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<p>[QUOTE="Detective L, post: 18625838, member: 179403"]</p><p style="text-align: center"><span style="font-family: 'Book Antiqua'"><span style="font-size: 22px"><span style="color: rgb(184, 49, 47)">[ Yoso no Kumiawase ]</span></span></span></p> <p style="text-align: center"></p> <div style="text-align: justify; max-width: "></p><p style="margin-left: 20px"><a href="http://narutobase.net/forums/showthread.php?t=549505&p=16321772&viewfull=1#post16321772"><span style="font-family: 'Century Gothic'"><strong>[Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm</strong></span></a></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: A</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Supplementary/Defensive/Offensive</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range: Short</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra Cost: 30</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage Points: N/A (60 damage if used to attack the opponent)</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Creatures last for a maximum of three turns</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be used 2x per battle</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be taught by -Venom-</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Counts as 2 moves from the users 3 per turn limit.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: No insect can separate from the swarm to do its own thing</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: <a href="http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814">Parent Jutsu</a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=604786&highlight=Shade+Dracova"><strong>Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off!</strong></a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Offensive</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: A</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range: Long</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra: 30</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage: 60</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">-Can only be taught/used by Shade Dracova</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">-Must have mastered Taijutsu due to the large amount of leg strength it takes</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">-Can only be used once a match</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">-Counts as two moves due to the exhausting it is to perform this technique.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">-Must have mastered both Doton and Katon</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=548337"><strong>(Doton/Katon: Zã Stáfe ) - Earth/Fire style: Beetle Staff</strong></a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: S </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Attack </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range:Short-Mid </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra Cost:40 </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage Points:80 </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage. </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Close range abilities: </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Mid range use: </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">~Only teachable by Shady </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">~ Only usable once per match </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">~ Staff lasts 3 turns unless thrown, then.it ends that same turn.. </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=526881"><strong>(Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra</strong></a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Offensive / Supplementary</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: S </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra: 40 (-10 per turn)</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage: 80</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be used twice per battle</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: No technique of S rank or higher of fire release in the turn they are made.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: They can not be made in consequent turns.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: They can be on the battlefield up to three turns before dispersing. </span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Each ability they use will also count towards the three jutsus limit.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: The jutsu would take two slots of possible three upon its activation.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Akasha</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=523629"><strong>[Fuuton/Doton: Boukyaku Takeda] - Wind/Earth Style: Ferocious Oblivion</strong></a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Offensive</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: S</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra: 40</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage: 80</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">- No Earth or Wind A ranked technique can be used in the next turn.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">- May only be used x2 per battle, but not in consecutive turns.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">- Counts as 2 techniques.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">- Can only be taught by Loki</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'"><a href="http://narutobase.net/forums/showthread.php?t=526881&page=2&p=19781508#post19781508"><strong>(Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls</strong></a></span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Type: Offensive</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Rank: Forbidden</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Range: Short - Mid</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Chakra: 50</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Damage: 90 (-20 to the user)</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature.</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: The release of mud could only be noticed through means of sensory and/or doujutsu</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be used once per battle</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Counts as two jutsus user can use per turn</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one</span></p> <p style="margin-left: 20px"><span style="font-family: 'Century Gothic'">Note: Can only be Taught by Akasha</span></p> </div> [/QUOTE]</p>
[QUOTE="Detective L, post: 18625838, member: 179403"] [CENTER][FONT=Book Antiqua][SIZE=22px][COLOR=rgb(184, 49, 47)][ Yoso no Kumiawase ][/COLOR][/SIZE][/FONT] [/CENTER] [JUSTIFY] [INDENT][URL='http://narutobase.net/forums/showthread.php?t=549505&p=16321772&viewfull=1#post16321772'][FONT=Century Gothic][B][Doton/Suiton: Harumagedon Ishuu] – Earth/Water Release: Armageddon Swarm[/B][/FONT][/URL][/INDENT] [INDENT][FONT=Century Gothic]Rank: A[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Supplementary/Defensive/Offensive[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range: Short[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra Cost: 30[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage Points: N/A (60 damage if used to attack the opponent)[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: This technique is essentially the daughter technique of 'Earth/Water Release: Tyrannical Aggravation'. The user will release their doton chakra into the ground to cause a swarm of winged beetle-like creatures composed entirely of earth (and coated in adhesive mud) to surface beneath or around their position, each being the same size as an ordinary insect. The user will then focus their suiton chakra into each of the creatures to cause them to secrete a dense layer of adhesive water (Similar to Water Release: Starch Syrup Capture Field) from every point on their miniature bodies, causing the already present layer of adhesive mud to fuse with the sticky water to make for a very dense, viscous and adhesive mixture. As a result the insects become capable of traversing through even the densest and stickiest of mediums e.g. Swamp of the Underworld. This makes them extremely proficient in swimming through similar liquids, with their maneuverability being heightened the denser the medium they are traveling through. On land, these creatures are extremely sluggish, in water or when they are submerged with solid ground, they match the speed of an average aquatic creature, in adhesive mud and liquid metals, their speed is unsurpassed, partly because they aren't hampered by the sheer viscousity of such mediums. One final property granted by the adhesive water/mud-like layer is that the creatures become extremely resistant to burning and heat based elements (due to infusion of water), protecting the hard, rocky interior of the small creatures. Alternatively, these insects can be used whilst the user is submerged in a swamp or they can be spewed directly from the user's mouth as a ride-able wave, meaning the user doesn't have to be in contact with the ground to use this technique. In terms of offensive capabilities, each of the beetles have sharp serrated claws which they can use to assault the opponent with and can also extend small needle-like spiked protrusions of earth from any location on their bodies. In terms of defensive capabilities, the entire swarm of insects can collectively neutralize up to: S-Rank Fire, S-Rank Water, A-Rank Wind, B-Rank Lightning and B-Rank Earth. However, in neutralizing these jutsu, they will all be destroyed in the process. The special ability of these roaches is that they're capable of compacting their sticky bodies together to form various constructs such as a defensive dome around the user. The insects can even attach to the user's body to create a armour of sorts. Coupled with the ability of flight the beetles naturally possess, the user becomes capable of pseudo-flight. The real utility of this techniques lies in the fact that the swarm of beetles is capable of attacking from multiple angles. The beetles can passively merge and move through the earth, fly through the air, swim through water, swamp and even liquid metals.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Creatures last for a maximum of three turns[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be used 2x per battle[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be taught by -Venom-[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Counts as 2 moves from the users 3 per turn limit.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: No insect can separate from the swarm to do its own thing[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: [URL='http://narutobase.net/forums/showthread.php?t=157594&page=125&p=12916814&viewfull=1#post12916814']Parent Jutsu[/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic][/FONT][/INDENT] [INDENT][FONT=Century Gothic][URL='http://narutobase.net/forums/showthread.php?t=604786&highlight=Shade+Dracova'][B]Kasai/ chikyū hatsubai-bi: Kikkuofu!|Fire/Earth Release: Kick Off![/B][/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Offensive[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Rank: A[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range: Long[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra: 30[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage: 60[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: The user will get in a normal fighting position. Then, the user channels chakra into their front and back legs. The user quickly converts the chakra in their front leg into earth chakra and stomps of the ground releasing the earth chakra into the ground which kickd up a giant boulder into the air in front of them. The user then spins 180 degrees as he is converting the chakra in his back leg into fire chakra. In a fluid motion the user spin kicks the boulder with his back leg and releases fire from his heel which shrouds the boulder in fire and launches it off at the opponent. the technique can be used to break down defenses and comparable to a meteorite due to the way it rains down upon the opponent.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]-Can only be taught/used by Shade Dracova[/FONT][/INDENT] [INDENT][FONT=Century Gothic]-Must have mastered Taijutsu due to the large amount of leg strength it takes[/FONT][/INDENT] [INDENT][FONT=Century Gothic]-Can only be used once a match[/FONT][/INDENT] [INDENT][FONT=Century Gothic]-Counts as two moves due to the exhausting it is to perform this technique.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]-Must have mastered both Doton and Katon[/FONT][/INDENT] [INDENT][FONT=Century Gothic][/FONT][/INDENT] [INDENT][FONT=Century Gothic][URL='http://narutobase.net/forums/showthread.php?t=548337'][B](Doton/Katon: Zã Stáfe ) - Earth/Fire style: Beetle Staff[/B][/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic]Rank: S [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Attack [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range:Short-Mid [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra Cost:40 [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage Points:80 [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: The user begins by gathering up a considerable amount of chakra in his palms followed by clapping them together near his chest.. Once that is done, the user takes his hands apart but as they move away from each other the user uses shape manipulation around his hands to conjure up a very hard and condensed staff of earth.. The staff is approximately the same height as the user and about a foot in diameter and is holds enough hardness and strength to attack with A-rank slashing capabilities. Upon creation, the staff is crafted to be more sharp with a pointed end to cut instead of dealing blunt damage. [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Close range abilities: [/FONT][/INDENT] [INDENT][FONT=Century Gothic]The staff's main use is to be used in close combat, where it is able to be used as a normal staff, though it has the cutting abilities of an S-rank earthen blade [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Mid range use: [/FONT][/INDENT] [INDENT][FONT=Century Gothic]The staff can also be used at a range, in which it gained its name "beetle staff". The user can simply throw the staff like a spear but in mid flight, the user does a single hand seal, thus transforming the staff as it moves. The staff quickly sprouts from its sides a pair of wings that resemble that of a beetle's. This allows the staff to not only pick up speed and killing potential (S-rank power) but also also allows the user to control it in mid flight to hit opponents. While being controlled, the staff has to always be moving forward and can't turn around nor make sharp turns.. [/FONT][/INDENT] [INDENT][FONT=Century Gothic]At any point while flying, the user can do one more hand seal whilst inserting fire chakra within the staff which results in the exploding outwards into a 5m wide vortex of fire with sharp earthen shards that would cause major fiery damage while also cutting anything that comes into contact with it up.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]~Only teachable by Shady [/FONT][/INDENT] [INDENT][FONT=Century Gothic]~ Only usable once per match [/FONT][/INDENT] [INDENT][FONT=Century Gothic]~ Staff lasts 3 turns unless thrown, then.it ends that same turn.. [/FONT][/INDENT] [INDENT][FONT=Century Gothic]~ Using the fire to make the staff explode costs an extra move, thus completing the entire jutsu takes up 2 slots[/FONT][/INDENT] [INDENT][FONT=Century Gothic][/FONT][/INDENT] [INDENT][FONT=Century Gothic][URL='http://narutobase.net/forums/showthread.php?t=526881'][B](Doton/Katon: Gibil to Girra no adobento) - Earth/Fire Release: Advent of Gibil and Girra[/B][/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Offensive / Supplementary[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Rank: S [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range: Short - Mid[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra: 40 (-10 per turn)[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage: 80[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: Advent of Gibil and Girra is a technique where user will firstly release doton chakra within their vicinity as to take a shape of two skulls with an opening at the lowest point of it. These two skulls would be approximetely the size of human heads and their properties would actually be the one of adhesive mud. As soon as the skulls have been formed, user will release katon chakra where they are placed, making it arise from the ground taking shape of two spirits, with two hands, levitating through the battlefield and filling in the previously made skulls. These spirits would be formed of solid fire chakra, being capable of withstanding the weight of mud that would act as a protector from other techniques, however at all times they will have intangible layer of fire flowing through them. Both Gibil and Girra are capable of going to mid range from the user before dispersing however they can only be made in vicinity to the user, aka short range. Each turn they are active, user will only be capable of performing techniques of fire release and his chakra would be drained by ten points. They can stay on the battlefield up to three turns and can be made only twice per battle, however never in consequent turns. Now both Gibil and Girra have their specific traits. Gibil, is mostly known for his solidity. He is capable of extending different parts of his body as to form different solid form of fire that will aid him in battle and that he is capable of relasing which will upon impact form explosion, albeit they can only reach short range. It could be swords, shields and similar. Their size can vary as well as the rank, going up to B rank. However in the case where the extension has been destroyed, the rank from which it was will also effect the rank of the spirit itself. The main attack of Gibil however is to actually condense itself into the mud skull which represents its base after which it will propel towards the target. Because of the highly condensed fire within the mud, upon impact with a solid object it will explode forming a maelstorm which would be of A rank. Gibil would actually prematurely detonate in case where wind based attack is coming his way which would actually just add onto fire because of oxygen feading the flames, making it envelop it before descending towards them (the person who used wind attack). Girra on the other hand, is different from Gibil. Its main property is the one of light. Because of the brightness of its fire, upon its forming, it will blind opponent for few moments as he needs to get used to to its illumination. It is less solid than Gibil, and its main use is to actually send projectiles of fire towards the target. Projectiles size at its peak can be 3 meters in diameter and their shape varies depending on Girra's feeling which are reflected upon them. Projectiles can be of either C or D rank, and it can only release up to 4 projectiles of C rank before dispersing completely. Both Gibil and Girra can in case of danger actually condense themselfs into skulls which represent the base of them as to defend from attacks coming their way. Their reforming however would drain user of the technique by ten chakra points. [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be used twice per battle[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: No technique of S rank or higher of fire release in the turn they are made.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: They can not be made in consequent turns.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: They can be on the battlefield up to three turns before dispersing. [/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: When it comes to elemental techniques, user can only use element of fire whilst they are active.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: User would be drained proportioned amount of chakra to the rank of the ability that the spirit uses. (e.g. if spirit uses a projectile of C rank, user would be drained by 15 chakra point and similar)[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Each ability they use will also count towards the three jutsus limit.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: The ability of condensing themself into the skull will cost 10 chakra points as well as reforming back to their original shape.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: The jutsu would take two slots of possible three upon its activation.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be Taught by Akasha[/FONT][/INDENT] [INDENT][FONT=Century Gothic][/FONT][/INDENT] [INDENT][FONT=Century Gothic][URL='http://narutobase.net/forums/showthread.php?t=523629'][B][Fuuton/Doton: Boukyaku Takeda] - Wind/Earth Style: Ferocious Oblivion[/B][/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Offensive[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Rank: S[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range: Short - Mid[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra: 40[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage: 80[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: The user first does a single hand-seal [Boar] and then stomping the ground with either foot. Doing so, the user will create an underground tunnel towards the area below the opponent, at the same time also raising a 10 meter tall and thick hollow cylinder of earth around the opponent, 5 meters in width. Afterwards the user will perform 2 handseals, this time sending wind based chakra into the tunnel already created, in form of rapid long and slicing wind blades. Following the cylinder, massive waves of slicing wind envelop the target from below, slashing their body and violently hurling them out of the cylinder drenched in their own blood. The stomps on the ground can be done in quick succession, making it appear as if the wind follows the cylinder's creation, in matter of seconds, after the handseals take place. Being that the wind part of this technique enters the play only after the earth structure is formed, this technique is not entitled to the usage of 2 elemental natures at the same time.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]- No Earth or Wind A ranked technique can be used in the next turn.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]- May only be used x2 per battle, but not in consecutive turns.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]- Counts as 2 techniques.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]- Can only be taught by Loki[/FONT][/INDENT] [INDENT][FONT=Century Gothic][/FONT][/INDENT] [INDENT][FONT=Century Gothic][URL='http://narutobase.net/forums/showthread.php?t=526881&page=2&p=19781508#post19781508'][B](Doton/Katon: Tamashī no rekuiemu) - Earth/Fire Release: Requiem of Souls[/B][/URL][/FONT][/INDENT] [INDENT][FONT=Century Gothic]Type: Offensive[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Rank: Forbidden[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Range: Short - Mid[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Chakra: 50[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Damage: 90 (-20 to the user)[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Description: Requiem of Souls is one of the more powerful techniques which is actually a combination of both fire and earth release. It was named Requiem of Souls due to the amount of souls it so took within time of its existence and its power also increases with every new one it so takes. User would through the rapid release and conversion of chakra focus doton chakra within one of their limbs before slamming it onto the field upon which they are standing. With the slam onto the ground they would cause for firstly and omnidirectional wave of flammable, sticky mud to spread out underground within mid range radius. The mud would be quite adhesive and heavy and as soon as it forms, it would have similar effects to the swamp but at the same time it would be covered by a layer of earth above which would disable it to take its effects immediately. Now, as soon as they release the flammable mud they would release a pulse of warm katon chakra breaking the layer of earth which was covering the mud and igniting it, causing for an omnidirectional wave of demon like souls of fire to spread all around the user in mid range radius whilst leaving a wave of heat behind it. As soon as the mud forms, it would have similar effect as if the swamp was created within the battlefield. However unlike the swamp, characteristic to mud from this technique is that it would pull inside only those who have differing chakra signature as they've already been fed by their chakra (users) upon activation of this technique. And perhaps indeed, by using water one would be able to disperse the flames upon their combustion, the mud won't be so easy to get rid off. A mere spark of lightning would cause for layer of earth covering the mud to break, simultaneously it would also get ignited, due to heat emitted by it. Once the flames have been formed, using a wind jutsu would cause for them to explode into a maelstrom. In case whereas the flammable mud was ignited without user sending forth a pulse of their chakra as to arouse the flames but rather due to a different source (heat from lightning and/or similar), the demon like souls would always transit in direction of a person who has a differing chakra signature.[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: The release of mud could only be noticed through means of sensory and/or doujutsu[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be used once per battle[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Counts as two jutsus user can use per turn[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: The jutsu would leave a great tool on the one using it and drain them off 20 chakra points and unable to use techniques which require more than two hand seals in two turns span (the one in which it used and the following one)[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Upon using this technique user won't be able to use A ranked jutsu of earth element and S ranked of fire within the same turn this one was activated as well as S ranked earth in the next one[/FONT][/INDENT] [INDENT][FONT=Century Gothic]Note: Can only be Taught by Akasha[/FONT][/INDENT] [/JUSTIFY] [/QUOTE]
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