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<p>[QUOTE="McRazor, post: 13866246, member: 44454"]</p><p style="text-align: center"><img src="https://i.imgur.com/8mNlJ1O.png" data-url="https://i.imgur.com/8mNlJ1O.png" class="bbImage " style="" alt="" title="" /></p><p></p><div style="text-align: justify; max-width: ">[SPOILER]<strong>Custom element Japanese name:</strong></div> <div style="text-align: justify; max-width: ">Oujuusuiton</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Custom Element English name:</strong></div> <div style="text-align: justify; max-width: ">Panthalassic Water Release</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>The element is based on:</strong></div> <div style="text-align: justify; max-width: ">Water</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Facts that prove the element to be possible (in the manga context):</strong></div> <div style="text-align: justify; max-width: ">Panthalassic Water is the equivalent of Tritiated Water, Tritium Oxide or Super-Heavy Water. This is a natural occurrence, albeit very rare, where a water molecule is composed of 1 Oxigen and 2 Tritons, an isotope of Hydrogen that has 1 proton and 2 neutrons, instead of the common Hydrogen. Tritiated Water is a radioactive form of water that naturally occurs in minute quantities, and is thus used to determine the age of various water-based liquids, such as vintage wines, and is used as a tracer for water-transport studies.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">The Naruto World is said to be a replica of ours in all ways. Water exists in the Naruto world without any evidence against it being any different than RL water, so tritiated water is presumed to exist in the world as well, and the manipulation of specific minerals or molecules is already common, with Orochimaru's many science experiences and even some techniques, like Gaara's sand technique Shukaku's Shield that utilizes only the strongest minerals in the ground to add to its strength. Just like many Crystal elements utilize solely Earth, because it's a selective mineral/molecule within the wider spectrum of Earth or, in this case, Water. It's relationship with Basic Water, as in, Water Release in it's clear liquid form, is the same as Water Release as a flammable oil and as a sticky syrup, with Panthalassic Water granting different abilities, though at a scale much greater than mere oil or syrup.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">The name is a play on Tritiated Water RL applications, though exaggerated. With Panthalassa being the primordial ocean, there would be no older body of water, so one would imagine that, it being bottled like vintage wine, and present until today would have turned to tritium oxide by now. Besides, its my nickname.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>How it works:</strong></div> <div style="text-align: justify; max-width: ">To produce Panthalassic Water, the user relies only on their Water chakra to produce liquid water, and Chakra manipulation, though selectively produces more quantities of tritium oxide compounds than normally, while rapidly recycling water using Chakra control, to produce either pure or close to Tritiated Water. In essence, while many techniques can use Water or Water Release as a medium, Water Chakra produces Water and Water Molecules, Panthalassic Water Chakra, which is heavily manipulated, filtered and recycled Water chakra, produces Panthalassic Water, and is an element that not only overpowers Water but also is able to augment it and infuse into it, similar to Lightning.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">The additional neutrons of the tritum confer Panthalassic Water a higher density, which slightly increases it's physical properties. As a radioactive version of water, pure Panthalassic Water is corrosive due to self-radiolysis, where the molecules disassociate by nuclear radiation resulting in high output of energy. Triton is a low energy beta emitter, which means it's incapable of penetrating the skin but is a radiation hazard when inhaled, ingested or absorbed by the skin. Panthalassic Water is thus a carcinogen and a teratogen. These effects are attenuated in the lower ranges of the Water-Panthalassic Water spectrum, and aggravated by higher ranked chakra and quantities.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">When diluted, tritiated water distributes itself across a body of water relatively quick, which is a property that is used to calculate an unknown volume of water. As an advanced Water-Based element, Panthalassic Water establishes it's dominance over Basic Water by being both physically denser and by infecting water sources and water based techniques, spreading the user's chakra-filled Panthalassic Water molecules throughout and severing the opponent's chakra link. This is modulated by the normal W&S rules, thus the overpowering effect happens when two techniques of the same rank collide, with Panthalassic Water having the elemental advantage.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Jutsu Usage Examples:</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]( Oujuusuiton: ) Panthalassic Water Release: Primordial Sea</div> <div style="text-align: justify; max-width: ">Type: Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The user infuses a body of water or a water technique with Panthalassic Water chakra, creating a solution of panthalassic molecules that protects that source from any chakra manipulation but the user's. By infusing an opponent's water technique, the user can sever the opponent's control over it, and shoot it back at them. The user can control the concentration of panthalassic molecules in order to control the levels of corrosion and radioactivity of the water source.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">( Oujuusuiton: ) Panthalassic Water Release: Song of the Leviathan</div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user shoots out a blast of Panthalassic Water from their mouth, creating a fast projectile that will burst out on contact with a target, spreading corrosive water all over the field.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">( Oujuusuiton: ) Panthalassic Water Release: Trident of Triton</div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: 40</div> <div style="text-align: justify; max-width: ">Description: The user produces a great trident out of Panthalassic water, which the user is able to wield or throw. He can freely manipulate it in mid-air and underwater.</div> <div style="text-align: justify; max-width: ">Conditions to be able to use it:</div> <div style="text-align: justify; max-width: ">The user is required Mastery of Water to such a degree that it becomes a Specialty.[/SPOILER]</div> <div style="text-align: justify; max-width: "><strong>Is weak to:</strong></div> <div style="text-align: justify; max-width: ">Earth and Biological elements - While denser than Basic Water, Panthalassic Water is still not dense enough to compare to Earth and other Earth Based elements, thus it retains Water's weakness to Earth. It's low energy radiation isn't strong enough to penetrate even skin, in terms of thickness. It's corrosive properties aren't strong enough to act at a level beyond that of a Biological Element.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Lightning - Due to the self-Radiolysis, Panthalassic Water is susceptible to lightning's effects, thus it turns Water's neutrality to Lightning into a Weakness. Lightning will accelerate the decay of Panthalassic Water and rapidly consume it, outputting high levels of energy. Radiation-based elements will most likely be stronger than Panthalassic Water's Radiation effects.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Is strong against:</strong></div> <div style="text-align: justify; max-width: ">Fire - Panthalassic Water shares the same relationship that Water shares with Fire, being able to douse it out. Fire's heat does not conflict with either the corrosive nor the radiation effect, and Panthalassic Water is already pretty hot due to self-radiolysis.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Water - As an advanced form of water, denser than it, Panthalassic Water overpowers water in every aspect, both physically and chakra-wise.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Wind - Denser than Water, Panthalassic Water is capable of turning Water's neutrality to Wind into a Strength, pushing wind and flexible enough to sustain it's cutting power. Wind does not counter either the radiation or the corrosive effect of Panthalassic Water.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Co-creator:</strong></div> <div style="text-align: justify; max-width: ">Moofy</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>Students I passed this custom element on too:</strong></div> <div style="text-align: justify; max-width: ">мсʀᴀᴢᴏʀ & ?[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: N/A</div> <div style="text-align: justify; max-width: ">Range: N/A</div> <div style="text-align: justify; max-width: ">Chakra Cost: N/A</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: Shi-rakansu ) Panthalassic Water Release: Devonian ⤘ Coelacanth</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: D-S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 10-40</div> <div style="text-align: justify; max-width: ">Damage Points: 20-80</div> <div style="text-align: justify; max-width: ">Description: Coelacanth is basic application of the Panthalassic Water Release with a great versatility of usage. It consist on producing or manipulating panthalassic water into the shape of a massive ancestral tetrapod, with a glowing core of acqua marine fanged skeleton that showcases the four-limbed skeleton of the fish, while warning to the corroding radioactivity and burning temperature of the water, which leaks out in a trail of panthalassic water as it moves through the air or water. The projectile can be produced from existing water sources, mist or spat out, or it can be a simple manipulation of existing panthalassic water sources. The coelacanth-like projectile produces great damage from the highly dense water, like a ton of bricks, and from the burning corrosion of the element. The projectile has enough fluidity and versatility to be able separate and join together effortlessly, as it byparts into multiples of 2, where the projectiles halve in power and size, at a minimum division of D rank in power, or 16 individual projectiles, the size of 2 average male adults, giving the original one about the size of half a Boss Summoning.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The coelacanth can be produced, and manipulated through body motions, in separated or original form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The user can produce lower versions of the coelacanth projectile following the previous descriptions, but allowing less and less divisions as the original coelacanth gets smaller, for example, a B rank can only split into 4 D Ranks, and the D rank variant is a single projectile.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: S rank can only be used 3 times per battle with no PW techniques above A rank in the following turn, 4 times per event. The A rank can only be used every 3 turns. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Separating or changing the direction through control will count as one of the three moves per turn.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: San'youchuu ) Panthalassic Water Release: Cambrian ⤘ Trilobite</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20-40</div> <div style="text-align: justify; max-width: ">Damage Points: 60-80</div> <div style="text-align: justify; max-width: ">Description: Trilobite pertains to the rapid creation of several bubbles of panthalassic water, like multiple tiny fish eggs, that spread tall and wide across a surface or inside a water source, while oozing a trail of panthalassic water. This will be glowing hot with a navy blue glow at their core, resembling a larvae within. While the bubbles are corrosive on their own and can be used as a rapidly growing column or wall, they're meant to explode into a powerfully thick and dense corrosive mist, that spreads across an area mid range radius around the point of growth. Within, the mist will be thickest, hottest and most radioactive in several cow sized ancient armored arthropods that will flow freely or at command of the user, to pin, shred or strike any target within the mist. Similar Earth Release: Mud Wolves, these bubbles can remain in the condensed egg form until someone with foreign chakra enters their proximity, or explode at the user's will.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The difference in rank pertains to the difference in size. S rank will create a volume of bubbles 10 meters diameter, with a 30 meters radius mist and several cow-sized trilobites. A rank will create a volume of bubbles 5 meters in diameter, with a 15 meters radius mist and several human sized trilobites. B rank will create a volume of bubbles 1 meter in diameter, with a 5 meters radius mist and several dog sized trilobites.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: S ranks can only be used 3 times per battle with 2 turns between uses and no jutsu above S rank, and no PW techniques above A rank in the following turn. A ranks can only be used 4 times per battle. The mist lasts 3 turns.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: Makigai ) Panthalassic Water Release: Triassic ⤘ Ammonite</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40</div> <div style="text-align: justify; max-width: ">Damage Points: 80</div> <div style="text-align: justify; max-width: ">Description: Ammonite is a mechanism of shooting a ball of air and radioactivity through PW's innate characteristics. First the user will create a chamber of panthallassic water that will resemble a coral tube, a cilindrical yet strangely biological structure. Inside the tube, the user will concentrate all the energy from the chamber's own self-radiolysis, increasing the pressure of the air within the tube. Suddenly, the user will open the tube, allowing cool air and moisture to come in, while the pressured air shoots out with a lound bang, effectively creating an air pistol that shoots out a ball of blue glowing displaced air ( similar to the Leaf Dragon God ), and radioactive mist, in the shape of an ammonite's shell. This ball shares the same S/W as the Leaf Dragon God technique, while having the same properties as PW, as described in Hadean, namely Radioactivity Sickness and Corrosive Burning.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">This technique shoots a massive ball the size 5 meters in diameter. Alternatively, the user can shoot smaller balls, the size of fists, for more localized damage. This variant is considered a B rank, 20 chakra, 40 damage points, and can be used 6 times per battle, every 3 turns.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The user can create the canon from his body or a source through direct contact, or through 1 handseal from a source up to mid-range.</div> <div style="text-align: justify; max-width: ">Note: Can only be used twice per battle, and the user is unable to perform techniques above S rank in the next two turns, and no PW technique above A rank in the next turn.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: Mizurensshin ) Panthalassic Water Release: Tonian ⤘ Tectonics</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: Tectonics allows the user to slap or stomp on the ground or a water source, producing great amounts of PW that filter into the depths, dissolving in the water or infused within the veins of the earth. Through self-radiolysis, the PW will create vastly complex nets of unstable and severely pressurized pockets of past-boiling liquid, highly chakra reactive. When the conditions are met, the pockets will react to chakra and crack open the ground or part the water, in a thunderous geyser of hot, radioactive mist, while absorbing to itself the unmolded chakra, essentially burning through it and neutralizing the technique in it's genesis. The geysers will react to chakra infused into the source, such as Earth or Water, or other elemental jutsu that atempt to manipulate the PW festered source, or through a remote triggering through an handseal by the user, creating a pinpoint geyser anywhere within the net's radius ( This counts as a move, except if done in the same turn as the net is created ).</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The net itself can be spread over an area mid-range around the user, or spread around a remote point long range from the user, though will only be able to create a net spaning short-range around that point.</div> <div style="text-align: justify; max-width: ">Note: Each net can shoot up to 4 geysers, which shoot to a height of 20 meters. Each are just a little bit wider than the average human.</div> <div style="text-align: justify; max-width: ">Note: Can only be used 3 times per battle, lasts up to 4 turns or until all 4 geysers have been shot.</div> <div style="text-align: justify; max-width: ">Note: While a noticeable rumble can be felt and heard, which allows the opponent to defend from the technique, the technique neutralization effect is immediate and follows the element's S&W, reacting to the Raw unmolded chakra in it's genesis, before the process of converting the nature of the chakra, unless reacting to a technique that molds chakra within the opponent's body or the air. Does not work on Forbidden Ranks or more than 2 S ranks, effectively breaking the net.</div> <div style="text-align: justify; max-width: ">Note: The user is also unable to infuse chakra into the source.[/SPOILER]</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>( Oujuusuiton: Hakyoku ) Panthalassic Water Release: Permian ⤘ Cataclysm</strong></div> <div style="text-align: justify; max-width: ">[SPOILER]Type: Offensive/Deffensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: Forbidden</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 50</div> <div style="text-align: justify; max-width: ">Damage Points: 90</div> <div style="text-align: justify; max-width: ">Description: The user focuses a massive amount of Panthalassic Water chakra within their body, overloading his own chakra system, before unleashing a great wave of Panthalassic Water, though it appears immediately as a wave of radioactivity, a deep and glowing bluish purple. The wave is composed of tiny droplets of panthalassic water in the shape of bug-sized ancient plankton, that carry on the weight of the wave, while dragging along the heavy radioactivity. It expands 100 meters around the user before stopping, pushing back even the greatest, biggest and strongest of summons, a technique fit to blow back the Demonic Statue of the Outer Path itself, leaving behind a gargantuan crater of charred and wet barren land with deep infusion of Panthalassic Water in the air, water and soil of the terrain, lingering behind with Mild-level Radioactivity for 4 turns, and preventing Water from behind manipulated by foreign chakra within the crater, either underground, water sources or the molecules in the air.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">The great density and concentration of Panthalassic Water prior to unleashing of the wave filters into the cells of the user, and small, fish-egg like growths, benign tumors that only vanish a few weeks afterwards, and send the user's chakra system into disarray. The wave overloads subsequent Ninjutsu techniques or elements that utilize Water Chakra, making them all cost 15 more chakra that usual, translating in proportional damage increase, and taint the organism with so much Panthalassic Water Radioactivity that permits them no other elemental chakra to be produced, effectively severing the remaining elements for the duration of the side-effects, which usually end around the time the fish-eggs disappear.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Weaker versions of this technique can be used. Each time the user brings a rank down, the radius is halved (50, 25, etc). They are simple PW full body bursts, only the forbidden rank has all the effects and restrictions, all the lower ranks are merely bursts of radioactivity that impact hard and create a crater, but have no lingering effects. The S rank can be used 2 times, the A rank 4 times.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The user takes 20 damage while being rid of every elemental chakra besides Water and Elements that require Water. Advanced Elements that utilize Water Chakra + Other Elemental Chakra can still be used but will be 20 damage points weaker than normally, while still requiring more chakra as described before, sans the proportional damage increase.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: The strain on the user prevents the usage of Panthalassic Water for 2 turns, the same and the next, and can't user Water in the same turn. This restrictions are the only ones that also apply to the weaker versions of Cataclysm.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">Note: Can only be used once per Event, and will last the whole event.[/SPOILER]</div> [/QUOTE]</p>
[QUOTE="McRazor, post: 13866246, member: 44454"] [CENTER][IMG]https://i.imgur.com/8mNlJ1O.png[/IMG][/CENTER] [JUSTIFY][SPOILER][B]Custom element Japanese name:[/B] Oujuusuiton [B]Custom Element English name:[/B] Panthalassic Water Release [B]The element is based on:[/B] Water [B]Facts that prove the element to be possible (in the manga context):[/B] Panthalassic Water is the equivalent of Tritiated Water, Tritium Oxide or Super-Heavy Water. This is a natural occurrence, albeit very rare, where a water molecule is composed of 1 Oxigen and 2 Tritons, an isotope of Hydrogen that has 1 proton and 2 neutrons, instead of the common Hydrogen. Tritiated Water is a radioactive form of water that naturally occurs in minute quantities, and is thus used to determine the age of various water-based liquids, such as vintage wines, and is used as a tracer for water-transport studies. The Naruto World is said to be a replica of ours in all ways. Water exists in the Naruto world without any evidence against it being any different than RL water, so tritiated water is presumed to exist in the world as well, and the manipulation of specific minerals or molecules is already common, with Orochimaru's many science experiences and even some techniques, like Gaara's sand technique Shukaku's Shield that utilizes only the strongest minerals in the ground to add to its strength. Just like many Crystal elements utilize solely Earth, because it's a selective mineral/molecule within the wider spectrum of Earth or, in this case, Water. It's relationship with Basic Water, as in, Water Release in it's clear liquid form, is the same as Water Release as a flammable oil and as a sticky syrup, with Panthalassic Water granting different abilities, though at a scale much greater than mere oil or syrup. The name is a play on Tritiated Water RL applications, though exaggerated. With Panthalassa being the primordial ocean, there would be no older body of water, so one would imagine that, it being bottled like vintage wine, and present until today would have turned to tritium oxide by now. Besides, its my nickname. [B]How it works:[/B] To produce Panthalassic Water, the user relies only on their Water chakra to produce liquid water, and Chakra manipulation, though selectively produces more quantities of tritium oxide compounds than normally, while rapidly recycling water using Chakra control, to produce either pure or close to Tritiated Water. In essence, while many techniques can use Water or Water Release as a medium, Water Chakra produces Water and Water Molecules, Panthalassic Water Chakra, which is heavily manipulated, filtered and recycled Water chakra, produces Panthalassic Water, and is an element that not only overpowers Water but also is able to augment it and infuse into it, similar to Lightning. The additional neutrons of the tritum confer Panthalassic Water a higher density, which slightly increases it's physical properties. As a radioactive version of water, pure Panthalassic Water is corrosive due to self-radiolysis, where the molecules disassociate by nuclear radiation resulting in high output of energy. Triton is a low energy beta emitter, which means it's incapable of penetrating the skin but is a radiation hazard when inhaled, ingested or absorbed by the skin. Panthalassic Water is thus a carcinogen and a teratogen. These effects are attenuated in the lower ranges of the Water-Panthalassic Water spectrum, and aggravated by higher ranked chakra and quantities. When diluted, tritiated water distributes itself across a body of water relatively quick, which is a property that is used to calculate an unknown volume of water. As an advanced Water-Based element, Panthalassic Water establishes it's dominance over Basic Water by being both physically denser and by infecting water sources and water based techniques, spreading the user's chakra-filled Panthalassic Water molecules throughout and severing the opponent's chakra link. This is modulated by the normal W&S rules, thus the overpowering effect happens when two techniques of the same rank collide, with Panthalassic Water having the elemental advantage. [B]Jutsu Usage Examples:[/B] [SPOILER]( Oujuusuiton: ) Panthalassic Water Release: Primordial Sea Type: Defensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user infuses a body of water or a water technique with Panthalassic Water chakra, creating a solution of panthalassic molecules that protects that source from any chakra manipulation but the user's. By infusing an opponent's water technique, the user can sever the opponent's control over it, and shoot it back at them. The user can control the concentration of panthalassic molecules in order to control the levels of corrosion and radioactivity of the water source. ( Oujuusuiton: ) Panthalassic Water Release: Song of the Leviathan Type: Offensive/Defensive Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: 60 Description: The user shoots out a blast of Panthalassic Water from their mouth, creating a fast projectile that will burst out on contact with a target, spreading corrosive water all over the field. ( Oujuusuiton: ) Panthalassic Water Release: Trident of Triton Type: Offensive/Defensive/Supplementary Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user produces a great trident out of Panthalassic water, which the user is able to wield or throw. He can freely manipulate it in mid-air and underwater. Conditions to be able to use it: The user is required Mastery of Water to such a degree that it becomes a Specialty.[/SPOILER] [B]Is weak to:[/B] Earth and Biological elements - While denser than Basic Water, Panthalassic Water is still not dense enough to compare to Earth and other Earth Based elements, thus it retains Water's weakness to Earth. It's low energy radiation isn't strong enough to penetrate even skin, in terms of thickness. It's corrosive properties aren't strong enough to act at a level beyond that of a Biological Element. Lightning - Due to the self-Radiolysis, Panthalassic Water is susceptible to lightning's effects, thus it turns Water's neutrality to Lightning into a Weakness. Lightning will accelerate the decay of Panthalassic Water and rapidly consume it, outputting high levels of energy. Radiation-based elements will most likely be stronger than Panthalassic Water's Radiation effects. [B]Is strong against:[/B] Fire - Panthalassic Water shares the same relationship that Water shares with Fire, being able to douse it out. Fire's heat does not conflict with either the corrosive nor the radiation effect, and Panthalassic Water is already pretty hot due to self-radiolysis. Water - As an advanced form of water, denser than it, Panthalassic Water overpowers water in every aspect, both physically and chakra-wise. Wind - Denser than Water, Panthalassic Water is capable of turning Water's neutrality to Wind into a Strength, pushing wind and flexible enough to sustain it's cutting power. Wind does not counter either the radiation or the corrosive effect of Panthalassic Water. [B]Co-creator:[/B] Moofy [B]Students I passed this custom element on too:[/B] мсʀᴀᴢᴏʀ & ?[/SPOILER] [B]( Oujuusuiton: Hottan ) Panthalassic Water Release: Hadean ⤘ Origin[/B] [SPOILER]Type: Supplementary Rank: N/A Range: N/A Chakra Cost: N/A Damage Points: N/A Description: Origin is a Passive technique that pertains to the consequences of interacting with Panthalassic Water's Radioactivity. As it comes from self-radiolysis, Panthalassic Water exudes a great amount of energy, increasing the core temperature of the element into burning degrees, while acquiring a great corrosion effect onto organic matter. As such, the effects of the element will be split into two different categories, Radiation Poisoning and Corrosion Burning, though they are linked. Corrosion Burning is induced on contact with the element, and happens due to the high injection of energy into the target and the element itself, breaking up the cells essentially corroding the target's tissues. These range from Mild to Medium to Severe. In Mild, the initial damage from D-C Ranks, the tissues will have a bright red coloring indicative of first degree burning, and will itch and tingle highly and uncomfortably as the corrosion takes effect. In Medium, the initial damage of B-A ranks, the skin will break apart with second degree burning and boiling, and the itchiness will spread to the peripheral areas while the points of contact will hurt beyond that of a normal burning. In Severe, the initial damage of S and higher, the pain will be unbearable and spread quickly to the peripheral areas, while the main targetted areas will melt away even numbing the sensation as it corrodes through flesh and nerves. The effects of Corrosion Burning are stackable, so they increase in severity rank every turn the contact remains. Depending on the area burnt, the effects can be fatal, especially when targeting vital areas of the body. Effects do not revert when contact is lost, unless healed. Radiation Sickness is induced on contact with the element , it pertains to the inner consequences of being infused with Panthalassic Water radiation on a cellular and systematic level. This also incorporates PW's property of severing water chakra, in the sense that it's parasitic properties will spread through the chakra system as well as the organ system. The effects range for Mild to Medium to severe. In Mild, the initial effect of D-C Ranks, the Radiation Sickness will cause generalized weakness and loss of dexterity preventing the usage of high ranking Taijutsu and techniques or elements that utilize Water Chakra ( S and Above ), and losing the ability to aim properly. In Medium, the initial effect of B-A ranks, the weakness will spread into generalized sweating and organ failure, as well as small but multiple fish egg-like tumors from the chakra unbalance. It prevents the usage of Taijutsu and Water beyond that of C rank or Basic Ninjutsu beyond A rank, the target will be unable to properly chain together more than 2 handseals without fumbling. In Severe, the sickness will cause multiple organ failure and possible hallucination, mostly making the opponent see double or blurry, and hearing loud roaring sounds or scratching like those of dinosaurs or other ancient creatures and insects. The user will be unable to stand and his water chakra usage is severed completely, as are his ability to chain handseals or utilize Basic Ninjutsu beyond D rank. The effects are stackable the more turns the opponent remains in contact with the element, increasing one rank per turn and require one full turn to fully mature. The effects decrease 1 rank each turn if the opponent breaks contact with the element and do not stack unless the target remains in contact. One turn after Severe effect results in loss of consciousness, two turns results in Death, both do not revert when contact is lost unless healed. If the target inhales the element, it will take 3 turns for the effects to reduce by 1 rank. Note: Panthalassic Release users have a high degree of immunity when it comes to their own element, allowing them to touch or be in their element relatively safe and harmlessly. When they compare to other users, though, their immunity is not so strong. They delay the effects by one rank and require double the amount of time to increase in severity, while require half the time to recover when not exposed. Likewise, they can completely counter each other's radioactivity effect by utilizing their own techniques against them. Note: This technique also allows for the possibility of converting Water Chakra into Panthalassic Chakra, so that the user can perform Water Release techniques as Panthalassic Water. This can be done in the same timeframe as a water technique, used 4 times per battle. This will cost one of the users 3 moves per turn.[/SPOILER] [B]( Oujuusuiton: Shi-rakansu ) Panthalassic Water Release: Devonian ⤘ Coelacanth[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: D-S Range: Short-Long Chakra Cost: 10-40 Damage Points: 20-80 Description: Coelacanth is basic application of the Panthalassic Water Release with a great versatility of usage. It consist on producing or manipulating panthalassic water into the shape of a massive ancestral tetrapod, with a glowing core of acqua marine fanged skeleton that showcases the four-limbed skeleton of the fish, while warning to the corroding radioactivity and burning temperature of the water, which leaks out in a trail of panthalassic water as it moves through the air or water. The projectile can be produced from existing water sources, mist or spat out, or it can be a simple manipulation of existing panthalassic water sources. The coelacanth-like projectile produces great damage from the highly dense water, like a ton of bricks, and from the burning corrosion of the element. The projectile has enough fluidity and versatility to be able separate and join together effortlessly, as it byparts into multiples of 2, where the projectiles halve in power and size, at a minimum division of D rank in power, or 16 individual projectiles, the size of 2 average male adults, giving the original one about the size of half a Boss Summoning. Note: The coelacanth can be produced, and manipulated through body motions, in separated or original form anywhere within Mid-range, freely within Short-Range, and can be shot in a linear manner outside of Mid-range. Note: The user can produce lower versions of the coelacanth projectile following the previous descriptions, but allowing less and less divisions as the original coelacanth gets smaller, for example, a B rank can only split into 4 D Ranks, and the D rank variant is a single projectile. Note: S rank can only be used 3 times per battle with no PW techniques above A rank in the following turn, 4 times per event. The A rank can only be used every 3 turns. B rank can only be used every 2 turns, but allows for up to 2 multiple usages of the technique. Note: Separating or changing the direction through control will count as one of the three moves per turn.[/SPOILER] [B]( Oujuusuiton: San'youchuu ) Panthalassic Water Release: Cambrian ⤘ Trilobite[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: B-S Range: Short-Long Chakra Cost: 20-40 Damage Points: 60-80 Description: Trilobite pertains to the rapid creation of several bubbles of panthalassic water, like multiple tiny fish eggs, that spread tall and wide across a surface or inside a water source, while oozing a trail of panthalassic water. This will be glowing hot with a navy blue glow at their core, resembling a larvae within. While the bubbles are corrosive on their own and can be used as a rapidly growing column or wall, they're meant to explode into a powerfully thick and dense corrosive mist, that spreads across an area mid range radius around the point of growth. Within, the mist will be thickest, hottest and most radioactive in several cow sized ancient armored arthropods that will flow freely or at command of the user, to pin, shred or strike any target within the mist. Similar Earth Release: Mud Wolves, these bubbles can remain in the condensed egg form until someone with foreign chakra enters their proximity, or explode at the user's will. Note: The difference in rank pertains to the difference in size. S rank will create a volume of bubbles 10 meters diameter, with a 30 meters radius mist and several cow-sized trilobites. A rank will create a volume of bubbles 5 meters in diameter, with a 15 meters radius mist and several human sized trilobites. B rank will create a volume of bubbles 1 meter in diameter, with a 5 meters radius mist and several dog sized trilobites. Note: S ranks can only be used 3 times per battle with 2 turns between uses and no jutsu above S rank, and no PW techniques above A rank in the following turn. A ranks can only be used 4 times per battle. The mist lasts 3 turns.[/SPOILER] [B]( Oujuusuiton: Makigai ) Panthalassic Water Release: Triassic ⤘ Ammonite[/B] [SPOILER]Type: Offensive/Defensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 Damage Points: 80 Description: Ammonite is a mechanism of shooting a ball of air and radioactivity through PW's innate characteristics. First the user will create a chamber of panthallassic water that will resemble a coral tube, a cilindrical yet strangely biological structure. Inside the tube, the user will concentrate all the energy from the chamber's own self-radiolysis, increasing the pressure of the air within the tube. Suddenly, the user will open the tube, allowing cool air and moisture to come in, while the pressured air shoots out with a lound bang, effectively creating an air pistol that shoots out a ball of blue glowing displaced air ( similar to the Leaf Dragon God ), and radioactive mist, in the shape of an ammonite's shell. This ball shares the same S/W as the Leaf Dragon God technique, while having the same properties as PW, as described in Hadean, namely Radioactivity Sickness and Corrosive Burning. This technique shoots a massive ball the size 5 meters in diameter. Alternatively, the user can shoot smaller balls, the size of fists, for more localized damage. This variant is considered a B rank, 20 chakra, 40 damage points, and can be used 6 times per battle, every 3 turns. Note: The user can create the canon from his body or a source through direct contact, or through 1 handseal from a source up to mid-range. Note: Can only be used twice per battle, and the user is unable to perform techniques above S rank in the next two turns, and no PW technique above A rank in the next turn.[/SPOILER] [B]( Oujuusuiton: Mizurensshin ) Panthalassic Water Release: Tonian ⤘ Tectonics[/B] [SPOILER]Type: Defensive/Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: 60 Description: Tectonics allows the user to slap or stomp on the ground or a water source, producing great amounts of PW that filter into the depths, dissolving in the water or infused within the veins of the earth. Through self-radiolysis, the PW will create vastly complex nets of unstable and severely pressurized pockets of past-boiling liquid, highly chakra reactive. When the conditions are met, the pockets will react to chakra and crack open the ground or part the water, in a thunderous geyser of hot, radioactive mist, while absorbing to itself the unmolded chakra, essentially burning through it and neutralizing the technique in it's genesis. The geysers will react to chakra infused into the source, such as Earth or Water, or other elemental jutsu that atempt to manipulate the PW festered source, or through a remote triggering through an handseal by the user, creating a pinpoint geyser anywhere within the net's radius ( This counts as a move, except if done in the same turn as the net is created ). Note: The net itself can be spread over an area mid-range around the user, or spread around a remote point long range from the user, though will only be able to create a net spaning short-range around that point. Note: Each net can shoot up to 4 geysers, which shoot to a height of 20 meters. Each are just a little bit wider than the average human. Note: Can only be used 3 times per battle, lasts up to 4 turns or until all 4 geysers have been shot. Note: While a noticeable rumble can be felt and heard, which allows the opponent to defend from the technique, the technique neutralization effect is immediate and follows the element's S&W, reacting to the Raw unmolded chakra in it's genesis, before the process of converting the nature of the chakra, unless reacting to a technique that molds chakra within the opponent's body or the air. Does not work on Forbidden Ranks or more than 2 S ranks, effectively breaking the net. Note: The user is also unable to infuse chakra into the source.[/SPOILER] [B]( Oujuusuiton: Hakyoku ) Panthalassic Water Release: Permian ⤘ Cataclysm[/B] [SPOILER]Type: Offensive/Deffensive/Supplementary Rank: Forbidden Range: Short-Long Chakra Cost: 50 Damage Points: 90 Description: The user focuses a massive amount of Panthalassic Water chakra within their body, overloading his own chakra system, before unleashing a great wave of Panthalassic Water, though it appears immediately as a wave of radioactivity, a deep and glowing bluish purple. The wave is composed of tiny droplets of panthalassic water in the shape of bug-sized ancient plankton, that carry on the weight of the wave, while dragging along the heavy radioactivity. It expands 100 meters around the user before stopping, pushing back even the greatest, biggest and strongest of summons, a technique fit to blow back the Demonic Statue of the Outer Path itself, leaving behind a gargantuan crater of charred and wet barren land with deep infusion of Panthalassic Water in the air, water and soil of the terrain, lingering behind with Mild-level Radioactivity for 4 turns, and preventing Water from behind manipulated by foreign chakra within the crater, either underground, water sources or the molecules in the air. The great density and concentration of Panthalassic Water prior to unleashing of the wave filters into the cells of the user, and small, fish-egg like growths, benign tumors that only vanish a few weeks afterwards, and send the user's chakra system into disarray. The wave overloads subsequent Ninjutsu techniques or elements that utilize Water Chakra, making them all cost 15 more chakra that usual, translating in proportional damage increase, and taint the organism with so much Panthalassic Water Radioactivity that permits them no other elemental chakra to be produced, effectively severing the remaining elements for the duration of the side-effects, which usually end around the time the fish-eggs disappear. Weaker versions of this technique can be used. Each time the user brings a rank down, the radius is halved (50, 25, etc). They are simple PW full body bursts, only the forbidden rank has all the effects and restrictions, all the lower ranks are merely bursts of radioactivity that impact hard and create a crater, but have no lingering effects. The S rank can be used 2 times, the A rank 4 times. Note: The user takes 20 damage while being rid of every elemental chakra besides Water and Elements that require Water. Advanced Elements that utilize Water Chakra + Other Elemental Chakra can still be used but will be 20 damage points weaker than normally, while still requiring more chakra as described before, sans the proportional damage increase. Note: The strain on the user prevents the usage of Panthalassic Water for 2 turns, the same and the next, and can't user Water in the same turn. This restrictions are the only ones that also apply to the weaker versions of Cataclysm. Note: Can only be used once per Event, and will last the whole event.[/SPOILER][/JUSTIFY] [/QUOTE]
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