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Jutsu
The Official CJ Donation Thread!
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[QUOTE="Howard, post: 21313768, member: 43780"] *Deep Inhale.* [B]Name:[/B] Howard [B]Rank:[/B] Unofficial Sage Custom Jutsus you wish to donate to become [B]canon[/B]: [SPOILER] 1. (Senninka: Funsha no Bakuhatsu) - Sage Transformation: Jet Booster Blast Type: Offensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: A Jūgo clan member uses their Sage Transformation abilities on one of their arms to produce a single jet booster like appendage that extends out from their forearm. This booster is relatively small compared to the ones used for moving or boosting their speed. From this booster they release a compressed mass of Natural Energy infused chakra in the form of a sphere that is shot out towards the opponent with enough force to cause bodily harm. The sphere has a four inch radius and has enough force upon impact to fracture bones and cause internal damage such as bleeding and bruising of organs upon impact the sphere explodes. The explosion is enough to cause severe burns. The sphere itself moves about as fast as a thrown kunai and only takes a moment to charge. This still allows use of the hand as it's extended from the forearm and not the hand itself. Note: Can only be used twice Note: No other Sage Transformation jutsu can be used the turn this is used [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center] 2. (Senninka: Nigiru Kyojin) - Sage Transformation: Grasping Giant Type: Supplementary/Offensive Rank: B Range: Short-Mid Chakra: 20 Damage: N/A (+40 when used with Taijutsu) Description: A pretty basic technique a Jūgo clan member simply changes the elasticity of their arms or legs while attacking allowing them to extend a blow much farther then it could ever hope to naturally go. This could be used to augment taijutsu increasing the range of a technique while also increasing or augmenting the damage it deals. To do this the Jūgo clan member must put excess muscle and force into the attack using snapping and stretching motions to gain the extra momentum to extend their reach and power. Due to them extending their limbs over long distances they put them-self in an awkward position the farther they do so the more danger they put them-self in. It may take only a few moments to extend and retract a limb but those few moments are moments in which they are left in an awkward position where their limbs are stretched far away from their body. These could be adjusted in whipping motions to continue attacking to offset this slight disadvantage. This can also be used to create and control momentum when in mid air by controlling the way their arms or legs retract. It can also be used to grab onto things such as allies opponents or objects to pull them to them or have them pull them-self to the other person by controlling the way their limbs retract. Note: Can be used four times per battle [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center] 3. (Senninka: Sukaigōremu) - Sage Transformation: Sky Golem Type: Offensive Rank: S Range: Short Chakra: 40 Damage: 80 Description: A Jūgo clan member begins by creating boosters on either their forearms or their legs striking the opponent with a massive first strike knocking them up and into the air at an angle with enough force to snap the sternum and cause a rippling effect through the Solar Plexus causing the opponent to feel winded and out of breathe almost stunned by the strike. The opponent won't be able to recover from this until the user is already at them continuing the combo. The user then continues on by creating two more large boosters upon their back one along their spine facing downward and the other aimed to the left or right. They use the first booster the one aimed down toward the ground releasing a massive amount of chakra creating enough upward thrust to move to the opponent's location catching him then using the second booster they create a very fast rotational force spinning the opponent and himself as he climbs upward. At this point the user can cover their arms and chest in hundreds of rough patchy spikes that cause lacerating damage along with deep cuts and gouges along the opponent. As they reach the apex of the motion the user uses the first booster created upon his back to create a quick spinning motion in the air circling around a central axis several times before rocketing downward towards the ground. At the last second the user pulls off one final circling motion before throwing the opponent down into the ground with enough force to cause a fair sized crater this also has enough force to cause varying degrees of damage such as breaking of multiple bones and bruising of the body and internal organs. Immediately after the opponent hits the ground the user will slam down upon them with a downward thrusting kick aimed for the abdomen. Note: Cannot use other Sage Transformation jutsu in the same turn Note: Deactivates any active Sage Transformation excluding the Complete Sage Transformation jutsu Note: Does not grant the user flight, they're only controlling the momentum given by the use of the boosters [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center] 4. (Forgotton-ō no shukufuku) - Blesssing of Forgotton Kings Type: Supplementary Rank: A Range: Short Chakra: 30 Damage: N/A (+20 to another entity's technique) Description: This technique is in essence a defensive technique but can be used to increase the power of others techniques as well. It is based heavily around the Sage Transformation ability to imbue upon another being Natural Energy albeit a small, safe fraction of the user's total power. This Natural Energy does not combine with the allies' chakra flow, and only surrounds their body momentarily being taken out either by an incoming attack that makes contact with the Natural Energy or the release of a technique moving from around the allies body and onto the technique imbuing it with a layer of Natural Energy. To activate this technique a Jugo clan member must make physical contact with another creature while under the affects of a partial transformation (if not already under the effects of a transformation this technique can instigate one) and through that contact infuse them with an unseen aura of Natural Energy encasing them in a protective cushion that will not in any way impede their movement. During this process the user needs to make contact with the ally and sustain contact during the molding of chakra, or until the aura is negated. It can also be used on summoning creatures to increase their durability and can be done in the same timeframe as a summoning technique as long as the user is making contact with the creatures. This process is very similar to the one Jugo performed to remove the Zetsu spores from Sasuke's body and also when he imbued upon Sasuke's Susanoo the power of Natural Energy. Note: Can only be used thrice per battle. Note: The defensive ability can be used on the user, but not the boosting ability. Note: Aura lasts until released by use of a technique or the user and cannot be controlled by the ally. Note: The aura can defend from A-rank elemental techniques of any nature, Natural Energy or Senjutsu. Note: The aura can defend from S-rank raw chakra techniques or similar including weapon based ninjutsu and most forms of taijutsu including S-rank. [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center] 5. (Senninka: Tsuyoi Uyoku of Illidan) - Sage Transformation: The Mighty Wings of Illidan Rank: A Type: Supplementary Range: Short-Mid (when used to attack) Chakra: 30 (+10 to sustain per turn) Damage: 60 (when used to attack) Description: A member of Jugo's clan uses their Sage Transformation ability to form two fleshy bat-like wings on his back. These wings can sustain flight and can be sustained for an entire battle as long as he remains conscious. The wings can be used to attack the opponent directly using sharp hook like growths from their tips, these hooks are claw-like in nature. Like most of the Jugo clan's jutsu these can be sustained as long as he has enough chakra to do so. The user can create boosters on their back once per battle that last for three turns. The boosters can be used to avoid incoming techniques by quickly changing the user's trajectory and moving them out of the way just like the Jet Booster Jump technique. This can only be done thrice per battle and counts as a move each time but can be done in the same timeframe as another technique. The user flies at their current running speed. Note: Can only be used thrice. Note: The boosters can only be maintained for three turns and created once, the wings can be sustained indefinitely. [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center] 6. (Gosunkugi) Living Spikes Type: Supplementary Rank: C Range: Short Chakra: 15 (+10 for an additional turn) Damage: N/A (+10 to a Taijutsu movement) Description: Via their Sage Transformation ability, the user can alter their body part covering a limb or appendage in dozens of three inch spike like bumps. The spikes themselves are very hard, and stiff enough to pierce regular unaltered human flesh. These spikes can therefor pierce flesh and cause additional lacerations and rather deep wounds nothing life threatening but enough to cause a decent amount of excess pain along with a taijutsu movement. These spikes can not exceed three inches and there can be no more then thirty small spike like growths. -Can be used thrice -The spikes can last two turns but deplete chakra to be sustained. [center][B][color="#C487A7"]Approved~[/COLOR][/B][/center][/SPOILER] Links to their approval from the official CJ submission thread: [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=20&p=20877000&viewfull=1#post20877000"]1 - 3[/URL]] [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=26&p=20936630&viewfull=1#post20936630"]4[/URL]] [[URL="https://narutobase.net/forums/showthread.php?t=711213&page=37&p=21093156#post21093156"]5[/URL]] [[URL="https://narutobase.net/forums/showthread.php?t=157594&page=144&p=11563522&viewfull=1#post11563522"]6[/URL]] *Deep exhale.* [hr][/hr][center][b][color="#C487A7"]Checked & Added[/COLOR][/b][/center][hr][/hr] [/QUOTE]
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