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<p>[QUOTE="Zenryoku, post: 21823899, member: 17203"]</p><p style="text-align: center"><em><strong><u><span style="font-size: 18px">Shining Water Release</span></u></strong></em></p><p></p><p>(Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet</p><p>[spoiler]</p><p>Rank: B</p><p>Type: Offensive</p><p>Range: Short - Long</p><p>Chakra cost: 20</p><p>Damage points: 40</p><p>Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack.</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well</p><p>[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques.</p><p>Note: Only the user can make use of the water.</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change </p><p>[spoiler]</p><p>Rank: A</p><p>Type: Supplementary</p><p>Range: Long</p><p>Chakra cost: 30</p><p>Damage points: N/A</p><p>Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu.</p><p>Note: Can only be used 3 times</p><p>[/spoiler]</p><p></p><p>Shinning Water: Needle Mist Whirlwind.</p><p>[spoiler]</p><p>Rank: A</p><p>Chakra:60</p><p>Damage: 60</p><p>Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage.</p><p>Note: Must know Shining water</p><p>Note: Can only be taught by UzumakiJake</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall</p><p>[spoiler]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them.</p><p>Note: Can only be used 3 times </p><p>Note: Requires a water source.</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere </p><p>[spoiler]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Mid-Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light.</p><p>Note: Can only be used 3 times</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor</p><p>[spoiler]</p><p>Rank: S</p><p>Type: Supplementary</p><p>Range: long</p><p>Chakra cost: 40</p><p>Damage points: N/A</p><p>Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective Armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water. </p><p>Note: can only be used once </p><p>Note: Lasts 4 turns</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall</p><p>[spoiler]</p><p>Rank: S</p><p>type: attack</p><p>Range: short-long</p><p>Chakra Cost: 40</p><p>Damage points: 80</p><p>description:The user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light</p><p>Note: can only be used once per battle</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury</p><p>[spoiler]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu.</p><p>Note: This Jutsu doesn’t require a water source</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon</p><p>[spoiler]</p><p>Rank: S</p><p>Type: Attack</p><p>Range: Long</p><p>Chakra cost: 40</p><p>Damage points: 80</p><p>Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water.</p><p>Note: Requires a water source</p><p>Note: Can only be used 2 times</p><p>[/spoiler]</p><p></p><p>(Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance</p><p>[spoiler]</p><p>Rank: D-S</p><p>Type: Attack/Defence</p><p>Range: short - long</p><p>Chakra Cost:10-40</p><p>Damage Points: 20-80</p><p>Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move.</p><p>Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn.</p><p>[/spoiler]</p><p></p><p>( Shainingumizu: Noah's Bien ) -Shining Water Release: Noah's Bain</p><p>[spoiler]</p><p>Type: Offensive/Defensive</p><p>Rank: Forbidden</p><p>Range: Short - Long</p><p>Chakra: 50</p><p>Damage: 90 ( - 30 damage to user )</p><p>Description: This is the strongest of all the shining water jutsu where the user begins by performing three hand seals releasing a huge surge of chakra through their entire body releasing a massive pulse of shining water out all around them. This pulse would look like a giant, thick expanding orb with the user at the epicentre. This pulse will expand up to long range at a rapid pace releasing enough water to cover an landmark in a 1 ft. layer of shining water, unless it drains away. As it pushes outwards it will rapidly spin in a destructive torrent. Breaking apart everything in it's path while reflecting all light in the process blinding all who see it. This can be used in one of two ways. If the user is on the ground, they can use it push outwards from their feet and not into the ground, so they don't lose their footing afterwards, though at the same time if they so choose, they can cause it to push down and outwards too, much like how Shinra Tensei can work in that sense. This pushes out to long range in all directions, going 30m from the user in all directions in an orb shape, after this, for a turn afterwards the shining water will rain down over the terrain that formed the top of the orb as the sides of it fall down flooding the terrain.</p><p>Note: Usable twice per battle. Four turns between uses.</p><p>Note: No shining water in the following turn.</p><p>Note: No Jutsu above A rank in the following turn.</p><p>Note: Due to the strain on the user to use such a large scale attack, they will take -30 damage and have their base speed reduced by 2 levels for 2 turns</p><p>[/spoiler]</p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 21823899, member: 17203"] [CENTER][I][FONT=Franklin Gothic Medium][B][U][SIZE=18px]Shining Water Release[/SIZE][/U][/B][/FONT][/I][/CENTER] (Shainingumizu: Dai Taka no Dama) - Shining Water Release: Great Hawk Bullet [spoiler] Rank: B Type: Offensive Range: Short - Long Chakra cost: 20 Damage points: 40 Description: The user will make the ram hand seal and then they will create a orb of shining water which will release a flash of light right before the release of a hawk of shinning water will be released at the opponent at a fast speed causing the target to be unsure of the approaching attack. [/spoiler] (Shainingumizu: Mizu Yoshi) – Shinning Water Release: Water Well [spoiler] Rank: A Type: Supplementary Range: Long Chakra cost: 30 Damage points: N/A Description: The user creates a large lake full of shinning water come up from the ground that will reflect the light making the enemy see a bright film cover the floor and cant have direct look on the floor because of the blinding light reflecting and also be useable for a source of water for other shinning water techniques. Note: Only the user can make use of the water. [/spoiler] (Shainingumizu: Dousei Kawari) – Shinning Water Release: State of Change [spoiler] Rank: A Type: Supplementary Range: Long Chakra cost: 30 Damage points: N/A Description: The user releases charka into a water source and then can change its chemical structure to turn its element into shinning water and then making normal water useable for shinning water jutsu. Note: Can only be used 3 times [/spoiler] Shinning Water: Needle Mist Whirlwind. [spoiler] Rank: A Chakra:60 Damage: 60 Discription: By creating a huge mist of shinning water the enemy will be blinded due to the bright light, no matter where he looks the light will be so bright he wont be able to open his eyes. Then it will start to spin into a whirlwind of shinning mist needles around the opponent, attacking the opponent from all sides, dealing significant damage. Note: Must know Shining water Note: Can only be taught by UzumakiJake [/spoiler] (Shainingumizu: Gekiha Nami Kabe) – Shinning Water Release: Crushing Tsunami Wall [spoiler] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user slams their foot down on the water and then they create a large wall of shinning water and send it crashing at the enemy causing them to see a large wall of light heading towards them. Note: Can only be used 3 times Note: Requires a water source. [/spoiler] (Shainingumizu: Kadou Rasengan) – Shinning Water Release: Vortex Spiralling Sphere [spoiler] Rank: S Type: Attack Range: Mid-Long Chakra cost: 40 Damage points: 80 Description: the user uses elemental manipulation with the Rasengan by adding shinning water element to the Rasengan and then shoots the Rasengan at the enemy and making it turn creating a vortex which then causes the enemy to see a vortex of shinning light. Note: Can only be used 3 times [/spoiler] (Shainingumizu: Shainingu Mizu Koutetsu) : Shinning Water Release: Shinning Water Armor [spoiler] Rank: S Type: Supplementary Range: long Chakra cost: 40 Damage points: N/A Description: the user releases chakra coating all over their body and mixing with shinning water to create a reflective Armor preventing the enemy from seeing the user because the brightness of the light being reflected from the shinning water. Note: can only be used once Note: Lasts 4 turns [/spoiler] (Shainingumizu: Shainingu mizu Kasui Kabe) Shining Water Release: Shining Water Spike Wall [spoiler] Rank: S type: attack Range: short-long Chakra Cost: 40 Damage points: 80 description:The user creates a huge wall of shining water then the user will create spikes that come out of the water and slam his hands on the wall the wall will then shoot forward and the opponent cant look at the water if he chooses to he will not know how far away the wall or that it has spikes all he will see is a huge wall of reflected light Note: can only be used once per battle [/spoiler] (Shainingumizu: Ryuu Assaimou) Shinning Water Release: Dragon Crushing Fury [spoiler] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user will create a volume of water in the shape of a dragon that shoots out of the ground and can be sent to crash down into the enemy and smashing them into the ground. This technique can create a large amount of shinning water to cover the field to be used for future shinning water jutsu. Note: This Jutsu doesn’t require a water source [/spoiler] (Shainingumizu: Shainingu Mizu Ryuu Taihou) – Shinning Water Release: Shining Water Dragon Cannon [spoiler] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user creates a large cannon of shinning water in the shape of a dragon which then attacks the enemy and causes the enemy to see a large light source come at them because of the reflection of the light from the water and hits the opponent crashing them into the ground or water depending upon the factor of the enemy being on land or on water. Note: Requires a water source Note: Can only be used 2 times [/spoiler] (Shainingumizu: Seinaru Kagayaki) – Shinning Water Release: Holy Radiance [spoiler] Rank: D-S Type: Attack/Defence Range: short - long Chakra Cost:10-40 Damage Points: 20-80 Description: This is the basic application of shining water release where the user will gather shining water in the ground or create it from their own chakra (for example spitting it out of their mouth) to form various basic formations of shining water. This can be anything from weapons, to walls, to spikes, domes, waves, anything inanimate which they can use as projectiles as well. For example the user could create a kunai of shining water and launch it at their opponent. The larger the object, the higher the rank. For objects larger, than the user they will need to be A rank. To use the A rank and above versions of technique the user will need to perform 3 hand seals. Shining water will always be controlled to reflect light from the constructs to blind anyone who sees it apart from the user. This can also be used to manipulate and reshape and redirect existing shining water costing a move. Note: B rank and below shining water creations can be made or a single hand seal. A rank can only be used once per turn. S rank can be used 3 times per battle, with two turns in between uses and no shining water above B rank in following turn. [/spoiler] ( Shainingumizu: Noah's Bien ) -Shining Water Release: Noah's Bain [spoiler] Type: Offensive/Defensive Rank: Forbidden Range: Short - Long Chakra: 50 Damage: 90 ( - 30 damage to user ) Description: This is the strongest of all the shining water jutsu where the user begins by performing three hand seals releasing a huge surge of chakra through their entire body releasing a massive pulse of shining water out all around them. This pulse would look like a giant, thick expanding orb with the user at the epicentre. This pulse will expand up to long range at a rapid pace releasing enough water to cover an landmark in a 1 ft. layer of shining water, unless it drains away. As it pushes outwards it will rapidly spin in a destructive torrent. Breaking apart everything in it's path while reflecting all light in the process blinding all who see it. This can be used in one of two ways. If the user is on the ground, they can use it push outwards from their feet and not into the ground, so they don't lose their footing afterwards, though at the same time if they so choose, they can cause it to push down and outwards too, much like how Shinra Tensei can work in that sense. This pushes out to long range in all directions, going 30m from the user in all directions in an orb shape, after this, for a turn afterwards the shining water will rain down over the terrain that formed the top of the orb as the sides of it fall down flooding the terrain. Note: Usable twice per battle. Four turns between uses. Note: No shining water in the following turn. Note: No Jutsu above A rank in the following turn. Note: Due to the strain on the user to use such a large scale attack, they will take -30 damage and have their base speed reduced by 2 levels for 2 turns [/spoiler] [/QUOTE]
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