Menu
Forums
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Premium
Roleplay
Ninja World Map
The Outer Lands
Roleplay Guide
Roleplay Sensei List
Members
Current visitors
Anime
Anime Week Schedule
Log in
Register
What's new
Search
Search
Search titles only
By:
What's new
New posts
Latest activity
Search forums
Global Rules
Forum Leaders
Help
Smilies
BB codes
Medals
Menu
Log in
Register
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Scrolls of Enlightment
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
Reply to thread
Message
<p>[QUOTE="Zenryoku, post: 21823887, member: 17203"]</p><p style="text-align: center"><em><strong><u><span style="font-size: 18px">Taijutsu</span></u></strong></em></p><p></p><p style="text-align: center"><em><strong><u>My own techniques:</u></strong></em></p><p></p><p><em>11.<strong>(Sempai Oshi: Zenryoku no Zen) - Elder Teachings: Meditative state of all ones power</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: S</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 40 (+10 per turn)</em></p><p><em>Damage points: N/A (+20 to all physical techniques)</em></p><p><em>Description: This technique is the final form of Elder Teachings: Sixth Sense in which the user permanently reaches a state of Zen, proving of their mastery of the Martial way. It enhances all the users senses so they are capable of fighting to the best of their ability being in tune with their surroundings and their body in a matter of seconds as its merely a state of mind greater than that of the average person. The users speed and power is also increased to that which is said to equal the lightning release used by the raikage. This technique doesnt come without its drawbacks, the user loses the ability to use ninjutsu and genjutsu techniques for the entire battle and thus limiting their ability to fight in those area's. The user within this state is also still able to use the techniques required by Elder Teachings: Sixth Sense.</em></p><p><em>Note: Can only be used once and lasts the entire battle</em></p><p><em>Note: The user cannot perform any genjutsu or ninjutsu for the rest the match</em></p><p><em>Note: Can only be used after entering Elder Teachings: Sixth Sense.</em></p><p><em>Note: Can only be trained by Zenryoku</em></p><p><em>[/spoiler]</em></p><p><em>People who have learnt after new rules</em></p><p><em>[spoiler]</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>[/spoiler]</em></p><p><em>12.<strong>(Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 15</em></p><p><em>Damage points: N/A</em></p><p><em>Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users.</em></p><p><em>[/spoiler]</em></p><p><em>People who have learnt after new rules</em></p><p><em>[spoiler]</em></p><p><em>- <a href="https://narutobase.net/forums/showthread.php?t=762739">Gajeel</a></em></p><p><em>- <a href="https://animebase.me/threads/making-a-deal-with-zen.765174/">Gutsy Jiraiya</a></em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>[/spoiler]</em></p><p><em>13.<strong>(Han Sochi no jutsu)- Half Step technique</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: S</em></p><p><em>Type: offence</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 40</em></p><p><em>Damage points: N/A</em></p><p><em>Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move.</em></p><p><em>Note: can only be taught by Zenryoku</em></p><p><em>Note: Can only be used twice per battle</em></p><p><em>[/spoiler]</em></p><p><em>People who have learnt after new rules</em></p><p><em>[spoiler]</em></p><p><em>- <a href="https://narutobase.net/forums/showthread.php?t=762739">Gajeel</a></em></p><p><em>- <a href="https://narutobase.net/forums/showthread.php?t=762902&p=21836821#post21836821">Detective L</a></em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>[/spoiler]</em></p><p><em>14.<strong>(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: N/A (+15 through power increase)</em></p><p><em>Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.</em></p><p><em>Note: This technique once activated will last for the 4 entire turns</em></p><p><em>[/spoiler]</em></p><p><em>People who have learnt after new rules</em></p><p><em>[spoiler]</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>-</em></p><p><em>[/spoiler]</em></p><p style="text-align: center"><em><strong><u>Given techniques:</u></strong></em></p><p></p><p><em><em>Given by Uzumakijake before New rules</em></em></p><p><em><strong>(Oshie Ikusen tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike frenzy</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: Forbidden</em></p><p><em>Type: Attack</em></p><p><em>Range: Mid</em></p><p><em>Chakra cost: 50</em></p><p><em>Damage points: 90 (-15 to user)</em></p><p><em>Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn).</em></p><p><em>Note: Can only be used once</em></p><p><em>Note: target can't perform lightning jutsu or hand seals for one turn</em></p><p><em>Note: Can only be taught by Uchiha Kaito and UzumakiJake</em></p><p><em>Note: -15 damage</em></p><p><em>[/spoiler]</em></p><p><em>given by Chiryoku before new rules</em></p><p><em><strong>(Souji Fukku) – Sweeping Hook</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Offensive</em></p><p><em>Range: Short</em></p><p><em>Chakra cost: 10</em></p><p><em>Damage points: 25</em></p><p><em>Description: The user will concentrate their chakra into their right fist and then as the opponent attacks with a punching or stabbing motion (made by sword or hand) will then lift their leg up to hook the arm and using their body weight force the opponent down and bringing their right fist down in a chopping action to the back the neck of the target.</em></p><p><em>Co-created by Zenryoku</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Hisan Kyuuki Genkotsu) – Flying Crane Fist</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Attack</em></p><p><em>Range: Short – Mid</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage points: 40</em></p><p><em>Description: The user will concentrate wind chakra into their fist and then as the target attacks with a punch or kick the user will catch that limb and thrust them into the air and in conjunction the user jumps with them and strikes them in the chest with a strong vertical punch charged with wind chakra that slices the flesh and crashes the opponent into the ground.</em></p><p><em>Co-created by Zenryoku</em></p><p><em>[/spoiler]</em></p><p><em>given by Shigure before new rules</em></p><p><em><strong>(Suimugenru) - Drunken Infinite Loop</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: C</em></p><p><em>Type: Attack</em></p><p><em>Range: Short</em></p><p><em>Chakra Cost: 15</em></p><p><em>Damage Points: 30</em></p><p><em>Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground.</em></p><p><em>- Must be in Drunken state in order to use.</em></p><p><em>- Must be teached by Shigure.</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Suisaru) - Drunken Monkey</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Attack</em></p><p><em>Range: Short</em></p><p><em>Chakra Cost: 30</em></p><p><em>Damage Points: 60</em></p><p><em>Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits.</em></p><p><em>- Must have learned Crazy Monkey.</em></p><p><em>- Must be in a Drunken state.</em></p><p><em>- Must be teached by Shigure.</em></p><p><em>[/spoiler]</em></p><p><em>Allowed by Hazure before New rules</em></p><p><em><strong>(Tsubame Sora Bakushin) – Swallow Sky Rush</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Attack</em></p><p><em>Range: long</em></p><p><em>Chakra cost: 30</em></p><p><em>Damage points: 60</em></p><p><em>Description: the user charges their hands and legs with chakra and does a sweeping leg kick to the enemies chin and sending them into the air and then follows though with several punches and kicks into the opponents upper body and then finally finishes by striking the enemy down into the ground.</em></p><p><em>Note: Can only be taught by hazure</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Tentou Tenshoku Daichi Kobushi) – Heavons Calling Earth Fist</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: S</em></p><p><em>Type: Attack</em></p><p><em>Range: Mid</em></p><p><em>Chakra cost: 40</em></p><p><em>Damage points: 80</em></p><p><em>Description: the user charges their hands with chakra and then strikes the enemy in the chin dealing four uppercuts and lifting them into the sky and then jumps above them and by somersaulting above the enemy and bringing their legs into the enemies face and sends them crashing down into the ground and then the user follows down thrusting four strikes into the opponents stomach.</em></p><p><em>Note: Can only be taught by Hazure</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Getsuei Kiba Joushou) – Moon Fang Rising</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: B</em></p><p><em>Type: Attack</em></p><p><em>Range: Long</em></p><p><em>Chakra cost: 20</em></p><p><em>Damage point: 40</em></p><p><em>Description: the user jumps at the enemy grabbing the forearms and placing their feet onto the enemies chest and then lifting them up into the air and by jumping back off the enemy and using the floor they jump up above the enemy and then bring down a jack hammer charged with earth chakra dealing more damage and sending them down into the ground.</em></p><p><em>Note: Can only be taught by Hazure</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Amatsu Ryuu Kujiku) – Heavenly Dragon Crush </strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: S</em></p><p><em>Type: Attack</em></p><p><em>Range: Long</em></p><p><em>Chakra cost: 40</em></p><p><em>Damage points: 80</em></p><p><em>Description: The user charges their legs with lightning chakra whilst jumping high into the air and then using the light to act as a blinding against the opponent and making the users movements hard to predict the user then comes crashing down striking the enemies shoulders with their legs and crashing them into the ground whilst discharging the lightning chakra into the opponents body and making them numb.</em></p><p><em>Note: Numbing lasts 1 turn</em></p><p><em>Note: Can only be used 2 times</em></p><p><em>Note: Can only be Taught by Hazure.</em></p><p><em>[/spoiler]</em></p><p><em>Allowed by Zero-Kelvin / ZK </em></p><p><em><strong>Tekken | Iron Fist</strong></em></p><p><em>[spoiler]</em></p><p><em>Rank: A</em></p><p><em>Type: Supplementary</em></p><p><em>Range: Self</em></p><p><em>Chakra cost: 40</em></p><p><em>Damage points: +10 to Taijutsu that involves using ones hands</em></p><p><em>Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands.</em></p><p><em><a href="https://narutobase.net/forums/showthread.php?p=7921519&posted=1#post7921519">Exhange with ZK</a></em></p><p><em>[/spoiler]</em></p><p><em>Allowed by <a href="https://narutobase.net/forums/showthread.php?t=682904">Musashibo</a></em></p><p><em><strong>(Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Attack</em></p><p><em>Rank: A</em></p><p><em>Range: Short</em></p><p><em>Chakra Cost: N/A</em></p><p><em>Damage Points: 60</em></p><p><em>Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring.</em></p><p><em>Note: Only Musa can teach</em></p><p><em>Note: Must be in the 4th gate</em></p><p><em>Note: User will dislocate his shoulder from the impact of the 2nd slam.</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Attack</em></p><p><em>Rank: A</em></p><p><em>Range: Short</em></p><p><em>Chakra: 30</em></p><p><em>Damage: 60</em></p><p><em>Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away.</em></p><p><em>Note: Only Musa can teach this.</em></p><p><em>Note: This can't be combined with fire in any way.</em></p><p><em>Note: Cuts aren't super deep, just scratches.</em></p><p><em>Note: User will bleed from his fist, reducing flexibility and punching power</em></p><p><em>Note: No Genjutsu for two turns after</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Attack</em></p><p><em>Rank: S</em></p><p><em>Range: Short</em></p><p><em>Chakra: N/A</em></p><p><em>Damage: 80</em></p><p><em>Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn.</em></p><p><em>Note: Only Musa can teach this.</em></p><p><em>Note: Must be in the 6th Gate. 6th Gate ends after using this technique.</em></p><p><em>Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly.</em></p><p><em>Note: User will be unable to use taijutsu for 1 turn.</em></p><p><em>Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn.</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Attack</em></p><p><em>Rank: A</em></p><p><em>Range: Short</em></p><p><em>Chakra: 30</em></p><p><em>Damage: 60</em></p><p><em>Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements.</em></p><p><em>Note: Only Musa can teach this.</em></p><p><em>Note: Can only be used twice. Must wait 1 turn to use again.</em></p><p><em>Note: User must only use taijutsu this turn and can only perform 2 moves.</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Supplementary</em></p><p><em>Rank: B</em></p><p><em>Range: Short</em></p><p><em>Chakra: 25</em></p><p><em>Damage: N/A</em></p><p><em>Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb.</em></p><p><em>Note: Only Musa can teach.</em></p><p><em>Note: Fire damage is +10 to any taijutsu move that requires kicks.</em></p><p><em>Note: Can only be used three times per battle and lasts up to 3 turns.</em></p><p><em>Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja.</em></p><p><em>[/spoiler]</em></p><p><em><strong>(Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist</strong></em></p><p><em>[spoiler]</em></p><p><em>Type: Attack</em></p><p><em>Rank: A</em></p><p><em>Range: Short</em></p><p><em>Chakra: N/A</em></p><p><em>Damage: 60</em></p><p><em>Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest.</em></p><p><em>Note: Only musa can teach this.</em></p><p><em>Note: Must have Devil Wind Leg active.</em></p><p><em>Note: Can only perform this twice per battle.</em></p><p><em>Note: User will be unable to use another taijutsu attack this and the following turn. </em></p><p><em>[/spoiler]</em></p><p>[/QUOTE]</p>
[QUOTE="Zenryoku, post: 21823887, member: 17203"] [CENTER][I][FONT=Franklin Gothic Medium][B][U][SIZE=18px]Taijutsu[/SIZE][/U][/B][/FONT][/I][/CENTER] [CENTER][I][B][U]My own techniques:[/U][/B][/I][/CENTER] [I][FONT=Franklin Gothic Medium]11.[B](Sempai Oshi: Zenryoku no Zen) - Elder Teachings: Meditative state of all ones power[/B] [spoiler] Rank: S Type: Supplementary Range: Short Chakra cost: 40 (+10 per turn) Damage points: N/A (+20 to all physical techniques) Description: This technique is the final form of Elder Teachings: Sixth Sense in which the user permanently reaches a state of Zen, proving of their mastery of the Martial way. It enhances all the users senses so they are capable of fighting to the best of their ability being in tune with their surroundings and their body in a matter of seconds as its merely a state of mind greater than that of the average person. The users speed and power is also increased to that which is said to equal the lightning release used by the raikage. This technique doesnt come without its drawbacks, the user loses the ability to use ninjutsu and genjutsu techniques for the entire battle and thus limiting their ability to fight in those area's. The user within this state is also still able to use the techniques required by Elder Teachings: Sixth Sense. Note: Can only be used once and lasts the entire battle Note: The user cannot perform any genjutsu or ninjutsu for the rest the match Note: Can only be used after entering Elder Teachings: Sixth Sense. Note: Can only be trained by Zenryoku [/spoiler] People who have learnt after new rules [spoiler] - - - - - - [/spoiler] 12.[B](Undō no hōhō: Mizu no Mai) - Way Of Movement: Water Dance[/B] [spoiler] Rank: C Type: Supplementary Range: Short Chakra cost: 15 Damage points: N/A Description: This technique is a fast movement that relies on the users ability to utilize their lower body. By combining the movement of bending the knees, the movement of the ankles and some swift footwork the user will dodge a attack successfully and swiftly. The initial movement requires the user to first bend their knees lowering their stance and by swiviling their left foot forwards and then rotating on the heel they then turn into a swirling motion where they move onto the right foot's heel repeating the same movement and thus they move under an attack effectively evading. This technique can be used to dodge out the range of specific ninjutsu but wide scaled ninjutsu would still make contact. This techniques primary use is for close combat against weapon or taijutsu users. [/spoiler] People who have learnt after new rules [spoiler] - [URL='https://narutobase.net/forums/showthread.php?t=762739']Gajeel[/URL] - [URL='https://animebase.me/threads/making-a-deal-with-zen.765174/']Gutsy Jiraiya[/URL] - - - - [/spoiler] 13.[B](Han Sochi no jutsu)- Half Step technique[/B] [spoiler] Rank: S Type: offence Range: Short Chakra cost: 40 Damage points: N/A Description: This is a style of Chinese martial arts where the user uses precise chakra control to move half a step out of the way when being attacked at close range. The user is then facing the side of the enemy. The enemy can only react to this attack and counter if they are advanced taijutsu users because they have been trained in advanced levels. This advanced technique can be followed up with an attack to counter their move. Note: can only be taught by Zenryoku Note: Can only be used twice per battle [/spoiler] People who have learnt after new rules [spoiler] - [URL='https://narutobase.net/forums/showthread.php?t=762739']Gajeel[/URL] - [URL='https://narutobase.net/forums/showthread.php?t=762902&p=21836821#post21836821']Detective L[/URL] - - - - [/spoiler] 14.[B](Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form[/B] [spoiler] Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A (+15 through power increase) Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle. Note: This technique once activated will last for the 4 entire turns [/spoiler] People who have learnt after new rules [spoiler] - - - - - - [/spoiler][/FONT][/I] [CENTER][I][B][U]Given techniques:[/U][/B][/I][/CENTER] [I][FONT=Franklin Gothic Medium][I]Given by Uzumakijake before New rules[/I] [B](Oshie Ikusen tatsujin Ikazuchi Dageki Gyakujou)- Teachings of Thousand Masters: Thunder Strike frenzy[/B] [spoiler] Rank: Forbidden Type: Attack Range: Mid Chakra cost: 50 Damage points: 90 (-15 to user) Description: The user charges their bodies with a lot of lightning chakra and then they release chakra from their feet to boost their speed in the attack and they then send the lightning chakra into the arms and strike the opponents upper body dealing 18 fast strikes and discharging the built up lightning chakra through their fist into the opponents nerves which will cause the opponent to become paralysed from the electric currents and the final strike is a fist punched into the chest and pushes in and the user twists their wrist and then releases the lightning chakra into the heart which then seizes the circulating chakra for a moment making the opponent unable to perform hand seals or concentrate their chakra for one turn. (When contact occurs this causes damage to the user by burning their lower arms from the electricity and the user cant perform any elemental attacks or taijutsu requiring the use of their arms for one turn). Note: Can only be used once Note: target can't perform lightning jutsu or hand seals for one turn Note: Can only be taught by Uchiha Kaito and UzumakiJake Note: -15 damage [/spoiler] given by Chiryoku before new rules [B](Souji Fukku) – Sweeping Hook[/B] [spoiler] Rank: C Type: Offensive Range: Short Chakra cost: 10 Damage points: 25 Description: The user will concentrate their chakra into their right fist and then as the opponent attacks with a punching or stabbing motion (made by sword or hand) will then lift their leg up to hook the arm and using their body weight force the opponent down and bringing their right fist down in a chopping action to the back the neck of the target. Co-created by Zenryoku [/spoiler] [B](Hisan Kyuuki Genkotsu) – Flying Crane Fist[/B] [spoiler] Rank: B Type: Attack Range: Short – Mid Chakra cost: 20 Damage points: 40 Description: The user will concentrate wind chakra into their fist and then as the target attacks with a punch or kick the user will catch that limb and thrust them into the air and in conjunction the user jumps with them and strikes them in the chest with a strong vertical punch charged with wind chakra that slices the flesh and crashes the opponent into the ground. Co-created by Zenryoku [/spoiler] given by Shigure before new rules [B](Suimugenru) - Drunken Infinite Loop[/B] [spoiler] Rank: C Type: Attack Range: Short Chakra Cost: 15 Damage Points: 30 Description: The user kicks the opponent in the chin, sending him upwards, then he appears behind the enemy, and does a 5 kick combo, the first two kicks go to his lower body(groin, legs) the following two go to his upper body (chest, arms, shoulders) and the final kick is towards the head, the kick is strong enough to smash the opponent in the ground. - Must be in Drunken state in order to use. - Must be teached by Shigure. [/spoiler] [B](Suisaru) - Drunken Monkey[/B] [spoiler] Rank: A Type: Attack Range: Short Chakra Cost: 30 Damage Points: 60 Description: This is a variation of "Crazy Monkey".Drunken Monkey which involves a lot of throat, eye and groin strikes as well as tumbling and falling techniques. It incorporates a lot of false steps to give the appearance it is defenseless and uses a lot of off-balance strikes. The practitioner waddles, takes very faltering steps and sometimes fall to the ground and lies prone while waiting the opponent to approach at which time a devastating attack is launched at the knees or groin areas of the opponent.This technique is comprised of a combo of 25 hits. - Must have learned Crazy Monkey. - Must be in a Drunken state. - Must be teached by Shigure. [/spoiler] Allowed by Hazure before New rules [B](Tsubame Sora Bakushin) – Swallow Sky Rush[/B] [spoiler] Rank: A Type: Attack Range: long Chakra cost: 30 Damage points: 60 Description: the user charges their hands and legs with chakra and does a sweeping leg kick to the enemies chin and sending them into the air and then follows though with several punches and kicks into the opponents upper body and then finally finishes by striking the enemy down into the ground. Note: Can only be taught by hazure [/spoiler] [B](Tentou Tenshoku Daichi Kobushi) – Heavons Calling Earth Fist[/B] [spoiler] Rank: S Type: Attack Range: Mid Chakra cost: 40 Damage points: 80 Description: the user charges their hands with chakra and then strikes the enemy in the chin dealing four uppercuts and lifting them into the sky and then jumps above them and by somersaulting above the enemy and bringing their legs into the enemies face and sends them crashing down into the ground and then the user follows down thrusting four strikes into the opponents stomach. Note: Can only be taught by Hazure [/spoiler] [B](Getsuei Kiba Joushou) – Moon Fang Rising[/B] [spoiler] Rank: B Type: Attack Range: Long Chakra cost: 20 Damage point: 40 Description: the user jumps at the enemy grabbing the forearms and placing their feet onto the enemies chest and then lifting them up into the air and by jumping back off the enemy and using the floor they jump up above the enemy and then bring down a jack hammer charged with earth chakra dealing more damage and sending them down into the ground. Note: Can only be taught by Hazure [/spoiler] [B](Amatsu Ryuu Kujiku) – Heavenly Dragon Crush [/B] [spoiler] Rank: S Type: Attack Range: Long Chakra cost: 40 Damage points: 80 Description: The user charges their legs with lightning chakra whilst jumping high into the air and then using the light to act as a blinding against the opponent and making the users movements hard to predict the user then comes crashing down striking the enemies shoulders with their legs and crashing them into the ground whilst discharging the lightning chakra into the opponents body and making them numb. Note: Numbing lasts 1 turn Note: Can only be used 2 times Note: Can only be Taught by Hazure. [/spoiler] Allowed by Zero-Kelvin / ZK [B]Tekken | Iron Fist[/B] [spoiler] Rank: A Type: Supplementary Range: Self Chakra cost: 40 Damage points: +10 to Taijutsu that involves using ones hands Description: After spending years training in Taijutsu, the user has developed a way to push his fists to their maximum capability. By continuously having exposed his hands to extreme environments, (like training punches in hot coals and practicing hand movement in ice water) the users has made his hands incredibly strong. The user focuses chakra into his fists and uses it to amplify the effects of his training, with this the users hands will be close to indestructible, no amount of force or temperature will affect the user’s hands, only extreme amounts of continuously applied incredible damage will damage them. This technique doesn’t make the user stronger in general; it just allows him to deal with attacks more freely since he won’t have to think about his hands. [URL='https://narutobase.net/forums/showthread.php?p=7921519&posted=1#post7921519']Exhange with ZK[/URL] [/spoiler] Allowed by [URL='https://narutobase.net/forums/showthread.php?t=682904']Musashibo[/URL] [B](Taijutsu: Shoruda-Yusaburu) - Body Art: Shoulder Jolts[/B] [spoiler] Type: Attack Rank: A Range: Short Chakra Cost: N/A Damage Points: 60 Description: When the user opens the gate of pain, 4th, he can use this technique. The user will begin to dash to the opponent at high speeds and brace his right shoulder for multiple impacts. The user will then slam into a blind spot direction of the opponent to strike him into a spinning motion in mid air. Afterwards the user will then stop, pivot, and then charge again towards the opponent for 1 more slam going against the spinning direction. This causes great pain and breaks the opponents shoulder that was hit. Because of the high speed rotation the opponent will be unable to control himself while the 2nd slam is occurring. Note: Only Musa can teach Note: Must be in the 4th gate Note: User will dislocate his shoulder from the impact of the 2nd slam. [/spoiler] [B](Taijutsu:Gufuu Appa-katto) - Body Art: Tornado Uppercut[/B] [spoiler] Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: After developing a way to use Wind Style: Hurricane Fist in physical combat, this new technique was born. Tornado uppercut is a Taijutsu technique that allows the user that can mold wind chakra into a strong uppercut with a miniature tornado finish that cuts the opponent with fine slashes. The opponent will be physically struck with a powerful uppercut and then blown away by a small tornado. This tornado is made by whipping the wind chakra around the fist when being performed and after it connects the force and the wind is quickly formed into a tornado that quickly blows the opponent away. Note: Only Musa can teach this. Note: This can't be combined with fire in any way. Note: Cuts aren't super deep, just scratches. Note: User will bleed from his fist, reducing flexibility and punching power Note: No Genjutsu for two turns after [/spoiler] [B](Taijutsu: Dempsey ro-ru) - Body Art: Dempsey Roll[/B] [spoiler] Type: Attack Rank: S Range: Short Chakra: N/A Damage: 80 Description: The user can only perform this technique when in the 6th gate. The user will rush towards the opponent making a quick feint to make the opponent block with his or her hands. After the feint the user will use his strength and speed to break the opponent guard by attacking below it. This will open up the opponent and the technique will begin to flourish. The user will begin to weave in a rolling fashion left to right and vice versa in a infinity symbol. This will provide the cycle of punches about to come. Due to the speed this takes no time and the user will unleash massive blows to the opponents head over and over again. After 9 blows the user will then connect one last blow and slam the opponent down with a punch that catches on fire from the speed and friction caused by the rolling cycle of fists. This punch will slam the opponent into the ground that will create a small creator similar to the opponent's body shape. The user's hands will then be numb for one turn. Note: Only Musa can teach this. Note: Must be in the 6th Gate. 6th Gate ends after using this technique. Note: User's hands will be numb for one turn lowering punching power for taijutsu and not allowing the user to form hand seals quickly. Note: User will be unable to use taijutsu for 1 turn. Note: User will be extremely exhuasted and will be only be able to perform 2 moves next turn. [/spoiler] [B](Taijutsu: Iiya Fi-to Kigen Hashira) - Body Art: No Foot Rise Pillar[/B] [spoiler] Type: Attack Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user will strike the opponent with his fist into the gut. After bent over the user will grab and knee the opponents head and throw him upwards. The user will then jump almost instantly, and perform a upwards kick thrust sending the target higher. Finally, the user will then appear above the opponent and slam him into the ground with a hammer type hit with his arms. This is possible by using chakra enhanced jumps and using the "No Foot Rise" technique that dancers use to save jumping power, time, and do complex movements. Note: Only Musa can teach this. Note: Can only be used twice. Must wait 1 turn to use again. Note: User must only use taijutsu this turn and can only perform 2 moves. [/spoiler] [B](Taijutsu: Akuma Kaze) - Body Art: Devil Wind Leg[/B] [spoiler] Type: Supplementary Rank: B Range: Short Chakra: 25 Damage: N/A Description: The user will spin at high speeds while on one foot or twisting in mid air. After a period of spinning the user will gather chakra within the choice of leg and coat it with fire chakra. The spinning motion allows the ninja to enhance the burning effect that now coats the foot of choice and when finished will be as hot the devil's fire (dramatic, but it's just normal fire heat). The user will sustain 5 damage every turn while active, but in turn will deal fire damage when used in conjunction with taijutsu. The user's enhancement can be extinguished if a level B or higher suiton jutsu is used on the limb. Note: Only Musa can teach. Note: Fire damage is +10 to any taijutsu move that requires kicks. Note: Can only be used three times per battle and lasts up to 3 turns. Note: User will take 5 damage a turn first time use. User will take 10 damage per turn next use. User will take 15 damage a turn next use and users legs will be less reactive and slow down movement speed to a Jounin Ninja. [/spoiler] [B](Taijutsu: Rekka Shin Geki) - Body Art: True Conflagration Fist[/B] [spoiler] Type: Attack Rank: A Range: Short Chakra: N/A Damage: 60 Description: User needs to have Devil Wind Leg active to finish this attack. User will perform a one-two combination to the chin and then the gut to bend and throw off the opponents timing. Afterwards the user will perform a 7 hit punch combo ending with an uppercut to send the opponent upwards. He or she will then jump towards the opponent with Devil Wind Leg active and strike the opponent with a fiery kick to the chest. Note: Only musa can teach this. Note: Must have Devil Wind Leg active. Note: Can only perform this twice per battle. Note: User will be unable to use another taijutsu attack this and the following turn. [/spoiler][/FONT][/I] [/QUOTE]
Insert quotes…
Preview
Name
Verification
Post reply
Forums
Role Playing Forums
Naruto Role Playing
Jutsu
Custom Jutsu Users
The Scrolls of Enlightment
Top