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[QUOTE="Ndlovu, post: 22162345, member: 130031"] [CENTER][SIZE=6][FONT=book antiqua]Liquid Fire | Greek Fire[/FONT][/SIZE][/CENTER] [FONT=book antiqua][B]Umi Katon : Yoroi Ichi | Liquid Fire: Armor of One[/B] Type: Offensive/Supplementary Rank: A-Rank Range: Short-Mid Chakra: 30 (-10 per turn) Damage: 60 (+20 taijutsu techniques)(+10 Liquid Fire techniques) Description: The user will form two handseals, creating an armor of liquid fire around themselves with chakra coating their body to prevent injury. In this state the user's taijutsu will become more dangerous as the liquid fire covers his techniques. In this state the user will be able to release waves, blasts, shields or streams of liquid flames along with their movements. Using these waves and blasts will be A rank (Up to mid range) and take up a move slot and chakra cost associated with this technique. The additional liquid fire bolsters all liquid fire techniques. Note: Can only be done twice per combat Note: Has a two turn cooldown after deactivation Note: User cannot use earth techniques that come from the body as that will strip the armor off. Note: Can only be taught by Ndlovu [B]Umi Katon : Sekai o Kurau Ryu | Liquid Fire : World Eater Dragons[/B] Type: Offensive/Supplementary Rank: S Rank Range: Short - Long Chakra: 40 (-10 per turn if maintained) Damage: 80 Description: The user will make three handseals then expel a large amount of Liquid fire enough to match the size of a Boss Summon. The liquid fire will grow and shape itself into a large dragon made purely of liquid fire. The dragon is able to fly, has the intellect of a clone and can unleash streams, blasts, waves, shields, currents of liquid fire. These actions will cost a move and are equivalent to its rank. Instead of the large dragon the user may create two smaller dragons that are A rank in nature each taking up over half the size of the original. They also are governed by the same rules established previously. The user who has mastered liquid fire, may ride or walk on them using their chakra to protect themselves. The user can make a handseal to dismiss the jutsu, they will collapse into a body of liquid fire, which can be used as a source. Note: After the technique ends no liquid fire moves above B rank for the next turn Note: Can only be used twice Note: Cannot be used for at least three turns after deactivation (3 round cool down) [FONT=book antiqua]Note: Can only be taught by Ndlovu[/FONT] [/FONT] [/QUOTE]
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