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[QUOTE="Gutsy, post: 21945420, member: 100403"] [CENTER][B][FONT=courier new][SIZE=6]Noldor Techniques[/SIZE][/FONT][/B][FONT=courier new][SIZE=6][/SIZE] [URL]http://narutobase.net/forums/showthread.php?t=27962&page=3&p=20681247#post20681247[/URL][/FONT][/CENTER] [FONT=courier new] [JUTSU=Noldor Techniques] (Shugo Tenshi) Guardian Angel Type: Supplementary Rank: S Range: Short Chakra Cost: 40 ( -5 per turn) Damage Points: N/A Description: The Noldor technique that allows for the wielder to manifest a guardian angel. By making 3 handseals and then clapping their hands together, the energy from the silmarillis stored within their body, will be released from their body, rising above them to manifest into an elven angel that shines with a blinding energy. The manifested Guardian is twice the size of the one who manifested it, and with a wing span of 3 meters on each side. The Guardian Angel has an almost physical form, and with its blinding light, it will use its wings to protect the one who manifested it. It can wrap its wings around itself and the user, creating a barrier that can block that which is of evil intentions [S-rank barrier]. In addition to the guardian’s defensive properties and blinding light that spans the field, it wields a sword; the Sword of Damocles. The guardian can utilize the sword to release a forward shockwave of silmarillis, that will burn anything of evil nature to cinders, including people and animals [S-rank, reaching into Mid-range from its position]. In addition, the guardian does not necessarily require hovering above the one who manifested it but can move freely across the field. Note: Can be used twice per fight The barrier can be used thrice per fight and counts towards the move count The guardian angel stays upon the field for a maximum of four turns While active the user cannot use above A-rank techniques The Sword of Damocles can be used twice per fight Approved: [URL]https://animebase.me/threads/custom-clan-jutsu-submission.764500/page-2#post-21930237[/URL] (Narya – Mìmi Huo Zhi Jie) Narya – Ring of the Secret Fire Type: Weapon Rank: S Range: Short Chakra: N/A [-15 chakra per turn] Damage: N/A Description: Narya, the Ring of the Secret Fire, was forged by Celebrimbor, the great artificer and master of creations among the elves. It has been said to have the power to inspire others to resist tyranny, domination and despair, as well as being capable of hiding the wielder from remote observation. When the ring was forged, Celebrimbor imbued it with his life force, and through the manipulation and utilization of his vitality and his mastery of Yang Release, he could give the ring its own sentient mind and will. Additionally, the red gem, which is an amber from the tree of life known as the silmarili, that is placed within the ring acts as an eye for this sentient ring, allowing it to see and detect everything around it, and relay the information to the wielder in a constant two-way stream of telepathic information.Additionally, due to its creation being of silmarilis it continously releases its energy into the wielders silmarili creations, increasing the power of a technique by +20 to silmarili techniques passively. As the ring was given sentience, it was also imbued with the silmarillis of the Noldor, something that Celebrimbor gave from his body and lifeforce, causing the ring in its sentience to constantly radiate a cleansing energy coming from the silmarillis with in. This radiating cleanse, flows from the ring to the wielder, causing a constant cleansing of their body. This in turn causes the user to gain +1 rank in resistance to paralyzing fear, and similar mentally stressing things that may induce tyranny, terror, domination and despair etc. [Passive]. While the ring has been imbued with the silmarillis, it has not only been granted sentient life, but it can release a powerful pulse of energy, surging through the wielder, cleansing their blood, body and mind. It is an ability which purifies the wielders body, removing any ill intended chakra, or anything of the sort that attempts to harm the wielder [S-rank]. The Flame of Arnor, also known as the Secret Fire, is a unique ability attributed to the Ring, which the ring can activate if necessary. The ring will glow brightly, and a brief moment after, a protective orb of purifying fire will engulf the wielder, protecting them from any incoming projectiles from any direction, while then expanding from the wielders person and up to mid-range, purifying and incinerating anything in its path. [S-Rank] Note: -The Purifying Pulse also known as The Light of Telperion & Laurelin, can be used by the ring two times per battle. -The Light of Telperion & Laurelin is a passive pulse that is released by the Ring at its own discretion. -The Flame of Arnor is both a protective and offensive fire, which the ring can release upon its own desire and can be used two times per battle. -Must be specified in the Noldor bio that he/she is wearing it Approved: [URL]https://animebase.me/threads/custom-clan-jutsu-submission.764500/page-2#post-21945360[/URL] (Valinor Shû) The Trees of Valinor Type: Supplementary Rank: C Range: Short - Long Chakra: 15 Damage: 30 Description: The technique is derived from the fabled Trees of Valinor, two mountainous trees that shined a bright silver and gold, to illuminate the world in myth. The technique is a unique kind, which adds a different aspect to other abilities stemming from the Silmarils. It essentially infuses additional silmarils into the techniques of holy fire, causing the light and brightness to be amplified, and while it entirely blinds its target, whenever someone witnesses the light of a Silmaril technique, they will be induced into a powerful illusion. The illusion using the brightness, and the radiated light and heat to lower their reaction time as the blinding affects them, while they are induced, into the illusion taking effect as the target catches a glimpse of the light, just momentarily before being blinded. As such, when they are caught, they will witness two mountainous trees erupting from the ground, two trees made of pure silmarils, that will grow large and entangle the target within its roots, as the crowns will cover the sky above. This will both blind and bind the opponent in place, making them incapable of moving, as the tree roots would begin to scorch, burn and purify them, affecting their mind as it inflicts great mental and physical pain throughout their body. Note: The technique is applied to the technique and happens in the same timeframe, however it costs a move Can only be utilized three times per battle Approved: [URL]https://animebase.me/threads/custom-clan-jutsu-submission.764500/page-2#post-21945360[/URL] Kyohaku Kasai | Star Fire Type: Offensive/Supplementary/Defensive Rank: S (C-S) Range: Short-Long Chakra: (15-40) Damage: (30-80) Description: The Noldor, also know as the Elves, have always loved to live within their ancient forest which they felt at one with. Over the years bows were developed but always forged using the holy fire to infuse them with their chakra. They were now made of chakra steel, so as to not drain all the trees of their power. But a few unique traits were added: Blades: The bow is made out of two, one handed swords that link together to form the bow. They were forged first with the holy fire purifying the steel, and make them so they are more adaptable to the elves element. Each blade is a foot and a half long that curves as it gets towards the point to create the shape need to form the bow. Much like the bow itself, these blades can be infused with the Silmarilis (holy fire) which cause them to glow with bright flames as they are covered in the element. The strength of this light is dependent on the amount of chakra put into the blades. To put chakra into the blades it counts as one of the three moves per turn. This chakra can be released in a wave like the samurai techniques, going in a straight line up to long range. Releasing the wave counts as a move per turn, and will causes the swords to no longer be infused with the silmarilis as all the chakra would have been released from them. Bow: The swords can be on either side of the waste, or on the users back in an X shape or already locked in their bow form ready to use. This bow has no string but is formed from the users energy when they hold it, flowing out of their body to create the string. This making it useless to all that are not part of the clan. The arrows for the bow are made up of the Silmarilis (holy fire) in a focused form to create an arrow. The more chakra the user puts into the arrow the stronger it will be and the more devastating the impact. The arrows pierce, and hit their targets, then explode outwards into a burst of light, which can leave craters from the release of energy. The user can fire up to 3 arrows at once to hit different targets, but each arrow counts as a move per turn consuming chakra. Can only make one arrow A rank and above per turn. Note: Can only be held by clan members as the weapon will burn the skin of others Note: The weapon takes S rank to destroy and if one sword is destroyed the bow can't be formed. Note: The power behind the abilities corelatates to the chakra. So for a C rank arrow, it costs 15 chakra and does 30 damage. And will be treated as so. Same for covering the swords in chakra and releasing the waves. S rank versions of the abilities can be used 3 times with two turns between each use, this total is for all S rank, both sword and bow. Note: Combining the swords to make the bow or detaching them counts as a move per turn Note: Waves and arrows B rank and below can only reach mid range Approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=7&p=20743200#post20743200[/URL][URL]http://narutobase.net/forums/showthread.php?t=30106&page=7&p=20743200#post20743200[/URL] Junsei Dageki | Holy shock Type: Offensive/Supplementary/Defensive Rank: C-S-Rank Range: Short-Long Chakra: 15-40 (15-40 per turn to sustain) Damage: 30-80 Description: This is one of the most basic applications of the Noldor's KG, the holy fire. It being an energy that they create their kg, holy fire , to shape and control. Using this technique they are able to create a mass off the energy and keep it focused to give it shape in many forms. This can be as simple as creating a small ball of it to a cube. Or getting more creative they can make various weapons, swords, shields, Axes, draggers. WHat ever they can think of that is an innanimate shape they can create from this basic application. This can be also be used to make Waves, pulses, sentient creatures up to the size of the user, barriers, pretty much all basic application of basic elements as well as streams Clense: (supplementary) Unlike most elements though, this one has two sides to it, the first being how it works. With holy fire there is the offensive part as an energy which comes with it being more focused but the main part is for it to purify. The entire clan being based on intents and making the world pure, allows them to create this energy in an almost non offensive manor. The none offensive manor is called "clense", and this serves to work only on those that have negative intents, like those to harm and destroy. If a person it touched by this holy fire while having negative intends the energy will burn them intensely, reacting to their intent damaging based on rank used. This served as a great way for them to protect their borders so they could test all who tried to enter their woods, any wishing harm upon them would be dealt with swiftly. Shock: (offensive) This is the offensive version of the element, the user will concerntrate alot more chakra into the shapes waves or streams to causes damage and destruction. This is to defend their borders at all costs. The clense method is purely a way to test intents in various ways. This is for pure power. Much like a stream of fire, or chidori remei, i combines the properites of both using basic shape application. C to B rank can be made without handseals just hand gestures, A rank can be created freely after forming one seal, the size of the object ranging for the user's needs. Being progressively stronger each rank is abe to make larger items starting with the small basic shapes at C rank to the powerful creatures created via A rank. S rank usage can be used 4 times per battle with two turns between. It can also be used to make large shapes up to 3 times the size of the user. Note: S rank can only be used 4 times with two turns between each. And no silmarilis jutsu above B rank in the same turn. Note: The A rank version can only be used once per turn. Note: Can only be made around the user or on the borders of short range around an enermy Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns Re-approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=8&p=20792734#post20792734[/URL] Shigai no Seisen | Body of the Crusader Type: Offensive/Supplementary/Defensive Rank: A/S Range: short Chakra: 30/40 Damage: 60/80 Description: This jutsu goes back to the founding of the clan. The amber from the tree of light was sealed into the clan giving them their powers. The amber flows through them making them the light themselves in a sense allowing them to control their KG. This lets them become the Silmarilis, The Light, The Holy Fire, if you will. Their body becomes the element themselves of holy fire. This can be in part like just the arm (A rank) or in a surge of chakra turning their entire body to the light energy itself. In doing the full surge they purge themselves of all they feel to be negative. This can be done in part with the A rank also. In turning to the Holy Fire, they become the light itself, and blind all who look at them radiating heat from the holy fire. The feel they are the embodiment of the sun which they praise, they are pure, bright and purge the darkness. In this form, being energy itself, it breaks down all that is weak to the holy fire and allows them to enhance their close combat skills through this, burning and purging those who seem to do the elves harm. Note: The A rank version can be used once per turn on any part of the body, lasting up to two turns or until cancelled Note: The S rank version turns the entire body to silmarilis, and in this form the user can only use energy based elements. This lasts up to 3 turns, can only be used twice per battle with two turns between uses. If the S rank is used the A rank can't be used for two turns also. Note: In this form the user becomes vulnerable to elements that are strong to energy based elements such as the cannon Dark release element. Note: Blinding lasts while this is active. Once this ends the targets remain blind for one more turn. Note: only be able to use elements that compose Holy Fire when in full body mode Approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=7&p=20743200#post20743200[/URL] Consecration | houken Type: Offensive/Supplementary/Defensive Rank: A Range: Short - long Chakra: 30 Damage: 60 Description: This is a unique jutsu to the Elves in which they release their silmarilis into the ground on a target location with a radius of 5m-15m (short to mid). This light is charged into the ground creating what looks like cracks of light as the holy fire is charged into the ground. It would be like creating the swamp but with a pool of holy fire chakra. Standing on this will burn any and all unfriendly targets in the users eyes, with a single hand motion short range within the center of this technique a pillar of holy fire will errupt into the sky like a pillar of holy fire engulfing all and burning them with all the power of holy fire. Note: Can only be used once every two turns for 4 usages overall. Note: Lasts for the turn used Approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=7&p=20743200#post20743200[/URL] Ame no Junsei Seisen | Rain of the Holy Crusade Type: Offensive/Supplementary/Defensive Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description: This is unique jutsu that gives of a holy feel in itself. The user will clap their hands together gathering a mass of chakra over the field releasing this jutsu. From that point on the chakra will fall bit by bit, similar to that of the hidden rain jutsu, but have it’s own unique properties. The energy is that of the Silmarilis or Holy fire as it has come to be known. It would fall down gently like snowflakes of energy dropping onto the field which as they touch the ground they will dissipate from the basic use of this. As it is with most of the holy fire jutsu this has the ability to react to dark chakras and negative intents. In this if it were to rain on those flowing with bijuu chakra it would act like a fiery acid on their skin burning them severely. Not only this but it will react to those not pure of their intentions. For example, if this were to fall on a ninja who made it rain or created a clone, it would have no effect. But if a person was intent on causes something negative like harm or death, the holy rain would burn through their skin like fire itself, making it a lot harder for them to perform jutsu and concentrate causing it to take twice as long for them to perform a jutsu, so what would normally be as easy as making a single handseal, due to the constant burning it would take twice as long for them to focus. Not only this, but for sensors and doujutsu uses it will make it very difficult for them to locate the user. This won’t affect the Byakugan as the byakugan can see through chakra, like how it can see through the hidden mist. Where as sharingan and the rinnegan will just see chakra all around them blocking their vision. The use can perform an addition handseal at any point while this is active, releasing more chakra into the falling energy in any given area to increase the power of the holy rain to burn any and all it touches as it gives off an even brighter glow, allowing one to notice this, starting ateast 5 meters above the target. This can have a 5m radius, and can only be used on one location per use of the overall jutsu. In doing this it will increase the power of the holy fire to S rank, taking up 1 of the three jutsu per turn. Note: Useable 3 times, lasting 3 turns, 2 turns between uses Note: Making it burn and increasing it to S rank can be done once per use lasting for that single turn, ending the usage of the full jutsu. Note: Will not harm the user as the holy fire just becomes one with them once more Approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=7&p=20743200#post20743200[/URL] Obliteration | Heisoku Type: Supplementary/Defense Rank: A Range: Short-long (blast short range) Chakra: 30 Damage: 60 Description: This is one of the unique jutsu of the Elves created for a quick retreat or counter in dangerous situations. The user will release a surge of holy fire around their body turning their skin to what looks like a solid layer of holy fire, almost like glass made of fire. This would be extremely bright like all other holy fire jutsu and so would blind any that look at this for one turn. At any point the user can release this shell, which would burst outwards like shattering glass, where the holy fire would be the tiny fragments of glass. This burst would be A rank damage hitting short range around the user and releasing a more intense burst of light for those who weren't initially blinded. Any who see this (apart from the elves) would be blinded for one turn afterwards. The main part of this jutsu isn't the blast, the blast is a distraction, where as the user turns them self into one of the shards of holy fire that is shot off in a chosen direction. In doing this the Elves were able to blind their targets, distracting them and escape in the process. The user can only remain in the holy fire form shard for one turn then they reform in a puff of light, a small light, but enough to give away their location to any who weren't blinded. In this form, they would be weak to the natural weaknesses of holy fire. Note: Useable 4 times per battle Note: Must wait two turns between uses. Note: Cannot attack while in shard form. Approved: [URL]http://narutobase.net/forums/showthread.php?t=30106&page=8&p=20792734#post20792734[/URL] Furukauntā | Full Counter Type: Offensive/Supplementary/Defensive Rank: S (C-S) Range: Short-Long Chakra: (15-40) Damage: (30-80) Description: This is a unique technique of the Elves developed from the way that they gained their powers. In the begining, to gain their powers, the fused the Amber from the tree of life into their bodies which then gave them their powers. This technique is based of the traces of the Amber still found in their body today. The tree of life has the ability to absorb chakra, being from the tree the amber would be able to do the same just not on such a scale. The way this works is when energy based chakra comes at the users they will tap into their bloodline using the traces of amber within them to absorb the chakra into their body breaking down the chakra to raw chakra. From here they can't keep the chakra within their body or find a way to use it, and so they then release the built up chakra using the power of the clan in the form of holy fire. For example if a shinobi released chidori nagashi at the user, the attack would be absorbed into their body and then released again in the form of holy fire, in a wave, blast, shock, which ever the user wishes. They can even release it through a medium such as a sword or the clans bow. The power of the attack released would be the same as the attack absorbed, and the same range. Due to the attack actually using the chakra of the attack absorbed, it takes little effort from the users part. All power is reliant on the attack that hits the user. This would work on all energy based attack and fluid elmenents like water as they flow into the user in a chakra form, it will not work on any form of solid as it would hit the user before the chakra could be broken down. The user can absorb one attack at a time, not multiple, though if an attack is two elements they can be absorbed as long as they meet the above requirements. The user can hold the chakra within them for up to two turns but can't absorb another technique into them until they have released the one within them. When the user absorbs an attack, before it is released, their veins will glow like the fire is surging through them, this doesn't harm them but is the result of he absorbtion technique, giving their body a blinding glow to short range around them, as is the way with holy fire. Note: Useable 6 times per battle, two turns between uses. Note: The attack released is holy fire and should be treated as such, the power of the attack is the same as that absorbed, and the same range. Note: S rank usable twice with 3 turn cool down Approved: [URL]https://narutobase.net/forums/showthread.php?t=30106&page=9[/URL] Tolkien's Isan | Tolkein's Legacy Type: Offensive/Defensive/Supplementary Rank: B-S Range: Short - Long Chakra: 20-40 Damage: 40-80 Description: This is a technique that was developed by the Elves to give them a more versatile ranged fighting style, using their bows to fire Holy Fire in a more varied way than just single arrows, such as in the form of multi shots, animals, binding methods, all explained below. Scatter shot - A rank: This allows the users to fire multiple shots at their opponent/opponents all at the same time. This allows them to attack multiple targets but also cover a larger range at the same time. In doing this, all the arrows they fire have a collective power of the chosen rank. They can be fired all at the same single target or fired as an array in front of the user. This can be done once every 2 turns and 4 times in total at A rank. Aspect of the beast A - S rank: The user fires an arrow that takes the form of a chosen animal or beast, be it a replica of the users summoning contract or a basic animal, excluding mythical creatures. The user will draw back their bow and release and arrow that takes the form of an animal of their choosing made of holy fire being released at the speed of a shot arrow. The user can control this beast's movements for up to 2 turns. While active, the user can only use Holy Fire and and it's components. The size depends on the user's will but S rank can reach a maximum of thrice the size of the user. The arrow will burst into animal form as it's released from the bow, retaining all the properties of holy fire. This can be done once every 2 turns and 4 times in total at A rank while it's S rank version can only be used once per 3 turns, preventing use after it. For every turn it is out, the user will spend 10 chakra each turn. Aspect of the Guardian - S rank: The user will draw back their bow and the arrow they form will have a large shield of holy fire that can be flat like a wall or wrap around them like a barrier, extending up to 2 meters around them in either use. They will hold this in place as a barrier which they can also shoot to either attack their opponent with their defense or to protect an ally. This can be done once every 2 turns and 3 times in total at S rank. After each use, the user cannot use Holy Fire in the next turn. Aspect of Judgement: The user will fire an arrow in the sky towards a a chosen location, but this will explode into an array of holy fire, that will fall like snowflakes of holy fire on a chosen location (up to mid range diameter). This will rain on the chose location for three turns. Designed to detect enemies, it will only harm their enemies as an inherent skill of holy fire. This can be done once every 2 turns at B rank. Aspect of the Binding shot: The user will draw back their bow forming an arrow of holy fire that contains a sealing formula. After release, the arrow has two uses: If the seal hits their intended target, the seal will restrict their movements as the holy fire burns. This seal is S rank and use of this arrow takes up two of the users moves per turn. The second use is to hit the ground near the intended target, and releases the sealing formula onto the ground as the arrow ignites the ground also. The seal binds the target to the ground holding them in place as the holy fire burns them alive. This variation will only bind their legs has a short range radius. If this is used the user can't use fuuin above B rank in the following turn. This can be done once every 3 turns and 3 times in total at S rank and requires Fuuinjutsu. . Note: While maintaining a jutsu like creating an animal the user can only use elements that make up the holy fire. Jutsu can only be maintained for 2 turns Note: Every version released is capable of causing blindness for one turn to none Elves who see them directly. Seinaru kagayaki | Holy Radiance Rank: S Type: Supplementary Range: short Chakra Cost: 40 Damage Points:80 Description: The Noldor were formed by the amber from the tree of life being sealed within their bodies through lasting generations it remains there, this is what gives them their traits and powers. As it still lingers in their bodies, natural energy is constantly drawn in to their body, strengthening them, keeping them immune to illness and such. Their bodies are at one with the amber itself. This technique relies on that, what it does is, the amber in the users blood can feel the flow of chakra, being at one with it, adding natural energy, constantly into their system while creating a balance in it's own way, this is a constant effect in order to stop the elves turning to stone. The amber isn't sentient it's just part of the users body, much like how a white blood cell acts in a way that it is there and will fight infection, in the same sense, the amber is there and will force the users chakra flow to remain constant, in the same flow to create the balance. The way this works is the amber will react on it's own within the users body, in releasing a pulse throughout their entire body of pure natural energy. In doing this it will act as an outside insertion of chakra, much like a curse mark, as the amber will push a surge of Natural energy through the users body and out through their chakra points in a way to cleanse their chakra flow and their body at the same time, even forcing open their chakra points after being close by a hyuuga. Due to this surge of Natural energy it will heal the user for 40 points, in a sudden wave, much like how sage mode can heal. The downside from this is the Natural energy pushes out in a pulse around the the user in a short range burst, pushing everything away, including the natural energy itself. What this would mean is the Noldor member would lose their Elven traits in the following turn after using this, being unable to use holy fire and their added strength/enhanced vision. After 1 turn, the natural energy will begin following through their body once more through their body, the amber once again creating balance as their traits return to them. Note: Usable twice with two turns between uses. Note: Heals 40 health and minor injuries such as cuts, bruises, not enough to heal a broken bone fully etc. Note: Once used, until the turn after next, the user cannot use Holy fire jutsu, enhanced vision, sage mode, enhanced strength. Note: If used in sage mode it would end sage mode, but the effects would be increased by the amount of sage chakra in the users body, equating to an F rank jutsu, with damage = to which ever sage mode they are using being added on. Taught: [URL='https://animebase.me/threads/noldor-giving-stuff.773058/#post-21988524[7spoiler]']https://animebase.me/threads/noldor-giving-stuff.773058/#post-21988524[/URL] [/JUTSU][/FONT] [/QUOTE]
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