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<p>[QUOTE="McRazor, post: 17170887, member: 44454"]</p><div style="text-align: justify; max-width: "><p style="text-align: center"><img src="http://i.imgur.com/elmo3A3.png" data-url="http://i.imgur.com/elmo3A3.png" class="bbImage " style="" alt="" title="" /></p> </div> <div style="text-align: justify; max-width: "><strong>12) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=109&p=11247765&viewfull=1#post11247765">Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 40 Chakra</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.</div> <div style="text-align: justify; max-width: ">Note: Usable only twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> </p><p>[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=440312&p=13384796&viewfull=1#post13384796">Serpent</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082693&viewfull=1#post14082693">Cobalt</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14035496&viewfull=1#post14035496">Scorps</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181">Dragy</a></p><p>5) <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968">Nathan</a></p><p>6) <a href="http://narutobase.net/forums/showthread.php?t=711920&p=20637097&viewfull=1#post20637097">Detective L </a>[/BORDER]</p><div style="text-align: justify; max-width: "><strong>13) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=123&p=12915231&viewfull=1#post12915231">Ototon: Kussetsu | Sound Release: Refraction</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.</div> <div style="text-align: justify; max-width: ">Note: Can refract soundwaves up to (including) A rank</div> <div style="text-align: justify; max-width: ">Note: If refracting twice in a quick succession then only up to B rank</div> <div style="text-align: justify; max-width: ">Note: Usable thrice per conflict</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> </p><p>[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=440312&p=13385040&viewfull=1#post13385040">Serpent</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082731&viewfull=1#post14082731">Cobalt</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14254027&viewfull=1#post14254027">Scorps</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181">Dragy</a></p><p>5) <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968">Nathan </a>[/BORDER]</p><div style="text-align: justify; max-width: "><strong>14) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=123&p=12915231&viewfull=1#post12915231">Ototon: Hirō | Sound Release: Exhaustion</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.</div> <div style="text-align: justify; max-width: ">Note: Effects last for 1 turn</div> <div style="text-align: justify; max-width: ">Note: Can only be used twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> </p><p>[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=352262&page=2&p=13387662&viewfull=1#post13387662">Lili-Chwan</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=440312&p=13398633&viewfull=1#post13398633">Serpent</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082773&viewfull=1#post14082773">Cobalt</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14254027&viewfull=1#post14254027">Scorps</a></p><p>5) <a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181">Dragy</a></p><p>6) <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968">Nathan </a>[/BORDER]</p><div style="text-align: justify; max-width: "><strong>15) <a href="http://narutobase.net/forums/showthread.php?t=157594&page=129&p=13036449&viewfull=1#post13036449">Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.</div> <div style="text-align: justify; max-width: ">Note: Usable only twice per battle</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> <div style="text-align: justify; max-width: ">Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion</div> </p><p>[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=352262&page=2&p=13387662&viewfull=1#post13387662">Lili-Chwan</a></p><p>2) <a href="http://narutobase.net/forums/showthread.php?t=440312&p=13434394&viewfull=1#post13434394">Serpent</a></p><p>3) <a href="http://narutobase.net/forums/showthread.php?t=457883&p=13877828&viewfull=1#post13877828">Omnom</a></p><p>4) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082811&viewfull=1#post14082811">Cobalt</a></p><p>5) <a href="http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181">Dragy</a></p><p>6) <a href="http://narutobase.net/forums/showthread.php?t=711920&p=20637097&viewfull=1#post20637097">Detective L </a>[/BORDER]</p><div style="text-align: justify; max-width: "><strong>17) <a href="http://narutobase.net/forums/showthread.php?t=711213&page=8&p=20701267&viewfull=1#post20701267">Ototon/Suiton: Ekitai kyōki | Sound/Water Release: Liquid Madness</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive</div> <div style="text-align: justify; max-width: ">Rank: S rank</div> <div style="text-align: justify; max-width: ">Range: Short to Mid</div> <div style="text-align: justify; max-width: ">Chakra: 40</div> <div style="text-align: justify; max-width: ">Damage: 80</div> <div style="text-align: justify; max-width: ">Description: Liquid Madness is a combination technique that bases its principle on the fact that sound travels faster through the water than through air due to the dense packaging of molecules. After a simple handseal, the user will perform a raising movement with his right hand while shape manipulating the gathered water chakra. A halfdome made of dense water will materialize from the bottom to the top, around the opponent with width of 10m and height of 5m. The water is dense enough to constrict the opponent and since it quickly forms around his legs first, it constricts him in the place. In a fluid motion after raising his right hand, the user will punch through the air with his left hand, releasing a powerful blast of high frequency sound chakra in the form of a swirling soundwave that will hit the halfdome. As soon as it gets in contact with the water, it disperses within a moment, in an unfocused manner throughout it, damaging everything caught within the water. Due to the high frequency, the soundwave has a lot of destructive power, but since the water is not a solid it is unharmed by the sound and only used to amplify its power by spreading it faster and more violently. Each part of the technique is A ranked and they comply with their strengths and weaknesses in regards to other elements. It is worth to notice that the water forms so fast that it finishes its materialization by the time the user fluidly swings his left hand in order to release the soundwave. This is the reason why the technique is so fluid and easy to perform.</div> <div style="text-align: justify; max-width: ">Note: Can't use S rank Sound and Water techniques in the same turn</div> <div style="text-align: justify; max-width: ">Note: Can only be used 2 times per battle</div> <div style="text-align: justify; max-width: ">Note: Counts as 2 moves per turn</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> </p><p>[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=3&p=20938654&viewfull=1#post20938654">Cobalt</a>[/border]</p><p><strong>19) <a href="http://narutobase.net/forums/showthread.php?t=711213&page=10&p=20720932&viewfull=1#post20720932">Ototon: Gyaku Nagare | Sound Release: Reverse Flow</a></strong></p><div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: This is a very unique and powerful technique because it requires the user to maintain a continuous stream of sound waves in order for the technique to work properly. The core of the technique works by striking an already created water technique of the user with a powerful but low frequency sound wave. In particular, the sound wave can be either 23 or 24 hz, which is barely what the human ears can hear. The best way to employ such a soundwave is to hum the sound because it requires the least amount of effort and allows the user to continue battling. The 23 hz frequency forces the water to act as if its flow is reversed which tricks the opponent into believing that the users technique has backfired at him and giving the opponent false sense of security, while in reality the technique is following the laws of physics and due to its momentum, rampaging towards the opponent. In the case of the 24 hz frequency, the technique seems as if it completely stopped with the purpose of confusing the opponent. The technique is not an illusion that is induced with chakra but rather a physical phenomena that happens when water is subjected repeatedly to such soundwaves. Since it's not an illusion, its main purpose is to act as one and to effectively confuse the opponent into believing he is placed in one. The user can alter only his own water techniques. This technique can be executed fairly easy because all it requires is a hum, thus being able to be used in conjunction with a previous water jutsu but with the requirement of one handseal.</div> <div style="text-align: justify; max-width: ">Note: Can affect water techniques up to and including A rank</div> <div style="text-align: justify; max-width: ">Note: Can only be used twice</div> <div style="text-align: justify; max-width: ">Note: Only McRazor can teach this</div> <div style="text-align: justify; max-width: ">Note: While humming it takes up one of the users three moves per turn to control the water</div> [SPOILER]</p><p style="text-align: center">[YOUTUBE]mODqQvlrgIQ[/YOUTUBE]</p><p>[/spoiler]</p><div style="text-align: justify; max-width: ">[BORDER=Taught to]1) <a href="http://narutobase.net/forums/showthread.php?t=463820&page=3&p=20939168&viewfull=1#post20939168">Cobalt</a>[/BORDER]</div> <div style="text-align: justify; max-width: ">[HR][/HR]</div> [SPOILER]<strong>音 </strong><a href="http://narutobase.net/forums/showthread.php?t=409913&p=12596729&viewfull=1#post12596729"><strong>(Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve</strong></a></p><div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Type: Defence/suplementary</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).</div> <div style="text-align: justify; max-width: ">Note: Can only be used thrice</div> <div style="text-align: justify; max-width: ">Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns.</div> <div style="text-align: justify; max-width: ">Note: Can't be used on humans or any other living beings.</div> <div style="text-align: justify; max-width: ">Note: User cannot do any harm to an opponent.</div> </p><div style="text-align: justify; max-width: "><strong>音 <a href="http://narutobase.net/forums/showthread.php?t=461594&p=13909836&viewfull=1#post13909836">Faded | fe-doauto</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary/Offensive</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: 80</div> <div style="text-align: justify; max-width: ">Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.</div> <div style="text-align: justify; max-width: ">*Can only be used 2 times a fight*</div> <div style="text-align: justify; max-width: ">*Requires a break of at least 2 turns in between usage*</div> <div style="text-align: justify; max-width: ">*After using, the user cannot use Sound for two turns afterwards*</div> <div style="text-align: justify; max-width: ">*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*</div> <div style="text-align: justify; max-width: ">*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*</div> </p><div style="text-align: justify; max-width: "><strong>音 <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900">(Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War</a> </strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-rank</div> <div style="text-align: justify; max-width: ">Range: Short (Self)</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A (+10 to taijutsu) (+10 to sound)</div> <div style="text-align: justify; max-width: ">Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.</div> <div style="text-align: justify; max-width: ">Notes:</div> <div style="text-align: justify; max-width: ">- The technique lasts three turns.</div> <div style="text-align: justify; max-width: ">- Can only be used twice times per-match.</div> <div style="text-align: justify; max-width: ">- Must wait one turn before reusing.</div> <div style="text-align: justify; max-width: ">- No sound techniques for one turn after this ends.</div> <div style="text-align: justify; max-width: ">- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.</div> <div style="text-align: justify; max-width: ">- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.</div> <div style="text-align: justify; max-width: ">- Can only be taught by Nathan.</div> </p><div style="text-align: justify; max-width: "><strong>音 <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900">(Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 30 (-10 per-turn it's activated)</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.</div> <div style="text-align: justify; max-width: ">Notes:</div> <div style="text-align: justify; max-width: ">- Once activated, it lasts for three turns.</div> <div style="text-align: justify; max-width: ">- Can only be used thrice per-match/four per-event.</div> <div style="text-align: justify; max-width: ">- Can only be taught by Nathan.</div> </p><div style="text-align: justify; max-width: "><strong>音 <a href="http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900">(Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Self - Short (Direct Contact)</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;</div> <div style="text-align: justify; max-width: ">174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.</div> <div style="text-align: justify; max-width: ">285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.</div> <div style="text-align: justify; max-width: ">396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.</div> <div style="text-align: justify; max-width: ">417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.</div> <div style="text-align: justify; max-width: ">852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.</div> <div style="text-align: justify; max-width: ">Notes:</div> <div style="text-align: justify; max-width: ">- Only one effect can be used per-usage.</div> <div style="text-align: justify; max-width: ">- Each effect can only be used once per-match/twice per-NW event.</div> <div style="text-align: justify; max-width: ">- Cooldown of two turns before re-use.</div> <div style="text-align: justify; max-width: ">- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.</div> <div style="text-align: justify; max-width: ">- Can only be taught by Nathan.</div> </p><div style="text-align: justify; max-width: "><a href="https://animebase.me/threads/with-barney-aka-the-yoloswaggerboy-2-0.714066/post-22096472"><strong>(Ototon: Maesutoroteiruzuobu) Sound Release: Tales of the Maestro</strong></a></div> <div style="text-align: justify; max-width: ">Type: Offensive</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short -Long</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: 40</div> <div style="text-align: justify; max-width: ">Description: Through the kneading of chakra into the user’s weapon or hand, they will vibrate it with their chakra. By waving their hand around, the user gives form to up to five compressed destructive sound waves in the form of musical notes. They will then thrust their forward, causing the notes to be released at the enemy, which upon contact causes a short range explosion of one meter, destroying anything near the point of impact. Can only be used four times per battle.</div> </p><div style="text-align: justify; max-width: "><a href="https://animebase.me/threads/with-barney-aka-the-yoloswaggerboy-2-0.714066/post-22096472"><strong>(Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: C</div> <div style="text-align: justify; max-width: ">Range: Short - Long</div> <div style="text-align: justify; max-width: ">Chakra: 15 ( - 5 per turn)</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time.</div>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="McRazor, post: 17170887, member: 44454"] [JUSTIFY][CENTER][IMG]http://i.imgur.com/elmo3A3.png[/IMG][/CENTER][/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]12) [URL='http://narutobase.net/forums/showthread.php?t=157594&page=109&p=11247765&viewfull=1#post11247765']Ototon/Genjutsu: Doppurā kōka | Sound/Illusionary Arts: Doppler Effect[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: B-Rank[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra: 40 Chakra[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: After shooting or throwing a projectile or ninja weapon, the user uses the sound of the moving object as a trigger for a powerful illusion. The sound of the object would not be enough on it's own to trigger the illusion, so the user has to use his chakra in order to amplify the sound. The powerful illusion consists of tricking the opponents hearing, using the basic principle of incoming sound, called Doppler effect. The doppler effect works by making the sound of an incoming object much louder than it is, as it's moving away from the person. This happens because the sound waves of the incoming object get shorter and shorter as it's getting closer to the listener and longer and longer as it's receding. Using his ability to control sound with his chakra, the user would disturb the opponents chakra flow, causing confusion in his hearing and making incoming objects appear much closer. Using the genjutsu he can also make the opponent hear the object coming from behind, or any other side of choice. The purpose of this genjutsu is to effectively confuse the opponent and trick his senses, making him unsure whether to trust his hearing or vision, giving the user a short window to take advantage against the opponent.[/JUSTIFY] [JUSTIFY]Note: Usable only twice per battle[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY][/JUSTIFY] [BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=440312&p=13384796&viewfull=1#post13384796']Serpent[/URL] 2) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082693&viewfull=1#post14082693']Cobalt[/URL] 3) [URL='http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14035496&viewfull=1#post14035496']Scorps[/URL] 4) [URL='http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181']Dragy[/URL] 5) [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968']Nathan[/URL] 6) [URL='http://narutobase.net/forums/showthread.php?t=711920&p=20637097&viewfull=1#post20637097']Detective L [/URL][/BORDER][JUSTIFY][/JUSTIFY] [JUSTIFY][B]13) [URL='http://narutobase.net/forums/showthread.php?t=157594&page=123&p=12915231&viewfull=1#post12915231']Ototon: Kussetsu | Sound Release: Refraction[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-Rank[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra: 30[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: The user can use his sound chakra in order to refract a soundwave that he already performed by altering the transmission medium, i.e air. After performing a sound jutsu the user can thicken or thin out the air in the path of the jutsu in order to redirect it, mostly if the opponent tries to dodge it or to dodge incoming projectiles. He can do this twice in a quick succession but with the double chakra cost. Since he's altering soundwaves he has to be really quick and have complete sound mastery. To perform the technique he can snap his finger if he's altering the soundwave at short range, or a handseal if it's at medium range.[/JUSTIFY] [JUSTIFY]Note: Can refract soundwaves up to (including) A rank[/JUSTIFY] [JUSTIFY]Note: If refracting twice in a quick succession then only up to B rank[/JUSTIFY] [JUSTIFY]Note: Usable thrice per conflict[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY][/JUSTIFY] [BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=440312&p=13385040&viewfull=1#post13385040']Serpent[/URL] 2) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082731&viewfull=1#post14082731']Cobalt[/URL] 3) [URL='http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14254027&viewfull=1#post14254027']Scorps[/URL] 4) [URL='http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181']Dragy[/URL] 5) [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968']Nathan [/URL][/BORDER][JUSTIFY][/JUSTIFY] [JUSTIFY][B]14) [URL='http://narutobase.net/forums/showthread.php?t=157594&page=123&p=12915231&viewfull=1#post12915231']Ototon: Hirō | Sound Release: Exhaustion[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-Rank[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra: 30[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: After performing a handseal, the user hums an infrasound wave and directs it at the opponent. Infrasound waves have frequency below the 20Hz that human ears can hear. This frequency has, specifically, 5Hz because of its unique effects on the human body. Because of its short frequency it causes exhaustion, shortness of breath and even nausea for a short period of time. It happens because it affects the opponents lungs and causes the air to rapidly and intensively move in and out, distupting his regular breathing patterns, which in return jumpstarts all the other effects.[/JUSTIFY] [JUSTIFY]Note: Effects last for 1 turn[/JUSTIFY] [JUSTIFY]Note: Can only be used twice per battle[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY][/JUSTIFY] [BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=352262&page=2&p=13387662&viewfull=1#post13387662']Lili-Chwan[/URL] 2) [URL='http://narutobase.net/forums/showthread.php?t=440312&p=13398633&viewfull=1#post13398633']Serpent[/URL] 3) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082773&viewfull=1#post14082773']Cobalt[/URL] 4) [URL='http://narutobase.net/forums/showthread.php?t=231700&page=4&p=14254027&viewfull=1#post14254027']Scorps[/URL] 5) [URL='http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181']Dragy[/URL] 6) [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636968&viewfull=1#post20636968']Nathan [/URL][/BORDER][JUSTIFY][/JUSTIFY] [JUSTIFY][B]15) [URL='http://narutobase.net/forums/showthread.php?t=157594&page=129&p=13036449&viewfull=1#post13036449']Ototon/Genjutsu: Furasshu-Gurō | Sound/Illusionary Arts: Flash-Taunt[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: B-Rank[/JUSTIFY] [JUSTIFY]Range: Short[/JUSTIFY] [JUSTIFY]Chakra: 20[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: Flash-taunt is a close combat, sound based genjutsu. It's special because of its characteristic to be triggered rather quickly, while in close, hand to hand combat. To trigger the genjutsu, the user will focus an amount of sound chakra into his bladed weapon or his limbs and engage into a fight. The moment his weapon or limbs collide with his opponent's, they would release the usual sound (clash of metal weapons or a dull thump of limbs) with infused sound chakra, causing the soundwave to spread and trick the opponent into a genjutsu where the user flashes from his previous position, appearing right behind the opponent, with a sharp kunai pointed at his neck, aiming at his spine. In the illusion the user stabs his kunai in the opponents neck, causing pain and slight momentary loss of limb function. Off course the illusion is momentary and it will happen at the speed a ninja would be otherwise able to perform the same movement in reality. However, because it masks the users real presence, its exceedingly useful to deliver severe blows unnoticed.[/JUSTIFY] [JUSTIFY]Note: Usable only twice per battle[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY]Note: Cannot use any other technique while using this nor can the opponent be attacked with Ninjutsu when he is caught in the illusion[/JUSTIFY] [JUSTIFY][/JUSTIFY] [BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=352262&page=2&p=13387662&viewfull=1#post13387662']Lili-Chwan[/URL] 2) [URL='http://narutobase.net/forums/showthread.php?t=440312&p=13434394&viewfull=1#post13434394']Serpent[/URL] 3) [URL='http://narutobase.net/forums/showthread.php?t=457883&p=13877828&viewfull=1#post13877828']Omnom[/URL] 4) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=2&p=14082811&viewfull=1#post14082811']Cobalt[/URL] 5) [URL='http://narutobase.net/forums/showthread.php?t=587891&p=17509181&viewfull=1#post17509181']Dragy[/URL] 6) [URL='http://narutobase.net/forums/showthread.php?t=711920&p=20637097&viewfull=1#post20637097']Detective L [/URL][/BORDER][JUSTIFY][/JUSTIFY] [JUSTIFY][B]17) [URL='http://narutobase.net/forums/showthread.php?t=711213&page=8&p=20701267&viewfull=1#post20701267']Ototon/Suiton: Ekitai kyōki | Sound/Water Release: Liquid Madness[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Offensive[/JUSTIFY] [JUSTIFY]Rank: S rank[/JUSTIFY] [JUSTIFY]Range: Short to Mid[/JUSTIFY] [JUSTIFY]Chakra: 40[/JUSTIFY] [JUSTIFY]Damage: 80[/JUSTIFY] [JUSTIFY]Description: Liquid Madness is a combination technique that bases its principle on the fact that sound travels faster through the water than through air due to the dense packaging of molecules. After a simple handseal, the user will perform a raising movement with his right hand while shape manipulating the gathered water chakra. A halfdome made of dense water will materialize from the bottom to the top, around the opponent with width of 10m and height of 5m. The water is dense enough to constrict the opponent and since it quickly forms around his legs first, it constricts him in the place. In a fluid motion after raising his right hand, the user will punch through the air with his left hand, releasing a powerful blast of high frequency sound chakra in the form of a swirling soundwave that will hit the halfdome. As soon as it gets in contact with the water, it disperses within a moment, in an unfocused manner throughout it, damaging everything caught within the water. Due to the high frequency, the soundwave has a lot of destructive power, but since the water is not a solid it is unharmed by the sound and only used to amplify its power by spreading it faster and more violently. Each part of the technique is A ranked and they comply with their strengths and weaknesses in regards to other elements. It is worth to notice that the water forms so fast that it finishes its materialization by the time the user fluidly swings his left hand in order to release the soundwave. This is the reason why the technique is so fluid and easy to perform.[/JUSTIFY] [JUSTIFY]Note: Can't use S rank Sound and Water techniques in the same turn[/JUSTIFY] [JUSTIFY]Note: Can only be used 2 times per battle[/JUSTIFY] [JUSTIFY]Note: Counts as 2 moves per turn[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY][/JUSTIFY] [BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=3&p=20938654&viewfull=1#post20938654']Cobalt[/URL][/border] [B]19) [URL='http://narutobase.net/forums/showthread.php?t=711213&page=10&p=20720932&viewfull=1#post20720932']Ototon: Gyaku Nagare | Sound Release: Reverse Flow[/URL][/B] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-Rank[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra: 30[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: This is a very unique and powerful technique because it requires the user to maintain a continuous stream of sound waves in order for the technique to work properly. The core of the technique works by striking an already created water technique of the user with a powerful but low frequency sound wave. In particular, the sound wave can be either 23 or 24 hz, which is barely what the human ears can hear. The best way to employ such a soundwave is to hum the sound because it requires the least amount of effort and allows the user to continue battling. The 23 hz frequency forces the water to act as if its flow is reversed which tricks the opponent into believing that the users technique has backfired at him and giving the opponent false sense of security, while in reality the technique is following the laws of physics and due to its momentum, rampaging towards the opponent. In the case of the 24 hz frequency, the technique seems as if it completely stopped with the purpose of confusing the opponent. The technique is not an illusion that is induced with chakra but rather a physical phenomena that happens when water is subjected repeatedly to such soundwaves. Since it's not an illusion, its main purpose is to act as one and to effectively confuse the opponent into believing he is placed in one. The user can alter only his own water techniques. This technique can be executed fairly easy because all it requires is a hum, thus being able to be used in conjunction with a previous water jutsu but with the requirement of one handseal.[/JUSTIFY] [JUSTIFY]Note: Can affect water techniques up to and including A rank[/JUSTIFY] [JUSTIFY]Note: Can only be used twice[/JUSTIFY] [JUSTIFY]Note: Only McRazor can teach this[/JUSTIFY] [JUSTIFY]Note: While humming it takes up one of the users three moves per turn to control the water[/JUSTIFY] [SPOILER] [CENTER][YOUTUBE]mODqQvlrgIQ[/YOUTUBE][/CENTER][/spoiler] [JUSTIFY][BORDER=Taught to]1) [URL='http://narutobase.net/forums/showthread.php?t=463820&page=3&p=20939168&viewfull=1#post20939168']Cobalt[/URL][/BORDER][/JUSTIFY] [JUSTIFY][HR][/HR][/JUSTIFY] [SPOILER][B]音 [/B][URL='http://narutobase.net/forums/showthread.php?t=409913&p=12596729&viewfull=1#post12596729'][B](Ototon: Saishō's Kaiketsu Suru ) - Sound Release: Saishō's Resolve[/B][/URL] [JUSTIFY]Rank: S[/JUSTIFY] [JUSTIFY]Type: Defence/suplementary[/JUSTIFY] [JUSTIFY]Range: Short - Long[/JUSTIFY] [JUSTIFY]Chakra Cost: 40[/JUSTIFY] [JUSTIFY]Damage Points: N/A[/JUSTIFY] [JUSTIFY]Description: A specific sound jutsu which involves the user recognizing the resonant frequency of any solids brought before him by releasing his chakra into his surroundings and using his/her sound mastery to hear the frequency at which the objects in that area are vibrating at. After gathering that data, the user would then clap his hands producing a sound which vibrates at the same frequency as the object allowing the user to cause it to smash into thousands of pieces almost instantly. This jutsu would be able to destroy any and every solids, but would be useless against anything energy based and/or intangible (Wind, Fire, Lightning etc).[/JUSTIFY] [JUSTIFY]Note: Can only be used thrice[/JUSTIFY] [JUSTIFY]Note: No other sound jutsu above A-rank for the same and above S-rank in the next 2 turns.[/JUSTIFY] [JUSTIFY]Note: Can't be used on humans or any other living beings.[/JUSTIFY] [JUSTIFY]Note: User cannot do any harm to an opponent.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]音 [URL='http://narutobase.net/forums/showthread.php?t=461594&p=13909836&viewfull=1#post13909836']Faded | fe-doauto[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary/Offensive[/JUSTIFY] [JUSTIFY]Rank: S[/JUSTIFY] [JUSTIFY]Range: Short-Mid[/JUSTIFY] [JUSTIFY]Chakra Cost: 40[/JUSTIFY] [JUSTIFY]Damage Points: 80[/JUSTIFY] [JUSTIFY]Description: The user creates a sound based genjutsu by saying the trigger word Faded, causing sound waves to vibrate amongst the enemy's body from the ground upwards, vibrating heavily and causing a genjutsu to activate that causes the target to feel as if their body is vibrating viciously enough to cause their body to begin to fade away from their legs upwards, as if they are being erased. The genjutsu is further supplemented by causing the enemy to experience pain, while not actually being subjected to physical torture and instead having it be the result of sound waves vibrating amongst the eardrums in the middle ear, which resonate through the liquid filled body and through the three small oscilles that aid in the transmission and amplification of the vibrations in the ear drum. As they become naturally amplified, the sound waves resonate amongst the primary auditory cortex within the brain, causing the sound waves to spread throughout the brain and allow the wave to fool the brain by replicating the feeling of intense pain within the body while not actually aflicting the target, making pain based releases ineffective against it (that's not to say that other releases won't work). The brain sends the signals to the various pain receptors of the body throughout the nervous system, first taking effect at the legs of the target and swiftly making it's way to the head of the target, causing the target to faint from simulated pain of the user's main organs and respiratory system fading away.[/JUSTIFY] [JUSTIFY]*Can only be used 2 times a fight*[/JUSTIFY] [JUSTIFY]*Requires a break of at least 2 turns in between usage*[/JUSTIFY] [JUSTIFY]*After using, the user cannot use Sound for two turns afterwards*[/JUSTIFY] [JUSTIFY]*Usage of jutsu causes constant pain throughout the target during the duration of the genjutsu, preventing pain based releases*[/JUSTIFY] [JUSTIFY]*The user can only use either one wind or one lightning jutsu the same turn this is used and can only use a jutsu of the alternating element the following turn.*[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]音 [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900'](Ototon: Sensō no chōritsu) - Sound Release: Rhythm of War[/URL] [/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-rank[/JUSTIFY] [JUSTIFY]Range: Short (Self)[/JUSTIFY] [JUSTIFY]Chakra: 30[/JUSTIFY] [JUSTIFY]Damage: N/A (+10 to taijutsu) (+10 to sound)[/JUSTIFY] [JUSTIFY]Description: A spin on sound that is meant to be beneficial to the target, this innovative technique developed by Nathan. It uses sound to alter the targets' brainwaves in order to increase their physical proficiency. The user produces a low sonorous sound, this sound isn't used on anyone but rather used on the user themselves. Once under the influence of the sound the user will begin to feel their blood "boiling with anticipation", their body will seem lighter and more supple, and they will have enhanced physical prowess due to the brainwaves altered by the sound. This also gives the user increased damage to their sound based techniques, as the user is already in a state surrounded by sound, thus they only need to further shape manipulate the sound. The sound is able to persist only as long as the sound is present which requires the user to constantly manipulate and duplicate the soundwaves which affect the the user. The only downside to this technique is that is the user choices to channel any other chakra based techniques, excluding sound & the elements that make up sound, thus lightning and wind, this technique will cease. The way the user uses the sound waves on themselves is by releasing tiny amounts of sound chakra all throughout their body a method also know as "whole body vibration" but just distributed at a much higher frequency.[/JUSTIFY] [JUSTIFY]Notes:[/JUSTIFY] [JUSTIFY]- The technique lasts three turns.[/JUSTIFY] [JUSTIFY]- Can only be used twice times per-match.[/JUSTIFY] [JUSTIFY]- Must wait one turn before reusing.[/JUSTIFY] [JUSTIFY]- No sound techniques for one turn after this ends.[/JUSTIFY] [JUSTIFY]- Whilst in this state, due to the humming this technique removes the need for handseals only for sound techniques.[/JUSTIFY] [JUSTIFY]- Can only use free-form, taijutsu (elemental taijutsu can be used if it falls under sound, lightning or wind), as well as sound, lighting and wind techniques that are A-rank & below while this is active.[/JUSTIFY] [JUSTIFY]- Can only be taught by Nathan.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]音 [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900'](Ototon Genjutsu: Me o kii) - Sound Release Illusionary Art: Listening Eyes[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-rank[/JUSTIFY] [JUSTIFY]Range: Short[/JUSTIFY] [JUSTIFY]Chakra: 30 (-10 per-turn it's activated)[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: This technique utilizes the user’s knowledge of sound and its vibrations. Through years of training to recognize objects and the way they vibrate and release sound waves, the user translates that knowledge into a visual sense by inducing himself into a genjutsu. Within the genjutsu, the user is able to physically see the sound-waves released from an object when it is created, moves, or produces any sort of sound. Stationary sound waves (from something such as a tree, boulder, etc) appear as blue waves. Sound-waves from moving objects (such as a person, kunai, technique, etc) can range from yellow to red depending on the object’s speed. By color differentiating the various sound waves, it allows the user to filter out the waves that are irrelevant to the current situation. Furthermore, this technique can also alert the user to movement of an object before the object actually moves. For example, if the opponent begins to move forward, his muscles, tendons, and other tissues would begin contracting and elongating in order to produce the movement. This produces sound-waves that can alert the user to the movement before it actually occurs.[/JUSTIFY] [JUSTIFY]Notes:[/JUSTIFY] [JUSTIFY]- Once activated, it lasts for three turns.[/JUSTIFY] [JUSTIFY]- Can only be used thrice per-match/four per-event.[/JUSTIFY] [JUSTIFY]- Can only be taught by Nathan.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][B]音 [URL='http://narutobase.net/forums/showthread.php?t=430721&p=20636900&viewfull=1#post20636900'](Ototon: Kodai Sorufējusukēru) - Sound Release: Ancient Solfeggio Scale[/URL][/B][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: A-Rank[/JUSTIFY] [JUSTIFY]Range: Self - Short (Direct Contact)[/JUSTIFY] [JUSTIFY]Chakra: 30[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: This technique is derived from "The Ancient Solfeggio Scale", which basically is: "Solfeggio frequencies make up the ancient 6-tone scale thought to have been used in sacred music, including the beautiful and well known Gregorian Chants. The chants and their special tones were believed to impart spiritual blessings when sung in harmony. Each Solfeggio tone is comprised of a frequency required to balance your energy and keep your body, mind and spirit in perfect harmony." To start the use of this technique, the user gathers up a large amount of sound chakra that can either be released, or used in two options. The user then either starts to vibrate the chakra, either within their own body, or the body of their intended target Using their chakra, the user is able to manipulate and alternate between specific frequencies the chakra vibrates at, resulting in various beneficial effects on the receiving party. The available frequencies, and the effects generated by them, are as follows;[/JUSTIFY] [JUSTIFY]174 Hz - "Do" (Pain Relief) - The lowest of the Solfeggio Scale, this frequency uses the slow and calming vibrations to act as a sort of anaesthetic, relieving the affected of pain and trauma. While under the effects of "Do", the user/ target is more tolerant of minor pain, (i.e broken finger, or broken toe, etc...) lending them a brief respite from the burden of physical damage. The target is unaware of their body's own pain for 2 turns.[/JUSTIFY] [JUSTIFY]285 Hz - "Io" (Healing (Increased Efficiency) - The "Io" frequency is perhaps one of the most beneficial forms on the Solfeggio Scale, this frequency helps return tissue into its original form. 285 Hz influences energy fields, sending them a message to restructure damaged organs. It also leaves your body rejuvenated and energized. In other words "Io" helps the repair of damage done to it's target, allowing them to be healed faster and more effectively by Medical Shinobi. Any Medical Jutsu performed on a target under the effects of the "Io" frequency cost 50% less Chakra, which last for a max of 3 turns and expire when a Medical Jutsu is performed on the user. The sound itself doesn't actually heal the user in anyway, but it just creates an opening for medical ninjas to use their techniques more efficiently.[/JUSTIFY] [JUSTIFY]396 Hz - "Ut" (Killing Intent Resistance) - "Ut" is a rather unique frequency, as it grants its target a feeling of liberation from negative feelings, such as guilt, fear or anger. Through this liberation the user is granted a high level of mental clarity, the likes of which may seem alien to them. Thanks to the relief of the burden of negative emotions, a beneficiary of the "Ut" frequency will be less susceptible to techniques that prey on such emotions. This makes the user one level more resistant to the "Killing Intent" Jutsu for 2 turns.[/JUSTIFY] [JUSTIFY]417 Hz - "Re" (Re-encouragement - Next tone from the solfeggio scale is connected with resonation processes or processes of amplification. Re can “delete” person’s “alienation from God” and enable returning to the “right path”. This solfeggio frequency cleanses traumatic experiences and clears destructive influences of past events. It can be used for cleaning limiting impression, which disables the person to achieve her life goals. When speaking of cellular processes, tone Re encourages the cell and its DNA to function in an optimal way. 417 Hz frequency energizes your body cells and helps to use their creative potentials. This one creates a small window of opening where the users reaction speed is by a scale factor of 1.5x, that being said this frequency is activated will only last the turn it is used on.[/JUSTIFY] [JUSTIFY]852hz - "La" (Genjutsu Resistance) - Tone ‘La’ is linked to your ability to see through the illusions of your life, such as hidden agendas of people, places and things. This frequency can be used as means for opening a person up for communication with the all-embracing Spirit. It raises awareness and lets you return to spiritual order. Regarding cellular processes, 852 Hz enables the cell to transform itself into a system of higher level. The sound created from this effect, creates a resistance to genjutsu, how this works is that the sound reverberates the users chakra flow in such a way that it constantly fluctuates the chakra which makes it easier for the easy to break out of genjutsu of B-rank and below, this technique lasts for two turns. And this only works on basic genjutsu, and sound based. Anything that comes from a Doujutsu is unaffected.[/JUSTIFY] [JUSTIFY]Notes:[/JUSTIFY] [JUSTIFY]- Only one effect can be used per-usage.[/JUSTIFY] [JUSTIFY]- Each effect can only be used once per-match/twice per-NW event.[/JUSTIFY] [JUSTIFY]- Cooldown of two turns before re-use.[/JUSTIFY] [JUSTIFY]- Not a medical ninjutsu technique, this is rather a technique that enhances the use of medical ninjutsu though the use of specific frequencies.[/JUSTIFY] [JUSTIFY]- Can only be taught by Nathan.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][URL='https://animebase.me/threads/with-barney-aka-the-yoloswaggerboy-2-0.714066/post-22096472'][B](Ototon: Maesutoroteiruzuobu) Sound Release: Tales of the Maestro[/B][/URL][/JUSTIFY] [JUSTIFY]Type: Offensive[/JUSTIFY] [JUSTIFY]Rank: B-Rank[/JUSTIFY] [JUSTIFY]Range: Short -Long[/JUSTIFY] [JUSTIFY]Chakra: 20[/JUSTIFY] [JUSTIFY]Damage: 40[/JUSTIFY] [JUSTIFY]Description: Through the kneading of chakra into the user’s weapon or hand, they will vibrate it with their chakra. By waving their hand around, the user gives form to up to five compressed destructive sound waves in the form of musical notes. They will then thrust their forward, causing the notes to be released at the enemy, which upon contact causes a short range explosion of one meter, destroying anything near the point of impact. Can only be used four times per battle.[/JUSTIFY] [JUSTIFY][/JUSTIFY] [JUSTIFY][URL='https://animebase.me/threads/with-barney-aka-the-yoloswaggerboy-2-0.714066/post-22096472'][B](Ototon: Ongaku no Kodou ) Sound Release: Heartbeat of Music[/B][/URL][/JUSTIFY] [JUSTIFY]Type: Supplementary[/JUSTIFY] [JUSTIFY]Rank: C[/JUSTIFY] [JUSTIFY]Range: Short - Long[/JUSTIFY] [JUSTIFY]Chakra: 15 ( - 5 per turn)[/JUSTIFY] [JUSTIFY]Damage: N/A[/JUSTIFY] [JUSTIFY]Description: Heartbeat of Music is a unique sound sensing technique, which works relatively close to it's parent technique Sound Release: Inner Sonar Skill revolving releasing sound waves into the surrounding area(aka using inaudible sound that is passively emitted from the user and bouncing off of objects.) but also on a psychological state of synesthesia; though Chromesthesia to be more precise. Chromesthesia or or sound-to-color synesthesia is a type of synesthesia in which heard sounds automatically and involuntarily evoke an experience of color. What this technique does is through the use of Sound Release, the user will knead a certain amount of chakra into their body in order to produce a frequency that replicates the effects mentioned above. The frequency will travel from the ears and into the brain - allowing certain sounds when heard to “illuminate” as certain color, allowing the user a unique form of sensory such as when rushing water is heard it will appear as a bright blue coloration towards the user, or the crackling sound of flames will appear as fiery red color or the voices of certain people etc though this isn’t always true. There are times when certain people with this condition will see the color differently from others, though this is merely cosmetic in terms of the actual technique though it will help the user identify the elemental nature of techniques based on their coloration - allowing for some cosmetic usage between each user. Though certain objects might remain silent in nature, the rebounding sound waves will still "locate" the object of interaction and will be seen as dull grey coloration instead. It should also be noted that despite the visual and auditory phenomenon, it does not hinder the user's perception of their surroundings etc whatsoever. This technique lasts the same duration of Inner Sonar Skill (6 turns max) though it can be deactivated at any given time.[/JUSTIFY][/SPOILER] [/QUOTE]
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