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[QUOTE="Gutsy, post: 21945408, member: 100403"] [CENTER][B][SIZE=6][FONT=courier new]Fighting Styles[/FONT][/SIZE][/B] [/CENTER] [FONT=courier new][JUTSU=Kung Fu] [B](Eagle Claw style: Ripping limbs)[/B] Rank: A Type: Defense/Offense. Range: Short. Chakra cost: 30 Damage points: 60 Description: Once the target physically attempts to kick or punch you, you will use your upper body strength, andspeed to grab the opponents limb. Once you've got ahold of the limb, you will harshly twist it untill the bone is completely broken or out of place. [B](Wing Chun: Bakushindou) - Eternal Springtime Style: Explosive impact[/B] Rank: S Type: Attack Range: Short Chakra cost: 40 Damage points: 80 Description: In a close range battle, or during hand to hand combat, the user will pull both of his/her arm's back while squatting as if he were pulling back a samurai sword. While this is happening the user is focusing massive amounts of chakra within each arm. In a split second the user will thrust his/her arm's forward with great force with the bottom of the wrists together and the hands open (second knuckle's bent down). When you're hands make impact with the target the concentrated chakra is released at the same time, this causes a fierce impact that could even level Doton. Note: Can only be used once per battle. Note: Cannot use your hands for anything in the next two turns, including handseals. [B](Wing Chun style: Deadly 3 hit combo)[/B] Rank: S Type: Offensive. Range: Short. Chakra cost: 40. Damage points: 80. Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent. *Can only be attempted twice in one battle. *Can only be landed once. *The user is exhausted after this move, can only use two jutsu in the next turn. [B](Chángquán: Kagehandō) - Long Fist Style: Shadowless Kick Technique[/B] Rank: S Type: Attack Range: Mid - short Chakra cost: 40 Damage points: 80 Description: The user from mid-range(or short) Quickly dashes in front of the opponent, to the opponent to his surprise and assumes the crane stance where he then jumps and kicks the opponent in the chin with the upper most top part of his foot. The opponents head will be forced upwards and thats when the user quickly dashes around the opponent, ending up behind him. Where he then delivers a strong kick to the opponents side, connecting his shin to opponents rib cage. The user then dashes around the opponent again, back to front and kicks them dead in the chest with a chakra infused foot. Quickly incapacitating the opponent or among certain situations brings upon death. Note: This can only be attempted twice per battle. Note: Can only be landed once. Note: Since the user uses all of his speed, he is exhausted and can only preform two jutsus in the next turn. [B](Chángquán Style: Heavenly Wind Kicks)[/B] Rank: A Type: Attack Range: short -mid Chakra cost: 30 Damage points: 60 (plus 10 every kick) Description: The user begins by doing cartwheel into a high spinning corkscrew kick which he uses to jump over the opponent, ending up behind them. After the user successful lands behind them he begins backflipping into the opponent. The users puts his hands on the ground and flips backwards, successfully driving their feet into the opponents head. The user will do approximately 5-8 kicks and the last part ends with the user quickly flipping over the opponent again and placing one hand on the ground and kicks the opponent dead in their chin sending them backwards. With each kick the opponent gets pushed back, and with the last kick ends up in mid-range. Note:The user can do however many kicks he likes with the maximum of 8. * After the technique has been executed, the user is in pain from the strain it put on his legs and back. Slowing his movements down. [/JUTSU] [JUTSU=The Way of The Tomahawk] [URL]https://animebase.me/threads/custom-fighting-style-submission.764489/#post-21863285[/URL] [B]Tomahōku no Michi: Doramu o uchikudaku | The Way of the Tomahawk: Shattering Drums[/B] Type: Offense Rank: A Range: Short Chakra: 30 Damage: 60 Description: A simple but devastating technique. When the opponent is in close range of the target, the wielder will channel his chakra through two of his tomahawks, holding one in each hand and will then swing them with tremendous force into the respective sides of the target's head. The tomahawks have been reinforced with the chakra previously channeled into them causing a layer of chakra to have been formed around the blunt side of the weapon which dramatically increases the weight and strength of it. The simultaneous strike to each of the opponents side of their head, more specifically aimed onto each ear. The force of the blow and weight of tomahawks completely disrupt the eardrum, inner ear and side of the skull. Should the target survive the blow, the destruction and damage to his inner ear would render him unable to balance himself, thus removing his ability to walk upright for more than a few seconds. It also greatly disorientates the target, practically nullifying the ability to hear and blurring their vision, along with the great pain they must endure, due to their shattered ear drum and possible broken skull as well as a massive headache. Note: - The technique may be performed trice per battle - Each of the Tomahawks blunt sides has the equavalant power of a B-rank technique - The Tomahawks in hand can be used to counter A-rank Taijutsu and Kenjutsu techniques within reason Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=243&p=18452073#post18452073[/URL] [B]Tomahōku no Michi: Jötunn Burēkā | The Way of the Tomahawk: Jötunn Breaker[/B] Type: Attack/Defense Rank: S-Rank Range: Short Chakra Cost: 40 Damage Points: 80 Description: This technique makes use of the intricate style of using 4 tomahawk at once to perform a brutal yet elegant counter attack. The user first takes on his battle stance, similarly to the stance bee took to do his 8 swords style. The user has a tomahawk in both hands, in between the crease of his bent and risen left knee with the blade to the outside (how bee held a sword), and a single tomahawk in his mouth with the blade on the right side of his face. With this stance, the user uses raw chakra around the blades to suddenly expand into larger versions of the blades, dramatically expanding the length of the blades (about 2m blades now), that hold more cutting and slicing power. Using the now enlarged holes in the tomahawk blades the user can use the tomahawks in his hands to intercept taijutsu or weapons attacks within the holes to redirect their Trajectory to a different direction. As the tomahawks in the hands are being used to defend or redirect an incoming close range attack, the user swiftly rotates his hips to perform a brutal slash to the lower body of the opponent whilst also using the tomahawk in his mouth to perform a slash to the upper body. This essentially creates an attack and defense all in a single motion of intercepting an opponent. Essentially this technique can be used to create vicious and unpredictable slashes and cuts towards the opponent as well as redirect and counter incoming attacks swiftly, by moving and spinning in an unpredictable manner. Note: -Each Chakra tomahawk blade is B-rank in power. -The Tomahawks in the hand can be used together to stop A-rank elemental matter based jutsu within reason -Only usable 3 times Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=243&p=18452073#post18452073[/URL] Practitioners of the Art: Joker, Riker Slade, Shady Doctor, Strawberry, Naruto & Zapkhiel [/JUTSU] [JUTSU=Whip Arts] [URL]http://narutobase.net/forums/showthread.php?t=595616&p=17460650#post17460650[/URL] [B](Hoippu Geijutsu: Akuma no ikari) | Whip Arts: Devils Rage[/B] Type: Attack Rank: B Range: Short-Mid Chakra: 30 Damage: 60 Description: The user will move the whip around his body while channelling his chakra trough the whip. As the whip hits the opponent, a small amount of chakra of the users chakra will disrupt the opponent’s chakra flow, putting him under a subtle genjutsu B-Rank jutsu where he will feel a burning pain coming from the muscle's that are near the hit point. This pain will increase over the next 2 turns, if not broken out from the Genjutsu, until the opponent has the feeling that pain is too much, and can't use the hit limb any more, until broken out of the genjutsu. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- [B](Hoippu Geijutsu: Indiana no Hanketsu ) | Whip Arts: Indiana's Judgement[/B] Type: Attack/Defensive Rank: S Range: Short-Mid Chakra: 40 Damage: 80 Description: This technique is the ultimate defence of a Whip Art Master. The user will spin his whip,while focusing chakra in it, rapidly around his body, creating an impenetrable dome around him. While moving creating the dome, the sound will trigger a genjutsu upon the opponent. The genjutsu itself if simple, instead of seeing the user moving around his whip constantly, the opponent will only see the whip being moved around once before the user seemed to rest the whip again by his side, while standing in the same position. In reality, the user will continue the move the whip around while moving forwards, and as the user comes within hitting distance from the opponent, he will flick the whip forwards and catch the opponent around the neck, effectively strangling or killing them, depending on the kind of whip the user carries. Note: Can only be user twice per battle Note: Can deflect any B-Rank or lower Elemental technique's, but the technique is broken Note: Can deflect any A-Rank or lower Taijutsu and Kenjutsu technique's (except EIG technique's) Note: The genjutsu breaks the moment the whip stops moving. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- [B](Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty[/B] Type: Offensive Rank: B-Rank Range: Short Chakra: 20 Damage: 40 Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in. Note: Requires Hoippu Geijutsu training Note: Can only be taught by -Severus Snape- [B](Hoippu Geijutsu: Esupowaaru Déçus) Whip Arts: Espoirs Déçus[/B] Type: Offensive Rank: A -rank Range: Short - Mid(distance whip can go) Chakra: 30 Damage: 60 Description: The user will channel chakra into their whips and using the chakra, they will hit the enemy with their whip. If physical contact is made, the target will be induced into a powerful illusion. Instantly after the effect of the illusion takes place, the point of impact with the whip will feel as if it was hit x1000 times harder then they initially thought. The pain is so intense that, as if a giant foot crushed the limb of impact. The target in reality will be unable to move the limb of impact due to the amount of pressure the illusion induces; it seems as if the limb was really crushed. *Can be used 4 times, each use lasting two turns. [/JUTSU] [JUTSU=Deathwind] [URL]https://narutobase.net/forums/showthread.php?t=712001&page=10&p=21837574#post21837574[/URL] Other Practitioners: Gajeel Redfox & Hazure [B][Shokan no Tate] Shield of Redemption[/B] Type: Attack/Defense/Supplementary Rank: A/S Range: Short - mid Chakra: 30/40 Damage: 60/80 Description: A simple technique used through kusarigama, the user will release a surge of elemental chakra through their kusarigama and being to rapidly spin it in front of them and by skilled shinobi can be done above/behind/to the side of themselves. As they spin, the kusarigama release the element around it and create a shield of the chosen element. The element released will be like a focused chakra in the spin, so for fire, form a solid fire shield, water a compact water shield, lightning will be focussed destructive lightning, wind will be cutting/shredding wind and earth will be compact mud that retains a shield shape through precise chakra control. kusarigama themselves are only around 3 feet long, but the user can use his elemental chakra in the chain connecting them aswell to create an even larger rotation and therefore larger barrier in front of them. The user can choose to spin one or both of the blades to protect them on both sides, or choose to use only one leaving the other to attack with. A rank makes use of one blade, S rank makes use of both. Note: A rank can be used 3 times per battle with 2 turns between uses, only one element can be used at a time Note: S rank can be used twice per battle, requires both hands for control, with two turn cooldown (shared with the A rank version) and no jutsu of the chosen element above A rank in the following turn. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196[/URL] [B][Henka no Kaze] Winds of Change[/B] Type: Attack/Defense/Supplementary Rank: D Range: Short - Long Chakra: N/a Damage: 20 Description: A base form for the death wind fighting style. The user will use their kusarigama for various basic attacks. The kusarigama being two blades weapons connected by two chains allows for the user to do various movements and attacks. Be it as simple as throw it past their target and pulling on the chain in a way that causes the blade to come back at a different trajectory or throwing it in a way to wrap around an item etc. Or even simple combos of slashes a swings between the two using the blades and the chains as an extension of themselves. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-3#post-21953196[/URL] [B][Moningusuta no Ikari] - Wrath of the Morning Star[/B] Rank: A-S Type: Attack/Defense Range: Short-Long Chakra cost: 30-40 (-10 per turn to sustain) Damage points: 60-80 (+20) Description: One of the simpler jutsu in the Death Wind fighting style. The user will release their chakra into their Kusarigama or the chain that links them together, choosing one of the basic 5 elements. Each element will apply a logical effect. The A rank version will coat the weapon while the S rank will release a blast outward on contact reaching 10m in the chosen direction. If used with another Death Wind technique, it will increase the damage by +20 damage, though this only works on none elemental attacks. It occurs in the same timeframe if utilized together with another Death Wind technique. Note: Only one element can be used at a time. Note: A rank can be used once per turn, lasting up to 2 turns, and can be used 4 times per match. Note: S rank can be used once ever two turns, 2 times per match. After using the S rank version, the user can't use any Death Wind techniques in the following turn. Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207[/URL] [B][Imawashiki Shometsu] - Abomination Annihilation[/B] Rank: A-S Type: Attack Range: Short-Long Chakra: 30-40 Damage: 60-80 Description: A technique that utilizes two Kusarigama at once or only one, depending on the user's choice. The user will swing one or two Kusarigama upwards into the sky above, while infusing it with a substantial amount of fire chakra, where it is then swung down on top of a target releasing all the built up fire chakra and momentum, causing a massive blast [A-rank for one Kusarigama, S-rank if using two Kusarigama]. The blast from either use, is enough to create a blast that reaches short-range from its impact area, and obliterates the ground below its struck area. Note: - Can be used three times per fight - Cannot use Deathwind techniques the following turn, if using the S-rank version Approved: [URL]https://animebase.me/threads/custom-fighting-style-technique-submission.764490/page-5#post-22030207[/URL] [/JUTSU][/FONT] [/QUOTE]
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