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<p>[QUOTE="McRazor, post: 17478664, member: 44454"]</p><div style="text-align: justify; max-width: "><p style="text-align: center"><img src="http://i.imgur.com/F99bLHX.png" data-url="http://i.imgur.com/F99bLHX.png" class="bbImage " style="" alt="" title="" /></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[spoiler]<a href="http://narutobase.net/forums/showthread.php?t=157595&page=24&p=14032383&viewfull=1#post14032383"><strong>Oversoul : - Tairei</strong></a><strong> </strong></div> <div style="text-align: justify; max-width: "><strong>Type:</strong> NinTaijutsu</div> <div style="text-align: justify; max-width: "><strong>Background:</strong> The style was created by a little girl who was born from a mother and father that came from prestigious Taijutsu and Ninjutsu backgrounds. The girl was constantly pressured to excel in aspects of close and mid to long ranged fighting. However she was engrossed and obsessed with her countless stuffed toys and clothes, often forsaking practice to carry out her hobby. Eventually the pressure from her parents became unbearable, and in desperation she sought solace in her addiction. It was then that she thought of imbuing her clothes with chakra. By doing so she managed to create a style that allowed the user to warp and manipulate their clothing to their liking, such an ability made the girl exceptional at close combat, and rather adept at mid range combat. However she had yet to live up to her parents expectations. Thus she decided to experiment with imbuing chakra within her stuffed toys, and upon succeeding she realised that her style was complete. She had successfully created a way to dominate in both close, mid and long range combat while not having to physically overexert herself. Many years later, she came across three male Shinobi who were in search of a man Hiruko. They had heard of his ability to manipulate bandages, and sought to make it their own. However upon seeing the girls abilities they sought to learn from her instead, and thus the style was passed on.</div> <div style="text-align: justify; max-width: "><strong>Description on the Abilities and Inner Workings of the Style:</strong></div> <div style="text-align: justify; max-width: ">The style itself remains to be fairly ninjutsu orientated, revolving around the concept of manipulating cloth. By doing so not only would the user be capable of manipulating their own clothes. Whether it be a patch of cloth or individual strings, but would also allow the user to animate and utilize stuffed toys or sack toys for offensive purposes. </div> <div style="text-align: justify; max-width: ">The basis of cloth manipulation would involve utilizing chakra to move the cloth, while also using the chakra to enhance and empower the cloths basic abilities. Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire. </div> <div style="text-align: justify; max-width: ">However cloth manipulation can be taken a step further through utilization of elemental chakra. Elemental chakra would allow the cloth to assume certain properties, for instance water chakra could be used to drench cloth, making it more resistant to being ignited, and adding mass so as to make the force of the attacks heavier. Fire chakra could possibly be utilized to heat a cloth, perhaps to sterilize it, or maybe to scald the skin of a ensnared opponent. Lightning could be utilized to strengthen the overall cutting and piercing abilities, as could wind. Earth chakra could be utilized to enforce the physical durability of the cloth, or perhaps make them taut and hard. While elemental infusions can be done in a free form manner, as with basic weapons, the effects achieved would be rather minor. For instance a free form water chakra drenched cloth, would be incapable of resisting chakra infused flames. However jutsu techniques can take infusions to a new, powerfully advanced level, that would allow for effective combat against Ninjutsu.</p><p style="text-align: center">[spoiler]<img src="http://i.imgur.com/24xphRA.gif" data-url="http://i.imgur.com/24xphRA.gif" class="bbImage " style="" alt="" title="" />[/spoiler]</p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">The animation of stuffed toys would be a rather unique process. In a way it could be perceived as similar to the Shadow clone technique, but would likely be much more akin to Sai’s Ink Ninjutsu. By channeling chakra into a teddy or sack puppet, or any stuffed toy for that matter, the user would be capable of animating the toy. Granting it basic sentience, and usually a savage and violent persona. While the toy would more or less have the ability to attack and defend of its own volition, orders can be transferred via a chakra link. Animation of puppets can lead to various effects, sometimes the initial animation may result in size expansion, resulting in human sized, or perhaps summon sized toys. While the features of the stuffed toy may have effects on its usefulness and abilities, for instance a cheetah shaped stuffed animal may be exceptionally fast. The user would also be capable of creating a puppet with wanted effects on the spot, although this would require the necessary materials and would likely need to be done manually, but they can also carry around preprepared toys. Stuffed toys generally attack with their physical traits, eg a human sack puppet would use freeform Taijutsu or perhaps weapon play should they have a weapon. However they can also manipulate their bodies for offensive purposes, such as attacking with threading, stitches and filling. Naturally, animating a truly offensively viable toy would count as a jutsu, and would require the suitable technique to do so. However the user is capable of applying basic movement to small teddies, they would never have any particularly offensive abilities, they would not change in size, but could be useful in surveillance or mundane tasks, such as scattering explosive tags.</div> <div style="text-align: justify; max-width: "><strong>Example Techniques:</strong></div> <div style="text-align: justify; max-width: ">[spoiler](Tairei: Sode Hórudo ) - Oversoul: Sleeve Hold</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra cost: 20</div> <div style="text-align: justify; max-width: ">Damage points: N/A</div> <div style="text-align: justify; max-width: ">Description: Sleeve hold is a jutsu which requires the user to simply focus his chakra in the clothing near his arms and manipulate it so that it suddenly extends outwards, towards the opponent, aiming to trap them completely as it forms into two snake like ‘monsters’, with the front of the sleeve used as if it were a mouth, allowing the clothing to swallow the opponent whole, whilst constricting their body, causing them to slowly suffocate as well as preventing any movement. The sleeves could be channeled with elemental chakra so that they have a distinct edge to them, as they perform their tasks.</div> <div style="text-align: justify; max-width: ">(Tairei: Kakushiken’ Oninotsume ) - Oversoul: Hidden Blade</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra cost: 30</div> <div style="text-align: justify; max-width: ">Damage points: 60</div> <div style="text-align: justify; max-width: ">Description: Hidden blade is a simple jutsu which allows the user to add chakra to his clothing and/or any other cloth in his possession and manipulate it so that they become sharpened, allowing the user to create swords, kunais and any other weapon he/she could imagine out of simple clothing. This can be used to create sharp spikes out of the users whole body (all parts covered by clothes), or it could be used to allow the sleeves to extend and form into two Katanas, axes (weapons in general), allowing a lot of flexibility. </div> <div style="text-align: justify; max-width: ">(Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra cost: 30</div> <div style="text-align: justify; max-width: ">Damage points: N/A</div> <div style="text-align: justify; max-width: ">Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, while Gorilla shaped ones would possess uncanny brute strength. [/spoiler]</div> <div style="text-align: justify; max-width: ">Additional effects and Restrictions: </div> <div style="text-align: justify; max-width: ">- Requires mastery of Ninjutsu.</div> <div style="text-align: justify; max-width: ">- Users of this style generally have increased dexterity due to their work with needles, stitching, strings, and other fiddly things.</div> <div style="text-align: justify; max-width: ">- All users of this style are capable of creating a stuffed toy within moments if they have the raw required materials, this generally showcases their master craftsmanship; although more complicated or intricate stuffed toys may require more time for creation.</div> <div style="text-align: justify; max-width: ">- Bio can either be from Sunagakure, have biography history in which they at one point have been in Sunagakure or simply have been to Sunagakure within the NW, in a non violent visit.</div> <div style="text-align: justify; max-width: ">[/spoiler]</div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527">(Tairei: Nuno chūnyū): - Oversoul: Cloth Infusion</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive/Supplementary/Defensive</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: N/A +20</div> <div style="text-align: justify; max-width: ">Description: This technique simply allows the user to infuse a cloth of choice with an elemental chakra. There are two distinct types of infusions, the first which entails the utilisation of pure elemental chakra, whereas the second utilised a manifestation of an element so as to provide more corporeal physical affects. In the first, the user will simply infuse the cloth with an element of choice via chakra flow, resulting in it undertaking an empowering elemental coating that will grant rudimentary manifestations of the respective element - i.e Fire infused cloth will become sterile and hot, Lightning/Wind infused will be sharper or faster, Earth more resilient/rigid, and water becoming ignition-resistant. The second version will result in a more distinct change, for instance, the infusion of fire will set the cloth alight, the infusion of Wind/Lightning will surround it in empowering currents of Wind or Lightning, the infusion of Earth will turn the cloth rock like, while the infusion of Water will utterly drench the cloth, with the added option of the cloth also becoming sticky so as to cling to a target. While the technique itself does not do damage, it does empower the cloth in question, allowing it to be tossed as a projectile, or more importantly, allowing for the pre-infusion of an element into a cloth so as to give an Oversoul Techniques of choice added power.</div> <div style="text-align: justify; max-width: ">~ Can only be used 4x</div> <div style="text-align: justify; max-width: ">~ No Tairei techniques above S rank next turn.</div> <div style="text-align: justify; max-width: ">~ The second version of infusion wares off after two turns, and in the case of fire and earth infusions, the imbued cloth will burn out or crumble upon the duration limit being reached.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527">(Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation</a></strong></div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra cost: 30 (-10 per turn)</div> <div style="text-align: justify; max-width: ">Damage points: N/A</div> <div style="text-align: justify; max-width: ">Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them reach a size of up to 15 meters. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent either by dispatching it through their mouths/noses and bodily pores in general or through bodily movements such as swinging their arms/legs/wings and other limbs in general, depending on the animal, with each of these strings/fillings launches considered to be B-ranked, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, birds would be capable of flight, moles for digging and aquatic animals for swimming, meanwhile Gorilla shaped animals would possess uncanny brute strength. Hybrids are also creatable through utilisation of this technique, or even legendary creatures. Teddies can also undergo delayed expansion, allowing them to be thrown or launched to a desired spot before in preparation for their expansion. Once activated, the animal animated would become sentient, fighting alongside the user as an ally.</div> <div style="text-align: justify; max-width: ">- Can only be used 5x</div> <div style="text-align: justify; max-width: ">- Cannot be used on consecutive turns</div> <div style="text-align: justify; max-width: ">- Can only be used to bring one toy 'alive' at a time</div> <div style="text-align: justify; max-width: ">- No Oversoul techniques above S rank for the rest of the turn.</div> <div style="text-align: justify; max-width: ">- Lasts for a duration of up to four turns, at which point chakra will fade from them leaving them lifeless. (The user can extend a duration by utilizing this technique again</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527&page=2&p=16561169&viewfull=1#post16561169">(Tairei: Kōdona nuno Sōsa) : - Oversoul: Advanced Cloth Manipulation</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive/Supplementary/Defensive</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short - Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30 (-10 per turn if Elemental chakra is infused)</div> <div style="text-align: justify; max-width: ">Damage: 60</div> <div style="text-align: justify; max-width: ">Description: A multi-purpose Oversoul technique which stands as an embodiment of the basis of the Oversoul style. By infusing chakra into cloth within the users possession, the user is capable of manipulating it so as to perform various tasks. Cloth can be reinforced with chakra so as to go against piercing or cutting techniques and similarly enhanced so as to likewise pierce or slice an opponent; it can also undergo more traditional usages for restraining and binding purposes, with the range of this technique limited only by the amount of cloth the user has, and how they choose to use it. For instance, the user could unravel thinner pieces of cloths from clothing, allowing smaller amounts of more inconspicuous cloth to traverse longer distances so as to pierce or entangle a target, or could utilise bodily clothing for short ranged purposes such as manipulating sleeve ends to form weapons, or defences. This technique can be utilized with the infusion of one of the basic 5 elemental chakras. In which case, earth will provide a more advanced hardening capability and can also serve to increase weight, Wind will enshroud the cloth in wind chakra, making it sharper and faster (By reducing air resistance and streamlining it), Water will make it more resilient to being ignited, while also making it more damp. Fire and Lightning infusion works by coating the element in the aforementioned elements, as compared to letting the cloth taking the natural elemental effects (e.g putting the cloth on Fire). The effects of having Chakra infused Cloth results in the cloth becoming scorching hot without actually being set on Fire, whilst the Lightning infusion greatly increases cutting abilities as well as making cloth move faster, in the same way Wind does (by reducing air resistance and streamlining it). However infusion with elemental chakra will produce elemental weaknesses and strengths, for instance Earth Infused Cloth - will be susceptible to having its chakra nullified by Lightning techniques, and will also be liable to breakage by Lightning due to its unusual level of hardening, Wind will be more ignitable, Fire vulerable to drenching and so on. Utilization of normal chakra is neutral to all elements. - Can only be used on cloth which the user is in direct.</div> <div style="text-align: justify; max-width: ">- Cannot be used on opponents clothing</div> <div style="text-align: justify; max-width: ">- Can only be used 4x</div> <div style="text-align: justify; max-width: ">- No Ninjutsu above S rank for the rest of the turn</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527&page=3&p=17077422&viewfull=1#post17077422">(Tairei: Nuno Bādo Oikoshi) - Oversoul: Cloth Bird Overtake</a></strong></div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Type: Attack/Defence/Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra cost: 20 (-5 per turn)</div> <div style="text-align: justify; max-width: ">Damage points: 40</div> <div style="text-align: justify; max-width: ">Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks.</div> <div style="text-align: justify; max-width: ">~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527&page=4&p=18453111&viewfull=1#post18453111">Tairei: Kamui | Oversoul: God-Robe</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary/Offensive/Defensive</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Self</div> <div style="text-align: justify; max-width: ">Chakra: 40</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique. </div> <div style="text-align: justify; max-width: ">However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something.</div> <div style="text-align: justify; max-width: ">A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra)</div> <div style="text-align: justify; max-width: ">Note:</div> <div style="text-align: justify; max-width: ">- Lasts for up to four turns once activated.</div> <div style="text-align: justify; max-width: ">- Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating)</div> <div style="text-align: justify; max-width: ">- Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating.</div> <div style="text-align: justify; max-width: ">- The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own. </div> <div style="text-align: justify; max-width: ">- Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns.</div> <div style="text-align: justify; max-width: ">- The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.)</div> <div style="text-align: justify; max-width: ">- The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui)</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?t=487527&page=4&p=18453111&viewfull=1#post18453111">Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary/Offensive/Defensive</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Self</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power.</div> <div style="text-align: justify; max-width: ">Note:</div> <div style="text-align: justify; max-width: ">- This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course. </div> <div style="text-align: justify; max-width: ">- Can only be used 4x</div> <div style="text-align: justify; max-width: ">- Two turn cool down in-between usages.</div> <div style="text-align: justify; max-width: ">- No Oversoul techniques above A rank the turn after this ends.</div> <div style="text-align: justify; max-width: ">- Cannot be combined with Oversoul: Kamui.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>大霊 <a href="http://narutobase.net/forums/showthread.php?p=20934928#post20934928">(Tairei: Hitobashira ): - Oversoul: Human Sacrifice</a></strong></div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Type: Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Through the use of Oversoul, a person is able to use this jutsu to give themselves a defence with speeds comparable to things they could not fathom. The user of this style makes use of cloths, and doll-like creatures, and this jutsu is no different, putting the two aspects together to create a sentient-creature like armour created out of cloths which are wrapped tightly around the user. This armour has the will of the user within it, and moves around their limbs and body simultaneous, almost as if it were just mere clothing. It does this whilst remaining dormant until foreign chakra which the user has not sensed, and/or is unable to react to comes into the area 3 meters all around him, at which it will instantly burst away and take the full brunt of the attack. To an outsider, it'd appear as if the users skin has shed, leaving the body a fresh layer of cloth whilst the top layer deals with the attack, this defence is almost absolute, being able to take the brunt of attacks of any nature as the sentient armour uses the users chakra to coat itself in the element strong against the incoming technique. If not completely destroyed upon the clash with the incoming jutsu, the sentient being is able to remain on the field until destroyed, having use of all cloth techniques up to S rank to survive. Alternatively, the user can release this jutsu as opposed to it coming out in by its own will, using it as a clone to fight alongside him. ~ Taught by Erzo, is able to last four turns regardless of which way it is released and once those four turns are up, the user is not able to use this jutsu for two turns (both voluntarily or as a defence of the armours own will). Each jutsu used by this creature counts towards one of the users, and upon deactivation (through destruction and/or through the users will) the user cannot use any Oversoul techniques higher than S-rank.</div> [/QUOTE]</p>
[QUOTE="McRazor, post: 17478664, member: 44454"] [JUSTIFY][CENTER][IMG]http://i.imgur.com/F99bLHX.png[/IMG][/CENTER] [spoiler][URL='http://narutobase.net/forums/showthread.php?t=157595&page=24&p=14032383&viewfull=1#post14032383'][B]Oversoul : - Tairei[/B][/URL][B] Type:[/B] NinTaijutsu [B]Background:[/B] The style was created by a little girl who was born from a mother and father that came from prestigious Taijutsu and Ninjutsu backgrounds. The girl was constantly pressured to excel in aspects of close and mid to long ranged fighting. However she was engrossed and obsessed with her countless stuffed toys and clothes, often forsaking practice to carry out her hobby. Eventually the pressure from her parents became unbearable, and in desperation she sought solace in her addiction. It was then that she thought of imbuing her clothes with chakra. By doing so she managed to create a style that allowed the user to warp and manipulate their clothing to their liking, such an ability made the girl exceptional at close combat, and rather adept at mid range combat. However she had yet to live up to her parents expectations. Thus she decided to experiment with imbuing chakra within her stuffed toys, and upon succeeding she realised that her style was complete. She had successfully created a way to dominate in both close, mid and long range combat while not having to physically overexert herself. Many years later, she came across three male Shinobi who were in search of a man Hiruko. They had heard of his ability to manipulate bandages, and sought to make it their own. However upon seeing the girls abilities they sought to learn from her instead, and thus the style was passed on. [B]Description on the Abilities and Inner Workings of the Style:[/B] The style itself remains to be fairly ninjutsu orientated, revolving around the concept of manipulating cloth. By doing so not only would the user be capable of manipulating their own clothes. Whether it be a patch of cloth or individual strings, but would also allow the user to animate and utilize stuffed toys or sack toys for offensive purposes. The basis of cloth manipulation would involve utilizing chakra to move the cloth, while also using the chakra to enhance and empower the cloths basic abilities. Advanced users of this style would be capable of passively manipulating basic cloth such as string or sleeve ends to a minor extent, mainly for strengthening and movement controlling purposes; although reinforcement, strength and speed would never exceed that of basic ninja weapons such as Kunai or ninja wire. However cloth manipulation can be taken a step further through utilization of elemental chakra. Elemental chakra would allow the cloth to assume certain properties, for instance water chakra could be used to drench cloth, making it more resistant to being ignited, and adding mass so as to make the force of the attacks heavier. Fire chakra could possibly be utilized to heat a cloth, perhaps to sterilize it, or maybe to scald the skin of a ensnared opponent. Lightning could be utilized to strengthen the overall cutting and piercing abilities, as could wind. Earth chakra could be utilized to enforce the physical durability of the cloth, or perhaps make them taut and hard. While elemental infusions can be done in a free form manner, as with basic weapons, the effects achieved would be rather minor. For instance a free form water chakra drenched cloth, would be incapable of resisting chakra infused flames. However jutsu techniques can take infusions to a new, powerfully advanced level, that would allow for effective combat against Ninjutsu. [CENTER][spoiler][IMG]http://i.imgur.com/24xphRA.gif[/IMG][/spoiler][/CENTER] The animation of stuffed toys would be a rather unique process. In a way it could be perceived as similar to the Shadow clone technique, but would likely be much more akin to Sai’s Ink Ninjutsu. By channeling chakra into a teddy or sack puppet, or any stuffed toy for that matter, the user would be capable of animating the toy. Granting it basic sentience, and usually a savage and violent persona. While the toy would more or less have the ability to attack and defend of its own volition, orders can be transferred via a chakra link. Animation of puppets can lead to various effects, sometimes the initial animation may result in size expansion, resulting in human sized, or perhaps summon sized toys. While the features of the stuffed toy may have effects on its usefulness and abilities, for instance a cheetah shaped stuffed animal may be exceptionally fast. The user would also be capable of creating a puppet with wanted effects on the spot, although this would require the necessary materials and would likely need to be done manually, but they can also carry around preprepared toys. Stuffed toys generally attack with their physical traits, eg a human sack puppet would use freeform Taijutsu or perhaps weapon play should they have a weapon. However they can also manipulate their bodies for offensive purposes, such as attacking with threading, stitches and filling. Naturally, animating a truly offensively viable toy would count as a jutsu, and would require the suitable technique to do so. However the user is capable of applying basic movement to small teddies, they would never have any particularly offensive abilities, they would not change in size, but could be useful in surveillance or mundane tasks, such as scattering explosive tags. [B]Example Techniques:[/B] [spoiler](Tairei: Sode Hórudo ) - Oversoul: Sleeve Hold Rank: B Type: Supplementary Range: Short Chakra cost: 20 Damage points: N/A Description: Sleeve hold is a jutsu which requires the user to simply focus his chakra in the clothing near his arms and manipulate it so that it suddenly extends outwards, towards the opponent, aiming to trap them completely as it forms into two snake like ‘monsters’, with the front of the sleeve used as if it were a mouth, allowing the clothing to swallow the opponent whole, whilst constricting their body, causing them to slowly suffocate as well as preventing any movement. The sleeves could be channeled with elemental chakra so that they have a distinct edge to them, as they perform their tasks. (Tairei: Kakushiken’ Oninotsume ) - Oversoul: Hidden Blade Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: 60 Description: Hidden blade is a simple jutsu which allows the user to add chakra to his clothing and/or any other cloth in his possession and manipulate it so that they become sharpened, allowing the user to create swords, kunais and any other weapon he/she could imagine out of simple clothing. This can be used to create sharp spikes out of the users whole body (all parts covered by clothes), or it could be used to allow the sleeves to extend and form into two Katanas, axes (weapons in general), allowing a lot of flexibility. (Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation Rank: A Type: Supplementary Range: Short Chakra cost: 30 Damage points: N/A Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them to even rival boss summons in size. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, while Gorilla shaped ones would possess uncanny brute strength. [/spoiler] Additional effects and Restrictions: - Requires mastery of Ninjutsu. - Users of this style generally have increased dexterity due to their work with needles, stitching, strings, and other fiddly things. - All users of this style are capable of creating a stuffed toy within moments if they have the raw required materials, this generally showcases their master craftsmanship; although more complicated or intricate stuffed toys may require more time for creation. - Bio can either be from Sunagakure, have biography history in which they at one point have been in Sunagakure or simply have been to Sunagakure within the NW, in a non violent visit. [/spoiler] [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527'](Tairei: Nuno chūnyū): - Oversoul: Cloth Infusion[/URL][/B] Type: Offensive/Supplementary/Defensive Rank: B Range: Short - Long Chakra: 20 Damage: N/A +20 Description: This technique simply allows the user to infuse a cloth of choice with an elemental chakra. There are two distinct types of infusions, the first which entails the utilisation of pure elemental chakra, whereas the second utilised a manifestation of an element so as to provide more corporeal physical affects. In the first, the user will simply infuse the cloth with an element of choice via chakra flow, resulting in it undertaking an empowering elemental coating that will grant rudimentary manifestations of the respective element - i.e Fire infused cloth will become sterile and hot, Lightning/Wind infused will be sharper or faster, Earth more resilient/rigid, and water becoming ignition-resistant. The second version will result in a more distinct change, for instance, the infusion of fire will set the cloth alight, the infusion of Wind/Lightning will surround it in empowering currents of Wind or Lightning, the infusion of Earth will turn the cloth rock like, while the infusion of Water will utterly drench the cloth, with the added option of the cloth also becoming sticky so as to cling to a target. While the technique itself does not do damage, it does empower the cloth in question, allowing it to be tossed as a projectile, or more importantly, allowing for the pre-infusion of an element into a cloth so as to give an Oversoul Techniques of choice added power. ~ Can only be used 4x ~ No Tairei techniques above S rank next turn. ~ The second version of infusion wares off after two turns, and in the case of fire and earth infusions, the imbued cloth will burn out or crumble upon the duration limit being reached. [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527'](Tairei: Sózó no Okurimono) - Oversoul: Gift of Creation[/URL][/B] Rank: A Type: Supplementary Range: Short Chakra cost: 30 (-10 per turn) Damage points: N/A Description: Gift of Creation, a technique which allows the user to make simple ‘toys’ turn into savage beasts of death. This jutsu requires the user to channel his chakra into a stuffed toy, animating the toy and giving it a basic sentience required for attacking or perhaps defending purposes. Upon animation, the toy may expand, depending on the users wishes of course, their expansion allowing them reach a size of up to 15 meters. These stuffed toys are capable of attacking with their basic attributes, whether it be unleashing strings to bind the opponent, firing balls of filling, launching stitching towards the opponent either by dispatching it through their mouths/noses and bodily pores in general or through bodily movements such as swinging their arms/legs/wings and other limbs in general, depending on the animal, with each of these strings/fillings launches considered to be B-ranked, or attacking with their physical traits. The type of stuffed toy may have an effect on its usefulness, for instance cheetah shaped stuffed animals would be rather fast, birds would be capable of flight, moles for digging and aquatic animals for swimming, meanwhile Gorilla shaped animals would possess uncanny brute strength. Hybrids are also creatable through utilisation of this technique, or even legendary creatures. Teddies can also undergo delayed expansion, allowing them to be thrown or launched to a desired spot before in preparation for their expansion. Once activated, the animal animated would become sentient, fighting alongside the user as an ally. - Can only be used 5x - Cannot be used on consecutive turns - Can only be used to bring one toy 'alive' at a time - No Oversoul techniques above S rank for the rest of the turn. - Lasts for a duration of up to four turns, at which point chakra will fade from them leaving them lifeless. (The user can extend a duration by utilizing this technique again [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527&page=2&p=16561169&viewfull=1#post16561169'](Tairei: Kōdona nuno Sōsa) : - Oversoul: Advanced Cloth Manipulation[/URL][/B] Type: Offensive/Supplementary/Defensive Rank: A Range: Short - Mid Chakra: 30 (-10 per turn if Elemental chakra is infused) Damage: 60 Description: A multi-purpose Oversoul technique which stands as an embodiment of the basis of the Oversoul style. By infusing chakra into cloth within the users possession, the user is capable of manipulating it so as to perform various tasks. Cloth can be reinforced with chakra so as to go against piercing or cutting techniques and similarly enhanced so as to likewise pierce or slice an opponent; it can also undergo more traditional usages for restraining and binding purposes, with the range of this technique limited only by the amount of cloth the user has, and how they choose to use it. For instance, the user could unravel thinner pieces of cloths from clothing, allowing smaller amounts of more inconspicuous cloth to traverse longer distances so as to pierce or entangle a target, or could utilise bodily clothing for short ranged purposes such as manipulating sleeve ends to form weapons, or defences. This technique can be utilized with the infusion of one of the basic 5 elemental chakras. In which case, earth will provide a more advanced hardening capability and can also serve to increase weight, Wind will enshroud the cloth in wind chakra, making it sharper and faster (By reducing air resistance and streamlining it), Water will make it more resilient to being ignited, while also making it more damp. Fire and Lightning infusion works by coating the element in the aforementioned elements, as compared to letting the cloth taking the natural elemental effects (e.g putting the cloth on Fire). The effects of having Chakra infused Cloth results in the cloth becoming scorching hot without actually being set on Fire, whilst the Lightning infusion greatly increases cutting abilities as well as making cloth move faster, in the same way Wind does (by reducing air resistance and streamlining it). However infusion with elemental chakra will produce elemental weaknesses and strengths, for instance Earth Infused Cloth - will be susceptible to having its chakra nullified by Lightning techniques, and will also be liable to breakage by Lightning due to its unusual level of hardening, Wind will be more ignitable, Fire vulerable to drenching and so on. Utilization of normal chakra is neutral to all elements. - Can only be used on cloth which the user is in direct. - Cannot be used on opponents clothing - Can only be used 4x - No Ninjutsu above S rank for the rest of the turn [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527&page=3&p=17077422&viewfull=1#post17077422'](Tairei: Nuno Bādo Oikoshi) - Oversoul: Cloth Bird Overtake[/URL][/B] Rank: B Type: Attack/Defence/Supplementary Range: Short - Long Chakra cost: 20 (-5 per turn) Damage points: 40 Description: The user throws a piece of cloth in the air, before performing a single handseal (Rat), infusing the cloth with chakra. At that point, the cloth will shred and divide itself into multiple pieces, no more than 10, which will then turn into various small sharp-beaked birds, akin a kunai. They have a long neck and a small wingspan, like weird looking flamingos. After the handseal, the cloth shreds, turns to birds and shoots itself towards a target of the users choice. The kunai flamingos can be shot in a converging or a diverging trajectory for focused shots or a more spread out damage output. The low rank of this jutsu allows for an easier manipulation, meaning the user can split the group evenly and send one batch for an attack whilst the other remains active for more instructions (their power would be split in half should this be done). The distinct shape and size of the birds allows them to have great acceleration. Although normally they possess the users base speed, they have reaction abilities much greater, allowing them to track and move opponents who are travelling up to the first gate and lower. When colliding with opponent(s), the birds would latch on, spreading the cloth of which their body is made and covering whichever part of the opponent is 'hit', quickly spreading to all parts of the body, almost as if the opponent was being mummified whilst alive, binding and restricting movement completely, leaving him/her at the users mercy. Alternatively, the birds can keep their shape and aim to deal physical damage by piercing through the opponent using their sharp beaks. ~ This jutsu can only be used three times and lasts a maximum of four turns, assuming the opponent doesn't neutralize the jutsu. After each usage time runs out, or the attack is destroyed, the user must wait 2 turns before being able to use it again. [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527&page=4&p=18453111&viewfull=1#post18453111']Tairei: Kamui | Oversoul: God-Robe[/URL][/B] Type: Supplementary/Offensive/Defensive Rank: S Range: Self Chakra: 40 Damage: N/A Description: An incredible Oversoul technique in which the user animates, empowers and manipulates their clothes to create a powerful suit that's tailored to their liking. This technique is executed by infusing vast amounts of chakra into the users garments to bring them to life, with the users newly animated clothes being both freely manipulable by the user, and also capable of acting in the users interests due to their acquired partial sentience - thus the creation of the users own Kamui - Godrobe. A Kamui can be hard, soft, flexible, rigid, elastic or firm according to the users wishes and is thus capable of freely shifting, morphing and growing in shape and length so as to match desire (This cannot bring a Kamui to beyond 3x it's original size). When the user moves during battle so will the Kamui, the symbiotic clothing moving alongside the user to accentuate their movements, and ultimately resulting in the user being capable of faster, stronger, and tighter movements. Thus a Kamui's ability to shift into and produce cloth based appendages and weapons to attack and defend, as well it's ability to heighten the users physical abilities essentially allows the user to gain supreme close combat prowess - such that the original inventor of this technique, a frail and physically weak little girl, was capable of overwhelming her Ninja Martial Arts instructors through use of this technique. However a Kamui is not without cost. Each turn the Kamui forcibly drains 20 chakra from the user as, despite being powerful it is unfortunately inefficient. The chakra that the Kamui feeds off uncontrollably seeps outwards to create an colourful aurora that enshrouds the users body. However the aura goes beyond aesthetic purposes as it serves as a chakra flow that enhances the destructive power when a Kamui strikes something. A Kamui's base form offers some defence to the user as it cannot be burned, shocked or crushed by an inferior technique, however it can be cut by an appropriately focused technique B rank or above (B rank cuts it, A rank+ cuts through it and into the user), and concussive force above B rank can still transmitted to the user. However upon being cut or disfigured a Kamui will quickly restitch itself, thus it can only be completely destroyed by an equally powerful technique of suitable proportions. (This does not apply to its produced offshoots.) (Restitching drains an additional 10 chakra) Note: - Lasts for up to four turns once activated. - Each turn the user can release Kamui/Oversoul based attacks and projectiles that amount to A rank in overall power. This counts as a move and bypasses freeform manipulation in that it does not have a size or quantity limit. (A rank power includes the chakra coating) - Oversoul techniques created using the cloth of a Kamui gain an additional +20 power due to the excessive chakra infusion and coating. - The chakra aura alone adds +10 damage to the users physical attacks that involve a Kamui, while a Kamui's actual power is proportional to the users own, even a Kamui's sentience and will is simply a distorted yet real reflection of the users own. - Once this is over the user is restricted from utilising Oversoul techniques above B rank for the next two turns. - The users body will also exhibit signs of strain from having worn the Kamui, resulting at them performing below their physical peak for the next two turns. (No Taijutsu above B rank, and speeds decreased to by half.) - The initial creation of a Kamui generally results in the users clothes rearranging or even morphing to their preferences into something akin to their own superhero suit. (More clothing generally results in a more effective Kamui) [B]大霊 [URL='http://narutobase.net/forums/showthread.php?t=487527&page=4&p=18453111&viewfull=1#post18453111']Tairei: Seishin no Sokumen | Oversoul: Aspect of the Spirit[/URL][/B] Type: Supplementary/Offensive/Defensive Rank: A Range: Self Chakra: 30 Damage: N/A Description: Through this technique the user applies the concept practiced in 'Gift of Creation' of expanding and granting sentience unto stuffed toys except with a slight twist. This time the user will expand a stuff toy except that the expansion will be centred on them, and hollowed out, thus they will ultimately be covered in a stuffed suit. Like 'Gift of Creation' the expanded toy suit will exhibit properties according to it's physical traits and the animal qualities that it mimics - i.e a Bunny suit would have rather pronounced haunches that would work in unison with the user so that, when the user jumps, the stuffed yet powerful haunches would sync and boost their movements to allow the user to jump to uncanny heights or distances, likewise for a gorilla suit that could grant stronger punches or greater brute strength, or a hare suit for greater travelling speed and so on. Naturally, additional appendages that the suit carries would adapt to and be utilised by the user to fulfil their nature purpose, i.e tails for added balance, claws that would be incredibly stiff and allow for slicing and dicing, wings for flight and so on. The applications of this exoskeleton like suit would only be limited by the users inventory, imagination and intentions, the suit can be full bodied, cut off at a certain areas, or partial, appendages can also be situated in different areas according to the users desire, and it's size can vary between being slightly larger than the user or even a gigantic body in which the user is housed within. (Maximum of seven meters in size) The created suits are partially sentient and are therefore capable of taking the initiative to act upon the users will. The strength and effectiveness of the appendages are proportionate to what the real life animal counterparts would be capable of if they were scaled to the same size as the suit - i,e a rabbit can jump to 2.5x it's body height, thus a rabbit suit would enable similar such feats, except further augmented by the users own jumping power. Note: - This technique can last for up to two turns, the initial expansion creates an outburst of chakra that grants the first set of actions for this technique chakra enhanced power, equivalent to A rank, (That momentarily doubles the physical output and effectiveness of the appendages) however after that the suits display capabilities not that much greater than that of their real life (or imagined in the case of mythical based suits) counterparts, except enhanced in proportion to their size and density of course. - Can only be used 4x - Two turn cool down in-between usages. - No Oversoul techniques above A rank the turn after this ends. - Cannot be combined with Oversoul: Kamui. [B]大霊 [URL='http://narutobase.net/forums/showthread.php?p=20934928#post20934928'](Tairei: Hitobashira ): - Oversoul: Human Sacrifice[/URL][/B] Rank: S Type: Defensive/Supplementary Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: Through the use of Oversoul, a person is able to use this jutsu to give themselves a defence with speeds comparable to things they could not fathom. The user of this style makes use of cloths, and doll-like creatures, and this jutsu is no different, putting the two aspects together to create a sentient-creature like armour created out of cloths which are wrapped tightly around the user. This armour has the will of the user within it, and moves around their limbs and body simultaneous, almost as if it were just mere clothing. It does this whilst remaining dormant until foreign chakra which the user has not sensed, and/or is unable to react to comes into the area 3 meters all around him, at which it will instantly burst away and take the full brunt of the attack. To an outsider, it'd appear as if the users skin has shed, leaving the body a fresh layer of cloth whilst the top layer deals with the attack, this defence is almost absolute, being able to take the brunt of attacks of any nature as the sentient armour uses the users chakra to coat itself in the element strong against the incoming technique. If not completely destroyed upon the clash with the incoming jutsu, the sentient being is able to remain on the field until destroyed, having use of all cloth techniques up to S rank to survive. Alternatively, the user can release this jutsu as opposed to it coming out in by its own will, using it as a clone to fight alongside him. ~ Taught by Erzo, is able to last four turns regardless of which way it is released and once those four turns are up, the user is not able to use this jutsu for two turns (both voluntarily or as a defence of the armours own will). Each jutsu used by this creature counts towards one of the users, and upon deactivation (through destruction and/or through the users will) the user cannot use any Oversoul techniques higher than S-rank.[/JUSTIFY] [/QUOTE]
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