item with enough force to cause the opponent to lurch forward towards them off-balance. As the opponent falls forward uncontrollably, the user will drive their elbow into their face, causing significant damage to the momentum of them falling forward along with the strength of the elbow.</p><p></p><p>~Can only be taught by Riker Slade~</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19125999&viewfull=1#post19125999">Approved here </a></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19125999&viewfull=1#post19125999"></a></p><p>11. (Genjutsu: XO/Hosuto)Illusionary Arts: XO/The Host</p><p>Type:Supplementary </p><p>Rank:S</p><p>Range:Short-Mid </p><p>Chakra:40</p><p>Damage:N/A</p><p>Description:This technique, induced through the Tiger-Hare handseals, causes a trance-like state of euphoria to fill the target's body, similar to the effects of an intense drug high (but this confined to the opponent's senses rather than their state of mind). This intense euphoria enhances, rather than hinders, the target's five senses, but is in no way beneficial. Sensations that the target perceives become multiplied and compounded onto each other. For example, when the target hears a sound, it will appear to be coming from multiple places at once, echoing off of each other and create a cacophonous mess. Vision and touch would similarly be hindered. Images the target perceives become multiplied; what the target sees will become fractured and askew, aligning themselves similar to a kaleidoscope, making it hard to accurately tell the size, position, speed, etc. of what the target sees(cuts tracking by two).Sensations of touch will feel as though they are coming from all over the user's body. Essentially, XO/The Host ruins the target's ability to perceive their environment by causing the mind to believe the potency of their five senses have increased to a point where the sensations they pick up become indecipherable and confusing. This causes extreme disorientation to the target, making movement extremely difficult and leaving them dangerously vulnerable if not countered.</p><p></p><p>-Can only be used twice per battle with a two-turn cooldown between usages.</p><p>-No Genjutsu of any kind in the following turn</p><p>-Technique lasts for four turns total (unless countered).</p><p></p><p><a href="http://narutobase.net/forums/showthread.php?t=157594&page=304&p=20321150&viewfull=1#post20321150">Approved here</a>[/JUTSU]</p><p>[/QUOTE]</p>
[QUOTE="Punk Hazard, post: 18474809, member: 70993"] [CENTER][COLOR="#800080"]~Other~[/COLOR][/CENTER] [JUTSU=Learned](Ninjutsu: Erementarukurōn Baku) - Ninja Art: Elemental Shadow Clone Explosion Type: Supplementary/Offense Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: N/A (depends) Description: A basic technique derived from shadow clone explosion jutsu. The user will simply perform their own clone of this techniques version, this time composed of elemental chakra. First, the chakra composed for the clone allows them to only perform their respective element up to and including S-Rank as well as non-elemental abilities. From there, through the use of a hand seal, the user can decide to have the tangible elemental clone explode accordingly to its rank. Water clones explode into adhesive water that binds the opponent, earth explodes into sticky, flammable mud, lightning "explodes" into a burst of unfocused lightning (same power as nagashi), fire explodes into ash and wind explodes into a dome of slicing winds. The clones are created short-range from the user, can travel up to long-range and their explosion reaches a short-range radius. The explosion itself has the power of an A-Ranked elemental technique. Note: Can only be used three times Note: Requires one turn cool down before re-use Note: Follows same logical rules for regular clones Note: Clone can only possess one of the basic five affinities Note: Only one clone can be created per usage (Guile's Sakuryaku) - Guile's Gambit Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user begins by enhancing their feet with chakra as they bend down to a low position, spring boarding quickly upwards doing a forward motioned back flip, the chakra on their feet forming a blade of chakra that creates a vertical circle around the user following the arc of the flip, causing slicing and blunt force damage to anyone caught in the attack. This attack is best used on an air bound opponent. ~Notes~ -Must be taught by -Vegeta -Can only be used 3x per battle Genjutsu: Supaidā to Sono Pengin Sagari ✦ Illusionary Arts: Falling Spider and their Penguin Type: Supplementary Rank: A-rank Range: Short-Mid Chakra: 30 Damage: (60 to mental stress if unbroken) Description: After stringing together the Dog -> Tiger -> Bird hand seals, the user points at their opponent as they insert their chakra into their opponent's chakra network, triggering a genjutsu. The genjutsu would start off by making an old wooden house appear around both competitors, ten meters by ten meters in length. The old house would have a senile, dancing penguin with fresh bite marks belonging to that of a spider in one corner of the room, laughing hysterically as his skin begins decaying whilst looking upwards at the cracked and cobwebbed covered roof. On the command of the crazed penguin, by pointing one flipper upwards then slamming it down towards the opponent, hundreds of spiders consisting of black widows, funnel webs, brown recluses, etc. would come down dangling from their webs. Eventually, the webs would wrap the opponent up from head to toe as the spiders sank their venomous fangs into the opponent's silk covered flesh, causing immediate pain. The side effects from the venom, numerous in number, would include things like the opponent's flesh to deteriorate from the enzymes in the venom, immediate flare ups in temperature, and in worst cases could result in death. In reality, the user would become paralyzed from the pain of the genjutsu, breathing very heavily as they break out in sweats. If the opponent wouldn't break the genjutsu in time, within one turn for the toxins to take full effect, they would die in said genjutsu and suffer eighty damage from mental stress, but be broken from the genjutsu. ✦ Can only be used two times per conflict ✦ Can only use B-rank or lower genjutsu next turn ✦ Can only be taught by Penguin. (Doton Taijutsu - Supēdo no 3) - Earth Style Body Arts - 3 of Spades Type: Offensive/Defensive/Supplementary Rank: A Range: Short Chakra Cost: 30(-10 per turn used) Damage Points: 60 Description: By molding doton chakra to their feet, the user releases it below each foot manipulating the ground just below each one, about 4 inches deep in the exact shape of their shoes/boots/whatever they are wearing or their bare feet. As they do so, they use the chakra to stick each foot to this section of ground while also dislodging the piece of earth, manipulating it hardening it's consistency to stone like. When the user lifts their feet, they will have the earth stuck to the bottom and can strike with kicks or walk/run/stand with the earth remaining connected to their feet. ~Notes~ - Can be used 3x per battle - No A rank or above Taijutsu the same turn - Must be taught by -Vegeta Genjutsu: Jankīpengin - Illusionary Arts: The Junkie Penguin Type: Supplementary Rank: S Range: Short-Medium Chakra: 40 Damage: N/A Description: The user forms a single hand seal and inserts their chakra into their opponent's brain, disrupting their chakra flow, inflicting upon them a dormant yet powerful genjutsu. When an opposing ninja uses one of the basic five elements, this genjutsu would activate. During the process of channeling that specific elemental chakra, the opponent would begin to feel more energetic than usual, hyper, and upbeat. Their breathing would begin to become faster, their heart pounding from the excitement of using that element. It would mimic a high, satisfying the victim beyond their wildest dreams. Wanting to continue to feel the excitement of the high, the victim would find themselves using element they just used more and more throughout the match to get the rush from the genjutsu, otherwise they would begin to come down from their high, crashing relatively hard. If the victim goes without two turns of using that element, their base speed would be halved, as well as being unable to use S-ranks and above for two turns from the lack of energy and crashing. Note: Lasts for five turns Note: Can only be taught by Penguin Note: Can only be used twice per conflict Note: No Genjutsu in the turn before Note: No Genjutsu in the same turn above A-rank [B](Genjutsu : Riariti Yokushi) - Illusionary Arts: Reality Check[/B] [SPOILER][B]Type:[/B] Supplementary [B]Rank:[/B] A [B]Range:[/B] Short [B]Chakra:[/B] 30 [B]Damage:[/B] N/A [B]Description:[/B] The user will trap the opponent within an illusion where the opponent believe he is no longer a ninja and now works a job paying 7$ an hour while supporting his daughter who's mother is no longer with him and paying college loans.. As the illusion goes on the opponent's physical body will remain motionless until the illusion broken ( or ends) The illusion ends when opponent dies (in the illusion) Note: Only usable once per battle Note: Only teachable by Karma[/spoiler][/JUTSU] [JUTSU=Created] 10. (Genjutsu: Dai Enkai) Illusion Art: Great Flame Commandment Type:Supplementary Rank:A Range:Short-Mid Chakra: 30 Damage:N/A Description:The user will perform the bird and rat handseals and instill a Genjutsu upon the opponent that causes them to see raging flames emerging from the ground in a ring of fire. The flames are located long-distance from the user and opponent,appearing on the outskirts of the terrain and stretch up 20 meters in height. The complex Genjutsu affects the opponent's sense of touch, hearing and sight. Due to the opponent's brain believing the flames are real, he will hear the roaring crackling of the flames and feel intense heat as though the flames are real. This doesn't impede the opponent in any way and are simply meant to disguise the illusionary flames as real flames. The real usage of the Genjutsu lies in the effect in the opponent's sight. While seeing the flames as though they are real, the opponent will also see the distortion caused by the heat waves the flames give off, as real flames would. As the Genjutsu continues, the distortion will grow worse and worse, increasing and hindering the opponent's vision as the distortion from the heat waves increases causing what the opponent sees to be increasingly blurry as time goes on. Eventually, the opponent's sight will be hindered almost completely, with everything they see becoming completely blurry as though the heatwave distortion were real. The technique lasts a total of five turns if not interrupted. In the first turn used, everything long-ranged from the opponent becomes blurred to the point where they can barely make out shapes of objects and their distance while they are in long-range. The second turn, the distortion spreads to mid-ranged from the opponent with the same effect, and in the third turn, the distortion spreads to short-range of the opponent, blurring what they see completely for the remainder of the technique. ~Can only be taught by Riker Slade~ ~Can only be used twice per battle~ [URL="http://narutobase.net/forums/showthread.php?t=157594&page=264&p=18947208&viewfull=1#post18947208"]Approved here[/URL] 11. (Doragon no Gurappuru) - Dragon's Grapple Type: Offensive/Defensive Rank: A Range: Short Chakra: N/A Damage: 60 Description: Meant to be a counterattack, this move requires that the user carry a nunchuck, chain, wire, rope or any item that can be wrapped around an opponent's limb. As the opponent delivers a punch or kick, the user will wrap the item around the limb as it travels towards them, intercepting it. The user will then yank back on the item with enough force to cause the opponent to lurch forward towards them off-balance. As the opponent falls forward uncontrollably, the user will drive their elbow into their face, causing significant damage to the momentum of them falling forward along with the strength of the elbow. ~Can only be taught by Riker Slade~ [URL="http://narutobase.net/forums/showthread.php?t=157594&page=269&p=19125999&viewfull=1#post19125999"]Approved here [/URL] 11. (Genjutsu: XO/Hosuto)Illusionary Arts: XO/The Host Type:Supplementary Rank:S Range:Short-Mid Chakra:40 Damage:N/A Description:This technique, induced through the Tiger-Hare handseals, causes a trance-like state of euphoria to fill the target's body, similar to the effects of an intense drug high (but this confined to the opponent's senses rather than their state of mind). This intense euphoria enhances, rather than hinders, the target's five senses, but is in no way beneficial. Sensations that the target perceives become multiplied and compounded onto each other. For example, when the target hears a sound, it will appear to be coming from multiple places at once, echoing off of each other and create a cacophonous mess. Vision and touch would similarly be hindered. Images the target perceives become multiplied; what the target sees will become fractured and askew, aligning themselves similar to a kaleidoscope, making it hard to accurately tell the size, position, speed, etc. of what the target sees(cuts tracking by two).Sensations of touch will feel as though they are coming from all over the user's body. Essentially, XO/The Host ruins the target's ability to perceive their environment by causing the mind to believe the potency of their five senses have increased to a point where the sensations they pick up become indecipherable and confusing. This causes extreme disorientation to the target, making movement extremely difficult and leaving them dangerously vulnerable if not countered. -Can only be used twice per battle with a two-turn cooldown between usages. -No Genjutsu of any kind in the following turn -Technique lasts for four turns total (unless countered). [URL="http://narutobase.net/forums/showthread.php?t=157594&page=304&p=20321150&viewfull=1#post20321150"]Approved here[/URL][/JUTSU] [/QUOTE]
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