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<p>[QUOTE="McRazor, post: 10217039, member: 44454"]</p><div style="text-align: justify; max-width: "><p style="text-align: center"><img src="http://i.imgur.com/JR10j9n.png" data-url="http://i.imgur.com/JR10j9n.png" class="bbImage " style="" alt="" title="" /></p></div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: ">[HR][/HR]</div> <div style="text-align: justify; max-width: ">[SPOILER]<strong>忍</strong><a href="http://www.narutobase.net/forums/showthread.php?t=280606&p=9242760&viewfull=1#post9242760"><strong>Facepalm (Men-Hirate)</strong></a></div> <div style="text-align: justify; max-width: ">Type: Supplementary </div> <div style="text-align: justify; max-width: ">Rank: E</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 5</div> <div style="text-align: justify; max-width: ">Damage: 10 (to self)</div> <div style="text-align: justify; max-width: ">Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍<a href="http://www.narutobase.net/forums/showthread.php?t=231700&page=3&p=9092480&viewfull=1#post9092480">Hlín No Te | Hlín's Hand</a></strong></div> <div style="text-align: justify; max-width: ">Type: Defensive</div> <div style="text-align: justify; max-width: ">Rank: A-Rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 30</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description:</div> <div style="text-align: justify; max-width: ">Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</div> <div style="text-align: justify; max-width: ">Note: Can only be taught by Scorps</div> <div style="text-align: justify; max-width: ">Note2: Can only be used once per turn to a maximum of 3 times</div> <div style="text-align: justify; max-width: ">Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://www.narutobase.net/forums/showthread.php?t=231700&p=8080110&viewfull=1#post8080110">Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain!</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: 20 (+10 if he hits something)</div> <div style="text-align: justify; max-width: ">Description:</div> <div style="text-align: justify; max-width: ">User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons.</div> <div style="text-align: justify; max-width: ">Note: Can only be taught by Scorps</div> <div style="text-align: justify; max-width: ">Note: This jutsu is as harmful as a direct punch</div> <div style="text-align: justify; max-width: ">Note2: Can only be used once per turn up to 4 times</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://www.narutobase.net/forums/showthread.php?t=231700&page=3&p=9089373&viewfull=1#post9089373">Kougu no Pangu | Tools of the Creator</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive/Defensive/Supplementary</div> <div style="text-align: justify; max-width: ">Rank: B-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 20</div> <div style="text-align: justify; max-width: ">Damage: 40</div> <div style="text-align: justify; max-width: ">Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus.</div> <div style="text-align: justify; max-width: ">Note: Can only be taught by Scorps or Zenryoku</div> <div style="text-align: justify; max-width: ">Note2: Constructs are created within short range of the user</div> <div style="text-align: justify; max-width: ">Note3: Can only be used once per turn, up to 4 times.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://www.narutobase.net/forums/showthread.php?t=286340">(Houmen Za Kinpaku) Release The Tension</a></strong></div> <div style="text-align: justify; max-width: ">Rank:B</div> <div style="text-align: justify; max-width: ">Range:Short</div> <div style="text-align: justify; max-width: ">Chakra:25</div> <div style="text-align: justify; max-width: ">Type:Supplementary</div> <div style="text-align: justify; max-width: ">Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks.</div> <div style="text-align: justify; max-width: ">Note: Can only be taught by SilverMoon1996</div> <div style="text-align: justify; max-width: ">Note: Must be activated at the start of the battle.</div> <div style="text-align: justify; max-width: ">Note: Lasts for 8 turns when activated.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://narutobase.net/forums/showthread.php?t=231700&page=3&p=9584115&viewfull=1#post9584115">Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words</a></strong></div> <div style="text-align: justify; max-width: ">Type: Defensive</div> <div style="text-align: justify; max-width: ">Rank: S-Rank</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra: 40</div> <div style="text-align: justify; max-width: ">Damage: N/A</div> <div style="text-align: justify; max-width: ">Description: </div> <div style="text-align: justify; max-width: ">A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass.</div> <div style="text-align: justify; max-width: ">Note1: Can only use jutsu up to S-rank in the same turn</div> <div style="text-align: justify; max-width: ">Note2: Usable only twice</div> <div style="text-align: justify; max-width: ">Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu</div> <div style="text-align: justify; max-width: ">Note4: User can't use other regular ninjutsu in the same turn</div> <div style="text-align: justify; max-width: ">Note5: The binding doesn't require user to maintain contact and lasts until broken or released </div> <div style="text-align: justify; max-width: ">Note7: Can only be taught by Scorps</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://narutobase.net/forums/showthread.php?t=352262&p=11018543&viewfull=1#post11018543">(Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers</a></strong></div> <div style="text-align: justify; max-width: ">Rank: A</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 30 (-5 per turn to maintain)</div> <div style="text-align: justify; max-width: ">Damage Points: 60</div> <div style="text-align: justify; max-width: ">Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property.</div> <div style="text-align: justify; max-width: ">With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground).</div> <div style="text-align: justify; max-width: ">*If used from the ground, can't preform any further jutsu until the grip is released*</div> <div style="text-align: justify; max-width: ">The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head).</div> <div style="text-align: justify; max-width: ">*This jutsu can only be used thrice per battle, at max 1 usage every two turns*</div> <div style="text-align: justify; max-width: ">The wires follow the element's and rank's weaknesses and strengths</div> <div style="text-align: justify; max-width: ">*Cannot be used by CE elements.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://narutobase.net/forums/showthread.php?t=359264&p=11268838&viewfull=1#post11268838">(Kaika Kunai) Blossoming Kunai</a></strong></div> <div style="text-align: justify; max-width: ">Type: Offensive</div> <div style="text-align: justify; max-width: ">Rank: B</div> <div style="text-align: justify; max-width: ">Range: Short-Mid</div> <div style="text-align: justify; max-width: ">Chakra Cost: 20</div> <div style="text-align: justify; max-width: ">Damage Points: 40</div> <div style="text-align: justify; max-width: ">Description: The user reaches into a pouch filled with explosive tags and channels their chakra through the tags, allowing them to control each tag with their chakra, similar to the "Hidden Explosive Tags Technique". The user then causes several exploding tags to "crawl" around his hand and stick together with his/her chakra, ultimately creating a kunai shape. The tags on the outer-most layer of the "kunai" take on a grey color, giving the illusion that it's a real kunai. The user then throws the "kunai", the collection of tags travelling almost like a normal kunai. The difference is that since the kunai is much lighter than a normal one, it travels with both different speed and kinetics. On contact with another object, or when the user forms the "tiger" handseal, the "kunai" will no longer be held together by the user's chakra, and the explosion tags will begin to flutter in the air for a moment, hovering, giving the target a second to realize what's happened before all of the tags explode at once.</div> <div style="text-align: justify; max-width: ">Note: ~Can only be taught by Sharingdork</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="http://narutobase.net/forums/showthread.php?t=547613&p=16264189&viewfull=1#post16264189">Ninjutsu: Nomimono Kohi! (Ninjutsu: Drink Coffee!)</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: E</div> <div style="text-align: justify; max-width: ">Range: Short</div> <div style="text-align: justify; max-width: ">Chakra: 05</div> <div style="text-align: justify; max-width: ">Damage: 10 (to user's health)</div> <div style="text-align: justify; max-width: ">Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever.</div> <div style="text-align: justify; max-width: ">Note: Effect lasts three turns.</div> <div style="text-align: justify; max-width: "></div> <div style="text-align: justify; max-width: "><strong>忍 <a href="https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/post-22077792">( Ninjutsu: Henshoku ) Ninja Arts: Plasticity</a></strong></div> <div style="text-align: justify; max-width: ">Type: Supplementary</div> <div style="text-align: justify; max-width: ">Rank: S</div> <div style="text-align: justify; max-width: ">Range: Short-Long</div> <div style="text-align: justify; max-width: ">Chakra Cost: 40 ( +10 per turn )</div> <div style="text-align: justify; max-width: ">Damage Points: N/A</div> <div style="text-align: justify; max-width: ">Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it.</div> <div style="text-align: justify; max-width: ">The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist.</div> <div style="text-align: justify; max-width: ">Remote techniques, where the conversion happens not within the body but outside the body, are particularily susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower.</div> <div style="text-align: justify; max-width: ">Note: Regardless of how many times this technique can function,which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strenghtning the vessel, it will merely break after one conversion.</div> <div style="text-align: justify; max-width: ">Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all it's conversion power or the mist is dispersed, or at the user's will and can only be used 2 times.[/SPOILER]</div> [/QUOTE]</p>
[QUOTE="McRazor, post: 10217039, member: 44454"] [JUSTIFY][CENTER][IMG]http://i.imgur.com/JR10j9n.png[/IMG][/CENTER] [HR][/HR] [SPOILER][B]忍[/B][URL='http://www.narutobase.net/forums/showthread.php?t=280606&p=9242760&viewfull=1#post9242760'][B]Facepalm (Men-Hirate)[/B][/URL] Type: Supplementary Rank: E Range: Short Chakra: 5 Damage: 10 (to self) Description: "Dear Lord, I can't stand it anymore!" There are so many absurdities and absolutely preposterous happenings in the Ninja World every day and all the frustration and sighing must go somewhere. Thus, as a result, the user of this jutsu slaps his forehead with one hand (probably with dominant for more effect), resulting in something like a "wake-up" call. The quick, yet effective pain will allow much of the grievances to go away as blood would rush quickly to the affected area and the user would be forced to focus upon it, forgetting all of his worries for just a slight moment. Of course, this can happen in a fraction of a second, or a long facepalm can do as well. And on a more battle-related note, most fights cause much anxiety and stress because we often struggle for our lives on a daily basis, so this would help relieve such psychological impacts and clear the user's mind in combat in order to make improved rational decisions. [B]忍[URL='http://www.narutobase.net/forums/showthread.php?t=231700&page=3&p=9092480&viewfull=1#post9092480']Hlín No Te | Hlín's Hand[/URL][/B] Type: Defensive Rank: A-Rank Range: Short Chakra: 30 Damage: N/A Description: Using basic chakra shape manipulation, the user coats his palm with pure chakra and expands it forming a thin circular construct in front of it that can be directed and used to defend against an offensive jutsu. The construct is light blue in color but remains quite transparent. Once per battle the user can make a construct strong enough to defend against 1 S-Rank jutsu but, if so, he can't use it again for the rest of the match. This chakra construct is weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps Note2: Can only be used once per turn to a maximum of 3 times Note3: Can defend against 1 S-Rank, once per match but can't be used again and the user can't use Non-Elemental Ninjutsu in the following turn [B]忍 [URL='http://www.narutobase.net/forums/showthread.php?t=231700&p=8080110&viewfull=1#post8080110']Tsuyoi Shushi No Kushin! | The Mighty Finger of Pain![/URL][/B] Type: Offensive/Defensive Rank: B-Rank Range: Short Chakra: 20 Damage: 20 (+10 if he hits something) Description: User holds his middle finger against his palm with his thumb while he focuses chakra into it. He will point it at his enemy and release the finger, flicking it. This releases a blunt impact that sends the enemy flying backwards. This can only be done in close quarter fights but doesn't require physical contact. Can also be used to deflect small projectiles and weapons. Note: Can only be taught by Scorps Note: This jutsu is as harmful as a direct punch Note2: Can only be used once per turn up to 4 times [B]忍 [URL='http://www.narutobase.net/forums/showthread.php?t=231700&page=3&p=9089373&viewfull=1#post9089373']Kougu no Pangu | Tools of the Creator[/URL][/B] Type: Offensive/Defensive/Supplementary Rank: B-Rank Range: Short-Mid Chakra: 20 Damage: 40 Description: Using basic chakra shape manipulation, the user is capable of making small, simple and "solid" chakra constructs like cubes, spheres, kunais, pillars, etc. These are manifested and visible in a light blue color, although remaining quite transparent. These chakra constructs are weaker than Elemental Jutsu that require advanced Shape and Nature Manipulation but are as strong as normal, unfocused Elemental Jutsus. Note: Can only be taught by Scorps or Zenryoku Note2: Constructs are created within short range of the user Note3: Can only be used once per turn, up to 4 times. [B]忍 [URL='http://www.narutobase.net/forums/showthread.php?t=286340'](Houmen Za Kinpaku) Release The Tension[/URL][/B] Rank:B Range:Short Chakra:25 Type:Supplementary Description:At the start of a battle the user calms his mind to make the chakra in his system flow faster through his body to release the tension from the users body.This allows the user to become faster and stronger due to the faster flow of chakra in his body.The user gains better reflexes and can also react faster to attacks. Note: Can only be taught by SilverMoon1996 Note: Must be activated at the start of the battle. Note: Lasts for 8 turns when activated. [B]忍 [URL='http://narutobase.net/forums/showthread.php?t=231700&page=3&p=9584115&viewfull=1#post9584115']Ninpou: Omori No Kei Go | Ninjutsu: The Weight of Strong Words[/URL][/B] Type: Defensive Rank: S-Rank Range: Short-Mid Chakra: 40 Damage: N/A Description: A special ninjutsu of the highest caliber that can only be done by those who have excelled in ninjutsu. The user takes out a scroll which he previously prepared by writing a text in Jõko Nihongo (Ancient Japanese) with Hiragana and Katakana scripts instead of Kanji. As he takes the scroll out and unfolds it in air in front of him in a semi crescent gesture, he claps his hands focusing chakra, performing 3 hand seals (Horse+Hare+Boar) and touching the scroll. The Hiragana and Katakana caracters, glow in a light blue color and rapidly converge from the scroll, like snakes, raging towards the target. As they reach the target, they wrap around it like chains and bind its movement completely. This jutsu has a more powerful yet more limited performing method: the user will take a smaller scroll (only slightly larger than his hand) with the same caracters and slam it with his palm on the enemy. The moment there is contact, the rows of Katakana and Hiragana caracters spread across the enemy's body as chains, resctriting his movement. Although faster and having no need for hand seals, this alternative method has the same binding strength as the normal method. This jutsu can be done to restrict anything solid, with equal strength regardless of size or mass. Note1: Can only use jutsu up to S-rank in the same turn Note2: Usable only twice Note3: Because of the advanced shape manipulation required, this jutsu can only be broken by equal rank elemental or regular ninjutsu or taijutsu Note4: User can't use other regular ninjutsu in the same turn Note5: The binding doesn't require user to maintain contact and lasts until broken or released Note7: Can only be taught by Scorps [B]忍 [URL='http://narutobase.net/forums/showthread.php?t=352262&p=11018543&viewfull=1#post11018543'](Ninjutsu: Nezumi no Hoohige ) Ninja Arts: Rat Whiskers[/URL][/B] Rank: A Range: Short-Mid Chakra Cost: 30 (-5 per turn to maintain) Damage Points: 60 Description: The user will expel chakra outwards, from her hands. The chakra will create a set of 5 wires, thin and sharp but strong, which will immediately wrap around the opponent. While they can be used on their own to powerfully constrict the opponent, they can be used more efficiently by adding an elemental nature to them. Strong elements (Earth, Metal, etc) or Slicing elements (Wind, Lightning, etc) will strengthen or sharpen the thin wires, which will allow them to slice through flesh and bone by the inherited constriction force. Other elements may weaken the body itself, allowing the said slicing effect (Fire burning, Rotting elements, etc). Elements that do not fall in these characteristics will simply add their characteristics to the wires, but will only have the tight grip of normal chakra wires, and not the slicing property. With one handseal, the wires can be shot from the ground upwards, binding the target. The user can gradually increase the sharpness and the tight hold of the technique by hand gestures (when he uses it from his hands directly as "whips") or by maintaining the hand seal (if used from the ground). *If used from the ground, can't preform any further jutsu until the grip is released* The wires are only able to severe the thinner limbs/weak spots and severely injuring the thicker body parts (I.e Severe arms, legs, necks, and Injure torso, head). *This jutsu can only be used thrice per battle, at max 1 usage every two turns* The wires follow the element's and rank's weaknesses and strengths *Cannot be used by CE elements. [B]忍 [URL='http://narutobase.net/forums/showthread.php?t=359264&p=11268838&viewfull=1#post11268838'](Kaika Kunai) Blossoming Kunai[/URL][/B] Type: Offensive Rank: B Range: Short-Mid Chakra Cost: 20 Damage Points: 40 Description: The user reaches into a pouch filled with explosive tags and channels their chakra through the tags, allowing them to control each tag with their chakra, similar to the "Hidden Explosive Tags Technique". The user then causes several exploding tags to "crawl" around his hand and stick together with his/her chakra, ultimately creating a kunai shape. The tags on the outer-most layer of the "kunai" take on a grey color, giving the illusion that it's a real kunai. The user then throws the "kunai", the collection of tags travelling almost like a normal kunai. The difference is that since the kunai is much lighter than a normal one, it travels with both different speed and kinetics. On contact with another object, or when the user forms the "tiger" handseal, the "kunai" will no longer be held together by the user's chakra, and the explosion tags will begin to flutter in the air for a moment, hovering, giving the target a second to realize what's happened before all of the tags explode at once. Note: ~Can only be taught by Sharingdork [B]忍 [URL='http://narutobase.net/forums/showthread.php?t=547613&p=16264189&viewfull=1#post16264189']Ninjutsu: Nomimono Kohi! (Ninjutsu: Drink Coffee!)[/URL][/B] Type: Supplementary Rank: E Range: Short Chakra: 05 Damage: 10 (to user's health) Description: The user of this jutsu takes out a scroll within his pouch that was prepared before battle and holds it in one of his hands. By channeling his chakra into it, it will then poof and summon a coffee mug in its place that had been in Adachi's house prior. After downing the coffee, the caffeine will take quick effect upon the user due to the scientific fact that it blocks the receptors that slow down nerve cell activity. As a result, the user will have a slightly faster heartbeat and bloodflow, and thus, will be unaffected by any jutsu that has a potential factor that could put him to sleep. This coffee was pre-prepared by Adachi himself and sits amongst dozens of other mugs that contain anything from lattes to doubleshot espressos, either steaming hot or icy cold. The reserves within the refrigerator or hot vending system are restocked daily so there will never be a shortage of coffee. Ever. Note: Effect lasts three turns. [B]忍 [URL='https://animebase.me/threads/awesome-barney-swatting-with-his-awesome-bug-swatter.780740/post-22077792']( Ninjutsu: Henshoku ) Ninja Arts: Plasticity[/URL][/B] Type: Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( +10 per turn ) Damage Points: N/A Description: The user will, after forming 3 handseals, manipulate natural mist or mist created by the user or his summons to give it nature conversion properties. In essence, the user will impose his chakra onto the mechanics of ninjutsu, to reverse and re-convert a technique onto a different nature. For example, when used against a fireball that penetrates through the mist, it will reverse into raw chakra and then, if the user wishes, it will turn into a different element that the user knows. In essence, the user will strike his chakra onto the incoming ninjutsu converting the technique into a same rank basic ninjutsu and then into a same rank elemental ninjutsu of a different nature. This technique works against A rank elemental ninjutsu. It can be used against up to 4 A ranks, and can convert any number of lower ranked techniques. The user will imprint one mechanic into the mist, and for the whole turn it will convert any technique to that element. Each turn the mist is in play will cost 10 chakra, and the user can change the element ( This is stated at the end of the turn, so that it's effect will last the next turn ), though it will need to take the place of a jutsu per turn to change it. The user can convert his own techniques, samewise, he can use the same restrictions to perform just the reversal part, turning every elemental ninjutsu into Basic Ninjutsu, instead of reconverting, or just the conversion part instead of reversing ( for Basic Ninjutsu techniques ). The user can also use the restriction of the previous rank depending on the nature of the vessel mist. A Water mist allows a primary specialist to obtain more conversions ( 2 additional A rank conversions ) , while a primary Ninjutsu specialist, or a user of just one Basic Elemental Nature can obtain the same benefits from a Raw Chakra Mist. Remote techniques, where the conversion happens not within the body but outside the body, are particularily susceptible to this technique. If the targets are within the mist, their techniques will be converted near immediately because this technique will counter them in their genesis, where raw chakra is in the process of being converted and the user merely guides this to what he wishes instead. So a projectile that forms in the gut will be an Internal Conversion, while applying your chakra to create a pillar will be an External Conversion, and thus count, for the purpose of this technique, as one rank lower. Note: Regardless of how many times this technique can function,which is up to 4 turns for an A rank and B rank and below unlimited, it is attached to a vessel mist. This will turn natural mist into Basic Ninjutsu Mist, S rank. Mist sources that come from techniques will have their proper ranks, regardless of being lower than S. This means that, even if Plasticity can affect 2 A ranks, without strenghtning the vessel, it will merely break after one conversion. Note: This technique will function for a maximum of 4 turns within a mist. It will break once it spends all it's conversion power or the mist is dispersed, or at the user's will and can only be used 2 times.[/SPOILER][/JUSTIFY] [/QUOTE]
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