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The Official CJ Donation Thread!
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[QUOTE="ZandaT, post: 21599856, member: 149152"] [B]Name:[/B] ZandaT [B]Rank:[/B] Jounin [B]Custom Jutsus you wish to donate to become canon:[/B] [SPOILER][B]1. (Katon: Kasō) Fire Style: Cremation[/B] [B]Type:[/B] Offensive/Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] 80 [B]Description:[/B] The user performs 3 hand seals while kneading their fire chakra into their mouth which then turns into a superheated heated ash. The user then exhales the hot ash in between their raised hands, which is positioned in front of their chest, rapidly condensing the hot ash into a basketball sized sphere which they then fire at the opponent. The heated ash sphere on contact, or by the user clapping their hands, explodes into a 3m wide vortex that can reach up to mid.range in the sky. The heated ash can easily burn through the human skin resulting in 2nd degree burns throughout the opponents body. [B]NOTES[/B] ►Can be used 3x per battle ►No fire jutsu in the next turn ►Can only be taught by Zanda [hr][/hr][center][font=Times New Roman][color="#c487a7"][i][b]Declined~[/b][/i][/color][/font][/center][hr][/hr] [B]2. (Fūinjutsu: Gogyou Shuriken) Sealing Arts: Elemental Shuriken[/B] [B]Type:[/B] Offensive/Defensive/Supplementary [B]Rank:[/B] A [B]Range:[/B] Short-Long. [B]Chakra Cost: [/B]30 [B]Damage Points:[/B] 60 [B]Description:[/B] The base of this move relies on a fuma shuriken that has the inscribed Kanji's for "Store" and "Form Release" that sit next to each other on 2 of the four blades mirroring its placement on the opposite side.(A total of 4 kanji, 1 of each on both sides of the fuma shuriken.) The user then performs 2 hand seals and channels a specific elemental chakra into the "Store" kanji on the blade before throwing it at the opponent. The user will then perform 1 hand seal activating the kanji for "Form Release" which allows the large amount of elemental chakra to be release and manipulated from the shuriken creating different element attacks depending on which chakra the user channeled into the shuriken. All techniques have a power equal to A rank and immediately ends once the Fuma shuriken spins into long range. [B]Abilities[/B] Fire Once the fire chakra is released from the blades they will engulf each blade creating a 3m long, 2m wide flexible fire column that spins at a speed that would allow two hand seals to be done in between the interval of the next column. The four fire columns curve as they spin making the jutsu resemble a big flaming spiral. The column do not spin in unison with the Fuma Shuriken, but it does move with the shuriken as its center, so once the shuriken reaches into long range the jutsu immediately stops. The columns may touch long range before the shuriken but the technique does not end until the shuriken reaches long range. Water Once the water chakra is released it transforms into an upwards and downwards water torrent from the fuma shuriken creating a 6m tall, 2m wide, vertical moving torrent of water. The bottom torrent releases multiple small waves that spread to the sides of the geyser, reaching up to mid.range, as it moves, while the top water torrent spews out small waves that crash into the ground beneath the torrent. Earth Once the earth chakra is released from the fuma shuriken the chakra manifests into 4 sharp high density spikes that extend 2m from each blade of the fuma shuriken. The spikes are so sharp they resemble high density earth swords and can cut through a human, or a shape manipulated Earth technique same rank or lower, with ease. The spikes, being an extension of the fuma shuriken, rotates at the same speed as the shuriken resulting in a fast spinning earth spike attack. Lightning Once the lightning chakra is released from the fuma shuriken 8 sporadic lightning bolts will extend from the fuma shuriken, 4 from the top and 4 from the bottom, as it spins. The bolts spread out from the fuma shuriken and can reach up to 3m covering a circular diameter from where it was released, ripping through the air and ground as the shuriken spins. Wind Once released the wind chakra will begin to spin in unison with the fuma shuriken, expanding the range of the fuma shuriken's reach. This would result in a thin spinning wind shuriken whose reach can go up to 3m from its center, slashing through everything in its way. [B]NOTES:[/B] ►No Fūinjutsu next turn ►User can only have 2 special fuma shuriken per battle ►Must wait 2 turns after use to use again ►Once shuriken is used it is useless ►Can only be taught by Zanda [hr][/hr][center][font=Times New Roman][color="#c487a7"][i][b]Pending~[/b][/i][/color][/font][/center][hr][/hr] [B]3. (Fuuton: Haha shikyū) Wind Style: Mother's Womb[/B] [B]Type:[/B] Supplementary [B]Rank:[/B] S [B]Range:[/B] Short-Long [B]Chakra Cost:[/B] 40 [B]Damage Points:[/B] N/A [B]Description:[/B] The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air. [B]NOTES[/B] ►Can be used once per battle ►No wind over A rank next turn ►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen ►Can only be taught by Zanda [hr][/hr][center][font=Times New Roman][color="#c487a7"][i][b]Approved~[/b][/i][/color][/font][/center][hr][/hr] [/SPOILER] [B]Links to their approval from the official CJ submission thread:[/B] [B]1.[/B] [url]https://narutobase.net/forums/showthread.php?t=157594&page=150&p=12461320&viewfull=1#post12461320[/url] (This ones a little weird. When Xylon approved it he took out the last few lines talking about the falling rain within the cj submission but did not remove its restrictions so it was there and made no sense. I took the liberty of just not adding those parts to my thread with the approved cj but idk if I can get in trouble for that >_>") [B]2.[/B] [url]https://narutobase.net/forums/showthread.php?t=157594&page=145&p=11975727&viewfull=1#post11975727[/url] [B]3.[/B] [url]https://narutobase.net/forums/showthread.php?t=157594&page=162&p=13277765&viewfull=1#post13277765[/url] [/QUOTE]
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