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Jutsu
The Official CJ Donation Thread!
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[QUOTE="Method, post: 21795246, member: 110279"] Name: Rank: Custom Jutsus you wish to donate to become canon: [SPOILER] Raiton:Raiton Tatchi|Lightning Release:Lightning Touch Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user when grabbing hold of the opponent begins pouring their Raiton chakra into them, in doing so the opponent's body stores the foreign chakra and any attempt on performing lightening jutsu(A Rank or below) becomes useless as the foreign chakra plays as a short circuit, causing the opponent to receive a shock when attempting to build up their Raiton chakra, having them left slightly numb & react at a slower pace for 1 turn. This would also release the opponent from any genjutsu placed on them as the user pours their chakra into them. Does not affect other chakra natures while they do not affect the user's placed chakra either. [hr][/hr] [CENTER][FONT=Times New Roman][COLOR=#c487a7][I][B]Approved~[/B][/I][/COLOR][/FONT][/CENTER] [hr][/hr] Raiton: Kaseki no shokku|Lightning Release: Limb Shock Type: Offensive Rank: B Range: Short Chakra: 20 Damage: 40 Description: The user begins by building up their Raiton chakra within themselves, enough to keep chakra flow at a stable level without disrupting it. When engaged in close combat, the user upon striking their opponent(either by free form or a Taijutsu technique) lets off a quick burst of an electrical current throughout either their arm/fist or leg/foot, the shock numbs the opponent's targeted area for 1 turn. If used on the opponent's arm or leg, they still have enough strength to move said area(still able to perform handseals) but at a slower pace & not enough to add force behind their strike. Due to the user building upon their chakra before performing this, Doujutsu user's are aware of the jutsu. - Not able to cancel Genjutsu - Leaves targetted area numb for 1 turn [hr][/hr] [CENTER][FONT=Times New Roman][COLOR=#c487a7][I][B]Declined~[/B][/I][/COLOR][/FONT][/CENTER] [hr][/hr] Futon: Sukai Shinsen | Wind Release: Sky Tremor Type: Supplementary Rank: B Range: Short - Mid Chakra: 20 (-20 per turn) Damage: N/A Description: The user performs the Bird - Ox - Snake handseal. The opponent's surrounding area (spreading 1 meter out from the opponent, thus creating an elliptical area, 1 meter all around the opponent) begins to violently shake the opponent as if experiencing a violent tremor. This is achieved by wind rapidly circling around the opponent from different directions all around them, almost seen as being caught in a sphere of wind. This does not harm the opponent, but causes them to be tossed around within the 1 meter radius. The opponent would have great difficulty maneuvering while caught, they would also have greater difficulty performing handseals due to the currents continuously altering & waving the opponents arms around, though it doesn't make it impossible. - Can only be used on someone off the ground. - Can't control the direction of the "tremors" or the movement of the target. - The technique will last while the Snake handseal is kept and chakra and focus are spent to sustain it - Can only be used three times. - No Wind jutsu within the same turn. - Taught by Method. [hr][/hr] [CENTER][FONT=Times New Roman][COLOR=#c487a7][I][B]Approved~[/B][/I][/COLOR][/FONT][/CENTER] [hr][/hr] Futon/Meiton: Eien no yoake| Wind Release/Dark Release: An Everlasting Nightfall Type: Supplementary Rank: A Range: Short Chakra: 30 (+10) Damage: - Description: The user begins by channelling chakra across the palm branded by a Dark Release symbol. Upon doing so they continue to manipulate their chakra & thrust the selected arm forward, releasing an increasingly large blast of wind at high velocity. The wind, beginning from the palm, spreads out & covers a 120 degree angle in front of the user with the wind soon forming a wave as it travels forward. The wind is only strong enough to simply stop an opposing object in it's tracks, objects such as small projectiles, ninja tools & even humans. The wave is only able to travel up to a short range distance (this could range from 5-7 meters) until becoming ineffectual, though is only needed to travel up to short range regardless. Upon releasing the wave, soon after, the user continues to hold their arm up as they activate their Dark symbol, requiring an extra 10 chakra, this immediately begins to absorb the chakra & rapidly pull the blast of wind back toward the user's palm. though unlike a regular absorption, the user is also able to attract an object caught within the wave, forcibly pulling it back toward the user due to the amount of pressure produced by the wind. The pulling effect acts similar to Pein's technique but far less effective, as it does not suspend the opponent, it simply creates a difficult circumstance for them to promptly manoeuvre in enough time as they are dragged in by the wind & forced so in a short distance. The chakra absorbed allows the user to perform a Dark release technique at a later stage. - Can be used 4 times - Requires a space of 2 turns between each use - Taught by Method - Due to the release of wind and absorption it would take up two of the users three moves per turn. [hr][/hr] [CENTER][FONT=Times New Roman][COLOR=#c487a7][I][B]Declined~[/B][/I][/COLOR][/FONT][/CENTER] [hr][/hr] Meiton: Kyodaina kyōen| Dark Release: Monsterous Feast Type: Supplementary | Defensive Rank: A Range: Short-Mid Chakra Cost: 30 (+5 each turn) Damage Points: - Description: This technique requires the user to have absorbed chakra from an opposing technique with the use of "Inhaling Maw" or Dark Release variants able to absorb chakra. The user manipulates his chakra & releases thousands of minuscule Dark spores that spread across the field reaching Mid range in mere seconds. The spores are imperceptible by regular means, relying on a chakra sensory or doujutsu user to be able to detect the chakra itself. The spores are almost sentient creatures, able to be controlled not only by the user, but by their hunger of chakra. Being drawn toward foreign chakra the spores begin to feed on it, eating away until nothing is left dispelling the opposing technique itself. Due to the large number of spores, they are able to feed through the technique swiftly. The spores are only effective on energy based techniques A Rank or the equivalent of it, Strengths & Weaknesses apply. Unable to feed through such element as Earth, Water or a majority of solid objects & after having absorbed chakra & dispelled the opposing technique, the spores rush back toward the user's marking, able to use the chakra to perform Dark Release techniques. The spores are able to remain on the field for up to two turns without feeding on a chakra source. - Can be used twice. - Can absorb only one set of spores each turn - Taught by Method [hr][/hr] [CENTER][FONT=Times New Roman][COLOR=#c487a7][I][B]Declined~[/B][/I][/COLOR][/FONT][/CENTER] [hr][/hr] [/SPOILER] Links to their approval from the official CJ submission thread: [URL='https://narutobase.net/forums/showthread.php?t=157594&page=140&p=11517516&viewfull=1#post11517516']1[/URL] [URL='https://narutobase.net/forums/showthread.php?t=157594&page=147&p=11979168&viewfull=1#post11979168']2[/URL] [URL='https://narutobase.net/forums/showthread.php?t=157594&page=184&p=14242297&viewfull=1#post14242297']3[/URL] [URL='https://narutobase.net/forums/showthread.php?t=711213&page=52&p=21265102#post21265102']4[/URL] [URL='https://narutobase.net/forums/showthread.php?t=157594&page=328&p=20596233#post20596233']5[/URL] [/QUOTE]
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