Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Tables of Elijah
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Squidy, post: 22008000, member: 251761"]</p><p><span style="font-size: 26px">Iron Sand</span></p><p></p><p></p><p><strong><span style="font-size: 22px">B Rank</span></strong></p><p><strong></strong></p><p><strong>2.</strong>[JUTSU=Satetsu: Ribaundā ✦ Iron Sand: Rebounder]<strong>Type:</strong> Supplementary/Defensive/Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short</p><p><strong>Chakra: </strong>20</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> A basic technique initiated by the user with simple body movements focused in a specific direction within short range. Iron Sand: Rebounder is a distinct disk of iron sand made by the user carrying special qualities related to rebounding due to its unique structural qualities. Utilizing the versatility of iron sand each grain conjoins together much like a liquid rather than a solid, the disk(s) having a round shape, allowing flexible movement of the disk's surface when met with a physical force. Rapidly returning to its original form after being extended by force the disk of iron sand then recoils as it launches the physical object(s) in the opposite direction with a greater force than it was met with even allowing the user to propel themselves in linear directions. The user can either manifest 4 disks with a max radius of 1m all at D rank, 2 disks with a max radius of 1.5ms both at C rank, or 1 strong disk at B rank with a max radius of 2.5ms. This techniques creation is up to the user, stemming from the body, a close source, or the ground, but stays within its creation spot when made even being able to be suspended within the air. Opposing physical techniques can be rebounded as well, like a counter, but the jutsu in question has to be within the disks diameter and equal to or weaker in strength. Disks fade after usage.</p><p></p><p><strong>></strong>Can be used 5x per battle</p><p>>Countered jutsu returns at same strength[/JUTSU] <a href="https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483">Kashin</a> |</p><p></p><p><strong>3.</strong> [JUTSU=Satetsu: Kaika suru āchin ✦ Iron Sand: Blooming Urchin]<strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> B</p><p><strong>Range: </strong>Mid.</p><p><strong>Chakra: </strong>20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> Waving 1 hand seal before slamming hand, or stomping foot, on the ground while manipulating their magnetic chakra the user will initiate this technique as they focus on the desired location of target. Affecting any area within mid.range of the user upon activation of this technique, the targeted area begins to shake as a plethora of iron sand raises up from the earth below swiftly erupting through the surface as a half sphere with numerous closely knit spikes that seemingly resembles a sea urchin. The target area is only 5ms in diameter and the spiked half sphere erupts from the earth below pretty swiftly piercing into the target/s as the half sphere itself rises 5m high while its many spikes grow outwards 5m from the half sphere covering the entire 180 degrees around the jutsu. This jutsu is rather large in size and if used incorrectly can even leave it's user impaled, but if desired, the user can even split this jutsu in size and power creating up to two sea urchin like objects of iron sand that only cover 5ms in diameter in there entirety.(2 sea urchins with a 2.5m half sphere and 2.5m extending spikes)</p><p></p><p><strong>></strong>Can be used 4x per battle[/JUTSU]</p><p><strong>6.</strong> [JUTSU=Sutetsu: Jiki no eikyō ✦ Iron Sand: Magnetic Influence]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> A technique that can be used on, or in conjunction with, another structured iron sand jutsu by waving 1 hand seal, or 1 additional hand seal when used in conjunction. Upon initiation this jutsu increases the magnetic field of an iron structure, both in power and range, making it so that the structure emits said field within the space of short range around it which affects all material able to be magnetized (ex organic, metals, etc). Affected objects within the magnetic field of the targeted iron sand jutsu will be swiftly pulled into the field's core, which is the iron sand jutsu, with a strong magnetic force that if fought against by an opposite force will experience great resistance that dramatically reduces speed(halves speed). In order for this technique to successfully work the targeted jutsu must be bigger than the magnetized objects being pulled in, meaning in order to work on a human sized object the targeted jutsu must be bigger than 2m<.This magnetic field can be disrupted/negated by lightning techniques of the same rank as this technique.</p><p></p><p><strong>></strong>Can only be used on objects 2m<</p><p><strong>></strong>When this jutsu is in play it can not be used again until completion</p><p><strong>></strong>Can be used 4x per battle, with a two turn cool down in between usages and each usage lasts 3 turns[/JUTSU] <a href="https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483">Kashin</a></p><p></p><p><strong>9.</strong> [JUTSU=Satetsu: Kinzoku hokyō ✦ Iron Sand: Metal Reinforcement]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> +20</p><p><strong>Description:</strong> A technique that can be used on, or in conjunction with, another structured iron sand jutsu by adding a beneficial layer to it. Initiated with 1 hand seal, or 1 additional hand seal when being used in conjunction, this technique empowers an offensive iron sand jutsu by adding an additional layer of iron sand with an increased density to the targeted jutsu's surface area. Offensive techniques will experience a boost of +20 damage due to the additional layer adding more weight behind its force.</p><p></p><p><strong>></strong>Can only be used on Iron Sand jutsu with a structured form</p><p><strong>></strong>Has a 2 turn cooldown after use</p><p><strong>></strong>Can be used 5x per battle[/JUTSU]</p><p><strong>12.</strong> [JUTSU=Satetsu: Sāpentobaindo ✦ Iron Sand: Serpent s Bind]<strong>Type:</strong> Supplementary</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Short-Mid.</p><p><strong>Chakra:</strong> 20 (-10 per additional turn)</p><p><strong>Damage:</strong> N/a</p><p><strong>Description:</strong> Serpent's Bind can be described as a, swift capture jutsu, and therefore requires constant concentration over hand seals in order to initiate. Requiring both the user and target to be in contact with a source, whether it be the earth or pre-existing iron sand, the user triggers the jutsu by sacrificing one's free hand which makes contact with the source. Upon being triggered a meter wide stream of iron sand engulfs the user's once free hand while also materializing from the side of the source closer to the target where the stream entangles them, tightly binding them in place. Overall the stream of iron sand connects the user to their bonded target upon forming, making it easier for follow up attacks, and the user is able to capture multiple targets with a single usage as long as they are all within short range of each other. In the case of multiple targets being bonded, the stream splits apart at the target's end to take effect, also splitting in power.</p><p></p><p><strong>></strong>Can be used 5x per battle</p><p><strong>></strong>The user can only use 2 other hand seal-less jutsu per turn while in use</p><p><strong>></strong>Lasts a total of 4 turns[/JUTSU]</p><p><strong><span style="font-size: 18px">LEARNED</span></strong></p><p>[spoiler]<strong>(Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank: </strong>B rank</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 20</p><p><strong>Damage:</strong> 40</p><p><strong>Description:</strong> Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against.</p><p><strong>Restrictions</strong></p><p>Remains active for the turn it is used in</p><p>Can only be used 4 times per battle</p><p>Must be formed at least 5 meters away from the opponent.</p><p></p><p><strong>(Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion</strong></p><p><strong>Type:</strong> Supplementary/Defensive</p><p><strong>Rank:</strong> B</p><p><strong>Range:</strong> Self-Mid</p><p><strong>Chakra</strong>: 20 (+10 per turn)</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him.</p><p></p><p><strong>Restrictions: </strong>This technique can only last 2 turns, including the turn used, so the second turn Katora must reform.</p><p>While in this form, Katora cannot attack or perform any jutsu until he reforms.</p><p>Note: Has a two-turn cooldown after the technique ends. [/spoiler]</p><p></p><p>[hr][/hr]<strong><span style="font-size: 22px">A Rank</span></strong></p><p><strong></strong></p><p><strong>4.</strong> [JUTSU=Satetsu: Demidāto ✦ Iron Sand: Demi Darts]<strong>Type:</strong> Offensive | Supplementary</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short/Mid.-Long</p><p><strong>Chakra:</strong> 30 (-5 per additional turn)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals.The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation.</p><p></p><p><strong>></strong>Can be used 3x per battle</p><p><strong>></strong>After the birds creation the user can use other techniques[/JUTSU]</p><p><strong>5.</strong> [JUTSU=Satetsu: Daiku shigoto ✦Iron Sand: Carpentry]</p><p><strong>Type:</strong> Off./Supp./Def.</p><p><strong>Rank:</strong> A-S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30-40 (-10 per additional turn)</p><p><strong>Damage:</strong> 60-80</p><p><strong>Description:</strong> Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, reaching up to mid.range dimensions for A rank and increasing to long range dimensions with S rank, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when left static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique.</p><p><strong>></strong>Taking back control of a static structure costs a move</p><p><strong>></strong>A rank can be used 3x per battle with a 1 turn cooldown</p><p><strong>></strong>S rank can be used 2x per battle with a 2 turn cooldown, and no Iron Sand above S ranked can be used in the user's next run once the jutsu has ended [/JUTSU]<a href="https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483">Kashin</a> |</p><p></p><p><strong>8.</strong> [JUTSU=Satetsu: Shiroari no miryoku ✦ Iron Sand: Termite Attraction]<strong>Type:</strong> Offensive/Defensive</p><p><strong>Rank:</strong> A</p><p><strong>Range:</strong> Short-Mid.</p><p><strong>Chakra:</strong> 30 (+5 per additional turn)</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> This iron sand ninjutsu is initiated with a single hand seal followed by the user either clapping their hands together or stomping a foot on the ground. Depending on the initiation method used, upon completion a swarm of iron sand termites will violently propagate outwards onto the battlefield from the user either through the air as widespread shroud, if initiated with a clap, or widespread through the earth unnoticed, if initiated with a stomp, where the jutsu then stays dormant until triggered by the its true purpose. The swarm of iron sand termites are designed to read opposing magnetic fields produced by; moving electrical charges, that are produced when opponents use lightning style techniques, magnetism, or other elemental ninjutsu that gives off a strong magnetic charge, so strong that it is mentioned sub or tech, in which the termites respond to activating the iron sand creatures true purpose. Upon activation the bugs hone in like a plethora of darts with wings as they hone in on the source of the first opposing electrical charge generated within their realm, striking the target from every angle, or in the case of the ground method's usage, springing fourth upwards from the earth and striking from every angle. This jutsu lasts for 3 turns when activated, and when using the ground method the swarm only goes as far as 5m deep, but still spreads outwards horizontally.</p><p><strong>》</strong>Can be used 3x per battle</p><p><strong>》</strong>Has a 2 turn cooldown[/JUTSU]</p><p><strong>10.</strong> [JUTSU=Satetsu: Shio o kaeru ✦ Iron Sand: Changing Tides]<strong>Type:</strong> Offensive/Defensive/Supplementary</p><p><strong>Rank: </strong>A-S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 30-40 (-10 chakra per additional turns)</p><p><strong>Damage:</strong> N/a (60-80 if used Offensively)</p><p><strong>Description:</strong> Performing 2 hand seals the user takes hold of a pre-existing source of iron sand, or swiftly generates iron sand from a source of earth, and manipulates it creating a large controlled wave of iron sand with offensive or defensive capabilities. The size of the wave depends on the ranked used, up to Mid.range dimensions for A rank and up to long range dimensions for S rank, as the wave moves with such fluidity in motion that it nearly resembles water in terms of properties (flexibility, adaptability, etc). Dependent on the user's choice upon activation, Changing Tides can be used for either offensive or defensive usage with the jutsu's main feature changing depending on the chosen option. If used offensively the wave of iron sand will have a lower density that allows the mass to easily "absorb" denser objects which sink into the depths of the source wherein the objects absorbed face the pain of being pierced/shredded by elongated, sharp grains of iron sand that constantly stay in high motion within this realm easily mangling anything that may be taken within the jutsu the moment it enters. If used defensively the wave of iron sand will have a higher density which grants the wave shock absorbent as well as compact properties while remaining fluid in motion. This attribute allows the wave to effectively take damage and remain strong, and if not completely overpowered, can be further manipulated by the user to form into a compact sphere around the target(s) binding and restricting their movement within the high density sand. Once a target has been captured the sphere is able to levitate regardless of the user keeping direct focus on the technique, and can be sustained for additional turns at the cost of chakra, but this is only unique in the case of the defensive usage.</p><p>>When being controlled this jutsu lasts a total of 3 turns, but def. bonded targets lasts as long as user fuels</p><p><strong>></strong>A rank usage can be used 3x per battle with a 1 turn cooldown afterwards</p><p><strong><strong>></strong></strong>S rank usage can be used 2x per battle with a 2 turn cooldown afterwards, and prevents the user from using Iron Sand above S rank in the next turn[/JUTSU]</p><p><span style="font-size: 18px"><strong>LEARNED</strong></span></p><p>[spoiler]<strong>(Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion</strong></p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> A rank</p><p><strong>Range:</strong> Short-Mid range</p><p><strong>Chakra:</strong> 30</p><p><strong>Damage:</strong> 60</p><p><strong>Description:</strong> Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground.</p><p><strong>Restrictions</strong></p><p>Can only be used in adjoining turns.</p><p>Can only be used 3 times per battle.</p><p>Requires the opponent to be standing on top of a large amount of Iron Sand to activate. [/spoiler]</p><p></p><p>[hr][/hr]<strong><span style="font-size: 22px">S Rank</span></strong></p><p><strong></strong></p><p><strong>11.</strong>[JUTSU=Satetsu: Jiryoku ✦ Iron Sand: Magnetic Force]</p><p><strong>Type:</strong> Offensive</p><p><strong>Rank:</strong> <strong>S</strong></p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> <strong>40</strong></p><p><strong>Damage:</strong> <strong>80</strong></p><p><strong>Description:</strong> A jutsu initiated by performing two hand seals and closing one's fist towards the targeted source, the targeted source being a pre-existing defensive/supplementary iron sand jutsu that has within bonded <strong>enemies</strong>, Magnetic Force is a jutsu that manipulates the magnetic field within said pre-existing source for attack. Upon initiation the user makes various sections within a targeted source polar opposites thus causing the source to violently explode within itself. The process is fairly swift, the explosion triggering when the user closes their fist, where the iron sand technique then ferociously reacts within itself and internally explodes in various directions while staying within the realm of the targeted source making the jutsu a controlled, shrapnel-like explosion.</p><p><strong>》</strong>Can be used 2x per battle</p><p><strong>》</strong>Has a 2 turn cooldown</p><p><strong>》</strong>No Iron Sand above A rank 1 turn after usage[/JUTSU]</p><p><strong>15.</strong>[JUTSU=Satetsu: Museigen no hikō ✦ Iron Sand: Limitless Flight]<strong>Type:</strong> Offensive/Supplementary</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short-Long</p><p><strong>Chakra:</strong> 40 (-10 next turn)</p><p><strong>Damage:</strong> 80</p><p><strong>Description:</strong> Limitless Flight is a powerful Iron Sand technique that can be utilized with the waving of two hand seals as the user focuses on a pre-existing source on the battlefield. The jutsu creates a magnetic expulsion from the source focused on, projecting a myriad of tiny pieces of iron sand shrapnel that take the shape of miniature birds. While active the jutsu makes a high pitch screeching sound as the flocking birds move as one unit, ultimately making the jutsu resemble a dark, metallic shroud that moves at extreme speeds even matching the lightning element. Limitless Flight is a honing jutsu that locks onto a foreign target, based on magnetism, following said target until contact is made. Upon contact the shrapnel like birds pierce through the target in multiple places, simultaneously impacting all at once. The shroud can range from 3m-6m and lasts for 2 turns, or, until contact is made.</p><p><strong>》</strong>Can be used 3x per battle</p><p>》Has a 2 turn cooldown</p><p><strong>》</strong>No Iron Sand S rank and above next turn[/JUTSU]</p><p><strong>16.</strong>[JUTSU=Satetsu: Kozumikkukurattā ✦ Iron Sand: Cosmic Clutter]</p><p><strong>Type: </strong>Supplementary</p><p><strong>Rank: </strong>S</p><p><strong>Range: </strong>Short-Mid</p><p><strong>Chakra: </strong>40 (-10 per additional turn)</p><p><strong>Damage: </strong>N/a (Iron Sand Techs +1 Rank, except S rank which receives +20)</p><p><strong>Description: </strong>Cosmic Clutter is a highly advanced iron sand ninjutsu that requires an adept level of skill in order to initiate. This jutsu utilizes the user's magnetic chakra to create a highly dense magnetic field that encompasses a 10m radius around the user who serves as its epicenter at all times. Initiated with a single hand seal, ample amounts of iron sand merge together within the concentrated field, gathered from the earth or a pre-existing source, forming medium sized(2-3m) sources of iron sand that stay fixed around the user at various places. The debris varies in shape and size and can be used for future techniques if needed, and although the objects are fixed within the space they occupy, they move with the field while always keeping said position. The field's main ability is its power to amplify all iron sand techniques created within its space, empowering them due to the increased magnetic bonds making the techniques denser, compact, and able to hold more iron sand grains within its listed volume within techniques. Use of this jutsu comes with drawbacks, described below, initiated after the technique has ended, although it runs a four turn course.</p><p><strong>》</strong>Can be used 2x per battle</p><p><strong>》</strong>Jutsu has a 2 turn cooldown after ending</p><p><strong>》</strong>No Iron Sand A rank and above for 2 turns [/JUTSU]</p><p>[/QUOTE]</p>
[QUOTE="Squidy, post: 22008000, member: 251761"] [FONT=Arial Black][SIZE=26px]Iron Sand[/SIZE][/FONT] [B][SIZE=22px]B Rank[/SIZE] 2.[/B][JUTSU=Satetsu: Ribaundā ✦ Iron Sand: Rebounder][B]Type:[/B] Supplementary/Defensive/Offensive [B]Rank:[/B] B [B]Range:[/B] Short [B]Chakra: [/B]20 [B]Damage:[/B] N/a [B]Description:[/B] A basic technique initiated by the user with simple body movements focused in a specific direction within short range. Iron Sand: Rebounder is a distinct disk of iron sand made by the user carrying special qualities related to rebounding due to its unique structural qualities. Utilizing the versatility of iron sand each grain conjoins together much like a liquid rather than a solid, the disk(s) having a round shape, allowing flexible movement of the disk's surface when met with a physical force. Rapidly returning to its original form after being extended by force the disk of iron sand then recoils as it launches the physical object(s) in the opposite direction with a greater force than it was met with even allowing the user to propel themselves in linear directions. The user can either manifest 4 disks with a max radius of 1m all at D rank, 2 disks with a max radius of 1.5ms both at C rank, or 1 strong disk at B rank with a max radius of 2.5ms. This techniques creation is up to the user, stemming from the body, a close source, or the ground, but stays within its creation spot when made even being able to be suspended within the air. Opposing physical techniques can be rebounded as well, like a counter, but the jutsu in question has to be within the disks diameter and equal to or weaker in strength. Disks fade after usage. [B]>[/B]Can be used 5x per battle >Countered jutsu returns at same strength[/JUTSU] [URL='https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483']Kashin[/URL] | [B]3.[/B] [JUTSU=Satetsu: Kaika suru āchin ✦ Iron Sand: Blooming Urchin][B]Type:[/B] Offensive [B]Rank:[/B] B [B]Range: [/B]Mid. [B]Chakra: [/B]20 [B]Damage:[/B] 40 [B]Description:[/B] Waving 1 hand seal before slamming hand, or stomping foot, on the ground while manipulating their magnetic chakra the user will initiate this technique as they focus on the desired location of target. Affecting any area within mid.range of the user upon activation of this technique, the targeted area begins to shake as a plethora of iron sand raises up from the earth below swiftly erupting through the surface as a half sphere with numerous closely knit spikes that seemingly resembles a sea urchin. The target area is only 5ms in diameter and the spiked half sphere erupts from the earth below pretty swiftly piercing into the target/s as the half sphere itself rises 5m high while its many spikes grow outwards 5m from the half sphere covering the entire 180 degrees around the jutsu. This jutsu is rather large in size and if used incorrectly can even leave it's user impaled, but if desired, the user can even split this jutsu in size and power creating up to two sea urchin like objects of iron sand that only cover 5ms in diameter in there entirety.(2 sea urchins with a 2.5m half sphere and 2.5m extending spikes) [B]>[/B]Can be used 4x per battle[/JUTSU] [B]6.[/B] [JUTSU=Sutetsu: Jiki no eikyō ✦ Iron Sand: Magnetic Influence][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] N/a [B]Description:[/B] A technique that can be used on, or in conjunction with, another structured iron sand jutsu by waving 1 hand seal, or 1 additional hand seal when used in conjunction. Upon initiation this jutsu increases the magnetic field of an iron structure, both in power and range, making it so that the structure emits said field within the space of short range around it which affects all material able to be magnetized (ex organic, metals, etc). Affected objects within the magnetic field of the targeted iron sand jutsu will be swiftly pulled into the field's core, which is the iron sand jutsu, with a strong magnetic force that if fought against by an opposite force will experience great resistance that dramatically reduces speed(halves speed). In order for this technique to successfully work the targeted jutsu must be bigger than the magnetized objects being pulled in, meaning in order to work on a human sized object the targeted jutsu must be bigger than 2m<.This magnetic field can be disrupted/negated by lightning techniques of the same rank as this technique. [B]>[/B]Can only be used on objects 2m< [B]>[/B]When this jutsu is in play it can not be used again until completion [B]>[/B]Can be used 4x per battle, with a two turn cool down in between usages and each usage lasts 3 turns[/JUTSU] [URL='https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483']Kashin[/URL] [B]9.[/B] [JUTSU=Satetsu: Kinzoku hokyō ✦ Iron Sand: Metal Reinforcement][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] +20 [B]Description:[/B] A technique that can be used on, or in conjunction with, another structured iron sand jutsu by adding a beneficial layer to it. Initiated with 1 hand seal, or 1 additional hand seal when being used in conjunction, this technique empowers an offensive iron sand jutsu by adding an additional layer of iron sand with an increased density to the targeted jutsu's surface area. Offensive techniques will experience a boost of +20 damage due to the additional layer adding more weight behind its force. [B]>[/B]Can only be used on Iron Sand jutsu with a structured form [B]>[/B]Has a 2 turn cooldown after use [B]>[/B]Can be used 5x per battle[/JUTSU] [B]12.[/B] [JUTSU=Satetsu: Sāpentobaindo ✦ Iron Sand: Serpent s Bind][B]Type:[/B] Supplementary [B]Rank:[/B] B [B]Range:[/B] Short-Mid. [B]Chakra:[/B] 20 (-10 per additional turn) [B]Damage:[/B] N/a [B]Description:[/B] Serpent's Bind can be described as a, swift capture jutsu, and therefore requires constant concentration over hand seals in order to initiate. Requiring both the user and target to be in contact with a source, whether it be the earth or pre-existing iron sand, the user triggers the jutsu by sacrificing one's free hand which makes contact with the source. Upon being triggered a meter wide stream of iron sand engulfs the user's once free hand while also materializing from the side of the source closer to the target where the stream entangles them, tightly binding them in place. Overall the stream of iron sand connects the user to their bonded target upon forming, making it easier for follow up attacks, and the user is able to capture multiple targets with a single usage as long as they are all within short range of each other. In the case of multiple targets being bonded, the stream splits apart at the target's end to take effect, also splitting in power. [B]>[/B]Can be used 5x per battle [B]>[/B]The user can only use 2 other hand seal-less jutsu per turn while in use [B]>[/B]Lasts a total of 4 turns[/JUTSU] [B][SIZE=18px]LEARNED[/SIZE][/B] [spoiler][B](Jiton: Desutorakuto Disuku)Iron Sand: Destructo Disc Type:[/B] Offensive [B]Rank: [/B]B rank [B]Range:[/B] Short-Long [B]Chakra:[/B] 20 [B]Damage:[/B] 40 [B]Description:[/B] Using his magnetic Chakra, the user will concentrate his Iron sand into a paper thin, razor sharp disc, anywhere on the battle field. This disc is no larger than the users palm, and once formed, once again using his magnetic chakra, the user will cause the disc to spin at extremely high speeds. With the disc spinning, the user can remote control the disc to send it flying in any direction from the formed location. This allows the disc to not only dodge any jutsu the user needs to dodge with it, but due to its small size, it is hard to see and fight against. [B]Restrictions[/B] Remains active for the turn it is used in Can only be used 4 times per battle Must be formed at least 5 meters away from the opponent. [B](Jiton: Tetsu Bunsan)Magnet Release: Iron Dispersion Type:[/B] Supplementary/Defensive [B]Rank:[/B] B [B]Range:[/B] Self-Mid [B]Chakra[/B]: 20 (+10 per turn) [B]Damage:[/B] N/A [B]Description:[/B] Iron Dispersion is a bail out jutsu created for Katora when he simply can't go up against a technique, or needs to flee an opponent to better re-position for the fight. Similar to "Sand Body technique", Katora will turn his entire body into Iron sand. Afterwards, Katora will split up, dispersing all the Iron sand he has made his body up of into random directions. By doing this, Katora can dodge most techniques that are aimed to kill him. Katora can evade up to Mid range from his original position in almost any direction except into the ground itself. Once he is clear of the technique, Katora will bring all the pieces of his body back to a central location and reform his body, deactivating the technique. While dispersed, Katora cannot attack in any way. Also while dispersed, locating Katora is difficult as his chakra signature will be spread out, like flecks of chakra across the battlefield. While in this form, Katora is still able to perceive the battlefield in front of him. [B]Restrictions: [/B]This technique can only last 2 turns, including the turn used, so the second turn Katora must reform. While in this form, Katora cannot attack or perform any jutsu until he reforms. Note: Has a two-turn cooldown after the technique ends. [/spoiler] [hr][/hr][B][SIZE=22px]A Rank[/SIZE] 4.[/B] [JUTSU=Satetsu: Demidāto ✦ Iron Sand: Demi Darts][B]Type:[/B] Offensive | Supplementary [B]Rank:[/B] A [B]Range:[/B] Short/Mid.-Long [B]Chakra:[/B] 30 (-5 per additional turn) [B]Damage:[/B] 60 [B]Description:[/B] Demi Darts is a simple iron sand ninjutsu that creates bird like creatures that resemble a seagull in size and stature within short range of the user after waving three hand seals.The amount of birds created is up to the user, dividing in rank if so, and upon creation the creatures soars mid range heights above the battlefield where they then wait for further instructions in the air above their targets, even being able to follow them up to long range distances away, while taking on random flight patterns distinct from one another like seagulls flying around a school of fish above the ocean. The offensive part of this jutsu is then triggered in the succeeding time frame where the birds, abiding to the user's will, will fix their wings linear to their body as they dive down upon the target in order to pierce them like a spear with great force and speeds. The amount of birds triggered to dive, as well as their direction angle, target, and time of impact is all set by the user 's will, and can be done at anytime while the jutsu is still in play within the entire 3 turns of activation. [B]>[/B]Can be used 3x per battle [B]>[/B]After the birds creation the user can use other techniques[/JUTSU] [B]5.[/B] [JUTSU=Satetsu: Daiku shigoto ✦Iron Sand: Carpentry] [B]Type:[/B] Off./Supp./Def. [B]Rank:[/B] A-S [B]Range:[/B] Short-Long [B]Chakra:[/B] 30-40 (-10 per additional turn) [B]Damage:[/B] 60-80 [B]Description:[/B] Using body movements the user takes hold of a pre-existing source of iron sand and manipulates it, making it animated. This tech can be used to animate already present static structures created from other iron sand jutsu, or used to give form to a pre-existing source, up to the user's discretion, that the user then controls. When taking hold of the iron sand its body and features become moveable, flexible, made less dense, made denser, and/or ultimately able to be transformed into a whole new form, until the source is either destroyed or the user stops focusing on it where the structure then becomes static in its present state. The size of the structure depends on the size of the source being used, reaching up to mid.range dimensions for A rank and increasing to long range dimensions with S rank, and the user can choose to make the iron structure defy gravity via magnetism if wanting to, even causing it to stay suspended in midair when left static. Within the 3 turns of this jutsu's activation the user can take back control of the same static structure with body movements, making it adaptable once again unless the source was completely destroyed, thus ending the technique. [B]>[/B]Taking back control of a static structure costs a move [B]>[/B]A rank can be used 3x per battle with a 1 turn cooldown [B]>[/B]S rank can be used 2x per battle with a 2 turn cooldown, and no Iron Sand above S ranked can be used in the user's next run once the jutsu has ended [/JUTSU][URL='https://animebase.me/threads/nice-and-easy-and-no-one-gets-hurt.776542/#post-22029483']Kashin[/URL] | [B]8.[/B] [JUTSU=Satetsu: Shiroari no miryoku ✦ Iron Sand: Termite Attraction][B]Type:[/B] Offensive/Defensive [B]Rank:[/B] A [B]Range:[/B] Short-Mid. [B]Chakra:[/B] 30 (+5 per additional turn) [B]Damage:[/B] 60 [B]Description:[/B] This iron sand ninjutsu is initiated with a single hand seal followed by the user either clapping their hands together or stomping a foot on the ground. Depending on the initiation method used, upon completion a swarm of iron sand termites will violently propagate outwards onto the battlefield from the user either through the air as widespread shroud, if initiated with a clap, or widespread through the earth unnoticed, if initiated with a stomp, where the jutsu then stays dormant until triggered by the its true purpose. The swarm of iron sand termites are designed to read opposing magnetic fields produced by; moving electrical charges, that are produced when opponents use lightning style techniques, magnetism, or other elemental ninjutsu that gives off a strong magnetic charge, so strong that it is mentioned sub or tech, in which the termites respond to activating the iron sand creatures true purpose. Upon activation the bugs hone in like a plethora of darts with wings as they hone in on the source of the first opposing electrical charge generated within their realm, striking the target from every angle, or in the case of the ground method's usage, springing fourth upwards from the earth and striking from every angle. This jutsu lasts for 3 turns when activated, and when using the ground method the swarm only goes as far as 5m deep, but still spreads outwards horizontally. [B]》[/B]Can be used 3x per battle [B]》[/B]Has a 2 turn cooldown[/JUTSU] [B]10.[/B] [JUTSU=Satetsu: Shio o kaeru ✦ Iron Sand: Changing Tides][B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank: [/B]A-S [B]Range:[/B] Short-Long [B]Chakra:[/B] 30-40 (-10 chakra per additional turns) [B]Damage:[/B] N/a (60-80 if used Offensively) [B]Description:[/B] Performing 2 hand seals the user takes hold of a pre-existing source of iron sand, or swiftly generates iron sand from a source of earth, and manipulates it creating a large controlled wave of iron sand with offensive or defensive capabilities. The size of the wave depends on the ranked used, up to Mid.range dimensions for A rank and up to long range dimensions for S rank, as the wave moves with such fluidity in motion that it nearly resembles water in terms of properties (flexibility, adaptability, etc). Dependent on the user's choice upon activation, Changing Tides can be used for either offensive or defensive usage with the jutsu's main feature changing depending on the chosen option. If used offensively the wave of iron sand will have a lower density that allows the mass to easily "absorb" denser objects which sink into the depths of the source wherein the objects absorbed face the pain of being pierced/shredded by elongated, sharp grains of iron sand that constantly stay in high motion within this realm easily mangling anything that may be taken within the jutsu the moment it enters. If used defensively the wave of iron sand will have a higher density which grants the wave shock absorbent as well as compact properties while remaining fluid in motion. This attribute allows the wave to effectively take damage and remain strong, and if not completely overpowered, can be further manipulated by the user to form into a compact sphere around the target(s) binding and restricting their movement within the high density sand. Once a target has been captured the sphere is able to levitate regardless of the user keeping direct focus on the technique, and can be sustained for additional turns at the cost of chakra, but this is only unique in the case of the defensive usage. >When being controlled this jutsu lasts a total of 3 turns, but def. bonded targets lasts as long as user fuels [B]>[/B]A rank usage can be used 3x per battle with a 1 turn cooldown afterwards [B][B]>[/B][/B]S rank usage can be used 2x per battle with a 2 turn cooldown afterwards, and prevents the user from using Iron Sand above S rank in the next turn[/JUTSU] [SIZE=18px][B]LEARNED[/B][/SIZE] [spoiler][B](Jiton: Tetsu Bakuhatsu)Magnet Release: Iron Explosion Type:[/B] Offensive [B]Rank:[/B] A rank [B]Range:[/B] Short-Mid range [B]Chakra:[/B] 30 [B]Damage:[/B] 60 [B]Description:[/B] Using pre existing Iron sand, the user will form two hand seals and channel their Magnetic chakra a few meters below the opponent. The user will create a large sphere of pure magnetic chakra beneath the opponent. Once formed, the user will change the properties of the chakra, causing it to repulse all the iron sand around it. In turn, this will cause all the Iron sand near and around the sphere to violently repulse away, without such force that it causes a shock-wave like explosion under the opponent. The power of the explosion is enough to launch the opponent several meters into the air. At the same time, the opponent will be showered by bullets of iron sand from below, which will have enough power to pierce holes in their body, effectively killing them before they hit the ground. [B]Restrictions[/B] Can only be used in adjoining turns. Can only be used 3 times per battle. Requires the opponent to be standing on top of a large amount of Iron Sand to activate. [/spoiler] [hr][/hr][B][SIZE=22px]S Rank[/SIZE] 11.[/B][JUTSU=Satetsu: Jiryoku ✦ Iron Sand: Magnetic Force] [B]Type:[/B] Offensive [B]Rank:[/B] [B]S Range:[/B] Short-Long [B]Chakra:[/B] [B]40 Damage:[/B] [B]80 Description:[/B] A jutsu initiated by performing two hand seals and closing one's fist towards the targeted source, the targeted source being a pre-existing defensive/supplementary iron sand jutsu that has within bonded [B]enemies[/B], Magnetic Force is a jutsu that manipulates the magnetic field within said pre-existing source for attack. Upon initiation the user makes various sections within a targeted source polar opposites thus causing the source to violently explode within itself. The process is fairly swift, the explosion triggering when the user closes their fist, where the iron sand technique then ferociously reacts within itself and internally explodes in various directions while staying within the realm of the targeted source making the jutsu a controlled, shrapnel-like explosion. [B]》[/B]Can be used 2x per battle [B]》[/B]Has a 2 turn cooldown [B]》[/B]No Iron Sand above A rank 1 turn after usage[/JUTSU] [B]15.[/B][JUTSU=Satetsu: Museigen no hikō ✦ Iron Sand: Limitless Flight][B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra:[/B] 40 (-10 next turn) [B]Damage:[/B] 80 [B]Description:[/B] Limitless Flight is a powerful Iron Sand technique that can be utilized with the waving of two hand seals as the user focuses on a pre-existing source on the battlefield. The jutsu creates a magnetic expulsion from the source focused on, projecting a myriad of tiny pieces of iron sand shrapnel that take the shape of miniature birds. While active the jutsu makes a high pitch screeching sound as the flocking birds move as one unit, ultimately making the jutsu resemble a dark, metallic shroud that moves at extreme speeds even matching the lightning element. Limitless Flight is a honing jutsu that locks onto a foreign target, based on magnetism, following said target until contact is made. Upon contact the shrapnel like birds pierce through the target in multiple places, simultaneously impacting all at once. The shroud can range from 3m-6m and lasts for 2 turns, or, until contact is made. [B]》[/B]Can be used 3x per battle 》Has a 2 turn cooldown [B]》[/B]No Iron Sand S rank and above next turn[/JUTSU] [B]16.[/B][JUTSU=Satetsu: Kozumikkukurattā ✦ Iron Sand: Cosmic Clutter] [B]Type: [/B]Supplementary [B]Rank: [/B]S [B]Range: [/B]Short-Mid [B]Chakra: [/B]40 (-10 per additional turn) [B]Damage: [/B]N/a (Iron Sand Techs +1 Rank, except S rank which receives +20) [B]Description: [/B]Cosmic Clutter is a highly advanced iron sand ninjutsu that requires an adept level of skill in order to initiate. This jutsu utilizes the user's magnetic chakra to create a highly dense magnetic field that encompasses a 10m radius around the user who serves as its epicenter at all times. Initiated with a single hand seal, ample amounts of iron sand merge together within the concentrated field, gathered from the earth or a pre-existing source, forming medium sized(2-3m) sources of iron sand that stay fixed around the user at various places. The debris varies in shape and size and can be used for future techniques if needed, and although the objects are fixed within the space they occupy, they move with the field while always keeping said position. The field's main ability is its power to amplify all iron sand techniques created within its space, empowering them due to the increased magnetic bonds making the techniques denser, compact, and able to hold more iron sand grains within its listed volume within techniques. Use of this jutsu comes with drawbacks, described below, initiated after the technique has ended, although it runs a four turn course. [B]》[/B]Can be used 2x per battle [B]》[/B]Jutsu has a 2 turn cooldown after ending [B]》[/B]No Iron Sand A rank and above for 2 turns [/JUTSU] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Tables of Elijah
Top