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<p>[QUOTE="Squidy, post: 22055226, member: 251761"]</p><p><strong><span style="font-size: 26px">Scientific Ninja Tools</span></strong></p><p></p><p></p><p>[jutsu=Sensci ✦ Sensci]<strong>Type:</strong> Tool</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> N/A (-10 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to earth's magnetic field the bot is linked to. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci is linked to spans Long range around the user in battle, also encompassing the landmark the user is within when in the NW, and allows the bot to feel physical movement and the dimensions of things within this realm, like a radar that senses magnetic fields. Sensci can then relay that information to the user, whose person the bot must stay in connection with, via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu via using the user's chakra.</p><p></p><p>- Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 10m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Being A rank in durability this jutsu costs 30 chakra to initiate and can be used 3x per battle with a 1 turn cooldown, however, use of this ability disables Sensci's sensing abilities for the remaining turn as well as the next.[/jutsu][jutsu=Tekkyū ✦ Iron Ball]<strong>Type:</strong> Tool</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> N/a</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Linking with its user's chakra signature, the Tekkyū is an advanced system designed to read the user's body movements and react to them, being formatted within a 1m dense, hard iron ball shell with magnetic qualities. Although heavy, the magnetic properties of the Tekkyū's shell helps the tool easily defy gravity which also attribute to the devices swift movement when in use (matching the user's), and can be passively moved by its user once used in non-aggressive manners. Costing a move the tool can be used as a guided offensive projectile controlled by the user, although the tool must start from at least 3m away from a target in order to build up enough momentum before striking. The Tekkyū weaponized tool comes with two special features that can be activated individually at the cost of a move.</p><p></p><p><strong>Būsuto:</strong> requiring 20 chakra to be activated, the Tekkyū will amplify the magnetic field within short range of itself subsequently boosting the damage of offensive iron sand techniques within that realm. For that turn iron sand techniques within short range of the Tekkyū will be created more dense, compact, and hardened to near solidity which reflects as +20 damage. The user can activate this technique along with other techniques.</p><p><strong>|></strong>Can be used 3x per battle <strong>|></strong>Has a 2 turn cooldown <strong>|></strong>Cannot be used with Keijō</p><p></p><p><strong>Keijō:</strong> activated by spending 30 chakra, this feature allows the user to coat the Tekkyū in iron sand creating an armor around the tool which takes on a humanoid shape with beastly qualities. The iron sand armor is A ranked and adds +20 damage to the Tekkyū and when guided by the user via body movements becomes more deadly giving the user more options for damage when controlling the empowered structure offensively. The armor around the tool can be made no bigger than 5m as a whole, and ultimately lasts for 3 turns.</p><p><strong>|></strong>When overpowered, tool becomes inactive for 3 turns <strong>|></strong>Or tool has a 3 turn cooldown after completion, where it becomes inactive and falls to the ground <strong>|></strong>Cannot be used with Busuto[/jutsu][hr][/hr]</p><p>[jutsu=Shuriken Bōra | Shuriken Bola s]<strong>Type:</strong> Tool</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short/Long</p><p><strong>Chakra:</strong> N/A (Siphons up to 30 chakra)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> The Shuriken Bōra is a special ST that utilizes fuuinjutsu and takes the form of a shuriken with special groves embedded, being a little bigger at 1 foot in diameter, and can be thrown at targets with great accuracy even curving in trajectory when needed. Scientifically designed to lock on to a single target chosen by the user, whether it be a human, summon, or jutsu, the Shuriken Bōra releases bursts of wind from its special groves to help the device change trajectory, up to 2x per use, to evade foreign intercepting methods used by non-users as it makes its way to the intended target. If the target is a foreign jutsu then the ST acts as a defensive projectile capable of absorbing techniques, lines of kanji appearing on each blade leading to the center ring, a feat that activates whenever lodged, engulfed, and/or enshrouded within the targeted jutsu. If used on humans or summons then the ST projectile acts as a homing device that transforms into a bola by splitting once within 3m of the intended target. When the Shuriken Bōra splits apart the four blades of the shuriken detach, up to 6m in length respectively, while stile remaining connected to the center ring by steel cords allowing the device to wrap and bind targets. After binding targets the ST holds an A rank strength equal to elemental techniques, holding the human or summon, within reason, in place as the tool siphons -30 chakra per turn while the target remains under its effects. Summons disburse after the tool siphons chakra equal to their summoning cost.</p><p></p><p><strong>></strong>Can be used 2x per Battle, 6x per Event</p><p><strong>></strong>Has a 2 turn cooldown[/jutsu] <a href="https://animebase.me/threads/with-kuro.778275/#post-22053403"><strong>Lytes</strong></a> |</p><p>[/QUOTE]</p>
[QUOTE="Squidy, post: 22055226, member: 251761"] [B][SIZE=26px]Scientific Ninja Tools[/SIZE][/B] [jutsu=Sensci ✦ Sensci][B]Type:[/B] Tool [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] N/A (-10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] Sensci is a mini bot structured to mimic a chinchilla in form. Created and honed by one with a magnetism KG focused in iron sand, the mini bot is designed to aid its user in battle via its special abilities related to earth's magnetic field the bot is linked to. Draining chakra from it's user to fuel the aforementioned skill, the magnetic field Sensci is linked to spans Long range around the user in battle, also encompassing the landmark the user is within when in the NW, and allows the bot to feel physical movement and the dimensions of things within this realm, like a radar that senses magnetic fields. Sensci can then relay that information to the user, whose person the bot must stay in connection with, via a Mors code language which may just seem like normal rodent squeaks to outsiders. At the cost of a move Sensci is able to perform a special iron sand jutsu via using the user's chakra. - Manipulating a source of iron sand within the sphere of Sensci's field, the mini bot can create a hardened, dense balled up chinchilla of iron sand that resembles the shape of sphere with a fluffy tail. The jutsu is defensive in nature and can range in size depending on the source amount, but can never exceed 10m in dimensions. The chinchilla is even able to be formed around the user, encapsulating them, serving as a full defense. Being A rank in durability this jutsu costs 30 chakra to initiate and can be used 3x per battle with a 1 turn cooldown, however, use of this ability disables Sensci's sensing abilities for the remaining turn as well as the next.[/jutsu][jutsu=Tekkyū ✦ Iron Ball][B]Type:[/B] Tool [B]Rank:[/B] A [B]Range:[/B] Short-Long [B]Chakra:[/B] N/a [B]Damage:[/B] 60 [B]Description:[/B] Linking with its user's chakra signature, the Tekkyū is an advanced system designed to read the user's body movements and react to them, being formatted within a 1m dense, hard iron ball shell with magnetic qualities. Although heavy, the magnetic properties of the Tekkyū's shell helps the tool easily defy gravity which also attribute to the devices swift movement when in use (matching the user's), and can be passively moved by its user once used in non-aggressive manners. Costing a move the tool can be used as a guided offensive projectile controlled by the user, although the tool must start from at least 3m away from a target in order to build up enough momentum before striking. The Tekkyū weaponized tool comes with two special features that can be activated individually at the cost of a move. [B]Būsuto:[/B] requiring 20 chakra to be activated, the Tekkyū will amplify the magnetic field within short range of itself subsequently boosting the damage of offensive iron sand techniques within that realm. For that turn iron sand techniques within short range of the Tekkyū will be created more dense, compact, and hardened to near solidity which reflects as +20 damage. The user can activate this technique along with other techniques. [B]|>[/B]Can be used 3x per battle [B]|>[/B]Has a 2 turn cooldown [B]|>[/B]Cannot be used with Keijō [B]Keijō:[/B] activated by spending 30 chakra, this feature allows the user to coat the Tekkyū in iron sand creating an armor around the tool which takes on a humanoid shape with beastly qualities. The iron sand armor is A ranked and adds +20 damage to the Tekkyū and when guided by the user via body movements becomes more deadly giving the user more options for damage when controlling the empowered structure offensively. The armor around the tool can be made no bigger than 5m as a whole, and ultimately lasts for 3 turns. [B]|>[/B]When overpowered, tool becomes inactive for 3 turns [B]|>[/B]Or tool has a 3 turn cooldown after completion, where it becomes inactive and falls to the ground [B]|>[/B]Cannot be used with Busuto[/jutsu][hr][/hr] [jutsu=Shuriken Bōra | Shuriken Bola s][B]Type:[/B] Tool [B]Rank:[/B] A [B]Range:[/B] Short/Long [B]Chakra:[/B] N/A (Siphons up to 30 chakra) [B]Damage:[/B] 60 [B]Description:[/B] The Shuriken Bōra is a special ST that utilizes fuuinjutsu and takes the form of a shuriken with special groves embedded, being a little bigger at 1 foot in diameter, and can be thrown at targets with great accuracy even curving in trajectory when needed. Scientifically designed to lock on to a single target chosen by the user, whether it be a human, summon, or jutsu, the Shuriken Bōra releases bursts of wind from its special groves to help the device change trajectory, up to 2x per use, to evade foreign intercepting methods used by non-users as it makes its way to the intended target. If the target is a foreign jutsu then the ST acts as a defensive projectile capable of absorbing techniques, lines of kanji appearing on each blade leading to the center ring, a feat that activates whenever lodged, engulfed, and/or enshrouded within the targeted jutsu. If used on humans or summons then the ST projectile acts as a homing device that transforms into a bola by splitting once within 3m of the intended target. When the Shuriken Bōra splits apart the four blades of the shuriken detach, up to 6m in length respectively, while stile remaining connected to the center ring by steel cords allowing the device to wrap and bind targets. After binding targets the ST holds an A rank strength equal to elemental techniques, holding the human or summon, within reason, in place as the tool siphons -30 chakra per turn while the target remains under its effects. Summons disburse after the tool siphons chakra equal to their summoning cost. [B]>[/B]Can be used 2x per Battle, 6x per Event [B]>[/B]Has a 2 turn cooldown[/jutsu] [URL='https://animebase.me/threads/with-kuro.778275/#post-22053403'][B]Lytes[/B][/URL] | [/QUOTE]
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