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[QUOTE="Gutsy, post: 21945378, member: 100403"] [CENTER][FONT=courier new][IMG]https://thumbs.gfycat.com/MerryWideeyedAustraliancattledog-size_restricted.gif[/IMG][/FONT] [SIZE=6][FONT=courier new][B]Elemental Techniques[/B][/FONT][/SIZE][/CENTER] [FONT=courier new][JUTSU=Fire Ninjutsu][B](Katon: Kaki Kyuutai Kurushimi) Fire Release: Fire Orbs of Pain [/B] Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will first pull out a single shuriken, whereas the user will channel their katon chakra into the center of the shuriken creating an orb of fire in it. Then the user will throw the shuriken towards the opponent, and at the same time, the user will use “(Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu”, making it multiply in midair into 100 shuriken with the fire orbs as it will collide and spread out around the field surrounding the opponent. Then as the shuriken are scattered across the field, the user will perform the Snake – Ox – Tiger hand seals, where all the 100 orbs will immediately be shot from all directions at high speed towards the opponent. Then as the small projectile like fire orbs come in contact with the opponent or the surroundings they will explode into small flames which all of them will cause heavy burns on the enemy’s body. Note: Can only be taught by JiraiyaEroSennin Note: Can only be used 3 times per battle Note: Can not use A-rank or above fire jutsu the next turn Approval: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=32&p=6636175#post6636175[/URL] (Post 779) Taught to: Hayate Gekko - Kirabi - Thunderbolt - Zeref - Question - Praddatuchiha [B](Katon: Ume no Kaki)- Fire release:Rope of fire[/B] Type:Attack Rank:B Range:Short-Mid Chakra:20 Damage:40 Description:The user will exhale a condensed fireball the size of about the humans stomack into the air above him.Then he will attach a rope of chakra from his fingers to the fireball and once he does that he will be able to swing the fireball around as a mace.The fireball upon impact with an solid object will explode in a sudden burst of flames,big enough to engulf someones whole body in fire. ~Note:Can be used twice per battle. ~Note:The user must wait 2 turns before using it again Taught: [URL]http://narutobase.net/forums/showthread.php?p=6616614#post6616614[/URL] [B](Katon:Hitoshirenu Hisaki) Fire release: Hidden Flames [/B] Type: Supplementary Rank: C Range: Short Chakra cost: 20 Damage: (15 whenever it's steped on) Description: The user spits out tiny bearly visible sparks to the ground. They will continue to burn as tiny flame sparks almost invisible. If anybody steps on a spark it would engulf the persons feet/legs/lower body in a sudden burst of flames. - Taught long ago, do not possess the thread anymore - [B]Fire Release: Ash clone (Katon: Kaijin bunshin) [/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A (20 if ignited) Description: The User creates a clone of himself made of ash infused with his fire chakra. When the clone gets hit, it will return to its pure ash form, dark grey color, which spreads in the air & can be ignited. The clone has all the normal movements the user has and can also be intentionally dispersed forming a cloud of ash which can be ignited. Note: - Can only create 2 clones at a time and follows all clone related rules. - Cannot use Ninjutsu or Taijutsu based techniques. - Can only be taught by Jiraiya- Taught: [URL]http://narutobase.net/forums/showthread.php?t=301908&p=9871997#post9871997[/URL] [B](Kasai Ha Suto-Mu) Fire Leaf Storm[/B] Rank: A Chakra: 30 Damage: 60 Range: Short-Mid Type: Attack Description: The user builds up their katon chakra in their mouth and blows out a storm of embers that are sent spiraling towards the opponent at high speeds.Each ember is shaped like a leaf and thus that is where the justu gets its name.The leaf shaped flames are incredibly sharps they have serrated like edges and can easily cut through trees and rocks leaving cinders where it was sliced,the embers cover a large area both vertically and horizontally and thus can be difficult to avoid. ~Can only be used 3x ~Can only be used by -Scaze- and those who he allows ~No forbidden rank water justus that turn Taught: [URL]http://narutobase.net/forums/showthread.php?t=358814&p=11210217#post11210217[/URL] [B](Katon:Fudou Faia Bakudan) - Fire release:Floating Fire Mines [/B] Type:Attack Rank:B Range:Short-Mid Chakra:20 Damage:40 Description:The user will perform the Tiger hand seal and exhale a medium sized fireball a little more than half the size of the Great fireball technique into the air a little above him and his opponent but closer to the opponent.The fireball when it is close to the opponent will split into around 12 fire orbs the size of a coconut wich would float around the opponent in mid air.If the fireball comes in contact with an solid object it will explode and also detonate the other mines around.The fire orbs are like the Exploding Flame Shots so they can't engulf someone in flames but cause damage to him by exploding. ~Note:Can be used twice per battle. ~Note:The user must wait 2 turns before using it again ~Note:If the orbs don't explode thay can remain on the battlefield for one moreturn. ~Note:No S rank fire techniques the same turn this is used. Taught: [URL]http://narutobase.net/forums/showthread.php?t=359230&p=11222270#post11222270[/URL] [B][Katon: Pirittokuru no Tankyuu] - Fire Release: Hot Pursuit [/B] Rank: S Type: Attack/Defense Range: short/long Chakra cost: 40 Damage points: 80 Description: The user gather huge amount of katon chakra ,As he feel it he put it into his hand,As the chakra channel into his hand he make dragon and tiger hand seal then he slam his hand into the ground ,as he touch the ground with his hand he release the chakra into the ground creating alot of falme pillars that go towards the enemy into a line shape till it hit him. Note: Can only be used 2 times per battle Note: Can't use any Katon jutsu on the same turn and Katon above A-Rank on the next Note: Must master katon and aact Note: Can't use it on the next turn Taught: [URL]http://narutobase.net/forums/showthread.php?t=408606&p=12612353#post12612353[/URL] [B][Katon : Bakuretsu Honoo Katana No Jutsu] - Fire Release : Explosive Flame Blades Technique [/B] Type: Attack Rank: S Range: Short- Long Chakra cost: 40 Damage points: 80 Description : User ignites his/her arms and generates long torrents of flames from them, which move to hit the enemy in a spiraling formation. Each connecting strike seems to generate a powerful burning explosion, It has two different uses , one the user can use it as a normal s ranked katon attack so the flame go directly towards the opponent , two the user can create a several ropes made of flame ,tiding the opponent and melting his skin Note: Can only be used 3 times Note: Can't use any katon jutsu at the same turn Note: Can't use higher than A rank katon technique on the next turn Note: Must be Sannin ranked or above Taught: [URL]http://narutobase.net/forums/showthread.php?t=408606&p=12612353#post12612353[/URL] [B](Katon: Kaji Kawari ) - Fire Substitute [/B] Type: Supplementary Rank: C Chakra Cost: 10 Damage Points: N/A Description: This jutsu uses the Ox handseal. When your opponent attacks you, you disappear in a cloud of fire. When you poof away, your opponent gets burnt while they are in that cloud of fire that you created. Taught: [URL]http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167[/URL] [B]Fire Release: Ash dragon (Katon: Kaibun doragon) [/B] Type: Offensive / Supplementary Rank: A Range: Short - Long Chakra: 30 Damage: 60 Description: The user focuses his fire chakra while performing the Snake -> Tiger hand seals and exhales out a large dragon made of condensed ash particles. The dragon is black-grey in color and is similar in size and shape like the earth release: earth dragon with a very thin end of its tail still attached to the user's mouth. Once released, the user can split it into two dragons to attack multiple enemies and can add a new hand seal igniting the ash dragon, creating a large violent explosion. Notes: Can only be used 3 times per battle. Can only be taught by me (-Jiraiya-). taught: [URL]http://narutobase.net/forums/showthread.php?t=642129&p=18680928#post18680928[/URL] [B](Katon: Akuma Kaji) – Fire Style: Fiendfyre [/B] Type: Offensive Rank: S Range: Short - Long Chakra cost: 40 Damage points: 80 Description: The user will throw his chest out as he inhales, performing a row of four handseals to knead Katon chakra into their lungs and mouth. When cast, the user spits out the fire which appears with a roaring, billowing noise. Quickly consuming anything in the vicinity of its caster (thus unreliable when team battles are being practiced) The flames are of abnormally large size and take the shape of fiery monsters and beasts such as snakes, dragons, eagles and chimaeras, constantly mutating into other beasts as they keep charging forward as well as powerful, formless flames that destroy all things before it. The fire even possesses a sentience of its own, a continuous (though far from latent) desire to burn anything it can so long as the user is channeling the jutsu. It will pursue any nearby lifeforms at the will of the caster. Inexperienced casters will be able to conjure the flames but will have virtually no control over the jutsu once it has been unleashed, thereby making the fire a deadly backfire (incomplete fire mastery). Taking 60 damage (second degree burns and pain in the burnt areas such as the face and neck.), and being unable to use S ranks for the next two turns. - Can only be used twice per battle. - Must wait a 3 turn cooldown prior second usage. - The user cannot use any other Fire of S rank or higher next turn. Taught: [URL]http://narutobase.net/forums/showthread.php?t=653495&p=18975980#post18975980[/URL] [B]Katon: Shiranuigata Guren Hōōken) - Hidden Fire Form - Crimson Lotus: Phoenix Blade [/B] Type: Offensive Rank: S Range: Short - Mid range Chakra cost: 40 Damage points: 80 Description: Using a style similar to the fire dragon slayer, the user will gather a large amount of fire chakra and release it throughout their entire body in a huge surge. In doing this they will cover their entire body in focused flames that don't harm them (or anyone around them) while at the same time they release a extremely powerful jet of fire from their feet to propel them in a chosen direction like a rocket, shot at fast speed. It will look like the user is shot like an overly large flaming arrow, but that's not all. As the the user is shot through the air, they release pulses of fire around their body (in short range) that look like bright rings of flame, this helps them to break through larger defenses and destroy anything (following strengths and weaknesses of Fire) in their path to reach their target. As they hit their target with a punch or even a headbutt, the strike will be extremely powerful due to the pushing force behind it from the propelling fire, able to cause blunt trauma. As they reach their target the user can release the fire around them outwards to mid range in a destructive explosion outwards from them. The user being the epicenter wouldn't be harmed by this but anyone caught in the blast would have 3rd degree burns and internal damage from the explosive force of the near solid fire, like Sasuke's fire dragon jutsu. Note: usable twice Note: No water jutsu in this or the following turn Note: No jutsu above A rank in the following turn. Taught: [URL]https://narutobase.net/forums/showthread.php?t=730617&p=21252395#post21252395[/URL] [/JUTSU] [JUTSU=Wind Ninjutsu] [B](Futon: Jixyoushou)-Wind Release: Updraft[/B] Type: Offensive/Supplementary Rank: A Range: Short-Long Chakra: 30 Damage: 60 Description:The user will clap their hands together sending out a powerful transparent pulse of wind with the user as the epicenter, the wind will continue to expand while staying close to the ground. Winds natural intangibility allows this technique to travel over and around obstructions and still stay on course. As it reaches the target(s) it creates a powerful updraft that goes straight up, blowing the target ten meters up into the air while battering them from the force of the wind. Note: ~Can only be used 2 times ~ The nature of the updraft sends the target spinning and twisting into the air, making it very difficult to get ones bearings once the technqiue has hit. ~Can only be taught by xHoudinii Taught: [URL]http://narutobase.net/forums/showthread.php?p=7883101#post7883101[/URL] [B](Fuuton: Daichi Senpuu)Wind Release:Ground Whirlwind[/B] Rank:B Type:Supplementary/Defence Range:Short-Long Chakra:25 Damage: 40 Description: The user does 3 hand seals and focuses a satisfying amount of Wind chakra in the form of a whirlwind beneath his feet and into the surrounding area up to long range.He then releases the wind chakra blowing away any obstacles like snow,leaves or anything else that may prevent the user from touching the earth with his feet.Anything that touches the chakra from beneath will be cut so it defends from any attempts to attack the user from below. Note: Must be taught by -Cobalt-. Taught: [URL]http://narutobase.net/forums/showthread.php?t=254837&p=8645651#post8645651[/URL] [B](Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles[/B] Type:Attack Rank:A Range:Mid Chakra:30 Damage:60 Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air. ~Note:No A rank or above wind technqiues in the same turn. ~Note:Can be used twice per battle. Taught: [URL]http://narutobase.net/forums/showthread.php?t=359230&p=11222270#post11222270[/URL] [B](Fuuton: Henteko Kunai ) - Wind Style: Strange Kunai[/B] Type: Attack Rank: B Range: Mid/Long Chakra Cost: 20 Damage Points: 40 Description: The user focuses their wind chakra onto the kunais. After they are thrown, they explode and turn into large tornados. If missed, tornado follows the opponent for a few seconds and disappears. Taught: [URL]http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167[/URL] [B](Fuuton: Kaze tengai ) - Wind Style: Wind Dome[/B] Type: Supplementary/Attack Rank: A Range: Mid-Long Chakra Cost: 40 Damage Points: 80 Description: The user creates a dome filled with wind with their chakra. When your opponent is inside, the wind will blow them around, causing them to hit things. Each time they hit something, you get more chakra. This jutsu is like a chakra monster. Taught: [URL]http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167[/URL] [B](Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger[/B] Rank: B Type: Attack Range: Short Chakra Cost: 20 Damage: 40 Description: The user of this jutsu will mold his Fūton chakra throughout his body to dart a short distance (5 meters) where, upon stopping, the user will convert his inertia into Fūton chakra to form a pale replica of himself made of wind to attack the opponent or object in a straight line along the line he stopped. This replica is ghost like in appearance and is an exact model of the user by height, weight, and density. It is essentially a well manipulated construct of solid wind that lasts exactly 5 seconds after the user has stopped and may take some time to perceive as it moves really fast and mows down the opponent having the same physical properties of dense, Fūton manipulations (such as Vacuum Blade). The user may also release the replica first along a linear path and then dash behind it or in the opposite direction. Note: Can only be taught by Zaphkiel Note: User will suffer +10 damage if he has collided with an object. He can however, shorten his sprint to 3 meters in the case of an emergency but jutsu will still cost 20 and damage will be reduced to 20. Taught: [URL]http://narutobase.net/forums/showthread.php?t=533370&p=15903127#post15903127[/URL] [B](Fuuton: Kujo Kawa) l Wind Release: Destruction Shells[/B] Type: Offensive Rank: S Range: Mid - Long Chakra: 40 Damage:80 Description: The user will form the hare and tiger handseals, channeling their chakra into an area 8 meters above the ground and form 4 shells of fuuton. The shells are each a meter in diameter and are visible through the green hue they give off. Just like an artillery shell, which explodes upon impact with the ground and sends shrapnel flying, these fuuton shells upon impact with the ground or a hard enough object will explode and send wind blades flying up to short range in every direction. Alternatively the user can also make the shells go off mid air without contact via chakra control and if done this way all the shells go off at the same time. If somehow not all of the shells go off at once, the tiny wind blade will collide with the remaining shell(s) and make them go off as well. Note: Shells can only be made short range from one another Note: Shells can only follow a fixed path downwards Note: Can only be used three times a match Note: Requires two turns of cool down between use Note: Cannot use S ranked fuuton or above, the same turn and the next. Note: Can only be taught by Strawberry Learned here: [URL]http://narutobase.net/forums/showthread.php?t=624494&p=18256450#post18256450[/URL] [B](Fuuton: Zettai Pērudopperugengā)- Wind Release: Absolute Pale Doppelganger[/B] Rank: S Type: Offensive/Supplementary Range: Short-Mid Chakra cost: 40 Damage: 80 Description: After forming the Snake -> Ram hand seals the user will cause an A ranked replica of himself made of wind to dart from his body in a linear fashion in a direction, once released he cannot change course of this jutsu. This replica reaches up to short ranged moving 25% faster than the user's base speed and delivering sheer blunt force trauma to the opponent by mowing them down as a very strong gust of wind that can result in broken bones, abrasions, and even concussions, similar to its parent jutsu (Fuuton: Aojiroi Dopperugengā)- Wind Release: Pale Doppelganger. However, this replica is connected to the user via a nearly invisible tether of Fuuton chakra which the user will send a portion of his Fuuton chakra through. This pulse of chakra is A ranked and can either cause the replica to explode prematurely with an S ranked omnidirectional explosion (A+A) reaching up to mid ranged of its origin or it can cause another A ranked replica to sprout from the initial replica which will simply fade away and attack a dodging opponent or sudden obstacle with a now S ranked blunt force effect, once the second replica sprouts from the first however the previous replica can no longer explode as it will cease to exist and neither can the second. This means, the user has the option to explode his replica or produce another he does not have access to both sides of this jutsu at once. This second replica still moves in a linear fashion which cannot be redirected and can extend the jutsu another 5 meters at base speed +25% also, making it mid ranged. Note: - Can only be taught by Elyon - Cannot mold any other element than Wind while Doppelganger(s) are connected via Fuuton tether - Can only be done 2x - No Fuuton techniques higher than A ranked next turn Taught: [URL]http://narutobase.net/forums/showthread.php?t=624730&p=18264060#post18264060[/URL] [/JUTSU] [JUTSU=Water Ninjutsu] [B](Suiton: Ruten Genmatsu): Water Release: Phantasmal Drift Current[/B] Type: Supplementary / Defensive / Offensive Rank: S Range: Short - Mid Chakra: 40 Damage: 80 Description: The user performs the Dog → Ox → Horse hand seals and releases a surge of chakra that disperses their body into hundreds of shimmering water droplets, erupting in a harmless omnidirectional wave. As the wave washes past the intended target, the scattered droplets rapidly pull together and reform into the user along with three identical water copies. These copies appear in a circle around the target with their katanas already drawn, striking instantly and sending slashing streams of water across the target’s body. At the same moment, the true user silently materializes in the target’s blindspot and synchronizes their cut with the three copies, creating a coordinated four-directional strike. The user is unable to use any other jutsu until they have fully reformed. Note: - Usable twice per battle. - Must wait a turn before using again - No Water techniques of A rank or above next turn Approved: [URL]https://animebase.me/threads/custom-jutsu-submissions.792315/#post-22154523[/URL] [B](Suiton: Seimei No Ki No Jōmyaku) — Water Style: Veins of the Tree of Life[/B] Type: Offensive Rank: Forbidden Range: Short - Long Chakra Cost: 50 [- 20 per turn] Damage Points: 90 Description: The technique is created after the user performs a set of five hand seals, this is followed by the user manipulating existing water, or generating their own source, to form the technique. After the seals have been performed, the water will form or rise out of the ground, or up through water, or any area, even in the desert, as the water can be created and is not necessarily required a water source. A massive quantity of water will rise through the ground, protruding and running across the battlefield, like enormous veins that are the size of redwood trees themselves in thickness, almost similar in size to the Tree of Life’s roots and branches. The veins will spread across the field, entangling anything in their path, anyone getting caught by the veins will be consumed by them and trapped within them. These veins, spread across the field like when someone uses wood release techniques, spreading at intense speed, causing them to be able to span across the field within just a moment. When having finished spreading across the field, the veins or roots wil sprout like trees, sending several tree-like shapes of water into the sky above, entangling and trapping anyone above. They will after having spread the veins across the field, begin to draw upon the user’s chakra or from a foreign water source allowing it to sustain itself by ,drawing upon the water around, or if the user, draining chakra per turn [- 20 per turn]. If the veins have caught anyone within it. The user can leave the technique as is after this point, however, the more chakra or water that the technique feeds on from the user per turn, it will slowly grow larger. If feeding upon another water source, it has to be a considerable lake or the ocean, and from there it will grow the similar sizes as if it drew 20 chakra from the wielder, which it will not if the water source is being used to feed it. The wielder of this technique, can with a single hand seal, cause all of the veins and “trees” of water to explode into what would seem as an endless rain of water needles, however these needles being the size of spears and being highly condensed, exploding out into the chosen directions that the user sees fit, piercing, shredding and smashing through anything in their path, retaining the same strength as the original part of the technique in the blast [Forbidden Rank blast – 90 damage], an exception to this. The exception to the damage output of the secondary part of this technique, is if the technique has gathered chakra from the user for at least a single, complete turn, then it increases the damage output of the secondary part of the technique by 10 damage. This boost only applies when the technique sustains itself via the user's chakra. They may even pierce through metal due to the sheer amount, density and speed that they explode out with, like a shockwave. Notes: - Can only be used once every time you face an adversary, and twice per event overall - The sheer amount of chakra used as well as the strain upon the users mind to manipulate and control the amount of water will cause the user to experience severe mental damage upon their mind [30 mental damage] - The user cannot use Water Jutsu above A-rank the following two turns Approved: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21894210[/URL] [B](Suiton: Kura Ken Sōryo No Kibishi Jugyō) — Water Style: The Kraken Priestess Harsh Lesson[/B] Spoiler Type: Offensive Rank: A Range: Short - Long Chakra Cost: 30 Damage Points: 60 Description: The Kraken Priestess harsh lesson is a technique that relies heavily on preexisting water sources, where it may be applied to any water source that is not inhibited by foreign chakra, an exception being if it is of a weaker amount. The technique may also be used on water style techniques that the user has previously performed. The technique is activated when the user performs the ram hand seal. After doing so, the water technique or water source that it is intended for, will sprout several if not many massive tentacles that will come forth from the water with intense speed to wrap around their target(s), squeezing the life out of them while dragging them down into the depth of the water or into the previously used water jutsu. In addition to the way this technique functions, it can be utilized in a second way, it can be placed upon a technique as a sort of dormant part of it, which will be activated when there is a foreign chakra source that is within short-range of the said water source or if they are touching it. If done so, it can be placed upon the technique as it is being made, and in the same time-frame, requiring the extra hand seal to be chained into the previous technique. The technique is highly volatile and dangerous, as it takes on the properties of the water source or technique that it is used upon, such as if the technique or water source is boiling hot, or freezing cold, or if the water or technique as any unique properties it will be applied to this technique as well. Notes: - This technique can be used three times per battle. - If applied to a technique in the same timeframe it still counts towards the move count - Can only be used once on the same water source Approved: [URL]https://animebase.me/threads/custom-jutsu-submission-iv.764493/page-5#post-21881162[/URL] Taught: Sinthorus [B](Suiton: Kyouheki Suke-ringu Suihou) Water Release: Parapet Scaling Bubbles[/B] Type: Supplementary Rank: B Range: Short Chakra: 20 Damage: N/A Description: This technique, after performing the ox hand seal, allows the user to assemble water from the moister in the ground or the humidity in the air, forming of up to 5 dense spheres of water. These spheres are strong enough to support the weight of an average sized shinobi, allowing one to hop from one to the other. Though once the shinobi pushes off of the sphere, the amount of resistance the sphere has to put up with is too big and thus they collapse. The spheres are 1x1 in diameter and only 20 centimeters thick, just strong enough to hold a shinobi on top of it. The spheres stay on the field until a shinobi has been standing on top of them. And due to the shinobi being capable of controlling the spheres at will, it allows one to climb up tall edifices or across gaps with tremendous ease or escaping from the ground. Note: - Can be used twice per battle - Can only be taught by Gutsy Jiraiya Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10533796&posted=1#post10533796[/URL] (Post 2435) Taught to: Teno - Zánda - Professor Sarutobi - Kirabi - Mathias - Shuusai [B](Suiton: Mori Hando) Water Release: Helping Hands[/B] Type: Offensive Rank: S Range: Short - Long Chakra: 40 Damage: 80 Description: The user will perform the Tiger – Ox hand sequence, whereas the user will pour their chakra into an existing water source which contains at least 3 cubic meters, and by doing so the user will perform the tiger hand seal and the water will when coming into contact with an object or person explode outwards with a surge of water. This surge of water will blast out and entangle, strangle, crush and drown the person. Note: - Can be used twice per battle - Can only be taught by Gutsy Jiraiya - Needs a water source Taught: Teno - Negative Knight - Scaze - Light - Igneel - Akisha Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=98&p=10533796&posted=1#post10533796[/URL] (Post 2435) [B](Suiton: Kurōsumasshu) - Water Release: Claw Smash[/B] Rank: A Type: Offense Range: Short Chakra Cost: 30 Damage Points: 60 Description: A water jutsu that is concentrated in the user's hand. Water starts to form around the users hand and forms the a lobster's claw shape. The user can crush the opponent with the claw or can hit the opponent like it was Chidori. Note: Can only be taught by Johninto Takashi Taught: [URL]http://narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118[/URL] [B]Suiton: Mizu fenikkusu) - Water Style: Water Phoenix[/B] Rank: A Type: Attack/Defence/Supplementary Range: Short-Mid Chakra cost: 30 Damage Points: 60 Description: A technique that utilizes water to create a phoenix shaped made up of water. The user can then send the phoenix at the enemy or use it to defend against attacks. The phoenix is as big as the hawk Sasuke summoned during the fight with Danzo. Note: Can only block ninja tools and up to S rank fire within reason.(Depending on the size of the fire jutsu) Note: Can only be taught by ~Johninto Uchiha~ Note: Can only be used 3 times a battle. Note: Can either use a water source or release it from the user mouth. Taught: [URL]http://narutobase.net/forums/showthread.php?t=257647&p=8717118#post8717118[/URL] [B]( Sution: Makishimamu Ba-suto )| Water Release: Maximum Burst[/B] Type: Attack Rank: S Range:Mid-Long Chakra: 40 Damage: 80 Description: For this technique, the user focuses a large mass of suiton chakra into their hands. The user will then place their hands together as if they were performing ' Storm release: Laser Circus', channeling the chakra allowing it to surround their hand. After this step has been done, the user will then yell 'Go!' releasing this bird shaped wave. The wave spreads out to about 3 meters in diameter, still leaving a trace on the users hand, however it doesn't mean that the user is able to redirect the bird shaped wave after the initial trajectory it takes. -No Fire techniques the turn this is used -Usable 2x -Can only be taught by Ĺight Taught: [URL]http://narutobase.net/forums/showthread.php?t=361185&p=11269751#post11269751[/URL] [B][ Suiton : Kawariyaku Name] - Water Release : Double Wave[/B] Type: Attack Rank: S Range: Short- Mid Chakra Cost: 40 Damage Points: 80 Description : User does 4 hand seals andwipes both of his hands toward each other, his right hand over his left hand, creating two waves that come at the target from both sides, engulfing it in water and restraining it's movements. Note: Can only be used 2 times per battle Note: Can't use any water technique at the same turn Note: Can only use up to b rank water techniques at the next turn. Note: Requires large water source. Taught: [URL]http://narutobase.net/forums/showthread.php?t=408606&p=12612353#post12612353[/URL] [B](Suiton: Sutikkī denpun same ) - Water Style: Sticky starch Shark[/B] Type: Attack Rank: A-rank Range: Short/Long Chakra Cost: 30 Damage Points: 60 Description: The user After performing the required hand seals Ram → Tiger spits out high-viscosity, chakra infused water, that is released in the form of a large water shark. This is a blast of sticky liquid which can be used to form an adhesive trap that can inhibit a person's mobility or just crush their bones if hit directly due to its large mass and speed. - Only taught by william24 - Can only be used 3x per battle Taught: [URL]http://narutobase.net/forums/showthread.php?t=424240&p=12998327#post12998327[/URL] [B]Suiton: Kikkubokushingu Mizu | Water Release: Water Kickboxing[/B] Rank: A Type: Attack | Defence Range: Short Chakra: 30 Damage: 60 Description: The user focuses water chakra in any part of his body which he intends to use to attack or defend from an attack(e.g. fists, palms, arms, legs, etc) and when attacking or defending, releases and molds the water to an expanded size of that body part. For example, if the user wants to punch an opponent with his/her right fist, he/she releases water from that fist, quickly shaping it into that same fist but a faster and larger size of it, dealing more damage to the opponent and leaving them soaked. If it's a kick, then the water released is molded into the shape of the user's leg but a faster and bigger size. The releasing of the water is really fast, making it seem like user is punching/kicking them out of their body. The size of the expanded water body part is the same as an Akimichi's but does not have the solid property of a normal hand since it is water. The user can punch/kick out the expanded water body parts multiple times, although not more than 3 times with one . -Usable 4 times per battle and only on one particular limb at a time. -Can only be taught by Naizen. Taught: [URL]http://narutobase.net/forums/showthread.php?t=426743&p=13069571#post13069571[/URL] [B](Suiton: Bakuhatsu Mizu Torappu no jutsu) - Water release: Exploding Water Trap[/B] Type: Supplementary/Defensive Rank: B Range: Short Chakra: 20 Damage: N/A Description: The user sends their chakra in the water beneath you and your opponent. Afterwards, the user moves their two hands in an upward motion to make the water rise up beneath the user and the opponent. The user must be at a short ranged to their opponent in order to perform this technique, and in addition, both the user and the opponent must be on top of a water source. By releasing their chakra into the water underneath the user and the opponent, the user is able to manipulate the water to rise up and cover him/herself along with his/her opponent. The opponent and the user will be unable to move because of the density and pressure of the water. By surrounding themselves with a thin shield of chakra before performing the technique, they are able to move freely around the water, though the opponent can do the same even when caught in the jutsu (but it would take 3 seconds to cover yourself in chakra completely.) In the water, the user and the opponent is allowed to use suiton techniques only. Note & Restrictions: - Can only be used three times per battle - Can only be taught by EdwardSama (me) - When you are in the water, only water techniques are allowed. - Can only use water techniques up to B-rank when you are in the water. - Needs one full turn until you can use it again. - Because you need to be close to your opponent to perform this technique, it is impossible to only trap your opponent. - Requires a water source Taught: [URL]http://narutobase.net/forums/showthread.php?t=426900&p=13073073#post13073073[/URL] [B](Suiton: Mizu Chōeki Tekunikku) - Water style: Water imprisonment Technique[/B] Type: Offensive/Supplementary Rank: A Range: Short Chakra: 30 Damage: 60 (+15 with lightning added) Description: The user performs the Tiger → Ram handseals and send their chakra to the water source beneath the target. With this they are able to manipulate the water and shape it. They use their chakra to move the water quickly, covering their opponent from underneath. It starts out by covering their feet and slowly move throughout their whole body. When the target is completely covered with the dense water, (shaped kind of like an 3 dimensional oval), the user will put their hands together and sort of squeeze their hands, so that the orb of water would become more pressurized. When they squeeze their hands together hard and harder, the orb becomes denser and denser. After one turn of adding pressure and such by squeezing your hands together, the water will return back to water because it cannot be squished any further. The effects of this technique makes the victim have harder breathing, sluggish movements, and sore body (because of the pressure applied on them) for the next turn. Notes & Restrictions: - Can only be used three times per battle - Needs to wait two full turns before using again. - Can only be taught by EdwardSama - The victim, if they escape before being covered in the water, will not face any side-effects from the technique. - The victim, if they escape in the middle of the technique, will face the same effect as a victim who was trapped for one whole turn, but on a lesser scale. - The victim, if they are trapped for one full turn, will take the full effects of this technique (harder breathing, sluggish movements, sore body) - The user can add a lightning technique after the water completely covers the target, which will add 15 in damage points. - Requires a water source Taught: [URL]http://narutobase.net/forums/showthread.php?t=426900&p=13073073#post13073073[/URL] [B]Water Release: Binding orbs (Suiton: Hyoushi kyuutai)[/B] Type: Supplementary Rank: C Range: Short - Mid Chakra: 15 Damage: N/A Description: The user focuses his water chakra in his mouth and spits out high-viscosity, chakra infused small globules of water (maximum up to 15 water globules, each measuring 1-2 inches) with good accuracy towards the opponent or any surface. Once the globules of water hit the opponent it sticks to their bodies and instead of just splashing away on hit, they retain their globular shape due to their altered viscosity and immediately they start absorbing the moisture from the air and continuous to enlarge rapidly. Thus in short course of time those individual water globules enlarges up to twice their original size and covers all over the body restraining opponent's movements and finally suffocate him. The water enlarging globules doesn't merge with each other, rather retain their individuality but just gets tightly packed over opponent's body restraining his movements and ultimately suffocates him if his face is covered. Notes: •When the opponent is already wet the globules can absorb the water and can enlarge in just a few moments. •Can only be taught by me (-Jiraiya-). Taught: [URL]http://narutobase.net/forums/showthread.php?t=448312&p=13572135#post13572135[/URL] [B](Suiton: Tengai Dekisui ) - Water Style: Dome of Drowning[/B] Rank: S Type: Attack Range: Short/Mid Chakra Cost: 40 Damage Points: 80 Description: The opponent is trapped inside a ice cube looking thing. The inside of it is filled with water, which makes your opponent drown. Taught: [URL]http://narutobase.net/forums/showthread.php?t=463702&p=13959167#post13959167[/URL] [B](Suiton: Mizunami Kiri) - Water Release: Water Wave Strike[/B] Type: Attack/Defense Rank: B Range: Short-Mid Chakra: 20 Damage: 40 Description: Using a water source as a basis, the user slashes his sword at it, releasing several large, crescent chakra waves. The chakra waves then break through the water source, and take on the properties of water waves, growing in size the farther the opponent is from the user. The waves however travel in a linear motion, aren't able to break through very dense water, and can't be controlled once breaking through the water source. Note: Requires a water source Note: Must be taught by Deviation Note: Can only be used on existing water source. Note: The water that is sent at the opponent itself has no rank, as there is no chakra infused directly into the water. taught: [URL]https://narutobase.net/forums/showthread.php?t=692030&p=21236412#post21236412[/URL] [B](Suiton: Mizu no Megami no Gifuto) - Water Release: Water Goddesses Gifts[/B] Rank: A Type: Attack/Supplementary Range: Short-Mid (made short range of the user) Chakra cost: 30 Damage Points: 60 Description: The user will perform the Dog sign and user their chakra to have a ring of water to form around them. The user will than swing their hand forwards above the ring releasing ninja tools made out of water (up to 15 tools per use) . The user can shape the water into shuriken, kunai, senbon, swords, etc. and releases them towards the opponent. Note: Usable 4 times Note: Must be taught by Korra Note: Requires a water source Taught: [URL]https://narutobase.net/forums/showthread.php?t=730718&p=21255291#post21255291[/URL] [B](Suiton: Mizu Hōō Arashi ) Water Release: Water Phoenixes Storm[/B] Type: Offensive/Supplementary Rank: S Range: Short-Long Chakra Cost: 40 ( - 5 per turn ) Damage Points: 80 Description: The user does the snake sign and creates a mist-like atmosphere above the battlefield, that soaks in all the humidity and keeps replenishing itself. The user spends 40 chakra to create the mist and has it start raining down multiple phoenixes (the size of Itachi's crows) all over the battlefield being able to control where all them go towards. At the end of the turn, the user can spend another 20 chakra and replenish the mist atmosphere, rebirthing the attack ( like a phoenix ), dealing another 80 damage and full S rank the next turn, then the final turn the mist last, the user can replenish again with another 10 chakra, and let out a final wave, S rank again.The mist can only be either completely neutralized or completely overpowered. Note: Mist last for 3 turns Note: Usable 1 time a mtach Note: Must be taught my Korra. Note: While in use, the user can only perform two techniques, and the only chakra nature you can use is Water, Nin, Gen, Tai, Ken. Note: Two turn cooldown Taught: [URL]https://narutobase.net/forums/showthread.php?t=730718&p=21255291#post21255291[/URL] [/JUTSU] [JUTSU=Lightning Ninjutsu] [B](Raiton: Supaiku Bodi) –Lightning Release: Spiked Body[/B] Type: Offensive Rank: A Range: Short Chakra Cost: 30 (-5 to sustain) Damage Points: 60 Description: The user will begin to gather a large amount of lightning chakra within their own body. The person will then proceed to make highly concentrated spikes of lightning, which will emerge from a desired location on his/hers body. The lightning spikes emerge from the body like regular chakra by seeping through the skin and then immediately forming the spike seemingly making it look as if the spike protruded from the body and out into the open air. It emerges with enough force to pierce incoming projectiles or skewer some one’s body and paralyze them. The spikes can essentially have any length the user wishes it to have, though the absolute limit of the technique is that it can only reach targets within short-range of the user, though the user has no limit to how many spikes he can emerge from his body through this technique when used. Another note may be, that the spikes can be dispersed at will by the user if he sees fit. Note: This technique may only be used twice per battle and while sustaining it, the user cannot mold any element aside from Lightning Note: This technique must be taught by Gutsy Jiraiya Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=139&p=13616565#post13616565[/URL] Taught: Shuusai - Elyon - Negative Knight - Riker Slade - Noni - -Jiraiya- [B](Raiton: Itsuwari no obujekuto) Lightning Release: Deceitful Objects[/B] Type: Offensive Rank: B Range: Short - Mid Chakra: 20 Damage: 40 Description: The Technique known as Deceitful Objects, is a technique developed by a single ninja, and it is developed on the principles of its mother technique; Spiked Body. With this technique the practitioner will release lightning chakra into metallic objects on their own body, or anywhere on the battlefield, that is within range of course. From there the practitioner will perform the Serpent hand seal, activating the said chakra, causing a multitude of small bubbles of lightning to form on the said object or objects, as if they were emerging from it. This technique can of course only be performed on metallic objects such as kunai, shuriken, armor; swords etc. since it is metallics that can conduct lightning. These lightning bubbles are very small and can have the capability of electrocuting, numbing and paralyzing an opponent, if they are touched by the bubbles on the objects. Utilizing this technique the practitioner is capable of utilizing this technique on a maximum of 3 objects at a time. Furthermore the bubbles of lightning that emerges from the said object, only has the capability of electrocuting, numbing or even paralyzing the said limb or area that it touches. As an example if the opponents arm is touched by these and it is paralyzed, he cannot utilize this arm in combat for the remainder of his following turn. Of course the lightning bubbles will send surges of electricity through that particular body part. Note: - May only be performed twice per battle - For every usage of the technique, the practitioner can infuse a total of 3 objects - The numbing/paralyzing effect that these bubbles cause are only in play for the opponents following turn before the paralyzis or numbing is lifted Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=237&p=17937819#post17937819[/URL] Taught: Negative Knight - Zapkhiel - Noni - Joker - Zeref - Kryptiic [B](Raitoningu sutairu): Ran'ningu osuushi: Lightning style: Running bulls[/B] Ranks:S Type: Offensive Range: Short-Mid Chakra:40 Damage points:80 Description: This jutsu entails much in the concept of shape manipulation, the user does it by concentrating on his ration chakra over a period of time building it up in massive amount he then releases the chakra which he got from concentration into the floor and emit the electricity through it its runs and races through the opponents and seemingly takes the shape of several racing bull going towards the opponents which when they impact emit their electricity from them Note: Can be used twice a battle Note; Must wait three turns to use again Note: No A rank Lightning or above the following turn Taught: [URL]http://narutobase.net/forums/showthread.php?t=434582&highlight=Gutsy+Jiraiya[/URL] [B]Lightning Release: Lightning Shoes (Raiton: Rai Hanka)[/B] Rank: A Type: Deffense/ Supplementary Range: Short Chakra Cost: 30 Damage Points: N/a Description: The user channels his Raiton chakra into his feet and generates little steams of lightning under them. By doing so the user will be able to walk on mud. Normaly a strong lightning technique will go trough the mud and make a big hole. However by decreasing the electricity the user is able to create small steams of lightning which does not go deep trough the mud, only enough to keep the user on top of it. However while using this the user is very vulnerableto water techniques. *Can only be taught by PowerOfDarkness *Jinbei is the co-creator of this jutsu *Can only be used 2 times per battle *No S or A rank Raiton techniques the following turn this jutsu is used. *Lasts for 2 turns Taught: [URL]http://narutobase.net/forums/showthread.php?t=436039&highlight=Gutsy+Jiraiya[/URL] [B]Raiton| Manako no Same- [Lightning Release| Shark's Eye][/B] Rank: A Type: Supplementary Range: Short-Mid Chakra: 30 Damage: 60 Description: While not truly related to sharks or an eye, this ninjutsu is a method of perception that mimics a shark's ability to sense electric fields. Because air is a much poorer medium to conduct electricity, the effectiveness is greatly less than a shark's natural sensory abilities. The practitioner is able to pinpoint organisms that produce bio-electricity (essentially any animal) within a twenty foot radius. The technique does not yield any descriptive information about the organism, simply its location. Strong electric fields, such as other electric ninjutsu ( even those used by the user ), are capable of rendering this technique temporarily useless. Additionally, the user must channel chakra to maintain this sensory enhancement. Unless their chakra control is precise, it is best used deliberately as opposed to a constant passive activation. By focusing lightning chakra in a controlled state into the cornea the user is able to see these small electrical fields being produced by a organism. (Last 3 turns) (Usable 2 times) Taught: [URL]http://narutobase.net/forums/showthread.php?t=411880&highlight=Gutsy+Jiraiya[/URL] [B](Ration: Shintou Foosu) Lightning Release: Concussion Force[/B] Spoiler Type: Offensive, Supplementary Rank: B-rank Range: Short Chakra: 20 Damage: 40 Description: The user will conducting Lightning Chakra in his hand and then palming the opponent in the solar plexus which is the weakest point in the body, and blasting his chakra through them in a sort of concussive blast while forcing the opponents chakra out of their body. It can also partially paralyze other parts of the body when struck. Notes: - Can only be taught by Nathan. Taught: [URL]http://narutobase.net/forums/showthread.php?t=385466&highlight=Gutsy+Jiraiya[/URL] [B]Raiton: Raikou Taka Genkotsu | Lightning Release: Lightning Hawk Fist[/B] Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage: 60 Description: The user channels a large amount of lightning around one of his fists. The manipulated lightning takes the shape of a small hawk with wings. It can be used to blow the opponent back while numbing the area it touches in close combat or it can be fired as a projectile. The hawk is about the size of the average human head. Taught: [URL]http://narutobase.net/forums/showthread.php?t=325213&highlight=Gutsy+Jiraiya[/URL] [B](Raiton Bu-meran Ashinami) Boomerang Lightning Step[/B] Type:Attack Rank:S Range: Short-Long Chakra Cost:40 Damage Points:80 Description: By doing a simple kick the user shoots out two powerful beams of lightning at great speeds being able to slice through solid objects or cut down attacks. As soon as the beam is launched and makes contact with anything it will come back towards the user like a boomerang and disperse. ♦ Can only be used 3 times per battle. ♦ Must have mastered lightning. ♦ No lightning techniques of S-Rank or above for one turn after the use of this technique. ♦ Can only be taught by Mathias Taught: [URL]http://narutobase.net/forums/showthread.php?t=463169[/URL] [B](Raiton: Seteki Ryou)- Lightning Style: Static Charge[/B] Type: Attack/Supplementary Rank: A Range: Short-Mid Chakra Cost: 30 Damage Points: N/A (30 if the victim breaks free) Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including themselves). The victim must be Sage rank or have enhanced strength to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution. Note: Must wait 1 turn to use again. Note: Only three times per battle Taught: [URL]http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106[/URL] [B](Raiton: Hekireki Gekido) - Lightning Style: Thunder Rage[/B] Rank: S Type: Attack Range: Short - Long Chakra Cost: 40 Damage: 80 Description: To first thing needed to perform this jutsu is to put special seals on the location for attack to hit. It can be put on opponents, objects or on the kunai. After setting the seal(s), the user does a handseal and then lightning strikes from the sky will hit the locations of the seal(s). If the opponent tries to escape with the seal on them, the lightning strikes will follow them till they hit the seal. Note: Only useable 3 times per battle. Taught: [URL]http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106[/URL] [B](Raiton: Rikou) – Lightning Release: Discharge[/B] Rank: S Type: Supplementary/Defense Range: Short-Long Chakra Cost: 40 Damage Points: N/A Description: The user channels lightning chakra to his palm and releases an outburst of lightning chakra causing a discharge a large amount of light. With this effect, the victim will be blinded by light at the same time hurting their ears with the huge screech noise generated by lightning. The flares of the discharge can sense chakra they come contact with. The user can either use this opportunity to escape or attack. Note: Usable 2 times per battle. Note: Requires gap of three turns between each use Taught: [URL]http://narutobase.net/forums/showthread.php?t=479784&p=14447106#post14447106[/URL] [B](Raiton: Harinezumi no Mayowasu ) Lightning Release: Deceiving Porcupine[/B] Rank: A Range: Physical Touch Chakra Cost: 30 Damage Points: 60 Description: The user is able to expell lightning chakra from up to 3 adjacent Chakra Points, and insert it on the opponent's Nervous System. This technique works best if the user releases the lightning from the finger's chakra points, and the chakra power has the ability to paralize the opponent's muscles completly. If expelled from any other chakra point, the user can only paralize the arm or leg touched. (This doesn't apply to Gentle Fist users). *Lasts 1 turn* *Can only be used twice* Taught: [URL]http://narutobase.net/forums/showthread.php?t=563976&p=16680473#post16680473[/URL] [B](Raiton: Endā no gēmu)- Lightning Release: Ender's Game[/B] Rank: A Type: Defensive/Offensive Range: Short Chakra cost: 30 Damage: 60 Description: The user fires a normal bolt of Raiton chakra into the sky inducing slight storm clouds. This initial bolt of lightning then becomes charged using the clouds as an incubator. Then, in the same or next turn the user 'calls' the lightning strike to his position with a simple hand seal. The return strike has a full 5 meter radius in a 360 range of the epicenter, the user. It may appear to engulf the user but in fact it is various tendrils of Raiton raining down in a cage like manner leaving the user and center unscathed for the entire turn should he so choose. The 'bars' are so close together it looks like a single bolt had hit. If caught in the walls the opponent would experience intense lightning damage and pain leaving the muscles in spastic intervals throughout the turn afflicted. Notes: - Can only be taught by Zaph - While active the user can only use Raiton techniques - Can only be used 3x per match Taught: [URL]http://narutobase.net/forums/showthread.php?t=624730&p=18278883#post18278883[/URL] [B](Raiton:Hikari furasshu) Lightning Release: Light Flash[/B] Type:Attack Rank:A Range:Short-Mid Chakra Cost:30 Damage Points:60 Description:The user channels lightning to the palm of his hand and with the flick of his wrist, unleashes a wave of lightning that can leave several wounds in the opponent's body and pierce rock. The lightning appears as a quick flash of light, similar to a blur, but ninja of high-enough rank or one who possesses a Dojutsu or sensory abilities see the attack as an arc of light. ~Must be 1 rank or below under the user to appear as a quick blur~ ~Due to the fact that the jutsu can barely be seen, it can only be used twice per battle~ ~Can only be thought by Rikerslade~ Taught: [URL]http://narutobase.net/forums/showthread.php?t=628978[/URL] [B](Raiton: Asahi) - Lightning Release: Rising Sun[/B] Type: Offensive Rank: A Range: Short Chakra: 30 Damage: 60 Description: The user dashes forward towards their opponent whilst channeling lightning-type chakra to their sword. The user unsheathes his sword and performs an upwards slash that releases a lightning shuriken that launches the enemy upwards and continues traveling past him. The user jumps in the air and performs several slashes with their sword, the final attack being the shuriken coming down and striking the enemy towards the ground ending in an explosion of lightning. The shuriken itself acts as a sort of boomerang, being willed by the user's chakra. This allows him to direct it's course in short range should the enemy be able to move but can only be done while airborne. Note: Can only be used 3x per battle Note: No Lightning Release techniques in the same turn taught: [URL]https://narutobase.net/forums/showthread.php?t=692030&p=21236412#post21236412[/URL] [/JUTSU] [JUTSU=Earth Ninjutsu] [B](Doton: Do Supaiku Sheru) –Earth Release: Earthen Spiked Shells[/B] Type: Offensive Rank: B Range: Short - Mid Chakra Cost: 20 Damage Points: 40 Description: The user will perform the horse hand seal which is followed by the user, whom will drop down on one knee while slamming his palm into the ground. By doing so, the user will send his chakra into the ground in front of himself, manipulating the ground into pointy shells which contain earthen spikes. These shells measure 1 meter in length and is rather thick, while containing 10 small spikes in each of the shells. The user is capable of creating up to 5 earthen shells, which he will then by forcing chakra through it, it will shoot towards the enemy with good speed and on contact with any surface explode, releasing a barrage of earthen spikes. Note: Must be taught by Gutsy Jiraiya Approved: [URL]http://narutobase.net/forums/showthread.php?t=157594&page=136&p=13551656#post13551656[/URL] Taught: Question, Noni, -Jiraiya-, Zeref, Kamishiro, Professor Namikaze [B](Doton: Fuka-sa no Nōchirasutaitan) Earth Release: Nautilus the Titan of the Depths[/B] Rank: S Type: Supplementary / Offensive Range: Short - Long Chakra Cost: 40 Damage Points: N/A Description: The user will perform the boar hand seal and then proceed to slam their palm upon the ground in front of them. This will cause a creature made of rock and earth to rise out of the ground either below or in front of the jutsu user. This creature is known as Nautilus, the Titan of the Depths. Nautilus, the giant rock of a man, is a creature embodied by a large diving suit made of complete rock and earth, giving him his unique features. The giant earthen warrior will while rising from the ground, use one of its hands to grab hold of the earth besides it and from there it would seem that the earth itself got loosened, creating a large anchor made of rock in his hand, which has a long earthen chain attached to it. Due to this giant warrior of rock and earth, seemingly looking like a diver has a large diving helmet on, it is also very efficient at moving and fighting under water, while it has a small hatch in the side of its head where the user can enter and stay safe from the water, while monitoring the giant. When Nautilus stands at his full height, he is almost 10 meters tall, and with his large anchor attached to a chain, he can throw it and retract it. As such he can effectively reach opponents in long range, with his massive anchor. The anchor itself is so large and heavy, so if Nautilus hurls it in a straight line towards his target and if successful, it can successfully break every single bone in an opponent’s body with ease. If Nautilus uses his hands or body, without the anchor, he is still capable of reaching targets of up to mid-range from him. This giant of a warrior, possesses two abilities in all, the first is called Riptide, while the other is named Depth Charge. The first ability, named Riptide, is activated, when Nautilus slams his giant foot into the ground with such force, that he releases waves of chakra through the ground, which effectively causes 3 chains of explosions to occur in 3 perfect circles around him, going further away from him, for each chain explosion of earth. These chain explosions go into mid-range from where he stands, and he can choose where the chain explosions happen, as long as it is within mid-range. His most powerful ability, would be the Depth Charge, which is made through him slamming his giant Anchor into the ground with such enormous force that it will pulverize the ground beneath it, while sending an incredible powerful forward shockwave through the ground, which has a 4 meter width, making the earth seem to explode upwards in a straight line, all the way into long range. Note: - Nautilus Riptide ability is equal to that of a B-rank technique - Nautilus Depth Charge ability is equal to that of an A-rank technique - Nautilus is capable of performing Riptide twice per battle - Nautilus is capable of performing Depth Charge once per battle - Nautilus abilities counts towards the move count - Nautilus stays on the field for three turns unless destroyed - Nautilus can only be created once per battle Approved: [URL='http://narutobase.net/forums/showthread.php?t=157594&page=220&p=16728616&highlight=Tomahawk#post16728616']http://narutobase.net/forums/showth...20&p=16728616&highlight=Tomahawk#post16728616[/URL] Taught to: Zapkhiel, Noni, Zeref, Kamishiro, Professor Namikaze, Jhin [B](Tama youshiki maruishi tooriame) Earth Style: Boulder Shower[/B] Rank:S Range:Mid-Long Type:Attack Chakra Cost:40 Chakra Damage:80 Description: The user picks up a rock then focuses his earth chakra to his hands. once he does that. he then crushes the rock to smiterings then blows it into hundreds of pieces. He then throws the pieces high in the air and does 4 hand seals, ending with the tiger. Once thats done the tiny pieces that are in the air turn into boulder size rocks and come crashing down on the enemy like mini size meteors. -Notenly can use once -Note: if not secure you can get hit with the boulder showers -Note: Can only use A rank earth and below after use -Note: Anybody in the Hidden Ash Can use this Taught here: [URL]http://narutobase.net/forums/showthread.php?t=344843&p=10865260#post10865260[/URL] [B](Doton:Chanku Tama)-Earth Release:Earth Nails[/B] Type:Attack/Supplementary Rank:B Range:Short-Mid Chakra Cost:25 Damage Points:40 Description:The user will gather his chakra in his leg and then stomp the ground with the same leg.That will cause a circle of an one meter radius of short earth spikes to emerge around and under the opponet,the spikes will emerge in three layers with the furthest one from the opponent first so he would have some time to react before his feet get stabbed.The spikes are about 5 cm long.The user can also by performing one hand seal make the spikes shout out from the ground directly upwards. ~Note:It can be used only three times per battle. Taught: [URL]http://narutobase.net/forums/showthread.php?t=359230&p=11222270#post11222270[/URL] [B](Doton: Tōki sakuhin) Earth Style: Pottery Work[/B] Rank: B Type: Defense/Supplementary Range: Short-Mid Chakra Cost: 20 Damage Points: N/A Description: The user does 2 hand seal while channeling their doton chakra into their mouth. They then spit out a clay enriched earthen material jet stream that is used to absorb manipulated water attacks. Once the material makes contact with water it swells into a glob of earthen clay and then does a quick glide to the ground due to its added weight. If the globs happen to touch the opponent, it will absorb that body part or ensnare it, holding the opponent in place or slowing their movement down due to the added weight on their bodies. The user can release a succession of quick jet streams if targeted by a water attack that is numerous, but those streams can only travel up to short range of the user. After performing the 2 hand seal and taking a running start, the user can release the stream towards the solid ground where they then use the slippery surface to slide around the battlefield. This is a faster means of movement other than running and the user must follow the path that they make until they stop the jet stream. NOTES: -Can be used 3x per battle -This jutsu cannot work on a large bodies of water or techniques that require a large body of water no matter the rank -With a cooldown of 1 turn* -Must be taught by ZandaT Taught: [URL]http://narutobase.net/forums/showthread.php?t=389587&p=12068060#post12068060[/URL] [B]Doton: Pirania Kyobou|Earth Release: Pirahna Frenzy[/B] Rank:S Type:Attack Range:Short-Mid Chakra:40 Damage:80 Range:Short-Mid Description:The user concentrates his doton chakra and does a single handseal creating an infinite number of pirahna's made of earth.These pirahna's are of the same size of the actual pirahna's and can only travel under earth and can jump a height of 1m above the ground.They swarm upon the enemies and devours them and can not be destroyed while in ground as any damage to the pirahna is regenerated as long as there in ground ♦ can only be used twice per battle ♦ Cannot use any suiton jutsu of A-rank and above for 2 turns ♦ Cannot use any doton jutsu of S-rank and above for 1 turn ♦ Pirahna's lasts for a full turn ♦ Pirahna's doesn't harm the user ♦can only be taught by Igneel Taught: [URL]http://narutobase.net/forums/showthread.php?t=387011&p=11995182#post11995182[/URL] [B][Doton : Kichigai Gurando] - Earth Release : Mad Ground[/B] Type: Attack Range: Short-Mid Rank: S-Rank Chakra Cost:40 Damage Points: 80 Description: The user gather great amount of his doton chakra , then he channel it onto his hands , slamming his hands on the ground and focus it onto the ground that surround the opponent , and then he make from the surrounding ground 10 sharks that surround the opponent from all sides and angels and then he direct it towards the opponen Note: Can only be used 2 times. Note: Must master Doton. Note: Can't use any Doton jutsu at the same turn. Note: Can't use Doton jutsu higher than b rank for the next turn. Note: Must take the permission from Kamishiro to use it. Taught: [URL]http://narutobase.net/forums/showthread.php?t=408606&p=12612353#post12612353[/URL] [B]Earth Release: Explosing Rocks (Doton: Bakuhatsuteki Iwa)[/B] Rank: B Type: Offense Range: middle - long Chakra cost: 40 Damage points: 60 Description: The user molds his Earth Chakra in his hands. Then he slaps his hands on the ground releasing the chakra he has molded and puts 2 explosive tags on the ground. As a result 2 large rocks are formed, taking the 2 explosive tags inside them. Then the user can send the rocks against the enemy. After the rocks come closer to the enemy the explosing tag inside the rock explode and doing some damage to the enemy. Note: Can only be taught by PowerOfDarkness* Taught: [URL]http://narutobase.net/forums/showthread.php?t=436039&p=13288732#post13288732[/URL] [B](Doton: Kyakkan toremāzu)- Earth Release: Objective Tremors[/B] Type: Supplementary Rank: B Range: Short-Long Chakra Cost: 20 Damage Points: N/A Description: The user will release their earth chakra into preexisting earth techniques(Takes one move), or beforehand activate this ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), to apply to all earth-like structures (KG and CE alike). A technique deprived from Earth Release: World Shaking technique, the user will have these objects begin to shake/vibrate violently. Localized, only for those techniques, and not surrounding area. What this insures is the user will be able to argument a different form of offensive for their techniques, creating worse wounds from an earth spike puncturing the opponent, or make the punch of a Golem that much more dangerous. However, this is just a simple free-form ability, and does not add onto the damages of the technique, it is mainly cosmetic and creates a more unique damage output. The shaking will also provide a unique defense, where the shaking of the objects can push away material such as dust or gas that might be lingering over the technique/structure, liquid or chemicals that might be on the technique, remaining dormant, or anything of similar matter. The push is not directed or aimed at, and is simply pushed back from where it came from, or in random directions. This shaking can also provide friction when clashes or rubbed against other solid, or certain flammable material (depends on it logically, coal might suffice, or condensed ash) which can set sparks of unfocused lightning, or even ignite flammable solid objects. There are certain drawbacks from this technique, the user obviously loses the sense of surprise, since their structure becomes easier to notice due to their vibration and can create noise, easily detected by anybody. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), its size also plays a role in its abilities, but the shaking will always remain localized to the structure itself, and never to the terrain. This technique can also be used with regular metal weapons as well. Note: Can only be taught by Noni Note: Can only be used two times Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on S-Rank and below earth techniques Taught: [URL]http://narutobase.net/forums/showthread.php?t=524603&p=18496373&posted=1#post18496373[/URL] [B](Doton: Ōkami no Fukkō)- Earth Release: Wolves Reconstruction[/B] Type: Supplementary Rank: A Range: Short-Long Chakra Cost: 30 Damage Points: N/A (depends on the technique) Description: The user will gather their earth chakra and manipulate it so it activates an ability (instant activation due to it being stand alone, and does not grant ability until another tech is used that works with it), where certain structures of earth techniques; when protruded from the ground, out of the user's body or from the sky, will have mud infused into the body of the structure, as a passive ability when being released (still costs a move to activate). What this means is the structure of earth will have the same appearance physically but instead of being completely solid will have a substantial amount of mud inside its physical structure masking its appearance from the opponent's view (will not fool certain dojutsus and sensory). The structure will be able to remain stable since the mud will be compressed and its body structure will still be solid allowing it to remain its base of movement and operation. This technique takes on the basic earth jutsu Earth Release: Mud Wolves and expands on it. What will occur, when the users earth techniques are destroyed, the mud will forcefully erect out and reform to take the shape of the previous technique. The mud can reform specific parts of the earth structure, or its whole body, but can only be used once, both for the body and body-parts. The mud will reform the technique as soon as the initial reason of the previous techniques destruction is finished. Meaning, the moment a projectile technique that had destroyed the users original technique bypasses, the mud will begin to jump out and reform, if the technique used to destroy the technique was streaming based, the mud will once again move around/over the streaming tech and reform. The creation of the technique back is passive, just the the original technique of the mud wolves. The technique will then now be slightly weaker (one rank less) then before, and lose certain amount of its stability/hardness, it still has brute force damage of mud, and can engulf the opponent entirely. This technique applies to logical ones that can co-exist with it, obviously any earth-based technique can be used from it, and with different sizes (as small as spikes, or as big as Golems), the mud will also remain to have the same basic ability and movement that the previous technique had. Note: Can only be taught by Noni Note: Can only be used two times Note: Requires two turn cool down before re-use Note: Must have earth mastery Note: Reformation is done only once per technique Note: Activation lasts three turns, can be turned off any time Note: Can only be applied to earth techniques with solidity, and that erect from the ground Note: Can only be used on A-Rank and below earth techniques Taught: [URL]http://narutobase.net/forums/showthread.php?t=524603&p=18496373&posted=1#post18496373[/URL] [B]Earth Release: Hidden earth trap (Doton: Hitoshirezu daichi wana)[/B] Type: Supplementary Rank: C Range: Mid - Long Chakra: 15 Damage: N/A Description: The user performs the snake hand seal while channeling his earth chakra into the ground and creates a large empty cavity beneath the earth surface wherever the user desires, within the range by compressing the earth on all sides using his chakra to create an empty cavity without disturbing the surface of the ground. In doing so, the opponent just feels a mild tremor coursing through the ground if he is in contact with the ground. The size of the cavity can vary from a minimum of 3 feet in all dimension to a maximum of 15 feet in all dimensions whether be it in a spherical or cuboid shape or tubular shape or irregular shape and the cavity is created just 2-5 feet beneath the ground surface with intact surface strong enough to support the opponent or things at that time. Because of this thin surface over the underlying cavity whenever significant added weight (for example water, earth, extra weight due to clones/summoning animals or explosions) or when added force occurs over the area like jumping, falling occurs over that area, the thin surface gives away and breaks drawing them all into the pit. The surface also will break when certain lightning jutsus which travel through the ground like Chidori thunderstorm as they will destroy the superficial earth in their path as they proceed. Note: Can only be taught by me (-Jiraiya-). taught: [URL]http://narutobase.net/forums/showthread.php?t=642129&p=18680928#post18680928[/URL] [B]Earth Release: Pillar section launch (Doton: Chuuseki setsu ranchi)[/B] Type: Offensive/Supplementary Rank: B Range: Short - Mid Chakra: 20 Damage: 40 Description: The user channels his earth chakra while standing atop an earthen pillar created by an earth jutsu or any naturally occurring tall earthen structures will perform a forward thrusting action in a direction using his hand and launches 1 to 3 sections of earth slabs in quick succession out of the standing pillar. The earthen slabs are cut out from the earth pillar on which the user is standing. The earthen slabs have same length and breadth as that of the pillar from which they are launched but the thickness of the earth slabs and the level from which they're are launched from while standing on the pillar depends on the user and lesser the thickness of the slab, faster is its movement while traveling in the air. After launching the earth slabs out of the pillar, a deficiency is created in the pillar and upper part pillar(the part of pillar above from where the earthen slabs are launched) just rests on the lower part of pillar thus reducing the total height of the pillar which depends on the thickness of the earthen slabs fired out of the pillar. Note(s): Can only be used when standing on an earthen pillar or similar structure. Can only be taught by me(-Jiraiya-). Can't use this technique in earth structures made by the opponent that are above B-rank. taught: [URL]http://narutobase.net/forums/showthread.php?t=642129&p=18680928#post18680928[/URL] [B](Doton: Kenban)- Earth Release: Rotator Plate[/B] Type: Supplmentary Rank: B Range: Short-Mid Chakra: 20 Damage: N/A Description: The user will first perform a series of two hand seals, while having constant contact with an earth source. After sending their chakra racing through the earth, the ground under the opponent in a circular shape will rapidly spin at high speeds, like a top. This high speed of rotation has enough power behind it to throw the opponent severely off balance, and fling them hard onto the ground up to several meters away. The diameter of the affected circle is approximately two meters. The spinning motion will last as long as the user concentrates on the spinning the earth. However, this technique can be cancelled in an instant. *Note: Can only be taught by Selendrile *Note: Usable four times per battle *Note: The user cannot use any other techniques while concentrating on the spinning earth. Taught: [URL]http://narutobase.net/forums/showthread.php?t=654335&p=18996964#post18996964[/URL] [B]Doton: Beatorappu | Earth Style: Bear Trap[/B] Type: Attack Rank: B Range: Short - Long Chakra: 30 Damage: 60 Description: The user focuses chakra beneath the opponent and manipulates the earth around that them. The user makes the earth from two parallel directions quickly pounce up on the opponents leg(s). The two slabs are full of spikes on the inside and moulds to the opponents leg upon clamping to it. The height can range from the top of the thigh to just the ankle. It happens in a quick, surprising action, like a bear trap. Restrictions – Can only be taught by Kryptiic – Can only be used three times per match. Taught: [URL]http://narutobase.net/forums/showthread.php?t=674542&p=19469487#post19469487[/URL] [/JUTSU] [JUTSU=Combo Ninjutsu][B](Katon/Fuuton: Kaon Gufuu) – Fire/Wind Release: Pyroclastic Cyclone[/B] Rank: S Type: Offensive Range: Mid-Long Chakra cost: 40 Damage points: 80 Description: Kakuzu causes his wind-element mask to reach out from his back and mount itself above his shoulder before exhaling a powerful rotating wave of wind in the direction of the opponent. Simultaneously, Kakuzu begins spewing an immense stream of flammable superheated ash (similar to Fire Release: Ash Pile Burning) towards the intended target. The rotating wave of wind begins carrying the stream of ash, greatly augmenting its speed, heat and abrasive ability, making it a dangerous technique in all aspects. Due to the nature of the wind technique, it carries the stream of ash towards the opponent rather than dispersing it. The abrasiveness of the rotating wind-fused ash is on such a level its capable of skinning an opponent with mere contact. Afterwards, the user can ignite it with a flint placed on their teeth beforehand to create a spark, resulting in the technique becoming a dangerous stream of flames. This jutsu can also be performed with a clone with the Katon/Fuuton affinity or by both of Kakuzu's Fire and Wind masks. Note: Can only be used once per battle Note: Can only be Taught by Negative Knight Note: For other bios to use this technique, they must have a clone/summon with the Katon/Fuuton affinity. Taught: [URL]http://narutobase.net/forums/showthread.php?t=407735&p=12541400#post12541400[/URL] [B](Fuuton/Doton: Sekushon Yoku)- Wind/Earth release: Suction Tubes[/B] Type: Supplementary Rank: A Range: Mid-Long Chakra: 30 Damage: 60 Description: The user will manipulate the ground upfront of them to rise one single tube made of stone and earth. The tube is not more then the size of a regular persons mouth allowing the user to place their mouths on the tube. The user then by stomping their foot on the ground will release up to 10 other tubes all around the users position covering them in a radial manner with the opponent in the center. Each tube once again has an opening no larger then a regular persons mouth and are quite long in size, with the opening of the tubes facing towards the opponent on the side of the of the tubes. Each of the tubes are connected towards the tube that is with the user with a connection underground similar to a pipeline, this is where the air will travel through. The tubes however act only as a medium to supplement the user. The user will then focus wind chakra into their lungs and place their lips on their tube covering it and begins to breath into the one tub (Sucking in the air), but as the user is sucking in the air, a chain reaction occurs where every tube around the opponent will begin to suck in the air (By breathing in) around the opponents area, similar to that of a vacuum effect. This causes the opponent to be restricted completely of movement not allowing them to move whatsoever, and because all angles are sucking the air in, the opponent will feel as if their body is being stretched to the max causing tears in their muscles and tendons as their body is being stretched. With one final gust the user will breathe out and release bullets of wind out of the tubs surrounding the opponent blasting him/her on all directions finishing their body off. This jutsu requires a constant stream of chakra and is very similar to ( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet. Note: Can only be used three times Note: Requires Wind to be up to A-Rank Note: Requires Earth to be up to A-Rank Note: Counts as two moves in the three jutsu move slot Taught:[/JUTSU][/FONT] [/QUOTE]
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What animal is associated with Naruto's inner demon?
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