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[QUOTE="Gutsy, post: 22156862, member: 100403"] [CENTER][B][SIZE=7]Steam Release[/SIZE][/B] [/CENTER] [JUTSU=Steam Release] (Futton: Surutoru Tate) – Boil Release: Shield of Surtr Rank: S Type: Defensive Range: Short Chakra Cost: 40 Damage Points: 80 Description: This technique can be activated directly by the user or triggered by Kokuō, the Five-Tailed Beast, to protect its vessel. When performed by the vessel, it requires the hand seals Ram → Dragon → Horse. Upon activation, a powerful surge of chakra erupts outward, forming a dense barrier of superheated steam around the user. This barrier instantly evaporates liquids, extinguishes flames, and melts or erodes solid objects such as kunai or earth constructs following the strengths and weaknesses of steam. Any living being that comes into contact with ko the steam suffers intense burns, their skin boiling as their body temperature spikes dangerously 80 damage. Note: - Can be used twice per battle. - Has a two-turn cooldown. - No other A-rank or above Boil Release in the same turn. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/#post-22156234[/URL] (Futton: Musuperuheimu no Tobari) - Boil Release: Veil of Muspelheim Rank: S Type: Supplementary / Offensive Range: Short – Long Chakra Cost: 40 (-10 per turn) Damage Points: 25 damage per turn Description: This technique requires a set of hand seals Ram → Tiger → Horse. Once initiated, superheated chakra erupts continuously from the user, rapidly heating moisture in the surrounding air and environment as the steam spreads outward like an omnidirectional wave from the user, extending up to a maximum radius of 30 meters. The intense heat produces a veil of chakra-heavy steam that blankets the area, creating a dense mist or steam, which reduces the effectiveness of Dojutsu, as it irritates the eyes as well as makes it impossible to see through the veil of chakra and steam; however, other sensory methods remain more reliable. This continuously burns and boils anyone caught within it, dealing 25 damage per turn. The steam carries scalding heat, causing exposed metal, armor, and weapons within the veil to rapidly heat; as such, targets who are wearing or holding metal take increased damage from the technique, raising the damage dealt by this jutsu from 25 to 30 per turn, for as long as they remain in contact with metal. Anyone who is caught within the steam for 3 turns will experience blurred vision and fatigue, experiencing heat-induced visual distortions, which lowers the targets tracking by 25%. Note: - Can be used twice per battle, with a two-turn cooldown. - Lasts a maximum of 3 turns per use. - No A-rank or above Boil Release in the following turn. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218[/URL] (Futton / Genjutsu: Nifureru no Kasumi) - Boil Release / Illusion: Mist of Niflhel Rank: A Type: Supplementary / Illusion Range: Short – Long Chakra Cost: 30 (+10 to jutsu applied to) Damage Points: 60 (Mental Damage) Description: Mist of Niflhel is a technique that is used within the same timeframe as a boil, steam or mist-based technique, with the technique being infused with additional chakra, resulting in an additional effect when it comes into contact with a sentient being. Once contact is made, enemies (including summons, creations & other sentient beings) will be bound in an illusion. Once trapped in the illusion, those affected are immobilized as their minds twist under its effect. Those under the illusion see ghostly, ethereal figures rising from the steam, wrapping around their body. These phantoms appear to constrict the target(s), while their touch radiates intense heat as if the steam itself is scalding their flesh. When combined with a steam technique, the opponents will feel the boiling heat of the steam. If the illusion is not broken within one turn, the affected individuals will suffer 60 mental damage. Within the illusion, they will hear the agonizing sound of their skin boiling due to the super-heated steam, and their vision will be obscured by the surrounding cloud of steam. This technique can be applied alongside a steam-based jutsu (same timeframe) or used independently on pre-existing steam or mist the user is controlling. A target can only be affected by the illusion once. Note: - Usable 3 times per fight with 2 turns between uses. - If used to bind multiple target’s it can only be used twice per fight. - No Genjutsu of A-rank or above in the following turn. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-2#post-22158218[/URL] (Futton: Múspellr no Kamen) Boil Release: Mask of Muspelheim Type: Supplementary Rank: C Range: Short - Mid Chakra Cost: 15 (+10 to technique) Damage Points: N/A Description: Múspellr no Kamen passively enhances the user’s steam techniques by continuously absorbing ambient heat and converting it into a unique heated steam chakra. This chakra not only supercharges the steam but can also be manipulated to alter its properties, heating it, allowing the user to adapt the technique for different effects. Whenever the user casts a steam-based technique, they can choose to imbue it with one of the following properties, tailoring its behavior to the situation with a two turn cooldown between each property. Conductive Steam (導流蒸気, Dōryū Jōki): The steam is saturated with densely compressed, chakra-infused moisture, which increases its ion content and electrical receptivity. The steam is stabilized into a semi-conductive medium that absorbs and distributes electrical currents. Lightning-based techniques that pass through or make contact with the steam have their energy dispersed as it causes rapid loss of voltage, instability, and dissipation. This makes the steam strong against lightning-based elements. Conductive Steam is less effective against naturally insulated or highly condensed elements such as Earth, making it weak to said types of elements. Choking Steam (窒息蒸気, Chissoku Jōki): The steam’s density and scalding levels are manipulated to create discomfort and burns in the respiratory system, causing oxygen levels to drop and breathing to become difficult. Due to the lack of oxygen, the steam becomes strong against fire-based techniques, as it quenches fire’s oxygen supply, effectively choking it. Choking Steam is less effective against cooling elements such as ice, making it weak to said types of elements. Pressurized Steam (加圧蒸気, Ka’atsu Jōki): The user can compress the steam into a high-velocity jet, striking like a lance of superheated air, able to direct the steam in desired directions. The intense pressure allows it to cut through organic material and disrupts air currents, making it neutral against wind-based techniques. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-3#post-22161591[/URL] (Jōki no Kokyū: Surtr no Kiryūken) - Steam Breathing: Surtr’s Steam Dragon Blade Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the first form of Steam Breathing, known as Surtr’s Steam Dragon Blade. The user compresses superheated steam beneath and behind their body, using it to forcibly vent it in a controlled, linear release that propels them forward in a straight line at intense speed (x3 for the duration of the technique). The steam is released in a confined and focused burst, functioning as a momentary propulsion rather than an attack. While in motion, the user moves in a low stance, drawing their blade and slashing through the target in a precise motion as they pass, appearing behind them. The edge of the user’s blade carries scalding steam that burns as well as cuts through the enemy. The movement is brief and explosive, ending immediately after the slash as the steam vents violently and disperses. The extreme heat and steam that is produced from the slash causes the target’s body to rapidly overheat, causing heat exhaustion and blurred vision, resulting in their base speed dropping by [B]10%[/B]. Their body will return to normal after 3 turns when the excess heat has been expelled, or if the enemy uses a form of healing such as medical ninjutsu or yang. Note: - Can only be used 3 times per fight, with a one-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-4#post-22164725[/URL] (Jōki no Kokyū: Furei Nekkai Kōro) - Steam Breathing: Freyr’s Heat-Haze Passage Rank: A Type: Offensive Range: Short – Mid Chakra Cost: 30 Damage Points: 60 Description: This is the second form of Steam Breathing, known as Freyr’s Heat-Haze Passage. The user releases controlled, heated steam around their lower body and blade while advancing toward their target in short, irregular bursts of speed powered by steam that is pressure vented from the hips and ankles. Rather than one continuous line, the user “skips” or rather zig-zags through the space between himself and the target in sudden accelerations, causing heat distortion and mirage-like afterimages (x3 speed for the duration of the technique), evading potential dangers in their path. [B]The heated steam distorts the air around the user as they move, creating mirage-like afterimages that follow their movements.[/B] The movement culminates in the user dashing in, with his afterimages, coming in from multiple angles to deliver a singular slash, releasing the excess heat and steam that causes[B] scalding as the steam comes into contact with the target.[/B] Note: - Can only be used 3 times per fight, with a [B]two[/B]-turn cooldown. - Usable by Steam users with access to Elemental Kenjutsu. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-4#post-22164725[/URL] (Futton: Heru no Ikeru Onsen) Boil Release: Hel’s Living Hot Springs Type: Supplementary Rank: S Range: Short - Long Chakra Cost: 40 (-15 per turn) Damage Points: N/A Description: The caster performs the Ram → Tiger → Snake handseals, instantly saturating a 30-meter radius of the battlefield with superheated steam, transforming it into a hazardous scalding environment. The user superheats the underground water veins, causing them to rupture the terrain, creating a network of boiling springs, vapor vents, and steaming pools, that act as environmental hazards. The battlefield transforms into a hot spring domain where the ground constantly releases steam. The user is completely immune to the heat, steam and environmental hazards created by this technique. If an enemy stays exposed to the steam for all three turns, the accumulated dehydration and heat stress causes them to collapse from heat exhaustion and rendering them unconscious for one turn. Due to the constant exposure to superheated steam, boiling water, and the oppressive heat of the environment, those caught within the field experience rapid heat exhaustion that impairs their muscles and physical coordination, reducing their base movement speed by 10% for as long as they are exposed to the heated steam. Note: - Lasts up to 3 turns. - Usable 2 times per fight, with a 2-turn cooldown. Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/page-5#post-22166559[/URL] [/JUTSU] [/QUOTE]
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